"Overpriced Games"
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- เผยแพร่เมื่อ 17 ธ.ค. 2024
- by @PirateSoftware • Video
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Remember when digital games where like $10 cheaper because they didn't have to make the disk/case, didnt have to house or ship the product, & didn't have to work with retailers?
That was just to get people used to not owning games, you was just renting a temporary license.
The actual reason I made my steam account.
Bro as an Australian I remember a brief amazing window when we didn't have regional pricing on Steam so our games weren't $100, they were $50 like in the US. It was amazing 😢 By the time the Orange Box came out, that was already fading away, you could tell because Valve still have us at that pricing but full publisher catalogues were matched with physical retailers again.
Corporate greed got rid of that LMAO. These companies are making so much money they are feeling like they can bully the customers. Most ppl are broke AF and soon we won't be able to afford the products they are trying to sell us
If digital games are cheaper then retailers will suffer. And they won't able to earn anything. And they already don't earn much due to having to pay a cut of the profits to the makers. Both prices are the same to give both industry a fair chance to make profits. So unless you want the local stores to go down in business it's fair to say the companies has to do this keep the hardware stores alive and continue the relationship of both industry.
in 2011 i paid $150 for skyrim collectors edition and got a alduin statue, cloth map, and a artbook. now all i get is some cosmetic skins and a discount on future dlc
The only digital premium edition I bought was for a sim game because I knew all the dlc I was getting and that it was all high quality
"in 2011 i paid $150 for skyrim collectors edition "
...why?
@@roadent217 I think he answered your question further into his comment
and you can play 2 days earlier
A statue with an immediate resell value of 100 dollars, and an increase in value if the game goes the way Skyrim did.
Why can't games be cheaper? Because the money they allocated to physical production now goes to overhead, management and just the hen-pecking, skill killing, soul draining, talentless technocratic overseers.
They can be cheaper. Wait a few months to buy them.
Can't get cheaper than $0.00 😅
Bs like woke advisors telling them what they can and can't put into a game they have 100% creative freedom to produce, and PR campaigns to overshadow how little they pay their devs.
So tired of this attitude. It is not just the cost of the "overlords", it is also the cost of a buttload of more developer position that are not really needed. Talentless? Yeah the majority of developers today Are talentless. They have very little artistic talent to come up with ANYTHING original. Instead of having maybe 2-3 writers, now they have to pay for a room with 20+ writers, so everyone's idiot idea gets included. That is why there is terrible character development and overall stories in media today.
The dev's of old have moved on, and the new class is trash. That can only do self inserts and make the games their own personal therapy session.
Game development has ALWAYS had to deal with those overlord publishers, but they still could put out something of quality, nowadays...not so much.
...And looks like it costs them even more than physical production & shipping did. Someone will probably say about piracy that comes with digital distribution, I'll just wait for someone to do this to remind about used disk market.
That bit about Destiny 2 and Sims 4 reminds me of the Mr. Incredible Becoming Uncanny meme
14:43 *Pulls up Destiny 2 DLC*
14:57 $293.53
16:10 *Pulls up Sims 4 DLC*
16:14 *Spends a full six seconds scrolling down the list*
16:23 $813.79 (and that's with the sales; without them it'd be $969.44)
I'm surprised that people don't mention DCS World more... that game has a grand total of $3,897 dollars worth of DLC. Absolutley crazy.
@@AussieAlex Train Sim Classic has 762 dlcs, I don't think a single one of them is less than 10 dollars, but there are definitely a lot of them more then that.
Train sim world releases a new game but can read DLC from the old games. So you have 4 base games each with about 2-3k worth of DLC each.
Either way they both have the problem of not immediately showing the price tag on the store page, TSC has so many that you can't scroll to the bottom of the list on the main page where it would give you a total, TSW you'd have to go to each store page and add them all together, not saying I can't do that, but it's definitely intentional to make the average buyer unaware of the true costs of these games.
Rocksmith 2014 edition is even more I think. Just checked they have 1339 dlc at a minimum of $2.99 up to a max of $12.99
Piracy is a wonderful thing...
This
I'm gonna be honest a game having 100+ hours of content is not a value proposition to me. Hours of content means nothing. Most of the time those hours and hours of content are collecting secret blueberries hidden behind waterfalls. Quantity != quality. I'll take 14 hours of life changing Outer Wilds experiences over 400+ hours of assassins' creed completionism grinding any day.
Very true!
Still have yet to play outer wilds actually
Yeah sounds like musou games “1000’s of hours of replay ability” but you’re doing the same mission like 300 times with 1 difference each time
Only Outer Wilds players understand this concept. Truly the best game I've ever played, and I have less than 20 hours in it.
@@darrellmcclanahan7036 Don't look up anything. Go in as blind as you can. It's the best game I've ever played and it's not even close. It legit made me realize I can still feel wonder and awe as an adult.
The real problem is the game coming out as 100 dollars and then having microtransactions + pay to win+ paid battle pass + paid 60$ dlc's, back then you paid for the game and thats all you could pay for, the only game people complained back then was WoW having to pay expansions/game/sub
Still stupid you gotta pay for the expansion and sub still
We never listened back than either.
When people stop paying for it, we will be free until the next new scam
if games were $100 there wouldn't be a need for cash shops
And expansion. And collectors edition. I stll wish I kept my gears 1 tin. That shit was cool
@@GX-105D Do you honestly thinks publishers would just get rid of cash shops if they charged $100 for games? Because I dont think they would. There was a time not all that long ago when microtransactions were only in f2p titles, and slowly but surly were added to full priced games. The exact same thing would happen to $100 games, zero doubt in my mind.
I don't pay full price for games anymore because they always release as broken. If you want me to pay more, deliver a finished and good product
Same bro, either sale or isntant gaming.
Most games are just a money grab/scam
Make a good product i will pay full price, same
Exactly.. alot of releases now are unfinished and some even tell you that the game might not develop any further..
it’s like they half hope but have a cash grab exit
This. 100%. I don't mind paying good money for a quality product. I just haven't seen a quality product on release in a loooooong time.
Yup. Honestly, I just don't even play AAA games anymore. Even if they work, they are boring. My only two exceptions in the last 8 years were Cyberpunk and Starfield, both bad choices to buy at full price on release.
lookin at you bethesda
I will never understand how digital games can be priced the same as their physical counterparts.. most ps5 games in CAD are $93 regardless if it's digital/physical
Yeah thats why I avoid Digital or wait for a sale but right now GamePass is king
Yes, but there are also discounts that you can check without having to move from your house
Console (Playstation, Xbox, and Switch) can gameshare digital games. So you get 2 copies for the price of 1 (but the Owner of the game must be online to play their games). Only other reason digital games would be better is if the physical doesn't contain the game and is just a disc that downloads the entire game anyway.
Because prices are dependent on how the market values the item, not on how much it cost to acquire or make the item.
This is the second greatest argument against becoming Canadian
20+ years ago, PC games came in a A4-sized full color printed (embossed) cardboard box and included a printed manual, pins, cloth maps of the game world (if RPG), and the disc.
Eventually, it turned into a 7inX4.5in mini box (non-embossed) and the disc came in a sleeve rather than a case. And no extras.
Now there's no box (embossed or otherwise), no manual, no maps, no pins, and no disc.
But now you get the sound track and the digital art book as a PDF. Isnt that what everybody wants *cough* *cough*
@@_Kremit art book they will censor later on
in the past there was also huge cost/management of distribution of said boxes!
Oh, those are still included.... in the collector's edition which costs so much more, bloody hell 😂
And costed twenty times more to produce then compared to now.
incomplete games charging $100 is crazy. $60-$70 is already too much for that quality we’ve been getting.
Just the incomplete games is crazy.
Completely agree. Only a few games come out near finished enough. Funny enough it's inde games more often for me now cause I stopped buying AAA games for bit now
@@argovalentine2368 I can't stand this! why does buying something mean nothing now?! This is why I will stick to physical media as it is the ONLY way I feel like I have value when I buy something. I know we are going towards digital only but it is like buying air.
@argovalentine2368 indipendants can even get greedy too these days. An example is the steam sales. Tons of games are at 80 or even 90% off but BG3 and HW3 sitting at £40 which is only 20% off. this was a big suprise for me as BG3 has had its glory days and HW3 is doing terrible... and it was crowd funded..
@@Spacecoke 40quid for one of the best games ever made is a steal mate. BG3 is not the aggravator in this industry, far from it.
destiny 2 is completely unapproachable because of all the dlc you have to buy
I enjoyed destiny 1. Earlier this year I thought eh maybe I'll get into destiny 2 then I saw the mountains of dlcs I would have to buy and noped out.
I stopped playing it years ago because it became a cash grab that doesn't care. The story for Final Shape was good, but if you started at the beginning of the game, and bought all of the DLCs, that is between $240-$350, depending on the editions. Now it would be almost $200 for everything, and now all the good stuff is locked behind a paywall called the Eververse store. The game used to make sense, now it is just a cash grab. And exotics don't mean anything. Don't get me started on that... 😂
Yeah destiny 2 is not very newcomer friendly since u have to spend like 300bucks to get any good content
They are making it slightly better but as a long time player. I would still only recommend in the weeks before an expansion.
Before 'Final Shape' all the expansions were free for 3 weeks.
I tried it for a while and it was actually really fun but I quickly ran into the parts where it was begging me to pay more money for other stuff, then it got boring and I haven’t played since
Ive never beaten a 100+ hour game, but ive put many hundreds of hours into shorter games that i love
Same thing with e-books. When e-books first became available, they cost between $.99 to $3.00 and the physical copy was around $7.99 - $10.00. Compared to a physical copy they were cheaper because they weren’t paying for ink, paper, and binding. Now you can’t get an e-book for less than $4.99 and the physical paperback $16.99. ( and that doesn’t include the higher price for a hard cover).
