Rust's Alien Data Types 👽 Box, Rc, Arc

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ความคิดเห็น • 306

  • @codetothemoon
    @codetothemoon  2 ปีที่แล้ว +257

    ERRATA:
    1. I mention that stack memory has faster access time than heap memory. While *allocating* and *deallocating* stack memory is much faster than doing so on the heap, it seems like access time for both types of memory is usually roughly the same.

    • @ateijelo
      @ateijelo 2 ปีที่แล้ว +34

      I was just thinking about this at the beginning of the video. Heap and stack are just different areas of the same system memory.
      What matters here is that the stack is used to keep the "frame", i.e. all the values that are local, to the current function. This is how, after a function call returns, local variables retain their values, and this is what makes recursion possible. This stack behavior is implemented by keeping a pointer to the "top" of the stack and, on each function call, moving that pointer by an amount equal to the size of the new function's stack frame. That's why the compiler needs to know the size of the stack frame, and consequently, the size of any local variable to a function. Every other object that's dynamic in nature, or recursive, will have to live outside the stack, i.e. using Box.
      And like you just explained, deallocating on the stack is quite fast, since things aren't really "deallocated", the Stack Pointer is just moved back to where it was before the function call, while allocating and deallocating on the heap usually involves interacting with the Operating System to ask for available memory.
      Great video! Keep it up!

    • @oconnor663
      @oconnor663 2 ปีที่แล้ว +34

      I think "stack is faster than heap" is a pretty reasonable starting point, especially for a talk that isn't going into nitty gritty details about allocators and caching. Stack memory is pretty much guaranteed to be in your fastest cache, but with heap memory a lot depends on access patterns. If you have a really hot Vec then sure, there's probably no performance difference compared to an array on the stack. But for example a Vec where each String has its own heap pointer into some random page, isn't going to perform as well.

    • @Ruhrpottpatriot
      @Ruhrpottpatriot 2 ปีที่แล้ว +9

      @@oconnor663 For most programmers that aren't going down the nitty-gritty sysprog hole the assumption that "stack is faster than heap" covers 95% of all use-cases. The msot time spent when dealing with memory is allocating and deallocating after all.

    • @phenanrithe
      @phenanrithe 2 ปีที่แล้ว +6

      You'd need to set another register than EBP but the type of memory is indeed exactly the same, and the cache will cover both. But there may be system calls when using the heap. "In an ideal world you'd have everything on the stack" - I disagree if that's in the absolute, bear in mind the stack is limited in size and if you cannot often control what was stacked before your function is called or what will be stacked by the code called by your function. It's not appropriate for collections either because it would complicate size management and cause more memory moves (which are very power-consuming). But I think you meant it otherwise, for small objects in simple cases where this isn't a concern.
      These days memories are so large that people tend to forget about those limitations and then they are surprised the first time they have to deal with embedded code. ;-)

    • @LtdJorge
      @LtdJorge 2 ปีที่แล้ว +5

      It makes total sense, both are in RAM. The thing is the stack is contiguous so writing to it is fast because the writes are sequential, while the heap is probably fragmented, which means random writes.
      Edit: without taking into account what the others have said, about frames, OS allocation, etc, everything contributes.

  • @miguelito0o
    @miguelito0o 2 ปีที่แล้ว +231

    Sir, your Rust tutorial are cohesive, easy to follow ( due to great examples ) and don't go overly deep into the details. Perfect combination. Keep up with the good work.

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว +10

      Thanks for the kind words Miguel! It's thrilling to know that these videos can make these concepts a bit more palatable.

    • @ScarfFoxxy
      @ScarfFoxxy ปีที่แล้ว +1

      ​@codetothemoon, the way you described lifetimes just clicks

  • @cloudsquall88
    @cloudsquall88 2 ปีที่แล้ว +90

    Honestly, I 've read about these things 3-4 times, and I more or less understand them, but it really clicks differently when someone tells you "these are the two main uses of Box: unsized things and self-referencing structs". Thank you, this is really helpful!

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว +5

      Nice, I'm so glad you found that perspective valuable!

  • @WilderPoo
    @WilderPoo 2 ปีที่แล้ว +60

    Stuff on Cell and RefCell would be exactly what I'm looking for, thanks for these great videos! 😄

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว +5

      Nice, I've put it on the video idea list!

    • @edgeeffect
      @edgeeffect 2 ปีที่แล้ว +3

      As far as I can see, if your implementation requires RefCell then your implementation is probably wrong. ;)

  • @eboatwright_
    @eboatwright_ 2 ปีที่แล้ว +17

    WOW WOW WOW! Rust is my favorite programming language, and I’ve used it for all sorts of things, but I’ve never dived into smart pointers (except box) and this was super helpful!

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว +3

      Nice, glad you found it valuable!

  • @fightndreamr
    @fightndreamr ปีที่แล้ว +2

    Thanks for the helpful video! It takes me a bit to catch everything on the first time around so I need repeat parts, but the clear examples and broken down explanation really help a lot.

  • @hv1461
    @hv1461 2 ปีที่แล้ว +8

    Your a great teacher. I would love videos where you develop small programs that illustrate various language features.

