I think I should’ve been pretty clear with this. While I did showcase ways to get pretty much all the game assets, I obviously don’t want you guys to fully rely just on AI generated assets. I’d primarily suggest you to use them for prototypes and inspirations.
Thank you for sharing the content. I am wondering how did you use AI to apply animation to your 3D model. Which tool did you used for 3D character generation and apply animation to it? And how did you pixelized the animation and extract it frame by frame?
3:44 use nearest sampling and reduce the image resolution to get proper pixelart. Do not use AI for such simple task, most pixelart models can't even do pixel perfect images. I've been experimenting with pixelart models/loras for years. You can even automate pixelation or use dithering and outlines through Krita or Photoshop's filter layer system, then the end result will actually be miles better. AI can't compete with someone who actually knows what they're doing. Using AI to mass generate such slop...
There is no way A.I take over the development part in near future. Coding is a profession which needs tons of small and specific changes through the project and all of them are subjective matters.
@@shujin6600 Well, even if they allow AI content in games. Can we use images from chatgpt for an example? What about the copyright issues. Maybe I want AI to voice over my characters. These are important aspects for an indie developer. By any means, I'm not against AI.
@@AergiaPho they totally do, copyright has nothing against AI. The only thing is that you can't own it. And nothing other than that. "The finals" a very famous game used AI as their announcer
@@shujin6600 you can't own it means someone else can take what's in your game and use it in theirs. You can't sue them in any way. Worst, if your game does actually well but there was too much AI, everyone would pump out the same game. The one who markets it well wins in the end.
....you can & use it legally as I do, I have made more then $982,000 from my codes & concept arts Since June 5th-2024 ! ....I can say & show, let me know 😎👍
Its funny how salty artists get about AI. Its okay, eventually AI will replace us all. Im in construction, so ill be at the end of the list, but still...
bro for some giant business conglomerate yeah sure but c'mon. tiny lil indie devs in college like me have it hard enough being the sound/music design, lead programmer, story/dialogue writer, head of marketing, legal team, etc...I'm no good at art but I'm also struggling to pay bills, much less a professional pixel artist. should I just give up?
my point is really just that even in my case I would like to hire an artist down the line to really give the game a vibe and professionally create the art for the game, but, at the moment, that's virtually impossible. for right now I'll take what I can get lmao
@@Planteron1 I am "working on the side" rn tho. how does this solve my inability to make a video game's worth of art problem? similarly suggesting becoming employed somewhere and then becoming well-connected enough at said studio to pitch an idea that then gets accepted is beyond a gigaturbo longshot that, even if it works, takes years that could be spent developing (and u know that)
its funny how artists get so angry everytime they see anything related to AI. They just think they rule the world. thats why I think the best way to use AI is to not let anyone know that you did
@stremstrem3632 It isn't, though. No one complains about AI generated code or even boilerplate code, but everyone cares about AI art. I get it. It takes away the hand craftedness to a game. But for me, as an aspiring game dev whose skills are heavier on the coding side, rather than artistic. You can't help but to rely on tools like this or constantly outsource talent which gets pricy when you need environment, character, combat, and Miscellaneous art. Why should my vision suffer just because I can't drawn my own character when I have the other skills to make it mechanically sound. I totally agree with OP, no one has to know.
@@Ghenjiro yes the "they think they rule the world" is a very childfish rhetoric, like you said people don't like ai art because it takes away hand craftedness, that's it, i have no problem with you wanting to use ai for your game as long as you don't call yourself an artist lol
If you look at his old videos, you'll see that he is a game developer or what you call an artist. His dreams got crushed and started making this, which everyone can do and get to where he is. He gave up making games and started a new career of an AI influencer like many others. So, you can see the good and the bad of what he went through. As someone who doesn't major in anything related, I only received the good parts of it. Although, I fully understand what people who major in those professions and need to feed their families go through.
I think I should’ve been pretty clear with this. While I did showcase ways to get pretty much all the game assets, I obviously don’t want you guys to fully rely just on AI generated assets.
I’d primarily suggest you to use them for prototypes and inspirations.
finally a workflow that can actually work
Quality content brother keep going
I think AI is pretty good tool for blocking or experimenting new concept. It can gives us a better feel
Thank you for sharing the content. I am wondering how did you use AI to apply animation to your 3D model. Which tool did you used for 3D character generation and apply animation to it? And how did you pixelized the animation and extract it frame by frame?