It wouldn’t be bad, but these 3-books are not proofread and contain many errors due to the lack of editors because the author skipped over that cost. Worst, there is a lot of self publishers who place their “some assembly required” without informing people that their products are not edited and are self published. Then you have those that try to split up their books into a few chapters and try to sell it in parts. This is is no less an incomplete book that they try to milk for every penny.
People forget why these e-books were once cheap and slowly accepting less quality, less story, for more money.
Their are lots of common books were the paper backs are cheaper than the eBook..
Funny thing is that a lot of ebooks are starting to become more expensive than physical books now too
And a lot of Phisical books are now just printed versions of the E-book. Specifically school books, they aren’t even hiding it.
EBooks by Anne McCaffery start around 15 bucks each. My wife just bought me a hardback box set of her complete bibliography for 10. Still factory sealed, from a local used bookstore.
Make sense of that.
I feel this take. Recently I was furious when I paid for an e-book from one of my favorite authors ($14.99 which was bad enough to accept) and I found myself done with it in 2 hours and the entire story took place in less than a day of story time and the protagonist basically simply found out the name of the antagonist.
The next book was advertised in the closing message as being released 6 months later and I suddenly realized the author had simply cut the usual story in half to get paid twice for what would normally be one book.
I harshly reviewed the book (for its lack of effort, devolving storytelling, and the clear intent to deceive and defraud the consumer/audience) and decided I would simply not buy any further books by the author. This was the 24th book in a continuing story following one character. I’ve spent almost 2 decades reading and following these books.
2:36 "you have to have more customer service" is a wild take when 90% of games you cant find a support email address to email them about issues
Ur just bad at the internet. Almost every single site has a contact us link at the bottom of the webpage.
@@Nobody-vr5nl If it's not live support, that hardly counts. A lot of the time you use those forms, you don't get a response for a week or more, and chances are it's just going to be a bot saying something along the lines of "working as intended, piss off"
@@kedolan4992ill add to this also contact us area doesn't mean the customer service is trained on helping you with a game glitch issue. They aren't exactly coders you are getting sent to so how can they even help other than saying things like oh hey we'll bring this up with the team or add the glitch to the list.
@@kedolan4992its all AI rubbish support now..
In the past you would speak to a real person ..
A real person who spoke your language without a strong accent..
A person from your country..
And even then is answered by a bot
So let me put this in terms where everybody can understand this: _Cost isn't calculated on currency worth, but on relative income._
When my parents bought a house, they bought it for 280K. That same house, today, is over 550K, before bidding (add a 100K). I today, earn the same as my father did back then.
Inflation doesn't make these kinds of things better when you realize that wage compensation based on inflation has been lagging behind year over year by as much as 40% relative to total yearly inflation. What you're looking at is not a game that costs 100$.
What you're looking at is a game that costs 100$ in an economy that already bleeds you for everything it has, that refuses to compensate you for the damage caused by reckless economic management by central banks and government entities alike, and that calculates your obligations to the state based on the inflation they determine themselves to suffer from.
Inflation calculators are lying to you.
Because inflation isn't a metric of how easily people are able to spend.
That metric is called wage compensation, and that's stopped being proportional to inflation since the 70's.
That was regan who did that right? The wage compensation thingymabobber
@@gavinthedragon"I didn't understand a single word that you typed, but I still want my opinion on the matter to be recorded"
Correct , watch the video of the difference between 25,000,000 a year and 25,000@@gavinthedragon
You think the real wage CAGR since the 70s is negative?
@@meady9052he's right, except for the previous presidential term to the current. As a matter of record. Wages stagnated for a looooong time. I wonder why? 🫠
Also a big thing is that these games devs, actors, artists and so on were all paid well, right? These were the dream jobs.
You get good money and did what you love. So, by removing what we could say to be about HALF of the operation of selling games in the first place (The physical aspect).
You could make millions more without changing the price at all. Even going down 10-15 dollars you would still be making more simply because you don't have to buy millions of blank CDs, you dont have to get in touch with all the stores and probably give them a cut, you dont need box art, you dont need the cases in the first place or the boxes to ship them all in. The list goes on. All those small things are 100s of 1,000s to millions of dollars saved.
They were able to pay ALL their people well before. They removed half of the production cost, are making worse, low effort games and want MORE while they spend less? Naw.
They can eat shit and die. Because you know VERY well that alllllll that extra money is NOT going to the actual people who built the game. It's going right to the shills
Lining the pockets of the same executives that are destroying the gaming industry 😂😂
From my understanding, without looking at the industry leaders, most game devs are treated and paid much better today than they were even 10 years ago, let alone 20 years ago. Average salary of a Game Dev in the USA right now is $52/hr... That ain't weak sauce bro.
In a lot of older games, game devs were paid slightly higher than minimum wage, often times with minimum (or no) benefits. Gaming wasn't nearly the industry giant it is today, sales were low. I think the average income at one point for game devs was stated to be ~$60,000/yr in the early 2000s, but there was a big discrepancy in pay because the AAA studios paid $40,000 for new positions (not bad), and their senior positions paid $100,000+, but other studios were paying their developers $28,000-35,000 with their senior positions being in the $65,000 range.
If we hadn't had rampant inflation since 2020, the current salary of $100k+/yr for game devs would be rock solid. This is a great wage, and it's awesome, and typically came with benefits stacked on top.
The problem is, is that inflation kicked everyone in the balls, and now people are realizing that many other positions in similar skills (other programming positions such as work for Amazon) pay as much, if not more after accounting for stock options. So of course, many people are think game devs today are paid far worse than before, but the truth is (at least from my perspective), we're paid much better. It's just the economy in the USA specifically is kinda jank atm.
in 1999 the average household income was about 68k, today it's 74.5k, if they want the price of video games to follow inflation, nobody will buy games anymore, everyone will pirate. Also back in the 90's, when games were "$150", nobody bought games, we would just physically go to a store to rent a game for less than a tenth of the cost of the game and then beat the game in a weekend. Game piracy was also WAY more common
Exactly... You didn't have to waste $70 on a game you didn't even know you'd like when blockbuster existed. By piracy do you mean like PS1 and dreamcast? I didnt think we had flash carts back then for cartridge based games. There was stuff like gameshark which could be used to copy the game files, but then youd need an emulator
You could also "trade" them to your friends
Thank you for providing context. Something that's almost always missing from Asmons reaction videos and his takes to them.
and back then they sold a fraction of what is sold today
Also back in the 90s your money went further in every other facet of life.
As a developer myself. I cannot tell you how many times i've been told to spend my time on something I know players WILL NOT care about, or care very little about. I've seen people get put on tasks that took them 1-3 months on something I said from the start wouldn't work or couldn't be implemented due to it being too demanding. Such as real time water physics, Unreal engine Groom, over the top volumetric systems, ect....
I've seen months of work down the drain because when they then try to implement it they go "oh we're getting 10 fps. We can't actually use this".
Like don't get me wrong. Some of the things are "cool" features that aren't demanding. However they are not priority, Some tasks would be like...stuff you'd do in a patch after the game is released. Not something you'd work on in the damn blocking out stage of the game.
Yeah...game dev is harder. However it's made infinetly harder depending on who you're being lead by or woring for.
What is sad is I see this same sentiment from many devs in the industry all the time online. Especially those attached to large studios. They are constantly trying to strike a balance between what gamers want versus having the corporate side of the industry which wants to monetize everything they can while cutting corners and releasing games in unplayable states. I watched a dev podcast for the Bethesda team who worked on Oblivion and they all talked about deadlines and cut content due to corporate oversight and how it fundamentally changed the game far beyond what they envisioned. It was kinda depressing listening to them walk on eggshells explaining it as you know what they wanted to say but couldn't.
@@-KillaWatt- it's like you said. It comes down to corporate trying to make dev decisions. They need to listen to devs but they won't.
@@StevesTutorials Maybe you could answer this but I don't know your level of dev work or expertise in the field but have you ever seen a group of devs coming to together to bypass the corporate side of the industry and just making the games people want? I know there are instances of this occurring. Like when Black Isle Studios' staff were laid off by Interplay and the devs left to create Obsidian Entertainment. I just wonder why this doesn't happen more often within the gaming industry. I get that most people don't have the capital to fund such ventures but nowadays it's more easier than ever to create games with all the tools available. I'm surprised there hasn't been an industry mutiny where devs come together to make the games people want. It's devs who make the games afterall. Without you and others we don't get games at all.
@@-KillaWatt- I've only ever worked freelance or in a 8 man team at a small indie company. I guess we did come together at times to tell the boss he was wrong about things though. Not enough to make it work however.
Oh my gosh, how awful that the people who know are ignored!
14:23 I think this also extends to games as a service. I've been playing multiverses as my first modern game with these kind of practices and I'm realizing how much content you would be missing as a new player versus the experience that I'm currently having
I will never pay 70 bucks for a game. Wait a year, get it 30-50 percent off, a years worth of patches and fixes. It's a no brainer
Some games have amazing launch experiences though. Like I paid full price for Monster Hunter World and it was totally worth it.
IMO not pre-ordering is a no-brainer.
For most games I pay 2-10€ though.
fomo, you gotta play "the new thing" when it comes out or you're a loser
@@kalle-mallesays who
@@cyberrunner6529 Fear of missing out
@@kalle-malle again, says who? The only people who'd say that are the losers themselves spending daddy's oil money
Vampire Survivors was a $3 game based on the amount of content.. the amount of content has more than doubled since then.. so i think $5 is justified.
This game is one of those cases where I buy the dlc every time.
@@Rev0cl0udsame for Deep rock galactic
Vampire Survivors WAS a $3 game. Games do updates and add more content all the time but don't increase the price. They added paid DLC and also changed the price of the base game higher. The base game, whether they added more content or not, should stay the same as the DLC is now covering more and more income. I bought the base game less than 2 years ago for AU$3.99 now the base game is AU$7.49 + AU$12.96 for 4 DLC minus the soundtrack. I know it is a good game but it went from a AU$4 game to a AU$20 game like that over 2 years and that is the problem, a total of a 5x increase in price to experience the whole game.
