You never explained what makes this the "last update that matters." Aside from that, I respect you for being one of the few people in the SoT community to have a sane, honest, intelligent take on things Rare does instead of jumping on the "sEa oF tHiEvEs iS dEaD" train that most people take because of the sheep in what I'm coining "Vitriol Culture" just nod their empty heads in agreement.
@@philosotree5876 Sorry if it wasn't clear in the video, basically, due to the major change of this update, that hopefully will be great, it will be a catalyst to everything that comes after, for example, if for some reason these changes fail, all the updates after will not perform well, and the other way around, I hope that explains it :)
Okay. Even if this update fails, I still feel like Rare could pull themselves out of the hole they're in by introducing something everybody wants, like the return of Flameheart. They should make a world event where you have to accomplish an objective or you would lose everything, and Flameheart would actually be there, and you can fight him. On the other hand, even if the update does everything it intended to do, most people are hating on it before it's even out on principle. So even if this update succeeds, people will pretend it didn't.@@PhuzzyBond
That would be fun, but knowing my crew and I, we'd probably end up killing each other more than actually doing our voyages, since we have a small competition between us as to who can find the most loot during the session lol. But I'd definitely like to see that added!
@@Nexonium me absolutely forgetting that you can't friendly fire your teammates: ...I gotta get back into it but getting friends involved is always tough lol
No practice needed - just equip a blunderbuss, then aim in the general direction of an enemy up to medium range. You'll get a 1-shot kill and won't even have to engage in a fun fight in a pirate game! If somehow - through some miracle - they live, just stand still while they sword slash you. You'll reload before they can finish killing you, and shoot them a 2nd time. Hooray game balance!
i want a hideaout where i can change ships, display ships, store loot (for no reason other than it looks cool) and have it be the hub area where u start in if you are in a guild.
I feel like they should add a area in the sea of the damned that’s a guild exclusive port, and whenever you want to leave said port, just sail on through the portal
I want something similar fort we can own phase but if store treasures. If want to maybe risk vs reward where store que people then invade fort goal defend fort treasure if can hold off treasure upgrade next tier can leave it there look cool something. But just me like idea having call own no one big you also if someone have chance take your bounty you can
I dont think the diving mechanic is going to have the negative impact people think it will. Its just a shortcut for the very beginning of a voyage. Once you have a single piece of loot, diving is only an option if you can afford to lose it. Its JUST to shortcut getting started.
My main concern is for people who have loot or are in the middle of a voyage getting JUMPSCARED by a galleon bursting from the water with no warning close by, only for them to think “oh we popped up right next to a ship, let’s sink them first!” I fear there will be more than a few stories of this sort in the next few months…
The issue is, grievers dont have any loot, and dont care about any loot. They just want to destroy. So they will dive to world events, and ambush crews...just to cause havoc. The diving mechanic will have ZERO benefit to PvE crews, and ONLY benefit PvP crews.
@@general330but like they have said you can't dive to active world events so nobody will be popping into your server while you do an event. At worst this will mean that events on your server will likely not be inactive if everyone just wants to do world events
If they just make it so that you can't dive to an island in a proximity to another player this would be great. I can see myself beeng able to go for a short session when time is tight. If they pull it of right it will be great
I realize a title like that seems click-baity, but I think @PhuzzyBond makes good points. I'm relatively new to this game (just started playing last summer), but what he says in the video makes sense to me.
Click bait titles and thumbnails are what the TH-cam algorithm demand unfortunately, but Phuzzy backs up why he used that click bait at the end of the video stating this update is the pillar to a new way of playing. It very much is like Sea of Thieves 2.0
@@wamporeycidulgb As someone whos been here from launch your right, though it does feel click baity. if it goes well future updates will certainly matter. Though he does make good points.
The thing I worry about most is people sever hopping using regular voyages to find a world event happening or even worse pop up to an island right next to a world event. If they have a galleon it will take only a min to pull up on you. I hope their system for regular voyages keeps sever hoppers far far away from active world events with pirates. Part of the fun in sea of thieves is watching your back from ships in the distance, not from one popping up to an island next to you.
Unfortunately, that's not the case, one of the main selling points of season 11 is that you can vote to dive to certain world events. So you can just be chilling doing an ashin winds and a gally could pop up right next to you.
Well, so far you can fish, or play tunes, which is nice; but I always felt like those options were always limited, since you need people guiding the ship and stuff
Personally, I'm very happy with this update as I can get to locations, but you still have that thrill of getting back. Additionally, if you're doing something like GH vaults, then if you have the key you still have to get there, not just diving because you would lose the key. I really wish they would add guild hideouts though...
This is the best explanation I've seen on the dive mechanic so far. Thank you for this video! Now I can fully articulate to my crew what season 11 should bring
In a world where every game is a live service and wants as much of your time as possible this feels like a change to respect player time. I will definitely dip my toe back in
I think the diving is fun because not everyone has time to play the game for long sessions. With it you can easily get to the destination then sail to an outpost and feel like you did something.
We had two previous seasons dedicated to new players/dads players, this is the third one, what's next? Autopilot for your ship for people who do have not time to play video games at all? When does it stop, and when does actual new content to come?
@@pierreo33 Oh god, how dare a game cater to a player base with the highest amount of disposable income. How will a company survive placating to the people that give them the most money. Also, those "dad players" are the ones that left, when SoT was at 22,000 concurrent players back in 2021. Which was down to 8,000 concurrent players as of the end of 2023. People like yourself are the ones killing the game....not "dad players".
I'm feeling very good about this season. Everything seems to be on the right spot. I have some concerns but they can wait until i get my hands on the update.
Yeah. Besides, now I have more levels to get. I usually just don't bother turning in treasure since gold is worthless for me and I already have all my levels maxed out, so this season is automatically a plus for me.
Could have added literally anything to make sailing feel fun. Dolphin/whale pods to see, more fishing rewards, birds landing on deck you can feed/capture, rogue waves that require bailing, dice, chess, darts etc. Rare is really taking the piss.
they must have sold the IP to ubisoft. only a matter of time til we get a minimap and visible pings in the world lmao the issue is that they are so focused on making the game easier and easier for new players. they forget about the community that already plays.
What I’m curious about is, during the reveal I saw the different factions you get to sail for, however, I saw the reapers bones, who, as of season 10, don’t have a voyage. I remember seeing on the reaper’s hideout, something that said next to a scrap of paper something about an “early draft for the reaper’s grave voyage”. I wonder if that’s what’s in the section. Also, for skulls of destiny, are we still going to have to buy them, or are they going to be given for free, because that seems unbalanced.
That's true! Reaper's Bones is an interesting topic for the update I didn't notice. And for skulls of destiny I would guess they either place these in the Athena Shop or maybe even give them to Larinna to sell. Giving them away for free would kinda be a dealbreaker but I reckon they will just put a price tag on it and sell it somewhere, just like the ritual skulls for example
@@Nexonium that’s a fair point. If that’s the case, I’d imagine that they’d do that with all the doubloon quests. I wonder if they are going to have the company shop for pirate legends at the pirate lord or mysterious stranger.
@@jedicrafter1767 While it would definitely make sense to just update the Pirate Lord's shop interface, I would prefer to have an easy access, not needing to head down to the hideout everytime lol But there's no reason to do that really, I think I should just get my lazy ass down there. I wonder if they're going to be giving these voyages away for free for events as they did recently, cause you don't really have a stash for them now. I reckon they'd let you talk to some NPC, preferably the Stranger, to get a one time mission going. Seems like a fair way, although a little less handy without the stash
I feel like this is going to make the seas extremely desolate, especially for world events. Why would a crew fight over a contested FoF when they can just dive to an empty one instead?
Usually if a ship comes to fight over a fort, they do not need your loot. They want to have a fight. Whereas people who want the loot but can't fight back well, can run away and dive to the next empty fort. And fighting those who can't fight back is not a very honorable thing to do. So it might be a good thing as tough fights will only be between those, who actually want it.
All these updates are continuing on previous updates so I feel like this update is leading to finally a big hunters call update. What I mean is that captaincy led to guilds, hourglass and diving led to this update and season 9 changes also led to this as well. It would be a perfect time to release a hunters call update with new sea monsters in season 12.
They confirmed in the SoT Podcast that Hunters Call is something they want to redo and work on. But unfortunately 2024 has no plans for Hunters Call according to Mike Chapman.
