The F-16 is more survivable than the A-10. Im sure they are saving the fixes and buffs for when the introduce the A-10C so they can sell more premiums.
It needs to have a better damage model, like the Su-25 (but honestly even better) and the Armor piercing rounds need to be reverted to before the nerf. The HVAP nerfs are so dumb…
They aren't if the guy who voiced the ThunderShow said pro Russian beliefs and got fired for that, why would they let the others do that?@stillcantbesilencedevennow
Lmao it’s a Russian game because the developers themselves are Russian and have done promo with Russian military. Why do you think Apaches can’t get longbow Hellfire from 90s but KA-52 get Vikhir from 2010s?
Hay if they made it historical nothing Russian made before 1945 would be over 3.0 hell the t34-85 had a problem where if it fired 3 anty tank rounds within 10 minuets the 4th would blow the barrel also the 3rd would be inaccurate because of barrel overheating
My man - thank you for showing you are an actual mortal, and short games and stuff. I was really thinking that either you are Elit3 or hacking and all. I am glad to see that you are a nail from time to time. It is important to me at least to see that you sometimes actually struggle.
@@RuneyToonZ for US or general? I just cant get any CAS going while having Russia against me, keep getting Pantsir tracked from the spawn. I have no clue what to do at this point besides sitting at +20km range or sitting with my heli behind a hill for 20 mins till we lose.
I found that, at the 10-11 BR range, the matches are just over way too soon. If you don't get 3 or 4 kills off rip and respawn into your plane within the first 2 or 3 minutes of the match, the enemy team (or yours) is just wiped into nothing. There are so many people who spawn once, maybe twice and then leave. It doesn't leave much of a window to get a good run in, in my opinion. Also side note, the engines in the A10 are hot... REALLY hot, compared to other jets. So when you show IR tracking AA's your butt they can smell you no matter how well you flare.
The AGM-65B tracks target from 6km and can lock onto the ground from 20km. You can fire them in point track mode and they'll start tracking the target if they're still there when the missile gets within 6km.
@@peberpolse The main problem I have with the mavericks is that they're drag coefficient is way too high, I fired 4 from my F-4E while at 4-5km high traveling at mach .95 at targets 10km away and the mavericks still fell hundreds of meters short and missed. The Air forces stated range for mavericks is about 22km fired from medium altitude and in DCS you can fire them at around 16km from and A-10 going around 250-300kn at low altitude.
The agm-65b is a electro optical sensor, it does not look for heat signature. It’s a very old one. It have a good zoom and can target anything, but it’s very bad for moving targets, therefore in reality it’s much more used against static targets and precise shots, like firing into windows, doors, vents or other openings. The IR seaker on the other side can’t fire at “pixels” only at heat sources.
It’s a contrast based seeker head EO mavericks are a new thing. It operates via gain control in the cockpit meaning you can alter the amount of contrast the missile see’s to try and force correlate a lock, and the IR mavericks are essentially the same concept AS EO seekerheads but in the IR spectrum. They lock onto the silhouette of an object using an infrared image of it and guide to try and achieve the same stored image the pilot or operator burned it, that’s what makes them so dangerous because traditional methods of jamming don’t work on them
@@theliteralworst9416 A/B variants of the maverick both use EO not new at all, and IS a contrast seeker, also thats not how IR seekers work, they aim for the brightest IR signature they can see.
@@Potatomnk that is literally a layman’s understanding of infrared imaging seekers AND wrong lmao. the electro optical seekerheads are completely different category than TV contrast seekers that are present on the mavericks and A/B and are marked by the presence of a CCD the IIR and EO mavericks work literally as I described by burning an image into the memory of the CCD and attempting to match the center of the image with the retrieved memory, meaning there’s no way to spoof it, even driving next to a fire wouldn’t spoof an IIR maverick because it ISNT “ir” it’s IMAGING infrared.
Love how all these armchair generals are spouting off about all they've read about these seeker heads and how they work. I'm fine how these AGM's fall short of how they actually work IRL...no problems there at all. But the balance between tech trees needs to be better in game....and it's not...never has been for the past 11 years in my experience.
Which is weird because the non premium got moved up, which does also have 2 extra AIM 9s but i dont think it should be moved up in ground battles because of air to air missiles
I love you Odd and nice video, however I would like to say that I didn't understand well why you were comparing a 10.3BR plane with a 12.7BR one at the start of the video! A-10 Early is comparable with Su-25 that has to launch laser guided missiles through a sight with zero zoom at 10.0BR, and personally I will take the A-10 over Su-25 or Su-25k any day in WT in RB and in SB as well. Also Maverick B has track lock range of 6km against an MBT size target in a clear weather day, that means if the target was bigger than an MBT you can capture it at 7km or 8km, Pantsir S1 or FlaRakRad or MAUS for example, that's why aircraft carrier in test drive can be captured at 20km, because of the massive size. And if the target was smaller than MBT like Begleitpanzer or Ozelot they will be captured at around 5 or maybe 4 kilometers, Wiesel even less, it can be captured at around 2 kilometers by Maverick B or Kh-29T. However you can "point" lock any spot on the ground at 23km or less with Maverick B, you need to press the "Lock Weapon Air To Ground" button twice in "online battles" to get a point lock at any range, in the first press you will go through "pwr" then "ACQ", while it is ACQ press the lock button again and you will get the point lock. Forget about test drive, it works differently there. In online battles, pick a static target like 2s6 at 12km distance, "point" lock it and fire the missile from 12km range at 3000m altitude, the missile will launch and go to the surface but if the 2s6 didn't move much away from the original location the Maverick missile that is still flying will automatically capture it mid air when the target within 6km. Su-25SM3 is comparable with Harrier AV-8B and F-16C. Su-25SM3 has the better air to ground missiles at 12.7 but it has no radar and has no Fox 3 AAMs like Harrier and Viper.
