Using a MEGA DAM to gain land in Timberborn!

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  • เผยแพร่เมื่อ 16 ก.ย. 2024
  • Timberborners Season 5 is here! This is episode 5 where our beaver colony grows due to the engineering of new dams that give us more land to build on and plant crops!
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    #realcivilengineer #timberborn #timberborners

ความคิดเห็น • 703

  • @andecase
    @andecase ปีที่แล้ว +883

    Most of your different buildings can be built on stilts, so just build a stilt town, and use the small amount of land for food, trees, and such.

    • @AB-on1on
      @AB-on1on ปีที่แล้ว +24

      That's genius

    • @firefly2472
      @firefly2472 ปีที่แล้ว +20

      @@AB-on1on Nah, just logic in this gamesetting.

    • @duckyishim-e3n
      @duckyishim-e3n ปีที่แล้ว +2

      big knees

    • @thasinjer
      @thasinjer ปีที่แล้ว +8

      But that takes the fun out of it

    • @harrisantoniades8129
      @harrisantoniades8129 ปีที่แล้ว +5

      @@thasinjerhow it still we Quirles a lot of material and also someth8mes the non drought is kinda lng at the beging s9 when you need it you can not get it

  • @daevonzueastergq2642
    @daevonzueastergq2642 ปีที่แล้ว +425

    Instead of levees or platforms, you could build small warehouses with only 3 logs each.

    • @snakehorde
      @snakehorde ปีที่แล้ว +38

      clever optimisation

    • @iondragonx
      @iondragonx ปีที่แล้ว +20

      always feels really cheat-y

    • @cageygenteel5582
      @cageygenteel5582 ปีที่แล้ว +18

      I've never tested it, but I figured most buildings didn't actually block water. Clever work around if they do.

    • @jem5636
      @jem5636 ปีที่แล้ว +37

      @@cageygenteel5582 the benefit is that you can build on top of buildings more than whether or not they block water. like with the gather flags he was trying to build.

    • @thiisthepolees1
      @thiisthepolees1 ปีที่แล้ว +4

      1000000000000000000000000000 iq

  • @adrienagreste9681
    @adrienagreste9681 ปีที่แล้ว +272

    Matt: ...we're fighting the water...
    It made me think of us Dutch people. We've been doing that for hundreds of years, with our own dams just like your beavers.
    Love the fact that you're playing timberborners (Netherlands edition) basically

    • @VekhGaming
      @VekhGaming ปีที่แล้ว +4

      Well, thousands of years.
      If we count Terpen.

    • @tsjilp004
      @tsjilp004 ปีที่แล้ว +6

      As a fellow Dutchie I think it would be awesome if the game had some way to pump water from one area to another, like our windmills...

    • @lstt89
      @lstt89 ปีที่แล้ว +2

      @@tsjilp004 i believe there is something like that

    • @tsjilp004
      @tsjilp004 ปีที่แล้ว

      Really?? It would be cool to see Matt use something like that!

    • @adrienagreste9681
      @adrienagreste9681 ปีที่แล้ว +2

      @@VekhGaming Didn't even think about that, but you're absolutely right, though I doubt whether or not those people could be classified as being Dutch

  • @JohnJohnson-pe8fi
    @JohnJohnson-pe8fi ปีที่แล้ว +397

    This season is very unique and cool , please continue Matt.

    • @Tobias611
      @Tobias611 ปีที่แล้ว +9

      Don't forget *infuriating* since Matt made so many architect decisions

    • @angelaseibold5800
      @angelaseibold5800 ปีที่แล้ว +1

      Plese continue matt

  • @ericscalise2992
    @ericscalise2992 ปีที่แล้ว +188

    If you unlock dynamite you can use a water dump to irrigate your patch a farm land covers a 10x10 area and will always stay fertile rather than an irrigation tower. Just in case you didn't know.