  • @Mustafa-099
    @Mustafa-099 ปีที่แล้ว +2

    This is sooo awesome!! I never understood the concept of Arc pointer until now, thank you so much :D

    • @codetothemoon
      @codetothemoon  ปีที่แล้ว +1

      thanks for the kind words, really happy you got something out of the video!

  • @eengamer158
    @eengamer158 2 ปีที่แล้ว +1

    What about the RefCell? It is mentioned in the intro but never explained what it does

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว +1

      I excluded it from this video to keep things concise, and I wasn't convinced it would be useful for the vast majority of folks. But several people have requested I cover it, so I may at some point. In the meantime there is coverage of it in one of the later chapters of the Rust book.

  • @houtamelocoding
    @houtamelocoding ปีที่แล้ว +2

    As a C# developer my understanding is that Rc basically turns structs into classes

    • @codetothemoon
      @codetothemoon  ปีที่แล้ว +4

      How so? I thought C# uses garbage collection as opposed to reference counting?

    • @houtamelocoding
      @houtamelocoding ปีที่แล้ว

      @@codetothemoon I didn't mean on the memory allocation part, more so of how reference types work in C#

  • @vuanh4084
    @vuanh4084 2 ปีที่แล้ว +3

    Your tutorial is very clear and easy to understand. Thank you so much.
    I hope you will create a video about RefCell soon.

  • @NikolajLepka
    @NikolajLepka ปีที่แล้ว +10

    It should be noted that in the Rc example, you could just have written truck_b.clone() instead of Rc::clone(truck_b)

    • @apffer
      @apffer ปีที่แล้ว +4

      The rust book teaches like he did, Rc::clone(&an_rc), i think the reason is just to be idiomatic. Nice to know both ways are fine.

    • @andrescamilo7406
      @andrescamilo7406 3 หลายเดือนก่อน +1

      .clone() allocates new memory on the heap while Rc::clone make it points to the same space in memory without duplicating data, that makes a huge difference if you're into memory management.

    • @NikolajLepka
      @NikolajLepka 3 หลายเดือนก่อน

      @@andrescamilo7406 I thought it took the method name from the outermost type

    • @freakymidget
      @freakymidget 2 หลายเดือนก่อน +1

      I think it's just to make it explicitly clear that we're cloning a pointer, not the underlying struct. If I see foo.clone() in the wild, I'm instantly suspicious, but Rc::clone() is using the type exactly as intended.

    • @siddarthsaha5364
      @siddarthsaha5364 2 หลายเดือนก่อน

      @@andrescamilo7406.clone() does the same thing as R.C::clone in an RC context

  • @s1ck23
    @s1ck23 2 ปีที่แล้ว +3

    Great video! I think what would have been simpler to explain the difference between Rc and Arc without mentioning reordering, is that the increment and decrement of the internal strong and weak counters are represented as AtomicUsize in Arc (i.e. thread-safe) and usize (i.e. non-thread-safe) in Rc.

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว

      Thanks and thanks for the feedback! Touching on ordering was probably a little confusing, to your point I probably could have just mentioned the different counter types, and that one is thread safe while the other isn't

  • @almuaz
    @almuaz 10 หลายเดือนก่อน

    I saw a lot of examples, including THE BOOK, and rust by examples, a lot of youtube videos. still didn't fully understand why how what. now i think i understood Rc finally. Thank you.

  • @gamcd
    @gamcd 2 ปีที่แล้ว +3

    The quality of these videos is great, 60fps is a nice touch

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว +1

      Thanks Gavin! Impressed you noticed the 60fps ;)

  • @na3aga
    @na3aga 8 หลายเดือนก่อน

    Also, to mention about Box usecases. The first use cases covers it, but it's not straightforward. Imagine that we are possibly returning many structs that implement the same trait from the function. In this case, the return type can not be known at compile time, so we need to make it Box

  • @i_am_feenster
    @i_am_feenster 2 ปีที่แล้ว +16

    These are extremely nice video's, thank you!

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว

      Thanks and thanks for watching Jos!

  • @NamasteProgramming
    @NamasteProgramming 2 ปีที่แล้ว +3

    Your tutorials are clean, comparatively fast and easy to understand

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว

      Thanks Namaste (amazing name btw!), glad you found it valuable!

  • @vanish3408
    @vanish3408 2 ปีที่แล้ว +9

    Thanks for this video! These smart pointers are confusing. Could you also cover Cow in one of your next videos?

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว +3

      Seems like we have a few requests for Cow, I’ve added it to the video idea list!

    • @vanish3408
      @vanish3408 2 ปีที่แล้ว

      @@codetothemoon thanks!

  • @marcellerusu
    @marcellerusu 5 หลายเดือนก่อน +1

    This was super informative, Rc finally clicked for me!
    Thank you!

    • @codetothemoon
      @codetothemoon  4 หลายเดือนก่อน

      great, really happy you got something out of it!