Hey Bawz! Glad to see you back again and just want to say, I love this form of content where you show your deaths and spawn in multiple vehicles. Very entertaining and feels more instructive for how to actually play at tier!
A10 has much worse durability than irl. I saw some photos this beast surviving tons of 23mm AA rounds and flying like nothing happened.But in War thunder single stray 20mm shell can rip my wing
I haven't used su25, but on mig29 smt the kh-29 behaves exactly like AGMs on A10. You can't get a lock on moving targets from far away, you should get close like 5-7 kilometers to get a solid lock. If the targets don't move you can lock them from 12 -15 km, but if they move missile will miss it's target.
0:57 odd i would like to point out the AGM-65B is *very* old, the KH-38MT is a newer, laser designated TV missile. if you want a more accurate comparison try the AGM-65D, the 65B being compared to the 38MT is like comparing an AIM-7E-2 to a AIM-120A. it just isnt accurate.
Gaijin always does this like with the Targeting pods, the buff agms nerf the targeting pods /sights. It's dumb hey missiles are kinda useable but you gotta figure what grouping of pixels is the pantsir looking at you
Enjoying the more straightforward, non cherry picked games. Learning where and when you can die from someone can be just as helpful as knowing how to kill them. Keep up the good content! 👍
Yoo @Oddbawz, just wanna say i appreciate the daily uploads, we are here to watch you have fun, not to watch nukes in every single video! Keep it up big man!
I don’t think it’s just the a-10 having these problems, I’ve also been having these same issues with the a-4e squadron vehicle for America, I used to love using the tv guided bombs, they were so reliable and I would 9/10 times get a kill, and 5/10 times I’d get 2 with one bomb, now when I’m in matches I feel as if I just CANT get a lock and it is so frustrating. My friends laugh at me and think I just don’t know how to use them, but I definitely do because I loved to use them in the past Edit: I believe it’s the “first person” tv guidance camera that’s bugged like odd said, it works fine in 3rd person, but not in the tv camera. This is annoying because you can’t spot a tank from miles away in 3rd person like you can in the tv guided camera with crazy good zoom.
I was just playing the same lineup a few hours before this video and I’ve never had any problem with the missile’s seeker head If you press to lock one more time after the seeker is searching then it’ll lock right where your crosshair is that’s how I get them to work
Not only are Soviet seekers better, they also use HE warheads while NATO uses HEAT warheads. This doesnt sound terrible until you remember Gaijin nerfed HEAT specifically and not HE.
4:25 Bawz, at ranges further than 6km you need to fire them in “Point” mode where they lock on to a point on the ground. This allows you to fire them at extreme ranges, and since SPAA generally don’t move around, it very easily connects. You can lock a point on the ground by pressing the lock button a second time, you will be notified of the lock type on the top left next to the weapon name. The AGM-65B being inferior to the Kh-29T and Kh-38MT isn’t Russian bias or anything, it’s just a generally inferior missile. Later mavericks like the D and G variant have seekers that allow them to track moving targets at the same range that the Kh-38MT can. Still though, the Kh-29T and Kh-38MT are much faster and have longer kinematic range, since they are very large missiles that cannot stack on singular pylons like the AGM-65 can. 26:25 To cancel a lock you can drag your cursor out of the white box upon locking anything. The time you locked the sea was an annoying bug, that should have been patched out recently.
I know I need to do that but it won't lock regardless or launch. It works in test drive, etc. It just wont do it in a live match. You can see the times I do get it to lock and then fire.
@@OddBawZ When locking from a TGP in say an F-16C, the D mavericks do about have as long of a moving tracking range as even the Kh-38MT (10-13km). I think it’s more of a controls problem. Ever since they changed the targeting camera for missiles, the same controls react differently. And Gaijin in their infinite wisdom don’t explain how they work, so the only option is to learn by watching people who do understand like Hunter. The controls for TV guided missiles without TGP is definitely more finicky. It isn’t very intuitive. But once I got the hang of it, the A-10A Early is by far the best 10.3 CAS. You can quite handily out range every SAM system at the br and Tunguska by using the manual “Point” lock.
