Sorry to those of you expecting RT today - I'm struggling editing some bad audio and it took so long I thought I'd release this while I worked on it. New House Rules Active: A place among the stars (for the right people) - Our backers understand the need for military efforts, but what they really want is to be able to tour and heal among the sights of our solar system. We must establish tourism and geriatric facilities in all major systems Profit taking - Long term uses are good, but shareholders expect short term gains - we have to sell at least half of all exotics and Antimatter we obtain to the market Security backstop - We have permission to send major assets to the Jovian sub-system and belt, but only once the only alien warships in Earth orbit are destroyed or, at least, damaged Don't rock the financial boat - our web of supporters is so vast that robbing from one source often damages another - for now, we need to play it straight and safe in budgetary terms (temp ban on spoils as it's an easy solution to the financial crunch of the 2030s) More added next episode
new house rule: at the end of every fiscal quarter, 5% of all sellable resources (even antimatter and exotics) must be sold to earth to increase profits
Hey Perun, could you maybe show a screen at the beginning with all the old and new house rules (maybe the old ones in grey or something), to catch people up on what you're working with here? I remember some of the rules, and they are cool restrictions for the playthrough, but when people get to another episode a couple days after the last one, imho a small refresher at the start wouldn't hurt. It could even be just as a background without you spelling them all out, just for the people who are interested in them. Also, especially as you add more and more of them, I'm sure you will still be very aware of how the different rules might compound/interact, but as a viewer, that might be more difficult.
W.r.t. tourism: with the new civilian complex having 2500 crew even with only fission you can in theory get over the 50K population requirement for tourism on any celestial body with at least two sites.
New Rule Proposal: Sending armies to fight the aliens in other nations is too expensive. Land war waged against the aliens may only be conducted from inside Initiative territory or for expansion. Nuclear warheads may be used as this will likely increase sales for the Initiative's new line of Emergency Kits and in the event of a nuclear winter this will skyrocket sales of our luxury blankets. The Board may decide that having some level of control within a country sufficient grounds to mobilise a defence.
Love all the different viewpoints on the Aliens the factions have. Humanity First: "Inhuman Monsters!" Academy: "Equals who misunderstand us!" Servants: "Our Gods and Masters!" Initiative: "Flithy Bandits hurting our Bottom Line! Wait they have shinies? Mine them for our Bottom Line!"
As someone who lives in the UK, trust me the actual British people don't like the government at all. Especially the conservatives in power at the moment.
"Welcome to the futuristic year of 2033! Where we have such hard to believe things as an ongoing alien invasion, space battles going on between species, and the UK government is beloved!"
Captain of the Bullhead: Well boys, we can't run. So we got two choices. We can sit here and let them kill us like dogs, or we can drink, snort, and inject all the fun supplies in the med bay and go on one hell of a ride before we go! We're gonna die. Might as well make a show of it!
8:40 When starting a new campaign, under the menu from 'customize campaign' there is an option: Show Triggered Projects. If you check this box then after researching all per-requisites you will be able to tell if your faction missed the unlock. When you mouse over the project in the tech tree you'll see "Our scientists have given up on this project"
I like to imagine that a lot of the crews on those "moderately disposable" missile boat warships are Humanity First fanatics. How that came to be is a bit of a mystery, but a recruitment pitch for mercenaries to go to space and fight aliens on cheap lightly armored ships may tend to attract a certain crowd. Would go a long way towards explaining some of the tactics we've seen employed.
Perhaps the board has watched Perun's latest videos on 6th generation fighters and the vessels are actually unmanned/go into combat unmanned and are operated from sensor platforms at an escapable distance as little more than paired launch vehicles...
Game text of initiative faction goals later say that they are willing to use certain humanity first and servant fanatics for their own ends, so its plausible.
"There is an alien invasion and yet you only care about money. There is an invasion right now in brasil. Do you think the aliens will care about your investments?" (Protectorate) "They do seem to care about our investments in the defense sector. As to your point, discussions with a race that has no concept of money is pointless at this point in time." (Initiative) Well, after defeating alien armies it is no wonder the protectorate has a high esteem of you, hence the offer.