Hunters call has been due for a big update for like 3 years :( And it seems like it's not coming for the next couple years either. literally one of the best parts of the game largely ignored.
Genuinely feels like they’re doing everything they can to kill what makes their game unique. Everything they add lately is the laziest, least creative solution to the issues people have with the game. It’s really a shame.
Hate the idea of this update. It's nice in theory but even keeping an eye on the horizon while doing a fort won't save you from the ship spawning on you out of no where and sinking you while you can do nothing. Again... an update for PvP players against PvE players. Absolutely hate it.
But at the same time, it will make it way easier for PvE players to quickly do a short voyage before PvP players can attack them. It’s a bad update for every type of player. However, what I’m about to say is not meant to cause offense, but you’re not meant to play the game as only a PvP player or only a PvE players, as you only get half the fun (according to an interview with Rare) For my crew, doing world events and hunting other ships is really fun, or even both at once!
Great video/recap as always Phuzzy, really like your way of describing the changes (especially with the positive attitude), it really gave me a different perspective of how this update will affect the game
I saw a sungle comment that tucking was a dead strategy. I disagree. It will be near impossible to tuck on a fresh spawn, but why would you do that the second their is treare on the ship it becomes legitimate again.
The stuff we have today in the game is great, but most of it cropped up for the reasons Phuzzy pointed out. It is just shallow patchwork trying to please everyone. If you are going to have a game as diverse as this it needs to be immersive. Better to have a single feature that dives deep than a hundred shallow ones.
I think the diving mechanic + allowing you to earn rep by just digging up loot without turning it in is going to mean lots of players just diving, completing an event, touching loot, diving again... never having loot on board, never going to sell, because they don't like the risk. It's giving players yet another outlet to prevent them from having to sail around with loot on their ship. I think it's going to make the seas feel more dead, far fewer people sailing long distances across the map anymore.
I don't think that touching the loot will give you more than the 1/4 of the worth of it. And also, always having people on world event is cool. And lastly FOF and FDD will still be the best event.
Did you not see how little rep digging up the loot gives? You might as well play safer seas if you want to rank up that damn slowly. Quit overreacting, the fast travel will mean less time wasted not having loot on board for most people. Which also means less wasted time sinking people for 0 reward. Literally nobody will be simply touching the loot and leaving it there. Those players will be on safer seas if they even exist.
The first question I ask myself before playing sea of thieves is have I got enough time play it in the evening. I think this is a great update you can still sail into the world like you use to or if time is a issue use the dive mechanic. great video phuzzy
I work 10 hour shifts and have about 2 hours of play time usually so I'm curious out the diving mechanism and so are my friends because like three week ago we got PL and just want to do tall tales now.
I remain optimistic. As a relatively timid pvper (especially when I am solo sloop) my lack of confidence generally defeats me before I ever actually get into a battle with any other player for whatever reason. I did not know what to think of Safer Seas at first until I realized that I could do every fleet event possible to practice and learn what my ship really sounds like when she is just damaged a bit and when she is screaming for help. I use Safer Seas to practice shooting at my ship from the different cannons on inactive skellie forts for no other reason than to give myself some confidence. From doing that, I have improved the accuracy of my cannons including the coveted 'deck shot' managing to land myself on my moving ship from a skellie fort cannons more times than not. No it is not exactly the same as ship to ship but it is enough of a simulation that the practice is helpful. I know there are players who "grew up" with SoT from day one back when now- legends of the game were baby SoT pirates kind of making up the game as they went where they learned or invted tucking on ships and so forth. But SoT will never be that early game with the limited (compared to now) experiences again. It is what happens when devs and biz models demand a certain flexibility to keep a game growing and, well, going. Nevertheless, I believe many of those same SoT day-one legends will also come up with ways to make SoT experience even more incredible (will this update really stop Pace22 from rowing to someone's ship who is doing fleet, docking the rowie, waiting for the sailor to finish the event and then taking the loot? no) ways to expand on the experience of the game just by dinking around. I like that SoT is giving more loot and better loot and I really hope that they gave some TLC to Order of Souls because that poor faction is tedious to level up through the voyages. Like I sad at the beginning of this little rant, I remain optimistic. If BoxyFresh can give the update a 7/10 based mostly on the fact that it won't take people 6 hours (his words) to leave the dock and that the odds of ships sailing towards a port will have loot on board will be greatly increased, I can see optimism in seeing newer and just tentative pvpers happy about the dive-to-event mechanic. To those of us who are far from brawny on the seas, getting TO our destination is just as stressful as returning FROM an event to an outpost to sell our stuff. At least this way maybe we can at least lay eyes on loot before we are sunk (LOL I laugh at myself for having this outlook as I have only very recently gotten to where I will even bother to attempt to defend my ship from an encroaching pirate). I think overall, SoT company and devs really want what is best to keep the game going a long time and they really cannot please everyone on every level which puts them squarely between a rock and a hard place. Nevertheless, I believe they are trying in earnest to make the best SoT experience they can. I have been playing about 2,5 yrs and am still really enjoying the game even when I sink to a brawny pirate somewhere along the way.
As cool as all this new stuff is, I really miss the simplicity of classic SOT. It's what I loved about the game - I never quite understood when people said it was boring or there was nothing to do - just sailing around, digging up treasure and fighting over skull forts was some incredible fun! And damn do I miss arena! It may not have been popular, but I really enjoyed my time playing it.
It´s funny how many players complained at the release of Sot about the lack of content but now, i ask myself very often, why putting so much content in it? It was already fine at the beginning. Especially nowadays where i hear so much about gaming-fatigue because of games with too much content.
@@orbit1894 They want to reach more players with as many options how to play Sot as possible. Luckily enough we can still choose most of the time the classic way.
@@Charliegoose13 Hey there - wasn't meaning to come off as hating the game as it is! Don't get me wrong, I've had a blast with friends in recent months on SOT. I like both old and new, it's just that the former is my personal preference. Each to their own!
What killed the game fo me is Hourglass. It added the two curses people have wanted since curses were introduced, then locked them behind a poorly design grindfest. On top of that, the devs have routinely showed no intrest in adressing the issues, and many in the community are actively hostile to proposals about how to fix the mode.
In my opinion, hourglass has killed servers. I say that as a 2400+ hour pvp only player who mostly tdms and camps people in hourglass nowadays, if i still touch sot once in a while that is. Ever since hourglass came out, every good pvper has beem there. Server slots are taken up by random ships fighting or sitting in queue and no one really contests world events anymore. I genuinly can't recall the last time i had an entire server fight over a world event/loot stack, eventhough that's one of the best things this game has to offer. Keeping pvp in adventure is taking up the crew space thag adventure needs to thrive with people who just wanna fight their fighta for hg rep and that's it. Arena kept adventure seperate, making those servers feel more alive, even with all the pvp players just playing arena. Not only that, arena was it's own kind of culture. Tdms, NAL, just the community around it in general. And now hourglass is dying, just like arena. Why? Because rare literally refuses to update it or give ANY further insentive other than "you can pvp here". Just like for arena, the only players left are the ones that are really good already (those that still play that is, after all the pvp nerfs barely any ACTUALLY good player still plays but oh well), discouraging newer players from even trying.
Yeah. Can't really imagine they all do HG but it's a combination of HG and the huge amount of flux of players (through gamepass). And veterans being fed up or bored. Like I very, very rarely see non-noobs. Sometimes you see an HG fight in the distance, 2/5 slots dead for adventure. Often I sail for 6 hours, from here to there and everywhere and not seeing a single ship, like where are they? Since HG I have, maybe once, been attacked by a Reaper outside of HG or CoF events. But I also barely see any emissaries at all. I thought getting all those 5er flags where hard back then but now?
So we load up the splosives, row half way across the ocean to sneak them aboard and just as we get in range of our target one of two things happens. 1. Your target dives and you can't bomb them. 2. They can't dive so they now know you're there.. Hmmm
So what happens if youre in a ship battle? Can the other crew just dive away if theyre losing? Or if they run and create enough distance they can just dive away all the way across the map?
I'm glad I quit a long time ago. I could smell this game not changing for the better from miles away. Sad to see Sea of Thieves fail what it was meant to be.