The tv guided mavericks have had trouble tracking for a long time. I pretty much only manually fire at non moving targets because its the only way to be safe. You have to be way to close for them to actually track
infrared and tv guided mavericks are prone to losing track of it's target irl, thus they are prohibited for use during CAS missions. IRL all branches use maximum of 2 laser guided mavericks per aircraft
I much prefer lower tier play, but something is so satisfying about sabots (favorite tank munition ever) in a modern MBT. I've got a spent sabot from an M865 round that I use as a pencil holder on my desk. I use double sided tape to keep the three petals together, it's great.
You don’t get kh29 at 10.3 mostly 12. 17:07 tells us you can’t kill anyone, fires, messes with something and breaks it, still gets a kill. Su 22m3 kh29l range 10km 40 second time. You get 2 of them. Mavericks are 23km 105second you get 6 of them. Also kh29l are laser so it’s one at a time.
I don't know why people complain I mean the A10 is still a beast in GRB It has TV guided missiles at a relatively low br Whereas the su25 has only unguided rockets and some unusable guided missiles because of the awful targeting camera that it has ,even if the su25 is more survivable it sounds fair to me There is no reason to say the su25 is biased
agm-65B lock and tracks a target the size of MBT at a range of max 6-km. This not indicated in the stats to lure people into buying the A-10A and I was one of them.
Having a plane with 6 tv guided missiles that could lock targets above 10km at that br would be so op tho. At 10.3 the planes are stronger than the SPAA, just fly high and they can’t touch you. I think its fair you can’t get 6 easy kills without even putting your plane in danger.
yes, but they are supposed to guide towards a point on the ground from beyond that range, then at 6km they can still lock a target even though they were already fired, ingame this doesn't work very well, sometimes it will lock a target that's well within range and still hit the ground despite already being on course.
Yea I wanted to say that the TV lock usually works fine (for me) in 3rd person view... Also the targeting camera shake/jumping is a issue even for lR or laser AGMs too with auto-track nowadays, same goes for helicopters. Also also i have the random game-froze issue too recently, sometimes it even kills me in a awkward way.
There's two ways you can cancel a ground lock, I suspect you were clicking the weapon lock button instead of the designate point button (the one that deals with the red square), that's why your bombs didn't leave CCRP. Also, try out the 10.0 Su-25, doesn't even have TV missiles, best you can do for guided weapons are laser guided missiles that you can only guide in a cone and have no autotracker. Better off with S-25s.
As someone who has never played Warthunder but just watches OddBawz, I 100% prefer the lower BRs. WW2 gameplay seems more engaging than point-and-click adventure. Though again I've never played it so maybe it's more fun than it looks
Frogfoot has its own electro-optical tracking system. The A-10A does not. Every time you fire the maverick, it switches to the next missile which is not locked on to a target.
yeah from far the thermal camera doesn't look like it locks half the time but half the time it actually is, but generally speaking, if you are dead on locking in thermal, it IS locked, I believe this is partly because the lock estimates where the tank is going if they are moving
You have to be within about 8km to get a tracking lock. If you fire past that it can track when it's in range. But even when close enough to get a tracking lock it's still really inconsistent to get a lock. Also it's not IR. It doesn't track heat. It uses an optical contrast seeker which is really old technology.
Im ussr main but i tested the top tier jets in the US and im in love with those strong and many TV guided rockets they can use while the SU-39 can only take up to 2 i believe
The Strela's missiles in War Thunder has really ludicrously good discrimination, to the point that I pretty regularly see them swap lock to the plane when launched at a flare I am sure this is 100% realistic
The strella uses camera guieded missilies, it can swich between IR and camera guiedence. If using camera, ypur flare nor chaff does anything, but you need to have visual on the enemy
Almost better luck than me with locking, I struggled to gets mavericks to lock past 2.5mi, meaning I can almost start engaging with rockets or the gun at that point
Love the A-10 grew up hearing about it, and I do think it needs survivability increases, but I definitetly do not think its as survivable as common mythos makes it out to be. No vehicle ever is.
@@brokengamer9675 also made a name for not being allowed to ever enter an airspace with air defence or hostile planes. It's quite surviveable when you never use it unless it's the world's safest irspace vs a developing country.
Can you help me with keybinds and tips on controls for air and ground, Oddz? I recently started like 6 or 7 months ago. You and Spooks are basically the only WT content creators I watch😅
If you find some time watch Hunters video how it works. For example effective lock range of Mavericks B you are using is around 6kms . It starts to be quite complex and stats card wont tell you many
Yeah, pretty much par-for-the-course for Maverick AGM's and the Kh25/29's. I've found out the difference is stunning between the two seeker heads. Sad when I think about the A-10 IRL as it's portrayed in this Russian shooting gallery of a game. After 11 years playing WT it's getting deeper and deeper.
The A-10's especially the premium with its artificially limited ordnance are such ungodly sad planes. They CAN be fun but its almost never using it how you WANT to use it, and even using it in standoff isnt great. Its shit but it atleast works unlike the A-6E. On the other hand thats nothing new. USA isnt in a great place right now across the board. Even after the buff TV mavericks suck for more than one reason and one of the main ones is mentioned in the video. Similar to Paveway II and AGM-123 Skippers, they fundamentally dont work properly. Plus the B variants on the A-10A im pretty sure arent even correctly modeled. From what ive read it should have both a low zoom and high zoom mode. It is stuck in high zoom. That wouldnt solve the issue with it outright not tracking though. Both the Click-Bait and M1 suck. For similar reasons but the M1 especially considering it is stuck with sub-par ammunition. Atleast its not the XM-1 being almost unusably shit. But having M774 at a whopping 10.3 where everything above and below you has eons better ammo is just sad. It should have and needs M833.
