Wouldn't warrior be able to deal more damage if it replaced the revenges(or wirlwinds) with ravaging ghoul? It would still deal the aoe, but it would also provide 2 extra targets to be damaged(thereby gaining more armor). :) Maybe I forgot about something, do you guys think this would be better? :)
lol I was thinking "how much can a warrior get armor?" and then from the top 3 he starts to use minions because even warrior armor can't handle all that damage.
You would be able to do a bit more dmg with mage if you played Archmage Antonidas before the first Ancient Mage because he would give spellpower to Antonidas and not only to Nozdormu
To answer many incoming questions here's a list of what you may have missed... 1. Mage is not infinite because of turn time 2. Mage had help from Millhouse for their combo but isn't breaking rules because of the unavailability of actual "infinite mana" 3. NO CLASS CAN USE HERO POWER 4. Stormcrack can't target heroes 5 .No roaring torch as that realize on a card played previously 6. (speculation) For the rouge shadow strike over head rack argument I assume it's because there is no way to ever assume your opponent is undamaged except running tree of life which rouge obviously can't do so it comes down to a random element of weather or not they've been damaged (however I agree with 1 shadow strike being used as the opponent would have to have armor for 2 to be active which breaks the rules but 1 should've worked)
I appreciate how for some of these classes the damage total/process was the same as your previous upload of "Highest Damage Possible With Infinite Mana," yet you went and recorded new clips anyways
Wouldn't warloc, druid and mage be able to deal slightly more damage if you played Ancient Mage last? So it's battlecry affect two minions instead of one?
Priest can do 2560 if you take out the flash heal and the embrace, and add a malygos and Shadow word Death, and death your herald to play malygos. (10*2*2*2*2*2*2)*4 = 2560
So after you reincarnate both Al'Akirs, you have 4 Al'Akirs, you Bloodlust twice and attack, doing 72 damage (Each has 9 attack, 18 damage with windfury, 18x4 =72). 36 + 72 = 108 total damage. Looks like you added the 36 twice.
You have 6 Al'Akirs. Rivendare makes Ancestral Spirit trigger twice. Btw meanwhile if found a way to do 154 or even 516 if you allow Millhouse/Aviana to cheat in "infinite mana". (516 damage ofc does not count in Aviana attacking then)
charly The rule doesn't apply to Millhouse because else, it would be impossible to simulate infinite mana. And the opponent could have easily killed Millhouse before the end of the turn.
Because you choose the target of Soulfire, but no the discard. Since you want to use all your cards anyway, casting it last means that RNG doesn't affect the outcome, whereas the Fist would rely on luck if your opponent has minions.
HysteriA That's true. But Soulfire discards a random card.. Unless you don't have any cards, so the same kinda works with having no minions on board. Good video though.
+joshua Agpawa you would get +1 spell damage on everything you cast because Antonidas would pick up the buff on the right hand side of the first ancient mage, which gets wasted otherwise. The difference is small, but it is there...
i think you did the mage one wrongly because you summoned that guy who gives spell power to adjacent minions when he was there only with 1 guy around so you missed out on +1 spell power at least i think
He did it wrong. Maly + Mage, giving Maly +1, then Mage giving Maly +2 and Mage +1, when he should have -- Maly + Archmage + Mage, giving Maly +1, Archmage +1, then Mage giving Maly +2, Mage +1, Archmage +1. They messed up several times in this video.
for the mage couldnt have you reset the turn timer by playing nozdormu and removing him from the board so it would give you much more time to fireball away?
if it's infinite mana, I don't understand how gadzetan + spell power + all your decks is spells is not the highest dmg. You might want to clarify if there's a unwritten rule of 10 cards limit, or that ''infinite mana'' means '' 10 cards at 0 mana.
+eldarkolinko If he plays Brann _instead_ of one of the Ancient Mages, you get +1 spell damage for free. Malygos ends up the same, but instead of a pair of Ancient Mages with +0 and +1 spell damage, you end up with an Ancient mage with +0 and Brann with +2.
It's like a way to say I'm being facetious (sarcastic). On twitch.tv if you say Kappa you get an emoji with a face on it. It's a way to say "I'm kidding" :)
Priest: Instead of embrace the shadow + flash heal, play shadow word death + malygos Kill volazj with death and play malygos. Then play 2mindblast 2holyfire for 4*(5+5)*2^6=2560dmg>1600dmg Rogue: maly gangup thistletea (play the 3 maly) thistletea (play the 3 maly) 2headcrack 2sinister 2evis for 2*(2+7*5)+2*(3+7*5)+2*(4+7*5)=228dmg>141dmg
On paladin couldn't Rafaam, 2 Youthful Brewmasters & 2 Ancient Brewmasters be used instead of 2x Blessing on Kings, 2x Blessing of Might & Seal of Champions to give Leeroy 224 damage so in total he reaches 672 damage? Couldn't the same apply for Hunter also instead of the Houndmasters? To reach a total of 212,992 damage?
Do you mean Rafaam, 1 Youthful Brewmasters & 2 Ancient Brewmasters and 1x Blessing on Kings? > you play rafaam [1 card on the board] > you play 2 youthful Brewmasters and 2 ancient Brewmasters [4 cards on the board] > you play rafaam one last time [5 cards on the board] You have 2 spaces, not enough for the lerroy + 2 facelesses.