@@shangrilai19905x price for probably 10x the content
Vampire survivors is the kind of game that used to be free a decade ago, so 3 bucks is already a massive increase
"It's crazy how many gold farmers now, are from South America" Man, it was always like that, our money = shit. Runescape gold is worth more than the Venezuelan currency. Let that sink in.
My friend and I have been paying a Venezuelan servicer for 4 years now, he’s single handily taking care of a family of 3 on RuneScape currency. He’s a great guy too, trusted him with over $1,500 of osrs gold.
@@Rsmvbizz Very much the same with classic wow. Not a lot of people knew when classic wow and tbc were out that the best way to have multi accounts was to have your main account as usual then to have 5-10 accounts in Venezuela which cost 3 dollars a pop. This is how many guilds had summoning groups at every possible needed spot and in vanilla pvp bracket manipulation. There was also a few guys I played with that just straight up paid a service weekly to take care of 30 or so accounts just to manipulate pvp brackets for ranking.
Stellaris is a great example of this barrier to entry due to DLC situation. The base game is cheap but you have to spend $175 to buy all of the DLC, otherwise you can’t play multiplayer or with friends who have DLC’s. It’s a great game but dropping over 200 to enjoy all of the content is absurd.
If your friend that hosts the game has dlc you don't you borrow the dlc for that game, so you can still play with them and all their content
You can’t be the host without DLC in paradox games but if one friend has the DLC and hosts you gain access to the DLC for that play session. Goes for all Paradox games at least from CKII onward.
It’s that way for the majority of paradox games if not all that someone owns the DLC and hosts then people who don’t can still play with them and sure they have a ton of DLC for their games I played EU4 and bought every DLC as they came out. The fix they had for new players is the monthly subscription sure it sounds crappy you don’t own but say you want to play a month and take a break just take your card off and you play all DLC without spending $300
they came out with a subscription for DLC for 10 dollars you can play with every dlc for a month, that mean i can play with every dlc for 20 months before it becomes more worth it to just buy the DLC. even cheaper if you go with the 6 month option etc.
The Sims 4 is free. The sims 4 with all DLC is $1040.
Edit: HAH, it was 800ish when he released the video and even worse now. 😂
There were some comments during the stream that I don't know if were ironic or not, on the topic of South America and their economy, but I'll give a small answer anyways.
"how do you have a pc if you can't afford a 5 dollar game" the answer is simple, a game doesn't provide the same value that a computer does, you can save money, buy a computer and have something that will not only provide you with entertainment but also help with your studies or work. There are tons of good free games, and piracy is pretty much the norm in South America.
"If you can't afford $2 you can't afford an internet connection" I'm guessing they meant a 2 dollar game, which again, doesn't have the same value as an Internet Connection. They obviously will prefer to pay for Internet than for a game.
Internet costs more because you pay monthly etc etc, but if a game is more expensive than what you would pay for Internet, Electricity, Water, etc in a month, then buying said game is not feasible. There are people in South America that can afford to buy whatever they want, but a huge percentage can't. Everything is expensive, from food to clothes, books, public transport to technology, candy, toys, etc. It's not just "a 2 dollar game vs internet" is "a 2 dollar game vs everything else".
It's not the developers' fault though, I have friends from South America that have said to me how sad it is for them not being able to buy a 10usd game, how 10 dollars doesn't seem like much, but that at the same time for them, and their economy, 10 dollars can mean a lot and nothing at the same time.
Im from argentina. The problem is that our average salary is around 230 us dollars and alot of people make even less than that.
Now without regional prices. You cant expect us to pay a 60 or 70 bucks game... thats ridiculous.
We upgrade our pc every 10 years or more. Witch is alot of effort and money to save enough to get a mid or high spec pc.
We can afford to do that because it will be worth it because after thar we just pirate the games. There is no point to but them legally without the regional prices.
If we did that at most we would play like one game per year lol.
Is a shame my country economy went downhill and now we dont have regional prices. Used to buy games legally through steam but now im just pirating them.
A decent computer costs around 422 dollars here in argentina, internet is 10 dollars a month, taking into account a NORMAL avg salary is 422 dollars (The people that say less than 300 are only taking into account people that live being exploited, not the real average). Having said this, why the f*ck would anyone buy a game that's worth 6 months of internet bills? 60 dollars is an unrealistic price to ask in Argentina.
@@abel4542 welcome to localising prices, I remember that Pirate Software spoke about that
There's also a lot of people who don't even own a computer, and use things like internet cafes and public library type machines in order to play games instead.
its like saying how can you afford a car if you dont want to pay 20 dollars for parking
The problem with comparing what games cost in the 1990's to what games cost today is that even when you adjust for inflation, it doesn't take into account that wage growth hasn't matched inflation, and that rent and house prices have absolutely sky rocketed, taking up far more of the every day persons disposable income.
Exactly
Great point! Even if it might go over many people's heads 😅
I don’t know, here in Norway, wage growth has kept up with inflation quite well. Even minimal social security recipients can afford most games without issues, and they live off $30,000 a year after taxes.
There is no real excuse for hating on the price increase of games, other than anything beyond the purchase price (microtransactions, DLC costing the same as the base game, etc.).
I would add that we, as consumers, set the price. Supply and demand work that way; we get what we are willing to pay for.
@@georgeide2337This might be news for you but the rest of the world ain't Norway. Here in the US specifically even with a decent job we don't make enough to compete with inflation.
That not really the devs problem
The Sims 4 was not originally free to play for the base game, but it's pretty obvious why they decided to make the base game free to play.
Sims 4 base game is so bland there is almost nothing to do, will keep you busy for one day max if you have nothing better to do and then you will never want to touch it again. Everything needed to make it more enjoyable is in those DLCs but personally I tried it few times with all DLCs (thanks pirates) and I couldn't get same enjoyment I had with Sims 2 and 3.
@@rengurengesame, I played sims since TS1 and now I see all the additions and they don’t inspire me to even pirate them
MTX baby that's how they get their money. Give them thing that should've been in game and call them Packs
They CAN MTX TF out of 90% of the game and price lock people out of Modding.
Making it free after countless purchase of the base game without compensation to those who spent money on it. Let's not forget that Sims 4 improves on almost nothing from Sims 3 other than graphics. In fact, it cuts a lot of contents.
And their Expansion Packs (most expensive DLC tier) are literally the same price as their base game. Their second tier DLCs are 50% base game. There is a DLC that requires another DLC. This is the most obvious scam. Those expansions would realistically go for 50% game price or lower. Making the base game free is a rugpull scam on the older players and a false justification for their DLCs when new players can't compare how absurd the DLCs are priced at.
Modders can animate and create models with almost the same quality and you can donate $1 for appreciation. This shows any items and animations (Excluding new game mechanics and maps) from DLCs are just simple reworking pre-existing assets instead of additions. Which devalues the DLCs.
All of them are half-assed compared to Sims 3. Vampires are standalone compared to Vampire/Mummy/Zombie/Fairy/Werewolf. University is nonexistent. Cats & Dogs are separate with horses compared to Sims 3 cats/dogs/horses/reptiles.
15:23 because it's additional content. I think nobody would assume that they need to buy every piece of content before they are even sure if they're happy with the base game. A new player could simply buy the base game like people did at lunch and then by the expansions if they feel they are happy with the game. It's only an issue when they want to play with people who are playing content they don't have.
As a Destiny 2 player that joke was 100% accurate. How tf am I supposed to convince someone who hasn’t played the series to spend 150+ on the game
you couldn't convince me to play destiny 2 even if you had me at gunpoint tbh.
@JohnHurt-ym5jq the game is fun. Paying for the entire game is not fun, as it was obviously designed to be a literal giant microtransaction with grinding on top of it.
because you wouldn't need to convince me i wouldn't even pay $100 let alone $150 thats insanity and stupid
I stopped playing Destiny 1 after me and the boys collectively spent 100 bucks on it for copies and DLCs
You'd think I'd have learn my lesson but I stopped D2 after spending 100 personally.
Can't wait for D3 to give them another 100 bucks
You don't feel it the same when you're enjoying yourself and it's just 20 bucks every 2-3 months. Getting funny emotes and grinding out meta loot. I hate pvp more then anything but the game was engaging enough to get me to do Crucible. Even rarely Gambit. It's a weird situation to be hating something and enjoying it at the same time.
I've got a friend playing d2, and I purchased everything up to lightfall for $47, and that was good co-op fun. I will get the last shape soon, too
The problem with $70 games is there are tons of good games that are cheaper and thus most people buying $70 games don't feel like they get what they paid for.
Good/Bad games shouldn't really set the standard per se. Like, yeah if something is bad it is bad... but that doesn't mean that the higher price cannot be justified.
For example, Red Dead 2 should have been $149.99 at launch. Why? Because $70 isn't shit now days.
In from like 1995 to 2000, an average game was 49.99 (though sometimes more). In 2024 that is $93.01 from the year 2000. $49.99 in 1995 is $104.46 in 2024.
In 2005, with the PS3/360, $59.99 which is $98.80
Then 2020 was when they went to $69.99 which is $85.21
So, the reality is that we are all getting WAY MORE GAME for our money since the 90s. So the issue truly is that games are entirely too cheap. Now I will say that different size/type games should have different prices... but the issue still stands that $69.99 for a video game is entirely too cheap. So sure bad devs can exist, but good ones basically are getting screwed doing more work for less money
You say that, but ubisoft is making millions off of their paid mod portal.
@@locklear308 You're talking like a corpo psyop my guy. You don't make a cent off those sales, why are you advocating for price gouging the consumer? And don't give me "the teams that made the game deserve the money" because they only get paid what the corp pays them, then all that extra money you want to give them is thrown in the wallet of the people on top. Wake up.