  • @gorudonu
    @gorudonu 2 ปีที่แล้ว +4

    you're doing amazing work doing those videos! please keep going. it would be also cool to see ffi and unsafe rust

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว +1

      Thank you gorudonu! More on the way, and I've put FFI/unsafe on the video idea list.

  • @Brick10Man
    @Brick10Man 4 หลายเดือนก่อน +1

    THE best tut on Box, RC and Arc!

    • @codetothemoon
      @codetothemoon  4 หลายเดือนก่อน

      thank you, glad you liked it!

  • @Westernaut
    @Westernaut ปีที่แล้ว +2

    I am unsure whether one should practice both safe and bad programming. At least it is safe, I suppose. Specifically, I do not understand one of these clone examples when good programming might ask the instance to remain singleton, all the way through (both literally and figuratively). You show us how to do it, and you behave as if: awesome.

    • @codetothemoon
      @codetothemoon  ปีที่แล้ว

      they are singletons - when we call clone on the Rc/Arc smart pointers, it's the pointer that's being cloned, not the underlying data

    • @Westernaut
      @Westernaut ปีที่แล้ว

      @@codetothemoon That you can do it is not the point.

  • @shaurz
    @shaurz 2 ปีที่แล้ว +3

    I wouldn't say stack memory is faster to access, just that the allocation and deallocation is faster. It might be a bit faster in certain conditions since it will stay in cache most of the time.

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว +2

      Got it! Yeah my understanding was that stack memory is more likely to be stored on the CPU cache - but maybe that's possible for the heap as well... Though I haven't actually benchmarked this, maybe I'll do that...

    • @KirillMavreshko
      @KirillMavreshko 2 ปีที่แล้ว +2

      Ordinary variables could also be assigned by the compiler to CPU registers, which makes them as fast as they get. This doesn't happen to the heap-allocated variables.

    • @chris.davidoff
      @chris.davidoff 2 ปีที่แล้ว

      @@codetothemoon Access is fastest when the data is "near" the recent access. Which is a part of why data oriented programming is so much faster.
      but I bet the methods of memory access have changed so much that what we are taught is not what is implemented in the most recent technology

  • @cristobaljavier
    @cristobaljavier 2 ปีที่แล้ว +1

    Great video, concise and well explained, just what I was looking for Rc. Please keep them coming.

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว

      Nice CJ! Glad you found it valuable - more to come!

  • @banocean
    @banocean 2 ปีที่แล้ว +2

    Literally best place to explain Box I found

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว +1

      nice, really happy that you found it valuable!

  • @CodingHaribo
    @CodingHaribo 2 ปีที่แล้ว +1

    Loved your video. There was some handy pointers in there 🥁. But absolutely would love to see a video covering RefCell

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว +1

      Haha! Seems like there is a lot of desire for RefCell, I've placed it high on the video idea list.

  • @nickwong-p5g
    @nickwong-p5g 2 ปีที่แล้ว +2

    You explained so clear for these complicated concepts~Thx!

  • @cameronraw5906
    @cameronraw5906 ปีที่แล้ว

    Amazing help! Instantly subscribed.. I've been trying to figure out Dependency Injection in Rust and had no idea Rc is what I needed.

  • @jiaqingw
    @jiaqingw ปีที่แล้ว +1

    best rust tutorial online, period

  • @Mirusim
    @Mirusim 2 ปีที่แล้ว

    I’m so glad that I found you channel. So easy to understand now

  • @denjiuzumaki4309
    @denjiuzumaki4309 4 หลายเดือนก่อน +1

    nice explanations!!! finally i understood pointers

    • @codetothemoon
      @codetothemoon  3 หลายเดือนก่อน

      fantastic, glad you got something out of it!

  • @v0xl
    @v0xl 2 ปีที่แล้ว +3

    btw mem::drop is in prelude so you can just use drop(...)

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว +2

      ohh nice thanks for the pointer (no pun intended) !

  • @ramkumarkb
    @ramkumarkb 2 ปีที่แล้ว +1

    Great video! I finally understood smart pointers and its appropriate usecases 🎉

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว

      Thanks Ramkumar, so happy it helped you!

  • @Incertophile
    @Incertophile 2 ปีที่แล้ว +1

    These videos are wonderful as someone new to the language. Thank you!

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว

      Great, that's precisely what I'm aiming for! Glad you found it valuable!

  • @isheanesunigelmisi8400
    @isheanesunigelmisi8400 2 ปีที่แล้ว +5

    Welcome back

  • @hv1461
    @hv1461 2 ปีที่แล้ว +1

    It was very helpful to put forward usage scenarios.

  • @geno_purple
    @geno_purple 2 ปีที่แล้ว +1

    Watched a bunch of videos before this and didn't really get it at all. Now I feel like I have a pretty good idea of how to use each

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว

      Julian - that's fantastic! It thrills me to make tough concepts more palatable.

  • @pablobellidoalva9521
    @pablobellidoalva9521 2 ปีที่แล้ว +2

    Thanks, just what I needed

  • @bestieboots
    @bestieboots หลายเดือนก่อน +1

    Your content is insanely good.

