Remembering Red Faction

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  • เผยแพร่เมื่อ 23 พ.ย. 2024

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  • @merces47letifer4
    @merces47letifer4 2 ปีที่แล้ว +3173

    I dunno why these videos make me so happy. But, they do. The idea that some dude about my age on the other side of the globe was enjoying these games as I was 20 years ago is heartening . Cheers from the US.

    • @loganknoll
      @loganknoll 2 ปีที่แล้ว +71

      exactly how I feel

    • @oklev89
      @oklev89 2 ปีที่แล้ว +33

      Same. I had to make due with the Red Faction Prima guidebook since I couldn't afford a PC that could play the first game. Finally being able to play the game blew childhood me's brain.

    • @afd19850
      @afd19850 2 ปีที่แล้ว +43

      I love that Gman and I are a similar age as each retro review is basically liquid nostalgia from my childhood and teens, put straight into my veins!!!

    • @retro1x201
      @retro1x201 2 ปีที่แล้ว +19

      I second this, exactly how I feel too

    • @vashiss
      @vashiss 2 ปีที่แล้ว +20

      Same, bisous from France !

  • @robcain8865
    @robcain8865 2 ปีที่แล้ว +906

    What baffles me about Red Faction is how Geomod 2.0 was never fully expanded or upgraded. It's the kind of engine that gave Frostbite a run for its money. Guerilla really did push things to the next level in 2009 and is still a massively underrated game.
    Instead, the series went into obscurity and destructible environments have been regressing since then. Lots of missed potential there.

    • @robcain8865
      @robcain8865 2 ปีที่แล้ว +41

      @LabRat Knatz You'd think so, given the hardware improvements. Though I'm not sure if the engine needs to be licensed to other dev teams.
      Seeing how lacklustre Battlefield 2042 is with its stripped levolution system makes you wish for Geomod 3.0...

    • @DevineInnovations
      @DevineInnovations 2 ปีที่แล้ว +71

      I think developers favor realistic graphics over impressive physics. It would be very difficult to have the graphics you see in AAA games today with detailed destruction. Graphics tends to sell the game more and you could always put in a scripted destruction sequence for the trailer. It's very disappointing.

    • @Zombie1Boy
      @Zombie1Boy 2 ปีที่แล้ว +9

      Its because such a feature that isn't the main selling point of the game (destroying environments) is a huge waste of resources.
      Unless another game comes along and incorporates environmental destruction as a key part of its gameplay and story, then there really isn't a need for it to be in the game.

    • @cavetendobiggles1841
      @cavetendobiggles1841 2 ปีที่แล้ว

      Yeah indeed. I remember getting this game on realese and was meh/ok but the engine had lots of potential

    • @dsandoval9396
      @dsandoval9396 2 ปีที่แล้ว +12

      @YRU Triggered? That's the story i heard years ago.
      It would've been too much for whatever system was running it. Keeping track of all the pieces of geometry and all.
      I loved the Mercenaries games tho. I was hoping games would at least be able to keep up with that level of destruction. But as someone else mentioned, resolution sells.

  • @pengaman5
    @pengaman5 2 ปีที่แล้ว +1030

    Fun fact about Red Faction: Guerilla.
    The building physics that the Devs created were so realistic, that they had to hire on an architect to help them create buildings that didn't just crumble under their own weight.

    • @Kinos141
      @Kinos141 2 ปีที่แล้ว +129

      They did a good job, but some of the structures were standing like, "How?"

    • @mobiusraptor7
      @mobiusraptor7 2 ปีที่แล้ว +32

      Then you know how good the engine is.

    • @J.DeLaPoer
      @J.DeLaPoer 2 ปีที่แล้ว +51

      Interesting! If anyone played the c2000 anime-inspired action game "Oni", it also had its buildings designed by actual architects with much emphasis on how exactingly real they were; down to the dimensions of stairwells and width of hallways and so on. It's pretty obscure, but one of very few such examples I can think of. Anyway, unfortunately it kind of sucked, and the maps were very awkward with many aspects that just didn't play well. Turns out proper real-world architecture and interior design are rarely fun in a videogame. There's actually a *huge* difference between map environments/structures that are strict 1:1 real-world replicas, and maps that are highly _realistic,_ but still designed around player movement, flow and gameplay.
      It's a balance. Too much emphasis on realism and you end up with examples like Oni; where buildings feel "off" and awkward to navigate in-game precisely because they're designed for the real world and that just doesn't translate well to a game... Although exacting real-world architecture can work for things like walking sims/exploration, it's rarely good for the vast majority of games, particularly action oriented fps. Too little realism in architecture though and you end up with surreal, abstract maps; like Doom 1 and 2 for a couple good albeit dated examples. The maps may flow well and be fun to play, but you'd never mistake them for actual places. They make little logical sense and are not even remotely plausible as real architectural designs; more like the vague idea or concept of a place rather than a place itself, if that makes sense. Any resemblance to some structure that might actually ever exist is merely incidental to their design. Later games like RtCW get much more realistic as plausible structures, but still leaning very heavily toward the gameplay.
      I like to use the Stalker games as prime examples of excellent balance between very high realism and gameplay; the zone itself, but moreso the actual buildings which are architecturally realistic enough to be plausible and feel genuine (indeed most are direct copies from existing real world structures) but, and this is the key, with their floorplans and dimensions altered and simplified to accommodate the gameplay. Damn this ended up way longer than I intended and went way off on tangents so I'll end it here.

    • @binary1123
      @binary1123 2 ปีที่แล้ว +2

      @@Kinos141 Whoever was in charge of building the structures knew exactly what they were doing lol

    • @MrQwertysystem
      @MrQwertysystem 2 ปีที่แล้ว +8

      Is that why you can have the buildings stay standing after you've destroyed like 3/4 of the walls...?

  • @danwentz
    @danwentz 2 ปีที่แล้ว +693

    9:51 Hi, I wrote the music and did sound for the first three. Just wanted to say we really really wanted to have ties to the original Descent series because this game started in development as Descent 4. The problem was we were at the time with THQ but Interplay owned the rights. Thanks for making this!

    • @joeykeilholz925
      @joeykeilholz925 2 ปีที่แล้ว +9

      Thanks for the info!

    • @BorderlandsPROW
      @BorderlandsPROW 2 ปีที่แล้ว +14

      Interesting! Fantastic job on the music and sound by the way!

    • @unblessedcoffee1457
      @unblessedcoffee1457 2 ปีที่แล้ว +15

      Thanks so much dude, I must've played RF1 a thousand times, your music is etched in my brain.

    • @FreelanceDev4life
      @FreelanceDev4life 2 ปีที่แล้ว +10

      I really appreciate everyone who worked on RF1 and made it what it was.
      Any chance you remember the RF1 multiplayer Modder debacle (patch 1.3! 1.3!), or the RF2 even being a thing debacle?
      RF1 is still one of my favorite games. The maps for multiplayer were the bomb. I made maps for RF1 and continued all the way up until about 2014. Some of the highlights of my early life were those maps we played including the one's I built. I've made lifelong friends because of the ability to map.

    • @danwentz
      @danwentz 2 ปีที่แล้ว +13

      @@FreelanceDev4life Thanks for those memories! The one stand out memory for me was having to finish Red Faction 2 AND Summoner 2 audio myself within one month of each other!

  • @Tenchigo100
    @Tenchigo100 2 ปีที่แล้ว +584

    I'm so mad Red Faction Guirella's destruction engine was never brought to other games. The amount of fun, creative moments to be had is insane.

    • @GamesForDays2
      @GamesForDays2 2 ปีที่แล้ว +30

      Agreed! Geo-Mod 2.0 was a technical masterpiece and has so much potential to be used in so many other games!

    • @alexanderrobins7497
      @alexanderrobins7497 2 ปีที่แล้ว +21

      I wish we got a map editor and community features that Halo 3 had. The campaign could use some love too, with something as simple as DLC weapons in the main story and the reconstructor. Maybe some day the franchise will get the love it deserves, but I sadly doubt it.

    • @lechking941
      @lechking941 2 ปีที่แล้ว +5

      @@alexanderrobins7497 well with gorrilla you DO get its multiplayer stuff in base game b ut ya agreed i want a few of the unique things from the dlc in main.

