The tutorial worked flawlessly. Thank you. I plan to do a little tweaking so the NPC can casually walk with or beside the player, like they’re just taking a walk to talk or something. This was pretty straight forward. Much appreciated. 🫡
Can you post a full tutorial for combining the mutable sample with the gasp. I have tried to set it up on my own but I was running into a few problems. Thanks
@@blaqueaddonnisgamesthat would be awesome. I have it mostly working. I just duplicated the manny retargeted character and then replaced Manny with the customizable character instance and set the gsap default level as the level to open after customizing the character. Everything seems to work except for the character grooms. He is always bald lol. I can send you my project if you think it might help.
Great question. I will have to look at the code. AGLS is using components mostly but many are tied to C++. But if it is possible, I will post it in the near future.
Thanks for the update! I'm going to give this a try tonight.
The tutorial worked flawlessly. Thank you. I plan to do a little tweaking so the NPC can casually walk with or beside the player, like they’re just taking a walk to talk or something. This was pretty straight forward. Much appreciated. 🫡
Can you post a full tutorial for combining the mutable sample with the gasp. I have tried to set it up on my own but I was running into a few problems. Thanks
Yes I will try to work on that and hopefully post this week. Hopefully.
@@blaqueaddonnisgamesthat would be awesome. I have it mostly working. I just duplicated the manny retargeted character and then replaced Manny with the customizable character instance and set the gsap default level as the level to open after customizing the character. Everything seems to work except for the character grooms. He is always bald lol. I can send you my project if you think it might help.
Is there a way you can show us how to import things like climbing from agls to a new gasp template? Or rope swinging?
Great question. I will have to look at the code. AGLS is using components mostly but many are tied to C++. But if it is possible, I will post it in the near future.