    • @codetothemoon
      @codetothemoon  หลายเดือนก่อน

      thank you so much!

  • @sashimisub8536
    @sashimisub8536 ปีที่แล้ว +1

    Finally a rust tutorial that clicks !

    • @codetothemoon
      @codetothemoon  ปีที่แล้ว +1

      awesome, glad you got some value out of it!

  • @poketopa1234
    @poketopa1234 7 หลายเดือนก่อน +1

    Such high quality videos. Thank you :)

    • @codetothemoon
      @codetothemoon  7 หลายเดือนก่อน

      thanks for watching!

  • @azzamsya
    @azzamsya 2 ปีที่แล้ว +1

    Thanks a ton for creating this!
    Can't wait for new rust videos.

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว

      Thanks for watching, more to come!

  • @christopherprobst-ranly960
    @christopherprobst-ranly960 7 หลายเดือนก่อน +1

    The stack is not faster than heap. Both are locations in main memory. True, stack might be partially in registers, but in general, stack is no different to heap. Heap memory involves an allocator which in turn of course causes more overhead (internal some atomics need to be swapped and free memory has to be found). But stack and heap are both located in equally fast main memory.

    • @codetothemoon
      @codetothemoon  6 หลายเดือนก่อน

      I misspoke on this - thanks for pointing it out! I made a pinned comment about it.

  • @luxurycar8904
    @luxurycar8904 10 หลายเดือนก่อน

    I love your videos. Thanks for taking the time to make these videos.

  • @fotisgimian4258
    @fotisgimian4258 2 ปีที่แล้ว +2

    Absolutely love your videos! Keep up the great work. 😍

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว +2

      Thanks so much for your support Fotis!

  • @rysw19
    @rysw19 ปีที่แล้ว +2

    I understand if you’re coming from C or C++, the conceptual overhead of this stuff could make sense for you because it is largely stuff you actually already have to think about in a slightly different way.
    But if you have the option to use a garbage collected language, I have no idea why you’d drag along all of this conceptual baggage with you.
    I mean just look at the litany of peripheral specifiers that was created in this tiny example for no other reason than to appease the compiler. It’s a complete distraction from the problem you’re trying to solve.

    • @codetothemoon
      @codetothemoon  ปีที่แล้ว +1

      actually interestingly, I think C/C++ knowledge doesn't help much unless you're writing `unsafe` Rust. then it might. But in `safe` Rust code, while you'll see some of the same symbols - mainly '&' - they may have a completely different meaning.
      as for the "why", most folks should probably stick with a garbage collected language. Rust can shine in the following situations, where may be well suited for solving said problem:
      1. Performance is valued above all else
      2. The project needs to run on hardware with extremely limited resources
      3. The project needs to handle a large volume of traffic while minimizing hosting costs - ie the "great problem to have" where a very small company makes a product that becomes heavily used

    • @rysw19
      @rysw19 ปีที่แล้ว

      Thanks for the reply! I enjoy your videos. I completely agree with your list of use cases.
      My mention of C/C++ wasn’t necessarily that it would make learning Rust easier, but that the seemingly crufty stuff that Rust does actually is an interesting solution to problems that do arise in those languages. So the overhead of dealing with it might make sense because it’s solving real problems that you commonly deal with in those languages (and not many others).
      For that reason I do think it would be easier for a C/C++ dev to pick up, because they’re at least familiar with the reasoning behind the design choices. But that’s definitely up for debate.

  • @modolief
    @modolief 2 ปีที่แล้ว +1

    Omg, I _love_ your intro graphic, played at 0:30. *It's short!* Who wants to sit through 5 or ten seconds of some boring intro boilerplate every time we visit that channel, like a bad modal dialog box on some Windows 95 app, drives me nuts.

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว +1

      thanks modolief! I'd thought about creating a little intro reel, but every time I consider it I conclude that it would hinder my mission to provide as much value as possible in as little time as possible

    • @modolief
      @modolief 2 ปีที่แล้ว

      @@codetothemoon The channel "PBS Eons" also has a really good intro bit. They start their video, then at around 20 or 30 seconds they give their little imprint. But what I really like about it is that even though it's more than about 3 seconds it fades out quickly, and they already start talking again before the sound is done. Very artistic, yet not intrusive.

    • @samwilson5544
      @samwilson5544 ปีที่แล้ว

      It's short, which I like, but the sound is kind of jarring.

  • @pacholoamit4408
    @pacholoamit4408 2 ปีที่แล้ว +2

    Just the vid I needed

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว

      nice, glad you found it valuable!

  • @chris360kss
    @chris360kss 2 ปีที่แล้ว +2

    Very helpful thanks!

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว

      Glad you found it valuable, thanks for watching!

  • @nuElevenGG
    @nuElevenGG 2 ปีที่แล้ว +1

    i'm liking the quick vids

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว

      glad to hear, thanks for watching!

  • @cerulity32k
    @cerulity32k ปีที่แล้ว +1

    One more thing. I'm assuming that for clarity, you used the explicit Arc::clone instead of the suffixed version. You can use .clone() on an Rc/Arc and it will clone the reference instead of the data.

