FAQ (NEW AND IMPROVED!) ~~NEW~~~ Q: Wait, so is the sprite used for the Sweet Cuppin' Cakes battle or not? (3:00) A: Alright so! The sprites used for the Sweet Cuppin Cakes battle are ralsei_dance, which are indexed from 0-7 (ralsei_dance_0, ralsei_dance_1, etc) The sprite used for the Snowgrave cut scene is not one of those sprites, it's it's own sprite ralsei_dance_2 which has a single index, so it's named ralsei_dance_2_0. Thank you to Nyako Holiday of the Underminer discord for catching this! Have I mentioned I'm not a coder? ~~~~ Q: "Wait we were supposed to?" (2:15) A: Okay so Toby likes to put double entendres in the dialogue, y'know text that reads differently as subtext. For example when Ralsei says "there's a fork in the path," what he's literally referring to is the actual physical split in the road, but as subtext the game is also hinting that this is where the story can diverge into the Normal Route and the "Snowgrave" Route, which would be a "fork in the path" of the story. Toby does this quite a lot. Ralsei saying "Wait we were supposed to-" could then be interpreted in the straight forward way "We were supposed to switch to Susie's perspective and watch a cutscene" but it's also perfectly applicable to the sprite-change. Ralsei was "supposed" to fall asleep, and then be woken up by Susie, and that didn't happen. So having that line after that sprite-change is a pretty funny double entendre. Q: I don't get it what's this video about? A: This is what I get for not putting a "play both Deltarune routes" disclaimer... Ahem in Deltarune there are 2 routes, the 'normal' route and the 'weird' or "snowgrave" route. In the normal route you see a cutscene with Susie and Noelle, but in the 'Weird' route, that doesn't happen. instead Ralsei falls asleep waiting for it, and then Susie comes out and wakes him up when the cutscene is over. However sometimes, very very rarely, Ralsei won't fall asleep! Instead he'll do a weird dance-pose, which looks like a glitch, but why would that be happening? This video is me trying to understand this "glitch." Q: Is it a glitch? A: No. It looks very deliberate. The closest it could possible be is a 'joke' the devs forgot to remove, but I doubt it. This sort of rarely-occuring joke is in line with Toby's previous work, the most obvious example being the Fun Events in Undertale, but there's also a similar sort of rarely occurring sprite-gag in the room you obtain the Apron in (in Undertale). Any time you enter that room there's a 1/30 chance a mysterious shadow will appear on the far right side of the screen. That sprite is typically used for mercenaries, and seems to imply one of them is stalking you before you reach the resort. The only thing about this joke that's odd for Toby, is the exclusivity to The Snowgrave Route. Usually jokes and gags, even RNG ones, are removed from The Evil Routes of his games, such as The Egg, which cannot be obtained in Chapter 2 when on this Route. Having a gag like this *specific* to this route is very weird. Q: Wait, so is the sprite used for the Sweet Cuppin' Cakes battle or not? (3:00) A: I thought it was, but then *riiight* as I went to upload I realized that no, the sprite called for the Noelle-Room cut scene (ralsei_dance_2_0) is in fact *not* used for the Sweet Cuppin Cake battle. The sprites for that battle are all labeled ralsei_dance_(number). (so, ralsei_dance_0, ralsei_dance_1, etc) Having a "2_0" breaks that pattern and is weird and difficult to explain. Normally I would assume this was a prototype of ralsei_dance_2, but it does not match the ralsei_dance_2 sprite at all, so that can't be right. The second guess, then would be that it's meant to be a prototype of ralsei_dance_0, but then, why is it labeled 2_0? Typically older, or prototype versions of sprites are renamed to "old" or "prototype." The only other exception I can think of, off the top of my head, is the kris_talk_tube (the thing in your room in queens' mansion). There are 3 versions of that sprite, kris_talk_tube_old_0, which is a metal-gray sort of color, kris_talk_tube_old_2_0 (which is purple) and kris_talk_tube_0 (the blue, final version). But in this case, 2_0 is being used to indicate that there are 2 different "older" unused versions, and that simply isn't the case for ralsei_dance_2_0. (that or we have a ralsei_dance_old_0 unaccounted for somewhere). So why....? The other time we see "name_#_#" formatting in the files is when the game is specifying which chapter, for example "krisb_defend_ch1_0" but this is not typically done for chapter 2 sprites, and even if it were, it should have the "ch" for chapter to indicate that. So.....? Listen, Toby's naming schemes are weird and inconsistent sometimes, abandon hope all ye who enter here. This sprite might be a prototype for the dance animations, or it might be a weird spooky sprite that Toby named dance_2_0 just to stop dataminers from wonder what it's for. Without asking him directly, there's no way to know for sure. Q: How are you accessing the game data? A: Undertalemodtools made by krzys-h! You can find them on the Underminers discord! But... I'm kind of nervous about direct linking them because the version keeps changing and I can't seem to find the hub page with the latest versions. Q: Why not just search for cutscenes by dialogue? A: That can work sometimes but it requires knowing the exactly dialogue, and how the code is going to display it, which is hard because it sometimes injects random symbols into places that are hard for me to anticipate. Searching via sprite is more reliable in a case like this, although more tedious. Also I'm bad at coding and reading code, so I will probably often take the sub-optimal path to find things, as I flail around wildly in the dark. Q: Why are you using a TTS? A: this channel uses TTS, don't worry about it. Q: But what if I don't like it? A: Sorry bruh, you're in the minority, the Patreons paying my bills voted to keep it. Q: Okay but what if I *really* like the TTS! Can you tell me which TTS it is so I can check it out for myself? A: The TTS is called Nuance. Q: Did you just call Ralsei 'they?' (0:19) A: Aw crap! In my effort to use the correct pronoun for the nb characters it would appear I over-correct and started using nb pronouns for masculine characters? Darn it! My brain is pretty glitchy, I'm still working out the bugs. If I use the incorrect pronoun, I promise no disrespect is ever intended. Q: What are *your* pronouns? A: I keep forgetting to put this information somewhere accessible but, I prefer they/them. Q: Who voiced Ralsei? A: Hollarity! You can find her Twitch here: www.twitch.tv/hollarity Q: Who was that speedrunner again? I want to check them out but the description is being buggy. A: That was TheMagicD found on twitch here: www.twitch.tv/themagicd Q: Where's your Patreon? I want to throw Kromer at you! A: Here you go, you delightful little apple! www.patreon.com/HalfBreadChaos?fan_landing=true
(Reposting my comment here because it's more likely to be seen( HalfBread, I'm trying to draw your 'sona but it looks like it's not entirely consistent. Like for example at one point the cape thing is red and at another it's blue. Do you have a good reference? (For both regular and "dark world" outfit)
Actually at 0:19 the they should be referring to kris so that is completely in line with the pronouns. Plus, using a gender neutral pronoun for a gender binary person is typically fine and unnoticed as long as it's not overused
I imagine toby saying something like "I was gonna have a random chance that ralsei would dance to pass time, but it didn't fit the serious tone of the rest of the route so I just left a single frame in there for fun"
Honestly, this sprite does just look like Ralsei got so tired of waiting they just decided to lean up against the weird computer chip potted plant thing and wait in a more comfortable spot, and yeah, it is definitely something toby added for spice with speedruns, I cannot really see it being anything else with the code you showed as well as it being a wholly untouched sprite in the "place it is reused from"
that "Wait, we were supposed to --" line is kind of ominous, though it could just be a troll. If not, this would imply Ralsei knows about the cutaway to the other two protagonists in the neutral route, but simultaneously doesn't know about the 1 hour of gaslighting we forced noelle to endure. At the same time, I'm kind of curious - What other random dialog events are there that we're not aware of?
