Good video, but I definitely wouldn’t go about the forge/dismantle process the way you do. Since they introduced the reforge screen when you make a single truststone it’s much, much faster and way fewer clicks to just forge them one at a time. You get to see the passive you got and then you can one click reforge. Compare it to say making 5 at a time, that’s 5 clicks to check the passive, another 5 clicks to close the window, then go out of the forging menu, go to dismantle menu, pick the right stones (don’t make a mistake), then click to dismantle. Also add waiting times when you go between menus and wait for the server. It’s so, so, so much more convenient to just do them one at a time and stay in one screen.
Th benefit of shield and barrier stones is that they can boost a tmr’s defensive stats high enough to substitute for an armor, saving a slot for something more interesting.
Very good video, I just want to add that AGI Debuff resistance, DEF/SPR Debuff resistance, and All Element/All attack type debuff resistances are really nice for any character. Especially the AGI one. The element and attack type ones also protect you from single element/attack type debuffs like Cloud's Braver or Oberon's Subjugating Spear. 25 % chance of those debuffs not working is quite nice.
I completely agree with this assessment as well. Those passives mentioned are very good for any character since they are applicable to almost all situations to be good defensively.
Agi debuff resistance is TOP TIER!!!! and should always be prioritized!!! i find it weird that Agi on its own is highly rated but the agi debuff resistance has not even talked about. I know they are not much Agi debuff currently but Elena and Jeume are both high tier in both arena and GW
My generalist build of Truststones: HP or LUCK [I-J-P] -HP Up 4% -LUCK Up 4% -Crit Evasion Up 5 -Magic Atk Res Up 4 -Slash Atk Res Up 4 -*Weak Element* Atk Res Up 4 SPD, AIM or ASSAULT/MAGIC [A-T-G] -ATK/MAG Up 7% -DEX Up 5% -Accuracy Up 4 -DEF/SPR Pen Up 4 -Slash/Mgc Atk Pen Up 4 -Crit Dmg Up 4 or AP Up 7%
Really great video as someone who has been very overwhelmed by the Truststone system and worried about crafting them this video has been a huge help. Thanks for the video!
The first few TMR's that I made runes for, were the ones I used all the time, regardless of the units. Bells, Zombie Mask, Apron. I gave them all HP + AP runes as I felt like those were the hands down best ones. Every character wants AP cost down AND extra HP. I would rather move the ONE piece of equipment around than move SIX stones every time I wanted to do something slightly different. Once I felt I understood how it worked, I made a set for Ibara's Hairpin, SPECIFICALLY with magic users in mind. Magic set, SPR piercing, mag piercing, mag+. However, my favorite TMR that I've customized was Sasayaki's Mask TMR. I love Jeume and wanted to give her everything I felt she was missing. So I gave her the HP set for extra element resist, on top of the damage type resists, but all of the buffs boost her attack and survivabilit. Atk+, slash piercing, def piercing, attack break resist, def break resist, spr break resist, HP+. It truly is a work of at at this point! The funny thing was, I made these TMR's with the intention of using them on my already strong characters, to make them even stronger. But a happy side effect of making these was that I can now take that same Mask TMR and use it on pretty much ANY tank, including selection quests. ... And that was a while ago. I think I'm on my 9th / 10th SET of runes now! Absolutely killing it :)
@@helgarson524 you can only remove and add a passive on a rune once each. Example: say you got a good passive like a HP 4%, you can take that off and put it on a place holder rune(like a yellow one) when you get a red one with another passive you like you can add it on. What you can't do is say you already made a red stone and you put a passive on it, so there's 2 passive on it. You can take one off BUT you can't put another one on it as you've already put one on it prior. Hope that explanation helps.
@@SinRayquaza ok! Thanks for clarifying! I thought you meant you could only move a passive one time, then it was stuck on that Truststone forever (to which I was thinking, wait a second!). You’re saying there’s a max of two passives per Truststone. At least now with the update, you can override one of the two passives already in place, instead of needing to move one of them to another Truststone first.
compilation you rant about reflex pls.. can't belive my earth team got destroyed by cloud because evert time my team attack he is proc reflex like a madlad
Personally I reroll for passives, instead of “saving” them. I find gil easier to acquire than hammers, and can’t afford to spend them moving passives around. It can take longer to build a stone, but I’m usually only building one at a time since I have to farm materials the hard way.
Why am I not able to equip UR trust stone to TMR? I already have complete MR set to one TMR but when I try to set UR stones to another TMR, it keeps offering the MR stones..