    • @codetothemoon
      @codetothemoon  ปีที่แล้ว

      thanks for pointing this out - I should have mentioned this in the video if I didn't!

  • @brandonj5557
    @brandonj5557 2 ปีที่แล้ว +1

    Good stuff, just came across Box today

  • @spinthma
    @spinthma 2 ปีที่แล้ว +1

    Very good meta informations! Thank you

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว

      Thanks and thanks for watching!

  • @totalolage
    @totalolage 2 ปีที่แล้ว +1

    Me (a frontend javascript webdev): fascinating!

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว

      nice, it seems like many JS frontend devs are interested in Rust!

  • @huseyinsariyev2869
    @huseyinsariyev2869 2 ปีที่แล้ว +1

    production. Thanks again!

  • @MrZiyak99
    @MrZiyak99 2 ปีที่แล้ว +3

    So in the RC example would the memory exist until the main function gets completed since it adds to the strong count?

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว +1

      that's correct! Rc doesn't really help much if you intend to hang on to one reference until the program ends - you could just use regular borrows in that case - but in this example to show the strong_count function I just kept a reference in main.

  • @ianlogan3055
    @ianlogan3055 2 ปีที่แล้ว +1

    This video is great, thank you for making it.

  • @ThorkilKowalski
    @ThorkilKowalski 2 ปีที่แล้ว

    I like the pace of this video.

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว

      Thanks Thorkil, glad you liked it!

  • @JannisAdmek
    @JannisAdmek ปีที่แล้ว +1

    Wow that's an excellent video!

    • @codetothemoon
      @codetothemoon  ปีที่แล้ว

      thank you, glad you got something out of it!

  • @techpriest4787
    @techpriest4787 2 ปีที่แล้ว +3

    Spread the word of Rust, son. The moment I realized the weakness of C/C++/C# it disgusted me. I craved the strength and certainty of Rust. Their kind calls C/C++/C# the temple but it will die and wither. And then they will beg us to save them. But I am already saved for Rust is immortal. Rust is inevitable. The Omnissiah the Blessing Machine revealed. Chaos exterminated.

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว +3

      Only the worthy and just may join us on the great Rust Arc! The heathens of unsafe memory usage and race conditions shall be vanquished in the flood.

  • @TheRealAfroRick
    @TheRealAfroRick ปีที่แล้ว +1

    Was watching your Box part and was like... yep, I know those errors 😂😂😂

    • @codetothemoon
      @codetothemoon  ปีที่แล้ว +1

      they are a rite of passage every Rust developer must traverse.... 😎

  • @sovrinfo
    @sovrinfo 2 ปีที่แล้ว +1

    This video is great, thank you

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว

      Glad you found it valuable, thanks for watching!

  • @tsioryfitiavanaanhykrishna6992
    @tsioryfitiavanaanhykrishna6992 2 ปีที่แล้ว +1

    You got a new subscriber !

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว

      Thanks Tsiory, very happy to have you onboard!

  • @macaco_agiota
    @macaco_agiota ปีที่แล้ว +1

    Wow. Amazing content!!!

  • @ieppham8216
    @ieppham8216 หลายเดือนก่อน

    can i know your keyboard name or kind of switch of your keyboard. it's sound great

  • @ricardom860
    @ricardom860 6 หลายเดือนก่อน

    Thanks for your great content!!

  • @yuvraj7214
    @yuvraj7214 2 ปีที่แล้ว +1

    Hey man, I really like your VSCode theme, can you tell me which one are you using?

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว +1

      Sure it's Dark+!

    • @Hi_Katy
      @Hi_Katy ปีที่แล้ว

      @@codetothemoon Thanks! Have changed my theme.

  • @petermichaelgreen
    @petermichaelgreen ปีที่แล้ว +1

    If you are going to cover refcell, you should surely also cover it's siblings, Cell, UnsafeCell, Mutex and RwLock.

    • @codetothemoon
      @codetothemoon  ปีที่แล้ว

      I have another video for all of these (except UnsafeCell) - check out “Rust Interior Mutability”

  • @JDalmasca
    @JDalmasca ปีที่แล้ว +2

    This was a super helpful primer on why/when to use these types! Would love to see more content building on it.
    I'm trying to form some internal decision tree for how to decide how long a given piece of data should live for. Going to go see if you have any videos on that topic right now... 😁

    • @codetothemoon
      @codetothemoon  ปีที่แล้ว

      great, really happy you got something out of the video! I don't have a video specifically on deciding how long a piece of data should live for, but "Rust Demystified" does cover lifetimes.

  • @spaghettiking653
    @spaghettiking653 2 ปีที่แล้ว +1

    I'm interested how Rc knows when data is going out of scope, or being dropped like you did. How is it aware that the memory is no longer accessible after a specific point without knowing where the objects are created in the program? How does the Rc know that there is a reference to truck_b in the main function, for example?