I was thinking at first the diving will be bad, but seeing more and taking a step back, if this is done correctly I think it will be great for this game. Like you said there will be much more lively world events.
Definitely an interesting update which will have a lot of impacts on SOT as we know it. Love it or hate it, Rare can't go back now... Looking forward to seeing you all at those contested events!
I’m very excited for the update but I think it’s going to make servers very empty as a lot of people will keep server hopping. I’m wondering if I will be able to use the new voyage system to escape pirates that are chasing me when I know they out skill/number me, I’d rather keep my supplies than sink.
@@MG_7697 I use the portals todo exactly this. It’s rare that I do because most crews I can handle but I’m not about to sacrifice supplies that I spent hours collecting. I understand it’s quite lame but it’s a mechanic in the game and I like using all available options.
They essentially nerfed keeping an eye on the horizon. Now any ship can just pop out of nowhere. Cool. At least with Hourglass they were stuck in their circle and whoever won that fight would need time to recover. And here I thought having to keep tabs on the portal gates was already tedious enough.
Rare has been killing their own game for a good while now. I've been playing a lot less since season 9 since hitreg felt like it got way worse then. I've been playing for over 3 years. Have double pvp curses, 100 percented arena before it went away, own most cosmetics in the game, and used to be a major commendation hunter. And i can say I officially done caring about sot. It makes me sad because the game used to be good, but the experience has been driven into the mud for various reasons, and the content they've been adding for awhile now just isn't that good.
@@DragonGunzDorian I used to play this game a lot as well. (1030~ hours) Was never the very best but I was competent enough. Solo sloop, open crew, organized parties, I did it all but now that I work 40 hours per week investing what little free time I had into the game made losing that much more of a punch in the gut. Add up the lack luster updates that take half a year to get added, address a single issue at a time, and get dry after a few weeks? Yeah I left too. Doesn't help that the devs can be so passive aggressive in the insiders forums. I just want a good pirate game, man. I replayed Black Flag too many times already.
@@pyerack don't I know it. Well over 3400 hours here, maybe closer to 3500 by this point. Game is just broken these days. I did buy black flag lately though, so at least I have a new pirate experience upcoming. Never played it before, so silver lining i guess.
Im glad that that the fast travel option occludes occupied world events which would've been a huge game breaker if it weren't the case. Also, I'd reintroduce Arena as both a free-to-play front and a way for players to grind their hourglass curses. The same ship battle formula gets stale pretty quick.
I wonder if this will turn the "purchase 250 (trading company) voyages" achievements into more locked "Legacy" achievements like when Arena went under. Time to grind those out in the next 5 days just in case.
My friend and I are doing that this weekend. Buy the single Captain's voyages from the shipwright that way you can stack 50 at a time. I am sad the captain's voyages are leaving because I just started playing again 5 or 6 months ago so it's still a fresh mechanic for me.
@Neccoguy21 oh man that's a good point doing captains voyages I had assumed they didn't count for some reason, though that explains why I have so many purchased Athena voyages and I'm never in PL Hideout.
My biggest curiosity is if one person on the ship can make it dive while the rest of the crew is on an island. If they could, it could make it to where players simply had to keep diving while their team secures and then buries loot on all the islands and then they scoop it up when they are safe. Or if they get lucky and snag rowboats, they send a seller to row to an outpost while the rest continue to dive. I'm not a PvP guy so stuff like that matters to me, I like to use other mechanics to avoid conflict, be sneaky and secure the loot.
I only target emissary ships or ships I've seen do world events for that reason, not going to bother attacking someone who is either a newbie or is doing tall tales or whatever.
They should have given us monkey island root beer barrels that we can find in the water and attach to our boats to use like temporary jets for faster travel.
So instead of adding more small events to happen to you while sailing, they are just skipping the opening process... Okay I guess. I'd rather have mini-events like a surprise AI boarding but whatever, more server hoping I guess.
I might be missing something but doesn't the quest table completly destroy Captain voyages ? No point in stocking them, you can vote anywhere and choose the difficulty at will.
This makes me curious, does this update also optimize the number of servers needed to maintain players in each world? - I would assume that allowing for players to access an open a world event could consolidate the number of servers that are left barren with maybe a couple ships. 🤔
If you don't "invade" active events but rather spawn a new server (or find an uncontested one) and given how easy and fast the events are... the first two weeks are gonna be a merge fest I'm afraid. Like it was when HG initially dropped. It also makes the events kinda mean nothing. Like a ship event (you either spawn a new server or find an uncontested one) is done so fast and right next to the Reaper. If they gonna put CoF there it's like free
@@chaosmagican that is a fair point, since there will be another use of server hopping, there may be additional server bugs that may need to be addressed, whether in the long run this is a beneficial update all depends on how they manage servers.
This seems like the wrong solution to a non-problem imho.. I'm a PvE kinda guy, so there have been times where I've been frustrated when some sweaty team kept sinking my Tall Tale keys, but to me that's actually the core of the game. I've only won PvP engagements like twice out of hundreds, but I LOVE the hands-on sailing, there was no auto-run or auto-sail mechanic, which gave significance to getting from A to B and added risk. Taking away the sailing part from a pirate game seems weird (it's like removing reeling from a fishing game, like removing bullets from a shooter or removing roads from a racing game, they're fundamental to the experience). To me this seems like a step into the wrong direction and I already thought the Safer Seas was a bit unnecessary
There’s a reason hourglass exists. We don’t need the instant gratification diving shit. We need actual further progression, stories, activities to do, reasons to avoid PvP, reasons to actually keep playing. This isn’t something to just drop into a map and start shooting, this is a pirate game. A game to just sail and have adventures.
Haven't played this game for a few years already. This update won't change that sadly. Me and my mates loved this game except two things - sweaty PVP'ers who just board your ship and spawn camp you (we play with our kids, that's just traumatizing for them and annoying for us since we're casuals and can't really do anything about that) and crazy amount of loot that you need to carry. Remove ladder boarding, make that in the sea you can only naval PVP, equalize ship speeds so everyone could choose if they want to PVP and make less amount but more pricey loot chests. This game has brilliant vibe for adventures and exploration but those two things ruins everything IMO. If PVP would be more casual friendly they could put more ships in to each server for more cool interactions.
It literally wont change anything. All the diving mechanic is, is a faster "red water" mechanic. Where the crew being hunted losses their loot but keeps their ship. It does NOTHING to address the exact reason the active player base as declined 60% in the last 3 years.....forced PvP.
@@FancyDakota Forced on players that dont want any part of it? Yes, thats bad. Thats LITERALLY whats driving away players and killing the game. Im not talking about being attacked during world events. What i mean, is doing standard emissary quests and being attacked out of no where. There is a reason i dont do Fort of the Damned or Fort of Fortune. I KNOW those are highly contested events, so i avoid them, to avoid the PvP that will happen. But if im digging up chests on an island, minding my own business....and hear a cannon go off, and my ship get hit....that is what i mean. And let me head you off, if you're gonna use the stupid line "Its a pirate game", save your breath. I dont agree with you, and neither does the 66% of players that have left the game in the last 2-3 years.
I have yet to find a player that's excited about sailing to a world event after launching the game, the excitement comes from having a lot of loot on board and surviving to sell it. I see this update as a Win for the game.
I was always happy to see the Ashen Winds event. I wanted to get there before anyone else because of how easy it was. It's a pretty cool event considering the other options. Sure, I wasn't as excited as fighting players, but there is still thrill to be had. Optimizing the "boring" parts of games will only make the exciting parts less exciting. Especially considering the exciting parts of SoT are heavily flawed.
@@FancyDakota As someone who has very casual friends. The very slow starts to the game are the biggest gripe they have for it. So I can't fault Rare at all for trying to fix that. Because it's a very common and valid complaint. What used to be only 1 athena run per night can now be 2. And so on. More chances for others to steal, etc. Your time is important, and unfortunately not everyone enjoys the feeling of seemingly wasted 10 to 20 mins sailing to get things started.
@@SuperCatacata I personally disagree, but that's okay. We have 2 different views of what SoT should prioritize. I also have casual friends and had played with casual friends on SoT and their complains weren't that of time management. They knew they could only play sessions when they had time, and when we played together we had a grand time, sunk or not. Our experience is different and I value hearing yours.