I think the difficult part isn't what passives to keep, but what passives to combined on 1 truststone. For example, I combined my HP Up % & Luck Up % since they will be good together in any situation. Those truststones are always added onto any of the sets I put together for any TMR. How do you feel about grouping passives together? What approached do you have with min/max Truststone passive combos? Thanks for the video! Awesome content as always!
Reaction Block Rate up is my spirit animal I feel like it is a requirement for PVP especially in the future when like every upcoming unit is going to come with some form of a reflex passive. I also feel like having Status protection passives like Charm resist on the stones will help out in the future because of Sadali who if he charms any of your party members the fight is over and the FFT rerun with Agrias which is on alot of peoples "a must pull list" also I hear she's a monster with Snow and Velis.
Question is can you move abilities around without overwriting them? Especially if you have a maxed out stone with 2 abilities. Problem with stacking with gears.
What i am not sure those Crit Rate/Dmg up or HP up will stack with those equipment who have it for only 3 turns like HP in Celes sword, or Crit Dmg in Tyrfing sword. So i am not sure HP up on my Celes is a sure shot or sure dumb.
Been farming and saving but just now started building stones. This video had perfect timing haha. Knowing that the passives don't stack with other gear is crucial! Do they stack with vision cards?
Vision card abilities will stack with trust stone passives. Equipment passives will not stack with trust stone passives, but will with trust stone skill bonuses.
I have speed on all champs, then I have evade on my normal characters and Def/spr on my tank. I can choose what type of team o fight in arena so my what ever my tank is strongest against I lean into with the trust stones
The evade rune is also worth taking because it stacks with agility, so even characters that aren't evade heroes immediately have a decent buff to evade
Wondering what made the AP set not worth mentioning? I made a set of them and not sure if I regret it or not haha. Seems maybe nice for Missile units though that sometimes don't like to cast more than one buff depending on map.
Would argue AP set is better on units that have cheaper skill/ways to recover AP by themselves. If the units has expensive skills, it's just better to use bells instead.
@@Wilson-zu3rf That would be better. From my experience. AP set is good on expensive skill plus if the unit can equip the three stars, the unit can also benefits from it. Based on my experience. Not needing any ap restore tmr's.
Question: I have my main trust stone with max ability (ie, Lv20 Luck 10%), then, I want to merge Evade trust stone. Should I... (A) Merge first the primary and secondary trust stone and expect to level up both of their abilities at the same time? (B) Max out the primary and secondary abilities of each trust stone before merging them (too costly).
Don’t level up the truststone you are merging into your keeper. You can level up the passive or just merge the passive over and level it up there. Disassemble old truststone after you give its passive over so you can make more passives
@@Taru1blm Thanks! TS level is now clear. Just got a follow-up question with Ability level. Question: So in a tight resource setup, immediately merge the additional TS to the main TS. Then level up its ability and it will go up the same time. Is this right? Because leveling the ability of the additional TS before merging to the main TS means too much grind.
@@Taru1blm Thanks! I had to review Auron Jay's guide 3 months ago and took the risk and now I understand it. Damn, 30 dismantle per day is not enough to perfect your preferred TS. But will now get there and will be able to create TS per unit/situation.
Due to the way evasion works, and how luck fits into it, if a unit has 273 or more innate luck, a luck set will provide more evasion than an evade set.
@@dgmojojojo most folk say that luck actually benefits accuracy more than dexterity does. While dex does influence accuracy a bit, it is much more impact full on critical hitting. I don't deep dive into game mechanics to know this for sure though, I just kind of concede to the community and content creators that speak on this know what they are saying.
@@jsilbern8973 i know i mean LUK is on IJP/defensive truststone side while DEX and Aim is on ATG/offensive so both can be used at the same time. So i was wondering at which point innate Dex having Dex truststone is more acc vs Aim truststone
I think def/spr stones are really good as well. A big boost to one of the stats plus extra healing power. That healing power stacks with the one on the offensive side. Really good for healers, and DPS/bruisers that can heal themselves (astrius, Esther, Leela)
I like doing them 1 by 1 as you can see them without having to click on them so its easier. I got 3 sets of acc and luck bonuses but need to work on hp and agi now. Also how can you do up to 50 dismantles? I'm capped at 38 a day wtf
Thanks, but these things are still to much to deal with. It’s such a hassle, and I’m pretty casual at this point in the game. Just a basic set on a few key ones and that’s it. No leveling, or abilities upgrades
@@DarkRyujin Swordbreaker's RBR will not stack with the Truststone's RBR. It will stack with Leela's buff though. Imo the RBR truststone isn't as impactful as a static stat buff you can get from another option. 3% less chance for reflex to happen, or you could have something else, like Dex 15%, that you know you will benefit from 100% of the time. Though at the same time, that 3% could be what wins you the fight.