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว +4

      great question, in Rc's implementation of clone there is `self.inner().inc_strong();` which increments the strong reference counter. So it doesn't necessarily know where the references are, it just increments a counter each time one is created. Then in Rc's implementation of the Drop trait (which has a drop method that is invoked when the implementor goes out of scope) we have `self.inner().dec_strong();` then if `self.inner().strong() == 0 { /*code for cleaning up memory here */ }`

    • @spaghettiking653
      @spaghettiking653 2 ปีที่แล้ว

      @@codetothemoon Ohh I see :)) Thanks very much, that makes sense!

  • @InMemoryOfNeo
    @InMemoryOfNeo ปีที่แล้ว +1

    awesome video, thanks.

  • @fdwr
    @fdwr 2 ปีที่แล้ว +3

    🤔 I would understand them more intuitively if they were named more intuitively and consistently. One is a single ownership pointer, uniquely owned. One is a shared ownership pointer, implemented via reference counting. Another is the same as the previous, just with interlocked atomic increment/decrement. Names like "Box" and "Arc" though feel pulled out of a hat. A box has height, width, and depth, but there is nothing volumetric in Rust's "Box" (and loosely co-opting the concept of "boxing" from C# feels weird here).

    • @lycanthoss
      @lycanthoss 2 ปีที่แล้ว +7

      Rc stands for reference counter and Arc stands for atomic reference counter, they are just abbreviations which is good because they are frequently used and imagine writing ReferenceCounter every time, especially when you have to wrap many things with them.
      For box it could be named better maybe, but there is no type that is going to be called a "box". If it is a math library it would call it cuboid, cube, rectangular prism or something else. For types that are frequently used short names are good.

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว +4

      Totally understand your frustration - to add to the other response, I believe "Box" and "Boxing" are terms that have histories that extend well prior to the inception of Rust, but are usually hidden from the developer by developer-facing language abstractions. I think Rust is just one of the first to actually expose the term directly to the developer.

    • @0LoneTech
      @0LoneTech ปีที่แล้ว

      ​​@@codetothemoon Example dated usage: X.Leroy. Unboxed objects and polymorphic typing, 1992. The terms have been used in libraries also, at least since 2007 in Haskell and 2000 in Steel Bank Common Lisp. I suspect it could be traced back several decades more.

  • @prasadsawool6670
    @prasadsawool6670 2 ปีที่แล้ว +3

    very nice video

  • @noblenetdk
    @noblenetdk 2 ปีที่แล้ว +1

    Could you demonstrate or explain Yeet? Love your eplanations

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว

      I had to look this up - is this what you're referring to? lol areweyeetyet.rs/

    • @noblenetdk
      @noblenetdk 2 ปีที่แล้ว +1

      Sorry I misspelled. its Yew - gui for rust

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว +2

      @@noblenetdk Oh actually I already have a video about Yew - check out "Build A Rust Frontend" from earlier this year!

  • @2Fast4Mellow
    @2Fast4Mellow 8 หลายเดือนก่อน

    Still fairly new to Rust. If a routine has a reference of a clones structure, can it be changed, or does it more like get a copy?

  • @ic6406
    @ic6406 10 หลายเดือนก่อน

    11:02 this what I don't rust for. Where did we pass truck_b ownership to the thread? I don't see any obvious code that tells me that truck_b moved to the thread. The variable of type Arc is cloned by readonly reference, so why it passes ownership?

  • @bocckoka
    @bocckoka 2 ปีที่แล้ว

    The stack and the heap are just as fast, because they are on the same system memory. What takes time is allocation and pointer dereferencing.

    • @bocckoka
      @bocckoka 2 ปีที่แล้ว

      yeah, now I see the stickied comment

  • @erlangparasu6339
    @erlangparasu6339 2 ปีที่แล้ว

    Thanks!

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว

      Wow thank you so much Erlang!! Much appreciated!!

  • @FaisalAhmed-xq8xq
    @FaisalAhmed-xq8xq 2 ปีที่แล้ว +1

    Great video. What is this vscode theme?

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว

      Thanks and thanks for watching! VSCode theme is Dark+

  • @OliverUnderTheMoon
    @OliverUnderTheMoon ปีที่แล้ว +2

    4:10 Truck structure... struckture

  • @thomashaller4876
    @thomashaller4876 2 ปีที่แล้ว +2

    Would be great to understand ownership and the stack. "The stack it's much faster than the heap" - i assume that if you pass variables by ref, the CPU Knows "Hey - i am going to use this storage, so i keep it in the cache", but what happens if F1() passes ownership to F2(), passes to F3()... F999() - is the data still on bottom Stack Frame and the storage is still in the cache ??
    AFAIK the size of a stack frame cannot be changed.
    So is it save to always say "Stack is faster than Heap!!!".
    What comes to some crazy ideas like allocating a huge array for data that acts as "Database" with a fixed huge size in the most bottom stack frame, and then pass it through - or do i get something like "Stack frame to big" ?
    I can't believe that using the Stack is better than the Heap in this case.
    Maybe someone has a link that explains it in depth ?