Yea and I found that out quick with MW3, now I look at every review of games from channels not owned by the likes of IGN to really see if the game I was interested is even worth picking up. I was looking forward to the campaign on MW3 but before I bought the game saw reviews of it and how they completely killed the story. Only got the game (at a discount) because my good friend wanted to play multi-player. I hate modern gaming.
@@locklear308 It won't sell at that price. The reality is that most people have less household income and there has been a surge of free to play game models or things like game pass.....because companies have marketed towards getting a higher playerbase. There are tons of games people have the option for and most new games are not pushing the threshold of gaming but instead following shallow formulas.
Thors a good guy, but hes making some enemies in the form of corporate overlords. 😂
he will just hack them kappa
He's a man of the people, and the people will support him over the corporate overlords ten times out of ten.
@@channingtaintum unless they release some propaganda defaming Thor's name through some hit piece thus removing his voice.
i dunno what he said but jesus that glasses tanline
He has an army of ferrets he'll be ok
Yeah, the problem isn’t that games are too expensive. They are too expensive for what they offer. If a game was amazing, lots of content, no p2w or subscriptions, no forcing you online, releases in a 100% complete state… people would absolutely pay a lot of money for it.
It doesn't matter if they make games $100 or even $200, I'll simply not buy overpriced games.
I believe they make it overpriced b/c ppl keep paying for micro transactions, ptw and fake clothes 😂
Ubisoft games from 200usd ultimate editions to 30 or 40 bucks. Better not buying games when they are launched
I'll pay if the game is good and has around 40hours. The hours are worked out on flawless play and efficiency and the average person doesn't do this
Yar har, fiddle de dee
Yo ho ho and a bottle of rum 🚣♀️
I would argue that people who are on the internet are over-informed to the point were a lot of stuff that is unknown to the majority of the world we consider basic knowledge. The average person who says "am a gamer" has no interaction with anything other than a controller and their console , if prices increase they think its the retailer , if controversy happens and something changes they had no hand in it and they wont know after. The AAA game industry relies on uninformed people who see a familiar title and a cool cover art because they are the majority and funny thing is that because of their lack of knowledge they consider even the most dogshit game to be fun because they have no point of contrast , they see a cool cinematic and realistic grass and thats enough for them.
In german you could call those people "Nutzmenschen" what basically means "cattle people". Humans who are like cattle, just there to power the economy but without any critical/self thinking but in such a majority that companies priorize on them rather than on what we would call "real gamers" but sadly those don't mean the majority of income for AAA-games or general stuff
For sure there is definitely 💯 those mindless people plus folk who have no limits with money like the average Joe they can just spend 2k on a shit game and it's like buying a pizza not a concern but to a developer they go oh look we make sales 😂
Tbf saying a game is s*** is still subjective. Some people just enjoy things differently. It's just bad when they are falling for predatory practices such as microtransactions on a paid game and end up supporting other similar stuff just because they think it's the standard.
problem is that the cover arts suck ass
As a game dev myself I would say that a lot of people are over-misinformed instead of over-informed, they saw the tip of the iceberg and then make wild assumptions of what's going on underneath and then spread it as the truth. Asmon isn't blameless in this either.
Gaming from a AAA perspective is dead. Nothing has come out lately that has been remotely close to as good as some of the b list games that have been popping up left and right. I love that the internet is supporting indie gaming now more than ever because AAA studios keep fucking up their main titles. Maybe we'll see a trend in game prices lowering in the next 5 years. Or maybe not...
Elden ring?
@@yeid44 Fromsoftware games like Elden Ring are the exception
Other than them i guess Rockstar and CD projekt red are the only devs that still care about the players
@justyouraveragebro5421 honestly just bias, CD Projekt released a game that was broken on all platforms, but the most broken on the platforms they first promised it would be released on. The only reason cyberpunk is now a good as it is is because they were forced to refund people and had to fix everything wrong with the game and deliver on their promise of a playable experience to fix their reputation.
Same, I havent bought a triple a game since south park fbw. Indy studios or retro games are where I find the value is. So many good games from the past 30 years with more value and fun than anything I seen in the last 5 years.
@@usernamehere5812 does rockstar, not add enough value to the single player experience to their games for you
There was also an era between cartridges and digital distribution when they shifted to CDs(and later DVDs) exclusively. People have no idea how much more went into a cartridge - they were essentially little machines w/ ram, battery, storage. And with the exception of the battery keeping your save data intact on the cartridge, they were of course only "turned on" when plugged into a console that was also turned on. The switch to discs massively cut costs and is one of the biggest reasons most games are still $79.95 or less in spite of increasing costs in other areas. There are other factors, too(such as AG said about how if you have 100x more customers, you don't need to make as much of a profit margin on every sale in order to make the same amount of profit), but the advent of the disc-based era was absolutely huge.
It of course also had its downsides, such as loading times being a lot longer. There have been various tricks to cut down on this, but it's only with the ready availability of SSDs that load times have been truly eliminated for a lot of people. As long as the game allows you to install it on your SSD, of course, which most games now do.
Year over year games provide less value to the player and ask for money money. Phil Spencer forecasted "less players in the future", and I think its because the silent majority is starting to wake up to these issues. Not from watching videos, but because they've noticed their games are starting to suck.
The fact expensive versions outsell normal versions is misleading because the presentation itself skews the market. It's a psychological trick. If you're going to buy assassins creed, you probably like the franchise, you're committed to spending time on it, and you want the most out of your experience. The real question is how many potential buyers did you lose trying to get $30 extra?
Not to mention, people don't buy the expensiver version just to support the developer, or because they think they game is actually worth it, but simply to get EVERYTHING, as most of these expensiver versions include a seaon-pass (mostly at a reduced price) some DLC-Items and other things. So they people simply fear to miss-out, or are collected (even if it's just digital artbooks, OSTs etc)
These things should also be considered.
I only buy the more expensive option if there's an actual content dlc like odyssey etc, just wait a month or so and get the discounts shi worth for the amount of hours and content
@@proxy8950 In general a good idea, problem always comes with the pre-order content shit.
The biggest concern these days is you're missing a large portion of content if you don't get the "deluxe" editions.
I personally haven't purchased an assassin's creed game since Black Flag because of everything they keep trying to pull
Another reason why expensive games 50 years ago dont compare to to day is that todays gaming market is multitudes larger and economy of scale comes to play negating inflation several times over.
@turtlefrog-tn3ek to be fair up until about 20 years ago, there was no difference between a pc and a gaming pc.
Once video games started putting the processing burden on the GPU, a regular general use pc ceased to be feasible to play most current games.
1:22 No. Making a game costs exactly as much as you wanted to be. Studios are just throwing more and more money into unfinish-able games for no reason. I think people got so obsessed with graphics that we missed the point and it started affecting gameplay and framerate
It's like nobody realizes that you can just stop buying games. Just stop buying them and the prices will come down. You don't have to play everything that comes out.
No. Stop buying and the price will skyrocket. Stock holders require never ending yearly profit growth. In order to generate never ending growth, games will cost $200. Kinda like how amazon raises it.cost every year. I bet $100 that Amazon prime is gonna be $200 a year in 2025. Facebook is investing in infrastructure over seas to create more customers to increase their profits in data harvesting.
@@gggamer3851 Nah, I would pirate.
@@gggamer3851 I bought the most expensive version of both elsen ring and the dlc because it was worth it and I wanted to support the developers.
If the game is worth it, Buy it.
If not, Don't buy it. And discourage others from buying it.
@@gggamer3851insanely braindead take, take an economics class. literally google “what happens to price when demand goes down and supply stays the same?” you are dead wrong.
@@gggamer3851kinda weird how games that fail out the gate go on massive discounts then
I will gladly spend $100 on Chrono Trigger
I will NEVER spend $100 on Call of Duty: Whatever
Even that like 15 $ and android 😅
The worst thing about Sims 4 is...all the "DLC" are just repeats from previous games.
literally nothing new is added.
Oh, that's not even the worst part, honestly. Because that's just the Sims in general, the only true revolutionary thing that was ever added was TS3's open world, and they rolled that back because of engine limitations.
No, the worst part... like a third of that is the damned Kits. Which is just official-released cosmetic mods. They're selling mods. And it's not even good. Like, a bedroom set. A kitchen set. Some clothing styles. And I get why they're doing it specifically, to bilk the dirty console players that are unable to mod their version of the game at all (it's the reason Lovestruck's coming out, which is basically just an official repackaged version of WonderfulWhims, AKA WickedWhims Lite). There's been some... a couple good ones that I've gotten, but mostly they are shit, or at least not nearly as good as the creators you can find on modding sites.
Combinations of that, or little pieces and bits that aren't useful at all, or just straight-up weird stuff that doesn't mesh with the rest of the game and is never itself expanded upon, like the Star Wars crossover.
10:01 the problem is that not every game has to be that big and crazy but if the regular cost of games is going to go up then the games with less content are going to be the same cost
Well, who's paying 160$ every year for a wow sub?
I mean... It was atleast 1 years... Paying 100$ game nowaday have like 10 hour of gameplay and 40 hour of bs mechanic... By that it was only better if you only played like 8 hour per month on wow
@@nguyenduchuy52 you paid those after you "bought" the game with all of its expansions
Servers costs aren't cheep
It’s funny how people have been paying for the same content for 20 years.
well that's different your paying 160 + expansion for a game you like vs your paying 70-130$ for a game you might not even play more than a few hours because you don't like it, there has been a few games i bought for full price i thought i'd like and got 5 hours in and said eh im bored
I would rather be in 1993 economy and pay my games 150$ than be in todays economy and pay my games 70$
In 1993 I would own a house, today I can't even rent an appartment
Realest comment here.
Look up early 90s recession
Oh you mean the reason for the gulf war?