I always interpreted it as ralsei trying to make a cutaway happen (like how he did in the card castle's dungeon) to talk to kris without us being able to read it, considering all the evidence that he knows about the player
He doesn't know about the cutaway per say, rather he knew to distract the Player's Soul in Ch1. He is aware of things he shouldn't be which is very concerning and is why all the "Ralsei is evil" theories exist. We are all basically puppets right now dancing to invisible strings and trying to break free before it is too late...
@@Buglin_Burger7878 And yet we are a puppeteer too. So many layers of control Anyways, there have been 3 instances of Ralsei wanting a cutaway to seemingly talk to Kris, in Chapter 1 in the Jail when it switches to Susie's perspective, and we return to Ralsei saying "And that's why...", in Chapter 2 when it switches to Susie's perspective when she goes to save Noelle and we return to Ralsei saying "And that's why..." a second time, and then the instance the O.Poster mentions, in the Snowgrave run It has been pulled to our attention 3 times now, so I'd have to take an educated guess and say, this is probably an important plot point
It's technically possible that Ralsei was going to say something like "Wait, we were supposed to bring Noelle to the roof, wasn't that the plan?" I'm like 50-50 on Ralsei being a fakeout. There's an innocent explanation for literally everything he says and does. In some cases it requires a little bit of thought, but it usually isn't too implausible once you seriously consider it.
There's something UNNERVING about that sprite. Ralsei long legs, staring at your soul... it's funny but unnerving, is like ruining the whole mood. Something unexpected.
I'm imagining that this sprite was supposed to be part fo the dance animation but it looked too weird, so Toby just made it randomly appear here for memes normal game design decisions
Based on naming convention, he probably made a 4 frame animation loop for Ralsei. Looking at 2:58 we can assume the original loop was ralsei_dance_0, ralsei_dance_1, ralsei_dance_2_0, then a sprite like ralsei_dance_5. Forward, left, forward, right. Then, when he actually got into doing it, he made a longer sequence for more bounce, and decided that the scarf should flip sides halfway through, so ralsei_dance_2_0 was replaced by the rest of the sequence, and Toby kept it in since it was something he had completed.
@@interdimensionalgoober8769 but it is random, if generates a value between 0 and 20, and if it's 0, then pose. also I would say it ddoes make sense since ralsei does seem to know of the players existence in some way
This kind of feels like fun value stuff toby puts in to mess with the player lmao, just this time it's less obvious. The whole line of code making this happen just tells me that it was completely intentional, and he probably wanted us to think it was a glitch, look into it, and be terrified when we find out it's not
@@King_Luigi the one that's "glitched" is sprite_2 while the one that appears in the dance is sprite_4, i believe Toby originally made the glitched one, but thought it was too rough and made a more polished one, and used the first one as a joke
Something that I dont think people talk about is the twisted sword. You can craft the twisted swort in ralseis town in the bakery where you can fuse items like the white and pink ribbon into the twin ribbon. For the twister sword you need the thorn ring and the pure cristal. The pure cristal is unused and its descriptiom reads " the shadow purified by the cat" and thats probably catty or seam
Between this and Spamton's randomized recruitment sprite, plus all the unused items in the game code that bizarrely still have comments and interactions from all your party members, I almost feel like Toby's doing... “something” ...with the concept of unused/dummied content, doing things you're not supposed to do, and seeing things you're not supposed to see. Given the game's emphasis on concepts like chaos, freedom, and the meta game code elements from Undertale, it seems like doing this would even fit the narrative. But to what end, I have absolutely no idea. 💭
breaking games seems to be a big theme so far, especially with how much it was focused on in the spamton sweepstakes. the weird route itself feels like you're doing something that isn't supposed to happen. it's like, deltarune seems to be portraying the idea that this story is supposed to be linear and to go a specific way no matter what. my idea of the outcome is that the "intended" ending will be bad, and so you need to completely break the game an unearth hidden parts of the code to manipulate the story into what you want it to be
Hey. This is...mostly unrelated to the video, but I just wanted to thank you for the amazing content. Videos like the ones you make were some of the biggest joys to me even back when deltarune hadn't released and everything was Undertale! And just when I thought I had finally stopped, your channel came along, rose in popularity and blew my mind. So thanks. You've gotten another subscriber in a sea of thousands of them.
Lacking any and all evidence, my bet is that whoever was working on the Ralsei dance animation took a few passes to get it looking right, and by chance this particular WIP sprite ended up so uniquely cursed that it became an inside joke for the devs, and Toby just shoehorned it in here as a really dumb Easter egg. Kind of like a watered-down sequel to the ugly Gloomwood table.
just a tip for the future you can usually find cutscene controllers more easily by going to the room the cutscene is in and checking the list of objects in that room and when you find it, it'll probably be used multiple times, so in the code for it, search for the room name or some dialogue from the cutscene you're looking for
@@itap8880 Not reeeeally as far as I can tell. The object location is persistent to the object (where ralsei is standing) but the sprite is set by the cutscene itself the moment the cutscene starts, and is specified within the script of that cutscene. So as far as I can tell there's no way to make it call the sprites for one cutscene in another the same way you might for text, or shop dialogue. But it's very much a "as far as I can tell" sort of scenario since, again, froggit. Code is not my specialty.
I love this new ‘instant noodle’ technique. That way you can keep the algorithm and us theory hungry monsters at bay! I’m still not sure wether this is a glitch or another one of the billion instances of Toby showing is inner troll..
At this point I'm pretty confident he's just trolling. The sprite is only used for this scene and there are other more obvious instances of Toby doing this sort of thing, (there's the 1/30 chance of the shadow sprite appearing in the room with the apron in Undertale, the Egg stuff, the many, many, fun value events, just so many instances of Toby making little Easter Eggs like this). Also there's just that the coding here looks very deliberate.
It almost looks like Ralsei is standing on his tippy toes, looking up at us wondering as to why we aren't doing anything in that moment, not even responding to him. That's at least how I look at that sprite but it probably is just a fun little thing. Though I do find it funny how he got so thrown off by Susie coming back that he let "Wait! We were supposed to --" slip out. Makes me wonder if the "we" was really just Ralsei waiting on us to start the cutscene or at least give an answer on if we wondered what was going on with her. Cause I find it weird how Ralsei acts all calm and collected when in the normal route, we say we aren't curious. So why would he be okay with skipping out there, but not here? Was he really that flabbergasted by the sudden jump? Deltarune's wild.