12:36 speaking of going to space, the achievement Phoenix Rising would be pretty cool to see. You have to be kicked completely off of Earth and then make the Herculean comeback
I read from someone who said he got that achievement, he had to basically orbital bomb all the cities to tank earth economy to nothing, only then could rebellion against the alien administration be done because their hold is far too strong otherwise.
Honestly continuing to go with cheap nearly disposable small ships with missiles to defend your bases is incredibly viable, even in the late game because they can dodge just about anything with a drive like firestar. Think "a swarm of Fletcher class" they are good enough and crucially will cost zero exotics. This will allow you to pay for your fancy antimatter fleet that you can only afford to refuel via mass scoop.
Don't worry about it -- thanks to you, I bought Rogue Trader with my birthday money. TBH not quite as great as when I gave it all to Ukraine and got a wrecked T-72, but still worth it.
I'd caught up with Terra Invicta, thought I'd have a look what Rogue Trader might be, got hooked and binged that as well. I was expecting more Rogue Trader, but more Terra Invicta is certainly very welcome too!
Combat Results at 19:00 or so ... 3 to 2 Lose Ratio in Hulls (You vs. Them) and 8,463 to 27,654 in Tonnage (a little more than 3.25 to 1 ratio in your favor) not including the Resource grab ... a win in more ways than one in my book that is for sure Hopefully got all the math right lol
Could you do an explainer, or maybe full video at some point, explaining how the alien surveillance/abduction "economy" works? And your penultimate game ending class of ship should be the Patron class named after patrons
I propose that the 3rd variant of the Lower Taxes be called the Stage 3 Tax Cuts. Thank you as always for more Terra Invicta vids! I'm saving your Rogue Trader stuff for when I play the game myself.
Watching this again it just strikes me that there is another game set in the same universe where you are clearing up the various orbits of all the unexploded munitions left over from it
The aliens now come and try to squish you a lot quicker than they used to if you try to sneak in to Jupiter. So maybe being restricted from doing so quickly is not so different from the way things would have played out anyway. I'm typing this as I start the video and I'm interested in what interceptor designs you might come up with now that chasing things down more realistically involves both acceleration and delta V.
Well, since using naval guns was brought up and Rogue Trader is delayed... I propose a motion for the Board: A Last Hurrah - take out a Xeno target using naval guns before finally retiring them for good in a museum. They need to have seen battle to be a worthy tourist attraction, after all.
I'm pretty sure there's currently a bug where station hab modules are immortal during autoresolve, since I'm sure everyone is wondering how LEO5 is still alive.
Not always, though. Sometimes they do die. No idea why, but yeah... autoresolve is a bit ... charitable, shall we say, with how well station defenses do.
Because of these videos i went ahead and bought this game. 28 hours in (third run, taking over the EU was insanely hard start. So i gave up and grabbed Russia.) and i just took out my first alien ship. Pyrrhic victory, 4 of the 6 missile escorts didn't make it back, but we took it down.
Loving this playthrough, any episode posted is immediate appointment viewing - think you do a great job with advancing the game while also showing the most interesting bits/explaining mechanics. And of course love the dry geo-political wit. Can't wait for the next episode and the showdown with the alien doomstack/'re-unification' of India/Pakistan.
We need to remember to have an automated message show up letting the ship crew know about the no-fault dismissals before unintentional orbital encounters occur. Otherwise we might incur death in service liabilities.
Hi I expected Rogue Trader today. But I got Terra Invicta and all is well in the world. Doesn't matter as long as it's some Perun content. (I sincerely hope this is the more common kind of comment you get about this)
I just realized it's only 2032, Perun is running all sorts of house rules that restrict him, and... he's way ahead in research/month than I am in 2040.
@@gabrielandradeferraz386Yeah I seriously don't know how he does it. I thought *I* rushed tech. I seriously don't understand how he has 7.8k research/mo with ~130MC.
Perun spends significant time off-camera theorycrafting/minmaxing, rp/house-rules help as both flavour and restraint. We would otherwise see the same playthrough of scaling even further beyond the AI and quickly stomping it, which would make for a sparse video, for the viewers and he both. Hopefully, as Perun hopes, TI 1.0 will have AI proficient enough to get an interesting run as Brutal HF without kiddie gloves.