    • @jcrazy9008
      @jcrazy9008 ปีที่แล้ว +6

      I think he may have forgotten about that feature

    • @SpamSucker
      @SpamSucker ปีที่แล้ว +1

      A variation on this is to create irrigation trenches to some of the deep water sources, then you don’t need the dump active. But it’s best to go two levels deep with the trench, as water tends to drop a full level during the dry season. As trench is built, then place double platform with paths to get double use from the land.

  • @calebbrown6735
    @calebbrown6735 ปีที่แล้ว +87

    Just be careful if you dry seasons get longer. That'll mean the plans you have for the place will vary depending how much water is currently in the flood plane. You'll wind up have to build not just ways to get rid of water but also ways to hold it aswell.

    • @Pystro
      @Pystro ปีที่แล้ว +4

      That would mean that damming would make a lot of sense, since that keeps the edge of the water along the same shoreline even when the water level drops.

    • @coconutfruit5214
      @coconutfruit5214 ปีที่แล้ว +5

      ​Drought can last 5-9 days on this difficulty. It is shorter only first cycles.

  • @rainiedash9225
    @rainiedash9225 ปีที่แล้ว +145

    I was inspired to play this map by your series and had a lot of fun with it. Two quick tips:
    Try to plant pines instead of birches for quick logs. You can get two cycles of pines and then replace them with maples and that gives you more time to plant maples since the pines take a little longer to grow.
    Also try to straighten out your paths (especially stairs)so they are going radially outward from the district center. It’ll extend your building and working range and save headaches later.

    • @liamnehren1054
      @liamnehren1054 ปีที่แล้ว +4

      Yeah, a path straight along the front of the district center, straight out from the door and out along both side heading towards the back all the way until they are red for maximum distance.

    • @Daeltha
      @Daeltha ปีที่แล้ว +1

      I had no idea you play timberborn as well!

    • @josephs2581
      @josephs2581 ปีที่แล้ว +1

      is the map available for download somewhere? I couldn't find it

    • @pulsefel9210
      @pulsefel9210 ปีที่แล้ว +1

      where do you get it?

    • @UnicornPastelPrincess
      @UnicornPastelPrincess ปีที่แล้ว +1

      WHere did you find the Map?, I can't seem to find it anywhere.

  • @urof
    @urof ปีที่แล้ว +24

    I would love to see a perfectly engineered stilts town! Also, would be cool to see you tame all the water sources and make this map a lovely, green valley with beautiful streams controlled by watergates etc. Although that seems like a long project to finish.

  • @AtipicalDelivery
    @AtipicalDelivery ปีที่แล้ว +34

    amazing recovery, using the recycle materials from demolishing unneeded infrastructure is SOOO useful :) also, instead of pausing, sometimes simply lowering the priority of certain buildings helps to sequence your builds better

    • @ishopeatsea
      @ishopeatsea ปีที่แล้ว +1

      he usually does, i think he just panicked this time

    • @mahapatrasohamm
      @mahapatrasohamm 21 วันที่ผ่านมา

      @@ishopeatsea I mean, this is a dual stress, first it’s the flooding and soon, drought when it takes a little too much water.

  • @HarrIock
    @HarrIock ปีที่แล้ว +13

    I think the best solution would be to build Levees around the water spawning points. Put a Floodgate at the back, against the edge of the map, and one in the front towards your valley. Then regulate the water out the front and back floodgates as needed to prevent flooding. Its not a exciting or pretty solution to the problem, but for an engineer it is the most practical. Unless you want to be an architect about it.
    This game really needs culverts and tunnels to drain water, that would be so exciting.

    • @glitterboy2098
      @glitterboy2098 ปีที่แล้ว

      sadly i don't think the water physics are set up to handle that sort of thing. the dev's have basically implied such before to explain why they don't have aquaducts and other elevated water movement systems.

  • @lordzanik9362
    @lordzanik9362 ปีที่แล้ว +46

    You can always use small warehouses to stack up a couple levels for only 3 logs each (better than levees or 1x, 2x platforms and don't require turning logs into planks)
    edit: 3 logs/small warehouse

    • @edopronk1303
      @edopronk1303 ปีที่แล้ว

      Ooh, that's brilliant! I hadn't thought of that. That is possible with those warehouses.