Also rogue is way over 141 dmg now with only 9 cards. rafaam, brewmaster x3, leeroy, faceless x2, vanish x2 you play 4 rafaam, you play leeroy, buff him 4 times, so he has 46 attack +2 facelesses = 138 dmg + vanish, you get 3 leeroy, so you replay rafaam, buff is +40 attack, 3 leeroy so 18 attack, 56 attack total, x2 cause 2 vanish, so +112 dmg Total : 250 dmg with 9 cards (and that's the first thought, maybe you can do it otherwise and get more dmg) You can't emulate that though. But it totally respects the "infinite mana" rule, and all that.
Miro080808 By your logic all class should do infinite damage because there's nothing in the rule to limit damage per spell... That's not how it works, they use a game and make a setup to add house rule to a purely theoretical video. Time is a factor they can't alter (well they could, but it would reduce turn timer, they can't increase it). So infinite damage is impossible. Any attempt to say infinite damage beyond this point would be trolling as I just gave you ample explanation as to why it isn't so. Unless you can bring up a different valid point or theory for it, which I doubt.
I get Your point but how else was he able to get the infinite mana as the title of the video suggests, he would be unable to play all the fireballs And therefor not have infinite mana the video suggests ;-)
I think you guys forgot about the infinite warrior combo. 2 x Tentacle for arms, 1 x Questing Adventurer, 1 x Charge. Also you should probably named these based on the adventures that came out, instead of years.
Also u can swap 2 revenges for 1 Pyro and 1 command shout that increases whirlwinds effects to 6. if you play cards correctly ~ 267 dmg for WARRIOR. i think ...
Yes, Bran + ancient mage allows for one more overall spell power compared to double ancient mage. Using 2 ancient mage with Bran would only be worth it if you have extra space in your hand. One more spell will deal way more damage than the extra +1 spell power.
if you have infinite mana, shouldn't you be allowed to replace blessing of might with arch thief rafaam -> lantern of power? With him costing 0, and everything else costing 0, you could play him and discover lantern of power which would raise the paladin's highest potential damage to 360 (it wouldn't go up a space anyways xD)
Hello? Arch thief rafaam picks up lantern of power plays lantern of power on a minion There's no help from a card from a previous turn Are you sure your comment is relevant?
Part of the 'infinite mana' clause rather than the restriction imposed by the rules. The thing is, no other class card can generate cards like Archmage Antonidas so it does feel a bit cheaty but Hysteria restrict it to the rope (otherwise the damage would be infinite also).
I would say draw is a random effect (Because you don't know what you are going to get), but if it was allowed, and you play it by the rules, in the first turn of fatigue to make sure you can draw your doomcalled cthuns. A rogue could do something like this: In hand: 2 thistle teas, cthun, 2 blades of cthun, 2 doom callers, 1 eviscerate, a fan of knives, a vanish. 1.-you play a 6/6 cthun, eviscerate. (10 damage) 2.-blade your cthun to make the cthun 12/12, doom call your ctun, fan of knives to draw and then play it. Then blade the 12/12, Doom call again. Now there is a 24/24 cthun in your deck, and the only thing in your hand are 2 thistle teas and a vanish. and your board has 2 blades of cthun and 2 doom callers. (22 Damage). 3.- Thistle tea, thistle tea, to have 6 24/24 cthuns, play 3 of them (92 damage) then vanish which would return your hand the 2 blades, 2 doom callers and 3 cthuns. Now you play one 24/24 cthun (116 damage) then blade it. Now all the cthuns are 48s, play another cthun (164 damage) and blade it again for 96/96 cthuns. Then finally play the other 4 96/96 cthuns for a total of 548. Im sure that with maybe shadowstep-auctioneer fckery you could possibly beat that. but I don't think I can envision that mess on my head.
So assuming that the other hero is vaporized when they take 30 damage, the hunter otk would be enough to vaporize about 2730 enemy heroes. Also assuming that it takes about 3 gigajoules of energy to vaporize an adult size human, it would be producing a lot of energy (so much that i don't want to put the numbers in). Enough energy to power a basic 60 watt light bulb for 1,558,219,178,082 years. That's 113 times longer than the age of the universe. wow
I think he played ancient mage wrong. he played it ussually as the second minion so it affected only one minion with+1 spell power and he could give it to 2 mobilné if he'll play it right ... I think
on warrior why didn't you use ravaging ghouls? if you play ravaging ravaging whirlwind whirlwind you gain 5 extra minion damage which is 10 more armor and 30 more damage
Shadow Strike could be used instead of Headcrack for Rogue if opponent is at full health for a whopping 3 points of additional damage. Don't know if that counts under your rules, but you might have missed it. (would put Rogue ahead of Shaman!) Also you said no help from opponents, but you use Millhouse for the Mage one?
