Nectar is great, even if you're playing the older asteroid types. Plus you can boil or freeze it to get sucrose, completely skipping the need to ranch sweetles and allowing you to go straight to grubgrubs (with the critter flux-o-matic) if you want to without requiring sulfur.
I know they exist... the lack of any real utility made them an interesting thing to genocide on my way by. Mods might make them make any sense one day.
I probably should have mentioned them, but usually they are fed with polluted dirt from ethanol distillers, which need a source of wood anyway so they're more a way to boost wood production rather than just make it independently. Unless you feed them slime from puft ranching, but I feel that's a lesser done thing.
you have some missing information in this one. oak shells are another source of wood, getting the polluted dirt from the ethanol distillers giving even more wood. making it even more sustainable. also it should be mentioned, that when they lay the bammoth patty, they release some floral scent, so try to keep allergic dupes away from them if possible. I discovered this when I kept getting the allergy warning constantly and was confused cuz I didn't have any plants that released floral scent. also you dont need a door and a tile on top to block them like other ranches. you can have a single tile on the ground. they can't jump up onto a single tile. they need 2 tile wide platforms to jump up and babies can't jump at all so they will get stopped by that single tile.
don't forget that oak shells exist in this game as well. one will likely have a huge stockpile of polluted dirt anyway, since the temperatures are too cold for standard plumbed washrooms. assuming you have pufts, you can support a large number on slime.
3:48 I think this point is very important - bammoths should primarily be ranched for reed fiber and patties with meat as a side product, because if all you wanted was food just growing plume squashes is far easier.
I have been using nectar as a coolant for the Plume squash farm/ Bammoth ranch and most other application since the DLC dropped. Now you only need supercoolant for liquefying some gasses.
@@GCFungus True, but they did a balance pass yesterday (I think) which increased their yield slightly and decreased the amount of fries needed. It might be an ok alternative way to make use of sweetles if you have a sulfur geyser since spigot seals can now eat sucrose directly, so that might be an easier way to get tallow to make fries.
Do note that bammoth ranching SIGNIFICANTLY eats a lot of ethanol which could have been fed to your power grid. And when building ethanol distillers I would advice building them near space as they can seriously turn a planetoid in a pressure cooker of c02
you dont need to fear heat on the frosty planet as you get nectar quite early which is a good coolant and can be used to make plastic. you can build cooling loops with steam engines and aqua tuners way earlier to get around any heat your base might produce and there is no need to feed ethanol to the power grid at that point.
On Ceres planets Bammoths are the best but on other starting planets ill argue that Floxes are the better critter overall out of the 3. Great Tutorial bite otherwise.
Nectar is now a premium coolant, with almost no difference in SHC compared to water, while having a very generous temperature range. Ethanol has the temperature range but half the THC so you get half the power efficiency out of an Aquatuner
yeah i haven't ranched these yet or the new critters. The cold Planet is not my favorite either. Its to close to being on a cold core planet, with just new critters and plants. I bought the dlc, but i prefer regular spaced out instead. I would had rather they released other things like wireless power or configurable rocket interiors or coal powered rockets etc. Would had been way better, then some new critters and plants that only like the cold..
@@Cats_on_fire explain how? Rockets burning coal could work, Coal is a flammable fuel.. Wireless power could work... Dont Geo tuners use wireless technology to boost geysers? Tell me you dont know anything, without telling me you dont know anything..
What is the crossover point for "saving dupe labor"? What are they for, if not labor? Which labors are they going to do, if not ranch and farm? Lol. If you don't meed that many dupes to run the gig, why do so many people make gajimmioms of calories then complain about dupe labor to make it?
"Assuming you're growing them in the ranch" Why? "Auto sweepers to manage" Why? "Cooling loops because..." Then! No joke: "You won't need that early", referring to the COOLING LOOP lmao.
Now we are 3 minutes in. You mention efficiencies in some places but wouldn't recommend splitting the ranch despite the temperature difference between bammoths and plume squash... but do recommend adding a dedicated cooling loop to a room housing your food instead of tying it to your food freezer, since this is a food ranch, unless you're using the meat for something else.
And a value assessment of the expense of ethanol? A farming dupe using fertilizer makes how many plants per bammoth, meaning how much ethanol per day, and, what is the other half of the value assessment for ethanol? You said it's expensive here, so, what else is it for? What's the actual value assessment?
2:38 Nectar is also an option now, it has a high SHC (almost as good as water) and freezes at -82.50C (-116F)
Nectar is great, even if you're playing the older asteroid types. Plus you can boil or freeze it to get sucrose, completely skipping the need to ranch sweetles and allowing you to go straight to grubgrubs (with the critter flux-o-matic) if you want to without requiring sulfur.
I never noticed until now, bammoths and baminis has no feet, they just hopping around.
Living cotton balls
Oakshell: "am i a joke to you"
I know they exist... the lack of any real utility made them an interesting thing to genocide on my way by. Mods might make them make any sense one day.