  • @fiercedeitygaming7885
    @fiercedeitygaming7885 ปีที่แล้ว +28

    matt, on r2modman there is a mod for timberborn that allows you to basicly get infinite district range, all of it customisable to how much
    so you could make it so the like never ends but the build range from paths stays the same. or u could make it so you dont need paths at all... its very usefull if u dont like having multiple districts

  • @OG_Casual_Tryhard
    @OG_Casual_Tryhard ปีที่แล้ว +9

    I was going to say to prioritize dynamite so you can make the existing water exit, deeper, so you can claim more land. Then you'd be set for deciding what you want long term. And if you don't like the result. All it takes is one levee to return it to normal.

  • @hankscustoms594
    @hankscustoms594 ปีที่แล้ว +6

    I think building on the edges is a great idea since being as high as possible would really help. Additionally you could surround the big water sources with pumps so the beavers that are lower are safe. Plus you will have a lot of water. Hopefully my idea is helpful. I love this series btw

    • @glitterboy2098
      @glitterboy2098 ปีที่แล้ว

      could even eventually build dams up around the big water sources to route their water directly over the edge of the map instead of into the center. build them with gates so you can spill just enough water into the center as you need to maintain the desired level of flooding.

    • @hankscustoms594
      @hankscustoms594 ปีที่แล้ว

      @@glitterboy2098 that’s a good idea. But you could still build along the edges while having still being able to drain water. My idea kind of uses the lower levels as a reservoir. And then that reservoir could be used for pumping water and the levels that are green could be used for farming. Also if there is enough pumps the water level could be controlled that way. Kind of like that city skyline anti tsunami thing he made

    • @hankscustoms594
      @hankscustoms594 ปีที่แล้ว

      Then he’ll have a lot of water to spare

  • @Hummingbird-ju7tk
    @Hummingbird-ju7tk ปีที่แล้ว +2

    Currently playing timberborn, and now watching timberborners haha. I like using dams to get water to a certain level. And use dynamite to create irrigation ditches to expand farming. Then you can cover the ditches with platforms and build over them

  • @dominiclobocki1564
    @dominiclobocki1564 ปีที่แล้ว +6

    It’s about dam time you uploaded more Timberborners

  • @Muroshi9
    @Muroshi9 ปีที่แล้ว +12

    Make sure to switch your log pumpers for the dry season. Also you might look towards getting golems for their ability to perform teraforming.

  • @HenryAugustAmadei
    @HenryAugustAmadei ปีที่แล้ว +13

    Love this series. Thankyou for being consistent

  • @sc2_Nightmare
    @sc2_Nightmare ปีที่แล้ว +1

    Birch is a trap. If you want fast wood, use the pines. Just a few days more for double the yield. And of course the most efficient ones is maple, but 30 days is quite the time to wait.
    Another tip: Don't pause the dam around your island, double low prioritize it. (Use the prioritizing option in the menu at the bottom to box select multiple buildings and give them a priority.) That way builders will build it when they have nothing else to do and there are spare logs and you don't have to micro manage them.

    • @WJS774
      @WJS774 19 วันที่ผ่านมา

      Pausing it is better if he wants to keep a small reserve of logs rather than going to zero and using them all up as soon as they are chopped though, it's one time that he _should_ be pausing instead of using priorities.

    • @sc2_Nightmare
      @sc2_Nightmare 19 วันที่ผ่านมา

      @@WJS774 We both know though that he doesn't have enough foresight to keep a supply of logs. ;)

  • @killxxhollywoodxx
    @killxxhollywoodxx ปีที่แล้ว +2

    I really really wanna see you put dams on the front of each water source and blast your way back to the edge. You would then have a god map! You would control all water sources and be able to precisely manage every drop!

  • @Santi_90
    @Santi_90 ปีที่แล้ว +18

    Loves how this intro evolved. You should give a try to Graveyard keeper!