I like the small video format for small bits of info like this! Quality as always. As for the content, I just wonder if that’s a placeholder sprite for a more serious ‘stare at the player’ one. Could be updated as more content’s added, since it could be a spoiler 🤷♂️
Ha. First time I saw this sprite show up, I thought I was tripping. Turns out it's literally just a random chance of happening. I feel both relieved and confounded. I am envious of Toby's capacity for silliness, among other things.
Although I love the more elaborate videos on your channel, I would love to see more like this! Especially since I didn't notice the sprite and was interested in why Toby would code something like this, btw I love your channel and your content! greetings from Peru/LlamaLand lol
hey my guy just wanted to say thank you for your content i really love not only your editing but also your sense of humor i really love undertale and deltarune community and want to just thank you for not just speculating with random theories but talking about something that actually in the game and also even looking inside game's code thanks man you're awesome ^-^
Has anyone ever realized how there's 6 (technically 7 if you consider the supply closet a "locked" door) locked doors in DR Ch. 1 representing where the chapters take place? Other than the supply closet there's... 1. computer lab, 2. locked door in Kris' house, 3. ornate gate leading to Noelle's house, 4. locked door in Asgore's flower shop, 5. locked door to the left of the supply closet at school, 6. big red doors to Southernmost point of the light world. These doors also foreshadow the settings of chapters, as we can see with chapters 1 and 2. Supply closet/old classroom: the cards and checkers foreshadow the setting of chapter 1 being a sort of fantasyland with things of the past. Computer lab: foreshadows the cyberworld with the technology that is in the closet. Another thing that stood out to me is how the flowers in asgore's flower shop foreshadow certain colour themes on chapters; the supply closet doors are blue, which goes with the darker colours and themes used in chapter 1, while the computer lab in chapter 2 foreshadows the common use of cyan in cyber world. The flowers also represent the colours of bosses, with chapter 1 being linked to the dark blue flower, having the Chaos King and his son, Lancer, both being dark blue. Queen has a cyan colour theme, of which is line with cyan flower. Considering that Kris opened a dark fountain in his home, and there's a locked door that's also in his home, we can assume that the theme of chapter 3 will take from Kris' house and things in it. For some reason I couldn't find anything about people talking about this, so I felt I should post it here.
I heard Mini Studio playing in the background of the video and I thought my alarm was going off 😂 I am on edge, Mini Studio is still playing. My alarm has scarred me.
Yo I found you and your channel like 3 months ago. Every time you upload a new video I'm hyped af. Really great content! I'm always waiting for a new video from you! You really are a [BIG SHOT!!] for me. The quality of the videos are sick, the way you communicate, I love it. I believe that your love for the game and details is your [ONE WAY TICKET] to make you [ BIG]! THANK YOU!
Just Monika vibes from this. Like Ralsei is staring us down for our assholish behaviour. The RNG of this happening, shows us he has Free Will, and can go off-script if circumstances force him. He is *REALLY* not happy with us, since we are ruining his "Ralsei joins the group and has fun adventures together as heroes of prophecy!" narrative. Just Ralsei. Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei,
not really, idk if you have saw the theory, but apparently ralsei "needs" us (the player) tldr of that theory: ralsei knows who we are(the player) and also knows that kris is being controlled by us. ralsei also seems to know when does cutscenes happen and could be able to see what we see in that cutsene (explaining why he gets surprised when the susie and noelle cutscene doesn't play in the snowgrave route) but the reason why ralsei needs us is because we, as the player, are the soul controlling kris, and our soul makes him feel... good, i think? apparently darkners needs lightners to survive or smth, and if the soul sprite inside the kris sprite touches ralsei, he will eventually blush not because of kris being close to him, but rather our SOUL being close to him that would also explain why after some cutscenes we can see ralsei talking to kris, meaning that ralsei is telling "something" to Kris, while we can't see the conversation because we are seeing the cutscene
I also encountered this error and was quite surprised, but I did not use glitches to go through the chapter, however this happened only once, but it was slightly different from your glitch, at this point Ralsei also used a different sprite, but Ralsei himself was rotated to the left side as in his dance animation.
Very interesting. In Game Maker sprites actually store multiple animation frames that are cycled through based on the object's image speed. I thought that maybe Ralsei was stuck in that pose because his image speed is set to 0.1 right before the dance sprite is set, but it seems like spr_ralsei_dance2 only has that one frame anyways. Seems like the intention would've been to have Ralsei do a silly dance 5% of the time but instead of using the original dance they made a copy of it and deleted all but one frame. Weird!
...I think Rasei knows more than what is going on. He tries to play it cool, but when the cutsean didn't play, he knew... But didn't want to cause an alarm.
Every time you upload I get excited, your one of the best theorists I know and I love how you always disclaim that these are just theories and don't act like its cannon and get mad when people disagree. keep up the good work
I can imagine this either Toby being lazy or Toby being a top chess player, toying with theorists as he wills. You can't tell with that guy, really. Anyway, thanks for a cool instanoodle video!
Ralsei realizing what path we took, "Wait we were supposed to-" as though gauging where they are in the timeline.. looking right at the player while we wait.
I thought it was done on purpose and was done to signify a period of time passing, like when a video fades between scenes. Ralsei moved during that time and Kris stood completely still like a machine. Kinda of creepy when I think about it.
Those legs haunt me. Seriously, I doubt this is a glitch. My personal theory is that Ralsei is sentient, not idolizing and instructing the character but the player themselves
"What do you mean i didnt need to strip myself away from the bery fabric of existence to achieve higher knwoledge of the world? WHAT DO YOU MEAN A FURRY GOAT DID IT ALREADY!?" -Mr Wingdings Man
imagine there being FUN (which i still believe stands for Fundamental Universe Number) added after Chapter 7 as an ACTUAL Stat which is now hidden... in some way... like as a concept... and this being on only ONE FUN Number with perhaps not 100% appearing every time. (Like Gaster Door in Gaster Hallway)
Deltarune theories explaining how this means Ralsei is secretly an evil manipulator and is controlling Gaster and Chara at the same time in order to commit mass acts of genocide in the light world:
I mean those ones are definitely dumb but he's definitely a lil shady, I wouldn't say he's evil per say but he's definitely withholding information and got some kind of secrets or skeletons in the closet. I'm still hoping/expecting him to be good after all though, he seems genuinely kind even if he's hiding something, plus I don't really want to turn on him with how precious he is (though knowing Toby there'll probably be something heartbreaking involving him in one route or another)
I'm so excited whenever you upload a new video, It's amazing that we can keep finding stuff in it while we wait for the next chapters... though it's still so long....
Ralsei just casually staring at the player with a look of concern, mentioning outright that things were supposed to go another way, and that whatever you've done has disturbed some unspoken peace. Why. Why is he looking at me. I just had to know. I just had to see.
Uuuh thats a nice instance noodle, i imagine the ralsei thing is probably there to unsettle the player, especially after one that did this before. Like suddenly seeing ralsei like that would probably have them like wtf
This is literally just Toby hiding an easter egg where, instead of Ralsei falling asleep while waiting, he's just leaning up against the pillar while waiting.