You can manage to do infinite dmg with warrior: take the 2/2 weapons deathrattle give it back un your hand, the quest guy ( 2/2 3drop that gains +1/+1 each time you play a card) and give it charge, and the pirate that makes your weapons cost 2 less (with faceless) just replace your weapon an infinite time, your quest guy will have as much atk as u want
couldn't rogue get more damage if the first card played against the opponent was shadow strike? and really with that much armor you could use 2 shadow strikes since the character would still be undamaged. Or would this break the rule of random effects since your opponent would have to be free of damage?
out of curiosity - what about some rouge faitgue bullshit? It wouldn't get to the top, but would beat current rogue after drawing 17 fatigue cards which doesn't seem unrealistic since we have stuff like bran, gangup, thistle tea, vanish, shadowcaster and violet illusionist. Oh... this video was created befor kharazan... so no violet illusionist :P
isn't it better if you use Shadow Strike instead of a Sinister strike and the headcrack on Rogue, thus adding 5 more damage in total to his damage count? No big difference, just thought I should point it out...
Hunters can actually deal 2,097,154 while still following the rules (explanation below): Instead of the houndmasters, use Rafaam and another tentacle instead. With that, you could get lantern of power, giving Ghaz'rilla +10/+10 instead of +4/+4. With that, it'd have 16 attack and 19 health, which would double sixteen times (two tentacles and two ghouls, each with four deathrattles), giving Ghaz'rilla 16x2^16 = 1,048,576 attack instead. Pair that up with the Faceless Manipulator and Tundra Rhino for a total of 2,097,154 damage.
According to the rules you would have to play Rafaam on the same turn as the setup because you can't use stuff from earlier turns which then would limit your space on the board and you wont be able to play two tentacles, but that does get more damage because you have +12/+12 instead of +4/+4, which would mean each Gahz'rilla has 73,728 damage instead of 40,960 puting total damage at (18*2^12)+2= 147,158
No, you can play two tentacles. Max board size of seven: -Ghaz'rilla (1) -Rafaam (2) -Tentacle (3) -Tentacle (4) -Ghoul (5) -Ghoul (6) -Baron (7) So seven minions. Then six minions die because of the sixteen 1 damage deathrattles. Then you play Tundra Rhino and Faceless Manipulator bumping your board size back up to three.
Splenetic Oh I see, replace houndmasters with Rafaam + tentacle, I got confused because of the video and didn't consider why he doesn't put two tentacles which is Gahz'rilla's health.
isn't it theoretically possible to deal more damage by including coldlights or other draw? i know, it makes it so much harder to pull off and the cards you draw don't have their mana reduced but still
There are many wrongs with this video: 1) with ancient Mage, you can put in brann for more damage 2) For the warrior, warsong commander, rampage+inner rage + taskmaster?? 3) for hunter, you can always have an extra tundra rhino and timber wolf for more damage. 4) (I know you this but I'll put it anyway) the Mage one has infinite damage right? Sorry if I come across as disrespectful or anything I know it's hard to do what you do :)
1) You're correct, Brann would put 1 additional spellpower on the board. 2) You've listed a 4-card combination that deals _zero_ damage. 3) Replacing any of the cards used with Tundra Rhino or Timber Wolf would result in a _massive_ reduction in damage. 4) The Mage one does not have infinite damage. The only special allowances are that the player has unlimited mana and the cards of choice in hand, there's nothing about bending the rules to remove the time restriction.
the highest possible damage that i could come up uses tons of cards from different classes, but ill explain. first, you divine spirit a gahzrilla about 80 times (using lorewalker, this is about as many times you can do it within the time limit of the game). im not gonna post the exact amount of health he would have cos its about 200 digits, but trust me its a lot. then you go commanding shout > bouncing blade with only gahz on board. i wasnt able to find out how much damage this would be because the equation is so big, none of the calculators i could find would allow it. then the other player has to get a full board of velens with an eye for an eye. i know that you could technically get more if you used a bunch of other cards, but this is the most realistic way i could think of acheiving this.
With Rogue couldn't you have replaced a headcrack and sinister strike with two shadow strikes for a few extra damage? Or is that too conditional to count.
Also, for mage, what if you used one of the faceless manipulators to copy antonidas instead, so you could fire two fireballs at once for more damage, even if each fireball was slightly weaker
+Char 11 Actually with two antonidas eventually your hand would be filled with ten fireballs, so you could fire nonstop if your mouse skills are good enough
if you think about it, you could double mage's damage with the nozdormu cheat with double your turn time, also with the fact that mage alone can do an infinite amount of damage
So you're telling me only 3 classes can kill an average control warrior?
Eik Naur Jensen with a combo*
Wouldn't warrior be able to deal more damage if it replaced the revenges(or wirlwinds) with ravaging ghoul? It would still deal the aoe, but it would also provide 2 extra targets to be damaged(thereby gaining more armor). :)
Maybe I forgot about something, do you guys think this would be better? :)
Just wanted to comment that.
noice
You are 100% right! Completely missed ravaging ghoul, That adds 30 more damage in fact so Warrior should be on 5th place then with 171 damage.
What about in Rogue couldnt you have replaced heacrack with sinister strike since he was full?
He already played 2 sinister strikes.
No the highest damage is caused by hunters when you think you've survived the aggro
xD
The ones in this video just do damage to your character. That puts dents in your wall.