    • @cocodojo
      @cocodojo ปีที่แล้ว +1

      RCE's going to bork that up and architect something early on, except we won't get the catchy Timberborner's opening theme.
      But GYK is a great game as well!

    • @aramisortsbottcher8201
      @aramisortsbottcher8201 ปีที่แล้ว +1

      Do you think it's the type of game for him? I don't think he would make a series of it.

    • @Santi_90
      @Santi_90 ปีที่แล้ว

      @@aramisortsbottcher8201 Series I don't know but it is a game with good dark humor, a cool tech tree mechanics, simple contractions and fighting and a nice complexity. So I think it has it chances

  • @beastmode_576
    @beastmode_576 ปีที่แล้ว +13

    Damming up the waterfalls would be insane to see, you could use the whole map in the most efficient way possible

  • @StoopidMonkey0
    @StoopidMonkey0 ปีที่แล้ว +21

    I agree that I would like it better without the city districts but I'm pretty sure that it has something to do with limiting the beavers movement so that they don't end up far from home while working and then unable to make it home to sleep. Then that messes up their whole schedule leading to a cycle of them being exhausted then eventually death. Hope they can think of a way around it perhaps with more schedule micromanaging.

    • @ozziemitch1
      @ozziemitch1 ปีที่แล้ว

      Perhaps they could make a more expensive housing option like beaver hotels or something where beavers long distances away from districts could sleep when they won't be able to make it back to the district in time. Expensive such as 1k research points and metal bars? Just a thought.

    • @kelb6762
      @kelb6762 ปีที่แล้ว +3

      my understanding is that it's actually a processing/performance issue; the more beavers you have the more paths the game has to process at once as all the beavers are moving at once going in multiple directions to different jobs and tasks across the entirety of the map, so having multiple districts breaks that down into smaller bits so it can process say, 600 beavers in small 30 path chunks in a small area instead of trying to calculate 600 beavers moving at once over everything, especially when speeding up time. it makes the game run at a decent speed instead of like, 1 fps

  • @Lucky_B4stard
    @Lucky_B4stard ปีที่แล้ว +3

    This season is so awesome! It seems to be really challenging to survive on this map so you kinda underestimated it at the beginning, which lead to some pretty dangerous moments and some real clutch plays to save the day. I feel like you have gotten a lot better at the game, not only in terms of survival strategy but also at managing your resources and beavers efficiently.

  • @thomasthecrunkengine3512
    @thomasthecrunkengine3512 ปีที่แล้ว +7

    You should definitely get settled on the rim, it would be a nice primary base of operations.

  • @SmokeandSpirit
    @SmokeandSpirit ปีที่แล้ว +22

    This series is slowly turning into a musical 🤣

    • @thiisthepolees1
      @thiisthepolees1 ปีที่แล้ว +1

      Mostly cuz of the intro and the glorious logs

  • @Jayson_Tatum
    @Jayson_Tatum ปีที่แล้ว +1

    This is my favorite series right now. Loving Timberborners

  • @COOKIE-cw1oy
    @COOKIE-cw1oy ปีที่แล้ว +7

    Love to see RCE going back to his brotish roots and claiming distant island.
    Quite worried as an indian tho

    • @Andykern12
      @Andykern12 ปีที่แล้ว

      Wouldn't it be Native American not Indian?

  • @madbean555
    @madbean555 ปีที่แล้ว +1

    No no no Matt you enginob :)
    What you could do with the two lumberjack flags on top of levies was save on the levies by making stairs up to one levy with the flag on top. That way you could save one levy infront of each flag. And I do believe that a levy cost almost the same in logs as a platform. Because of the conversion of logs to planks. So overall there is not a big difference when you are in a need for something to build on. What you can save on is by making your designs more efficient, which you often don't. Strange that for a Engineer ;)

  • @U.K.N
    @U.K.N ปีที่แล้ว +1

    Ur “ the floodgates and the waterfalls “ project could be one way to end the season