I only played 200 hours as a casual newbie who and I enjoyed the "create your own adventure" style gameplay. The deep dive feature and the changes to voyages came across to me as a heavy handed approach by the devs to streamline content. Personally I preferred the slow pace of the game but I can understand that the game needed to change for a particular audience. :(
I would have like guilds to be a way to join other guildmates on the same server. Think Rare missed a trick with that one. PvP has never been my cup of tea, and spending hours gaining treasure only to be sunk later and gaining nothing for my time has soured the game for me a few times. Love the addition of Safer Seas, though the major limitations on it are enough to only have me dabble now and then. This seasons updates are good, and Phuzzy's clarified a few questions I had, but it still seems like Rare's dragging it's feet about allowing people to sail together easily on different ships or allowing those who don't wish to PvP to sail in peace.
the idea atm doesnt strike me as an improvement. i actually like the fact that you had to get your voyages from merchants it gave the game more depth as in you get "rumours of loot burried" and like prolly other people are thinking too if your doing a world event and they got the timers wrong.. technically they will spawn multiple times during one encounter .. orrr they spawn while other ships are already nearby wich makes it even more impossible for the avarage sot player to deal with all that. at least thats what i think .. atm got like 600 hours in the game and over last year started getting addicted to it.. so i hope that i like this update otherwise ill lose my beloved new addiction. to end on a possitive note i do like the content sot has been given over the last year and the fact that they put alot of effort in these updates.
One of the reasons I stoped playing sea of thieves often was the time it took just to do something now that we have diving I'll be playing much more often
I don’t know. Sailing to your destination was always part of the fun. But now I have to handicap myself if I wish for that back. I feel they should’ve just expanded the map. Give us more sandy beaches. Allow Port Merrick to be the new center of the map. But I also understand. There has been a good few times where I’ve had to leave early before I was able to get halfway done. Idk though. Seems like it’s being dumbed down
I quit playing because I honestly was tired of PVP. I just want to enjoy the game with other friendly players. So I don't want to play in a private server as I don't get the friendly player aspect. How does season 11 help this? I haven't logged on in over 6 months and honestly don't think I will anytime soon, unless season 11 is more than what it appears to be. Any input is appreciated.
We will still be seeing others it’s just more of qol as you can start where you want. Also people will not constantly dive and only do a little bit as you lose loot also it lets people who might not want to do world events join a server as people can leave it and opens a slot.
I just quit playing today because ive just been trying to do world events with frriends and level up emissaries. But eveery time we try to do anything we are constantly getting into pvp with people and its honestly exhausting. I have too many times been solo sailing trying to level a emissary just to be sunk after 2 hours and loose everything. Its just super frustrating at this point and im sick of it. Also I get it yes I can do safer seas but the grind is horrid.
I agree that in general, all the things you say are true, especially about people going towards active events to steal and people going towards outposts looking to sell treasure. However, that does require other pirates to know what they're doing, and if playing Sea of Thieves and interacting with other pirates has taught me anything, it's that most folks don't.
I think the only thing I dislike about this update is that this means that now if I’m doing like a fort I can get Galleon jumpscared at any moment and I don’t like that
Thanks you Phuzzy! Honestly, I was kind of mixed at first, but now I feel a bit more positive about the future! Hopefully we get new gameplay mechanics or even areas in the future, and hopefully those don't make the servers take a big hit lol!
i do agree that this will change the flow of the game. i was sure Rare would make sure players couldnt TP to an occupied fort. now that i know theres more depth to the feature, it sounds like a good way to spice things up.
but you dont HAVE to dive, you could also just sail there, with that being said will most ppl dive to the location? definitly, will some ppl still sail to the locations? yes, also definitly
Im really excited about this, I was apprehensive at first, as I felt it was a different vision entirely than the vision for the game id been playing for the past 3k hours, but then I realised all the freinds who have given up on the way may be willing to play it more with this.
Diving removes the worst part of the sot experience sailing to the start location. It also makes it so ships you encounter are more likely to be transporting loot and not sailing to island
This game is a shell of itself. They've slowly taken out all the charm that made the game so special. Sure it was tedious but it was rewarding. Now it just feels cheap.
I don’t know what to think of this since this kinda ruins the normal sot experience. You want to go somewhere? oh yeah it takes you about 1 min of diving instead of you having to go there the normal way and maybe find cool other things while heading there. The mechanic seems to be just made for the people that are lazy and want to have fast gameplay with sot shouldn’t represent.
I feel like this will kill the game. Less people sailing around and if your doing a world event instead of checking the horizon for enemy ships. Enemy ships will just spawn on top of you with no warning and kill you. Not looking forward to this update
💜 LIVE 4 times per week / Twitch Drops SOON!: www.twitch.tv/phuzzybond
You never explained what makes this the "last update that matters." Aside from that, I respect you for being one of the few people in the SoT community to have a sane, honest, intelligent take on things Rare does instead of jumping on the "sEa oF tHiEvEs iS dEaD" train that most people take because of the sheep in what I'm coining "Vitriol Culture" just nod their empty heads in agreement.
@@philosotree5876 Sorry if it wasn't clear in the video, basically, due to the major change of this update, that hopefully will be great, it will be a catalyst to everything that comes after, for example, if for some reason these changes fail, all the updates after will not perform well, and the other way around, I hope that explains it :)
Okay.
Even if this update fails, I still feel like Rare could pull themselves out of the hole they're in by introducing something everybody wants, like the return of Flameheart. They should make a world event where you have to accomplish an objective or you would lose everything, and Flameheart would actually be there, and you can fight him.
On the other hand, even if the update does everything it intended to do, most people are hating on it before it's even out on principle. So even if this update succeeds, people will pretend it didn't.@@PhuzzyBond
@PHUZZY: I don't understand why Season 12, 13, or 14 won't matter?
Sot is ass
They should add a duel mode so you can practice close combat pvp within your own crew while sailing
Whats stopping you from doing that now?
@@colmecolwag disabled friendly fire i guess
That would be fun, but knowing my crew and I, we'd probably end up killing each other more than actually doing our voyages, since we have a small competition between us as to who can find the most loot during the session lol. But I'd definitely like to see that added!
@@Nexonium me absolutely forgetting that you can't friendly fire your teammates:
...I gotta get back into it but getting friends involved is always tough lol
No practice needed - just equip a blunderbuss, then aim in the general direction of an enemy up to medium range. You'll get a 1-shot kill and won't even have to engage in a fun fight in a pirate game! If somehow - through some miracle - they live, just stand still while they sword slash you. You'll reload before they can finish killing you, and shoot them a 2nd time.
Hooray game balance!
i want a hideaout where i can change ships, display ships, store loot (for no reason other than it looks cool) and have it be the hub area where u start in if you are in a guild.
Literally this
I would love that!!! I really think if you could dive to it, or sail into it through a waterfall or smth like that would be insane
I feel like they should add a area in the sea of the damned that’s a guild exclusive port, and whenever you want to leave said port, just sail on through the portal
we have the old seadog's tavern and unchartered island. They will make it into some guild stuff I am sure.
I want something similar fort we can own phase but if store treasures. If want to maybe risk vs reward where store que people then invade fort goal defend fort treasure if can hold off treasure upgrade next tier can leave it there look cool something. But just me like idea having call own no one big you also if someone have chance take your bounty you can
I dont think the diving mechanic is going to have the negative impact people think it will. Its just a shortcut for the very beginning of a voyage. Once you have a single piece of loot, diving is only an option if you can afford to lose it. Its JUST to shortcut getting started.
My main concern is for people who have loot or are in the middle of a voyage getting JUMPSCARED by a galleon bursting from the water with no warning close by, only for them to think “oh we popped up right next to a ship, let’s sink them first!”
I fear there will be more than a few stories of this sort in the next few months…
The issue is, grievers dont have any loot, and dont care about any loot. They just want to destroy. So they will dive to world events, and ambush crews...just to cause havoc. The diving mechanic will have ZERO benefit to PvE crews, and ONLY benefit PvP crews.
@@general330 My thoughts exactly.
@@general330but like they have said you can't dive to active world events so nobody will be popping into your server while you do an event. At worst this will mean that events on your server will likely not be inactive if everyone just wants to do world events
If they just make it so that you can't dive to an island in a proximity to another player this would be great. I can see myself beeng able to go for a short session when time is tight. If they pull it of right it will be great
"This is the LAST update thst matters in this game!"