Remember guys, Thor isnt suicidal.
He hasnt said anything bad about Boeing though?
@@dtyj2815How does a person grow up to think things like this and not immediately realize how ridiculous they sound
@@dtyj2815 lmao bass booster. Now that's next level tin foil loool
@@dtyj2815 you do realise people can talk in different voices based on how they feel and the context. i can easily heighten and soften my voice's bass. stop being a terminally online weirdo
@@dtyj2815I watch both of them…
The reason they put it up for 130$, is when it goes on Sale, people still have to pay the triple A standard.
I grew up in the 80s, you'd buy a game then for £10 (so say ~£30 in today's money) and play it for 3-4 months and again 6months later and again 20 years later and you'd lend it to a friend to play too... there would be no adverts, no add-ons, no expansions, no monthly server fees, no skins, etc. etc. You'd have a physical copy of the complete game with no dependence on external servers etc so provided you still have a working computer that can run it - you can play it.
You also had a lot of 'freeware' and 'shareware' - a time when people made games for others to play without them just being loss-leaders fleecing you for optional add-ons that make the games playable!
There are still plenty of people out there that do this... but you can't find them due to how "play store" etc are designed: you can't search for games that don't have adverts and don't have in-app purchases - even though those are two fundamental flags used by those stores!
I stopped buying/playing 'latest games' when they started relying on remote servers and stopped buying consoles when they switched to non-physical media.
Ok grandpa let's get you to bed
@@TheTuttle99 Hee hee hee... * coff* *coff*... oh you young 'uns never give us enough respect.
Imagine having to download browser extensions and querying backend APIs just to be able to filter your searches by "not shit". This is a mad world we live in.
Whoever is the first indie studio realize they should market their main selling point as "no microtransactions/DLC" is going to make alot of money.
then you have to spend an extra $60 on top of the base game since every company nowadays use dlc as an excuse not to release a full game
These companies keep posting record profits and next quarter they need to beat that number. That is why everything keeps getting more expensive
Now adjust those record profits for inflation.
All to please investors. I want to meet these investors who care about only money. I just want to meet some of them. I just need to see them with my own eyes.
As a destiny 2 player i always tell new lights to ask people what dlc's to buy because you do not need to buy all of them. Always tell them to either buy the newest one or the one with the best subclass. Recently i have just told people "Oh you wanna play Destiny 2? That's great, don't. Thank me later" cause that game is free to launch, not free to play
WoW has a $70 expansion cost, a $15 sub fee, a game store, character service fees, on time access premium, collector editions, etc,...and IIRC they are trying for the yearly expansion release thing again. Very few other games have THAT much monetization. The fact they can still get away with a sub fee is laughable. They are like the pioneers of monetization, all the while having a completely mediocre at best product.
I haven't played in years now, but it is so surreal seeing people, including a friend of mine, actually get excited for that game. In what world would anyone believe Blizzard is going to back any of that up with content, let alone quality? It's going to be watered down and people are going to be paying twice as much for nothing.
In a perfect world, I'd pay ~$100+ (even yearly for QUALITY live service games) for games that EARNED that, as long as that's exactly where the monetization stopped. No stores, MTX, season passes, or service fees of any kind, etc. Nothing else.
Probably the most bullshit thing in gaming now is the fact that people are buying the "promise" of content that they haven't even seen yet and has not even been made. Just imagine if the content had to sell itself...LOL.
WoW cant do the yearly expansion crap, it takes them 6 months for their first major expansion update and another 6 months for their second or third raid and dungeon release, they repeat this for the 2 years after an expansions release. Its a terrible decision to release a new expansion while their last one is still incomplete.
look into osrs, they did exactly this
Check out Warframe
@@emmanuelsampaio4687 dude the difference between OSRS is that yes they have monthly sub, but it's easy to farm currency in game to buy your monthly sub using the gold in game instead of paying real life money, that's the difference between the two
"Probably the most bullshit thing in gaming now is the fact that people are buying the "promise" of content that they haven't even seen yet and has not even been made. Just imagine if the content had to sell itself...LOL."
I see this a lot with wow The War Within. People are already saying the game is fixed and that Blizzard made the game awesome... The expansion is not even out yet
Products are worth what people will pay. If people don’t want $100+ games the solution is simple.
Piracy! and I'm for it!
$70 is expensive enough, $100 is a fee i refuse to pay! and if that's where console games go then that's the end of consoles and I need a way to make a few thou real fast...so I can build a top of the line PC...
It is! That's why there are so many free to play titles with micro and macro transactions these days.
Piracy lmao
I love how this guy made the same point many others have made, "video games were actually more expensive back then when adjusting for inflation", but he followed it up with the point everyone else conveniently leaves out (almost like they're lapdogs of the publishers), that the technology was different. A basic calculator in the 80s might have cost you more than $200 back then, but that doesn't mean selling the same thing today for half that price would be considered a good deal.
i have a canadian friend on PSN & he tells me games are already 100 bucks there bcuz base price is $89 plus a 13% tax which comes up to about $101
game's we'r fun/worth my $$$ back then ,,,, NOW we pay for b.s half done games ?? NO NOT ME !!!!!!!
@@John-X You are not going to like hearing how much game costs in south america then. Remember when the PS5 came out, it costed 2000 in brazil
"Videogames were always this expensive you're just stupid."
reminds me of a certain saying about eurasia
13:00 I think this strategy would work if you had a deluxe edition for like, 18 bucks or something like that, that would work for new players. "The game is great, it's 10 bucks and I bought a few extra DLCs for 5 bucks each, but you can get the whole game for 18 bucks" -- "Oh, so it's 18 bucks for the game and 3 dlcs? that's awesome"
Hey Asmongold, you don't talk about the way IT SHOULD impact the price of a game. When you work in IT, you have to mutualize your work in libraries, softwares, SDK, ... . So if you don't add new heavy IT work to a new game, it should cost drastically less to create than the previous one (because you reuse your previous work, at least for the IT part). Because peoples don't know that, IT company can inflate prices when they should normally get lower. To bring it back to something related to youtube, imagine how much it will cost to create a video without video editing software compared to how much it cost today. Those software devided the price to create video by a fuc*** amount.
Jim the 60 year old Calculus Professor has no problem paying 150$ for assassins creed, he has like 5 hours a week of spare time to play it. Ryan the fastfood worker who can barely afford rent or living in his parents basement ain't gonna spend 70$ on no crappy ubisoft game. Ryan also spends more time on the internet to see the discourse around crappy videogames. Jim's time on the internet is looking up research on how certain cancer cells react to specific drugs and calculating their vibrations. Long story short Jim don't care that he is getting fisted by a company because Jim got bigger problems to deal with. Edit: I will never forget how mad I was when game companies introduced the concept and phase 2 season pass's. I used to by deluxe editions for games that came with the season pass that guaranteed me access to DLC's (Cod/borderlands 1&2) and now the season pass only gives you access up to the 2nd released DLC and then a new season pass ticket comes out.
Seriously though all Ryan needs to do is wait for price to drop I have seen old Assassins Creed games sell for $15.
Great analogy
The difference is that before the games were physical, the production and distribution of these were much more expensive, only a small part was considered "profit", in addition to the distribution/manufacturing/production.
Nowadays everything is digital, the cost of that is reduced enormously, although of course inflation has an influence, but....
The production costs are not even close, it is becoming less and less expensive, so much so that an individual can produce many of them.
The production costs seem to be all into making the games now more than anything else. They used to make a game with a team the size of what, between 30-50 people in the span of a few years. Now there's games that take 200+ people to make and development times of 7+ years....
Back in the bad old days, which is that period, you were reliant on publishers as it was simply financially and physically impossible to set all that up for distribution.
On top of that, retail shelve space cost you & retail markup cost you as well as your price needed to be competitive with games in your league.
Overall, as a developer, you were looking at getting roughly 15-30% of the actual sale price in the store.
Everything else went to your publisher who, if u had a decent one at least, did everything after u finished the game & "took" around 70-80%, not really since all the other costs involved but you the point.
And thats what the steam hating crowd/pro epic games crowd promotes, they clearly dont know it themselves, but that is what they will get.
A fragmentation of the gaming audience, with the big publishers with storefronts controlling segments of the gaming audience.
Isolated, not knowing what else is out there.
Because that part is true, its very hard to get people away from steam to look somewhere else.
Fragmenting the audience into a whole bunch of different storefronts all trying to isolate you into their platform, will only make that worse.
And most importantly: this is less of a problem for the players in question.
Its primarily an issue for developers & independent developers in particular, because all these platforms want exclusivity (look at streaming platforms if u want a glimpse of the future if this manages to succeed).
Where do you go as an indie dev?
To platform X which primarily has audience Y? Or rather platform Z, which has audience A, or why not a bunch of different platforms and reach them all?
Oh wait i cant, because in order to get on either one of these platforms i need to sign exclusivity and thus signing away my right to distribute as i see fit per default.
I just dont understand how people that argue with this cannot see the blatantly obvious reality in front of them.
This whole thing, this entire thing, is pushed by publishers, with as stated goal to "compete" with steam, putting control of everything back into their publishing hands.
Any indy dev that values their independence who unironically thinks this is a good idea, its fucking nuts.
Also purchasing power of the American dollar. Sure inflation. But wages have not caught up with inflation.
@@callak_9974 Depends, if were talking 16-32 bit era it could be less then 10 people. If were talking late 90s, some games have over 100 names credited. Nintendo would of had over 200+ people staffed for development though they though they would of worked on 2 or 3 games at a time. But to put cost into this in perspective the original Metal Gear Solid had a 10M budget while the MGSV had a budget of 80M. Goldeye 2M
It usually takes 3-5 years after the hiring is done depending on how big the game is.