Only Up dev could have used this for assets...seriously, screw all those people that ruined that devs game.
Postmortem at r/gamedev "Why my AI game did not sell".
3:44 use nearest sampling and reduce the image resolution to get proper pixelart. Do not use AI for such simple task, most pixelart models can't even do pixel perfect images. I've been experimenting with pixelart models/loras for years.
You can even automate pixelation or use dithering and outlines through Krita or Photoshop's filter layer system, then the end result will actually be miles better. AI can't compete with someone who actually knows what they're doing. Using AI to mass generate such slop...
Place in the credits of ur game:
Developer - A.I.
Assistant - semikoder
There is no way A.I take over the development part in near future. Coding is a profession which needs tons of small and specific changes through the project and all of them are subjective matters.
Make more videos ur underrated af
can you suggest something for icons
Is it even legal to sell AI generated content? I don't think you can publish it on steam. Would be pretty cool for indie devs though.
@@AergiaPho you are stuck on one news about how steam didn't allow singular game on their platform but now they totally allow that
@@shujin6600 Well, even if they allow AI content in games. Can we use images from chatgpt for an example? What about the copyright issues. Maybe I want AI to voice over my characters. These are important aspects for an indie developer. By any means, I'm not against AI.
@@AergiaPho they totally do, copyright has nothing against AI. The only thing is that you can't own it. And nothing other than that. "The finals" a very famous game used AI as their announcer
@@shujin6600 you can't own it means someone else can take what's in your game and use it in theirs. You can't sue them in any way. Worst, if your game does actually well but there was too much AI, everyone would pump out the same game. The one who markets it well wins in the end.
....you can & use it legally as I do, I have made more then $982,000 from my codes & concept arts Since June 5th-2024 ! ....I can say & show, let me know 😎👍
use PixelOver for you pixel your animation ^^
Godot built software right there 😁
i agree
Its funny how salty artists get about AI. Its okay, eventually AI will replace us all. Im in construction, so ill be at the end of the list, but still...
Does he reply
Yes
why does AI have to do things we find fun like making games or creating art
like make this stuff do peoples taxes or something bro like wtf is this
bro for some giant business conglomerate yeah sure but c'mon. tiny lil indie devs in college like me have it hard enough being the sound/music design, lead programmer, story/dialogue writer, head of marketing, legal team, etc...I'm no good at art but I'm also struggling to pay bills, much less a professional pixel artist. should I just give up?
my point is really just that even in my case I would like to hire an artist down the line to really give the game a vibe and professionally create the art for the game, but, at the moment, that's virtually impossible. for right now I'll take what I can get lmao
@@carson608 work for another game company and do your own project on the side
or just present them ur idea
@@Planteron1 I am "working on the side" rn tho. how does this solve my inability to make a video game's worth of art problem?
similarly suggesting becoming employed somewhere and then becoming well-connected enough at said studio to pitch an idea that then gets accepted is beyond a gigaturbo longshot that, even if it works, takes years that could be spent developing (and u know that)
@@carson608 look at how developers managed to do it in the past and copy them
its funny how artists get so angry everytime they see anything related to AI. They just think they rule the world.
thats why I think the best way to use AI is to not let anyone know that you did
that is a very childish rhetoric lol
@stremstrem3632 It isn't, though. No one complains about AI generated code or even boilerplate code, but everyone cares about AI art. I get it. It takes away the hand craftedness to a game. But for me, as an aspiring game dev whose skills are heavier on the coding side, rather than artistic. You can't help but to rely on tools like this or constantly outsource talent which gets pricy when you need environment, character, combat, and Miscellaneous art. Why should my vision suffer just because I can't drawn my own character when I have the other skills to make it mechanically sound. I totally agree with OP, no one has to know.
@@Ghenjiro yes the "they think they rule the world" is a very childfish rhetoric, like you said people don't like ai art because it takes away hand craftedness, that's it, i have no problem with you wanting to use ai for your game as long as you don't call yourself an artist lol
If you look at his old videos, you'll see that he is a game developer or what you call an artist. His dreams got crushed and started making this, which everyone can do and get to where he is. He gave up making games and started a new career of an AI influencer like many others. So, you can see the good and the bad of what he went through. As someone who doesn't major in anything related, I only received the good parts of it. Although, I fully understand what people who major in those professions and need to feed their families go through.
@@Cola-42 change will occur in every occupation it's up to you whether you can keep up or not.
Either you walk with trend or you get crushed by it