  • @satvikkeshtwal7662
    @satvikkeshtwal7662 ปีที่แล้ว +2

    in love with this series, can't have enough

  • @mrcrome90
    @mrcrome90 ปีที่แล้ว +2

    There is a mine deep underwater in the middle of the map close to Engibury. it would be an awesome adventure to make this your one and only scrap iron source. Its gonna take some serious engineering to do this

    • @IceWolfLoki
      @IceWolfLoki ปีที่แล้ว

      just a lot of levees and platforms and staircases really. Make the reclaimed area big enough to include a number of medical beds, a healer, tank for medicine, danelion gathering and storage to handle all the mining injuries.

  • @PolishCat-Mapping
    @PolishCat-Mapping ปีที่แล้ว +2

    IT is SO satisfying when the water goes away
    Good job Matt!

  • @BeefTechnology
    @BeefTechnology ปีที่แล้ว +1

    The big pit in the middle of the map has an underground mine, you might want to check that out. Also you could use bots to dig dirt and use it to elevate some land.

  • @Nonaps512
    @Nonaps512 ปีที่แล้ว +3

    Waited for this before bed time.
    Thanks REC

    • @Nonaps512
      @Nonaps512 ปีที่แล้ว

      Damn autocorrect. RCE

  • @RealAndySkibba
    @RealAndySkibba ปีที่แล้ว +9

    I'm so dam happy timberborn is back so soon.
    I always wonder water you doing when you don't upload it.
    Better beaver-lieve I'm excited.

  • @Pisolithus
    @Pisolithus ปีที่แล้ว +6

    I recommend planting pine for the best time/wood ratio
    Edit: no clue what I was smoking there, maple is best time/wood, pine and birch are decent early game when you need a little wood fast and chestnut is the same ratio as pine just takes longer

    • @SirTell
      @SirTell ปีที่แล้ว +1

      Pine doesn't have the best time/wood ratio. It takes 12 days for 2 logs, that's 6 days per log. Maple on the other hand takes 30 days for 8 logs, that's only 3.75 days per log.

    • @Pisolithus
      @Pisolithus ปีที่แล้ว

      @@SirTell wait WHAT, I’ve been tricked, backstabbed and possibly bamboozled!

  • @glenntanner3
    @glenntanner3 ปีที่แล้ว

    14:09 looks like the pool around that water source is only 1 block wide from the edge, If I was going to dynomite anything quickly for relief, it would be that. Make a deep narrow trench for all the water to flow out. Then the trench will be moist vs your beavers coats.

  • @elmoeboi9544
    @elmoeboi9544 ปีที่แล้ว

    I absolutely love this series I would watch an hour of this at a time if not longer!!!

  • @darimikalam8965
    @darimikalam8965 ปีที่แล้ว

    You could if you are willing to demolish a long row along the dry areas on the top and make all of it fertile land but that will take quite a while but that just means more episodes of timberborners to enjoy.

  • @captaindelta43
    @captaindelta43 ปีที่แล้ว +1

    Rce using his engineering abilities to tackle problems . Sounds like a perfect entertaining video to me

  • @Drakken_Dude
    @Drakken_Dude ปีที่แล้ว

    Excited to see where you lead these beavers! Looks like you are in a good spot now! *knocks on wood*

  • @GonnerMeLeggies
    @GonnerMeLeggies ปีที่แล้ว +9

    The death total for this one is at game of thrones level

  • @gregoryferraro7379
    @gregoryferraro7379 ปีที่แล้ว +1

    This has been a thrilling season.

  • @patrickmarriott4422
    @patrickmarriott4422 ปีที่แล้ว +2

    I would like to see matt turn the flood planes basically into vienna with all the canals and lakes between the land

  • @barneystinson2781
    @barneystinson2781 ปีที่แล้ว +1

    Genuinely impressed you managed to salvage this

  • @XeroCreator
    @XeroCreator ปีที่แล้ว

    I commented on the first video of this season about blowing up the exit area one step deeper and using a small dam to lower the water level only slightly so it would still allow you to use all your land without having to actually let all the water out since you control it.