That short voice work for Ralsei sounds identical to the voice given to the Sonic franchise's Miles "Tails" Prower. At least one of the voices given to that character anyways.
0:59 it’s ok halfbread i have looked through things like folders trying to find a specific thing countless times to no avail only to realize it was There The Whole Time Somehow And I Was Just Missing It. the human brain is an amazing pattern recognition machine and yet it does this
oh.... my.... goodness.... Toby you madman... wait, it's NOT that sprite used in the dance sequence? This goes deep. If only instant noodles did that in the Sans fight. I like this type of video. Keep up the great content, my dude :D
more things I had no idea I was on the route to finding, if I found this without seeing this video I would've said "Wait- Ralsei isn't supposed to do that pose here!" but because of this informative video I know it's all one of Toby Fox's tricks! thanks
As a gamedev myself, I tend to forget to replace placeholder sprites for the final game in things like game jams or just small cutscenes. IMO toby used that ralsei sprite as a placeholder for... Well this may be a stretch but maybe toby intended ralsei to dance while waiting instead of to sleep while waiting for suzy in which he forgot to replace that placeholder with ralsei dancing and released the game as is. Yes you could argue that instead of a dance sprite he intended something else but from what I've gathered here, I think it's safe to say this is the most reliable scenario, and not some extra lore pieces scattered in the game files.
this kinda reminds me of that wierd thing in the gamecube luigi's mansion, where (in one of the rooms) there was a chance to see luigi in the self-unalive position, with the rope n' everything if it thunders. maybe its just a reference to that, wich fits concidering the route is about you manipulating the only character in the game to literaly have a blog about this kinda stuff.
In a normal, non-genocide route, Ralsei and Kris' conversation about Susie who ran off by herself would prompt the whole cutscene with her and Noelle. In the Snowgrave route though, Kris ignores Ralsei and therefore the cutscene isn't prompted. Ralsei's comment references the fact that that cutscene should have played out if this were a normal route, and perhaps a hint that he is sentient (aware of the fact it's a game) :]
Oh just, it's funny because a different sprite is 'supposed to' play here. And a different scene is 'supposed to' play here. So it's a double entendre and that's very clever. Toby does that quite a bit. "It looks like there's a fork in the path" is said just before you get Noelle (which is also where there's a 'fork in the path' of the story, e.g. the multiple routes) is one of the more plot-pertinent ones, but some are just cheeky winks to the audience.
He was expecting the Susie and Noelle cutscene to happen, so that we the player would be drawn away from controlling Kris, allowing Ralsei and Kris to discuss things without us knowing. He did the exact same thing back in chapter 1, during the prison sequence.
Huh, ok, thanks! I DID think that what you guys stated was a possible answer, but i guess i overthought it and just got confused… Again, though, thanks!
From that line it seems that Ralsei knows the normal route and when you are in a cutscene. In the normal route a cutscene would start. However, he doesn't seem to know about snowgrave.
The best thing about the mechanics of Snowgrave for me was realising how it taught us how to permanently raise our hp, through making us make Noelle stronger. Those few extra bits of hp really saved me during the final boss of that run, I even started a new Snowgrave route just to make sure I got all the extra hp I could get. Only Noelle attacks and she gets stronger, only we attack and we get stronger. I found this little detail that can easily be thrown away as not possible because we think it just applies to one character fun.
I actually coded my own (very simple) game from scratch using Game Maker Studio (same program used for Undertale and Deltarune) so it's cool to see the code written in a similar format to what I used. I still couldn't have made any more sense of it than you did tho XD
FAQ (NEW AND IMPROVED!)
~~NEW~~~
Q: Wait, so is the sprite used for the Sweet Cuppin' Cakes battle or not? (3:00)
A: Alright so! The sprites used for the Sweet Cuppin Cakes battle are ralsei_dance, which are indexed from 0-7 (ralsei_dance_0, ralsei_dance_1, etc)
The sprite used for the Snowgrave cut scene is not one of those sprites, it's it's own sprite ralsei_dance_2 which has a single index, so it's named ralsei_dance_2_0.
Thank you to Nyako Holiday of the Underminer discord for catching this! Have I mentioned I'm not a coder?
~~~~
Q: "Wait we were supposed to?" (2:15)
A: Okay so Toby likes to put double entendres in the dialogue, y'know text that reads differently as subtext.
For example when Ralsei says "there's a fork in the path," what he's literally referring to is the actual physical split in the road, but as subtext the game is also hinting that this is where the story can diverge into the Normal Route and the "Snowgrave" Route, which would be a "fork in the path" of the story.
Toby does this quite a lot. Ralsei saying "Wait we were supposed to-" could then be interpreted in the straight forward way "We were supposed to switch to Susie's perspective and watch a cutscene" but it's also perfectly applicable to the sprite-change. Ralsei was "supposed" to fall asleep, and then be woken up by Susie, and that didn't happen. So having that line after that sprite-change is a pretty funny double entendre.
Q: I don't get it what's this video about?
A: This is what I get for not putting a "play both Deltarune routes" disclaimer...
Ahem in Deltarune there are 2 routes, the 'normal' route and the 'weird' or "snowgrave" route. In the normal route you see a cutscene with Susie and Noelle, but in the 'Weird' route, that doesn't happen. instead Ralsei falls asleep waiting for it, and then Susie comes out and wakes him up when the cutscene is over.
However sometimes, very very rarely, Ralsei won't fall asleep! Instead he'll do a weird dance-pose, which looks like a glitch, but why would that be happening? This video is me trying to understand this "glitch."
Q: Is it a glitch?
A: No. It looks very deliberate. The closest it could possible be is a 'joke' the devs forgot to remove, but I doubt it. This sort of rarely-occuring joke is in line with Toby's previous work, the most obvious example being the Fun Events in Undertale, but there's also a similar sort of rarely occurring sprite-gag in the room you obtain the Apron in (in Undertale). Any time you enter that room there's a 1/30 chance a mysterious shadow will appear on the far right side of the screen. That sprite is typically used for mercenaries, and seems to imply one of them is stalking you before you reach the resort.
The only thing about this joke that's odd for Toby, is the exclusivity to The Snowgrave Route. Usually jokes and gags, even RNG ones, are removed from The Evil Routes of his games, such as The Egg, which cannot be obtained in Chapter 2 when on this Route. Having a gag like this *specific* to this route is very weird.
Q: Wait, so is the sprite used for the Sweet Cuppin' Cakes battle or not? (3:00)
A: I thought it was, but then *riiight* as I went to upload I realized that no, the sprite called for the Noelle-Room cut scene (ralsei_dance_2_0) is in fact *not* used for the Sweet Cuppin Cake battle. The sprites for that battle are all labeled ralsei_dance_(number). (so, ralsei_dance_0, ralsei_dance_1, etc) Having a "2_0" breaks that pattern and is weird and difficult to explain.
Normally I would assume this was a prototype of ralsei_dance_2, but it does not match the ralsei_dance_2 sprite at all, so that can't be right. The second guess, then would be that it's meant to be a prototype of ralsei_dance_0, but then, why is it labeled 2_0? Typically older, or prototype versions of sprites are renamed to "old" or "prototype."
