Loving the sparking games! I like the decisions when I “whiff” the first couple drafts, and when you his some pretty cards the on early drafts lots of fun combos into the kit! I had an interesting game into England 6 with them. Drafted pretty average, first drafts all 1cost no fire. I used the opening you used here. Englands slow it worked out but the chip damage badlands puzzle is a lot of fun! Hope you get that matchup in sometime!
Sparking is a really interesting aspect. Although I feel like it's one of those spirits that would be interesting to see in a multiplayer setting, to learn when to give away your innate and the like.
Always love the videos Red, thanks for the content! During the Stage 1 Wetland ravage, did I miss a card/action for how the blighted wetland didn't cascade with an explorer and 2 badlands? Sparking definitely is more dynamic than Pandemonium, I will say that.
Badlands flavour text says it's "bad" for humans. So that's a small mnemonical trick to play them right - more damage to humans. Don't forget the "must actually deal damage first" part, though.
The Sparking aspect improves Lightning more than any other aspect improves its spirit (in terms of fun and leading to dynamic games that are different every time), imo! Although Nourishing, Dark Fire, and Intensify are up there too.
Loving the sparking games! I like the decisions when I “whiff” the first couple drafts, and when you his some pretty cards the on early drafts lots of fun combos into the kit!
I had an interesting game into England 6 with them. Drafted pretty average, first drafts all 1cost no fire. I used the opening you used here. Englands slow it worked out but the chip damage badlands puzzle is a lot of fun! Hope you get that matchup in sometime!
You really got all the badlands...fun
Sparking is a really interesting aspect.
Although I feel like it's one of those spirits that would be interesting to see in a multiplayer setting, to learn when to give away your innate and the like.
Always love the videos Red, thanks for the content!
During the Stage 1 Wetland ravage, did I miss a card/action for how the blighted wetland didn't cascade with an explorer and 2 badlands?
Sparking definitely is more dynamic than Pandemonium, I will say that.
Badlands only increases invader damage to Dahan! Never the land
@@RedReVenge007you just blew my mind! I have been playing badlands wrong this entire time 😅
Yeah, the land itself is bad, it should be harder to blight! I played badlands that way as well until I watched a video and saw someone play it right.
Badlands flavour text says it's "bad" for humans. So that's a small mnemonical trick to play them right - more damage to humans.
Don't forget the "must actually deal damage first" part, though.
The Sparking aspect improves Lightning more than any other aspect improves its spirit (in terms of fun and leading to dynamic games that are different every time), imo! Although Nourishing, Dark Fire, and Intensify are up there too.
at around 11:30 you forgot to explore in your second jungle, which would have made you lose because of fortification.. nice game otherwise!
I don’t see how fortification kills here
@@RedReVenge007 The second explorer in land 7 turns into a town, so you have seven on the board before the Fortification build the next turn.
@@leironetI would have just used t strife on F7 to reduce the invaders