Speaking of fighting death stacks with missile boats - I recently found out you can crank up the number of ships you can have in an engagement in the options menu, if your computer can handle it. It makes missile swarms a little bit more viable for longer since you're not just dying to PDs a swarm of alien ships might have...
As always a really entertaining video! RT is ok but definitely prefer TI, TW or other grander strategy games. Glad to see us starting the rampant commercialisation of space.
The best thing about that were the April Fool's patch notes: "Instead of influence cost, using ram option in combat will require you to type a speech to the crew of the ship; ramming will be allowed only if you are sufficiently inspiring"
A friend and I did a great MP-style Terra Invicta challenge using only a single country to try and win. Well worth the attempt if you ever get stale running a mega transnational conglomerate style of play.
Spa 5 was the name of the forced labour camp, but that might have been too niche a reference... On that note, I think the first proper capital ship should really be called the Hermes Conrad.
What's the final plan for Earth's orbit? If I recall right to max out all the bonuses you get from modules, you will need 48 different modules(with media centers being the weird one and requiring 15 whole units to fill the bonus cap for unity priority if I recall right).
Rule Idea: Luxury [Space] Megayacht. Build a luxury megayacht for the councilor based out of the corporate space headquarters. This luxurious megayacht should be spacious and have many amenities. Protection? Pffft. The councilor won't have that on THEIR yacht! Thats what security ships are for! Build the most expensive, largest, & fastest luxury space megayacht possible. Make the Initiative & Earth proud!
New Rule: creative carbon capture. Since Xenonflora seems to be very effective in reducing Carbon dioxide we could allow. Some "Alien Zoos" in unimportant regions of the planet.
Hi there, thanks for the great videos and commentary been enjoying your series', I have a question I hope you can help with, its when a Councillors action takes effect, if you take for example Purge, it has 5 little clocks, 2 different times, what do these mean? how do I interpret this?
If I remember correctly if you fail the tech roll(s) it will say something in the tech tree about the scientists giving up on it on the tech in the tooltip though you still get no indication of when the roll(s) took place. Unless you succeed the roll of course.
How exactly does this tactic of attrition work in terms of alien hate? Doesn't every killed ship raise their hate and will bump you up to total war in no time? In my experience, the moment I keep defending when they launch for my assets I spiral into total war almost immediately
Dear Perun Initiative board, speaking on behalf of humans that has helped you to your riches, we would appreciate if you shown at least some sadness (even if it is a fake one) regarding lost lives on ships that have been protecting your assets. After all, those ships are piloted by people like us, not robots. :D
in a normal run, how would you deal with mercury, venus and other planets? trying to figure out builds but unfortunately most guides are more than 1 year ago and game balance has changed since then..
I do think you undersold the Earth game a bit. On higher difficulty runs, which I admittedly only play rarely, I've found that aggressively going for the EU and Eurasia allows me to soft lock a lot of the AI nations out of the early space game. Doubly so if I ignore Asia and go for North America after that. Doing that allows you to, more or less, beat stick any threats should they appear. It also has the added benefit of pushing up the development of places like South America or Africa, because you'll usually see a lot of direct investment by the AI in places like that. Adding on to that is that the AI also rarely develops expensive nations intelligently, leaving them to squat in a country, get their armies nuked by other AI, and repeat ad infinitum. This is even better if you aggressively hunt their bases and stations, even if only to abandon them immediately after, since you can gut their early push. The aliens, ironically enough, I usually find easy to deal with, since it can take them so very long to actually arrive on Earth in force. And that's without cheesing them with ramming attacks as a main tactic.
@@PerunGamingAU you're facing coils in this scenario right? and they *will* overwhelm the ship and destroy it I feel like it could work to burn at full speed at a 45 degree angle that would risk them being dead in the water after the battle then again, better than actually dead and they would aggro the alien ships for longer if they survive for longer which maybe wouldn't save them all bit maybe one or two ships more or do those ships not have enough combat Δv to make those kinds of burns? I might have missed that fact. (also crazy you replied to a comment on a months old video
I'm very glad I didn't have to wait as long for this! What happened to the British empire/East India Company plan? Is that Commonwealth union/federation unification option even possible?