I probably should have mentioned them, but usually they are fed with polluted dirt from ethanol distillers, which need a source of wood anyway so they're more a way to boost wood production rather than just make it independently. Unless you feed them slime from puft ranching, but I feel that's a lesser done thing.
Yes, you (oakshell) are.
you have some missing information in this one. oak shells are another source of wood, getting the polluted dirt from the ethanol distillers giving even more wood. making it even more sustainable.
also it should be mentioned, that when they lay the bammoth patty, they release some floral scent, so try to keep allergic dupes away from them if possible. I discovered this when I kept getting the allergy warning constantly and was confused cuz I didn't have any plants that released floral scent.
also you dont need a door and a tile on top to block them like other ranches. you can have a single tile on the ground. they can't jump up onto a single tile. they need 2 tile wide platforms to jump up and babies can't jump at all so they will get stopped by that single tile.
don't forget that oak shells exist in this game as well. one will likely have a huge stockpile of polluted dirt anyway, since the temperatures are too cold for standard plumbed washrooms. assuming you have pufts, you can support a large number on slime.
Your videos always give me a 1980's educational video vibe.
5:00 Love the chart more of this please!!!
3:48 I think this point is very important - bammoths should primarily be ranched for reed fiber and patties with meat as a side product, because if all you wanted was food just growing plume squashes is far easier.
Unless you're also ranching seals so you can make squash fries, the food quality of plume squashes is terrible.
I have been using nectar as a coolant for the Plume squash farm/ Bammoth ranch and most other application since the DLC dropped. Now you only need supercoolant for liquefying some gasses.
New regal bammoth morph soon too, an infinite source of ore (the best one too, gold amalgam) without needing to go to space.
Trube, but at only 10kg/cycle per regal bammoth, and the fact that they eat squash fries, makes them a bit weak overall.
@@GCFungus True, but they did a balance pass yesterday (I think) which increased their yield slightly and decreased the amount of fries needed. It might be an ok alternative way to make use of sweetles if you have a sulfur geyser since spigot seals can now eat sucrose directly, so that might be an easier way to get tallow to make fries.
He’s cooking!!
Bamoths are actually calorie negative compared to the plume squash, not by much but they are only useful for clay, phosphorite and reed fibre
I recognise that seal ranch design
Do note that bammoth ranching SIGNIFICANTLY eats a lot of ethanol which could have been fed to your power grid. And when building ethanol distillers I would advice building them near space as they can seriously turn a planetoid in a pressure cooker of c02
you dont need to fear heat on the frosty planet as you get nectar quite early which is a good coolant and can be used to make plastic. you can build cooling loops with steam engines and aqua tuners way earlier to get around any heat your base might produce and there is no need to feed ethanol to the power grid at that point.
Oni is not complete if @CGFungus don’t have a tutorial bite done on it ! :) thx for your work
0:46 you can do that???? OMG I had NO idea!
What in the bloody blue blazes are you talking about
@@ike5276 adding Frosty DLC content to another seed
On Ceres planets Bammoths are the best but on other starting planets ill argue that Floxes are the better critter overall out of the 3. Great Tutorial bite otherwise.
Nectar is now a premium coolant, with almost no difference in SHC compared to water, while having a very generous temperature range.
Ethanol has the temperature range but half the THC so you get half the power efficiency out of an Aquatuner
yeah i haven't ranched these yet or the new critters. The cold Planet is not my favorite either. Its to close to being on a cold core planet, with just new critters and plants. I bought the dlc, but i prefer regular spaced out instead. I would had rather they released other things like wireless power or configurable rocket interiors or coal powered rockets etc. Would had been way better, then some new critters and plants that only like the cold..
Brotha all those suggestions do not work in the slightest. But more rocket options would be interesting
@@Cats_on_fire explain how? Rockets burning coal could work, Coal is a flammable fuel.. Wireless power could work... Dont Geo tuners use wireless technology to boost geysers? Tell me you dont know anything, without telling me you dont know anything..
We are so back
What is the crossover point for "saving dupe labor"? What are they for, if not labor? Which labors are they going to do, if not ranch and farm? Lol. If you don't meed that many dupes to run the gig, why do so many people make gajimmioms of calories then complain about dupe labor to make it?
"Assuming you're growing them in the ranch"
Why?
"Auto sweepers to manage"
Why?
"Cooling loops because..."
Then! No joke:
"You won't need that early", referring to the COOLING LOOP lmao.
Because you need dupe labor and space early. Right?
Now we are 3 minutes in. You mention efficiencies in some places but wouldn't recommend splitting the ranch despite the temperature difference between bammoths and plume squash... but do recommend adding a dedicated cooling loop to a room housing your food instead of tying it to your food freezer, since this is a food ranch, unless you're using the meat for something else.
And a value assessment of the expense of ethanol? A farming dupe using fertilizer makes how many plants per bammoth, meaning how much ethanol per day, and, what is the other half of the value assessment for ethanol? You said it's expensive here, so, what else is it for? What's the actual value assessment?