Rimworld: How to infinitely farm Unstable power cells and Shield Cores (Vanilla with Royalty DLC)
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- เผยแพร่เมื่อ 6 ก.พ. 2025
- Not sure if anyone found this already, but I'll share this if this isn't known yet. This can be done in vanilla without any mods, but do note:
Before trying this, it's required for you to have Royalty DLC installed. This trick requires a quest or event that's only available in Royalty DLC. Ideology DLC is not required however.
For the purpose of demonstration, Dev Mode is only used for the purpose of skipping ahead the 24 hour cooldown. In normal gameplay you have to wait 24 in-game hours between each attempts.
Basically, you have to do is to get an "Problem Causer" event/quest. This event/quest generates a site on the world map location that comes with a condition causer, which can range from toxic spewer, psychic drone, EMI dynamo etc. It can also come with hostiles pawns/structures defending it.
For this trick, you need to have The Problem Causer event/quest that has "a cluster of mechanoid structures" nearby. The mechanoid cluster has a chance to spawn with Mech Low-shield/High-shield and/or Unstable power cells. It doesn't come with it every time so be sure to check the site out. If the site comes with it, then you can farm it infinitely.
As shown in this video, destroying the mechanoid cluster allows you to take the Unstable power cell and deconstruct the Mech Low-Shield to get the Shield Core, but it does NOT remove the site from the world map. This happened because site can only be remove by destoying the main condition causer (climate adjuster), destroying anything but the main condition causer will not delete the site. Additionally, the mech cluster structures is only linked to the mini slugger turret and toxic spewer, but NOT the main condition causer (again, climate adjuster). As long as you don't destroy the main condition causer, you can infinitely visit the site and farm whatever items inside it, such as plasteel, components, and more importantly unstable power cells and shield cores.
In other words, with this site up I have an infinite source of Unstable power cells and Low-shield packs (made from shield cores).
The few limits here is that there's a 24 hour cooldown from visiting and leaving the site, so you can't quickly farm it. I only used Dev Mode specifically to skip ahead the cooldown just to demonstrate this trick. It's also random if the game will generate this type of quest/event, so it can take years before game will decide to generate this up.
Not sure if the developers are aware that this is possible though. As of this video, this trick can done up to the version 1.3.3159. May or may not be change in the future depending on the developers.
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RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.
RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Chillax likes to relax.
Your colonists are not professional settlers - they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.
You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs.
And there's much more than that! The game is easy to mod and has an active mod community. Read more at rimworldgame.com.
How did you end up with a single mechanoid cluster site which said it had a "climate adjuster" condition causer but actually had a "toxic spewer" condition causer?
The mech cluster with toxic spewer is an 'additional threat' defending the site. The climate adjuster is inside the undiscovered structure in the middle of the field. He simply was lucky that the game generated useful capturable items on the 'aditional threat' instead of the main one.
By ignoring the main threat, he basically forces the secondary to respawn every time.
Lmfao i literally just did tht event xD it was a few tiles over and now i neet to take out a sunblocker
I assume you've noticed that I thought it was for universally known that nobody watches videos this long without voice narration dude