    • @spiddy1335
      @spiddy1335 2 ปีที่แล้ว +14

      Guerilla was definitely my favourite game of the ps3 era. Amounts of fun I had destroying the biggest buildings on the map was unmeasurable and made me finish this game at least 3 times in a row first time I got it: on normal, hard and insane gradually and funnily enough first playthrough was hardest for me as later I had much more tricks up the sleeve and much better survivalibity even with difficulty cranked to the max. And honestly being in constant sprint jumping from vehicle to vehicle leaving only burned frames while edf was tearing everything I tried to hide behind, it was best rush I felt playing video games. Unrepeatable experience, all my respects to volition forever ✌

    • @todesziege
      @todesziege 2 ปีที่แล้ว +10

      I always wanted them to bring this tech into Saints Row.

  • @joseaca1010
    @joseaca1010 2 ปีที่แล้ว +209

    42:25 pro-tip: use the nano rifle, the nano rifle desintegrates things, literally, if you aim at one of the gunship wings, it gets desintegrated, the gunship immediately loses control and crashes into the ground with entertaining results

    • @TheOther19
      @TheOther19 2 ปีที่แล้ว +10

      Yeah... best way.. love the nano rifle.. I always bring it with me for mostly that reason.

    • @TheMrSeagull
      @TheMrSeagull 2 ปีที่แล้ว +9

      I'm surprised he didn't mentioned that rifle - it's a great gun.

    • @will4127
      @will4127 2 ปีที่แล้ว

      Clipping the wing off a gunship with the nano rifle and watching it lose control and crash is one of the most satisfying things you can do in that game. I always relished the opportunity to do it.

    • @ChaseMC215
      @ChaseMC215 2 ปีที่แล้ว +1

      No effort to destroy the ships with that gun.
      It's like the final boss in Just Cause 3, there's always a way to cheese the fight

  • @AdiusOmega
    @AdiusOmega 2 ปีที่แล้ว +200

    Geomod 2.0 is worth an entire 54 minute video on it's own. It's crazy to me that they had this sort of technology running on the Xbox 360, it's incredibly complex and accurate. The entire thing is based on a stress system, I've seen building come down from it's own vibrations, you can hear things creaking almost ready to collapse. It really is incredible. The closest thing I can think of would be Just Cause 3 and 4, teardown might be technically more superior but it's using a whole different type of rendering. Games like Battlefield use an entirely different solution to destruction, where pieces will "disappear" and then the new broken assets will spawn with a physics simulation. Geomod 2.0 is completely dynamic, if you took that sort of simulation and increased the density of objects it would be glorious.

    • @wildspycrab7255
      @wildspycrab7255 2 ปีที่แล้ว +11

      I've played red faction and JC3 and 4, red faction beats them both by miles.

    • @ragnarok7976
      @ragnarok7976 2 ปีที่แล้ว +7

      Devils Advocate, you can notice some weird stuff like second floors supported by one corner post, still it was fucking amazing for the time and hell even still today. I bet if they had kept working on it it would make Battlefields destruction look like Lego in comparison.

    • @OseanBigshot444
      @OseanBigshot444 2 ปีที่แล้ว +3

      You can find the old dev diary vids on YT where they talk about the tech, it's pretty amazing.
      RF:G Engine of Destruction (Red Faction: Guerrilla Dev Diaries) - th-cam.com/video/Mt-J5FMmy9I/w-d-xo.html

    • @dbeerewout
      @dbeerewout 2 ปีที่แล้ว +1

      Geomod 2 ran on the PS2 an generation lower then the 360

    • @tobyvision
      @tobyvision 2 ปีที่แล้ว +3

      I'm way late here, but I'll just add that people greatly overestimate how demanding complex physics is on computer hardware. The bottleneck is just about always graphical rendering to try and get light to behave 1% more like reality. I used to program games for a hobby and I could get reliable physics results with hundreds of rigid bodies running smooth as silk on a pitiful laptop in 2004.
      This is why AAA games and creativity seem to be opposed. You spend all your budget and programming effort just to max out the visuals.
      And finally one stealth problem with advanced physics like this is that as your world resembles the real world more in complexity, the man hours required to build that world go up tremendously. You introduce whole new kinds of bug problems, design problems, and gameplay problems that don't exist when practically everything is a stationary mesh. Unless the complexity is a serious selling point for your game, it can be way more trouble than it is worth.

  • @ipez98
    @ipez98 2 ปีที่แล้ว +729

    It infuriates me how a game from 2009 proved that hardware could handle large open-world destruction with very realistic physics and yet since then only teardown has even come close. A whole 13 years later

    • @rogerphone481
      @rogerphone481 2 ปีที่แล้ว +65

      @L0RDFR3NCHY Teardown isn't open world, it's a sandbox with a campaign mode and it was mentioned by OP. So Deep Rock Galactic also counts in my book.

    • @bra1nc417d
      @bra1nc417d 2 ปีที่แล้ว +8

      @@rogerphone481 Sandbox means "open world".

    • @MrJekken
      @MrJekken 2 ปีที่แล้ว +43

      i think for a lot of developers its not necessarily a performance issue, but a design issue so that players don't end up turning everything into flatgrass or no man's land and destroy the rest of the the game

    • @HalfLifeHalfDead
      @HalfLifeHalfDead 2 ปีที่แล้ว +72

      @@bra1nc417d No, sandbox does NOT mean open world.

    • @SangheiliSpecOp
      @SangheiliSpecOp 2 ปีที่แล้ว +18

      @@MrJekken also seems to be a matter of big publishers rushing games out nowadays. I mean, imagine if battlefield 2042 tried to have big destruction in it again amoung all the bugs and glitches it already has lol

  • @daleinghram701
    @daleinghram701 2 ปีที่แล้ว +199

    Fun to see someone talking about this after so long. I was the voice of Parker on this game. Had a blast working on this game.

    • @AK545Huskers
      @AK545Huskers ปีที่แล้ว +7

      Wow, holy shit I loved this game. Super surprised no one responded to this.

    • @harambeepstein8009
      @harambeepstein8009 ปีที่แล้ว

      Dude no way👋🏻

    • @jer8279
      @jer8279 ปีที่แล้ว

      NICE!

    • @PegranHimself
      @PegranHimself 11 หลายเดือนก่อน

      RF1 is still my favourite, Parker was a great character
      Thank you

    • @jacksonmckinney
      @jacksonmckinney 10 หลายเดือนก่อน +3

      I know this comment is a year old but I can't imagine how it would feel to be a part of people's childhood like that. Hope you're still doing well!

  • @Kinglink
    @Kinglink 2 ปีที่แล้ว +438

    As someone who worked on Red Factin Guerrilla and Armageddon I really am glad to see this. I can maybe shed a little extra light on some of this.
    First off the guy who made the Geomod 2.0 worked is a wizard, his name was Eric Arnold and that dude spent like 5 years straight making that the best physics system as well, there were many more people who worked on it, but I remember he was the guy kind of at the core of the system. We had guys from Havok, the physics engine coming in every month or so trying to help us push the goal, it was freaking crazy, but the end result speaks for itself.
    The change from RFG to RFA came from a number of places. A. The land kind of sucked to work in, it could only be done as a height map. B. It was costly to render. C. It was not destructable. D. Because we had massive areas we couldn't have densely packed areas or areas that were really fun to destroy. So the idea was move the game under ground, remove the terrain, make the map out of objects (the rocks and stones all around) and then create better buildings to make a more fun game.
    You can see how it worked, and judge iif it was the right move. While I worked on removing the terrain, I don't feel that Armageddon is as good., but that's my opinion. (And I wasn't there at the end either). The original story for Armageddon was different as well but then Danny Bilson joined THQ and that's probably a story for another time (Spoiler, he also killed Johnny Gat in Saints Row 3, so... yeah... Booooooo)
    Hopefully that sheds some light on the story behind the games, I'm sure I could think up more tidbits, but hope you appreciate a look behind the curtain.

  • @lefr33man
    @lefr33man 2 ปีที่แล้ว +170

    Playing Red Faction Guerilla was especially funny in French, because "EDF" is *the* (yes, single) provider of energy in France, and they are assholes :D

    • @virginiasaintj
      @virginiasaintj 2 ปีที่แล้ว +25

      Many areas in the United States suffer legal monopolies for utilities such as electricity. We all suffer the same it seems.