The only other exception I can think of, off the top of my head, is the kris_talk_tube (the thing in your room in queens' mansion). There are 3 versions of that sprite, kris_talk_tube_old_0, which is a metal-gray sort of color, kris_talk_tube_old_2_0 (which is purple) and kris_talk_tube_0 (the blue, final version). But in this case, 2_0 is being used to indicate that there are 2 different "older" unused versions, and that simply isn't the case for ralsei_dance_2_0. (that or we have a ralsei_dance_old_0 unaccounted for somewhere). So why....?
The other time we see "name_#_#" formatting in the files is when the game is specifying which chapter, for example "krisb_defend_ch1_0" but this is not typically done for chapter 2 sprites, and even if it were, it should have the "ch" for chapter to indicate that. So.....?
Listen, Toby's naming schemes are weird and inconsistent sometimes, abandon hope all ye who enter here. This sprite might be a prototype for the dance animations, or it might be a weird spooky sprite that Toby named dance_2_0 just to stop dataminers from wonder what it's for. Without asking him directly, there's no way to know for sure.
Q: How are you accessing the game data?
A: Undertalemodtools made by krzys-h! You can find them on the Underminers discord! But... I'm kind of nervous about direct linking them because the version keeps changing and I can't seem to find the hub page with the latest versions.
Q: Why not just search for cutscenes by dialogue?
A: That can work sometimes but it requires knowing the exactly dialogue, and how the code is going to display it, which is hard because it sometimes injects random symbols into places that are hard for me to anticipate. Searching via sprite is more reliable in a case like this, although more tedious.
Also I'm bad at coding and reading code, so I will probably often take the sub-optimal path to find things, as I flail around wildly in the dark.
Q: Why are you using a TTS?
A: this channel uses TTS, don't worry about it.
Q: But what if I don't like it?
A: Sorry bruh, you're in the minority, the Patreons paying my bills voted to keep it.
Q: Okay but what if I *really* like the TTS! Can you tell me which TTS it is so I can check it out for myself?
A: The TTS is called Nuance.
Q: Did you just call Ralsei 'they?' (0:19)
A: Aw crap! In my effort to use the correct pronoun for the nb characters it would appear I over-correct and started using nb pronouns for masculine characters? Darn it! My brain is pretty glitchy, I'm still working out the bugs. If I use the incorrect pronoun, I promise no disrespect is ever intended.
Q: What are *your* pronouns?
A: I keep forgetting to put this information somewhere accessible but, I prefer they/them.
Q: Who voiced Ralsei?
A: Hollarity! You can find her Twitch here: www.twitch.tv/hollarity
Q: Who was that speedrunner again? I want to check them out but the description is being buggy.
A: That was TheMagicD found on twitch here: www.twitch.tv/themagicd
Q: Where's your Patreon? I want to throw Kromer at you!
A: Here you go, you delightful little apple! www.patreon.com/HalfBreadChaos?fan_landing=true
(Reposting my comment here because it's more likely to be seen(
HalfBread, I'm trying to draw your 'sona but it looks like it's not entirely consistent. Like for example at one point the cape thing is red and at another it's blue. Do you have a good reference? (For both regular and "dark world" outfit)
Actually at 0:19 the they should be referring to kris so that is completely in line with the pronouns. Plus, using a gender neutral pronoun for a gender binary person is typically fine and unnoticed as long as it's not overused
Am I the only one who notices that if you swap a few letters in Ralsei's name you get Asriel or is that obvious-
Ik Ik completely random
@@pr6806 Ralsei is an anagram for Israel
I imagine toby saying something like "I was gonna have a random chance that ralsei would dance to pass time, but it didn't fit the serious tone of the rest of the route so I just left a single frame in there for fun"
on point with Toby
I can see that lol
Knowing Toby and his magical-glass-that-only-appears-when-you-step-on-it shenanigans this would be in line
In my opinion he's just looking at the player and judging them for their decisions
Yeah that sounds like something Toby would say
Honestly, this sprite does just look like Ralsei got so tired of waiting they just decided to lean up against the weird computer chip potted plant thing and wait in a more comfortable spot, and yeah, it is definitely something toby added for spice with speedruns, I cannot really see it being anything else with the code you showed as well as it being a wholly untouched sprite in the "place it is reused from"
actually ye, his legs are slightly bent so this is more probable
Its looks like she's sitting
I don’t think breaking your legs would be more comfortable than standing
@@wildenboy_ he's, not she's
@@ninolloydbandiola5581 its a goat
that "Wait, we were supposed to --" line is kind of ominous, though it could just be a troll. If not, this would imply Ralsei knows about the cutaway to the other two protagonists in the neutral route, but simultaneously doesn't know about the 1 hour of gaslighting we forced noelle to endure.
At the same time, I'm kind of curious - What other random dialog events are there that we're not aware of?
I always interpreted it as ralsei trying to make a cutaway happen (like how he did in the card castle's dungeon) to talk to kris without us being able to read it, considering all the evidence that he knows about the player
He doesn't know about the cutaway per say, rather he knew to distract the Player's Soul in Ch1.
He is aware of things he shouldn't be which is very concerning and is why all the "Ralsei is evil" theories exist. We are all basically puppets right now dancing to invisible strings and trying to break free before it is too late...
@@Buglin_Burger7878 so we are like spamton in a way??
@@Buglin_Burger7878 And yet we are a puppeteer too. So many layers of control
Anyways, there have been 3 instances of Ralsei wanting a cutaway to seemingly talk to Kris, in Chapter 1 in the Jail when it switches to Susie's perspective, and we return to Ralsei saying "And that's why...", in Chapter 2 when it switches to Susie's perspective when she goes to save Noelle and we return to Ralsei saying "And that's why..." a second time, and then the instance the O.Poster mentions, in the Snowgrave run
It has been pulled to our attention 3 times now, so I'd have to take an educated guess and say, this is probably an important plot point
It's technically possible that Ralsei was going to say something like "Wait, we were supposed to bring Noelle to the roof, wasn't that the plan?"
I'm like 50-50 on Ralsei being a fakeout. There's an innocent explanation for literally everything he says and does. In some cases it requires a little bit of thought, but it usually isn't too implausible once you seriously consider it.
There's something UNNERVING about that sprite. Ralsei long legs, staring at your soul... it's funny but unnerving, is like ruining the whole mood. Something unexpected.
I'm imagining that this sprite was supposed to be part fo the dance animation but it looked too weird, so Toby just made it randomly appear here for memes
normal game design decisions
Based on naming convention, he probably made a 4 frame animation loop for Ralsei. Looking at 2:58 we can assume the original loop was ralsei_dance_0, ralsei_dance_1, ralsei_dance_2_0, then a sprite like ralsei_dance_5. Forward, left, forward, right. Then, when he actually got into doing it, he made a longer sequence for more bounce, and decided that the scarf should flip sides halfway through, so ralsei_dance_2_0 was replaced by the rest of the sequence, and Toby kept it in since it was something he had completed.