Waiting for "Barrage" to make it to Hearthstone...
TheArezmendi *double kill command*
This video should be renamed to: How to kill Control Warrior with every class
You mean how to almost kill a control warrior with every class.
2:58 Lava Shock before Lava Burst? Kappa
#misplay
hes just bming
i really like the warrior version
it's way cooler than all the combos that are made with Malygos
I love the insane damage gap from 2nd and first place.
But can it kill a control warrior?
Half the time, yes
Char 11 Half of the time works every time.
Ender Crystal vfd
lol I was thinking "how much can a warrior get armor?" and then from the top 3 he starts to use minions because even warrior armor can't handle all that damage.
You would be able to do a bit more dmg with mage if you played Archmage Antonidas before the first Ancient Mage because he would give spellpower to Antonidas and not only to Nozdormu
Nozdormu? Wat xd
Maligos?
yea that would be true actually,but still 2nd place
+EdgyAsFck yup, still a fail cD
+Lage Linusson xD*
To answer many incoming questions here's a list of what you may have missed...
1. Mage is not infinite because of turn time
2. Mage had help from Millhouse for their combo but isn't breaking rules because of the unavailability of actual "infinite mana"
3. NO CLASS CAN USE HERO POWER
4. Stormcrack can't target heroes
5 .No roaring torch as that realize on a card played previously
6. (speculation) For the rouge shadow strike over head rack argument I assume it's because there is no way to ever assume your opponent is undamaged except running tree of life which rouge obviously can't do so it comes down to a random element of weather or not they've been damaged (however I agree with 1 shadow strike being used as the opponent would have to have armor for 2 to be active which breaks the rules but 1 should've worked)
***** Too much dark souls... whoops
Again Hunter is the king of smorc...
shouldn't the mage be infinite dmg????
No because they don't have infinite time
well then its not highest dmg possible
All the cards cost no mana BTW..
Sorcerer's apprentice x2, + faceless, + archmage= ? Hope you can play cards fast.
coldarra drake bc infinite mana heuheuheu
The infinite mana videos are definitely the most interesting Heartstone videos
Super creative as always :)
The Warrior combo is sick, and the Hunter one is very well optimized, you must have worked on tjat quite long !
I appreciate how for some of these classes the damage total/process was the same as your previous upload of "Highest Damage Possible With Infinite Mana," yet you went and recorded new clips anyways
Infinite mana forbidden flame onto a minion causes infinite damage. This garbage is just cards.
Infinite mana Forbidden Flame onto a Wrathguard is infinite damage to face.
No help from opponent tho
Wouldn't warloc, druid and mage be able to deal slightly more damage if you played Ancient Mage last? So it's battlecry affect two minions instead of one?
I thought so too at first but it turns out to be the same amount since ancient mage is a battlecry so faceless is copying the improved malygos
Gebjornstad damn that's true... K thx
Priest can do 2560 if you take out the flash heal and the embrace, and add a malygos and Shadow word Death, and death your herald to play malygos. (10*2*2*2*2*2*2)*4 = 2560
for warlock, wouldnt fist of jaraxxus be more effective than drain life?
4:00 How did you do to make the fireballs costs 0 ?
Millhouse Manastorm
emperor thaurissan
he said no help from cards used previous turn. he broke the rules. @David KeviN
+Zjem Ci Kaszke Weź wyjdź znawco
It was not HIS previous turn, but the opponents last turn. Still, it's infinite mana challenge.
Al'Akir with Anc. Spirit and 2x Rockbiter, Faceless it, face (36), Rivendare, Reinc. both, bloodlust twice, face (108) = 144 dmg
So after you reincarnate both Al'Akirs, you have 4 Al'Akirs, you Bloodlust twice and attack, doing 72 damage (Each has 9 attack, 18 damage with windfury, 18x4 =72). 36 + 72 = 108 total damage. Looks like you added the 36 twice.
You have 6 Al'Akirs. Rivendare makes Ancestral Spirit trigger twice.
Btw meanwhile if found a way to do 154 or even 516 if you allow Millhouse/Aviana to cheat in "infinite mana". (516 damage ofc does not count in Aviana attacking then)
Patrick Wienhöft Oops you're right.
4:08 Why the fireballs from Antonidas are free in this case ?
I'd say Millhouse.
I don't think so.
The rules say "no help from your opponent". And Millhouse is not on the board when the turn begins.
charly The rule doesn't apply to Millhouse because else, it would be impossible to simulate infinite mana. And the opponent could have easily killed Millhouse before the end of the turn.
Oh yeah, that's it. I didn't think about it (the murder of Millhouse by his owner^^).
Thanks for opening my eyes ;).
Antonidas - Sorcerer's Apprentice -Sorcerer's Apprentice - Echo of Medivh - Sorcerer's Apprentice - Sorcerer's Apprentice - fireball generated by echo... (10 mana without Antonidas)
wouldn't it be possible to get 1 extra spell damage with the warlock if you played brann instead of the first ancient mage?
people not reading the rules and suggesting hero powers... read the description
Why is Soulfire in the rules now but no Fist of Jaraxxus?
