NEW! NPC Follows The Player And Traverses Automatically In GASP Unreal Engine 5.5 UPDATED Tutorial!

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  • เผยแพร่เมื่อ 29 ม.ค. 2025

ความคิดเห็น • 7

  • @jamesonvparker
    @jamesonvparker วันที่ผ่านมา +1

    Thanks for the update! I'm going to give this a try tonight.

    • @jamesonvparker
      @jamesonvparker 17 ชั่วโมงที่ผ่านมา

      The tutorial worked flawlessly. Thank you. I plan to do a little tweaking so the NPC can casually walk with or beside the player, like they’re just taking a walk to talk or something. This was pretty straight forward. Much appreciated. 🫡

  • @ethanwaldo6493
    @ethanwaldo6493 14 วันที่ผ่านมา +1

    Can you post a full tutorial for combining the mutable sample with the gasp. I have tried to set it up on my own but I was running into a few problems. Thanks

    • @blaqueaddonnisgames
      @blaqueaddonnisgames  14 วันที่ผ่านมา

      Yes I will try to work on that and hopefully post this week. Hopefully.

    • @ethanwaldo6493
      @ethanwaldo6493 13 วันที่ผ่านมา

      @@blaqueaddonnisgamesthat would be awesome. I have it mostly working. I just duplicated the manny retargeted character and then replaced Manny with the customizable character instance and set the gsap default level as the level to open after customizing the character. Everything seems to work except for the character grooms. He is always bald lol. I can send you my project if you think it might help.

  • @davy4842
    @davy4842 19 วันที่ผ่านมา +1

    Is there a way you can show us how to import things like climbing from agls to a new gasp template? Or rope swinging?

    • @blaqueaddonnisgames
      @blaqueaddonnisgames  19 วันที่ผ่านมา +1

      Great question. I will have to look at the code. AGLS is using components mostly but many are tied to C++. But if it is possible, I will post it in the near future.