It's bizarre that the UED first arrived on Braxis as its first staging ground, then slowly crept towards Tarsonis to wipe off the zerg and the psi disruptor, then proceeds to invade Augustgrad to wipe off the Dominion from the sector, assuming that they also must have captured the worlds the Dominion has significant presence on. Dominant terran faction only toppled by Earth bois within 5 missions. DuGalle must be speedrunning capturing the Koprulu Sector.
They dont even need to waste time getting all Dominion spaces under their control UED main goal is to get that Overmind under their control which is why they decide to stomp Megsk capital quickly then get their attention to Char They consider once Overmind under their control it doesnt matter whether Dominion or any other terran factions still put up fight from somewhere, they just sent in the Zergs to finish the job
@@MatZee27 yeah but even if they reach Char first and with Duran still with them, the Dominion would probably track them down after the whole mess at the Dylarian shipyards and retaliate while capturing the Overmind, which would make them a thorn on their side.
@@karpai5427 afaik the KMC is a conglomerate of mining guilds which the world they're on is one of the few worlds the Dominion or the Confederacy has never ever touched again (the Confederates went to war with the KMC aka Guild Wars; the Dominion just went 'nah, let the KMC enjoy their independence'), aside from Umoja which also has very few detail in the games. The KMC was not fully fleshed out in BW but appears in novels and comics, which I'm honest I've never read any of them yet edit: mistakes
The poor Science Vessel at 5:57. He just wanted to say 'Hello' before a nuke fell on him. Also, I'm amazed the Dropship survived but the Science Vessel didn't.
If one were to look at this from a military point of view between the nukes and the battlecruisers, I think the nukes would be a higher priority target. Plus the next mission it’s way easier to deal with a bunch of tangible battlecruisers you can actually target instead of weapons of mass destruction being summoned by invisible assassins.
I would sooner die than believe it's more convenient to disable nukes, rathet than flying fortresses. One comsat radar or stupid AI right under the rocket turret or Science vessel is easier to battle ghosts rather than massing ghosts for BCs counter
@@juldris4180 The problem is that ghosts and their nuke target is VERY hard to see in Brood War. It’s even possible to camouflage the dot inside a mining SCV (this happened to GiantGrantGames). You cannot stop a nuke when you don’t even know where it’s going to fire. BCs on the other hand are slow, clumsy, and vulnerable to Goliaths. They aren’t THAT impressive, they’re just big fat balls of HP with middling damage.
@@ThisIsntATH-camr eh, don't know. The AI hated my defence lines only when I played 2P, maybe in 3P it does that kind of stuff as you mentioned. It's easier for me to blow up a ghost with a siege tank and proceed to dominate the air without a single trouble
>Wasteland Korhal IV *=* Peak Planetary Porn. >2:08 Operation: Atom Smasher */* Super Collider. >2:30 Mission Failed; We'll get 'em next time... >3:54 The Great Maw; Warhammer Foreigner. >5:15 Nuke La Nuke. >6:05 3 Captains, 2 Objectives, 1 Neutralized. >Tileset reminds of ''Walking With Monsters''.
Green's base should have started at the far right middle expansion. I've always thought the cool thing about this map is how the UED controls the middle row while the upper row is Red Dominion and the bottom row is Blue Dominion.
Meanwhile, on StarCraft Alternate… While Dehaka's Pack proceeds to… somehow transfer the Distortion Spire from Char to Maltair IV, the CPZ begin their invasion of Tarkossia, which is the Infinity Swarm's capital world. After a brief exposition on its past, the choice is made between destroying the Infested Command Centers or the Greater Spires. Despite having three Pack Leaders on the ground, they're somehow unable to split up and handle both missions at once due to the increased Corrupted Zerg resistance. And so the choice is made to deny Kerrigan the use of Infested Terrans. (After all, I believe this is the intended counterpart, right?)
Yes I believe the infested terrans were meant to be the nukes equivalent. Which makes me wonder what the protoss one could be in an alternate Alternate. Recall'd Reavers perhaps?
1 hours later... Dominion Battlecruiser: B-BBBBBBBattleccccruiser operational! *Shields up, weapons online.* (Yamato noise) Captain: Battlecruiser... Why does it always have to be Battlecruiser?
Non interference from enemies I guess? Tbf the head start between BW and Wings of Liberty gave the Dominion time to rebuild and recover losses so they probably used all their workforce to rebuild Augustgrad, or just Mengsk being top macro player and made Korhal like shiny new lol
Personally, I feel like fighting nuclear ghosts will always be far easier than fighting a bunch of battlecruiser going towards you and yamato gunning down your forces one by one. They're so damn annoying and hard to deal with unless you have a bunch of ghosts for lockdown.