Fist of Jaraxxus hits a random enemy target so it could hit a minion on board.
Because you choose the target of Soulfire, but no the discard. Since you want to use all your cards anyway, casting it last means that RNG doesn't affect the outcome, whereas the Fist would rely on luck if your opponent has minions.
HysteriA That's true. But Soulfire discards a random card.. Unless you don't have any cards, so the same kinda works with having no minions on board. Good video though.
debtmaster Well yeah. I think this is quite debatable subject.
Especially considering the old highest damage video when he didnt use the " summon only minion in deck" becuase card said random.
You can get a few +10/+10 buffs from Rafaam for Paladin and Hunter :D. The damage will increase a lot.
No RNG allowed, sorry.
Rafaam Discover is not RNG since there are only 3 spells.
Where exactly is the rng?
It counts as help from cards played turn earlier, use your fucking brain and common sense
Anonymous Why so rude? You could have easily explained it.
wow, I can't imagine how much work went into making this video. great job!
Rogue could do more damage using shadow strike instead of the headcrack. Depends if being at full life counts as help from the opponent.
He MUST be at full health
He can USE shadowstrike FIRST.
True, but somewhat RNG and might be hard to simulate. He said he thought about it but went against it.
Could you get more damage with the mage if you used nozdormu to reset the timer? only takes 2 cards and with 3 cards you could do it 2 times.
For Mage, couldn't you have had 1 more damage per spell if you played the Archmage first then let the ancient mage buff it along with Malygos #1?
It would be the same, because faceless copy already buffed Maligos
+Vladimir Bukhonov it wouldnt be the same
+Lage Linusson it would be the same. The copied Malygos would always be the same
+joshua Agpawa you would get +1 spell damage on everything you cast because Antonidas would pick up the buff on the right hand side of the first ancient mage, which gets wasted otherwise. The difference is small, but it is there...
+genericwittyname oh wait, I see it now
in the warrior one, wouldn't play 2 ravaging ghoul + 2 whirlwind get you more damage than 2 whirlwind + 2 revenge?
You should try a standard edition of these videos.
For warrior, wouldn't ravaging ghoul do more damage with their whirlwinds because there are more minions?
i think you did the mage one wrongly because you summoned that guy who gives spell power to adjacent minions when he was there only with 1 guy around so you missed out on +1 spell power at least i think
It's the same has if he had played faceless before hand since faceless copies the extra spell power anyways
He did it wrong. Maly + Mage, giving Maly +1, then Mage giving Maly +2 and Mage +1, when he should have --
Maly + Archmage + Mage, giving Maly +1, Archmage +1, then Mage giving Maly +2, Mage +1, Archmage +1.
They messed up several times in this video.
Antonidas could be played before with +1 spell damage (not faceless)
for the mage couldnt have you reset the turn timer by playing nozdormu and removing him from the board so it would give you much more time to fireball away?
if it's infinite mana, I don't understand how gadzetan + spell power + all your decks is spells is not the highest dmg.
You might want to clarify if there's a unwritten rule of 10 cards limit, or that ''infinite mana'' means '' 10 cards at 0 mana.
Time limitations like the mages
No shit it's 10 cards bro it's saying if u have infinite mana in a normal game
Good point. But minions wouldn't cost 0 so you might end up with less damage in most cases
Draw is random.
Not enough to kill control warrior i cri ivri tim
but why mage can have 0 mana with the fireball?
I was thinking the same
it was millhouse, but it was against rules (no help from your opponent and no help from the cards played a turn earlier)
Yeah i'm thinking this too.
Opponent played Manastorm and killed him.
THE MIGTHY MILLHOUSE MANASTORM
why didnt you use brann bronzebeard for thebfirst two classes?
because he would have 4 spells instead of 5, missing a lot of damage.
+eldarkolinko If he plays Brann _instead_ of one of the Ancient Mages, you get +1 spell damage for free. Malygos ends up the same, but instead of a pair of Ancient Mages with +0 and +1 spell damage, you end up with an Ancient mage with +0 and Brann with +2.
5:54 didn't hero power Kappa
You cant... in the rules say you cant use hero power
Clearly you don't know what Kappa means..
Lilz Yes i dont know
It's like a way to say I'm being facetious (sarcastic). On twitch.tv if you say Kappa you get an emoji with a face on it. It's a way to say "I'm kidding" :)
Lilz Oh, thanks then.
Priest:
Instead of embrace the shadow + flash heal, play shadow word death + malygos
Kill volazj with death and play malygos.
Then play 2mindblast 2holyfire for 4*(5+5)*2^6=2560dmg>1600dmg
Rogue:
maly gangup thistletea (play the 3 maly) thistletea (play the 3 maly) 2headcrack 2sinister 2evis
for 2*(2+7*5)+2*(3+7*5)+2*(4+7*5)=228dmg>141dmg
but actually Mage can do infinite damage with the exodia combo, can't it?
nop time limit
+THIs IS SPARTA no in a game between Friends there isn't any
Alexander Ying yes there is
+THIs IS SPARTA but i know there aren't any in training
Alexander Ying yep but would be harder and extremely boring
On paladin couldn't Rafaam, 2 Youthful Brewmasters & 2 Ancient Brewmasters be used instead of 2x Blessing on Kings, 2x Blessing of Might & Seal of Champions to give Leeroy 224 damage so in total he reaches 672 damage?