Hmm interesting that you went straight into Firestar but at only 1 pip - I'd have thought it would have been worth finishing Pherocyte Mastery given you were within 500 points of completing the 50k point research before starting the Firestar
hey would it be possible to put a list of all the currently active rules in the description and/or pinned comment? It's a little hard to keep track of all the rules that were added in this episode plus rules that may have been added in previous episodes plus rules that may no longer be active plus rules that will be active in future episodes but not this one.
Sorry to those of you expecting RT today - I'm struggling editing some bad audio and it took so long I thought I'd release this while I worked on it.
New House Rules Active:
A place among the stars (for the right people) - Our backers understand the need for military efforts, but what they really want is to be able to tour and heal among the sights of our solar system. We must establish tourism and geriatric facilities in all major systems
Profit taking - Long term uses are good, but shareholders expect short term gains - we have to sell at least half of all exotics and Antimatter we obtain to the market
Security backstop - We have permission to send major assets to the Jovian sub-system and belt, but only once the only alien warships in Earth orbit are destroyed or, at least, damaged
Don't rock the financial boat - our web of supporters is so vast that robbing from one source often damages another - for now, we need to play it straight and safe in budgetary terms (temp ban on spoils as it's an easy solution to the financial crunch of the 2030s)
More added next episode
new house rule: at the end of every fiscal quarter, 5% of all sellable resources (even antimatter and exotics) must be sold to earth to increase profits
After this Initiative playthrough is done could you start doing nation overviews for Dominions 6. The first nation i have in mind is Hinnom.
Hey Perun, could you maybe show a screen at the beginning with all the old and new house rules (maybe the old ones in grey or something), to catch people up on what you're working with here? I remember some of the rules, and they are cool restrictions for the playthrough, but when people get to another episode a couple days after the last one, imho a small refresher at the start wouldn't hurt. It could even be just as a background without you spelling them all out, just for the people who are interested in them. Also, especially as you add more and more of them, I'm sure you will still be very aware of how the different rules might compound/interact, but as a viewer, that might be more difficult.
W.r.t. tourism: with the new civilian complex having 2500 crew even with only fission you can in theory get over the 50K population requirement for tourism on any celestial body with at least two sites.
New Rule Proposal: Sending armies to fight the aliens in other nations is too expensive. Land war waged against the aliens may only be conducted from inside Initiative territory or for expansion. Nuclear warheads may be used as this will likely increase sales for the Initiative's new line of Emergency Kits and in the event of a nuclear winter this will skyrocket sales of our luxury blankets.
The Board may decide that having some level of control within a country sufficient grounds to mobilise a defence.
Hydra Commander at Ceres: “What are the Humans broadcasting?”
AP-Ceres: “WAAAGGH!”
I was not aware that the initiative also install a big red button on their ships, prominently situated on the bridge.
Ramming speed
Rent past due
29:30 "You don't have the firepower"
"I've got the mass, Carter out"
Flying into alien ships for the corporate bottom line.
Dammit... who started cutting onions in here.
Bullhead really lived up to her name
--Fleet control... Firing sync reengaged. Authorization: Corpus Tech First Class Veso-R. Take your shot. For Profit.
"Men we are out of ordinance, prepare ramming speed!"
It has "attach bayonets " energy
Love all the different viewpoints on the Aliens the factions have.
Humanity First: "Inhuman Monsters!"
Academy: "Equals who misunderstand us!"
Servants: "Our Gods and Masters!"
Initiative: "Flithy Bandits hurting our Bottom Line! Wait they have shinies? Mine them for our Bottom Line!"
One would think that you'd mention that the Servants' story is hurt/comfort.
Exodus: "Purple Egyptians!"
Yes I love the flavor text. Do you think there is any tied to all the autopsies he hasnt done?
Initiative: Beat that pinata until the candy stops coming out
Woohoo kiwiland and emutopia combining to destroy the xenos in nuclear fire!
"People in the UK love the government too much."