The only games worth their cost nowadays are indie games like roguelikes and stuff. Vampire survivors for example which was like 3 bucks for digital crack
Many people forget but Raegan put a 100% tariff on Japanese electronics in 1987 that applies to SNES cartridge prices. I remember Toys-R-Us Games aisle with $70 games and it was largely because of Raegan kekw
never happened, games never exceeded $50, maybe in cali, not in normal america
@@GX-105D When I was 5 years old Super Mario 64 retailed for $60 my dad showed me the receipt and told me I better be grateful. It is a literal core memory. I lived on the east coast.
That uh, that ain't how tariffs work chief. If it were then tariffs would never be used rather than being the most common economic repair tool
@@walkermott1750 Please tell us you are being sarcastic.
For Elder Scrolls: Online, every yearly chapter expansion costs about $40 base at launch, but after a year when the next chapter comes out, ZOS bundles all of the older content together with the base game, for free, so new players get everything current players get without paying a shit ton.
That's exactly what every game should do
i used to play guild wars
got almost all the titles.
so played for quite a few years.
the way it worked was that you buy the game.
and you get to play, forever.
you dont need to buy anything for the extra contents. you get it because you already paid for the game.
Wow if - for instance - Paradox did this with their games; I might actually play a single game made by them...
Guild wars 2 is releasing an expansion every year@@sabin97
No game should cost more than $60.00 anymore, no game deserve that price anymore, specially digital versions of a live service one.
Plus the fact that you don't actually own anything real when you buy it.
@@michaelwolejszo6445 You didn't own it back in the day either.
@@michaelwolejszo6445 true.
I would argue that stuff like Elden Ring or Monster Hunter deserve that price tag, considering the insane polish they have and that I can easily sink 300 hours in each and feel like I still haven't done everything in the game. In fact, people joke that in monster hunter 300 hours is the tutorial, and that the real game begins from there.
@@devildante9I remember MH4U cost was 40 bucks and it had content enough for like 1k hours minimum, its insane how Capcom managed to put that much effort on a 3DS game, yet we have games like CoD or NBA that are literally a copy paste with 70 dollar mark
Also misses the fact that games are holding their RRP for 10+ years on [some] Digital Store fronts, back in the day older games became cheaper, PS1 had Platinum titles. There are still some stores selling digital copies of GTAV and Skyrim for $70+ and then nations like Australia and possibly New Zealand add 15% VAT (I think they call it GST, but its the same thing) tax on digital purchases.
Some COD games from 15 years ago on steam are still €40 , thats what i hate about digital no game depreciation, unless theres a sale
Then we have the opposite with stuff like Witcher 3
Pretty sure I got that for like, 14 dollars on steam with all the addons
Me having bought a physical copy of titanfall 2 for three (3) dollars:
$100+ deluxe edition games that dont come with any type of physical merch or media like it use to is just crazy.
Paying $30 more for a early in-game weapon, horse skin, side quest, digital sound track, and wallpaper is wild. Shit could have been in the game as unlockable content for completing challenges like it use to be.
The deluxe edition stuff used to be physical merch like a metal hard case, a poster, a cd soundtrack, playing cards, a physical game guide, etc. Even that was garbage but it was truly optional It didn't affect the main game.
I stopped buying "deluxe editions because of that. So sad how many people just eat it up
@@yoremothra9838 the last deluxe edition I ever bought was Fable 3 and it came with a book case coin and a deck of playing cards and I thought this is lame, the last game I went to a midnight release for was GTA v... I'm 32
To be honest, I could care less about the physical merch. Why people are willing to pay so much more for trash they can hold in their hands, but balk at the prospect of paying more for digital goods is beyond me.
They usually specify “digital” deluxe edition
@@lynco3296 Don't get me wrong I'm not saying the way deluxe editions were handled back in the day were good It just happened to actually be optional. It had nothing to do with the main game.
$100 is too much. END OF STORY. Espeically for the quality of games we are getting lately... NO FUCKING WAY.
There are too many great games that sell under $20 to ever buy a $60 game
Bullshit. I'm sorry, but I'm so sick of people complaining about the price of video games. I just bought a new Blood Bowl team, it was $70, now I gotta build, paint, and find people to play with. I also own the video game adaptation of blood bowl, it cost $60 at launch, and had 12 teams, plus a stadium, pitches, balls, dice, etc, and the ability to find an opponent near instantly via online match making. And that's just one example.
Dollar per hour, video gaming is the cheapest form of entertainment I can honestly think of. (Not including free activities like going for a walk, cuz, duh)
Go golfing with my dad? $30 for a game. See a movie with my wife? $40 if we go at night and get popcorn. I'm sure you can come up with plenty of your own examples too. And these are just for an evening entertainment. Video games often take much more time. Even a "short" game you beat in 8 hours and are done with is under $10 an hour. Literal pennies if you play the game for 100+ hours. And this is too expensive for you? Are you so out of touch with any other hobbies that you just have no point of reference?
Honestly I wish games had grown with inflation like other goods, but instead they've stayed the same price for ages, and introduced underhanded techniques for getting our money, ew...
Again I'm sorry, but good lord...
For 100 smackaroos it better have PS4 graphics with more hours of gameplay than Chrono Trigger
@@elijahaitaok8624Chrono Trigger is a super short game though...
@@Lexgamer there are countless game that give the same and better entertainment than most $70 game the point is not the price but rather the quality increase are diminishing fast high price game often offer similar quality to a mid range player price game. On the point of game inflation grow should be like other game, no it is not playing golf is physical and requires and need courses, golf ball, etc it has a higher expense it make sense to have a higher price for the entertainment(btw on a quick note do normal people play golf anymore who said people think they aren’t overpriced) back in the days you can have a game manual ship to you, they even had ost music tape send to you that was a high price game back in the day, where is all of that now instead we get micro transactions, no higher game price won’t make them reduce the micro transaction in a game it will be the same big corpo are always greedy, most high end “4A” game is not 4A at all the game is commonly buggy and boring. The $130 was never worth its price much more like 30 is what I pay I will pay 130 if you give me a 130 game but most of us figure out that around $70 is where it’s not worth it price as the game is normally fallen behind on its quality, another thing is the cheap small indie game are often really good with its price it just make you feel like 70 usd game are stealing your money why can a small developer make a game with less the 10k as much fun as a AAA game that cost 10 and even hundreds of millions to make? Oh wait it’s because it has nothing to with fun it’s all about money. at least your happy with your game you bought happy for you.
true. Any game i see that costs more than $60 (in my country its actually closer to $75 with the exchange rate), i automatically ignore the game and refuse to buy it until a sale. It most cases, I need to save up for 2-3 months before i am able to afford a $60-70 game and even when I do, i still need to know if im getting my money's worth.
When I see such game I'd rather not buy that game at all to not support those devs pushing those prices
7:00 Well the thing is, if the market as a whole is willing to pay 100$ for that game, when you say "this isn't worth 100$", you are just wrong, objectively. It might not be worth that to YOU, but on the market that is literally what it is worth. And when you start saying it "shouldn't" be worth that, you're starting a moral argument about the price of games which is kind of weird
Not selling a game in a certain region IS setting the price to $0.. because the only way to get it is to pirate it.
It means that every player in that region paid $0 for it.
And the devs got 0$ from those players.
That's some mental gymnasitc you are doing here. Setting the price to 0$ would mean that there is still an transaction happening and the vendor has obligations towards you like customer support. Pirating, stealing, recreating it or all other ways of aquiring something without payment and transaction are very different from "setting the price to 0$".
@@ragganmore6113 that's the thing about modern pirates.. they still get all of the services, and still get counted as mau's.
thinking devs cant simply count the sales and compare it to the login stats is the real mental gymnastics.
they know exactly how many pirates there are, they just cant tell which ones.
Thor is genuinely one of the most wholesome youtubers
Are expensive games ok? Short answer: No.
Long answer: Noooooooooooooooo.
0:42 more like $250-$300+
Game creation costing more is a myth and a lie spreaded to make gamers pay more. There should not be a single game requiring more money to be made than it was for example during PS3/X360 era. With technology available today, things that required days or weeks spended by multiple devs, can now be made with few clicks of a button, and then just adjusted by single dev in a day.
Yep. Sick of hearing it takes to long or cost more. Games have got to Mainstream
Wages got higher, which is the main cost for development, next to marketing.
@@realeeh The problem isn't wages, it's team bloat.
Too many people working on the game don't need to be there. For example, you don't need multiple millions of dollars worth of payroll going to sensitivity readers. Same with middle and upper management, there's just straight up too many people there.
@@realeeh Development time of features got way lower, which is actually a very important multiplier. Wages needs to be put into context with the amount of features one can implement, as it will take less time and possibly reduce the number of developers necessary.
california cost of rent is highest in the world, totally not a myth
The question about a price of a product isn't really 'ok' or 'not ok'. It just is what it is and consumers will respond to it. If devs want to charge 120 dollars per game, a lot of people will stop buying them or maybe buy 1 or 2 games per year and no more. So unless they want lower sales and a poor reputation they will be forced to drop the price until its then 'ok' and more people will buy them again. Thats kind of how it works. The main problem we have now is that devs overcharge for certain games and people complain but then they buy it anyway and complain more online about how expensive they are. The only way a corporation will lower the price is if the product isn't selling. If they try raising prices and it sells, it will stay that way. Pokemon sword/shield was a perfect example. So many were complaining about them pre launch yet it ended up one of the best selling pokemon games of all time. So why would game freak put in more effort? Ironically they put a lot of effort, development and time into the black and white games and they sold poorly by comparison so if anything it taught them years ago making a better game doesn't mean more sales.
I personally don't really have an issue paying $100 for a high quality game if its worth it as I've spent significantly more of my time playing and replaying high quality games than playing a bunch of quick, low quality ones. For example I've played the gba fire emblem games over 20 times each and gotten continual entertainment over them for 17 years. Some indie games I've bought I have over 400 hours of gameplay in and continued replaying them for 7+ years. Even though they weren't more expensive than others at the time, if they cost $80 instead I would buy them still.