This is so true, I recently picked up the Xm-1(gm) from the sales and the round is just so bad compared to everything else at the br, like it should at least get M774 but all it gets is M735.
m833 is like 30mm more pen lul and idk wtf you're saying about the a6e, I haven't played it since the ground br went up, but when it was at 10.3 or whatever I was getting like 8 kills with it every time I spawned
You said you tried the seekers on the Av8b and I agree although theres a workaround you can use the litening II targeting pod to lock and launch the mavericks and yes I know its very unfortunate that gaijin didnt give the A-10's theirs (im still waiting on the A-10C 🥲)
i won't say how war thunders mavricks work but based on experience in both war thunder and dcs the mavricks have a max range of 8nm or in war thunder 8km you first mavrick was just within that range when it locked doesn't matter if you can see it on the camera of mavrick seeing it isn't the only thing the mavrick needs to lock also needs to be in range but will say war thunder is more strict on the mavrick locking as on dcs i can lock mavs at 10nm/10km but they'd fall short since the max effective range is 8nm/km
All the issues you describe here is still unresolved in the 9,0 Israel premium plane when using the bombs. It always lock the ground and never tracks vehicles. Cancel button don't work
I use the tech tree A-10late over the A-10early. I have both and both AGMs dont lock for me over 6k out and the missile has such a big hitbox now that ive seen more then half my AGMs be shot down. I also own the su-25k and I have none of these problems except the fact that the IR monitor on the su-25 is low magnification where I struggle to find targets to fire at distance. Also as a person who loves to play the a-10, I've learned its best to stick around 1k in your AGMs operation range and keep high so your missile keeps energy for that long distance.
The invisible or "missed but killed anyway" thing while watching the missile is just an LoD thing. Also I see you doing it in the video, and I am unsure if it actually helps, but it feels like using weapon selection mode to key into the AGMs helps a little bit but they're still miserable.
If done correctly, you should be able to fly perpendicular to an incoming fire and forget missile and it will lose track of you long enough to make the missile lose LOS without having to expend flares or chafe. But idk if Gaijin cared that much about how missiles work when adding them into the game.
Thats how radar guided missiles work. None of the missiles fired at him were radar guided. They were all SACLOS or IR guided, which flying perpendicular to would do nothing but make it intercept you sooner.
The Reason why it does not want to track it's because the seeker is TV which means it seeks based on contrast of the object you want to lock, so the object has to move for the TV seeker to track properly, It's bullshit WT mechanic but it is what it is, IR seekers have no problem.
I believe they nerfed the agm-65a to only lock and TRACK within 6km. You can free launch past that in the general direction of the enemy and hope it picks them up when they get within 6km. That's why you were struggling. AGM-65D can lock and TRACK further because of the thermal sight I believe.
Whenever I use mavs I click the lock button twice and it locks most of the time (click once which brings up the box in 3rd or the extended crosshair in the sight, click twice to lock), it seems to work that way for me
i thought i was the only one who had that issue, but i guess the agms are just broken ah got it, tbh i feel like the gbus sometimes dont lock anymore either
I think it might be the A-10A platform that makes it suck. The A-10A has had alot of issues since it came out, almost all of those issues are yet to be fixed, but I use the F-5E for 11.3 ground with the AGM-165B and they seem to track just fine for me. I figure if It didn't hit, it was just bad luck on my end.
@9:50 That's okay because "the missile knows where it is... etc. " Maybe the lock up is dependent upon... the trajectory needed? Because... arbitrary slider at Gaijin HQ in the name of "game balance"?
OddBawZ, can you please play the Buccaneer S.2B, with the 3x AJ.168 Martel missile? Its a TV guided 45km range missile, which as a motor that burns the entire flight , so you can lock far away at low altitude and it will still hit the targets... target locks at around 7-8km, but if you see a stationary camping tank, you can just launch it at lets say 20km if you lock it against the ground, then you can outrange basically any tank in the game, including *pantsirs* ... there is a guy who killed many pantsirs with this because he launched the missile as soon as he spawned and then just went down to the airfield to re arm, and got him self 3 free kills.
When I try to utilize the targeting system for the agm (black/white camera) it’s focused above the target area and I need to bring the camera down to see what I’m doing. Do I need to change the magnification or something? Thanks for the help.
Sooner than that, like 5 days. Will be interesting to see how it turns out.. people are crying that it should have laser / thermals / be able to fly etc. Might be a good pickup for when it gets buffed and upranked.
The F-16 is more survivable than the A-10. Im sure they are saving the fixes and buffs for when the introduce the A-10C so they can sell more premiums.
yes
That makes a lot of sense.
Anything that goes on sale gets nerfed to oblivion a few month later after gaijin makes tons of money off of them.