I can't tell you how many times videos with that title have been wrong
I cannot recall ever seeing videos like that. What videos have you seen?
Yeah a tad click-baity
I realize a title like that seems click-baity, but I think @PhuzzyBond makes good points. I'm relatively new to this game (just started playing last summer), but what he says in the video makes sense to me.
Click bait titles and thumbnails are what the TH-cam algorithm demand unfortunately, but Phuzzy backs up why he used that click bait at the end of the video stating this update is the pillar to a new way of playing. It very much is like Sea of Thieves 2.0
@@wamporeycidulgb As someone whos been here from launch your right, though it does feel click baity. if it goes well future updates will certainly matter. Though he does make good points.
The thing I worry about most is people sever hopping using regular voyages to find a world event happening or even worse pop up to an island right next to a world event. If they have a galleon it will take only a min to pull up on you. I hope their system for regular voyages keeps sever hoppers far far away from active world events with pirates. Part of the fun in sea of thieves is watching your back from ships in the distance, not from one popping up to an island next to you.
Unfortunately, that's not the case, one of the main selling points of season 11 is that you can vote to dive to certain world events. So you can just be chilling doing an ashin winds and a gally could pop up right next to you.
@@crimsonangel4573 I don't know how true this is but if this is how the format works, well damn, I left the game at the perfect time.
@@crimsonangel4573 clearly you didn't watch the video, you can't dive to a world event that someone is already doing
Also I don't think Rare would let players dive instantly again, or dive near other ships to prevent cheesing combat or server hoping.
@@ichiidev it would be good if they would limit it to 'one jump per ship that has not sunk yet'
They just need to add something a little more to do for fun while sailing. Sailing is a ton of fun with others, but alone it’s pretty boring.
Well, so far you can fish, or play tunes, which is nice; but I always felt like those options were always limited, since you need people guiding the ship and stuff
depents on a person i think, i love sailing alone most !
Personally, I'm very happy with this update as I can get to locations, but you still have that thrill of getting back. Additionally, if you're doing something like GH vaults, then if you have the key you still have to get there, not just diving because you would lose the key. I really wish they would add guild hideouts though...
I wonder if you can hold the key
@@sonicenamdtwice8584 sadly, you can't(
are we sure? @@БогданКознюк because they said only treasures right?
@@БогданКознюк "Sadly you can't cheese the game"
??????????
sadly you cant avoid the sea in a pirate game
This is the best explanation I've seen on the dive mechanic so far. Thank you for this video! Now I can fully articulate to my crew what season 11 should bring
In a world where every game is a live service and wants as much of your time as possible this feels like a change to respect player time. I will definitely dip my toe back in
Your time doing the same forts and shines for skins lmfao you are thick AF if that's what brings you back 😂😂
I think the diving is fun because not everyone has time to play the game for long sessions. With it you can easily get to the destination then sail to an outpost and feel like you did something.
Fucking dads with shitty life and no free time taking away the fun for all of us.
We had two previous seasons dedicated to new players/dads players, this is the third one, what's next? Autopilot for your ship for people who do have not time to play video games at all? When does it stop, and when does actual new content to come?
@@TheRetifoxyeah I was thinking when I saw this that they keep adding stuff for new players and ignoring everyone else
@@TheRetifox God I hate dad players. So entitled. They want to have it all but without the work.
@@pierreo33 Oh god, how dare a game cater to a player base with the highest amount of disposable income. How will a company survive placating to the people that give them the most money. Also, those "dad players" are the ones that left, when SoT was at 22,000 concurrent players back in 2021. Which was down to 8,000 concurrent players as of the end of 2023. People like yourself are the ones killing the game....not "dad players".
I'm feeling very good about this season. Everything seems to be on the right spot. I have some concerns but they can wait until i get my hands on the update.
Yeah. Besides, now I have more levels to get. I usually just don't bother turning in treasure since gold is worthless for me and I already have all my levels maxed out, so this season is automatically a plus for me.
@@Narwhynyeah same
Could have added literally anything to make sailing feel fun. Dolphin/whale pods to see, more fishing rewards, birds landing on deck you can feed/capture, rogue waves that require bailing, dice, chess, darts etc. Rare is really taking the piss.
stuff like that will get old really quickly, and will also cause the servers to lag even more than they do (i like the darts and chess idea though)
they must have sold the IP to ubisoft. only a matter of time til we get a minimap and visible pings in the world lmao
the issue is that they are so focused on making the game easier and easier for new players. they forget about the community that already plays.
What I’m curious about is, during the reveal I saw the different factions you get to sail for, however, I saw the reapers bones, who, as of season 10, don’t have a voyage. I remember seeing on the reaper’s hideout, something that said next to a scrap of paper something about an “early draft for the reaper’s grave voyage”. I wonder if that’s what’s in the section. Also, for skulls of destiny, are we still going to have to buy them, or are they going to be given for free, because that seems unbalanced.
That's true! Reaper's Bones is an interesting topic for the update I didn't notice.
And for skulls of destiny I would guess they either place these in the Athena Shop or maybe even give them to Larinna to sell. Giving them away for free would kinda be a dealbreaker but I reckon they will just put a price tag on it and sell it somewhere, just like the ritual skulls for example
@@Nexonium that’s a fair point. If that’s the case, I’d imagine that they’d do that with all the doubloon quests. I wonder if they are going to have the company shop for pirate legends at the pirate lord or mysterious stranger.
@@jedicrafter1767 While it would definitely make sense to just update the Pirate Lord's shop interface, I would prefer to have an easy access, not needing to head down to the hideout everytime lol
But there's no reason to do that really, I think I should just get my lazy ass down there.
I wonder if they're going to be giving these voyages away for free for events as they did recently, cause you don't really have a stash for them now. I reckon they'd let you talk to some NPC, preferably the Stranger, to get a one time mission going. Seems like a fair way, although a little less handy without the stash
I feel like this is going to make the seas extremely desolate, especially for world events. Why would a crew fight over a contested FoF when they can just dive to an empty one instead?
Usually if a ship comes to fight over a fort, they do not need your loot. They want to have a fight. Whereas people who want the loot but can't fight back well, can run away and dive to the next empty fort. And fighting those who can't fight back is not a very honorable thing to do. So it might be a good thing as tough fights will only be between those, who actually want it.
Not how it seems to work
You can't dive into events that have Athena loot. That includes a FoF and FotD.
@@gjshomeofsilliness9391 But you can dive into the event holding the chest of fortune? Great....
@Belemonguin he says in the video you can't dive to a FoF.
All these updates are continuing on previous updates so I feel like this update is leading to finally a big hunters call update. What I mean is that captaincy led to guilds, hourglass and diving led to this update and season 9 changes also led to this as well. It would be a perfect time to release a hunters call update with new sea monsters in season 12.
They confirmed in the SoT Podcast that Hunters Call is something they want to redo and work on. But unfortunately 2024 has no plans for Hunters Call according to Mike Chapman.
@@confixilman7976 They also mentined they have 0 plans right now so you probably wont see in a few years either
Hunters call has been due for a big update for like 3 years :(
And it seems like it's not coming for the next couple years either.
literally one of the best parts of the game largely ignored.
Hunter's Call have their own section in the new voyage table menu, so maybe that means something?
I would love new monsters... I love Megalodon and Kraken and would love for some other mythical beasts to be able to pop up once in a while.
Genuinely feels like they’re doing everything they can to kill what makes their game unique. Everything they add lately is the laziest, least creative solution to the issues people have with the game. It’s really a shame.
Hate the idea of this update. It's nice in theory but even keeping an eye on the horizon while doing a fort won't save you from the ship spawning on you out of no where and sinking you while you can do nothing. Again... an update for PvP players against PvE players. Absolutely hate it.
You cant dive to a world event someone is already doing, so watching the horizon will stay the same. :)
@@prince_kebaboni9619 until a galleon pops up to a island right next to you and decides to abandon their voyage and head for you.
But at the same time, it will make it way easier for PvE players to quickly do a short voyage before PvP players can attack them.
It’s a bad update for every type of player.
However, what I’m about to say is not meant to cause offense, but you’re not meant to play the game as only a PvP player or only a PvE players, as you only get half the fun (according to an interview with Rare) For my crew, doing world events and hunting other ships is really fun, or even both at once!