    • @777dragonborn
      @777dragonborn 2 ปีที่แล้ว +5

      There really was actual red faction like expirince .in early 1920s 1930s at some of the mines in Virginia . The mine corporations at that time owed everything houses stores people and only paid in company credits and actual money. And had little to no regard for the miners. Some of those corporations got hostile with striking workers so for retribution blew up the mines and foreman's quarters with dynamite.

    • @apoplexiamusic
      @apoplexiamusic 8 หลายเดือนก่อน

      Au Québec ce serait de jouer contre Hydro Québec, l'entreprise nationalisée qui a le monopole de l'électricité ici et qui est aussi une foire aux trous de culs

    • @mrcaboosevg6089
      @mrcaboosevg6089 7 หลายเดือนก่อน

      @@virginiasaintjIt's not a monopoly, it's literally run by the state since they nationalised energy. A monopoly is fine when the government does it apparently

    • @Ron-ni8uu
      @Ron-ni8uu 5 หลายเดือนก่อน

      That is funny

  • @foodank_atr817
    @foodank_atr817 2 ปีที่แล้ว +345

    Reading an article about RF3 before it released, the devs had to learn actual architecture because the engine was so realistic the buildings wouldn't stand until they learned how to really make buildings stable.

    • @AstralPhnx
      @AstralPhnx 2 ปีที่แล้ว +19

      Oh my god

    • @GamesForDays2
      @GamesForDays2 2 ปีที่แล้ว +43

      Learning about that always made me giggle so much, just the idea of loading in the map and watching every building around you immediately become toothpaste.

    • @alexanderrobins7497
      @alexanderrobins7497 2 ปีที่แล้ว +13

      It id clear the developers were passionate about FRG. I only wish it got more post release support. The remaster does not look like it is worth buying again unfortunately.

    • @foodank_atr817
      @foodank_atr817 2 ปีที่แล้ว +8

      @@alexanderrobins7497 its definitely much cleaner looking, I bought it on sale on ps4 for like 5 dollars solely for the multiplayer demolition mode that I just play by myself with 4 characters.

    • @MYyGUN
      @MYyGUN 2 หลายเดือนก่อน

      ​@@foodank_atr817you know that mode was hardly played but i really did love it.

  • @IFinishedAVideoGame
    @IFinishedAVideoGame 2 ปีที่แล้ว +168

    I'm not a big fan of open world games really but Guerilla is one that genuinely feels like it suits the formula so much.
    I played the game for so many hours just causing chaos and making my own fun. I think that's the sign of a great open world game and it's such a shame that they didn't continue in this direction. I feel like the current market would be way more receptive than people were in 2009.

    • @firmak3560
      @firmak3560 2 ปีที่แล้ว +3

      @FANAZA:⭕️ ZAMN!

  • @PinkManGuy
    @PinkManGuy 2 ปีที่แล้ว +105

    I played Red Faction at a young impressionable age. Seeing a building fall apart from abuse and crumble due to physics blew my mind. This and Mercanaries 2 made me really think every game HAD to have destructible buildings.

    • @albertomartinez714
      @albertomartinez714 ปีที่แล้ว +11

      And yet here we are in almost 2023 and still a small fraction of games have destructible environments :(

    • @Stowneyo
      @Stowneyo ปีที่แล้ว +1

      It was the first and unless there's something else equivalent out there still the only sandbox fps. Red faction 1 let you tunnel out of areas of you just didn't like them and had the explosives to do so.

    • @thatguy2535
      @thatguy2535 ปีที่แล้ว

      Same

    • @realtsarbomba
      @realtsarbomba 11 หลายเดือนก่อน

      Mercenaries 2 was subpar to Mercenaries 1 in every possible way, idk why Lucasarts gave the promising franchise away after the success of the first game 🤔

  • @DushyantShrikhande
    @DushyantShrikhande 2 ปีที่แล้ว +46

    Great to see the Red Faction franchise being covered in such depth. I remember how much I played the first game, and how disappointed I was in the second one when I played that. Going back to RF2 a few years after the first time I played it, I was able to see some of its plus points, like it's sense of humor. Also the magnet gun in RF Armageddon was a simple concept but I had a ton of fun using it throughout the game. This video brought back so many great memories of playing through these games, thank you for making it!

  • @abesmissioncontrol2013
    @abesmissioncontrol2013 2 ปีที่แล้ว +125

    A few years ago Volition did an hour-long live stream with some of the original devs of Armageddon. Definitely worth a watch if you want some question answered about what happened with that game. The short version is: lesser budget (publisher THQ would go bankrupt a short while later), low on time, pivot on story & purpose (an exec wanted aliens).

    • @intharthsnowfaller9376
      @intharthsnowfaller9376 2 ปีที่แล้ว +46

      @LabRat Knatz its a little worse than that - it was a promoted THQ executive that wanted to make an RF cinematic universe - and Aliens and Zombies were in massively in the time period - the guy at THQ sent them a letter about getting Aliens in - Volition took it as a suggestion and carried on working, few months later to the promotion of the THQ guy they got another letter which was basically ''did you think i was fucking kidding about the Aliens'' - and then they took Volitions time to finish the game after demanding a sweeping change to 6 month deadline. Insane

    • @callumdointhings5
      @callumdointhings5 2 ปีที่แล้ว +1

      @LabRat Knatz What did Syfy do?
      I looked them up cause I had never heard of them but it looks like all they did other than Red Faction is De Blob 2. Just curious why they're so hated

    • @intharthsnowfaller9376
      @intharthsnowfaller9376 2 ปีที่แล้ว +2

      @LabRat Knatz th-cam.com/video/DCXQIUJKPeM/w-d-xo.html i recommend this (timestamped) - it tells you what happened to RF:A

    • @mugwump7049
      @mugwump7049 2 ปีที่แล้ว +18

      @@callumdointhings5 People like to hate on SyFy because it used to be a great sci-fi channel when it was spelled properly and devolved into utter garbage.

    • @Deadhead-kq4hr
      @Deadhead-kq4hr 2 ปีที่แล้ว

      Liked Armageddon out of all them and wanted a remake of the game liked how the aliens looked

  • @knightsurda
    @knightsurda 2 ปีที่แล้ว +153

    Hearing someone talk about RF: Guerrilla and NOT mention the shenanigans you can pull off with the singularity bombs just feels like a sin all on its own

    • @kazumahazeuzumaki
      @kazumahazeuzumaki 2 ปีที่แล้ว +1

      Truer words have never been spoken

    • @Charok1
      @Charok1 2 ปีที่แล้ว +8

      still not a better destruction game

    • @ragnarok7976
      @ragnarok7976 2 ปีที่แล้ว +7

      Or the unicorn that shot rainbows of death from it's ass while playing a fart sound in Armageddon. Figured that would have gotten an honorable mention. That and the ostrich hammer from RFG MP were two of my favourite wacky weapons from any series.

    • @tommasobergamaschi4277
      @tommasobergamaschi4277 2 ปีที่แล้ว +3

      @@ragnarok7976 Yeah we are talking about Volition Games after all, they are well versed with wacky weapons

  • @cikame
    @cikame 2 ปีที่แล้ว +54

    I replayed the first game last year and what stood out to me is how the entire arsenal changes in the 2nd half of the game, you get harder more annoying enemies but you also get massively powerful weapons of every kind and that's an interesting approach.
    For a first person shooter guns are the gameplay, so to provide a whole loadout of new gameplay to attack the difficulty with feels unique and rewarding, it's not perfect it's just something that stuck with me.

    • @parallax8207
      @parallax8207 2 ปีที่แล้ว +5

      I also played last year and enjoyed all the campaign. I don't agree with gmans

  • @Cuckie1996
    @Cuckie1996 2 ปีที่แล้ว +58

    One of the biggest mysteries in gaming is how Red Faction Guerrilla came out in 2009 and since then another game has not matched it in terms of open world fun and destruction its crazy, proud to say I was the 1st person to platinum the PS4 version back in 2018, well according to PSNProfiles I was anyway.