I doubt the A10C will be premium since we have the A10 early but considering Gaijins recent tendencies it's definitely not out of the question
@@astafzciba a6e tram moment
As the Point Haired Boss says: “Sometimes you milk the squirrel, sometimes the squirrel milks you.”
AYO
It needs to have a better damage model, like the Su-25 (but honestly even better) and the Armor piercing rounds need to be reverted to before the nerf. The HVAP nerfs are so dumb…
90% of the nerfs in this game are dumb lol
careful if you complain about America and the a 10 too much and gaijin will buff Russia
> like the Su-25 (but honestly even better)
they should nerf the su25 flight model, neither planes should be able to tank a missile
Like you would ever get in range to get a chance to shoot
@@blitzsieg I have multiple times, especially after taking out SPAA with the mavs. Gotten a few kills even.
I swear there's Devs who sabotage this stuff on the down low according to their personal beliefs and the higher ups can't do shit about it.
I posit the higher ups are quite fine with it.
They aren't if the guy who voiced the ThunderShow said pro Russian beliefs and got fired for that, why would they let the others do that?@stillcantbesilencedevennow
Lmao it’s a Russian game because the developers themselves are Russian and have done promo with Russian military. Why do you think Apaches can’t get longbow Hellfire from 90s but KA-52 get Vikhir from 2010s?
No shit lol why do you think Russia has the best of everything
Hay if they made it historical nothing Russian made before 1945 would be over 3.0 hell the t34-85 had a problem where if it fired 3 anty tank rounds within 10 minuets the 4th would blow the barrel also the 3rd would be inaccurate because of barrel overheating
My man - thank you for showing you are an actual mortal, and short games and stuff. I was really thinking that either you are Elit3 or hacking and all. I am glad to see that you are a nail from time to time. It is important to me at least to see that you sometimes actually struggle.
I'm especially struggling with 10.3 USA honestly. I would just avoid it.
@@OddBawZ It's cursed, hope you had more fun with no pressure for uber killstreak mindset.
@@OddBawZ11.3 is the move rn
@@RuneyToonZ for US or general? I just cant get any CAS going while having Russia against me, keep getting Pantsir tracked from the spawn.
I have no clue what to do at this point besides sitting at +20km range or sitting with my heli behind a hill for 20 mins till we lose.
@@OddBawZ10.3 usa is actually incredible for me and the most fun br for American imo. The strikers with the lav and kiowa lineup is awesome.
I found that, at the 10-11 BR range, the matches are just over way too soon. If you don't get 3 or 4 kills off rip and respawn into your plane within the first 2 or 3 minutes of the match, the enemy team (or yours) is just wiped into nothing. There are so many people who spawn once, maybe twice and then leave. It doesn't leave much of a window to get a good run in, in my opinion. Also side note, the engines in the A10 are hot... REALLY hot, compared to other jets. So when you show IR tracking AA's your butt they can smell you no matter how well you flare.
I agree it shitty.
@@BloopTubeblame the premiums but the real problem is no one plays top tier because no one has it
The AGM-65B tracks target from 6km and can lock onto the ground from 20km. You can fire them in point track mode and they'll start tracking the target if they're still there when the missile gets within 6km.
Works well on open maps
@@peberpolse The main problem I have with the mavericks is that they're drag coefficient is way too high, I fired 4 from my F-4E while at 4-5km high traveling at mach .95 at targets 10km away and the mavericks still fell hundreds of meters short and missed. The Air forces stated range for mavericks is about 22km fired from medium altitude and in DCS you can fire them at around 16km from and A-10 going around 250-300kn at low altitude.
@@kave-2278I haven’t had this problem myself, are you sure you launched them under those parameters? They easily reach under those launch parameters.
@@Boris_The_Turtle I did
@@kave-2278 Can confirm I had this issue too with the A-10, was firing well within range but still fell short
The agm-65b is a electro optical sensor, it does not look for heat signature. It’s a very old one. It have a good zoom and can target anything, but it’s very bad for moving targets, therefore in reality it’s much more used against static targets and precise shots, like firing into windows, doors, vents or other openings. The IR seaker on the other side can’t fire at “pixels” only at heat sources.
It’s a contrast based seeker head EO mavericks are a new thing. It operates via gain control in the cockpit meaning you can alter the amount of contrast the missile see’s to try and force correlate a lock, and the IR mavericks are essentially the same concept AS EO seekerheads but in the IR spectrum. They lock onto the silhouette of an object using an infrared image of it and guide to try and achieve the same stored image the pilot or operator burned it, that’s what makes them so dangerous because traditional methods of jamming don’t work on them
@@theliteralworst9416 A/B variants of the maverick both use EO not new at all, and IS a contrast seeker, also thats not how IR seekers work, they aim for the brightest IR signature they can see.
@@Potatomnk that is literally a layman’s understanding of infrared imaging seekers AND wrong lmao. the electro optical seekerheads are completely different category than TV contrast seekers that are present on the mavericks and A/B and are marked by the presence of a CCD the IIR and EO mavericks work literally as I described by burning an image into the memory of the CCD and attempting to match the center of the image with the retrieved memory, meaning there’s no way to spoof it, even driving next to a fire wouldn’t spoof an IIR maverick because it ISNT “ir” it’s IMAGING infrared.