The vibe I kind of get is Ralsei looking at the player like, 'really? you're really trying to do this? ' very much judging
How would he know what wall to look at
@@interdimensionalgoober8769 that’s why it’s random
@@zixvirzjghamn737 that both is incorrect and dosen’t make sense
@@interdimensionalgoober8769 but it is random, if generates a value between 0 and 20, and if it's 0, then pose.
also I would say it ddoes make sense since ralsei does seem to know of the players existence in some way
@@interdimensionalgoober8769 by that same reasoning how did Sans know what "wall" to look at when he cracked a joke in snowdin?
This kind of feels like fun value stuff toby puts in to mess with the player lmao, just this time it's less obvious. The whole line of code making this happen just tells me that it was completely intentional, and he probably wanted us to think it was a glitch, look into it, and be terrified when we find out it's not
Or it originally was a glitch but Toby though it was funny so he coded it in
@@MarcyTheKindaCoolWizard
But why would he make an entirely new Sprite for it?
@@-ZH not new, it's from the sweet cap n cakes dance, he's doing the charlie brown
@@guilhermeshiba3135 2:48
@@King_Luigi the one that's "glitched" is sprite_2 while the one that appears in the dance is sprite_4, i believe Toby originally made the glitched one, but thought it was too rough and made a more polished one, and used the first one as a joke
Something that I dont think people talk about is the twisted sword. You can craft the twisted swort in ralseis town in the bakery where you can fuse items like the white and pink ribbon into the twin ribbon. For the twister sword you need the thorn ring and the pure cristal. The pure cristal is unused and its descriptiom reads " the shadow purified by the cat" and thats probably catty or seam
Spamtons element is "cat" I think
Bro, This guy has talked about the Twisted sword about 3 times, ¡check the goner code video!
@@ElJavones oh I didnt know that, sorry
@@irisgiles3612 It could be String or Sound, actually, it's never said to be Cat specifically.
@@nethowarrior3294 String would make a lot of sense.
Between this and Spamton's randomized recruitment sprite, plus all the unused items in the game code that bizarrely still have comments and interactions from all your party members, I almost feel like Toby's doing... “something” ...with the concept of unused/dummied content, doing things you're not supposed to do, and seeing things you're not supposed to see.
Given the game's emphasis on concepts like chaos, freedom, and the meta game code elements from Undertale, it seems like doing this would even fit the narrative.
But to what end, I have absolutely no idea. 💭
Might have something to do with Gaster
@@tonberry2670 yeah yeah anything that happens, just say "gaster did it"
breaking games seems to be a big theme so far, especially with how much it was focused on in the spamton sweepstakes. the weird route itself feels like you're doing something that isn't supposed to happen. it's like, deltarune seems to be portraying the idea that this story is supposed to be linear and to go a specific way no matter what. my idea of the outcome is that the "intended" ending will be bad, and so you need to completely break the game an unearth hidden parts of the code to manipulate the story into what you want it to be
Hey.
This is...mostly unrelated to the video, but I just wanted to thank you for the amazing content. Videos like the ones you make were some of the biggest joys to me even back when deltarune hadn't released and everything was Undertale! And just when I thought I had finally stopped, your channel came along, rose in popularity and blew my mind.
So thanks. You've gotten another subscriber in a sea of thousands of them.
I'm always so nervous when a new video goes live, so comments like this do more than you can imagine. Thank you all for the support.
Lacking any and all evidence, my bet is that whoever was working on the Ralsei dance animation took a few passes to get it looking right, and by chance this particular WIP sprite ended up so uniquely cursed that it became an inside joke for the devs, and Toby just shoehorned it in here as a really dumb Easter egg. Kind of like a watered-down sequel to the ugly Gloomwood table.
actually that makes sense that's actually a good Theory
You're pretty smart.
just a tip for the future
you can usually find cutscene controllers more easily by going to the room the cutscene is in and checking the list of objects in that room
and when you find it, it'll probably be used multiple times, so in the code for it, search for the room name or some dialogue from the cutscene you're looking for
*supposed to write an FAQ but mind goes blank*
Q: hi
why is toby fox such a troll?
A: He just is
q: 🔫
Want a Q? Here's my Q:
Does the game save what Ralsei's sprite is (whether it was "spr_ralsei_dance2") before it changes the sprite?
@@itap8880 Not reeeeally as far as I can tell. The object location is persistent to the object (where ralsei is standing) but the sprite is set by the cutscene itself the moment the cutscene starts, and is specified within the script of that cutscene.
So as far as I can tell there's no way to make it call the sprites for one cutscene in another the same way you might for text, or shop dialogue.
But it's very much a "as far as I can tell" sort of scenario since, again, froggit. Code is not my specialty.
It kinda feels like Ralsei is looking at the player judging them for doing the Snowgrave route, but maybe that’s just what Toby wants us to think
I love this new ‘instant noodle’ technique. That way you can keep the algorithm and us theory hungry monsters at bay!
I’m still not sure wether this is a glitch or another one of the billion instances of Toby showing is inner troll..
At this point I'm pretty confident he's just trolling.
The sprite is only used for this scene and there are other more obvious instances of Toby doing this sort of thing, (there's the 1/30 chance of the shadow sprite appearing in the room with the apron in Undertale, the Egg stuff, the many, many, fun value events, just so many instances of Toby making little Easter Eggs like this).
Also there's just that the coding here looks very deliberate.
It almost looks like Ralsei is standing on his tippy toes, looking up at us wondering as to why we aren't doing anything in that moment, not even responding to him. That's at least how I look at that sprite but it probably is just a fun little thing.
Though I do find it funny how he got so thrown off by Susie coming back that he let "Wait! We were supposed to --" slip out. Makes me wonder if the "we" was really just Ralsei waiting on us to start the cutscene or at least give an answer on if we wondered what was going on with her. Cause I find it weird how Ralsei acts all calm and collected when in the normal route, we say we aren't curious. So why would he be okay with skipping out there, but not here? Was he really that flabbergasted by the sudden jump?
Deltarune's wild.
That standing pose that Ralsei's in is hilarious though. From now on I'm going to call it「THE STANCE」
What the hell is that sprite I'm scared
What happens when you say waffles are better than pancakes
@@CR1MSONACE ayo my guy I see you so much in other comments
I like the small video format for small bits of info like this! Quality as always.
As for the content, I just wonder if that’s a placeholder sprite for a more serious ‘stare at the player’ one. Could be updated as more content’s added, since it could be a spoiler 🤷♂️
Ha. First time I saw this sprite show up, I thought I was tripping. Turns out it's literally just a random chance of happening. I feel both relieved and confounded. I am envious of Toby's capacity for silliness, among other things.
He just thought about dancing for a sec
Although I love the more elaborate videos on your channel, I would love to see more like this! Especially since I didn't notice the sprite and was interested in why Toby would code something like this, btw I love your channel and your content! greetings from Peru/LlamaLand lol
Woah, the realization I'm apparently entertaining people all the way in Peru, it fills me with Determination!
