Great video, as always! I noticed in your matchup axis, that you rated downpour as the only spirit ranked 10 against Prussia. I am curious what gives Downpour that extra edge against Prussia that no other spirit has.
You can get way ahead early with reappearing dark skies either stopping 2 builds or stopping 1 and gambling one iso on a coastal land while positioning dahan. Action Econ is crazy. I played the matchup a couple times because I noticed that on the axis chart too!
in13:07 gift of abundance says you can add a destroyed pressence to a wetland, but your right innate says REMOVE a pressence to heal a blight, coule you still add pressence? I think remove means it would be out of this game
Yeah, this is a weird one. Removed and destroyed presence go to the same place (the pool of "destroyed presence"). The difference in terminology is to prevent it from interacting with powers etc. that can prevent presence from being destroyed. Unfortunately, I can only find this ruling being referenced in the insert for Feather and Flame, otherwise I'd cite a source for you.
Remove means the presence goes to the destroyed pool. (if would need to say remove from the game). I agree the terminology should be better as I had thought the same thing, until I asked the devs.
Just played Downpour today against BP 6 and won! Favorite spirit by far
Great video, as always! I noticed in your matchup axis, that you rated downpour as the only spirit ranked 10 against Prussia. I am curious what gives Downpour that extra edge against Prussia that no other spirit has.
You can get way ahead early with reappearing dark skies either stopping 2 builds or stopping 1 and gambling one iso on a coastal land while positioning dahan.
Action Econ is crazy. I played the matchup a couple times because I noticed that on the axis chart too!
in13:07 gift of abundance says you can add a destroyed pressence to a wetland, but your right innate says REMOVE a pressence to heal a blight, coule you still add pressence? I think remove means it would be out of this game
Yeah, this is a weird one. Removed and destroyed presence go to the same place (the pool of "destroyed presence"). The difference in terminology is to prevent it from interacting with powers etc. that can prevent presence from being destroyed. Unfortunately, I can only find this ruling being referenced in the insert for Feather and Flame, otherwise I'd cite a source for you.
Remove means the presence goes to the destroyed pool. (if would need to say remove from the game).
I agree the terminology should be better as I had thought the same thing, until I asked the devs.
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