    • @simonfarre4907
      @simonfarre4907 2 ปีที่แล้ว +2

      Technically a stack frame can't be too big, the error that can occur is that the stack runs out of memory / stack overflow. A stack overflow could be achieved either by one mega stack frame or a multitude of small ones. Never the less, the error is that the stack memory is depleted (stack size varies from platform to platform and OS to OS) the size of any individual frame doesn't matter, it's the total memory that matters, either 1 large or N smaller ones, going over the stack size.
      He completely unnecessarily confuse ownership, lifetimes and stack vs heap, for these examples.
      The heap is generally "farther away" in memory than what the stack is. In computers we have cache, often multiple levels, these are extremely fast, pre fetched from main memory, and so, using data that is either A: close in space or close in time (temporal locality). The cpu will fetch this memory. So he also confuses what is fast about stack, because technically, operating on a large "database" as you refer to it, is also fast, because its temporal and spatial locality are both close- the cpu will understand that you want to do N things to that large array of data, so if you are operating on each element in a loop, the CPU will read that heap memory and pre fetch the data as your loop executes. When this happens, the heap is _exactly_ as fast as the stack, as, your large data blob is being operated on in a sequential manner, one element after the other (just like how the stack is laid out, close in space and close in time).
      This is the main reason why you want data elements close in memory to each other, because that will make it so that the CPU can "see" what you are trying to do and fetch the memory ahead of time and place some of it in the cache.
      There is another benefit of the stack, and that is that the clean up of stack memory involves just subtracting N bytes from the stack pointer. If all your data on the stack is "trivial" no involved destructors are run, compare this with the heap, where some clean up must happen to free the memory - and sometimes this could involve a system call which is much slower than normal functions, but even without system calls, there will be some overhead.

    • @thomashaller4876
      @thomashaller4876 2 ปีที่แล้ว +1

      @@simonfarre4907 thanks a lot for this detailed answer. ah yeah i tested it out and the largest amount of data on my system was about 8 MB - what is even less then the cache size of the CPU. (Ubuntu 18, ryzen) Probably there are good reasons why to do so.

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว +2

      Thanks Thomas and Simon for pointing all of this out. I can definitely appreciate that "Stack vs Heap" is more nuanced than my brief portrayal of it in the video would lead you to believe.

    • @thomashaller4876
      @thomashaller4876 2 ปีที่แล้ว

      Thanks, yeah I digged a little deeper. As far as I understand now: allocating and deallocating is faster on the stack. But for data that lives long it doesn't make meaningfull difference. I have not tried it out, but I can tell the linker to allow larger stacks. Therefore it could be possible to provoke a cache miss even on the stack? Or the OS panics if the stack exceeds the cpu cache size, because it always want to have the whole stack at least in L2 or L3. Would be a good reasoning for the default only allowing tiny stacks. If so, it might be faster in some scenarios to keep the stacks small, so the cpu has enough cache for the heap, instead of storing barely accessed data on the stack.

  • @sbef
    @sbef 2 ปีที่แล้ว +1

    2:11 Why accessing the heap would be slower? It's still RAM like the stack, and can be cached by the CPU like any other memory. The only drawback of the heap is that it can suffer from fragmentation during allocation and deallocation. But it's incorrect to say it has slower access time.

    • @spaghettiking653
      @spaghettiking653 2 ปีที่แล้ว +2

      Allocation and deallocation themselves are slower for the heap. Moreover, (just reading this from StackOverflow), the heap often needs to be thread-safe, meaning it cannot benefit from some of the same optimisations as the stack can.

    • @sbef
      @sbef 2 ปีที่แล้ว +3

      @@spaghettiking653 yes fragmentation can make allocation slower, but memory access isn't slower, which is what the video implied. Having an object on the heap is exactly as fast as anywhere else, and fragmentation issues only occur in rare cases. We're talking literal nanoseconds slower to find free space on the heap instead of putting it on the stack. Unless we're talking about a very hot loop on performance critical software, it doesn't matter, and you shouldn't allocate in a hot loop anyway.

    • @spaghettiking653
      @spaghettiking653 2 ปีที่แล้ว +1

      @@sbef Yes, fair point. What about the problems with thread safety? I really have no clue whether that's a real concern or whether it is a problem at all, as I literally read it minutes ago-what do you think/know?

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว +3

      Yeah I may have misspoken a bit here - stack memory is faster to allocate / deallocate than heap memory. Would patch this if I could :/ I'll pin a comment.

    • @sbef
      @sbef 2 ปีที่แล้ว +1

      @@spaghettiking653 not sure how thread-safe the Rust default allocator is to be honest, but I would expect to be pretty much lock-free even in heavily concurrent applications. It's not my area of expertise, but allocator technology has been refined over the past 3 decades.

  • @nurmohammed9642
    @nurmohammed9642 2 ปีที่แล้ว +1

    Hmm... Interesting, Maybe there would no cost for accessing variable that stored on heap, But rather there is a cost for allocation.

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว

      Yeah, I definitely appreciate that stack vs heap is much more nuanced than I made it out to be in this video...

  • @ahuman32478
    @ahuman32478 ปีที่แล้ว +1

    What about the Cow type? Still struggle with that, even when I have the documentation open

    • @codetothemoon
      @codetothemoon  ปีที่แล้ว

      been meaning to make a video about it! stay tuned...

