It does depend on the fighter. I like to try to build up the character first. Sometimes, however, Dmitri draws that rocket launcher early, forcing you to play more aggressively.
Thanks for the video! While watching: Your first attack dealt general damage so Boris would have blocked that :) And cards are unique (can’t be played twice) if they have the star icon which is true for a lot of tactic cards.
Good catch on those. I did catch the card rule while editing--the problem was I parsing the card play rules from the rulebook literally, and no mention is made of limits or restrictions. The explanation of the star and unique cards is in card anatomy on the previous page :).
How does the game scale with more players in terms of game play and difficulty? It seems like with one player you just get stuck and when people surround you, so you sorta lose that tactical element.
Thanks for watching! 1p is my preferred way to play. I did get myself into a pickle by letting minions stack, but it was because I knew that (1) I could maybe just take out the leader quickly, and (2) there was a chance of Dmitri getting that rocket launcher and lighting everyone up if I could get them bunched together. If a stage/boss combo is too hard, you can add an ally, and if it's a cakewalk you can add a rival.
@@Solitarius_games What sort of mental load would you say adding an ally or rival would be? I've heard this game is already a bit on the heavy side like sentinels of the multiverse.
It's a complex game, but not as heavy/complex as sentinels. Allys/Rivals are just a single card. In the case of the Ally, generally you just exhaust the card, giving the ally fixed movement and a fixed amount of dice to roll (so no additional card play). The initial mental load when using a new boss or stage can be high, because you don't know how the everything interacts until you play the boss/stage a couple of times. But once you've got it, it's not a big deal. If you are looking for a similar game, but one that is much simpler, perhaps take a look at Unmatched Adventures: Tales to Amaze. It's a boss battler, tactical minis game with card play like Street Masters, but very simple and streamlined. I've been contemplating doing a dual review comparing the two.
@@Solitarius_games Awesome, thanks for the info. It sounds like it wouldn't be too bad, and I think I would mostly end up playing 2 players with someone else anyway. Thanks for showcasing the game!
I have also found that while soloing, it is best to get right up next to Dimitri and just keep pounding him.
It does depend on the fighter. I like to try to build up the character first. Sometimes, however, Dmitri draws that rocket launcher early, forcing you to play more aggressively.
Thanks for the video! While watching: Your first attack dealt general damage so Boris would have blocked that :)
And cards are unique (can’t be played twice) if they have the star icon which is true for a lot of tactic cards.
Good catch on those. I did catch the card rule while editing--the problem was I parsing the card play rules from the rulebook literally, and no mention is made of limits or restrictions. The explanation of the star and unique cards is in card anatomy on the previous page :).
Even though the card says to move, I believe you need to still use the breakaway rule when next to an enemy.
Good catch--I believe I needed to discard one of my grapples to disengage.
Thanks for the videos! Have you played any Hollandspiele games?
I have! I've played Agricola, Wars of Marcus Aurelius, Stilicho, and some others. Really fun little solo games!
How does the game scale with more players in terms of game play and difficulty? It seems like with one player you just get stuck and when people surround you, so you sorta lose that tactical element.
Thanks for watching! 1p is my preferred way to play. I did get myself into a pickle by letting minions stack, but it was because I knew that (1) I could maybe just take out the leader quickly, and (2) there was a chance of Dmitri getting that rocket launcher and lighting everyone up if I could get them bunched together.
If a stage/boss combo is too hard, you can add an ally, and if it's a cakewalk you can add a rival.
@@Solitarius_games
What sort of mental load would you say adding an ally or rival would be? I've heard this game is already a bit on the heavy side like sentinels of the multiverse.
It's a complex game, but not as heavy/complex as sentinels. Allys/Rivals are just a single card. In the case of the Ally, generally you just exhaust the card, giving the ally fixed movement and a fixed amount of dice to roll (so no additional card play). The initial mental load when using a new boss or stage can be high, because you don't know how the everything interacts until you play the boss/stage a couple of times. But once you've got it, it's not a big deal.
If you are looking for a similar game, but one that is much simpler, perhaps take a look at Unmatched Adventures: Tales to Amaze. It's a boss battler, tactical minis game with card play like Street Masters, but very simple and streamlined. I've been contemplating doing a dual review comparing the two.
@@Solitarius_games
Awesome, thanks for the info. It sounds like it wouldn't be too bad, and I think I would mostly end up playing 2 players with someone else anyway. Thanks for showcasing the game!