It’s childish that they can’t have you simply select the passive instead of having to try countless times unit you get what you’re looking for. Let us pick out passives, still let it require leveling to max out the passive and make it much less convoluted.
It took me about a month of daily max rerolling to get all the passive abilities I wanted for one single TMR, so the idea of selecting what you want definitely appeals.
Good video, but I definitely wouldn’t go about the forge/dismantle process the way you do. Since they introduced the reforge screen when you make a single truststone it’s much, much faster and way fewer clicks to just forge them one at a time. You get to see the passive you got and then you can one click reforge. Compare it to say making 5 at a time, that’s 5 clicks to check the passive, another 5 clicks to close the window, then go out of the forging menu, go to dismantle menu, pick the right stones (don’t make a mistake), then click to dismantle. Also add waiting times when you go between menus and wait for the server.
It’s so, so, so much more convenient to just do them one at a time and stay in one screen.
ya, I agree with this. that change made it a lot better to just do one at a time.,
Th benefit of shield and barrier stones is that they can boost a tmr’s defensive stats high enough to substitute for an armor, saving a slot for something more interesting.
Very good video, I just want to add that AGI Debuff resistance, DEF/SPR Debuff resistance, and All Element/All attack type debuff resistances are really nice for any character. Especially the AGI one. The element and attack type ones also protect you from single element/attack type debuffs like Cloud's Braver or Oberon's Subjugating Spear. 25 % chance of those debuffs not working is quite nice.
I completely agree with this assessment as well. Those passives mentioned are very good for any character since they are applicable to almost all situations to be good defensively.
Agi debuff resistance is TOP TIER!!!! and should always be prioritized!!!
i find it weird that Agi on its own is highly rated but the agi debuff resistance has not even talked about. I know they are not much Agi debuff currently but Elena and Jeume are both high tier in both arena and GW
BOOM! Only half way through the video and can't wait to get back into the game to make some pf these Truststones!
Great explanations!
My generalist build of Truststones:
HP or LUCK
[I-J-P]
-HP Up 4%
-LUCK Up 4%
-Crit Evasion Up 5
-Magic Atk Res Up 4
-Slash Atk Res Up 4
-*Weak Element* Atk Res Up 4
SPD, AIM or ASSAULT/MAGIC
[A-T-G]
-ATK/MAG Up 7%
-DEX Up 5%
-Accuracy Up 4
-DEF/SPR Pen Up 4
-Slash/Mgc Atk Pen Up 4
-Crit Dmg Up 4 or AP Up 7%
Really great video as someone who has been very overwhelmed by the Truststone system and worried about crafting them this video has been a huge help. Thanks for the video!
This is precisely the guide I have been waiting on to finally pull the trigger on my own Trust Stones. Thank you for this.
Thank you! Great guide! Cleared up some confusion I had and gave me some stats to focus on!
Even with the QOL update, (which helps a lot) it's still a massive ballache!
After the QoL update it's faster to do one at a time
omg waited for this for so long
Just the video i needed
Aurronnj always sounds like someone who got a UR character with high accuracy reflexed by Miche then hit with toad.
The first few TMR's that I made runes for, were the ones I used all the time, regardless of the units. Bells, Zombie Mask, Apron. I gave them all HP + AP runes as I felt like those were the hands down best ones. Every character wants AP cost down AND extra HP.
I would rather move the ONE piece of equipment around than move SIX stones every time I wanted to do something slightly different.
Once I felt I understood how it worked, I made a set for Ibara's Hairpin, SPECIFICALLY with magic users in mind. Magic set, SPR piercing, mag piercing, mag+.
However, my favorite TMR that I've customized was Sasayaki's Mask TMR. I love Jeume and wanted to give her everything I felt she was missing. So I gave her the HP set for extra element resist, on top of the damage type resists, but all of the buffs boost her attack and survivabilit. Atk+, slash piercing, def piercing, attack break resist, def break resist, spr break resist, HP+. It truly is a work of at at this point!
The funny thing was, I made these TMR's with the intention of using them on my already strong characters, to make them even stronger. But a happy side effect of making these was that I can now take that same Mask TMR and use it on pretty much ANY tank, including selection quests.