Having said that, for your average modern AAA game with bugs and other issues at launch sometimes not being fixed for a year plus content still being locked behind microtransactions like characters in fighting games on top of the huge initial price its not worth $100. Games with major DLC or in game purchases I would not pay over $60. It would have to be amazing to consider it. I was prepared to pay more than $60 if they decided to for the 1st final fantasy 7 remake because its one of my favorite games and been ages since the original.
I agree with all of that. This is a good summary.
You have market dynamics and you have quality issues.
Even the indie and AA space release games at 1.0 that need a year or two. Lol. It’s crazy.
Don’t get me started on the *early access* shenanigans.
why pay it full price when you knew it will get discount game need reason why people should pay it full price
@@oratank of course buying on discount is the best way to go for value but you can't always do that. You have to wait months to years after a game launches for a sale so if you want to experience a game when it's new with friends or the community you have to pay the full price. Steam and digital games are typically the games that go on discounts and certain titles (Nintendo games especially) never go on discount like Pokemon or super smash bros for example. In that case if you want it you have to pay full price.
Games costs stay down despite inflation because the cost to make a game is constantly dropping. Technology rapidly increased, games got prettier and more detailed, but also got easier to make. There are tons of already built, good and effective game engines. Most major companies have their handful of robust game engines. That's done. Every game after that on the same engine has its production cost dramatically decreased. The process is streamlined because its a good way to keep costs low and profits higher. You see a lot of companies (at least on the PR side) talking about how excited they are to use AI to speed up development. Its just the next step in this same streamlining process.
Physical copies were the bulk of the price tag. It costs a lot to ship copies all over the world, to every store that will sell it. You gotta make a lot of copies, and thats a lot of money. But you don't need to do that anymore. Thats all gone. Every time they sell a copy of the game, it costs them NOTHING to do so. You can't even use the 30% cut on steam as an excuse, either. Its not really a cost. It still costs nothing, steam just splits the profits because its their servers and shit.
But its not enough. not enough for the big wigs and the shareholders. But ultimately, the real problem are the people who buy every new game. You shouldn't. You shouldn't buy every single new iteration of CoD. You shouldn't buy whatever yearly sports game. You shouldn't partake in games as a service. Because its all just trying to condition you, to make the habit and break the resistance to the trend. As long as it keeps working, they'll keep doing it. The outcome is all that matters. Few major companies give a shit about player feedback.
It's crazy that something like silent hill 2 was made by a team of like 12 people (plus voice actors), while AAA games now require a team of like 200 people and they are ass.
I always found funny how people preorder games online, like they can run out. For physical copy it is okay, but today they just generate keys.
Preorders usually have some type of FOMO rewards.
"50 dollars"
"No, sorry. I said 60"
"Yea yea... 50 dollars"
"No, I said 60"
A lot of people forget that when you adjust for inflation on games from the 90s is that many of us didn’t actually buy them outright. We could rent them from multiple places or just wait until they were sold used for half price or less.
Yeah, game swapping was also a thing back in the day. Was fun sharing games between friends,
@@flwyd We would chip in together just to buy a ps1 game 2nd hand as kid then share it for a bit then sell it to put that money for next game.
I was able to get like 1-2 60 dollar games a year, and if I chose wrong I’d have huge regrets (my friend convinced me to buy fable 3 instead of black ops which made me unable to play with my Xbox group for like half a year 😂
and now we have g2a where you can buy a steam acc with whatever game you want for like 20% of the original price, and publisher sales, platform sales. It's basically the same thing as far as I can see.
I will never and have never paid more than $40 for a game. Games are RIDICULOUSLY expensive, and it pisses me off even more when there are no demos. You’re paying for a product - that you cannot refund on consoles might I add - and you can’t try it. I will always wait for a sale on a game, or I will buy a product key, because in my opinion, if you are increasing the price of games to beyond a rational amount like $80+, you do not deserve to be protected from pirating and key sites.
I love what steam does with their games. You get regional pricing, you can usually demo smaller titles and you can always refund your game.
There is no protection for consumers on “AAA” gaming applications like Ubisoft connect. It’s bullshit, and these companies deserve every cent stollen from them through pirating and keys.
Fuck these gaming studios. Protect indie games though.
You buy a Pikachu (or Warhammer, et. al.) plushie for $50 that took 5 mins to produce., but will snub a game because it costs $50?
Its called "selective saving". Game devs should charge top dollar for their work, and if you can't afford it then you can't play it. Simple as that. Its hard fn work that takes years and is a big risk it won't make money too
one thing people forget a lot before was how extremely expensive the phyisical distribution chain was. If you bought a game for 69 usd, the store bought the game from the distributor for around 55-58 dependent on what distributor. The distributor had to buy the copy from the publisher and this price also varied. Between 10-13 usd so for every copy sold the publisher recieved at max 45 usd. That then included the price of developing the game,make all the physical copies and shipping it to the distributor. One of the largest money holes was lack of sales. You still need to pay for games that didn't sell. This is based of info from an former gamestop store manager during the early years of the PS3/X360 era. All prices are based off my local currency so this might also differ from country to country.
The reason why microsoft is stopping physical and sony pushing more towards digital is for this reason. Physical is way more expensive and they can get a firm grip on the second hand market with digital only releases.
MARKETING. Especially AAA games more than often double their development cost simply through excessive marketing. Best example: LITERALLY EVERYTHING BLIZZARD GAME. And if you have a really good game, you do not need to market it all that much. Want some examples? Apex Legends, essentially only marketed through selected twitch streamers (which costs nothing tbh). Helldivers 2 had very little marketing too.
Even Elden Ring wasnt marketed that much, literally only trailers and sending people review copies.
Actually, fun thing about old games in the NES/SNES/N64 era is that there wasn't a "set" price for games. Secret of Mana was 69.95, but you could look at whatever crap came out around the same time and it varied. Games could come out for 20, 30, 40, 50, whatever. I don't know what determined that in all cases, but it did happen.
The physicality of it mattered in different ways depending on the console (NES and SNES especially), because cartridges had different chips in them, so some games literally did cost more to manufacture compared to a disc or a download. If a game had a save feature, it also had to have a battery so it could hold that save (up until memory cards became a thing but at that point games were more often on discs than cartridges). On SNES there were some well-known chips like DA1 and the 2 Super FX chips, but there was a ton more. Some games had fully-custom chips, like Top Gear 3000 which was the only game with the DSP-4 chip. A game with no special chips would obviously cost less than a game with them because that's more manufacturing. The Sega Genesis only had one exception (Virtua Racing), and the N64 had a few examples in Japan (one game, Morita Shogi 64, had a fucking dial-up modem in the cartridge with a connector for I think your phone line on top (check it out it looks crazy)). Some Atari games had extra RAM on the cartridges (or Pitfall 2 which had a chip that helped allow for consistent music and some other programming stuff).
And another thing with the physicality of it is that all games had large color-printed instruction manuals. Those included the story of the game a lot of the time (because sometimes there was no space in the cartridge for that), gameplay mechanic explanations, drawings and more (And stuff like dust covers, advertisement papers, subscriptions to Nintendo Power and such).
Then yes of course there's the fact that all copies of the game need to sell physically which is no longer true, and the companies needed to have deals with stores to have shelf space, something they don't have to care about anymore obviously.
super nintendo games were always really expensive. most of the super nintendo games were 55-60 dollars when they first released, and a lot of them were in the 60-70 range. sometimes when a popular game was a couple years old theyd reprint it and sell it at a lower price, but no games were releasing at 20 or 30 dollars. even lazy arcade ports were 40.
I think you forgot about the one thing that made physicality of the game worth way more - You complete the game and you can sell it or swap it around with your friends! It's not tied to 1 computer, 1 account or 1 profile. I don't know how people that are older than me can't remember that argument ever. There were literal game rent shops in my country where you had hundreds of games that you could rent for A FRACTION of the money - you play through the game in a couple of weeks, you pay a buck.
Yeah I remember in the eighties and nineties when nintendo was good, and the prices in Canada were like 100 ish with tax. I think the most I paid was 116 for secret of mana from sam the record man.
The only company that could put a 100$ price tag on a game and I would happily pay for it is fromsoft.
Another problem with any price tag is that it assumes all games created equal which is 🤡
Fools and their money are easily parted.
I mean, this comment sums it all up.
Why are seemingly overly expensive games a thing? Because people buy them and will continue to do so.
Or maybe $70 is not that much to pay a few times a year for a huge hobby to many of us. Could also be that.
@@21Liberdade Summed it up nicely. Most games I'm not itching to play immediately, since I have tons of other games I want to play anyway. So usually I wait, and that also means the game is more polished, less bugs, maybe has an expansion by the time I play it, and it also costs much less.
But sometimes I'm hyped and want to play immediately.
Either way, $70 or $35 is way too cheap for me to even think about that in terms of money.
Also the price of games reduced later on due to the cost of CDs/DVDs becoming cheaper. Nintendo had to reduce their prices to compete consoles using discs instead of cartridges. One more thing, back then consoles didn't make most of their money from game sales. The majority of their revenue was from charging publishers thousands of dollars for a single test to see if it would make the cut for the console. I personally had to go through the list for the Xbox test when I was a QA tester for Activision working on COD2 BRO
19:50 you have to see it in relation. changing the price from 3$ to 5$ is a 66% increase in price. doesn't matter if it's a small/cheap game, a 66% increase is just pure greed and there can't be any other legitimate reason for that. scale that up and you would have to pay 116$ on a game today, that cost 70$ yesterday. there is just no excuse for that.
I have not even bought a 70$ game I’m absolutely not spending 100$
In 96 Chrono Trigger was 80 dollars MSRP. I can still remember the my grandmother saying "EIGHTY DOLLARS!!!!" when I brought the game over to her in Target.
My grandma too, but she also thought $5 would buy 2 loaves of bread and a box of organic soup.