@@신사알파카 I don't like messing up the scenario so I probably wouldn't do that, also there are bunch of others who already made the mine trick on TH-cam.
@@ExecutorNral it easy on single (idk if coop of 2/3 works) 1. Get mining to get 75 minerals and use the intial resources to make 1 vulture + mine upgrade 2. Make a wall with the SCV and 1 marine on one of the entrances of the east 3.Try to put 2 mines the north entrance and the rest on where the ghost are nuking (check the ghost camuflage sprit) 4. Done, all saved If you want I can put a video as evidance th-cam.com/video/AuJT5rRr45Y/w-d-xo.html
@@enrique16ish I know the drill but I don't like breaking the scenario in the campaign. It feels like cheating. I could simply go "power overwhelming" before the final nuke, its pretty much the same thing. As for the co-op, I can break the triggers and prevent the ghost to use nuke on the final base without even bothering with vultures. If you know editor a little these tricks become pointless.
No attacks at all from red, and the west and southwest bases are now allies? Nub easy game gg. Does each mission give the enemy force exactly three times their usual attack numbers, or more than that?
Amusing. Mengsk, your taste in having your nuclear capabilities be countered by the Captain grows ever more inexplicable.
Using nukes to destroy nuclear silos. Poetry.
2:32 sorry Nral, i cant fix your tanks. Come back when you're a little... mmm, richer!
Annoyed during the betrayal last mission xd
Mengsk is sponsored by Factor, because he keeps going for nuclear lunches.
It's bizarre that the UED first arrived on Braxis as its first staging ground, then slowly crept towards Tarsonis to wipe off the zerg and the psi disruptor, then proceeds to invade Augustgrad to wipe off the Dominion from the sector, assuming that they also must have captured the worlds the Dominion has significant presence on. Dominant terran faction only toppled by Earth bois within 5 missions.
DuGalle must be speedrunning capturing the Koprulu Sector.
To be fair Dominion probably was a mess at the time, especially after the loss of Dylarian Shipyards.
They dont even need to waste time getting all Dominion spaces under their control
UED main goal is to get that Overmind under their control which is why they decide to stomp Megsk capital quickly then get their attention to Char
They consider once Overmind under their control it doesnt matter whether Dominion or any other terran factions still put up fight from somewhere, they just sent in the Zergs to finish the job
I still don't understand what the hell is Kel-Morian Combine.
Are they important?
@@MatZee27 yeah but even if they reach Char first and with Duran still with them, the Dominion would probably track them down after the whole mess at the Dylarian shipyards and retaliate while capturing the Overmind, which would make them a thorn on their side.
@@karpai5427 afaik the KMC is a conglomerate of mining guilds which the world they're on is one of the few worlds the Dominion or the Confederacy has never ever touched again (the Confederates went to war with the KMC aka Guild Wars; the Dominion just went 'nah, let the KMC enjoy their independence'), aside from Umoja which also has very few detail in the games. The KMC was not fully fleshed out in BW but appears in novels and comics, which I'm honest I've never read any of them yet
edit: mistakes
A bold strategic maneuver, casting lockdown on that SCV there, Mengsk
4:43 Lol the medics that are healing one another will be like "Why are we still here? Just to suffer..."
😂
Admiral Dugalle what do you mean we do not have enough time to deal with both strategic threaths if we have 6 UED commanders, you yourself included
The poor Science Vessel at 5:57. He just wanted to say 'Hello' before a nuke fell on him. Also, I'm amazed the Dropship survived but the Science Vessel didn't.
Thanos: I used the nukes to destroy the nukes!
If one were to look at this from a military point of view between the nukes and the battlecruisers, I think the nukes would be a higher priority target.
Plus the next mission it’s way easier to deal with a bunch of tangible battlecruisers you can actually target instead of weapons of mass destruction being summoned by invisible assassins.
I would sooner die than believe it's more convenient to disable nukes, rathet than flying fortresses. One comsat radar or stupid AI right under the rocket turret or Science vessel is easier to battle ghosts rather than massing ghosts for BCs counter
Yeah nuke is just harder to deal with.
@@juldris4180
The problem is that ghosts and their nuke target is VERY hard to see in Brood War. It’s even possible to camouflage the dot inside a mining SCV (this happened to GiantGrantGames). You cannot stop a nuke when you don’t even know where it’s going to fire.
BCs on the other hand are slow, clumsy, and vulnerable to Goliaths. They aren’t THAT impressive, they’re just big fat balls of HP with middling damage.
@@ThisIsntATH-camr eh, don't know. The AI hated my defence lines only when I played 2P, maybe in 3P it does that kind of stuff as you mentioned. It's easier for me to blow up a ghost with a siege tank and proceed to dominate the air without a single trouble
>Wasteland Korhal IV *=* Peak Planetary Porn.
