Blender Sprite2 D add-on

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  • เผยแพร่เมื่อ 22 ก.ค. 2024
  • This video shows how to use Sprite 2D add-on to generate 2d sprite animation from 3d animated models.
    Add-on link : blendermarket.com/products/sp...

ความคิดเห็น • 34

  • @greenscreen112
    @greenscreen112 3 ปีที่แล้ว +1

    It is a great one will help me alot in my animation work
    And its perfec for rendering the view from different angles over night while sleeping without being awake ^_^ :D

  • @wazmeister3151
    @wazmeister3151 9 หลายเดือนก่อน

    Bought this. great

  • @CannibalKats
    @CannibalKats 3 ปีที่แล้ว

    nice addon!

    • @kamelmohammad1961
      @kamelmohammad1961  3 ปีที่แล้ว

      Thank you, there are some new features that will be available in next version

  • @ProdejayProductions
    @ProdejayProductions ปีที่แล้ว +1

    Hey any chance you can update the version so its the same as the blender market version?

  • @ProdejayProductions
    @ProdejayProductions ปีที่แล้ว

    so each time i open blender the 2d sprite plugin is already installed so i remove and reinstall then import my 3d model with the animation..I then click setup camera after clicking the player the camera initiates underneath the character.. i set the location of my character to 0,0,0.

  • @granncann7440
    @granncann7440 3 ปีที่แล้ว

    Its usefull.. Thanks

  • @ProdejayProductions
    @ProdejayProductions ปีที่แล้ว

    maybe if it wasnt so sensitive and locked the camera in the certain axis when setting up... im in the latest stable version of blender...

  • @ProdejayProductions
    @ProdejayProductions ปีที่แล้ว +1

    Hey just tried testing your 2d sprite addon again im currently testing it in blender 2.93 lts it wont rotate the character or camera around the character

    • @kamelmohammad1961
      @kamelmohammad1961  ปีที่แล้ว

      Please make sure to select the armature before clicking export

  • @supercc66
    @supercc66 2 ปีที่แล้ว +1

    i have pay for this cool plugin.. but i found it' need the animation of model.. so if i wanna export the static object with 8 sides. it's possible ?

    • @kamelmohammad1961
      @kamelmohammad1961  2 ปีที่แล้ว

      Thank you for purchasing the addon, you can export the static model but in a hacky way. Just add one bone to the model and create a one frame animation without moving anything, and then export.

    • @supercc66
      @supercc66 2 ปีที่แล้ว

      @@kamelmohammad1961 yeh,i got it.

  • @unreal87
    @unreal87 9 หลายเดือนก่อน

    "Hello. My English isn't very good, so I'm using a translator and my English might be a bit awkward. After exporting an image, is it possible to give it a consistent name? When I increase the Frame Step, it appears as 0001, 0009, 00017, etc. Can I make it so the names are consistent like Sample_001, Sample_002, Sample_003 and have the numbers in sequence?"

    • @kamelmohammad1961
      @kamelmohammad1961  9 หลายเดือนก่อน

      Hello, sorry for the late reply.
      This not possible currently from the add-on. The add-on uses the normal blender export.

  • @ProdejayProductions
    @ProdejayProductions 2 ปีที่แล้ว

    @kamel mohammad I just purchased this but when i go to click setup camera it gives me a error and the camera is positioned where it wont see the 3d model it just takes screenshots of a blank screen which version of blender are we suppose to be using

    • @kamelmohammad1961
      @kamelmohammad1961  2 ปีที่แล้ว +1

      Hello, sorry to hear that you are facing problems with the add-on, the add-on support blender versions from 2.8 to 2.93. Please make sure that you are selecting the armature before clicking the setup camera option ( as mentioned in the tutorial), also you can try to apply transformations before using the add-on. let me know if that resolve the issue.

    • @ProdejayProductions
      @ProdejayProductions 2 ปีที่แล้ว

      @@kamelmohammad1961 thankyou so much!! You are a brilliant developer it works perfectly but one more quick question how come my characters textures arent applied in blender.and when it takes the images of my character model animating the character model is purple

    • @kamelmohammad1961
      @kamelmohammad1961  2 ปีที่แล้ว

      @@ProdejayProductions I'm happy that it worked, the purple thing means that blender didn't import your textures correctly, please go to shading tab, select your model and make sure that the correct materials and textures applied

    • @ProdejayProductions
      @ProdejayProductions 2 ปีที่แล้ว

      @@kamelmohammad1961 Thankyou it works also anyway i can create a spritesheet with these images? im trying to use them in unity maybe a addon feature for the near future?

    • @kamelmohammad1961
      @kamelmohammad1961  2 ปีที่แล้ว

      @@ProdejayProductions for now you can't create a sprite sheet directly from the addon, you have to use another application to group the images, but this feature will definitely be available in next version, but currently I'm a bit busy so the next version won't be released soon

  • @ProdejayProductions
    @ProdejayProductions ปีที่แล้ว

    The camera doesnt align with the character it appears underneath the character i can attach a screenshot

    • @kamelmohammad1961
      @kamelmohammad1961  ปีที่แล้ว

      The add-on won't do all the work for you, please make sure that the center point of your model is set correctly before using the add-on. Not all models will work perfectly out of the box. Sometimes you need to tweak things a bit

  • @ProdejayProductions
    @ProdejayProductions ปีที่แล้ว

    my characters center point is 0,0,0 idk what else to do...

    • @kamelmohammad1961
      @kamelmohammad1961  ปีที่แล้ว

      It is about the position of the origin of the object relative to the object itself and not the coordinates of the object in 3d

    • @ProdejayProductions
      @ProdejayProductions ปีที่แล้ว

      @@kamelmohammad1961 Whats the easiest way to reset the center point origin to the center so the camera can rotate around my character i am selecting armature or atleast i believe its the armature it shows the bones only highlighted in yellow i selected armature befor i clicked setup camera and adjusted the settings accordingly whats the proper way of reseetting the transforms for the center point origin.My character has yet to still rotate when the camera is taking screenshots im only getting one side view and its the front

    • @kamelmohammad1961
      @kamelmohammad1961  ปีที่แล้ว

      @@ProdejayProductions I already shared with you how to do it on your comment on itch io, you can check there

    • @ProdejayProductions
      @ProdejayProductions ปีที่แล้ว

      @@kamelmohammad1961 I simply did that and it still doesnt rotate the camera around my 3d model selected my 3d model right clicked clicked set origin to center of mass (volume) then i selected the armature and set animation to in place then changed the settings a bit and made sure my armature was selected then clicked setup camera then i selected the armature again once more then clicked export. It then exports the sprites into the folder i checked them and the sprite view is all from the same angle and position..So clearly something is going on.Everything works except the model doesnt rotate around the camera.

    • @ProdejayProductions
      @ProdejayProductions ปีที่แล้ว

      @@kamelmohammad1961 Do i select the armature and click center origin to center mass (volume) or everything regarding the whole model and armature

  • @ProdejayProductions
    @ProdejayProductions ปีที่แล้ว

    Would greatly appreciate your input and advice.