3:57 “Colonel” Jim Raynor. No additional abilities gained from XP Progression except stats. Starts with AOE Grenades on a cooldown, and a Yamato Plasma Rifle, also on a cooldown. Theoretically, the only things he’s missing are the Chrono Zone and a Super-stim blend
Technically that’s a design feature for the Co-op Mengsk Shock-Tanks and Intercessor Medievacs. Is it weird? Yes. Does it make sense from a design standpoint? Oddly enough, it actually does, but those Intercessor-evacs should be getting rattled around a lot more
50:45 I’m surprised there wasn’t a Speech. “Brave Soldier’s of Earth’s Directorate, Mar’Sara’s Rebellion, Korhal’s Royal Guard, Umoja’s Protection, and Kel-Moria’s Enforcers! Hear me now.” “Ages ago, I stood triumphant over Tarsonis and the Old Confederacy. I said I would not be Stopped. Not by Dissent, The Confederates, the Zerg, the Protoss, or Anyone. I clearly did not anticipate the very Progenitors of the Koprulu Sector’s Twin Alien races.” “And yet here we stand, the last bastion of Terran Ingenuity, Camaraderie, and Persistence. All grievances for each other put aside before this Galaxy Threatening batch of self-appointed Gods. We have bled them, wounded them, struck them down, and we will continue to do so!” “I was warned about some Cryptic words from Protoss Prophets. It began with the Great Hungerer, and it ends in Utter Darkness. Well, the Overmind is long since dead, and here we are fighting in the Shade. We have been played like fiddles against each other for the amusement of the Xel’Naga and their Hybrid.” “No More! We will take out as many of these monsters as possible! A Xel’Naga’s Hybrid cannot exist naturally, so every one we kill is a permanent scar upon that Dark God! The Zerg may be endless, but through Repair and Healing WE ARE IMMORTAL! No more Tal’Darim answer that Overgrown cuttlefish named Amon, and so the Protoss are an issue no longer!” “We are the Best Humanity has to offer. Let us show these omnicidal Aliens that they messed with the wrong Terrans!”
More like "if Raynor didn't throw a hissy fit over Kerrigan getting left behind in SC1" * Since Zerg Kerrigan getting killed is what causes this timeline.
@@MegaHuntress if you play SC1, Raynor, after Kerrigan has been left behind, says "there is no telling who he will sacrifice next". Meaning that if Raynor had stayed, he feared that, since he did not know that Mengsk hated Kerrigan cause she killed members of his family as a ghost in "her previous life" as an operative, he would be the one betrayed next. Now why didn't Mengsk tell Raynor that he simply wanted revenge over kerrigan and that this was something personal WITH HER, that is called plot armor.
i actually forgot that planetary fortresses has a higher targeting priority than orbital command, which is why its the perfect defense measure the order goes something like this (in the defense setup) siege tank (highest priority) planetary fortress orbital command (lowest priority)
I might have figured out why the game is bugging out(not sending much) near the end. So there is actually a command card limit (i.e. buttons on command card) in this game, above which no more unit can be created by anyone. This usually doesn't matter because it's in the thousands, possibly tens of thousands. The problem here is that the actual map is bigger than the map you can see. And even within the map you can see, you can see there are overseers building up at the edge. Well, there are more of them outside. And those take up the command card slots, thus the number of units that can be put onto the actual playable portion of the map become smaller and smaller. And when the amount is, persumbly, not enough to spawn a wave, it just doesn't. So you have to clear the previous wave/lingering units to see more.
It's from "two steps from hell." The songs I recognized off the top of my head Empire of Angels Star Sky Archangel El Dorado I stopped paying attention to the music after that.
If I remember right, it's based on how attacking works. Since the siege tanks are attacking, but the cc's are infront of the tanks, by having a small choke point that allows pathing to the tanks means they'll stack up at the choke, allowing the tanks to destroy them
Please. help. I have downloaded this campaign, moved maps into maps folder in my SC2, moved mods into Mods folder, but still if i run wings of mengs mod, the editor starts, loads everything but in the end im still getting error: "In order to test a mod, s default map path must be specified in the test document section of the preferences". I have no idea what Im doing wrong :(
That moment you realize you've listened to so much Two Steps From Hell you can recognize it within two keys.
3:57 “Colonel” Jim Raynor. No additional abilities gained from XP Progression except stats. Starts with AOE Grenades on a cooldown, and a Yamato Plasma Rifle, also on a cooldown.
Theoretically, the only things he’s missing are the Chrono Zone and a Super-stim blend
Medivac'd siege tanks shooting mutalisks is so cursed.
Technically that’s a design feature for the Co-op Mengsk Shock-Tanks and Intercessor Medievacs.
Is it weird? Yes. Does it make sense from a design standpoint? Oddly enough, it actually does, but those Intercessor-evacs should be getting rattled around a lot more
Eventually Amon would have to give up because the corpses would be stacked too high to get up those ramps.
Well that's why amon throw in all the air stuff in late game
50:45 I’m surprised there wasn’t a Speech.
“Brave Soldier’s of Earth’s Directorate, Mar’Sara’s Rebellion, Korhal’s Royal Guard, Umoja’s Protection, and Kel-Moria’s Enforcers! Hear me now.”
“Ages ago, I stood triumphant over Tarsonis and the Old Confederacy. I said I would not be Stopped. Not by Dissent, The Confederates, the Zerg, the Protoss, or Anyone. I clearly did not anticipate the very Progenitors of the Koprulu Sector’s Twin Alien races.”