>2:08 Operation: Atom Smasher */* Super Collider.
>2:30 Mission Failed; We'll get 'em next time...
>3:54 The Great Maw; Warhammer Foreigner.
>5:15 Nuke La Nuke.
>6:05 3 Captains, 2 Objectives, 1 Neutralized.
>Tileset reminds of ''Walking With Monsters''.
Somebody forgot to repair the bunker.😂
Marines really went on a BRRRRRRTTTT spree on this mission😂.
5:25 how lucky for the send-nuke ghost to be not targeted until it done.
aww man, I though we were going to see fireworks in the next mission :( (My favorite in the whole campaign tbh)
Green's base should have started at the far right middle expansion. I've always thought the cool thing about this map is how the UED controls the middle row while the upper row is Red Dominion and the bottom row is Blue Dominion.
Was Duke asleep by not using his nukes? Where'd he study tactics?
4:25 Bruh three science vessels at once? Korhal must have a lot of scientists to spare.
Meanwhile, on StarCraft Alternate…
While Dehaka's Pack proceeds to… somehow transfer the Distortion Spire from Char to Maltair IV, the CPZ begin their invasion of Tarkossia, which is the Infinity Swarm's capital world. After a brief exposition on its past, the choice is made between destroying the Infested Command Centers or the Greater Spires.
Despite having three Pack Leaders on the ground, they're somehow unable to split up and handle both missions at once due to the increased Corrupted Zerg resistance. And so the choice is made to deny Kerrigan the use of Infested Terrans.
(After all, I believe this is the intended counterpart, right?)
Yes I believe the infested terrans were meant to be the nukes equivalent. Which makes me wonder what the protoss one could be in an alternate Alternate. Recall'd Reavers perhaps?
1 hours later...
Dominion Battlecruiser: B-BBBBBBBattleccccruiser operational! *Shields up, weapons online.* (Yamato noise)
Captain: Battlecruiser... Why does it always have to be Battlecruiser?
You know I always wondered how korhal goes from a smoldering desert planet to a thriving city planet in just a few years lol
Non interference from enemies I guess? Tbf the head start between BW and Wings of Liberty gave the Dominion time to rebuild and recover losses so they probably used all their workforce to rebuild Augustgrad, or just Mengsk being top macro player and made Korhal like shiny new lol
I expected the third army to be Brown here.
Personally, I feel like fighting nuclear ghosts will always be far easier than fighting a bunch of battlecruiser going towards you and yamato gunning down your forces one by one. They're so damn annoying and hard to deal with unless you have a bunch of ghosts for lockdown.
Are you going to do both 5a and 5b mission?
We only made Birds of War, Ground Zero won't be there.
@@ExecutorNral I wanted to see the early spider mine trick in Ground Zero... but it seems like it would be harder to make a map than Birds of War.
@@신사알파카 I don't like messing up the scenario so I probably wouldn't do that, also there are bunch of others who already made the mine trick on TH-cam.
@@ExecutorNralOk. Thank you!
Let me guess on taking down on the Silos:
*Ground Zero is very hard on 3 Coop right? (even if you try the Vulture Mine counter on earlier stage)*
We didnt try that but usually ghosts are painful to deal with
@@ExecutorNral it easy on single (idk if coop of 2/3 works)
1. Get mining to get 75 minerals and use the intial resources to make 1 vulture + mine upgrade
2. Make a wall with the SCV and 1 marine on one of the entrances of the east
3.Try to put 2 mines the north entrance and the rest on where the ghost are nuking (check the ghost camuflage sprit)
4. Done, all saved
If you want I can put a video as evidance
th-cam.com/video/AuJT5rRr45Y/w-d-xo.html
@@enrique16ish I know the drill but I don't like breaking the scenario in the campaign. It feels like cheating. I could simply go "power overwhelming" before the final nuke, its pretty much the same thing.
As for the co-op, I can break the triggers and prevent the ghost to use nuke on the final base without even bothering with vultures.
If you know editor a little these tricks become pointless.
No attacks at all from red, and the west and southwest bases are now allies? Nub easy game gg.
Does each mission give the enemy force exactly three times their usual attack numbers, or more than that?
There were some attacks came from Red but I was unable to record them. Though the AI here was set to medium or something.
yeah Nral usually edits the maps to fix bugs, make the level easier for us lowly mortal peasants. For we are not from Korea.
Hmm, will you guys do the other version of the next mission in addition to the one you're following?
No sadly, the next mission will be Birds of War
@@ExecutorNral I mean, I know that. But will we see Ground Zero afterwards or something?
@@rRecoveryProd Nopes. The boys arent really into playing it
@@ExecutorNral I see. that's why Birds Of War was chosen?