@@HalfBreadChaos yeah, its pretty amazing and the fact that you noticed my comment also fills me with determination!!
dude i love your vids so much, they feel like id feel if i was going on an adventure with friends, it's hard to describe.
hey my guy
just wanted to say thank you for your content
i really love not only your editing but also your sense of humor
i really love undertale and deltarune community and want to just thank you for not just speculating with random theories but talking about something that actually in the game and also even looking inside game's code
thanks man you're awesome ^-^
Sprite : *a pixel off*
HalfBreadChaos: *WRITE THAT DOWN*
Has anyone ever realized how there's 6 (technically 7 if you consider the supply closet a "locked" door) locked doors in DR Ch. 1 representing where the chapters take place? Other than the supply closet there's... 1. computer lab, 2. locked door in Kris' house, 3. ornate gate leading to Noelle's house, 4. locked door in Asgore's flower shop, 5. locked door to the left of the supply closet at school, 6. big red doors to Southernmost point of the light world.
These doors also foreshadow the settings of chapters, as we can see with chapters 1 and 2. Supply closet/old classroom: the cards and checkers foreshadow the setting of chapter 1 being a sort of fantasyland with things of the past. Computer lab: foreshadows the cyberworld with the technology that is in the closet.
Another thing that stood out to me is how the flowers in asgore's flower shop foreshadow certain colour themes on chapters; the supply closet doors are blue, which goes with the darker colours and themes used in chapter 1, while the computer lab in chapter 2 foreshadows the common use of cyan in cyber world. The flowers also represent the colours of bosses, with chapter 1 being linked to the dark blue flower, having the Chaos King and his son, Lancer, both being dark blue. Queen has a cyan colour theme, of which is line with cyan flower. Considering that Kris opened a dark fountain in his home, and there's a locked door that's also in his home, we can assume that the theme of chapter 3 will take from Kris' house and things in it.
For some reason I couldn't find anything about people talking about this, so I felt I should post it here.
Asgore's flowers reference the Seven Souls and Flowey
I heard Mini Studio playing in the background of the video and I thought my alarm was going off 😂
I am on edge, Mini Studio is still playing. My alarm has scarred me.
Yo I found you and your channel like 3 months ago. Every time you upload a new video I'm hyped af. Really great content! I'm always waiting for a new video from you!
You really are a [BIG SHOT!!] for me.
The quality of the videos are sick, the way you communicate, I love it.
I believe that your love for the game and details is your [ONE WAY TICKET] to make you [ BIG]!
THANK YOU!
Just Monika vibes from this. Like Ralsei is staring us down for our assholish behaviour. The RNG of this happening, shows us he has Free Will, and can go off-script if circumstances force him. He is *REALLY* not happy with us, since we are ruining his "Ralsei joins the group and has fun adventures together as heroes of prophecy!" narrative.
Just Ralsei. Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei, Just Ralsei,
not really, idk if you have saw the theory, but apparently ralsei "needs" us (the player)
tldr of that theory: ralsei knows who we are(the player) and also knows that kris is being controlled by us. ralsei also seems to know when does cutscenes happen and could be able to see what we see in that cutsene (explaining why he gets surprised when the susie and noelle cutscene doesn't play in the snowgrave route)
but the reason why ralsei needs us is because we, as the player, are the soul controlling kris, and our soul makes him feel... good, i think? apparently darkners needs lightners to survive or smth, and if the soul sprite inside the kris sprite touches ralsei, he will eventually blush not because of kris being close to him, but rather our SOUL being close to him
that would also explain why after some cutscenes we can see ralsei talking to kris, meaning that ralsei is telling "something" to Kris, while we can't see the conversation because we are seeing the cutscene
I think this increases the theory of ralsei only caring about you the player/ the soul where in the other one he is caring about kris
I also encountered this error and was quite surprised, but I did not use glitches to go through the chapter, however this happened only once, but it was slightly different from your glitch, at this point Ralsei also used a different sprite, but Ralsei himself was rotated to the left side as in his dance animation.
Toby is such a madman. He set it up so that it could show up rarely. For….reasons. I love it, but just why Toby?
Very interesting. In Game Maker sprites actually store multiple animation frames that are cycled through based on the object's image speed. I thought that maybe Ralsei was stuck in that pose because his image speed is set to 0.1 right before the dance sprite is set, but it seems like spr_ralsei_dance2 only has that one frame anyways. Seems like the intention would've been to have Ralsei do a silly dance 5% of the time but instead of using the original dance they made a copy of it and deleted all but one frame. Weird!
...I think Rasei knows more than what is going on. He tries to play it cool, but when the cutsean didn't play, he knew... But didn't want to cause an alarm.
Every time you upload I get excited, your one of the best theorists I know and I love how you always disclaim that these are just theories and don't act like its cannon and get mad when people disagree. keep up the good work
I can imagine this either Toby being lazy or Toby being a top chess player, toying with theorists as he wills. You can't tell with that guy, really.
Anyway, thanks for a cool instanoodle video!
Toby outright says he's lazy somewhere doe
idk if it was in an interview or some tweet but I vaguely recall it
Ralsei realizing what path we took, "Wait we were supposed to-" as though gauging where they are in the timeline.. looking right at the player while we wait.
I thought it was done on purpose and was done to signify a period of time passing, like when a video fades between scenes. Ralsei moved during that time and Kris stood completely still like a machine. Kinda of creepy when I think about it.
Please don't let MatPat see this
Those legs haunt me. Seriously, I doubt this is a glitch. My personal theory is that Ralsei is sentient, not idolizing and instructing the character but the player themselves
It's like...a femboy pose like wearing high thighs and doing that leg pose...it's sus
"What do you mean i didnt need to strip myself away from the bery fabric of existence to achieve higher knwoledge of the world? WHAT DO YOU MEAN A FURRY GOAT DID IT ALREADY!?" -Mr Wingdings Man
@@MarcyTheKindaCoolWizard I mean you have flowey and sans
@@MarcyTheKindaCoolWizard Also you're one to talk buddy, mr proto pfp
@@inciniumz4671 Buddy chum pal, the entire Deltarune fandom are furries, whether you like it or not.
imagine there being FUN (which i still believe stands for Fundamental Universe Number) added after Chapter 7 as an ACTUAL Stat which is now hidden... in some way... like as a concept... and this being on only ONE FUN Number with perhaps not 100% appearing every time. (Like Gaster Door in Gaster Hallway)
can we acknowledge that he's way taller than he should be
Deltarune theories explaining how this means Ralsei is secretly an evil manipulator and is controlling Gaster and Chara at the same time in order to commit mass acts of genocide in the light world:
I mean those ones are definitely dumb but he's definitely a lil shady, I wouldn't say he's evil per say but he's definitely withholding information and got some kind of secrets or skeletons in the closet.
I'm still hoping/expecting him to be good after all though, he seems genuinely kind even if he's hiding something, plus I don't really want to turn on him with how precious he is (though knowing Toby there'll probably be something heartbreaking involving him in one route or another)
This is the first HalfBreadChaos video I’ve ever seen and now this is one of my favorite TH-camrs
I'm so excited whenever you upload a new video, It's amazing that we can keep finding stuff in it while we wait for the next chapters... though it's still so long....
This took, "it's not a bug, it's a feature," to a whole different meaning
What kind of noodle Incident did cause the rise of instant noodles? We will know once the video is out!