@@Potatomnk ir mavericks have an IR sight. Like a tank. They’re NOT an IR missile.
Love how all these armchair generals are spouting off about all they've read about these seeker heads and how they work. I'm fine how these AGM's fall short of how they actually work IRL...no problems there at all. But the balance between tech trees needs to be better in game....and it's not...never has been for the past 11 years in my experience.
Crazy how the F-4c got bumped up from 10.0 to 10.7 but the A-10a stays at 10.3
Is it now the highest br flareless plane?
Which is weird because the non premium got moved up, which does also have 2 extra AIM 9s but i dont think it should be moved up in ground battles because of air to air missiles
no way that flareless pos is at 10.7 💀💀💀
The tech tree version also gets IR mavericks, which track MUCH better than the ones he used in the video.
@@iiKiboshii-c3z I didn't know that, I thought it only got extra aim 9s I guess it explains why it works better a closer ranges than from far away
"Once you go brrrt you never go back"
Me sad --> Odd uploads --> Me happy
You can se if AGMs track if it says TRACK next to the Agm counter, if it says POINT you locked the groud, same for TV guided BOMBS
It's a morale boost to see that like most of us, even you sometimes struggle Odd.
Love your videos man, cheers.
I love you Odd and nice video, however I would like to say that I didn't understand well why you were comparing a 10.3BR plane with a 12.7BR one at the start of the video!
A-10 Early is comparable with Su-25 that has to launch laser guided missiles through a sight with zero zoom at 10.0BR, and personally I will take the A-10 over Su-25 or Su-25k any day in WT in RB and in SB as well.
Also Maverick B has track lock range of 6km against an MBT size target in a clear weather day, that means if the target was bigger than an MBT you can capture it at 7km or 8km, Pantsir S1 or FlaRakRad or MAUS for example, that's why aircraft carrier in test drive can be captured at 20km, because of the massive size.
And if the target was smaller than MBT like Begleitpanzer or Ozelot they will be captured at around 5 or maybe 4 kilometers, Wiesel even less, it can be captured at around 2 kilometers by Maverick B or Kh-29T.
However you can "point" lock any spot on the ground at 23km or less with Maverick B, you need to press the "Lock Weapon Air To Ground" button twice in "online battles" to get a point lock at any range, in the first press you will go through "pwr" then "ACQ", while it is ACQ press the lock button again and you will get the point lock. Forget about test drive, it works differently there.
In online battles, pick a static target like 2s6 at 12km distance, "point" lock it and fire the missile from 12km range at 3000m altitude, the missile will launch and go to the surface but if the 2s6 didn't move much away from the original location the Maverick missile that is still flying will automatically capture it mid air when the target within 6km.
Su-25SM3 is comparable with Harrier AV-8B and F-16C. Su-25SM3 has the better air to ground missiles at 12.7 but it has no radar and has no Fox 3 AAMs like Harrier and Viper.
Thanks hunter
So it doesn't work as it should or as advertised. Great to know. How about the AGM65D?
@@knowahnosenothing4862What doesn't?
CopeBawZ moment
@hunter_i86 Damn thats so unrealistic xd
Hey Bawz! Glad to see you back again and just want to say, I love this form of content where you show your deaths and spawn in multiple vehicles. Very entertaining and feels more instructive for how to actually play at tier!
okay, hearing him voice the frustrations seriously makes me feel like i'm no going crazy.
A10 has much worse durability than irl. I saw some photos this beast surviving tons of 23mm AA rounds and flying like nothing happened.But in War thunder single stray 20mm shell can rip my wing
I haven't used su25, but on mig29 smt the kh-29 behaves exactly like AGMs on A10. You can't get a lock on moving targets from far away, you should get close like 5-7 kilometers to get a solid lock. If the targets don't move you can lock them from 12 -15 km, but if they move missile will miss it's target.
A rare sight to see a plane dedicated video
0:57 odd i would like to point out the AGM-65B is *very* old, the KH-38MT is a newer, laser designated TV missile. if you want a more accurate comparison try the AGM-65D, the 65B being compared to the 38MT is like comparing an AIM-7E-2 to a AIM-120A. it just isnt accurate.
Gaijin always does this like with the Targeting pods, the buff agms nerf the targeting pods /sights. It's dumb hey missiles are kinda useable but you gotta figure what grouping of pixels is the pantsir looking at you
Enjoying the more straightforward, non cherry picked games. Learning where and when you can die from someone can be just as helpful as knowing how to kill them. Keep up the good content! 👍
Yoo @Oddbawz, just wanna say i appreciate the daily uploads, we are here to watch you have fun, not to watch nukes in every single video! Keep it up big man!