    • @merces47letifer4
      @merces47letifer4 2 ปีที่แล้ว +4

      That's actually awesome

    • @sovietunion7643
      @sovietunion7643 2 ปีที่แล้ว +5

      i never understand people who complain about red faction guerrilla. they complain its too repetive, like bro some of those later missions are insane even on normal mode, let alone higher difficulties. sure its not the lonegest game but holy shit dude every part of it is pretty and choatic and fun. whats not to love

    • @realtsarbomba
      @realtsarbomba 11 หลายเดือนก่อน

      What about Saints Row games?

    • @Cuckie1996
      @Cuckie1996 11 หลายเดือนก่อน +1

      @@realtsarbomba Saints Row’s destruction is nothing compared to Red Faction Guerrilla’s

    • @realtsarbomba
      @realtsarbomba 11 หลายเดือนก่อน

      @@Cuckie1996 Though fun RFG fast becomes monotonous rinse and repeat chore, dull color palette only enhances the feeling. I haven't played Saints Row games myself but at least those have color and seemingly a quite lot to do.

  • @johnm7491
    @johnm7491 2 ปีที่แล้ว +20

    If I recall correctly, Armageddon's original premise was that your character could travel between the scattered settlements freely, whether it be above ground or below it, free roam was pretty much on the cards. And whilst at these settlements, you could rebuild/upgrade their defences however you liked, pretty much like a horde mode of sorts. I wish we got that game.

  • @pwnfromabove819
    @pwnfromabove819 2 ปีที่แล้ว +147

    I would love to see a Lost Planet Retrospective. As someone who didn't get to experience the older titles in their prime I'd love to see someone reflect on them.

    • @doctorbrown5957
      @doctorbrown5957 2 ปีที่แล้ว +24

      1 was exceptionally amazing at launch, though it's probably not great now. 2 was one of the best co-op experiences I've ever had, I replayed that one so much. 3 was fun until the story kicked off-- would have been much better as a blue collar space miner simulator imo. As soon as the plot started moving I started losing interest.

    • @retroicdescent
      @retroicdescent 2 ปีที่แล้ว +9

      Played the hell out of Lost Planet 2. Had so much in multi with my friends, and we'd always try to outdo each other with the crazy outfits.

    • @faceless2302
      @faceless2302 2 ปีที่แล้ว +4

      1 and 2 were rad as hell. I think 2 wins out because of the different environments/factions and coop, but 1 was still really great too as its own thing. 3 didn't keep my interest and I unintentionally dropped it years ago and just never bothered to get back into it.

    • @Daywalker222
      @Daywalker222 2 ปีที่แล้ว

      All 3 were fun!

    • @Daywalker222
      @Daywalker222 2 ปีที่แล้ว

      @@faceless2302 3rd game gets really good later on.

  • @matthewfunk6435
    @matthewfunk6435 2 ปีที่แล้ว +190

    I’m shocked you didn’t spend more time talking about how you can attach the remote mines from the first game to people and they run around and panic. I remember laughing way too much at that

    • @Wikid0Majik
      @Wikid0Majik 2 ปีที่แล้ว +10

      I had the same feeling about incendiary grenades in 2, not even mentioned. people running around screaming on fire, is just too amusing.

    • @Rpodnee
      @Rpodnee 2 ปีที่แล้ว +5

      Yes! And I remember tossing a mine on a sick miner on a hospital bed and blowing him up from the next room. I felt so guilty which gave me the idea for a guilt-based video game.

    • @Bootysmeller
      @Bootysmeller 2 ปีที่แล้ว

      Throw them on there butts and watch hilarity ensue

    • @mobiusraptor7
      @mobiusraptor7 2 ปีที่แล้ว +3

      Can be done in Guerilla too!

    • @Deadsnake989
      @Deadsnake989 2 ปีที่แล้ว +1

      I used to do that in multiplayer. I'd stick a bomb to my brother's back, and he'd run around with a shotgun dunking on bots. Then he'd die and I'd detonate the bomb and take his killer out with him.

  • @wailfulcrab
    @wailfulcrab 2 ปีที่แล้ว +91

    Really sad how Armageddon ended up. Going back to Guerilla format with Armageddon's guns and powers (with most notably Magnet Gun) would be a great step forward for the series. Blowing up a chunk of a building then tagging enemy vehicle and watching that chunk hurl towards it never got old for me. And nano forge that allow to completely wreck the place then rebuild it if you gone so far and destroyed something important greatly increased the fun factor.
    Armageddon was not a bad game. It was just bad successor to Guerilla.

    • @MisterZimbabwe
      @MisterZimbabwe 2 ปีที่แล้ว +4

      IIRC there's a mod for Guerilla that put the magnet gun in it.

    • @cliftongardner4367
      @cliftongardner4367 2 ปีที่แล้ว +12

      I actually had a metric ton of fun with Armageddon and it remains one of my favorite third-person shooters. It’s dumb, yes, but it’s actually a very well-paced campaign with good weapon, enemy, and objective variety. It’s just the fact that the environments look same-y and it doesn’t really open up often enough that hurt it. Otherwise it’s just plain fun, IMO.

    • @El-Burrito
      @El-Burrito 2 ปีที่แล้ว +3

      My favourite thing to do in Armageddon was destroy shit and then rebuild it and destroy it all over again

    • @darthdeadpool9802
      @darthdeadpool9802 2 ปีที่แล้ว +1

      @@El-Burrito agreed Especially in a new game plus when you can use the special weapons like the napalm laser though out the whole campaign

  • @Darksiders2988
    @Darksiders2988 2 ปีที่แล้ว +19

    the first Red Faction game me and my cousin would just go onto the multiplayer mode put a bunch of bots in and go onto that 2fort style level and mess with the destruction, we actually made a large tunnel to see how far we could go and damn even now I'm surprised by how far they let you blow up the rock until you reached the edge.

    • @BlyatimirPootin
      @BlyatimirPootin ปีที่แล้ว

      Me and my bro did exactly the same 😂

    • @niallreid7664
      @niallreid7664 8 หลายเดือนก่อน

      Oh, hey, my and my friend did the exact same thing lol.

  • @daviddilks7018
    @daviddilks7018 2 ปีที่แล้ว +37

    The first red faction is one of my favorite games. I just never cared for any of the sequels. The sequels are all too slow moving for me. I really like the variety of the first game with stealth sections, vehicle sections, zombie sections, escort sections, puzzle sections, and maze sections. I was really impressed with how easy it was to fly the ship vehicle.

    • @stevemx2778
      @stevemx2778 2 ปีที่แล้ว +2

      The first one was the best
      I remember throw c4 on the guards of the first level and watch them run

    • @satnav1980
      @satnav1980 ปีที่แล้ว

      ​@@stevemx2778Sounds fun.

  • @KyleHarrisonRedacted
    @KyleHarrisonRedacted 2 ปีที่แล้ว +72

    My favorite part about Red Faction on PS2 was the fine aim mode. It had this weird ability to make every weapon hyper accurate, yes including the pistol, but also yes including the shotgun. Yes. By holding "Up" on the D-Pad to enter fine aim mode, it somehow made the pellets of the shotgun condense into a fine spot, effectively giving you "slug" like accuracy and damage numbers. Especially useful during Multiplayer and headshotting across the map with the shotgun lmao

    • @ice44567
      @ice44567 2 ปีที่แล้ว +3

      I forgot about that, actually. Really OP, and pretty much required if you wanna beat the highest difficulty lol

    • @0Synergy
      @0Synergy 2 ปีที่แล้ว +2

      Wonder if its still in the PC version and could be modded back in lmao.

    • @Spastardo
      @Spastardo 2 ปีที่แล้ว +2

      God damn you already got that covered :D just did a comment telling him the same "exploit"

    • @LeFaucheur
      @LeFaucheur 2 ปีที่แล้ว +3

      I never noticed that, didn't use it because I think it forced you to stay immobile, or maybe I'm confusing with another game ?

    • @ububububububububub1667
      @ububububububububub1667 2 ปีที่แล้ว

      yeah lol

  • @roninfredo6844
    @roninfredo6844 2 ปีที่แล้ว +76

    Red Faction 2 is one of my favorite games of all time. Mainly because of the countless hours me and my family would spend playing. I'll always love this series.

    • @JounLord1
      @JounLord1 2 ปีที่แล้ว +19

      Split screen multiplayer and bot matches were glorious in that game.

    • @nkoehler337
      @nkoehler337 2 ปีที่แล้ว +7

      Same. The campaign was super fun too. It always felt like you could find new things in the game.