Great video/recap as always Phuzzy, really like your way of describing the changes (especially with the positive attitude), it really gave me a different perspective of how this update will affect the game
I saw a sungle comment that tucking was a dead strategy. I disagree. It will be near impossible to tuck on a fresh spawn, but why would you do that the second their is treare on the ship it becomes legitimate again.
The stuff we have today in the game is great, but most of it cropped up for the reasons Phuzzy pointed out. It is just shallow patchwork trying to please everyone. If you are going to have a game as diverse as this it needs to be immersive. Better to have a single feature that dives deep than a hundred shallow ones.
rock and stone i guess
IF YOU ROCK AND STONE, YOU'RE NEVER ALONE
Did i hear rock and stone?
Rock and stone to the bone
ROCK AND STONE
ROCK AND STONE 🗣🗣🗣
eeeeerm idk sasageyo
I think the diving mechanic + allowing you to earn rep by just digging up loot without turning it in is going to mean lots of players just diving, completing an event, touching loot, diving again... never having loot on board, never going to sell, because they don't like the risk. It's giving players yet another outlet to prevent them from having to sail around with loot on their ship. I think it's going to make the seas feel more dead, far fewer people sailing long distances across the map anymore.
I don't think that touching the loot will give you more than the 1/4 of the worth of it. And also, always having people on world event is cool. And lastly FOF and FDD will still be the best event.
Did you not see how little rep digging up the loot gives? You might as well play safer seas if you want to rank up that damn slowly.
Quit overreacting, the fast travel will mean less time wasted not having loot on board for most people. Which also means less wasted time sinking people for 0 reward. Literally nobody will be simply touching the loot and leaving it there. Those players will be on safer seas if they even exist.
No one is gonna do that if not out of ignorance.
The first question I ask myself before playing sea of thieves is have I got enough time play it in the evening. I think this is a great update you can still sail into the world like you use to or if time is a issue use the dive mechanic.
great video phuzzy
I work 10 hour shifts and have about 2 hours of play time usually so I'm curious out the diving mechanism and so are my friends because like three week ago we got PL and just want to do tall tales now.
I remain optimistic. As a relatively timid pvper (especially when I am solo sloop) my lack of confidence generally defeats me before I ever actually get into a battle with any other player for whatever reason. I did not know what to think of Safer Seas at first until I realized that I could do every fleet event possible to practice and learn what my ship really sounds like when she is just damaged a bit and when she is screaming for help. I use Safer Seas to practice shooting at my ship from the different cannons on inactive skellie forts for no other reason than to give myself some confidence. From doing that, I have improved the accuracy of my cannons including the coveted 'deck shot' managing to land myself on my moving ship from a skellie fort cannons more times than not. No it is not exactly the same as ship to ship but it is enough of a simulation that the practice is helpful. I know there are players who "grew up" with SoT from day one back when now- legends of the game were baby SoT pirates kind of making up the game as they went where they learned or invted tucking on ships and so forth. But SoT will never be that early game with the limited (compared to now) experiences again. It is what happens when devs and biz models demand a certain flexibility to keep a game growing and, well, going. Nevertheless, I believe many of those same SoT day-one legends will also come up with ways to make SoT experience even more incredible (will this update really stop Pace22 from rowing to someone's ship who is doing fleet, docking the rowie, waiting for the sailor to finish the event and then taking the loot? no) ways to expand on the experience of the game just by dinking around.
I like that SoT is giving more loot and better loot and I really hope that they gave some TLC to Order of Souls because that poor faction is tedious to level up through the voyages. Like I sad at the beginning of this little rant, I remain optimistic. If BoxyFresh can give the update a 7/10 based mostly on the fact that it won't take people 6 hours (his words) to leave the dock and that the odds of ships sailing towards a port will have loot on board will be greatly increased, I can see optimism in seeing newer and just tentative pvpers happy about the dive-to-event mechanic. To those of us who are far from brawny on the seas, getting TO our destination is just as stressful as returning FROM an event to an outpost to sell our stuff. At least this way maybe we can at least lay eyes on loot before we are sunk (LOL I laugh at myself for having this outlook as I have only very recently gotten to where I will even bother to attempt to defend my ship from an encroaching pirate).
I think overall, SoT company and devs really want what is best to keep the game going a long time and they really cannot please everyone on every level which puts them squarely between a rock and a hard place. Nevertheless, I believe they are trying in earnest to make the best SoT experience they can. I have been playing about 2,5 yrs and am still really enjoying the game even when I sink to a brawny pirate somewhere along the way.
As cool as all this new stuff is, I really miss the simplicity of classic SOT. It's what I loved about the game - I never quite understood when people said it was boring or there was nothing to do - just sailing around, digging up treasure and fighting over skull forts was some incredible fun!
And damn do I miss arena! It may not have been popular, but I really enjoyed my time playing it.
It´s funny how many players complained at the release of Sot about the lack of content but now, i ask myself very often, why putting so much content in it? It was already fine at the beginning. Especially nowadays where i hear so much about gaming-fatigue because of games with too much content.
@@FloRiLLAZRare went with quantity over quality method and I hate it.
@@orbit1894 They want to reach more players with as many options how to play Sot as possible. Luckily enough we can still choose most of the time the classic way.
@@Charliegoose13 Hey there - wasn't meaning to come off as hating the game as it is! Don't get me wrong, I've had a blast with friends in recent months on SOT. I like both old and new, it's just that the former is my personal preference. Each to their own!
@@Charliegoose13you seem like the type of guy to yell at people for sinking you
What killed the game fo me is Hourglass. It added the two curses people have wanted since curses were introduced, then locked them behind a poorly design grindfest. On top of that, the devs have routinely showed no intrest in adressing the issues, and many in the community are actively hostile to proposals about how to fix the mode.
In my opinion, hourglass has killed servers. I say that as a 2400+ hour pvp only player who mostly tdms and camps people in hourglass nowadays, if i still touch sot once in a while that is. Ever since hourglass came out, every good pvper has beem there. Server slots are taken up by random ships fighting or sitting in queue and no one really contests world events anymore. I genuinly can't recall the last time i had an entire server fight over a world event/loot stack, eventhough that's one of the best things this game has to offer. Keeping pvp in adventure is taking up the crew space thag adventure needs to thrive with people who just wanna fight their fighta for hg rep and that's it. Arena kept adventure seperate, making those servers feel more alive, even with all the pvp players just playing arena. Not only that, arena was it's own kind of culture. Tdms, NAL, just the community around it in general. And now hourglass is dying, just like arena. Why? Because rare literally refuses to update it or give ANY further insentive other than "you can pvp here". Just like for arena, the only players left are the ones that are really good already (those that still play that is, after all the pvp nerfs barely any ACTUALLY good player still plays but oh well), discouraging newer players from even trying.
Yeah. Can't really imagine they all do HG but it's a combination of HG and the huge amount of flux of players (through gamepass). And veterans being fed up or bored. Like I very, very rarely see non-noobs. Sometimes you see an HG fight in the distance, 2/5 slots dead for adventure. Often I sail for 6 hours, from here to there and everywhere and not seeing a single ship, like where are they?
Since HG I have, maybe once, been attacked by a Reaper outside of HG or CoF events. But I also barely see any emissaries at all. I thought getting all those 5er flags where hard back then but now?
So we load up the splosives, row half way across the ocean to sneak them aboard and just as we get in range of our target one of two things happens. 1. Your target dives and you can't bomb them. 2. They can't dive so they now know you're there.. Hmmm
So what happens if youre in a ship battle? Can the other crew just dive away if theyre losing? Or if they run and create enough distance they can just dive away all the way across the map?
Sea of Friends is still alive?
damn.
It has a reason to be dead?
I only fight people who have nothing on them because they have nothing to lose so don’t run and fight.
I'm glad I quit a long time ago. I could smell this game not changing for the better from miles away. Sad to see Sea of Thieves fail what it was meant to be.
…I just want a new, unique world event that isn’t a reskin or slight change from the current ones.
I speculate a new one this year
i downloaded the game the other day got there the BS and got on my ship pulled away and was sunk by a ship of 4 players ... uninstalled
Welcome and also unlucky play safer seas it's a good way to learn
@@DancingCat999 naw I’m done
@@coctimusprime1872 people who do that ruin the game
@@DancingCat999 yep they def grieved me away from this one
@@coctimusprime1872 they did it because your a new player
I was thinking at first the diving will be bad, but seeing more and taking a step back, if this is done correctly I think it will be great for this game. Like you said there will be much more lively world events.