I knew this game took some liberties with realism but damn...
As someone who lives in the UK, trust me the actual British people don't like the government at all. Especially the conservatives in power at the moment.
To be fair, having the Initiative in charge would probably seem like a massive improvement compared to anything they've lived under before
Yup as a IRL Brit I concur
"Welcome to the futuristic year of 2033! Where we have such hard to believe things as an ongoing alien invasion, space battles going on between species, and the UK government is beloved!"
Captain of the Bullhead: Well boys, we can't run. So we got two choices. We can sit here and let them kill us like dogs, or we can drink, snort, and inject all the fun supplies in the med bay and go on one hell of a ride before we go! We're gonna die. Might as well make a show of it!
8:40 When starting a new campaign, under the menu from 'customize campaign' there is an option: Show Triggered Projects. If you check this box then after researching all per-requisites you will be able to tell if your faction missed the unlock. When you mouse over the project in the tech tree you'll see "Our scientists have given up on this project"
I was thinking it was dumb not knowing. Thanks for the info :)
Perun: "We don't have any missiles."
Captain of the Bullhead: "I will become the missile."
I like to imagine that a lot of the crews on those "moderately disposable" missile boat warships are Humanity First fanatics. How that came to be is a bit of a mystery, but a recruitment pitch for mercenaries to go to space and fight aliens on cheap lightly armored ships may tend to attract a certain crowd.
Would go a long way towards explaining some of the tactics we've seen employed.
Perhaps the board has watched Perun's latest videos on 6th generation fighters and the vessels are actually unmanned/go into combat unmanned and are operated from sensor platforms at an escapable distance as little more than paired launch vehicles...
They let Humanity first do corporate inspiration talks.
Game text of initiative faction goals later say that they are willing to use certain humanity first and servant fanatics for their own ends, so its plausible.
@@ahmataevoImagine being a Servant thinking you are making a better pherocyte for your god and finding your god was actually a corporate board.
Sad bolter noises for the Rogue Trader issues, but nonetheless there is still some purging of xenos and heretics scum
Yeah game is in sorry state, I'm waiting for patches fixing bugs and breaking saves before starting anew myself.
Controlling and exploiting xenos, fixed that for you.
"There is an alien invasion and yet you only care about money. There is an invasion right now in brasil. Do you think the aliens will care about your investments?" (Protectorate)
"They do seem to care about our investments in the defense sector. As to your point, discussions with a race that has no concept of money is pointless at this point in time." (Initiative)
Well, after defeating alien armies it is no wonder the protectorate has a high esteem of you, hence the offer.
Those missile boats outrunning their own missiles make me so happy. James Holden would be proud.
As someone who just watches TI, this makes me very happy.
12:36 speaking of going to space, the achievement Phoenix Rising would be pretty cool to see.
You have to be kicked completely off of Earth and then make the Herculean comeback
I read from someone who said he got that achievement, he had to basically orbital bomb all the cities to tank earth economy to nothing, only then could rebellion against the alien administration be done because their hold is far too strong otherwise.
in before you accidentally found the Marsian Congressional Republic
Honestly continuing to go with cheap nearly disposable small ships with missiles to defend your bases is incredibly viable, even in the late game because they can dodge just about anything with a drive like firestar. Think "a swarm of Fletcher class" they are good enough and crucially will cost zero exotics. This will allow you to pay for your fancy antimatter fleet that you can only afford to refuel via mass scoop.
Don't worry about it -- thanks to you, I bought Rogue Trader with my birthday money. TBH not quite as great as when I gave it all to Ukraine and got a wrecked T-72, but still worth it.
They sent you a video of a wrecked vehichle right, you didnt admit to smuggling military equipment out of a warzone right?
@@PropheticShadeZ Im assuming the turret landed safely across a national border, so technically not in a warzone.
Woohoo kiwiland and emutopia combining to destroy the xenos in nuclear fire!
I'd caught up with Terra Invicta, thought I'd have a look what Rogue Trader might be, got hooked and binged that as well. I was expecting more Rogue Trader, but more Terra Invicta is certainly very welcome too!