... And that was a while ago. I think I'm on my 9th / 10th SET of runes now! Absolutely killing it :)
Nice. I'll be watching this video MANY times.
Thank you for the big help, I was lost
Great video 😊 forgot to mention that you can only rip and place abilities in TMR stones once. I've been hit by that mistake before
Would you expand on what you mean by this?
@@helgarson524 you can only remove and add a passive on a rune once each.
Example: say you got a good passive like a HP 4%, you can take that off and put it on a place holder rune(like a yellow one) when you get a red one with another passive you like you can add it on. What you can't do is say you already made a red stone and you put a passive on it, so there's 2 passive on it. You can take one off BUT you can't put another one on it as you've already put one on it prior.
Hope that explanation helps.
@@SinRayquaza ok! Thanks for clarifying! I thought you meant you could only move a passive one time, then it was stuck on that Truststone forever (to which I was thinking, wait a second!). You’re saying there’s a max of two passives per Truststone.
At least now with the update, you can override one of the two passives already in place, instead of needing to move one of them to another Truststone first.
looking at all of those complete UR TS is intimidating... i waited to understand it more. need to get back into it.
Love me 💕💕💕 Finally!!! the list what stones to farm. Auronj love you 😘💕💕
Acquire AP dont works on bells. Acquire AP up only works on actions that generate AP and not on the AP buff it self
compilation you rant about reflex pls.. can't belive my earth team got destroyed by cloud because evert time my team attack he is proc reflex like a madlad
Personally I reroll for passives, instead of “saving” them. I find gil easier to acquire than hammers, and can’t afford to spend them moving passives around. It can take longer to build a stone, but I’m usually only building one at a time since I have to farm materials the hard way.
You Will end up moving them to upgrade into two passives in one stone
Why am I not able to equip UR trust stone to TMR? I already have complete MR set to one TMR but when I try to set UR stones to another TMR, it keeps offering the MR stones..
I think the difficult part isn't what passives to keep, but what passives to combined on 1 truststone. For example, I combined my HP Up % & Luck Up % since they will be good together in any situation. Those truststones are always added onto any of the sets I put together for any TMR. How do you feel about grouping passives together? What approached do you have with min/max Truststone passive combos? Thanks for the video! Awesome content as always!
Reaction Block Rate up is my spirit animal I feel like it is a requirement for PVP especially in the future when like every upcoming unit is going to come with some form of a reflex passive. I also feel like having Status protection passives like Charm resist on the stones will help out in the future because of Sadali who if he charms any of your party members the fight is over and the FFT rerun with Agrias which is on alot of peoples "a must pull list" also I hear she's a monster with Snow and Velis.
I really should try working on these. -____-
Quick question: why cant i equip any of my TM item purple TS?
0:18 it's me, I'm a lot of people.
Like everyone said, it is better to do single forging of truststones now instead of a batch since the reroll appears after making 1
great video. but the grind is real.
Question is can you move abilities around without overwriting them? Especially if you have a maxed out stone with 2 abilities. Problem with stacking with gears.
Nice vid. Is there a future outlook vid coming out soon? I forget what comes after Sadali and before tactics
I have a question in regards to the number next to the red box in the trust stone, does thay number ever change or it doesent matter?
Lol I’ve needed this video so bad
I'm building specifically off the tmr and who would be using it most often
Comment for engagement
What i am not sure those Crit Rate/Dmg up or HP up will stack with those equipment who have it for only 3 turns like HP in Celes sword, or Crit Dmg in Tyrfing sword. So i am not sure HP up on my Celes is a sure shot or sure dumb.
Whats the name of the site you use to see the stats of the trustones?
Been farming and saving but just now started building stones. This video had perfect timing haha.
Knowing that the passives don't stack with other gear is crucial! Do they stack with vision cards?
Vision card abilities will stack with trust stone passives. Equipment passives will not stack with trust stone passives, but will with trust stone skill bonuses.
Does your passive ability stack on trust stones?
Mine is a limit of 30, how do u have 50 a day?
I have speed on all champs, then I have evade on my normal characters and Def/spr on my tank.
I can choose what type of team o fight in arena so my what ever my tank is strongest against I lean into with the trust stones
The evade rune is also worth taking because it stacks with agility, so even characters that aren't evade heroes immediately have a decent buff to evade
AJ, sorry not seeing the link for the page
wich is the website with all the statistic?
Wondering what made the AP set not worth mentioning? I made a set of them and not sure if I regret it or not haha. Seems maybe nice for Missile units though that sometimes don't like to cast more than one buff depending on map.
