- 13
- 111 636
Gaming Steiner
เข้าร่วมเมื่อ 18 ก.พ. 2018
Just making this for fun. No plans for anything, only upload when I feel like it.
RimWorld: How to convert and recruit prisoners in less than 24 in-game hours
Under normal circumstances, you have to wait several in-game hours between each attempts of conversion and recruitment. However, if the prisoners gets downed, that waiting time is instantly reset and you're allowed to attempt to recruit or convert as soon as the prisoners stands back up.
Under that idea, I manage to create a heat prison setup where the prisoner is trapped inside a 90°C room with have 5 heaters. The prisoner will be downed via heatstroke, then briefly transported to the cool room to undown the prisoner, then returned back to the heat prison to quickly convert/recruit, then gets heatstroke again. With this setup, you can repeatedly spam the recruitment and conversion interaction in a short timespan because the heatstroke keeps resetting the recruitment/conversion interval.
As shown in the heat prison setup allowed what normally takes several days or even seasons worth of time to less than 24 in-game hours to fully convert and recruit the prisoner to my colony.
If you're not looking specifically to recruit a prisoner, the heat prison setup also allows an extremely fast way to build the social skill. My warden pawn was able to maintain a level 20 social skill thanks to the heat prison setup allowing repeated attempts at recruitment without needing to wait for several in-game hours between attempts as well as only needing one prisoner instead of needing multiple prisoners to build up the social skill.
Overall the heat prison setup is extremely great way to recruit/convert prisoners at an incredible fast rate, under less than 24 in-game hours as well as easily reaching level 20 in social skill.
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RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.
RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Chillax likes to relax.
Your colonists are not professional settlers - they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.
You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs.
And there's much more than that! The game is easy to mod and has an active mod community. Read more at rimworldgame.com.
Under that idea, I manage to create a heat prison setup where the prisoner is trapped inside a 90°C room with have 5 heaters. The prisoner will be downed via heatstroke, then briefly transported to the cool room to undown the prisoner, then returned back to the heat prison to quickly convert/recruit, then gets heatstroke again. With this setup, you can repeatedly spam the recruitment and conversion interaction in a short timespan because the heatstroke keeps resetting the recruitment/conversion interval.
As shown in the heat prison setup allowed what normally takes several days or even seasons worth of time to less than 24 in-game hours to fully convert and recruit the prisoner to my colony.
If you're not looking specifically to recruit a prisoner, the heat prison setup also allows an extremely fast way to build the social skill. My warden pawn was able to maintain a level 20 social skill thanks to the heat prison setup allowing repeated attempts at recruitment without needing to wait for several in-game hours between attempts as well as only needing one prisoner instead of needing multiple prisoners to build up the social skill.
Overall the heat prison setup is extremely great way to recruit/convert prisoners at an incredible fast rate, under less than 24 in-game hours as well as easily reaching level 20 in social skill.
-------------------------------------------------------------------------------------------------------------
RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.
RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Chillax likes to relax.
Your colonists are not professional settlers - they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.
You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs.
And there's much more than that! The game is easy to mod and has an active mod community. Read more at rimworldgame.com.
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