Mmmm. Tasty noodles.
You always seem to make the most mundane sounding of topics, interesting, good job
Ralsei just casually staring at the player with a look of concern, mentioning outright that things were supposed to go another way, and that whatever you've done has disturbed some unspoken peace.
Why.
Why is he looking at me.
I just had to know.
I just had to see.
1:49 I love how your mouse is Bill cipher
This sprite scares the living shit out of me for some reason
1:17 That "hmm yes" tea animation is too good. xD
I thought the thumbnail said “Why does Ralsei do things” which would be the funniest way to word Ralsei hate LMAO
Uuuh thats a nice instance noodle, i imagine the ralsei thing is probably there to unsettle the player, especially after one that did this before.
Like suddenly seeing ralsei like that would probably have them like wtf
Honestly more menacing than the entire route.
That thumbnail is unsettling
I love subbing to someone, then they suddenly upload within a dya of subscribing!!!
it would be cool to have an "inventory" (playlist) of all the instant noodles
0:26 😊❤ thank you
i could not find that sprite before
Thanks for the birthday present my guy :) made my day!
im always happy when you upload and its Friday and I'm going bowling later good day!
even if its not a long vid
It seems like every time I think I've seen every easter egg or quirk of undertale and deltarune, a new one pops up.
This is literally just Toby hiding an easter egg where, instead of Ralsei falling asleep while waiting, he's just leaning up against the pillar while waiting.
i like the little "pipis" styled "the video" text
it looks like he's just sitting on the floor
I love how all you people have no problem with doing the “Snowgrave” Route, yet are scared shitless by a silly Ralsei FUN event.
Ralsei just returned to his feral instincts and tried getting on all fours but only his bottom half got affected so he looked weird for a sec
The "Howdy" never gets old for me!
Love the instant noodles idea, super respect ya gaming the system like that m8. Keep it up!
Must’ve been a pibby glitch.
That short voice work for Ralsei sounds identical to the voice given to the Sonic franchise's Miles "Tails" Prower. At least one of the voices given to that character anyways.
1:06 it looks like Kris is either doing the Russian kick or the Can-Can dance lol
I was wondering why this was happening when I was speedrunning, but I did think it was a random chance
0:59 it’s ok halfbread i have looked through things like folders trying to find a specific thing countless times to no avail only to realize it was There The Whole Time Somehow And I Was Just Missing It. the human brain is an amazing pattern recognition machine and yet it does this
oh.... my.... goodness.... Toby you madman... wait, it's NOT that sprite used in the dance sequence? This goes deep. If only instant noodles did that in the Sans fight. I like this type of video. Keep up the great content, my dude :D
2:29
spamton is being evaporated, and is crying for help before vanishing
Is Ralsei looking with sadness at the player? It's the snowgrave route after all...
imo it kinda looks like he's sat down and propped himself up with his hands and is staring up into space (and your soul)
He just wondered if we have anything to do with all the unusual stuff, so he decided to do a little scanning!
"Hmm, so, people are doing SnowGrave eh? Lets give them something cursed! T A L L R A L S E I!!!
I knew something was off when I saw that sprite, I remembered him falling asleep, not awkwardly pidgeon-toed looking up at the sky.
more things I had no idea I was on the route to finding, if I found this without seeing this video I would've said "Wait- Ralsei isn't supposed to do that pose here!" but because of this informative video I know it's all one of Toby Fox's tricks! thanks
As a gamedev myself, I tend to forget to replace placeholder sprites for the final game in things like game jams or just small cutscenes. IMO toby used that ralsei sprite as a placeholder for... Well this may be a stretch but maybe toby intended ralsei to dance while waiting instead of to sleep while waiting for suzy in which he forgot to replace that placeholder with ralsei dancing and released the game as is. Yes you could argue that instead of a dance sprite he intended something else but from what I've gathered here, I think it's safe to say this is the most reliable scenario, and not some extra lore pieces scattered in the game files.
This happened to me before I don’t know if this was apart of the new update
1:40 definitely best Vtuber, froggit from udertale
IT JUST HAPPENED TO ME.
I saw this in my playthrough, and I thought it was Ralsei looking worried, wondering why things aren't going as planned.
TheMagicD famous!!!
Friendship ended with Ashmichda
Deltarune Speedruns | The Main Route Saga: Where's Throwwire?
this kinda reminds me of that wierd thing in the gamecube luigi's mansion, where (in one of the rooms) there was a chance to see luigi in the self-unalive position, with the rope n' everything if it thunders.
maybe its just a reference to that, wich fits concidering the route is about you manipulating the only character in the game to literaly have a blog about this kinda stuff.
I’m a small-brain person, so can anyone tell me what the text "Wait, we where supposed to -" means…?
In a normal, non-genocide route, Ralsei and Kris' conversation about Susie who ran off by herself would prompt the whole cutscene with her and Noelle. In the Snowgrave route though, Kris ignores Ralsei and therefore the cutscene isn't prompted. Ralsei's comment references the fact that that cutscene should have played out if this were a normal route, and perhaps a hint that he is sentient (aware of the fact it's a game) :]
Oh just, it's funny because a different sprite is 'supposed to' play here. And a different scene is 'supposed to' play here. So it's a double entendre and that's very clever.
Toby does that quite a bit. "It looks like there's a fork in the path" is said just before you get Noelle (which is also where there's a 'fork in the path' of the story, e.g. the multiple routes) is one of the more plot-pertinent ones, but some are just cheeky winks to the audience.
He was expecting the Susie and Noelle cutscene to happen, so that we the player would be drawn away from controlling Kris, allowing Ralsei and Kris to discuss things without us knowing.
He did the exact same thing back in chapter 1, during the prison sequence.
Huh, ok, thanks! I DID think that what you guys stated was a possible answer, but i guess i overthought it and just got confused… Again, though, thanks!
Wait, so what's the importance of the "wait, we were supposed to-" line? Why is it a troll?
Idk, i think it just refers to the fact Ralsei only then realized things weren't going as they should go, after all it is the snowgrave route
From that line it seems that Ralsei knows the normal route and when you are in a cutscene. In the normal route a cutscene would start. However, he doesn't seem to know about snowgrave.
this is absolutely hilarious. i love Toby so much
The best thing about the mechanics of Snowgrave for me was realising how it taught us how to permanently raise our hp, through making us make Noelle stronger.
Those few extra bits of hp really saved me during the final boss of that run, I even started a new Snowgrave route just to make sure I got all the extra hp I could get.
Only Noelle attacks and she gets stronger, only we attack and we get stronger. I found this little detail that can easily be thrown away as not possible because we think it just applies to one character fun.
Rals had a pee emergency
Toby is an absolute madman... HE CAN'T KEEP GETTING AWAY WITH THISSSSS
He's doing the pose you see in cartoons when a character is about to piss themselves.
Maybe it is the shock Ralseih realizing Susie and Noelle fuckin
This video is the perfect length
I actually coded my own (very simple) game from scratch using Game Maker Studio (same program used for Undertale and Deltarune) so it's cool to see the code written in a similar format to what I used.
I still couldn't have made any more sense of it than you did tho XD