I don’t think it’s just the a-10 having these problems, I’ve also been having these same issues with the a-4e squadron vehicle for America, I used to love using the tv guided bombs, they were so reliable and I would 9/10 times get a kill, and 5/10 times I’d get 2 with one bomb, now when I’m in matches I feel as if I just CANT get a lock and it is so frustrating. My friends laugh at me and think I just don’t know how to use them, but I definitely do because I loved to use them in the past
Edit: I believe it’s the “first person” tv guidance camera that’s bugged like odd said, it works fine in 3rd person, but not in the tv camera. This is annoying because you can’t spot a tank from miles away in 3rd person like you can in the tv guided camera with crazy good zoom.
I was just playing the same lineup a few hours before this video and I’ve never had any problem with the missile’s seeker head If you press to lock one more time after the seeker is searching then it’ll lock right where your crosshair is that’s how I get them to work
I’m so glad u returned to daily uploads
Not only are Soviet seekers better, they also use HE warheads while NATO uses HEAT warheads. This doesnt sound terrible until you remember Gaijin nerfed HEAT specifically and not HE.
The Mavericks were literally buffed recently.
@@meandthebois7565 and it needs more buffing. The bias is fucking ridiculous.
A-10 irl: tanks multiple missiles
A-10 ingame: rudder is yellow, you are unable to pull up and crash
Bawz, i love just hearing and watching you play. No need to win every game or get 1012012010 kills. Keep up the great content!
4:25 Bawz, at ranges further than 6km you need to fire them in “Point” mode where they lock on to a point on the ground. This allows you to fire them at extreme ranges, and since SPAA generally don’t move around, it very easily connects.
You can lock a point on the ground by pressing the lock button a second time, you will be notified of the lock type on the top left next to the weapon name.
The AGM-65B being inferior to the Kh-29T and Kh-38MT isn’t Russian bias or anything, it’s just a generally inferior missile. Later mavericks like the D and G variant have seekers that allow them to track moving targets at the same range that the Kh-38MT can. Still though, the Kh-29T and Kh-38MT are much faster and have longer kinematic range, since they are very large missiles that cannot stack on singular pylons like the AGM-65 can.
26:25 To cancel a lock you can drag your cursor out of the white box upon locking anything. The time you locked the sea was an annoying bug, that should have been patched out recently.
I know I need to do that but it won't lock regardless or launch. It works in test drive, etc. It just wont do it in a live match. You can see the times I do get it to lock and then fire.
Also, I of course know the 65B is not as good as the later Kh's. I even mentioned it in the video that all the AGM-65's have the same problem.
@@OddBawZ When locking from a TGP in say an F-16C, the D mavericks do about have as long of a moving tracking range as even the Kh-38MT (10-13km).
I think it’s more of a controls problem. Ever since they changed the targeting camera for missiles, the same controls react differently. And Gaijin in their infinite wisdom don’t explain how they work, so the only option is to learn by watching people who do understand like Hunter.
The controls for TV guided missiles without TGP is definitely more finicky. It isn’t very intuitive.
But once I got the hang of it, the A-10A Early is by far the best 10.3 CAS. You can quite handily out range every SAM system at the br and Tunguska by using the manual “Point” lock.
The tv guided mavericks have had trouble tracking for a long time. I pretty much only manually fire at non moving targets because its the only way to be safe. You have to be way to close for them to actually track
24:44 oh man 😂😂
It’s fine Odd, we all go crazy when we face Russia in WarThunder 😅
The Top tier jet that I always see but never see them actually kill anyone😂
infrared and tv guided mavericks are prone to losing track of it's target irl, thus they are prohibited for use during CAS missions. IRL all branches use maximum of 2 laser guided mavericks per aircraft
why was the premium 2a4 in the second match was using HEAT-FS, these premium users mate are incredible
He aimed at turret ring so im considering he may be seasoned at the game and simply had the HEATFS for light armour loaded
@@nameplaceholder4895 yeah true but it's a premium why heat
Really liking the more varied content. Seeing your bad games makes me feel less shit 😂
I much prefer lower tier play, but something is so satisfying about sabots (favorite tank munition ever) in a modern MBT. I've got a spent sabot from an M865 round that I use as a pencil holder on my desk. I use double sided tape to keep the three petals together, it's great.
nice to see the good old bawz back
You don’t get kh29 at 10.3 mostly 12. 17:07 tells us you can’t kill anyone, fires, messes with something and breaks it, still gets a kill. Su 22m3 kh29l range 10km 40 second time. You get 2 of them. Mavericks are 23km 105second you get 6 of them. Also kh29l are laser so it’s one at a time.
And you dont get any targeting that xan actualy zoom till 12.3 i belive
I don't know why people complain
I mean the A10 is still a beast in GRB
It has TV guided missiles at a relatively low br
Whereas the su25 has only unguided rockets and some unusable guided missiles because of the awful targeting camera that it has ,even if the su25 is more survivable it sounds fair to me
There is no reason to say the su25 is biased
Doesnt scout to lower SP
Doesnt use the optical pod
Compares 65A from 70's (at 10.0) to 38T from 2000's (at 12.7)
The A10A has an optical pod?
agm-65B lock and tracks a target the size of MBT at a range of max 6-km. This not indicated in the stats to lure people into buying the A-10A and I was one of them.