Couldn't the same apply for Hunter also instead of the Houndmasters? To reach a total of 212,992 damage?
i suppose its impossible to make rafaam cost little enogh to be able to play it over and over
Do you mean Rafaam, 1 Youthful Brewmasters & 2 Ancient Brewmasters and 1x Blessing on Kings?
> you play rafaam [1 card on the board]
> you play 2 youthful Brewmasters and 2 ancient Brewmasters [4 cards on the board]
> you play rafaam one last time [5 cards on the board]
You have 2 spaces, not enough for the lerroy + 2 facelesses.
Zeal Iskander Good point, didn't
fully think that through, yes that way is right.
Also rogue is way over 141 dmg now with only 9 cards.
rafaam, brewmaster x3, leeroy, faceless x2, vanish x2
you play 4 rafaam, you play leeroy, buff him 4 times, so he has 46 attack
+2 facelesses = 138 dmg
+ vanish, you get 3 leeroy, so you replay rafaam, buff is +40 attack, 3 leeroy so 18 attack, 56 attack total, x2 cause 2 vanish, so +112 dmg
Total : 250 dmg with 9 cards (and that's the first thought, maybe you can do it otherwise and get more dmg)
You can't emulate that though. But it totally respects the "infinite mana" rule, and all that.
I feel like the real amount of damage for Mage is infinite..
if you have infinite apm and can cast all of it before the rope ends, yes
Did you know norsdomu can reset the time rope? So technically mage wins with norsdomu/brewmaster :)
So.. Basically you're kinda agreeing. Infinite damage, limited time.
Is there room for 2 more cards in the hand? If not, it wouldn't make up the damage.
Shaman can deal more dmg. Crackle instead of Lightning Bolt ?
but... mage should have infinite damage, I am right or I am right?
turns have a time limit and each fireball has cast animation, so wrong and wrong :p
There is nothing about time limit in rules and you can turn off animations...
even if you have infinite mana, turns ARE 90 secs at most and no you can't turn off animations. So still wrong. Or troll.
there is nothing in rules about time...
Miro080808 By your logic all class should do infinite damage because there's nothing in the rule to limit damage per spell...
That's not how it works, they use a game and make a setup to add house rule to a purely theoretical video. Time is a factor they can't alter (well they could, but it would reduce turn timer, they can't increase it). So infinite damage is impossible.
Any attempt to say infinite damage beyond this point would be trolling as I just gave you ample explanation as to why it isn't so. Unless you can bring up a different valid point or theory for it, which I doubt.
Prolly stupid question. With mage, how do you get gift fireballs cost 0 mana?
the mage dit get help from the opponent by playing millhouse
in this simulation of what you could do with infinite mana, sure.
IT SAYS INFINITE MANA
I get Your point but how else was he able to get the infinite mana as the title of the video suggests, he would be unable to play all the fireballs And therefor not have infinite mana the video suggests ;-)
But that doesn't matter as the video states that the player has infinite mana
guys comon, its already been said, point made :|
I think you guys forgot about the infinite warrior combo.
2 x Tentacle for arms, 1 x Questing Adventurer, 1 x Charge.
Also you should probably named these based on the adventures that came out, instead of years.
I think you could increase warrior damage by like 9 if you swapped 2 whirlwinds/revenges for 2 ravaging ghouls
Also u can swap 2 revenges for 1 Pyro and 1 command shout that increases whirlwinds effects to 6. if you play cards correctly ~ 267 dmg for WARRIOR. i think ...
also u forget heropower xd
+Seva Avilov "Rules
-
-
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-No Hero Powers"
+fizz that didnt quite hit the mark...
No one minion would receive more than 4 damage by using commanding shout. so it wouldnt increase damage.
Wouldn't you get more spell damage if you used bran with the ancient mages?
Yes, Bran + ancient mage allows for one more overall spell power compared to double ancient mage.
Using 2 ancient mage with Bran would only be worth it if you have extra space in your hand. One more spell will deal way more damage than the extra +1 spell power.
+Ekitchi Hoshi but card limit is 2 so unless the hand was full brann play is correct.
YEEAA SOME COOL OTK DECKS TO PLAY AT 23rd RANK
The sax is back ladies and gentlemen.
wouldnt mage be infinite?
No because you have limited time.
theoretically yes. realistically no
dubashroomXD not in tournaments
sunshinejameth ahh k thanks
meathead595 have you not watched a tournament? They all have timers.
if you have infinite mana, shouldn't you be allowed to replace blessing of might with arch thief rafaam -> lantern of power? With him costing 0, and everything else costing 0, you could play him and discover lantern of power which would raise the paladin's highest potential damage to 360 (it wouldn't go up a space anyways xD)
Rules:
Highest Possible in one turn.
No help from cards from a previous turn.
The only exception is that the mana is infinite.
Hello?
Arch thief rafaam
picks up lantern of power
plays lantern of power on a minion
There's no help from a card from a previous turn
Are you sure your comment is relevant?