49:17 it’s amazing getting a sense of the scale of how big New Guinea really is
Combat Results at 19:00 or so ... 3 to 2 Lose Ratio in Hulls (You vs. Them) and 8,463 to 27,654 in Tonnage (a little more than 3.25 to 1 ratio in your favor) not including the Resource grab ... a win in more ways than one in my book that is for sure
Hopefully got all the math right lol
As someone who enjoys this more than rogue trader, I see this as an absolute win.
Not sure what a corporate Sto-vo-kor would be, but the crew of the Bullhead earned their place in there on that "intercept".
Line go eternally up?
I find it really nice that the warfare is a bit back and forth, you have wins and they have "wins"
Could you do an explainer, or maybe full video at some point, explaining how the alien surveillance/abduction "economy" works?
And your penultimate game ending class of ship should be the Patron class named after patrons
As a TI enjoyer, this is a pleasant surprise
I propose that the 3rd variant of the Lower Taxes be called the Stage 3 Tax Cuts. Thank you as always for more Terra Invicta vids! I'm saving your Rogue Trader stuff for when I play the game myself.
a challenge as humanity first where you are always in an all out war could be interesting to see.
Watching this again it just strikes me that there is another game set in the same universe where you are clearing up the various orbits of all the unexploded munitions left over from it
The aliens now come and try to squish you a lot quicker than they used to if you try to sneak in to Jupiter. So maybe being restricted from doing so quickly is not so different from the way things would have played out anyway.
I'm typing this as I start the video and I'm interested in what interceptor designs you might come up with now that chasing things down more realistically involves both acceleration and delta V.
I'm still waiting for the battles for Jupiter,as those usually result in some large fleet engagements.
@@Rellana1 It does Coincide with the total war phase of the game, also helps that "battle for the Jovian system" is quite the eyecatcher.
"Perhaps today is a good day to die, prepare for ramming speed" Worf, Star Trek: First Contact.
Well, since using naval guns was brought up and Rogue Trader is delayed... I propose a motion for the Board: A Last Hurrah - take out a Xeno target using naval guns before finally retiring them for good in a museum. They need to have seen battle to be a worthy tourist attraction, after all.
Since only the Initiative can have pet Megafauna we should have a house rule that you actually need to use them for something.
Now I want to see a humanity first play through where they fight every space battle like the Battle of Jutland. Nothing but cannons and torpedoes.
Love this content. You dominate the game by mastery of every aspect and explain it well.
I'm pretty sure there's currently a bug where station hab modules are immortal during autoresolve, since I'm sure everyone is wondering how LEO5 is still alive.
Not always, though. Sometimes they do die. No idea why, but yeah... autoresolve is a bit ... charitable, shall we say, with how well station defenses do.
Because of these videos i went ahead and bought this game. 28 hours in (third run, taking over the EU was insanely hard start. So i gave up and grabbed Russia.) and i just took out my first alien ship. Pyrrhic victory, 4 of the 6 missile escorts didn't make it back, but we took it down.
Loving this playthrough, any episode posted is immediate appointment viewing - think you do a great job with advancing the game while also showing the most interesting bits/explaining mechanics. And of course love the dry geo-political wit. Can't wait for the next episode and the showdown with the alien doomstack/'re-unification' of India/Pakistan.
Thanks for these, your series has rekindled my interest in TI and I've started my own playthrough
We need to remember to have an automated message show up letting the ship crew know about the no-fault dismissals before unintentional orbital encounters occur. Otherwise we might incur death in service liabilities.
Hi I expected Rogue Trader today. But I got Terra Invicta and all is well in the world. Doesn't matter as long as it's some Perun content.
(I sincerely hope this is the more common kind of comment you get about this)
I'm always happy to see more Terra Invicta.
I just realized it's only 2032, Perun is running all sorts of house rules that restrict him, and... he's way ahead in research/month than I am in 2040.
Having only gotten the 6th councilor on 2030 and starting to build warships on early 2031, I get you
@@gabrielandradeferraz386Yeah I seriously don't know how he does it. I thought *I* rushed tech. I seriously don't understand how he has 7.8k research/mo with ~130MC.
