I did this for an impromptu adventure once for a bunch of new players. I rolled for rumours first and got an undead theme and then rolled a random mummy crypt as we went. It was a tonne of fun, everyone was busy learning their character sheets and making jokes so the small pauses to roll up the next scene didnt really impact play much. It was fun and exciting for me as dm because i didnt know what was going to happen either. It really felt like peak classic dnd
I 100% advocate for bug deities and bug worshipping paladins. Beetle Knights rise up. I must now write a supplement for bug worshippers, beetle knights, mantis deacons, and the centipope.
@@TheBasicExpert I am working on my own game with a heavy focus on biomancy, and bug human hybrids are definitely a thing. A religious order of bug worshippers is something I want to add in now.
I like to prepare a few encounters pre-session, three per region, such as Town, Swamp, and Dungeon. Simple. Monster. Motivation. Treasure. I use tables for these and it doesn't take a half hour. A dungeon itself, I want to curate. I like to paint a picture to evoke atmosphere because I prefer a Mythic Underworld approach. A megadungeon needs empty rooms but a small (5-room crypt or a monster lair) should require some effort, but that effort can be done pre session. Prepare to be unprepared, I always say. Because players be playering, and they'll take a left when you plan for the right.
@@TheBasicExpert I know! I love those tools. I only do that prep pre game so I'm not interrupting the flow by consulting tables. I have the encounter list by location on the page facing my session sheet and all I do is glance over after a roll indicates an encounter and I just roll the flow right into it. When I nail it, it 's seamless and feels like an organic part of something that happens naturally and they can stay in character or in the scene without a hiccup. I only mention improv theater because it is a different style to a scripted play. Some players enjoy the granular style, where they get to figuratively push buttons, pull levers, and turn dials to use their knowledge of the rules to develop tactics to solve a problem. This method is more like chess. Some players enjoy living in their character or in the world or in the scene and any dice rolling or math or having to look at numbers on a sheet pulls them out. Most players are somewhere on the continuum between. Sometimes moving from session to session. Ideally, the GM's style and players' styles match, but that is seldom the case. I enjoy both styles and have developed my technique so I can pivot along that continuum as I read the table, but that took years. Decades. My best advice is to build a group whose styles are close enough that no one gets left out for more than a portion of the session. Also, the game system being used, if well designed, will facilitate a style of play and provide tools to deliver a specific game experience. Just like any other art form. Game well, my friend!
I would not usually use the computer, but generating random stuff on the fly midgame is the perfect use for the phone/computer. It can do all the work in a few seconds without bogging down the game for 20 minutes while the GM looks up each thing, what it can do, and what kind of stuff it has. In the time it took me to type this, I generated 4 encounters.
Book control, as my buddy crossface says, is how you get better at not taking too long to look stuff up. If someone made the Appendices on AD&D 1e as an app, though, that would be extremely useful.
I did this for an impromptu adventure once for a bunch of new players. I rolled for rumours first and got an undead theme and then rolled a random mummy crypt as we went. It was a tonne of fun, everyone was busy learning their character sheets and making jokes so the small pauses to roll up the next scene didnt really impact play much. It was fun and exciting for me as dm because i didnt know what was going to happen either.
It really felt like peak classic dnd
I love finding out what happens.
I 100% advocate for bug deities and bug worshipping paladins. Beetle Knights rise up. I must now write a supplement for bug worshippers, beetle knights, mantis deacons, and the centipope.
This all sounds great, if I'm honest. Haha.
@@TheBasicExpert I am working on my own game with a heavy focus on biomancy, and bug human hybrids are definitely a thing. A religious order of bug worshippers is something I want to add in now.
I mean, the Hollow Knight video game is a huge success, so there are bug fans that are into epic adventures.
I like to prepare a few encounters pre-session, three per region, such as Town, Swamp, and Dungeon. Simple. Monster. Motivation. Treasure.
I use tables for these and it doesn't take a half hour.
A dungeon itself, I want to curate. I like to paint a picture to evoke atmosphere because I prefer a Mythic Underworld approach.
A megadungeon needs empty rooms but a small (5-room crypt or a monster lair) should require some effort, but that effort can be done pre session.
Prepare to be unprepared, I always say. Because players be playering, and they'll take a left when you plan for the right.
@@sequoyahwright yeah I just don't prepare anything and make it up as I go. Haha
@@TheBasicExpert Nothing wrong with that. It is its own experience. That's why improv theater exists. 😁
@@sequoyahwright what I do isn't improve theater either though. It's just that these old games have good tools for building on the fly.
@@TheBasicExpert I know! I love those tools. I only do that prep pre game so I'm not interrupting the flow by consulting tables. I have the encounter list by location on the page facing my session sheet and all I do is glance over after a roll indicates an encounter and I just roll the flow right into it. When I nail it, it 's seamless and feels like an organic part of something that happens naturally and they can stay in character or in the scene without a hiccup.
I only mention improv theater because it is a different style to a scripted play.
Some players enjoy the granular style, where they get to figuratively push buttons, pull levers, and turn dials to use their knowledge of the rules to develop tactics to solve a problem. This method is more like chess. Some players enjoy living in their character or in the world or in the scene and any dice rolling or math or having to look at numbers on a sheet pulls them out. Most players are somewhere on the continuum between. Sometimes moving from session to session.
Ideally, the GM's style and players' styles match, but that is seldom the case. I enjoy both styles and have developed my technique so I can pivot along that continuum as I read the table, but that took years. Decades.
My best advice is to build a group whose styles are close enough that no one gets left out for more than a portion of the session.
Also, the game system being used, if well designed, will facilitate a style of play and provide tools to deliver a specific game experience. Just like any other art form.
Game well, my friend!
I would not usually use the computer, but generating random stuff on the fly midgame is the perfect use for the phone/computer. It can do all the work in a few seconds without bogging down the game for 20 minutes while the GM looks up each thing, what it can do, and what kind of stuff it has.
In the time it took me to type this, I generated 4 encounters.
Book control, as my buddy crossface says, is how you get better at not taking too long to look stuff up. If someone made the Appendices on AD&D 1e as an app, though, that would be extremely useful.