Definitely an interesting update which will have a lot of impacts on SOT as we know it. Love it or hate it, Rare can't go back now...
Looking forward to seeing you all at those contested events!
Actually Rare could theoretically do anything and change anything. So yes, they could go back.
i have a question how do we dive for the World event i did not get this
I’m very excited for the update but I think it’s going to make servers very empty as a lot of people will keep server hopping. I’m wondering if I will be able to use the new voyage system to escape pirates that are chasing me when I know they out skill/number me, I’d rather keep my supplies than sink.
Assuming it will work the same way hourglass does, in that you can’t dive when another ship is in a rather large proximity
You cannot use any of these mechanics to escape pvp unless they're extremely far away and have not even taken a single shot at you.
Even if you could that is incredibly lame
@@MG_7697 I use the portals todo exactly this. It’s rare that I do because most crews I can handle but I’m not about to sacrifice supplies that I spent hours collecting. I understand it’s quite lame but it’s a mechanic in the game and I like using all available options.
@@DeftestHawkif your gonna run away from people go to safer seas
Seems weird to me to take some sailing out of the game about sailing. Maybe it'll work though.
they aren't taking sailing out of the game though?
Its just a quick start to your gameplay, pluz you can choose not to use it
They essentially nerfed keeping an eye on the horizon. Now any ship can just pop out of nowhere. Cool. At least with Hourglass they were stuck in their circle and whoever won that fight would need time to recover. And here I thought having to keep tabs on the portal gates was already tedious enough.
Rare has been killing their own game for a good while now. I've been playing a lot less since season 9 since hitreg felt like it got way worse then.
I've been playing for over 3 years. Have double pvp curses, 100 percented arena before it went away, own most cosmetics in the game, and used to be a major commendation hunter. And i can say I officially done caring about sot. It makes me sad because the game used to be good, but the experience has been driven into the mud for various reasons, and the content they've been adding for awhile now just isn't that good.
@@DragonGunzDorian
I used to play this game a lot as well. (1030~ hours) Was never the very best but I was competent enough. Solo sloop, open crew, organized parties, I did it all but now that I work 40 hours per week investing what little free time I had into the game made losing that much more of a punch in the gut. Add up the lack luster updates that take half a year to get added, address a single issue at a time, and get dry after a few weeks? Yeah I left too.
Doesn't help that the devs can be so passive aggressive in the insiders forums.
I just want a good pirate game, man. I replayed Black Flag too many times already.
@@pyerack don't I know it. Well over 3400 hours here, maybe closer to 3500 by this point. Game is just broken these days.
I did buy black flag lately though, so at least I have a new pirate experience upcoming. Never played it before, so silver lining i guess.
Im glad that that the fast travel option occludes occupied world events which would've been a huge game breaker if it weren't the case.
Also, I'd reintroduce Arena as both a free-to-play front and a way for players to grind their hourglass curses. The same ship battle formula gets stale pretty quick.
I wonder if this will turn the "purchase 250 (trading company) voyages" achievements into more locked "Legacy" achievements like when Arena went under. Time to grind those out in the next 5 days just in case.
My friend and I are doing that this weekend. Buy the single Captain's voyages from the shipwright that way you can stack 50 at a time. I am sad the captain's voyages are leaving because I just started playing again 5 or 6 months ago so it's still a fresh mechanic for me.
@Neccoguy21 oh man that's a good point doing captains voyages I had assumed they didn't count for some reason, though that explains why I have so many purchased Athena voyages and I'm never in PL Hideout.
It shouldn’t. You still have to buy the voyages.
I've already done it myself. Also its true you have to buy the single voyage. A 5 pack counts as 1 because rare has trouble with simple math.
My biggest curiosity is if one person on the ship can make it dive while the rest of the crew is on an island. If they could, it could make it to where players simply had to keep diving while their team secures and then buries loot on all the islands and then they scoop it up when they are safe. Or if they get lucky and snag rowboats, they send a seller to row to an outpost while the rest continue to dive.
I'm not a PvP guy so stuff like that matters to me, I like to use other mechanics to avoid conflict, be sneaky and secure the loot.
I think the diving acts as server hopping, so your whole crew will be taken with you.
this look awsome, imagine every ship sailing actualy having loot, like you no longer fight for absolutely nothing
I only target emissary ships or ships I've seen do world events for that reason, not going to bother attacking someone who is either a newbie or is doing tall tales or whatever.
They should have given us monkey island root beer barrels that we can find in the water and attach to our boats to use like temporary jets for faster travel.
Finally, an idea worth listening to.
What a fun idea!
So instead of adding more small events to happen to you while sailing, they are just skipping the opening process... Okay I guess. I'd rather have mini-events like a surprise AI boarding but whatever, more server hoping I guess.
Season 10 update: Make the thieves optional
Season 11 update: Make the seas optional
I might be missing something but doesn't the quest table completly destroy Captain voyages ?
No point in stocking them, you can vote anywhere and choose the difficulty at will.
This makes me curious, does this update also optimize the number of servers needed to maintain players in each world?
- I would assume that allowing for players to access an open a world event could consolidate the number of servers that are left barren with maybe a couple ships. 🤔
If you don't "invade" active events but rather spawn a new server (or find an uncontested one) and given how easy and fast the events are... the first two weeks are gonna be a merge fest I'm afraid. Like it was when HG initially dropped. It also makes the events kinda mean nothing. Like a ship event (you either spawn a new server or find an uncontested one) is done so fast and right next to the Reaper. If they gonna put CoF there it's like free
@@chaosmagican that is a fair point, since there will be another use of server hopping, there may be additional server bugs that may need to be addressed, whether in the long run this is a beneficial update all depends on how they manage servers.
I am wondering who is going to use the DIVING as a way to skip across the map to get closer to a ship, or cut them off.
Did I understand correctly that we will not be able to be transferred with a dive to directly the World Event where there is already some crew?
yeah, you can only dive to empty world events
Yeah no one can dive out to the event you are doing, but ppl from the server can still contest it
Imagine a world event where every ship in the server immediately dives to it, would make for some awesome fights 🤣
This seems like the wrong solution to a non-problem imho.. I'm a PvE kinda guy, so there have been times where I've been frustrated when some sweaty team kept sinking my Tall Tale keys, but to me that's actually the core of the game. I've only won PvP engagements like twice out of hundreds, but I LOVE the hands-on sailing, there was no auto-run or auto-sail mechanic, which gave significance to getting from A to B and added risk. Taking away the sailing part from a pirate game seems weird (it's like removing reeling from a fishing game, like removing bullets from a shooter or removing roads from a racing game, they're fundamental to the experience). To me this seems like a step into the wrong direction and I already thought the Safer Seas was a bit unnecessary
Hi Phuzzy, if you had time could you speed run hourglass for one of the pvp curses?
There’s a reason hourglass exists. We don’t need the instant gratification diving shit. We need actual further progression, stories, activities to do, reasons to avoid PvP, reasons to actually keep playing. This isn’t something to just drop into a map and start shooting, this is a pirate game. A game to just sail and have adventures.
Haven't played this game for a few years already. This update won't change that sadly. Me and my mates loved this game except two things - sweaty PVP'ers who just board your ship and spawn camp you (we play with our kids, that's just traumatizing for them and annoying for us since we're casuals and can't really do anything about that) and crazy amount of loot that you need to carry. Remove ladder boarding, make that in the sea you can only naval PVP, equalize ship speeds so everyone could choose if they want to PVP and make less amount but more pricey loot chests. This game has brilliant vibe for adventures and exploration but those two things ruins everything IMO. If PVP would be more casual friendly they could put more ships in to each server for more cool interactions.
Season 11 definitely changes the way we will interact with other players a lot
Hi to you
hi
It literally wont change anything. All the diving mechanic is, is a faster "red water" mechanic. Where the crew being hunted losses their loot but keeps their ship. It does NOTHING to address the exact reason the active player base as declined 60% in the last 3 years.....forced PvP.
@@general330Are you insinuating that PvP existing in the shared world is bad?