Zeal Iskander
Whoops. You're right. Sorry.
mage cheat with milhouse manastorm no?
"infinite mana"
It was supposed to be infinite mana
Part of the 'infinite mana' clause rather than the restriction imposed by the rules. The thing is, no other class card can generate cards like Archmage Antonidas so it does feel a bit cheaty but Hysteria restrict it to the rope (otherwise the damage would be infinite also).
question what is the most damage each class can do to itself with infinite mana?
And Hero power for the priest ?
I would say draw is a random effect (Because you don't know what you
are going to get), but if it was allowed, and you play it by the rules, in the first turn of fatigue to make sure you can draw your doomcalled cthuns. A rogue could do something like this:
In hand: 2 thistle teas, cthun, 2 blades of cthun, 2 doom callers, 1 eviscerate, a fan of knives, a vanish.
1.-you play a 6/6 cthun, eviscerate. (10 damage)
2.-blade your cthun to make the cthun 12/12, doom call your ctun,
fan of knives to draw and then play it. Then blade the 12/12, Doom call
again. Now there is a 24/24 cthun in your deck, and the only thing in
your hand are 2 thistle teas and a vanish. and your board has 2 blades
of cthun and 2 doom callers. (22 Damage).
3.- Thistle tea, thistle tea, to have 6 24/24 cthuns, play 3 of them
(92 damage) then vanish which would return your hand the 2 blades, 2
doom callers and 3 cthuns. Now you play one 24/24 cthun (116 damage)
then blade it. Now all the cthuns are 48s, play another cthun (164
damage) and blade it again for 96/96 cthuns. Then finally play the
other 4 96/96 cthuns for a total of 548.
Im sure that with maybe shadowstep-auctioneer fckery you could
possibly beat that. but I don't think I can envision that mess on my
head.
Doom caller gives your cthun +2+2 as well as bring it back from the graveyard
I started on shaking when I realised that's Epic Sax Guy
So assuming that the other hero is vaporized when they take 30 damage, the hunter otk would be enough to vaporize about 2730 enemy heroes. Also assuming that it takes about 3 gigajoules of energy to vaporize an adult size human, it would be producing a lot of energy (so much that i don't want to put the numbers in). Enough energy to power a basic 60 watt light bulb for 1,558,219,178,082 years. That's 113 times longer than the age of the universe. wow
this made my day lol
I didnt even watch it till end, i checked description for that sax guy remix
Couldn't you have replaced one or two of the cards in the rouge with shadow strike?
First ancient mage in the warlock combo could have been an evolved geomancer, or whatever its name is that has spell damage +2
I think he played ancient mage wrong. he played it ussually as the second minion so it affected only one minion with+1 spell power and he could give it to 2 mobilné if he'll play it right ... I think
on warrior why didn't you use ravaging ghouls? if you play ravaging ravaging whirlwind whirlwind you gain 5 extra minion damage which is 10 more armor and 30 more damage
Shadow Strike could be used instead of Headcrack for Rogue if opponent is at full health for a whopping 3 points of additional damage. Don't know if that counts under your rules, but you might have missed it. (would put Rogue ahead of Shaman!)
Also you said no help from opponents, but you use Millhouse for the Mage one?
It's meant to mimic the whole infinite mana gimmick, so you could endlessly throw fireballs if you have inifinte mana
"No help from earlier turns" - Emperor thaurissan all ur hand. Gj
I love the love tap look to the 40960 attack minion to the face
You can manage to do infinite dmg with warrior: take the 2/2 weapons deathrattle give it back un your hand, the quest guy ( 2/2 3drop that gains +1/+1 each time you play a card) and give it charge, and the pirate that makes your weapons cost 2 less (with faceless) just replace your weapon an infinite time, your quest guy will have as much atk as u want
When 8 damage is dealt you get the crater effect but how come the gahzrillas didn't? Does anyone know at what point it cuts off?
A bug
couldn't rogue get more damage if the first card played against the opponent was shadow strike? and really with that much armor you could use 2 shadow strikes since the character would still be undamaged. Or would this break the rule of random effects since your opponent would have to be free of damage?
out of curiosity - what about some rouge faitgue bullshit? It wouldn't get to the top, but would beat current rogue after drawing 17 fatigue cards which doesn't seem unrealistic since we have stuff like bran, gangup, thistle tea, vanish, shadowcaster and violet illusionist.
Oh... this video was created befor kharazan... so no violet illusionist :P
In 2017: now slap an adaptation windfury on that paladin combo :3
This video answers the long asked question: Control Warriors can indeed be killed.
Just my 2 cents: If your enemy is undamaged, Rouge can deal 2 more damage with Shadow Strike.
But overall, nice video!
Would that be considered a random effect, since the hero might be damaged?
Shadow strike can only hit minions tho right?
Destroyer VFX No, it can hit heros if the hero is at full hp.
+Kalahatze I think not, as the card itself is not random
Seth The Seal But is is random if the hero is at full or not, so in order to use the card you need a random effect.
isn't it better if you use Shadow Strike instead of a Sinister strike and the headcrack on Rogue, thus adding 5 more damage in total to his damage count? No big difference, just thought I should point it out...