    • @todesziege
      @todesziege 2 ปีที่แล้ว +2

      Shame that the PC version didn't have any multiplayer at all.

    • @jeremyarodriguez
      @jeremyarodriguez 2 ปีที่แล้ว

      @@JounLord1 💯

    • @HackermanGaming
      @HackermanGaming 2 ปีที่แล้ว +1

      My father, sister, and I played the hell outta this game together. It was this one and Black Hawk Down: Delta Force. Good memories....

  • @mufasaiam7794
    @mufasaiam7794 2 ปีที่แล้ว +91

    You're the only channel that can give me nostalgia for games I've never played before

  • @fluttershystayshigh4202
    @fluttershystayshigh4202 ปีที่แล้ว +9

    I miss the Red Faction series so much, to this day no shooter has ever blown my mind the way the first two Red Faction games did back in the day, damn i wish they would bring back this series.

  • @NoFutureInThis
    @NoFutureInThis 2 ปีที่แล้ว +3

    Campaign aside, me and my friends had so much fun with the RF2 couch co-op. The amount of game setting customization was insane. You could turn on infinite ammo, bots, you had a ton of character models to choose from. It was just a blast.

  • @majormoolah5056
    @majormoolah5056 2 ปีที่แล้ว +54

    When a woman says "You do not get off that easy" I say "You do not know me"
    I also did like Armageddon a whole lot when it came out. The snarky protagonist was boring, but the mayhem was fantastic. Zero percent horror, one hundred percent power fantasy

  • @Wikid0Majik
    @Wikid0Majik 2 ปีที่แล้ว +36

    Saddened by the lack of mention of incendiary grenades in 2, the people running around on fire before they died and flopped was priceless. Also the troopers in full plate armor are SUPPOSED to not take much damage from bullets.

  • @yourfriendlynerd1914
    @yourfriendlynerd1914 2 ปีที่แล้ว +32

    Have to say GmanLives
    It’s without a doubt my favorite channel to watch
    He replied to a comment I made a few months ago about him reminding me of my brother who is now gone for almost 3 years
    And watching these videos reminds me of the time where we would play older games or games we grew up on and just pick it apart with it being good or bad
    Still my favorite video from gman was him going through the 007 first person shooter games
    Recently picked up some ps2 games and I can’t wait to have the memories fly back at me

  • @hadamana
    @hadamana 2 ปีที่แล้ว +13

    I played the original Red Faction on PS2 as a rental, and fell in love with it. Later, I purchased it for PC and found out that you can dig like 8x as far into the ground/walls. Also, there was a map editor for multiplayer and it was pretty neat, too!

    • @ChaseMC215
      @ChaseMC215 2 ปีที่แล้ว +2

      Digging 8x as far into the ground/walls???
      I'm convinced that Mars is made out of cheese.

  • @FamilySyndicate
    @FamilySyndicate 2 ปีที่แล้ว +9

    For me...Red Faction 1...what rubs the nostalgia so well...was the multiplayer. The campaign was okay. The death match with the nuke weapon was epic. The engine allowing you to blow out walls behind campers and stuff like that made it probably the last deathmatch game I enjoyed and haven't looked back at that gameplay type since...

    • @riioas5543
      @riioas5543 ปีที่แล้ว

      I had dial up internet back when I played this game so I probably couldn’t have played much online either way but I’d didn’t even know there was online 😂 I remember playing with my brother though and we’d always just end up mining tunnels to eachother and make little bases lol, good times.

  • @ace100hyper3
    @ace100hyper3 2 ปีที่แล้ว +54

    RF1 was such a classic... the sounds, the weapons, the atmosphere...

    • @ZAWFUL
      @ZAWFUL 2 ปีที่แล้ว +8

      That fucking death sound never gets old

    • @DrP33lz
      @DrP33lz 2 ปีที่แล้ว +6

      JUST YOU AND ME MINER!

  • @vandr2041
    @vandr2041 2 ปีที่แล้ว +50

    red faction is hella underrated, realized they were the guys who developed the first saints row.

    • @vahlok1426
      @vahlok1426 2 ปีที่แล้ว +11

      @@kupokinzyt In exchange, one of the last areas in Guerilla is called Mt. Vogel, named after the CEO of Ultor who acts as the main antagonist of Saints Row 2. You can also find a dark audio file where Shaundi is distressed and freaking out as police sirens and gunfire ring out in the background.

    • @Solvingrobin
      @Solvingrobin 2 ปีที่แล้ว +4

      @@kupokinzyt i like to think that saints row is in the past and redfaction taking place in the distant future yknow?

    • @joshuaedwards235
      @joshuaedwards235 2 ปีที่แล้ว +5

      I always thought they took place in the same universe especially after SR2 because the Ultor corporation and those spec ops dudes who kinda look like EDF troops

    • @Solvingrobin
      @Solvingrobin 2 ปีที่แล้ว +2

      @@joshuaedwards235 always thought that,I'm sure they knew what they were doing

  • @AvalancheReviews
    @AvalancheReviews 2 ปีที่แล้ว +40

    As a gruff looking dude with a shaved head, I find this video totally offensive.

  • @PitchBlackYeti
    @PitchBlackYeti 2 ปีที่แล้ว +6

    This was the first and about the only FPS where I had fun in vehicle sections. Especially the sub combat was superb, slow moving torps and enemy subs imploding, incredibly immersive.

  • @Kmwildride
    @Kmwildride 2 ปีที่แล้ว +4

    multi-player in RF 1 was the best, me and mates spent hours finding secret areas. I remember one map having windows looking out over a canyon, using the rocket launcher you could dig round a window, then make holes down the side to get to the bottom of the canyon.

  • @GtheMVP
    @GtheMVP 2 ปีที่แล้ว +61

    Love the Red Faction series, which peaked in epicness with Guerrilla. I want a new one with modern tech, more verticality, and better/bigger physical destruction. I cant believe more games haven't tapped into that.
    Teardown is pretty wild, but I want higher fidelity graphics and a more fleshed out campaign like a Red Faction game could bring.

    • @deaddrop3772
      @deaddrop3772 2 ปีที่แล้ว

      @Keith Simpson Nah, I don't think voxels are the way to go with destruction games.

  • @Nickulator
    @Nickulator 2 ปีที่แล้ว +52

    Surprised you never even mentioned the magnet gun from Armageddon once. It's definitely my favorite gun to use with the destructible environments. Imagine Guerilla's open world style gameplay, but with Armageddon's weapons and powers, would have been so much fun! Sad we never got another game, destructible environments of this scale is heavily missing from the current AAA market of today.

    • @chloewebb5526
      @chloewebb5526 2 ปีที่แล้ว

      Thankfully Teardown has gain enough attention to get people wanting destruction in their lives. AAA games dont like to take risks anymore, so we can only sit and wait for indie devs to create new and exciting games with fun mechanics - then AAA would use those mechanics if they become popular enough, that seems to be the game industry circle of idea-life these days lol

  • @krixtorei
    @krixtorei 2 ปีที่แล้ว +21

    Red Faction Guerrilla was a hidden gem. When you think about proper destruction and respective physics in a game environment RF:G is exactly what comes to mind, not "levolution" in BF4 that is essentially one big script to change the environment or tearing down individual programmed "chunks" of wall like the type of destruction we see in most modern day shooters, not just battlefield. It's sad that we've moved away from free-form destruction ala Crysis/BF:G and more into scripted destruction that doesn't look natural yet is regarded as visually stunning nonetheless because it's all that exists in mainstream gaming.

  • @ZethKeeper
    @ZethKeeper 11 หลายเดือนก่อน +1

    Absolutely agree with you on RF1. One more thing that pisses me off in the second half is that at one point you're find yourself in a prison cell with lowered health, no armor against all those one shotting mercs. I hated this when I played.

  • @JobeStroud
    @JobeStroud 2 ปีที่แล้ว +5

    RED FAAACTION! This game was my shops love when we were deployed. I managed to get on a t1 line to get this downloaded when I was put in the Baghdad airport. I spread the game among my company like wildfire. We would have like 16 person deathmatches with this game. I think anyway. It was over 16 years ago.