  • @liamnehren1054
    @liamnehren1054 ปีที่แล้ว +8

    This has been another episode of Real Architect posing as an Engineer!

  • @Amodh1257
    @Amodh1257 ปีที่แล้ว +1

    Nice Ice Age reference with that song at 12:00 hehe

  • @deankelleher
    @deankelleher ปีที่แล้ว +3

    There is a mod that lets you increase the area of districts. You could just do that and avoid the whole new districts issue.

  • @KryptCeeper969
    @KryptCeeper969 ปีที่แล้ว +7

    Dont pause the levees, just set them to a lower priority

    • @steair
      @steair ปีที่แล้ว

      Yeah he really needs to start using the dedicated construction priority button/visualizer instead of manually change each building priority... and loose track of it the very next second XD

  • @KryptCeeper969
    @KryptCeeper969 ปีที่แล้ว +2

    You can put gravity batteries on the back side of your power set up.

  • @christopherg2347
    @christopherg2347 ปีที่แล้ว

    You reclaimed Land with Levies. You are therefore the Netherlands!
    1:40 Longer growing trees are better for the bulk. With such a large plot, you want the workers to have as little work/plot as possible. And that ratio is better if they need longer to grow.
    But yes, a few quick growers to get going is good. Just don't forget to replace them once the system is working.
    6:09 Don't those two wheels kinda look like the Princess Leia Hairdo? Or more Mickey Mouse ears?
    6:25 You may also want to make any of the water routes more direct. You originally built the for minimal material. But some of them are reaching the edge of the District. Better make a more direct route.
    13:18 Actually there was one Metal Deposit in on of the two large lakes, right at the bottom.
    You would likely have to build a large levy all around, then pump out the middle at bit.
    So chances are it would probably still be quicker to go for the other one. But in case stuff is getting too easy later...

  • @RhombonianKnight
    @RhombonianKnight ปีที่แล้ว +1

    It's always a good day when I get to hear the Timberborners theme song. I wish we got more episodes a week.

  • @brycevanzile
    @brycevanzile ปีที่แล้ว +1

    So glad you uploaded a timberborners episode today. I've had the theme songs stuck in my head since last night

  • @tobiassinger622
    @tobiassinger622 ปีที่แล้ว

    hi mat, first of all big fan of the series. i bought the game bc of the timberboners.
    after watching the first few episodes i downloaded the map as well and something that i tired was to establish a clockwise turning flow of water around the centered island to get rid of power shortage. so basically a dam between your main island and the place where water can leave the map..works quite good if you ignore the dry seasons.
    looking forward for the next episode and i cant wait to see what u will do with this map
    peace love and wet beavers!

  • @Emon01063
    @Emon01063 ปีที่แล้ว +1

    I pressed the like button in excitement. 🤣🤣🤣 man... These episodes are awesome.

  • @onemanzu
    @onemanzu ปีที่แล้ว +2

    You can use the top of storage places like a platform. You’ll get an annoying message, but if it’s temporary you should be okay lol

  • @Kuffen90
    @Kuffen90 ปีที่แล้ว +2

    I agree with the districts, thats my leased favorite part, either they are to small or just a pain that dosent add that much more than hassle, it could use an update.
    That or, 2 options, so its plausable to play with and without as an option.
    Id say a kinda co-op option where each player controll thier own district could be cool, and probobly the only way multiplayer whould make scense

  • @10Kxxxxxx
    @10Kxxxxxx ปีที่แล้ว +1

    Go long term- full water control. Flood gates on all water spawn and exit. Show the game the power of engineering 💪

  • @pseudocoder78
    @pseudocoder78 ปีที่แล้ว

    If you want to have a consistent water wheel channel, you would want to build where you're at least 3 blocks below the top water level of a reservoir. This will allow you a controlled drain of the reservoir using a 3-tall dam gate. If you build near the top of the reservoir like you did, you'll only get one block of drainage during droughts.