@@evolgenius1150 shit, in 95 it would easily.
The reasons prices are going up unnecessarily is that good ole "shareholder" "value" and stock price lol
nope, going up because cost of living in california is going up
13:38 paradox games are brutal for this!!! Wanna jump into stellaris 2 years after launch! Here’s 300$ worth of dlc if u don’t want to play an empty base game. Ffs 🤦♂️
Taxes in italy grow exponentially the more income you have, they start from being zero when you're under a threshold to up to 50% if you're making a lot of money, the price increase on VS doesn't surprise me that much since it started as "making back what poncle payed for the assets" to "this is my full-time job now and i have to pay huge taxes on it"
It is unlikely any business has to pay high taxes. I would also bet that 50% is only on the money made over the threshold. If you are reinvesting your money, and running your business properly I bet you have next to no real tax. Tax is only a game for people with earned income, and consumption.
Taxes are a nothing burger to a business.
@@grandgibbon2071 dude I said that because I am Italian and trust me, dealing with taxes is what kills most businesses. The taxes you have to pay for social security on your employees alone are close to 50% for full time contracts
Working in tech makes it even worse, since many times you're in a gray area of the law of and when it gets regulated they do it in a way where you have to pay a lot more, at times even retroactively
And don't get me started on what is called "partita Iva"
There are reasons tax evasion is rampant in Italy and many are the government fault
@@Harakanis You made it sound like income tax, yeah employees are expensive as all get up, which is a whole separate issue.
unless italy is taxing revenue, there is no way business are suffering under taxable income, it's a pretty common business move to just post operational losses.
I would also assume again a lot of stuff can be written off your business taxes. I know in the US for instances salaries are tax deductible, doesn't mean it's not a cost though, and you need the employee to make up the cost through labor.
@@grandgibbon2071 I'm sorry that wasn't my intention
It's a well known fact that poncle put VS on steam just to get back the money he spent on assets for a game born for him to play himself after work, a passion project mostly for himself.
When the game exploded he quit his job, made a company and started working on the game full time.
It's basically going from "almost tax free income" to founding, funding and sustaining a company with employees
Again, I'm not an expert in Italian taxes or business (I'm an employee, not an employer) but from what I know it doesn't surprise me what he did
Also Thor is a bit unfair about VA, he could have raised the price a lot more and nobody would've complained, he even released the game 100% free on mobile to hit all the clones and copycats that were coming out
@@Harakanis Oh yeah, no we are in total agreement. From what I saw the studio took on 15 or so employees, and the guy went full time, and it became his job. My only contention was specifically on business income tax. Weekly payroll, and employee benefits is far more of the strain as you stated.
Thor is very misleading on the realities of the business side of it all. Salaries alone for 15 people can be million dollars a year.
Maybe I’m just a complete idiot, but why are there no such thing as demos? The price of games is only a problem because we don’t know how we’re going to like the game and are given a tiny sliver of time before you can get refunded. Imagine if when buying a car, instead of given a test drive before buying, you have to buy first and then test drive it. But If you Drive it for more than two hours you can’t get a refund. Just make demos and this whole problem quite literally goes away completely
Good point
These days I try to supplement that with TH-cam, but it doesn't tell me if it runs on my hardware.
because demos make it hard to commit fraud, so demos were removed by-design
If a game doesn’t have a demo then I refuse to pay anything close to full price. I have no clue if I will like product hence I spend as much as I’m comfortable with not enjoying the product.
Just pirate the game. You don't need demos. Edit: I pay only for the games I liked
What i sorta hate about it is that people here think that it's just useless talk anyways because they think most people buy the game anyways.
I think that's not true though. Like do you ever see anywhere online or anywhere else an amout of people who do NOT buy game xyz? You always see numbers of how good a game sold and how many people bought it but you never know how many didn't buy it.
Me and my friends count to those who don't buy a game that costs more than 69 bucks and a lot of people i know are not happy with the prices either and don't actually buy the game or just wait for a sale or buy a key.
Obviously i can't say it for sure but i am very certain that i would not buy games like Elden Ring if they would cost like 70-80. I loved playing Dark Souls and Bloodborne but ... i don't know i just don't get why people are being so easy with money to just overlook how insane it is to spend that much on a game.
It's gonna be the same for GTA 6 for me.
The problem is who cares if people are going, I didn't buy it when a studio hits their metrics and exceeds their sales expectations. Farrare doesn't care that almost no one can buy one of their cars.
Fixed costs are the costs that stay the same whether you sell 1 unit or 10,000,000 units. Variable costs are costs that increase with the more units sold. Fixed costs have little to no influence over the price of a product. Only variable costs matter. And since there are almost no variable costs involved with modern video game software, all that matters is the price that will maximize sales revenue. The notion that companies raise the price of games because of how much it costs to create them is illogical. It assumes that game companies have been leaving money on the table all these years. That's not how it works. They charge what they believe to be the revenue maximizing price regardless of how much it cost to make the game. The reason I said fixed costs have "little to no influence" over price instead of simply "no influence" over price is because the high fixed costs involved in making a video game can influence consumer perception. Consumers might think it's "fair" to charge $70 for a game if it cost $150,000,000 to make, but think that a $70 price is "unfair" for a game that cost $20,000,000 to make. In the end, what matters is the revenue maximizing price. But consumer attitudes can influence what this price is.
None of this is necessary. The reason games are expensive has nothing to do with value. The reason is greedy CEOs and shareholders. Look their salaries and bonuses, not at developers! Because they are making millions and firing people at the same time. The money doesnt even go to the developers! Wake up people!
Not even just gaming that's a problem everywhere.
People love to argue whatever convoluted arguments about prices then fail to adress the elephant in the room that got us here in the first place. Subs models, micro transactions, gacha games. Thank Microsoft for being the pioneer in charging for Online Play.
Why in the hell would a corporate slob that doesn't even understand the industry they are working with and accepted their job because there's nobody interested in it would agree to put a single user for a lifetime license on whatever at a price that reflects physical manufacturing or voice actors or engine programmers or testing for a 3 to 5 year development period, when companies nowadays are gaining 100 of dollars in thousands of instances because they wanted their new shiny character? Right Asmon? In a game that isn't even completed years after launch and probably will be money in the sink for the user when they close the service. They are there to make money not to feel that they are just or that the product they are selling must be polished enough to justify the price. Isn't this what they have been pushing for years with the "decline of physical media" that is probably falsified to argue the point of being happy about owning nothing?. Get your next yearly payment of subs ready, people've been destroying the value of ownership and work effort since its inception because it was such a nice deal.
This whole argument about caring about a game price when you see 150 on the price should just stop. You don't care enough about the slop they made so any sane person wouldn't buy it anyways and if you, as any recent data on spendings about live services, do see that you are not scammed for being so naive. Nor that they care, It's their money anyways.
At the end of the day, you can really only control your own individual actions. Best you can do is not contribute to the problems you see personally. You can try to pressure your friends, but they're gonna do what they want to do. It's frustrating, but that's where we're at.
I buy any games that I want in physical form FIRST. Why? Just what you said above, I don't know why everyone wants to own air. When I spend money on a game then it better have a physical copy and extra fun stuff. When they get rid of physical copies I am done gaming. I am only 31 and I can't stand this "it doesn't matter" mindset! Why are we under valuing our hard earned money? I sound greedy but yes I want a disc or cartridge to collect. Yes I want a case to display on my bookshelf. Yes I want artbooks, cards, stickers, plushies, and so on. I want to feel excited to get the WHOLE PACKAGE! What is so exciting about a digital only game? 😪
@@GamerofOld Because it doesn't matter. If I go to a concert, I don't own anything but the memories. if I go to a restaurant I don't keep the food, if I go to a movie, I don't own the movie. So much stuff you never own, and there is still value from the experience itself.
Because back in the day games rarely got patched, and the multiplayer experience was as is. Now people expect bugs to get fixed, stuff to get balanced, servers to work, so on.
@@grandgibbon2071 I guess. But if you CAN own something wouldn't you rather? I get the memory thing but back to digital gaming. Any game that you buy as digital only can be taken away if the company discontinues your account or decides they don't want to support the licensing of the game. THAT IS WHY I WANT PHYSICAL MEDIA. Period.
But also, a piece of shit PC back then (compared to todays pc’s) was like 8,000$-10,000$. When technology improves the price of things should go down. Games were new tech and therefore had a high price tag. No reason for them to be 150$ now
You think that's bad. Imagine paying that much as a base price for a microtransaction novel. 😢
the cost did go down. a developer of 5-6 people making 1 game with little to no overhead or management is exactly what an indie studio is. and indie games are cheaper than what "indie" games (former popular games, like secret of mana) use to be. most indie games are 10-20 bucks. they arent ~$150 like secret of mana use to be.
@@tarrantwalter524 Funny how todays secret of mana costs ~40 bucks on steam and how it does not cost ~150.
I also googled the budget for the witcher 3 with results ranging betwewen 60-82 mil and it still costs only 30 bucks (currently 90% discount, but well the game made its money). That game had about 1500 people involved.
@@Aderla22 why are you being disingenuous? we're comparing prices of games at launch, not games 5+ years after theyve released. secret of mana cost ~150 when it first released in todays money. 40 bucks now is even more outrageous.
witcher 3 came out 9 years ago. what did it cost on release? most likely 60 bucks. be genuine.
Using that logic, cars should have been practically free by now. That's more than 100 year old tech.
Short answer: No.
Long answer: Fuck no.
I would have totally paid 100 for RDR2.
The game was massive so why charge the same as for a game half that size
@@Dargoneth I like how you 👍 liked your own comment there genius.
Realistic answer: you'll pay what you're willing to
@@dreadequation7320 I like how you 👍 liked your own comment there genius.
Lol, imagine liking _your own_ comments.
16:01 the irony in a free product being a bad sign