@@FancyDakota Forced on players that dont want any part of it? Yes, thats bad. Thats LITERALLY whats driving away players and killing the game. Im not talking about being attacked during world events. What i mean, is doing standard emissary quests and being attacked out of no where. There is a reason i dont do Fort of the Damned or Fort of Fortune. I KNOW those are highly contested events, so i avoid them, to avoid the PvP that will happen. But if im digging up chests on an island, minding my own business....and hear a cannon go off, and my ship get hit....that is what i mean. And let me head you off, if you're gonna use the stupid line "Its a pirate game", save your breath. I dont agree with you, and neither does the 66% of players that have left the game in the last 2-3 years.
The adventure part of the game got taken out
Basically teleporting straight to the location....that is so stupidly lazy ugh
Dive mechanic feels good for the fishermen out there
I think you meant the last update that doesn't matter since afterwards we will be getting some actual content from now on and expansion of the story
What makes you believe those things are coming?
I have yet to find a player that's excited about sailing to a world event after launching the game, the excitement comes from having a lot of loot on board and surviving to sell it. I see this update as a Win for the game.
I was always happy to see the Ashen Winds event. I wanted to get there before anyone else because of how easy it was. It's a pretty cool event considering the other options. Sure, I wasn't as excited as fighting players, but there is still thrill to be had.
Optimizing the "boring" parts of games will only make the exciting parts less exciting. Especially considering the exciting parts of SoT are heavily flawed.
@@FancyDakota As someone who has very casual friends. The very slow starts to the game are the biggest gripe they have for it. So I can't fault Rare at all for trying to fix that. Because it's a very common and valid complaint.
What used to be only 1 athena run per night can now be 2. And so on. More chances for others to steal, etc.
Your time is important, and unfortunately not everyone enjoys the feeling of seemingly wasted 10 to 20 mins sailing to get things started.
@@SuperCatacata I personally disagree, but that's okay. We have 2 different views of what SoT should prioritize.
I also have casual friends and had played with casual friends on SoT and their complains weren't that of time management. They knew they could only play sessions when they had time, and when we played together we had a grand time, sunk or not. Our experience is different and I value hearing yours.
I only played 200 hours as a casual newbie who and I enjoyed the "create your own adventure" style gameplay. The deep dive feature and the changes to voyages came across to me as a heavy handed approach by the devs to streamline content. Personally I preferred the slow pace of the game but I can understand that the game needed to change for a particular audience. :(
I would have like guilds to be a way to join other guildmates on the same server. Think Rare missed a trick with that one. PvP has never been my cup of tea, and spending hours gaining treasure only to be sunk later and gaining nothing for my time has soured the game for me a few times. Love the addition of Safer Seas, though the major limitations on it are enough to only have me dabble now and then. This seasons updates are good, and Phuzzy's clarified a few questions I had, but it still seems like Rare's dragging it's feet about allowing people to sail together easily on different ships or allowing those who don't wish to PvP to sail in peace.
I feel like the diving is lazy af just making sailing more fun would be a better fix
TY for this video and providing all the info with some good reasoning behind why it will be a fun time
Will you be able to put up an emissary flag without having to go to an outpost? (After sinking, for example). That would be a huge win if so!
the idea atm doesnt strike me as an improvement. i actually like the fact that you had to get your voyages from merchants it gave the game more depth as in you get "rumours of loot burried" and like prolly other people are thinking too if your doing a world event and they got the timers wrong.. technically they will spawn multiple times during one encounter .. orrr they spawn while other ships are already nearby wich makes it even more impossible for the avarage sot player to deal with all that. at least thats what i think .. atm got like 600 hours in the game and over last year started getting addicted to it.. so i hope that i like this update otherwise ill lose my beloved new addiction.
to end on a possitive note i do like the content sot has been given over the last year and the fact that they put alot of effort in these updates.
Anyone know when the next gold and glory weekend is ?
One small thing about this update, will not miss having to buy generic company cosmetic stuff just to get to what I actually want.
One of the reasons I stoped playing sea of thieves often was the time it took just to do something now that we have diving I'll be playing much more often
Including the clip that transitioned into the short form as you were explaining your view on short form 😤 I appreciate editing details like that.
I don’t know. Sailing to your destination was always part of the fun. But now I have to handicap myself if I wish for that back. I feel they should’ve just expanded the map. Give us more sandy beaches. Allow Port Merrick to be the new center of the map. But I also understand. There has been a good few times where I’ve had to leave early before I was able to get halfway done.
Idk though. Seems like it’s being dumbed down
I quit playing because I honestly was tired of PVP. I just want to enjoy the game with other friendly players. So I don't want to play in a private server as I don't get the friendly player aspect. How does season 11 help this? I haven't logged on in over 6 months and honestly don't think I will anytime soon, unless season 11 is more than what it appears to be. Any input is appreciated.
We will still be seeing others it’s just more of qol as you can start where you want. Also people will not constantly dive and only do a little bit as you lose loot also it lets people who might not want to do world events join a server as people can leave it and opens a slot.
I just quit playing today because ive just been trying to do world events with frriends and level up emissaries. But eveery time we try to do anything we are constantly getting into pvp with people and its honestly exhausting. I have too many times been solo sailing trying to level a emissary just to be sunk after 2 hours and loose everything. Its just super frustrating at this point and im sick of it. Also I get it yes I can do safer seas but the grind is horrid.
Play more careful/smarter.
Are we going to be required to dive or can we still choose to sail?
@@user-lq3sh7vg3q thanks
I agree that in general, all the things you say are true, especially about people going towards active events to steal and people going towards outposts looking to sell treasure. However, that does require other pirates to know what they're doing, and if playing Sea of Thieves and interacting with other pirates has taught me anything, it's that most folks don't.
My gut reaction is that I don't like this update but the positive coverage is reassuring.
I think the only thing I dislike about this update is that this means that now if I’m doing like a fort I can get Galleon jumpscared at any moment and I don’t like that
If you watched the entire video, Phuzzy said you cannot dive to a world even that’s already occupied, so that won’t happen.
@@Kirstie72 do like sea forts count as world events?
Thanks you Phuzzy! Honestly, I was kind of mixed at first, but now I feel a bit more positive about the future! Hopefully we get new gameplay mechanics or even areas in the future, and hopefully those don't make the servers take a big hit lol!
They should improve sailing and having a quick turn wheel.... like when spinning the wheel fast as a mechanic
Are any acheivements or commendations going to be unobtainable
i do agree that this will change the flow of the game. i was sure Rare would make sure players couldnt TP to an occupied fort. now that i know theres more depth to the feature, it sounds like a good way to spice things up.
hehe, “depth”
they changed the dark adventure sails the first sail doesn't have the v cut in it anymore.
I get the complaints but come on. Diving and resurfacing like the Flying Dutchman is freaking amazing
I'm glad I only bought the game now, not knowing anything else but the way it is played in season 11. It's so much fun!
I hope the new loot from shipwrecks wont replace barnacled chests. Im like 50 chests away from 300 for the commendation
but you dont HAVE to dive, you could also just sail there,
with that being said will most ppl dive to the location? definitly,
will some ppl still sail to the locations? yes, also definitly
Great title I can really see what you mean from your creator school. This would make a really good example.
Im really excited about this, I was apprehensive at first, as I felt it was a different vision entirely than the vision for the game id been playing for the past 3k hours, but then I realised all the freinds who have given up on the way may be willing to play it more with this.
Diving removes the worst part of the sot experience sailing to the start location. It also makes it so ships you encounter are more likely to be transporting loot and not sailing to island
This game is a shell of itself. They've slowly taken out all the charm that made the game so special. Sure it was tedious but it was rewarding. Now it just feels cheap.
I don’t know what to think of this since this kinda ruins the normal sot experience. You want to go somewhere? oh yeah it takes you about 1 min of diving instead of you having to go there the normal way and maybe find cool other things while heading there. The mechanic seems to be just made for the people that are lazy and want to have fast gameplay with sot shouldn’t represent.
So why dive to events if you lose loot when you dive? You can only dive once on order to keep loot?
I think this combination of factors could be really good for the game, but is it too little too late? We will see
It would be cool to see rare reset the hole sandbox like it was way back, but you get to keep your stuff
Not permanently tho
I feel like this will kill the game. Less people sailing around and if your doing a world event instead of checking the horizon for enemy ships. Enemy ships will just spawn on top of you with no warning and kill you. Not looking forward to this update