  • @U.K.N
    @U.K.N ปีที่แล้ว +2

    U will love the map “ thousand islands “ or maybe even “ lakes “ ( thousand islands = thousand bridges )

  • @sixtenwidlund4258
    @sixtenwidlund4258 ปีที่แล้ว +2

    Loving the intro and the series!!

  • @GAIS414
    @GAIS414 ปีที่แล้ว +9

    Yes the maples take 30 days, however they give eight logs a piece (one log each 3,75 days), which takes up less space than growing any other tree for lumber.

  • @RoyCyle
    @RoyCyle ปีที่แล้ว

    I am loving this season of Timberborners

  • @davidelzinga9757
    @davidelzinga9757 ปีที่แล้ว

    I think you should run giant dams up from one level up from the lowest points on the map, and make the water exit variable, so you can make (essentially) underwater beaver cities. Kind of like what you do in the cities and skylines game

  • @yesyesseyes
    @yesyesseyes ปีที่แล้ว +2

    the intro song man, somehow it makes my day every time

  • @zano187
    @zano187 ปีที่แล้ว +2

    Maybe you should do something about the 4 trapped bevers at the other town district, got sent over during relocation, can see them just before the outro.

  • @chrisg758
    @chrisg758 ปีที่แล้ว

    So happy to see the corner pieces come out of the mega damn. Wasn’t sure, but they always made me wonder…is Matt a secret architect? But no, phew!

  • @bsn0730
    @bsn0730 ปีที่แล้ว

    Depending on how long you want to work on this, creating some kind of deep reservoir system at each corner could be cool to see. You could have runoff going out the back of the map but use flood gates to control your water in the bowl

  • @MrTPM123456789
    @MrTPM123456789 ปีที่แล้ว

    Hey mat don’t forget about the aquatic farms. I think it might really help your food situation. No matter how high the water rises your food would stay consistent. I think it might be worth having a beaver in the cook house.

  • @Asschen-Sukar
    @Asschen-Sukar ปีที่แล้ว

    There are underground ruins, right next to your base. I would say that is definitely a long-term option, given the cost, but possibly very useful.

  • @letsplaysmr8621
    @letsplaysmr8621 ปีที่แล้ว

    definitely looking forward to seeing you access and build up that corner spring/reservoir... long term using a system of gates to funnel any excess water off-map? nice ... maybe make the entire outer perimeter a reservoir ... that's pretty much game over, right lol

  • @dynashadow365
    @dynashadow365 ปีที่แล้ว

    Matt, dynamite the ground to allow the river to flow. Then put a few waterwheels on the river, which you should also dynamite to make a canal outside the map, so it doesn't flood, but lets the waterwheels work!

  • @shivanSpS
    @shivanSpS ปีที่แล้ว +1

    18:45 - > When you moved your district center, it left the lumberjack flag out of range.

  • @Genesis8934
    @Genesis8934 ปีที่แล้ว

    18:05 that beaver swimming to chop down the tree was totally humping the tree.

  • @walkir2662
    @walkir2662 ปีที่แล้ว +1

    Creating watersoruce backdorr exists seems like the best long term solution

  • @purplesnowman98
    @purplesnowman98 ปีที่แล้ว +4

    always looking forward for the next timberborn video :)

  • @Hippiskus
    @Hippiskus ปีที่แล้ว

    this is really fun to watch, please continue this season!