@@spitezor i mean there is a good chance most of his tech is actually from the mission control he isn't using
Perun spends significant time off-camera theorycrafting/minmaxing, rp/house-rules help as both flavour and restraint.
We would otherwise see the same playthrough of scaling even further beyond the AI and quickly stomping it, which would make for a sparse video, for the viewers and he both.
Hopefully, as Perun hopes, TI 1.0 will have AI proficient enough to get an interesting run as Brutal HF without kiddie gloves.
man basically breathes excel sheets@@scorpixel1866
“Lower taxes” - this is an intermediate option until we can find something better
Eps was excellent! Thank you Perun
Speaking of fighting death stacks with missile boats - I recently found out you can crank up the number of ships you can have in an engagement in the options menu, if your computer can handle it. It makes missile swarms a little bit more viable for longer since you're not just dying to PDs a swarm of alien ships might have...
As always a really entertaining video! RT is ok but definitely prefer TI, TW or other grander strategy games. Glad to see us starting the rampant commercialisation of space.
Huh, I didn't know you could ram your ships into enemies as a last resort, that could be handy
When I played, the biggest threat the aliens posed to me was them failing to get out of the way of my ships.
The best thing about that were the April Fool's patch notes:
"Instead of influence cost, using ram option in combat will require you to type a speech to the crew of the ship; ramming will be allowed only if you are sufficiently inspiring"
A friend and I did a great MP-style Terra Invicta challenge using only a single country to try and win. Well worth the attempt if you ever get stale running a mega transnational conglomerate style of play.
who needs that other little channel you got
Really love this series. U make a long somewhat boring game so entertaining to watch
Thoroughly enjoying both the RT and TI playthrough. Profiting from xenos, FTW
Luna mines make a great location for Orbital Hospitals. Its a nice easy boost-to-cash conversion.
Those definitely turn out to be like Spa 5 from Futurama... but I suppose the worlds need some place to send us Australians...
@@sir_vix Well, its a better fate then sending lone australians to automate all of our asteroid mines :P
Spa 5 was the name of the forced labour camp, but that might have been too niche a reference... On that note, I think the first proper capital ship should really be called the Hermes Conrad.
@@sir_vix What this tells me is it has been too long since I watched the original seasons of Futurama.
Cant wait till the big space battle!
20:00 oh wow, I'm really hoping Kuun-Lan crater is a Homeworld:Cataclysm reference.
It's ironic, that ship class named "lower taxes," costs several times more than the old one.
Kind of like how tax cuts work
eyyy Kuun-lan crater! We love an easter egg.
"People in the UK love the government too much" is when you realize that this is complete science fiction :D
I enjoy this more than netflix tbh, dont ask me why I just do.
What's the final plan for Earth's orbit? If I recall right to max out all the bonuses you get from modules, you will need 48 different modules(with media centers being the weird one and requiring 15 whole units to fill the bonus cap for unity priority if I recall right).
I can't believe Perun is embracing Le Jeune Ecole.
It only works if your opponents let it work. The Hydra, happily, do.
@@boobah5643 even in reality it's pretty good for coastal defence, which this basically is.
Yes, enjoying!
I would say that the Initiative could do with the services of Nwabudike Morgan.
Rule Idea: Luxury [Space] Megayacht. Build a luxury megayacht for the councilor based out of the corporate space headquarters. This luxurious megayacht should be spacious and have many amenities.
Protection? Pffft. The councilor won't have that on THEIR yacht! Thats what security ships are for!
Build the most expensive, largest, & fastest luxury space megayacht possible. Make the Initiative & Earth proud!
And maybe name it the Guanshiyin.
Loving the playthrough
Hey Perun, would love a guide on how and what to do with stations!
Can you please finish your servants playthrough?
I really want to see orion drives and a resource scoop for refueling. Next to a fully militarized jupiter
New Rule: creative carbon capture.
Since Xenonflora seems to be very effective in reducing Carbon dioxide we could allow. Some "Alien Zoos" in unimportant regions of the planet.
No, we did not expect rogue trader :D
Hi there, thanks for the great videos and commentary been enjoying your series', I have a question I hope you can help with, its when a Councillors action takes effect, if you take for example Purge, it has 5 little clocks, 2 different times, what do these mean? how do I interpret this?