The ap set is good on those units that have an expensive skill to cast/use.
Would argue AP set is better on units that have cheaper skill/ways to recover AP by themselves. If the units has expensive skills, it's just better to use bells instead.
@@Wilson-zu3rf That would be better. From my experience. AP set is good on expensive skill plus if the unit can equip the three stars, the unit can also benefits from it. Based on my experience. Not needing any ap restore tmr's.
I think it is good on units who have high TP cost buffs.
@@hizaki86 That also
Question: I have my main trust stone with max ability (ie, Lv20 Luck 10%), then, I want to merge Evade trust stone. Should I...
(A) Merge first the primary and secondary trust stone and expect to level up both of their abilities at the same time?
(B) Max out the primary and secondary abilities of each trust stone before merging them (too costly).
Don’t level up the truststone you are merging into your keeper. You can level up the passive or just merge the passive over and level it up there. Disassemble old truststone after you give its passive over so you can make more passives
@@Taru1blm Thanks! TS level is now clear. Just got a follow-up question with Ability level.
Question:
So in a tight resource setup, immediately merge the additional TS to the main TS. Then level up its ability and it will go up the same time. Is this right?
Because leveling the ability of the additional TS before merging to the main TS means too much grind.
@@Taru1blm Thanks! I had to review Auron Jay's guide 3 months ago and took the risk and now I understand it.
Damn, 30 dismantle per day is not enough to perfect your preferred TS. But will now get there and will be able to create TS per unit/situation.
Due to the way evasion works, and how luck fits into it, if a unit has 273 or more innate luck, a luck set will provide more evasion than an evade set.
Thx. How about Aim vs Dex? How many innate Dex at the poiny where Dex gives more accuracy than Aim set?
@@dgmojojojo most folk say that luck actually benefits accuracy more than dexterity does. While dex does influence accuracy a bit, it is much more impact full on critical hitting.
I don't deep dive into game mechanics to know this for sure though, I just kind of concede to the community and content creators that speak on this know what they are saying.
@@jsilbern8973 i know i mean LUK is on IJP/defensive truststone side while DEX and Aim is on ATG/offensive so both can be used at the same time. So i was wondering at which point innate Dex having Dex truststone is more acc vs Aim truststone
I think def/spr stones are really good as well. A big boost to one of the stats plus extra healing power. That healing power stacks with the one on the offensive side. Really good for healers, and DPS/bruisers that can heal themselves (astrius, Esther, Leela)
I like doing them 1 by 1 as you can see them without having to click on them so its easier. I got 3 sets of acc and luck bonuses but need to work on hp and agi now.
Also how can you do up to 50 dismantles? I'm capped at 38 a day wtf
It's linked to your Royal Rank
Thanks, but these things are still to much to deal with. It’s such a hassle, and I’m pretty casual at this point in the game. Just a basic set on a few key ones and that’s it. No leveling, or abilities upgrades
I'm told 20 Reaction Block Rate isn't a straight 20%. It's 20% off the proc rate of the counter ability.
Correct, so against Cloud's 15% reflex chance, you'd make it a 12% chance to proc with a 20 Reaction Block Rate stone.
@@Maraxus45 So it's very little use unless you put it on Bold Leela since she has her dagger and buff?
@@DarkRyujin Swordbreaker's RBR will not stack with the Truststone's RBR. It will stack with Leela's buff though. Imo the RBR truststone isn't as impactful as a static stat buff you can get from another option. 3% less chance for reflex to happen, or you could have something else, like Dex 15%, that you know you will benefit from 100% of the time. Though at the same time, that 3% could be what wins you the fight.
@@Maraxus45 pretty sure reflex is a 100% proc chance when you're against it, and maybe that 15% chance when its working for you.... 😂
@@jsilbern8973 Ya I agree with that lol. Think I've seen my Cloud pro reflex once in my life.
How to increase total dismantle of truststone?
Increasing royal rank. Its really annoying that you can't just expand it like storage capacity.
Nah I needed this. Truststones have kind of turned me off and I can tell my performance has been kind of eh.
I hate charm. I put charm resist high on my priority list. Very high. (Very, very high.) 😂 …I’m serious. 😒
It’s childish that they can’t have you simply select the passive instead of having to try countless times unit you get what you’re looking for.
Let us pick out passives, still let it require leveling to max out the passive and make it much less convoluted.
It took me about a month of daily max rerolling to get all the passive abilities I wanted for one single TMR, so the idea of selecting what you want definitely appeals.
good video, thanks.