  • @Genesis8934
    @Genesis8934 ปีที่แล้ว

    21:07 Lower water pumps need to be turned on, before you forget and run out of water again! ;)

  • @floridaman...4109
    @floridaman...4109 ปีที่แล้ว +1

    The double lodge for the folktails is entered from the second floor so the first floor can be flooded if something like that exists for the iron teath then you could have all your housing underwater so long as the second floor isn't flooded

  • @healerdan
    @healerdan ปีที่แล้ว

    as for your sort of "three future options to overcome the flooding" i think you should ignore the dynamite for now; it feels like a red herring. i think setting up levies to redirect the water off map (without dynamite) should be your medium term goal. Then research and setup dynamite to "set" the final water level you want the map to average around (the water level which provides the most farmland or whatever you decide you want)

  • @mrmccraft3132
    @mrmccraft3132 ปีที่แล้ว +4

    "Logs are still slacking" - Matt while he points on potatoes

  • @Catraaa
    @Catraaa ปีที่แล้ว

    Stabilize your colony, then do MEGA PROJECTS!
    You could control ALL the water on this map, set up infinite power generation even. Check out the kinda megaprojects SkyeStorme does

  • @Bealzabub
    @Bealzabub ปีที่แล้ว

    It has been absolutely fascinating watching this particular season, just because I'm so used to play throughs of this game having the exact opposite problem

  • @noterix1164
    @noterix1164 ปีที่แล้ว

    I think that, for very long term, floodgates on the waterfalls and exploding channels to make more water run off map is a good idea. just downloaded this map finally and might try it out tomorrow !

  • @AB-these-handles-are-stupid
    @AB-these-handles-are-stupid ปีที่แล้ว

    You have to high prioritize gathering up the rubble and mark the cut area for the stumps.

  • @benlunaris
    @benlunaris ปีที่แล้ว

    Definitely seems worth making the big floodgates at the front of where the water falls into the basin. The droughts are gonna become a problem again if you block up too much of it or do the out of map runoff drains.
    Might also be worth testing if you can dynamite the sources, if not then atleast it gets rid of that potential option.

  • @ragerancher
    @ragerancher ปีที่แล้ว

    To keep your plants in the middle hydrated when the water drops, you can make a 3x3 square from levees with the middle square empty and pump a water dump on top of it. It will keep the land around it irrigated for very little water use. It's deemed a bit cheesy though.

  • @MistickM
    @MistickM ปีที่แล้ว +1

    Do timberborners but you have a mod with like roller coasters for transportation
    So beavers will like take the plank roller coaster to bring planks to another place
    Also praise the engineer paddy

  • @darianalonso991
    @darianalonso991 ปีที่แล้ว

    You can make a offshore water pumping area, on platforms. I'm a intertwined setup to conserve area.

  • @pointer1829
    @pointer1829 ปีที่แล้ว +1

    You can block of a large part of the water and empty that land with the log pumpers

  • @cathygrandstaff1957
    @cathygrandstaff1957 ปีที่แล้ว

    It might be worth taking those lower level log pumpers that keep getting flooded and putting them on platforms so you don’t have to keep remembering to switch back to them.
    Anyway I think metal should be next because you need metal blocks to pursue the dynamite plans.

  • @TassadarRSE
    @TassadarRSE ปีที่แล้ว

    I'm never going to be able to sing that "Food, glorious food" song right ever again lol.

  • @Genesis8934
    @Genesis8934 ปีที่แล้ว

    Something else to consider.. is to be more efficient with your green space. If you're looking to reclaim the lower part like you appear to be, move your carrots to the outside areas and keep your structures on the brown space. Your dried up potatoes aren't doing anything lol.

  • @fuzzyfuzzyfungus
    @fuzzyfuzzyfungus ปีที่แล้ว

    Explosives would be more fun; but it looks like the map-edge walls of all the water source lakes are no higher than their other walls(except for the bit where water escapes, obviously): you could force water to flow off the map without any blasting at all by adding just one tier of levees on the other sides of those lakes.

  • @Entrophius
    @Entrophius ปีที่แล้ว +2

    This map screams aqueduct heaven to me!

  • @IronDino
    @IronDino ปีที่แล้ว

    This is such an awesome series, please continue it.

  • @nineengering9692
    @nineengering9692 ปีที่แล้ว

    You could be a true Dutchman. We also live underneath waterlevel.. Love the series!

  • @casuallygeeking
    @casuallygeeking ปีที่แล้ว

    Before damming the corners, check the map in the editor, I found the water sources in the basin were set to -1, so don't produce water