  • @CrizzyEyes
    @CrizzyEyes 2 ปีที่แล้ว +8

    I remember my dad played through the OG Red Faction as well. When he got to the disguise part, I didn't understand how he was able to maintain his cover for so long. He said all you have to do is look down at your feet when you have to get close to a guard and they won't be able to recognize your face. I didn't believe him (it sounded ridiculous to me at the time) but sure enough it seemed to work for him!

  • @AZOMBIERYO
    @AZOMBIERYO 2 ปีที่แล้ว +30

    Red faction 2 being 3 hours long is hilarious, i played it as a kid and remember it feeling like a 20 hour long game

    • @HS_Gomikubi
      @HS_Gomikubi 2 ปีที่แล้ว

      I went through very much the same experience, my friend had a lot of random PS2 games that he picked up from pawn shops for dirt cheap and this was one of them. Although in my case I'm confident it took me at least two dedicated sittings to beat, there were parts where my stupid ass who had basically nothing but Goldeneye and Perfect Dark as far as genre experience (at the time) definitely struggled to figure out what to do...
      Hell, my most distinct memory of it is getting stuck somewhere and making use of the destructible environment to tunnel my way through a building. Not sure if the floor I needed to reach was above or below but I'm fairly certain there was verticality involved because of the insane amount of time/explosives it took. All because there was probably one door leading to a stairwell or something that I just couldn't be bothered to find, and I think it's safe to say that if not for the engine allowing me to do what I did to progress I probably would have given up on finishing it entirely.

    • @DreamwalkerFilms
      @DreamwalkerFilms ปีที่แล้ว

      Ain't that the truth. I managed to spend the better part of a year beating Star Wars Racer when it came out, and on a revisit this year I had it done in an afternoon...LOL

  • @Balc0ra
    @Balc0ra 2 ปีที่แล้ว +14

    I remember playing the first one back in the day, and they still had the tech demo level in there. The glass house. I was so amazed at the glass details back then I played that a fair bit... and ofc blew a tunnel under it.

  • @HazyJ28
    @HazyJ28 2 ปีที่แล้ว +1

    "Thank god for quick saves" My experience with every Half Life episode

  • @DamonLaRiche
    @DamonLaRiche 9 หลายเดือนก่อน +1

    Red Faction on PS2 was one of my favorite shooters of all time! I wish they'd bring this series back. Since they got ported with trophy support it's a great time to be alive!!! Nothing beats Parker sticking remote explosives to an enemy and listening to them scream non stop, running around, arms flailing until you detonate it! 😂

  • @HeyBlondieGamer
    @HeyBlondieGamer 2 ปีที่แล้ว +11

    I used to multiplayer Red Faction with mates back in the day. They never knew about the railgun scope. Took ‘em a few sessions to figure it out how I was killing them halfway across the map 😝

  • @MADba111
    @MADba111 2 ปีที่แล้ว +5

    Actually loved Armageddon. It's a simple but really, really fun guilty pleasure shooter. The magnet anchor gun was so fucking entertaining - flinging chunks of buildings at enemies and demolishing even more of the level in the process never got old. The one thing it undeniably got over the Guerilla is that you always had stuff to destroy, no need to go find it, it's always right around the next corner.
    Though the original would ever be in my heart as THE Red Faction game. Also the music in OG Red Faction is one of my favourite OSTs ever made.

  • @longjohnlongdong4692
    @longjohnlongdong4692 2 ปีที่แล้ว +20

    The original red faction will always and forever be my favourite video game. It absolutely captivated my pre teen brain.

    • @ki3657
      @ki3657 ปีที่แล้ว

      Same

  • @oopsidied2320
    @oopsidied2320 2 ปีที่แล้ว +1

    I love that the shotgun in red faction 2001 is the halo shotgun sound. I mean it is a spas 12 stock sound effect but still love it

  • @SplotchTheCatThing
    @SplotchTheCatThing 2 ปีที่แล้ว +1

    There's a bit of horror near the start of the first game when you realize all the guards keeping the miners working really are equipped with high-tech cattle-prods. And judging by what Parker says in that intro they weren't exactly afraid to use them.
    The engine and probably some assets for Red Faction 1 were actually originally designed to be a part of the Descent series before Interplay canned it, and if you look closely throughout the game you can see a lot of textures and assets that look like ones from Descent 3.
    Considering how Outrage and Volition still had close ties, it's certainly possible some art could have been lifted right out of it when they were still developing the game as Descent 4.
    Personally I really loved the music in the first two games with that really eclectic, experimental mix of electronic and symphonic parts, and a few elements of prog-rock thrown in too. Not always the sort of thing you'd expect to work (especially in the second game) and yet it never seems to miss a beat.
    It kinda stands out for me even compared to other soundtracks from the time, just because of how well it manages to mix all those influences, and still have them heard.
    The third game still had good music but by going in a different direction it kind of lost some of that special-ness the first two soundtracks had just from having such good execution.
    And the fourth game's soundtrack kinda fades into the background a little too much for my taste, but it's actually a really good listen if you listen outside of the game. Some truly bizarre stuff going on, especially with percussion.

  • @johnnyzero8853
    @johnnyzero8853 2 ปีที่แล้ว +16

    Red Faction Guerrilla is the best of the franchise. Who doesn’t love the destructible environments?

    • @animonarch3858
      @animonarch3858 2 ปีที่แล้ว +1

      yeah i agree with you there

    • @iamarabicandiloveamericanp7137
      @iamarabicandiloveamericanp7137 2 ปีที่แล้ว

      @Norman *opinions

    • @johnnyzero8853
      @johnnyzero8853 2 ปีที่แล้ว

      @Norman The destruction in Minecraft wasn’t as cool as Red Faction Guerrilla was. How are you not satisfied with buildings crumbling apart in pieces?

  • @Fatman311
    @Fatman311 2 ปีที่แล้ว +31

    Man, I played the hell out of the Red Faction games, the first one easily has my favourite railgun out of any FPS I've ever played and the local co-op on the PS2 back in the day was immense fun. I remember a friend of mine was kind enough to buy the first game for me as well.

    • @Pudding175
      @Pudding175 2 ปีที่แล้ว +1

      Do you remember the one MP map that if you blew up certain walls you could find hidden power weapons? I remember it being a factory setting or something like that 🤔

    • @Fatman311
      @Fatman311 2 ปีที่แล้ว

      @@Pudding175 Yeah, it had a central hall with corridors running above it on the sides and stairs on each end. I remember blowing the smallest hole I could in one of the cavities and just hiding with the railgun, sniping my brother with it through the walls.

  • @ali14chahrour
    @ali14chahrour 2 ปีที่แล้ว +7

    Red Faction 2 will always be special to me because it was the game my brother and I played the night before he died.

  • @fawkewe
    @fawkewe ปีที่แล้ว +1

    14:49 honestly they should have had the scientists be the final boss since he uses these. It works as a final boss not as regular enemies you can see.

  • @MMartinVideo
    @MMartinVideo ปีที่แล้ว +1

    The multiplayer on the first Red Faction is the most fun i've ever had.

  • @ivangambino4135
    @ivangambino4135 2 ปีที่แล้ว +39

    I love guerrilla so much, i wish that there weren’t online trophies so i could platinum it

    • @ChaseRogers2115
      @ChaseRogers2115 2 ปีที่แล้ว +2

      It's videos like these ones that make me hopeful people will pick it up on PSN. It goes for pretty cheap on PS4 and even PS3.
      I remember the ps3 online days were so fun in this game. Completely destroyed buildings and flat maps of rubble at the end of most games.

    • @octaviogonzalez8794
      @octaviogonzalez8794 2 ปีที่แล้ว

      The multi-player was fun too. Played enough of it to unlock the ostrich

    • @Magpie1701
      @Magpie1701 2 ปีที่แล้ว

      Who cares you fucking loser?

  • @arkadiuszmusia1882
    @arkadiuszmusia1882 2 ปีที่แล้ว +5

    I played Red Faction 2 as a kid. It was one of the first games on my first PC and I remember having a great time with it. It was possible to destroy quite a large part of the environment, there were a lot of weapons, sections with vehicles and multiplayer with bots - then it made a huge impression on me.
    If I remember correctly this game reqired disc in PC to start and once I had a session so long that cd broke. Unefortunately my parents refused to buy another copy of game and it was the last time I have played this it. When I read rewievs I was shocked that people are thrashing this game. Years later, I decided to never come back to Red Faction 2 to keep my positive memories of this game.