If I remember correctly if you fail the tech roll(s) it will say something in the tech tree about the scientists giving up on it on the tech in the tooltip though you still get no indication of when the roll(s) took place. Unless you succeed the roll of course.
You need to activate a certain option at game start for that
I cant remember but if its possible. Cant you gift the resistance or humanity first a fleet? That way it might be a little more interessting in space
That fleet is taking alot of emotional damage
that first fight you basically did a driveby with missle boats
These allways make my day 😍
47:21 lol adorable.
How exactly does this tactic of attrition work in terms of alien hate? Doesn't every killed ship raise their hate and will bump you up to total war in no time?
In my experience, the moment I keep defending when they launch for my assets I spiral into total war almost immediately
Honestly really curious to see what the Initiative endgame accessory is lol
I wonder what other kind of ship classes/names we'll see?
Lobbyist class
Financial Incentive class
Pump and Dump class
Dear Perun Initiative board, speaking on behalf of humans that has helped you to your riches, we would appreciate if you shown at least some sadness (even if it is a fake one) regarding lost lives on ships that have been protecting your assets. After all, those ships are piloted by people like us, not robots. :D
29:40 @tis but a flesh wound!
I wonder when the layoffs will come
I feel like one of your councillors needs to be named Pavel Andismates at some point.
great fun to watch!
in a normal run, how would you deal with mercury, venus and other planets? trying to figure out builds but unfortunately most guides are more than 1 year ago and game balance has changed since then..
Don't the chances for research options re-roll every two week period?
Having all the armour at the front if they turn to evade missiles.
I am somewhat disappointed our man Prigeny hasn't done a Yevgozhin.
What happens if they become disloyal?
I do think you undersold the Earth game a bit.
On higher difficulty runs, which I admittedly only play rarely, I've found that aggressively going for the EU and Eurasia allows me to soft lock a lot of the AI nations out of the early space game. Doubly so if I ignore Asia and go for North America after that. Doing that allows you to, more or less, beat stick any threats should they appear.
It also has the added benefit of pushing up the development of places like South America or Africa, because you'll usually see a lot of direct investment by the AI in places like that. Adding on to that is that the AI also rarely develops expensive nations intelligently, leaving them to squat in a country, get their armies nuked by other AI, and repeat ad infinitum.
This is even better if you aggressively hunt their bases and stations, even if only to abandon them immediately after, since you can gut their early push.
The aliens, ironically enough, I usually find easy to deal with, since it can take them so very long to actually arrive on Earth in force. And that's without cheesing them with ramming attacks as a main tactic.
why not try and evade the enemies' fire instead of just going straight ahead?
am I missing something?
@@MiraPacku All my armour plate is forward
@@PerunGamingAU you're facing coils in this scenario right?
and they *will* overwhelm the ship and destroy it
I feel like it could work to burn at full speed at a 45 degree angle
that would risk them being dead in the water after the battle
then again, better than actually dead
and they would aggro the alien ships for longer if they survive for longer
which maybe wouldn't save them all bit maybe one or two ships more
or do those ships not have enough combat Δv to make those kinds of burns? I might have missed that fact.
(also crazy you replied to a comment on a months old video
I'm very glad I didn't have to wait as long for this! What happened to the British empire/East India Company plan? Is that Commonwealth union/federation unification option even possible?
Love your work
I wish you would play Aurora 4x!
29:24
Star Wars: The Last Jedi
Hmm interesting that you went straight into Firestar but at only 1 pip - I'd have thought it would have been worth finishing Pherocyte Mastery given you were within 500 points of completing the 50k point research before starting the Firestar
hey would it be possible to put a list of all the currently active rules in the description and/or pinned comment? It's a little hard to keep track of all the rules that were added in this episode plus rules that may have been added in previous episodes plus rules that may no longer be active plus rules that will be active in future episodes but not this one.
so todays strategy is to use ships as chaff to protect the missiles ....
Game must have hit a snag.
Those who prefer Terra Invicta: 😃
Those who prefer Rouge Trader: 😭