Why not use shadow strikes on rogue?
You forgot 0 mana Arch-Thief Rafaam into Timepiece of Horror, the 10 mana arcane shots. :)
The high damage now, would be an infinite combo between Brann, Shadowcaster, and a Grimmy Goon hand buff minion, and a minion with charge.
Wouldn't mage deal more damage if you played malygos+ 2 faceless and then used medivh's echo?
wouldnt you deal more damage if you drop antonidas first and let the first ancient mage give spelldamage to him?
As rogue you could have gotten a few more damage with shadow strike since it can hit the face if the face is full hp (SMOrc)
Hunters can actually deal 2,097,154 while still following the rules (explanation below):
Instead of the houndmasters, use Rafaam and another tentacle instead. With that, you could get lantern of power, giving Ghaz'rilla +10/+10 instead of +4/+4. With that, it'd have 16 attack and 19 health, which would double sixteen times (two tentacles and two ghouls, each with four deathrattles), giving Ghaz'rilla 16x2^16 = 1,048,576 attack instead. Pair that up with the Faceless Manipulator and Tundra Rhino for a total of 2,097,154 damage.
According to the rules you would have to play Rafaam on the same turn as the setup because you can't use stuff from earlier turns which then would limit your space on the board and you wont be able to play two tentacles, but that does get more damage because you have +12/+12 instead of +4/+4, which would mean each Gahz'rilla has 73,728 damage instead of 40,960 puting total damage at (18*2^12)+2= 147,158
No, you can play two tentacles. Max board size of seven:
-Ghaz'rilla (1)
-Rafaam (2)
-Tentacle (3)
-Tentacle (4)
-Ghoul (5)
-Ghoul (6)
-Baron (7)
So seven minions. Then six minions die because of the sixteen 1 damage deathrattles. Then you play Tundra Rhino and Faceless Manipulator bumping your board size back up to three.
Splenetic Oh I see, replace houndmasters with Rafaam + tentacle, I got confused because of the video and didn't consider why he doesn't put two tentacles which is Gahz'rilla's health.
You can replace 1 sinister strike for shadow strike to deal extra 2 more damage I think
isn't it theoretically possible to deal more damage by including coldlights or other draw? i know, it makes it so much harder to pull off and the cards you draw don't have their mana reduced but still
Draw is random.
why no crackle instead of lightning bolts for up to 6 more damage and the lava shock with a bolt for 1 more damage
Read the rules... No rng.
But how to setup infinite mana like that? Is that some kind of tavern brawl?
Millhouse manastorm played by opponent
There are many wrongs with this video: 1) with ancient Mage, you can put in brann for more damage
2) For the warrior, warsong commander, rampage+inner rage + taskmaster??
3) for hunter, you can always have an extra tundra rhino and timber wolf for more damage.
4) (I know you this but I'll put it anyway) the Mage one has infinite damage right?
Sorry if I come across as disrespectful or anything I know it's hard to do what you do :)
I don't understand what ur 4 points are saying at all, but warsong commander does not give charge anymore. :(
1) You're correct, Brann would put 1 additional spellpower on the board.
2) You've listed a 4-card combination that deals _zero_ damage.
3) Replacing any of the cards used with Tundra Rhino or Timber Wolf would result in a _massive_ reduction in damage.
4) The Mage one does not have infinite damage. The only special allowances are that the player has unlimited mana and the cards of choice in hand, there's nothing about bending the rules to remove the time restriction.
the highest possible damage that i could come up uses tons of cards from different classes, but ill explain. first, you divine spirit a gahzrilla about 80 times (using lorewalker, this is about as many times you can do it within the time limit of the game). im not gonna post the exact amount of health he would have cos its about 200 digits, but trust me its a lot. then you go commanding shout > bouncing blade with only gahz on board. i wasnt able to find out how much damage this would be because the equation is so big, none of the calculators i could find would allow it. then the other player has to get a full board of velens with an eye for an eye. i know that you could technically get more if you used a bunch of other cards, but this is the most realistic way i could think of acheiving this.
With Rogue couldn't you have replaced a headcrack and sinister strike with two shadow strikes for a few extra damage? Or is that too conditional to count.
Also, for mage, what if you used one of the faceless manipulators to copy antonidas instead, so you could fire two fireballs at once for more damage, even if each fireball was slightly weaker
+Char 11 Actually with two antonidas eventually your hand would be filled with ten fireballs, so you could fire nonstop if your mouse skills are good enough
For rouge as first spell u could use shadow strike
and u should done Standard edition too not only wild
why antonidas fireballs cost 0 mana?
How did you get it so you had infinite mana????
if you think about it, you could double mage's damage with the nozdormu cheat with double your turn time, also with the fact that mage alone can do an infinite amount of damage
can't shadow strike be used as the first spell with rogue?
also why not pick crackle for shaman? possibilty of +3 dmg
no random effects, so no crackle
yes, shadow strike could be used
crackle is a random effect card
Couldn't you do more with paladin by using arch-thief?
How tf did you do infinite mana? I wish there was a thing for solo adventure to do that for fun
Couldn't Norzdamu increase time for mage using an exploit?