    • @ice44567
      @ice44567 2 ปีที่แล้ว +2

      RF2's Multiplayer was amazing, that's what made it good. The singleplayer was campy and rather forgettable, but the MP was lit. Moreso on the console versions because of the splitscreen. But even if you played by yourself the bots were pretty decent.

  • @kickboxerphil
    @kickboxerphil 2 ปีที่แล้ว +29

    Red faction 1 (PS2) multiplayer GEO mod was incredible- making tunnels in all the maps etc - but for some reason, this was completely removed in the PC version.

    • @Ponaru
      @Ponaru 2 ปีที่แล้ว +2

      No it wasn't...

    • @kickboxerphil
      @kickboxerphil 2 ปีที่แล้ว +7

      @@Ponaru I have both versions and can 100% confirm it was... multiplayer maps were 90% destructible on PS2 - on PC they completely removed the GEO mod, aside from small key areas, and a bonus level.

    • @lizardjr.7826
      @lizardjr.7826 2 ปีที่แล้ว

      My friends and I put a million hours into the MP for PS2 we loved it.

    • @voltagejim3000
      @voltagejim3000 2 ปีที่แล้ว +4

      Damn for real? There is a MP map that you actually NEED to do the geo mod destruction to get to the secret! (that office map and you go to second floor with rocket launcher and carve out a tunnel up to the roof. Up there is a mega rocket launcher)

    • @voltagejim3000
      @voltagejim3000 2 ปีที่แล้ว

      @@kickboxerphil That's crazy cause there is an office MP map that you have to geo mod your way to the roof for a secret area/weapon

  • @CaptainSnachaHoe
    @CaptainSnachaHoe ปีที่แล้ว +2

    Thanks for the amazing video Gman! What a blast from the past!

  • @MrSmokincodz
    @MrSmokincodz ปีที่แล้ว +3

    I love that AVGN Easter egg lol

  • @johngauthier6178
    @johngauthier6178 2 ปีที่แล้ว +9

    Honestly, I don't think there's another game series out there that shifted so dynamically with each entry and I think it's what killed it. The series just kept changing it up so much that the destruction factor, albeit hugely central finally to the third, just never took it far enough as an amazing concept.

    • @jurtheorc8117
      @jurtheorc8117 2 ปีที่แล้ว +4

      Darksiders might be a good contender for that "Shifting so dynamically with each entry". It can be a double-edged sword, and that series has been very divisive because of it.

    • @motherurck7542
      @motherurck7542 2 ปีที่แล้ว

      @@jurtheorc8117 Funnily enough, both games were THQ owned series at one point.

    • @jurtheorc8117
      @jurtheorc8117 2 ปีที่แล้ว

      @@motherurck7542 ooh good point!

  • @zolarczakl6815
    @zolarczakl6815 2 ปีที่แล้ว +7

    I have such fond memories of the first red faction. One of the first FPS games I had at home

  • @matternicuss
    @matternicuss 2 ปีที่แล้ว +6

    Loved Red Faction back in the day. Spent hours on multiplayer just creating tunnels with rocket launchers.

    • @Shilorius
      @Shilorius 2 ปีที่แล้ว

      Same for me. Building Tunnels, pretending wo build a new house and so on.... We basically played Minecraft before there was Minecraft

  • @johnk.7523
    @johnk.7523 ปีที่แล้ว +1

    41:07 Sir, you just killed that man in the back of your dumptrunk RIP

  • @SlinginDillys
    @SlinginDillys 2 ปีที่แล้ว +3

    I played this game in middle school and I have such good memories. The destruction was so much fun and pretty ground breaking stuff considering when this came out

  • @SilentWrath123
    @SilentWrath123 2 ปีที่แล้ว +14

    The geomod engine was pretty cool in multiplayer maps, you could make yourself a foxhole with a quick rocket to the floor, hide there and get railgunned through the wall :-)

    • @Makalon102
      @Makalon102 2 ปีที่แล้ว +2

      I liked when somebody was camping on the top of a building or structure and you would knock it down with them on it or your the one in the building as it's being destroyed

  • @tufcat92
    @tufcat92 2 ปีที่แล้ว +4

    I had Red Faction 1 on the PS2 and I have good memories. Especially split screen. There was a multiplayer map that was 2 towers with rocket launchers and an open level below with more weapons for traditional shooting. My friend and I would shoot through the tower roof and try to arc rockets into the other tower since the towers were far enough the rockets couldn't reach before falling if shot straight. It was great fun making explosives rain down enough to destroy the ceiling and then into the small area the player spawns in

  • @corpsecandy2076
    @corpsecandy2076 2 ปีที่แล้ว +61

    I dont care what anyone says, red faction 1 is one of the single best shooters ever made, and the destruction in that game is what made me fall in love with video games as an art form.

    • @Safestofspaces
      @Safestofspaces 2 ปีที่แล้ว +11

      The multi-player was bad ass man!

    • @Safestofspaces
      @Safestofspaces 2 ปีที่แล้ว +6

      @@sumdewd bro! The ctf games with rail guns. Madness!

    • @lutherheggs451
      @lutherheggs451 2 ปีที่แล้ว +4

      The first was good...Just not the 2nd, 3rd or 4th

    • @falcon8752
      @falcon8752 2 ปีที่แล้ว +2

      @@lutherheggs451 Guerilla was great. I can understand not liking 2 or 4 but there isn't a lot wrong with the third one.

    • @kingscrump
      @kingscrump 2 ปีที่แล้ว

      Battlefield 4 has some fantastic destruction.

  • @Hakman78
    @Hakman78 2 ปีที่แล้ว +1

    When my brother and I got a PS2 the first Red Faction was the first game we got. For some reason we didn’t also buy a memory card so we couldn’t save, meaning we had to try and play through the entire game without dying once. I can say it added to the stress level of random railgun shots being fired at you.

  • @thepiratedoggo1996
    @thepiratedoggo1996 2 ปีที่แล้ว +2

    I have a lot of fond memories of Red Faction as a series. had fun deathmatching and the destruction elements always stuck in my mind as being so cool.

  • @AngelloProduct
    @AngelloProduct 2 ปีที่แล้ว +6

    I remember rebuying this game on steam when it was on sale for nostalgia sake and it took me 6 hours to beat, same day I bought the game red faction 2 to be exact. I really did enjoy replaying it.

  • @sikevillain
    @sikevillain 2 ปีที่แล้ว +5

    Such a nostalgic trip,I remember having a blast with the OG red faction despite its flaws & shortcoming... An underrated gem imo. Thanks Gman.

  • @sirfairplay9153
    @sirfairplay9153 2 ปีที่แล้ว +20

    I have a real soft spot for Armageddon, i love the soundtrack and destruction, and all the weapons were fun to use, i don't understand why it gets the hate!

    • @iamarabicandiloveamericanp7137
      @iamarabicandiloveamericanp7137 2 ปีที่แล้ว +3

      Yeah I love it the most from the entire series

    • @Ohem1
      @Ohem1 2 ปีที่แล้ว +5

      I like how they went from ”libertyyyyyy” to something else pertaining to the planet. The horde mode was slightly disappointing for being short but otherwise fun. The only gripe would be lack of replayability, you play it once and…..that’s it.

    • @ivanasukjadic1423
      @ivanasukjadic1423 2 ปีที่แล้ว +1

      I also really liked it.

    • @ShadowLibrarian
      @ShadowLibrarian 2 ปีที่แล้ว +4

      Can't forget the unicorn gun.

    • @sirfairplay9153
      @sirfairplay9153 2 ปีที่แล้ว +3

      @@ShadowLibrarian Mr Toots :)

  • @blobbem
    @blobbem 2 ปีที่แล้ว +3

    Love this series. Red Faction 1 is a solid single-player FPS campaign, Red Faction 2 had an alright campaign but I really loved the multiplayer against the bots that you could customise, and Guerilla is just fantastic with its destruction and open-world nature. Never played Armageddon, though. Ido hope to see this series be picked back up in the future at some point.

  • @xBROLISx
    @xBROLISx ปีที่แล้ว +1

    I remmember as being older brother, not letting my young brother to play it. He would spend hours and hours in red faction 1. He would complete whole story and start over again

  • @Phaota
    @Phaota 2 ปีที่แล้ว +22

    I loved the ability to dig through the walls in the game. I really wish more titles had this ability.

