Very good game! I do feel like Sweden is probably Voice's best match up. I'm glad you were able to demonstrate something other than the Reclaim loop build. One small thing to point out - the event card Pull Together in Adversity makes you ignore the strife on invaders, so I believe it means you can't target a land with the right innate unless there's an invader with at least 2 strife, and you can only do the damage to invaders with 2+ strife. The 1 fear and 1 destroyed explorer wouldn't have made a difference in the came outcome (and makes up for you missing the right innate turn 2!), but wanted to point it out because it can be a devastating event for Voice.
I think I had the worst opening in the history of openings my first time trying to play the Reclaim Loop Voice. It was into Scotland 6, Board E, so Mountains at 2 & 5 with 2 being the double City land. First card up was Mountains, of course. Can't get the Incarna into 5 on 1 Push. Here's the part where I made it worse. I played Frightful Keening instead of Twist Perceptions for Turn 1, thinking I just push the Town in 5 and collect my 2 extra fear. The two cards do the same thing this turn. But the Event is Bureaucrats Adjust Funding. No builds have happened yet this game, so I'm at 3 buildings. Mountain 5 builds twice because of the event, so now there's a city there I can't really do anything about. And I never really had a chance to do anything about land 2. Explore goes into Jungles, and Jungle 7 is where the starting town is. Anyway, Blighted Island card goes and I lose in a couple turns. And I'm left wondering if there's anything I could've done at that point to save the game. Sticking to the plan sure wasn't enough. Needless to say, It's Twist Perceptions T1 for me every time now. Second game, I did not get that RNG. Mountains was still the setup Explore but no Bureaucrats and no Jungle explore follow-up. Built the pocket and won in ~5 turns.
Very good game! I do feel like Sweden is probably Voice's best match up. I'm glad you were able to demonstrate something other than the Reclaim loop build.
One small thing to point out - the event card Pull Together in Adversity makes you ignore the strife on invaders, so I believe it means you can't target a land with the right innate unless there's an invader with at least 2 strife, and you can only do the damage to invaders with 2+ strife. The 1 fear and 1 destroyed explorer wouldn't have made a difference in the came outcome (and makes up for you missing the right innate turn 2!), but wanted to point it out because it can be a devastating event for Voice.
Nice catch, I would have missed that too, thinking it was ignore for the ravage!
@@sarahsloot2290 Yep, I mis-played it at first too until I saw it discussed on the Discord!
Do you have a link to the voice build you intended on using?
I think I had the worst opening in the history of openings my first time trying to play the Reclaim Loop Voice. It was into Scotland 6, Board E, so Mountains at 2 & 5 with 2 being the double City land. First card up was Mountains, of course. Can't get the Incarna into 5 on 1 Push.
Here's the part where I made it worse. I played Frightful Keening instead of Twist Perceptions for Turn 1, thinking I just push the Town in 5 and collect my 2 extra fear. The two cards do the same thing this turn. But the Event is Bureaucrats Adjust Funding. No builds have happened yet this game, so I'm at 3 buildings. Mountain 5 builds twice because of the event, so now there's a city there I can't really do anything about. And I never really had a chance to do anything about land 2. Explore goes into Jungles, and Jungle 7 is where the starting town is.
Anyway, Blighted Island card goes and I lose in a couple turns. And I'm left wondering if there's anything I could've done at that point to save the game. Sticking to the plan sure wasn't enough. Needless to say, It's Twist Perceptions T1 for me every time now.
Second game, I did not get that RNG. Mountains was still the setup Explore but no Bureaucrats and no Jungle explore follow-up. Built the pocket and won in ~5 turns.