“And yet here we stand, the last bastion of Terran Ingenuity, Camaraderie, and Persistence. All grievances for each other put aside before this Galaxy Threatening batch of self-appointed Gods. We have bled them, wounded them, struck them down, and we will continue to do so!”
“I was warned about some Cryptic words from Protoss Prophets. It began with the Great Hungerer, and it ends in Utter Darkness. Well, the Overmind is long since dead, and here we are fighting in the Shade. We have been played like fiddles against each other for the amusement of the Xel’Naga and their Hybrid.”
“No More! We will take out as many of these monsters as possible! A Xel’Naga’s Hybrid cannot exist naturally, so every one we kill is a permanent scar upon that Dark God! The Zerg may be endless, but through Repair and Healing WE ARE IMMORTAL! No more Tal’Darim answer that Overgrown cuttlefish named Amon, and so the Protoss are an issue no longer!”
“We are the Best Humanity has to offer. Let us show these omnicidal Aliens that they messed with the wrong Terrans!”
Wow, does that mean they’re gonna send us some backup?
@@vumasster No
I can only say, for the emperor and the imperiun of man!
The end war if mengsk wasnt selfish
Well if mengsk wasnt selfish he wouldnt of helped Narud create the hybrid.
It goes beyond selfish with Mengsk
More like "if Raynor didn't throw a hissy fit over Kerrigan getting left behind in SC1" *
Since Zerg Kerrigan getting killed is what causes this timeline.
@@MegaHuntress if you play SC1, Raynor, after Kerrigan has been left behind, says "there is no telling who he will sacrifice next".
Meaning that if Raynor had stayed, he feared that, since he did not know that Mengsk hated Kerrigan cause she killed members of his family as a ghost in "her previous life" as an operative, he would be the one betrayed next.
Now why didn't Mengsk tell Raynor that he simply wanted revenge over kerrigan and that this was something personal WITH HER, that is called plot armor.
* if the lead writer wasn't full of ranc1d sh1tty cold war tropes
This is a privilege to see a art of mods like this ❤
13:33: Oh, yeah, the ultimate Mengsk defence!
i actually forgot that planetary fortresses has a higher targeting priority than orbital command, which is why its the perfect defense measure
the order goes something like this (in the defense setup)
siege tank (highest priority)
planetary fortress
orbital command (lowest priority)
Never thought the last stand of mankind would be this epic!
Glory to Dominion! Glory to Emperor!
The Turtle Emperor
Coming here from giant grant games video
Me too
I might have figured out why the game is bugging out(not sending much) near the end.
So there is actually a command card limit (i.e. buttons on command card) in this game, above which no more unit can be created by anyone. This usually doesn't matter because it's in the thousands, possibly tens of thousands.
The problem here is that the actual map is bigger than the map you can see. And even within the map you can see, you can see there are overseers building up at the edge. Well, there are more of them outside. And those take up the command card slots, thus the number of units that can be put onto the actual playable portion of the map become smaller and smaller. And when the amount is, persumbly, not enough to spawn a wave, it just doesn't. So you have to clear the previous wave/lingering units to see more.
I'm surprised that the mortars weren't used given such a massive space To use They would be Having a much higher range than siege tanks
Too slow and has no real defense. Tanks are ...tankier.
8:47 Ok, i have to ask. Why are you shooting your own guys? Are the Blackhammers and Aegis Marauders just complete wastes?
Freeing up supply for siege tanks.
I have 2 questions:
1- what a song at 2:59.
2- it is somewhere and igroteki and the name, please
What is the music playing during mission called? Its very fitting.
It's from "two steps from hell."
The songs I recognized off the top of my head
Empire of Angels
Star Sky
Archangel
El Dorado
I stopped paying attention to the music after that.
There is Hero's Theme from Kameo Elements of Power in there too
damn, those hybrid are crazy!
How did you change the research options in the Laboratory? Is there a way to enable every research option at the same time?
no it hard coded
The only thing you need to survive in this map indefinitely is Keragin's ability to harvest minerals from dead enemy units.
with the enemies getting upgrades infinitely, no amount of minerals would help. Assuming the lategame spawns are fixed.
@@anonimus370 The version of this map I remember the enemies were stagnant. They only increased in numbers.
Where do I download this mod?
How can I play that mode?
It would also be cool to see one with Is the infected zurg commander
How to play this mod?
7:44 why did you kill them? are they traitors?😄
Any particular reason for not upgrading CCs into PFs? Or are they just not worth it?
If I remember right, it's based on how attacking works. Since the siege tanks are attacking, but the cc's are infront of the tanks, by having a small choke point that allows pathing to the tanks means they'll stack up at the choke, allowing the tanks to destroy them
No real benefit as PFs dont attack air and also cannot train any more units or lift off
What do all the floating buildings do?
If I remember correctly, I used them to bait out the custom hybrids abilities so they don't hit my tanks. Also use full distraction.
Epic!
Impressive
Это какая часть?
where kerringan?
She died in this timeline, at the core moment when jim decided to rescue her or kill her on Char
Please. help. I have downloaded this campaign, moved maps into maps folder in my SC2, moved mods into Mods folder, but still if i run wings of mengs mod, the editor starts, loads everything but in the end im still getting error: "In order to test a mod, s default map path must be specified in the test document section of the preferences". I have no idea what Im doing wrong :(
sorry, i am sure you can ask the forums for that
3 weeks ago? Wasn't this just released to the public earlier today? Are you sure you didn't just download a virus or smth?
ummm are there libs or is it clickbait
I don't think Mengsk gets libs? and I didn't see any in the thumbnail?
一直放中國富強幹歌 笑死😂