    • @weaponizedautism3269
      @weaponizedautism3269 2 ปีที่แล้ว +2

      Try deep rock galactic
      Pick driller and make as much tunnels as you want

    • @Phaota
      @Phaota 2 ปีที่แล้ว

      @@weaponizedautism3269 I preferred the more laid back digging in RF to constantly having to battle bugs, but thanks for the info.

    • @weaponizedautism3269
      @weaponizedautism3269 2 ปีที่แล้ว +1

      @@Phaota Basic mining mission are pretty chill
      Horde just every few minutes
      Best kind of mission

  • @GruffGames
    @GruffGames 2 ปีที่แล้ว +8

    Following up Guerrilla with Armageddon is definitely one of the more baffling things I remember in gaming.
    But then the same company is responsible for the tone of the Saints Row reboot, and following up the originals with Agents of Mayhem. So... ??

    • @monkaWGiga
      @monkaWGiga 2 ปีที่แล้ว

      Apparently the reason for the massive town shift is higher ups decided that with about 6 months left of development that they needed aliens in their game.

  • @Caffeinated-DaVinci
    @Caffeinated-DaVinci 2 ปีที่แล้ว +4

    Guaranteed recipe for success: The engine and combat/weapons from Armageddon in an open world like Guerilla with all the tech and upgrades from both games with a sandbox mode with toggleable enemies after you beat the game once (or use a cheatcode to bypass). I don't understand how this is so hard for Volition to grasp.

  • @cfu5305
    @cfu5305 4 หลายเดือนก่อน +2

    Red faction 1 is a game I'll always come back too what am amazing soundtrack

  • @NicholasBrakespear
    @NicholasBrakespear 2 ปีที่แล้ว +1

    Let's not forget the weirdness of the developer behind this franchise - Volition. They who once made Freespace 1 and 2, which remain the greatest combat space sims of all time, and are often held as responsible for killing the genre for many years when Freespace 2, despite being the best of its kind, failed to sell particularly well and spooked all the publishers.
    Then they went on to make Saints Row.
    Volition deserve an award for sheer diversity of genres, even if theirs is a rather sad and repeating tale of franchises that deserved better.

  • @sayedistrending
    @sayedistrending 2 ปีที่แล้ว +19

    16:40 Yes, that part of disarming the bomb was the worst. I lost track of the number of times I attempted it. I never was successful, and I am glad you talked about it in this video. I barely beat the final boss, and then the game developers hit you with this. What? 🤯🎮🔫

    • @iiinterpreter
      @iiinterpreter 2 ปีที่แล้ว +3

      On hard mode you have such little time you basically have to go full speed runner mode.

    • @sayedistrending
      @sayedistrending 2 ปีที่แล้ว +3

      @@iiinterpreter I was playing this game on dumbass easy mode and still failed. Lol

    • @0Synergy
      @0Synergy 2 ปีที่แล้ว +2

      @@sayedistrending Yea it took me like 4-5 attempts I eventually said fuck it and used cheat engine and slowed the game down to 0.2x speed like holy fuck I played that bastard and on hard and they throw that curve ball? Wtf.

    • @sayedistrending
      @sayedistrending 2 ปีที่แล้ว +2

      @@0Synergy Wow. I never even knew there was a way to cheat in this game. I am sure I would have found a way to fail even with cheating. Lol

  • @TheAsurazero
    @TheAsurazero 2 ปีที่แล้ว +7

    The red faction multi-player for 1 was pretty amazing, 2 had bots that were customizable and could gain skill points to build your own team how you wanted and guerrillas online multi-player was pretty awesome as well

  • @rillistsrubbishracingchann3491
    @rillistsrubbishracingchann3491 2 ปีที่แล้ว +16

    I know it's tough to add weight to in current times, but when Red Faction 2 came out it was far and away the best local multiplayer game I had played. Its a shame you didn't add anything about it because there was so much to it. Bots that leveled up, good arenas, online multiplayer capable. Literally no one played the campaign, we knew it was shit but the amount of hours we spent playing RF2 multiplayer honed our skills for later FPS games.

    • @HotZenny
      @HotZenny 2 ปีที่แล้ว

      My friends and I played RF2's local multiplayer religiously, I don't think I've ever seen anyone else do AI leveling like that in multiplayer! It made for some crazy deathmatches!

    • @luke213gmail
      @luke213gmail 2 ปีที่แล้ว

      Absolutely loved the multi-player in the first game with geomod you could knock new holes and change the map dig channels was really unique at the time.

    • @SamuraiHonor
      @SamuraiHonor 2 ปีที่แล้ว

      As a console kiddie for that part of the era, I played all 3 in multiplayer like it would go out of fashion.
      2 was probably one of my most played console games.

    • @professornotoAmbition
      @professornotoAmbition 2 ปีที่แล้ว

      Truth. Out of all the games I ever played multiplayer at home. Red faction 2 is up there in top 3 of all time

    • @ice44567
      @ice44567 2 ปีที่แล้ว

      100% agreed. In its time it was one of, if not THE best local multiplayer experience available on PS2. Absolutely god tier. I mean you could even make your own custom bots, and actually level up their skills by playing matches with them. Amazing lol

  • @abyssalspecter93
    @abyssalspecter93 2 ปีที่แล้ว +8

    Red Faction: Armageddon is actually super fun and I loved the multiplayer, too.

    • @MisterCatMan
      @MisterCatMan 8 หลายเดือนก่อน

      me too, I lost the game and Im planning on buying it again. Are there still players in multiplayer?

    • @abyssalspecter93
      @abyssalspecter93 8 หลายเดือนก่อน

      @@MisterCatMan from what I can tell the game is broken on PC and trying to play on Windows 10 or 11 doesn't work

  • @InsanitiesBrother
    @InsanitiesBrother 2 ปีที่แล้ว +1

    To add, Red Faction PS2 split screen was legit good.
    rail gun hunting nostalgia.
    It was like cod Minecraft to child me.

  • @jimbles5071
    @jimbles5071 2 ปีที่แล้ว +3

    I remember seeing Red Faction 2 gameplay back in the day and it looked next gen to me. RF2 is so fun in local multiplayer.

  • @dannonyogurt98
    @dannonyogurt98 2 ปีที่แล้ว +3

    48:22 Trying to find out what this game was lead me and my Google search history on a very strange path.
    It's called *Castle Knatterfels: Curse of the Zombie Krauts* for the curious out there.

  • @CommanderBohn
    @CommanderBohn 2 ปีที่แล้ว +5

    A fun series that shouldn't be buried and forgotten. That's what I think.

  • @shanetaylor761
    @shanetaylor761 2 ปีที่แล้ว +1

    So wait we're not going to talk about red faction 2's multilayer. I remember putting so many hours into that game and timesplitters 2. I never even tried the single player but i used to love putting the bots on the highest levels and playing with my one friend. There were specific bots that were better than others and you'd slowly form grudges. Plus the destructibility and map design made it really fun.

  • @DeepFriedClorox
    @DeepFriedClorox 2 ปีที่แล้ว +1

    This series reminds me of my grandpa me and him were the only big sci-fi fans in my mom's family and I really feel like he would love this.

  • @clarkey5299
    @clarkey5299 2 ปีที่แล้ว +3

    This got me right in the nostalgia feels.

  • @SimianScience
    @SimianScience 2 ปีที่แล้ว +4

    all the red faction games were there when i went through some horrid times in my life.
    1 when i went through a nasty breakup
    2 when i almost got hit by a drunk driver
    guerilla when i learned some truly horrific things about a "friend" and was trying to distance myself
    armageddon as i was entering a new stage in my life

  • @ChadConnor
    @ChadConnor ปีที่แล้ว +2

    R.I.P. Volition

  • @uncolacoolspot
    @uncolacoolspot 2 ปีที่แล้ว +1

    Two things
    1) I always had success with the pistol on deathmatch. Point, click a lot, dead people, done.
    2) I played the first game when it came out and haven't been back to it since, and you are entirely right. I remember the inner sanctum being the last boss, the tiny old man kicking my arse a bit, but winning and in my memories, that was the end of the game. Weird.

  • @alexp6364
    @alexp6364 ปีที่แล้ว +3

    RIP Volition