  • @raconvid6521
    @raconvid6521 8 หลายเดือนก่อน

    are Rc’s safe? How do they prevent immortal reference loops?

  • @ai-prendre
    @ai-prendre ปีที่แล้ว

    Sir, what extension you use to have the UI Run in the main function.

  • @willi1978
    @willi1978 2 ปีที่แล้ว +1

    now i understand what people mean when they say the learning curve of rust is steep

    • @hv1461
      @hv1461 2 ปีที่แล้ว +1

      It’s really challenging. But so interesting. And as I learn Rust I feel as though I am learning very important concepts that are key to becoming a proficient software engineer.

  • @alwin5995
    @alwin5995 2 ปีที่แล้ว +3

    Love rust 💕

  • @stephenJpollei
    @stephenJpollei 2 ปีที่แล้ว +3

    For atomic, it is more than just compiler has to forgo some optimizations but it has to tell CPU to also not reorder, lock the bus, and handle cache-coherency issues.
    Both an INCrement and a DECrement, really have three parts load/read, compute, and store/write. Normally, both the compiler and the cpu can reorder many things and be lazy.
    So if you had pseudo-code:
    y=sin(x); if (cond) {i++}; pritnf("%d
    ",i);
    then compiler could reorder it to asm(pseudo x86):
    mov %eax, [i]
    mov %ebx, [cond]
    fsin x
    jz %ebx, prnt_label
    inc %eax
    prnt_label:
    push %eax
    push "%d"
    call printf
    mov [i],%eax
    We can have a lot going on between mov %eax, [i] (LOAD) and mov [i],%eax (STORE). The compiler needs combine mov %eax, [i], inc %eax, mov [i],%eax into : inc [i] ....
    But it also has to go further and add lock prefix . The lock prefix tells CPU that it has to make sure to hold the bus during the whole LOAD/COMPUTE/STORE phases of the instruction so another CPU doesn't do anything in the middle of all this. Also it has to make sure if other CPUs have L1, L2, etc cache that references that memory that it gets invalidated.
    c9x.me/x86/html/file_module_x86_id_159.html

    • @seannewell397
      @seannewell397 2 ปีที่แล้ว +1

      Woah

    • @seannewell397
      @seannewell397 2 ปีที่แล้ว

      Synchronization is expensive. Complexity in the code, complexity in the instructions, complexities in the CPU itself.

  • @toosafelol
    @toosafelol 2 ปีที่แล้ว +1

    Good video and One RefCell pls.

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว

      Thanks, will do one eventually, wishing I had done it for Halloween as I think it has the appropriate level of spookiness 🎃

  • @skytech2501
    @skytech2501 ปีที่แล้ว +1

    you are awesome!!

    • @codetothemoon
      @codetothemoon  ปีที่แล้ว +1

      thank you, glad you found the video valuable!

  • @user-hy1lm2rd9q
    @user-hy1lm2rd9q 2 หลายเดือนก่อน

    great video!!

    • @codetothemoon
      @codetothemoon  2 หลายเดือนก่อน

      thanks, glad you enjoyed it!

  • @aviral.rabbit
    @aviral.rabbit 6 หลายเดือนก่อน

    great content!

  • @aviral.rabbit
    @aviral.rabbit 6 หลายเดือนก่อน

    great video!

  • @allixender
    @allixender 2 ปีที่แล้ว +2

    Yeah, please do RefCell as well. I'd also love you looking at Axum/Hyper/Tower ecosystem, or some of the popular data parallel computing libs.

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว +1

      I've added RefCell to the video idea list! I've been curious about those frameworks as well, especially Axum.

  • @thoriqadillah7780
    @thoriqadillah7780 2 ปีที่แล้ว +1

    What is your vscode theme?

  • @paoloposso
    @paoloposso 2 ปีที่แล้ว +1

    Hey please create a video about refcell and cell!

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว +1

      Definitely doing this at some point, given the spooky factor it would have been a good one for halloween, but unfortunately it probably won't be ready in time 🎃

  • @perodactyl490
    @perodactyl490 2 ปีที่แล้ว +2

    So an Rc is like a garbage-collected chunk of data.

    • @codetothemoon
      @codetothemoon  2 ปีที่แล้ว +1

      I always thought of reference counting as something distinct from garbage collection (at least the traditional *tracing* method of garbage collection), but apparently some consider it so.

  • @mattidragon835
    @mattidragon835 2 ปีที่แล้ว

    How is cyclic data handled by Rc? As we can mutate the data we can give the value of the Rc a clone, right? Thus causing the data to never be deallocated

    • @jadpole
      @jadpole 2 ปีที่แล้ว

      It isn't. You can define circular data with Rc that will never be deallocated. It's the programmer's job to handle this case correctly.
      This was actually at the centre of the Leakpocalypse. It was decided that, while accessing deallocated memory is `unsafe`, leaking memory isn't.
      You can somewhat get around this with weak references, to get circular data with deallocation, but it gets complicated pretty quickly.