Did you mean to say to ''lure people''? Lewd is something very different :)
Having a plane with 6 tv guided missiles that could lock targets above 10km at that br would be so op tho. At 10.3 the planes are stronger than the SPAA, just fly high and they can’t touch you. I think its fair you can’t get 6 easy kills without even putting your plane in danger.
@@TimberwolfMountaineer yes
you know you can test drive vehicles before you buy them, right?
yes, but they are supposed to guide towards a point on the ground from beyond that range, then at 6km they can still lock a target even though they were already fired, ingame this doesn't work very well, sometimes it will lock a target that's well within range and still hit the ground despite already being on course.
Yea I wanted to say that the TV lock usually works fine (for me) in 3rd person view...
Also the targeting camera shake/jumping is a issue even for lR or laser AGMs too with auto-track nowadays, same goes for helicopters.
Also also i have the random game-froze issue too recently, sometimes it even kills me in a awkward way.
There's two ways you can cancel a ground lock, I suspect you were clicking the weapon lock button instead of the designate point button (the one that deals with the red square), that's why your bombs didn't leave CCRP.
Also, try out the 10.0 Su-25, doesn't even have TV missiles, best you can do for guided weapons are laser guided missiles that you can only guide in a cone and have no autotracker. Better off with S-25s.
As someone who has never played Warthunder but just watches OddBawz, I 100% prefer the lower BRs. WW2 gameplay seems more engaging than point-and-click adventure. Though again I've never played it so maybe it's more fun than it looks
Gepard coming in clutch. Always nice to see some good team work. ggs.
I noticed it as well with them it's like they have the lock on range for them wrong
on the stat card, it says 70,000ft. And for them to reliably lock (for me) I have to be around 23,000ft. which is utter bullshit.
**game freezes** “everybody checks there video”
Frogfoot has its own electro-optical tracking system. The A-10A does not. Every time you fire the maverick, it switches to the next missile which is not locked on to a target.
Been loving the daily uploads
Hey man you need to press the lock button twice and then you get to fire it! That's how I use it. But your way works to!
I love how everyone forgets the strela has a contrast mode.
The Strela has a visual targeting mode so flaring does nothing…
yeah from far the thermal camera doesn't look like it locks half the time but half the time it actually is, but generally speaking, if you are dead on locking in thermal, it IS locked, I believe this is partly because the lock estimates where the tank is going if they are moving
You have to be within about 8km to get a tracking lock. If you fire past that it can track when it's in range. But even when close enough to get a tracking lock it's still really inconsistent to get a lock. Also it's not IR. It doesn't track heat. It uses an optical contrast seeker which is really old technology.
mavevericks being one of the easiest and better seekers out there imho I can't belive the depiction Gaijin made of them
Im ussr main but i tested the top tier jets in the US and im in love with those strong and many TV guided rockets they can use while the SU-39 can only take up to 2 i believe
The Strela's missiles in War Thunder has really ludicrously good discrimination, to the point that I pretty regularly see them swap lock to the plane when launched at a flare
I am sure this is 100% realistic
The strella uses camera guieded missilies, it can swich between IR and camera guiedence. If using camera, ypur flare nor chaff does anything, but you need to have visual on the enemy
and for some reason its 10.3 while completely outperforming some nato 11.7 spaa
Almost better luck than me with locking, I struggled to gets mavericks to lock past 2.5mi, meaning I can almost start engaging with rockets or the gun at that point
They did change the electronic equipment with the 2S38. I’m pretty sure it works like a Namer now.
The 2s38 is a remote control turret that's why he survived. Got to shoot below turret.
Love the A-10 grew up hearing about it, and I do think it needs survivability increases, but I definitetly do not think its as survivable as common mythos makes it out to be. No vehicle ever is.
well when the A-10 and others made a name for being reliable even after being critically injured. But yet it has not contrast over to warthunder.
@@brokengamer9675 also made a name for not being allowed to ever enter an airspace with air defence or hostile planes.
It's quite surviveable when you never use it unless it's the world's safest irspace vs a developing country.
I dont think Gaijin hates the plane; its literally advertising material for them
Can you help me with keybinds and tips on controls for air and ground, Oddz? I recently started like 6 or 7 months ago. You and Spooks are basically the only WT content creators I watch😅
Also I got like a office or school mouse and keyboard so I don't have the advantages of a gaming mouse and keyboard🥲
Plus I'm on console but play with mnk
the trick is to turn off your engine turn left or right, dump flares/chaff then turn back into the previous flares dumping flares/chaff
I agree the KVT is a much better buy than the Click Bait. I think I'll stick to abusing the Su-25K though 😅
no wonder i’ve been shredding these boys in my f-104 the head ons are just to easy
If you find some time watch Hunters video how it works. For example effective lock range of Mavericks B you are using is around 6kms . It starts to be quite complex and stats card wont tell you many
Yeah, pretty much par-for-the-course for Maverick AGM's and the Kh25/29's. I've found out the difference is stunning between the two seeker heads. Sad when I think about the A-10 IRL as it's portrayed in this Russian shooting gallery of a game. After 11 years playing WT it's getting deeper and deeper.
The A-10's especially the premium with its artificially limited ordnance are such ungodly sad planes. They CAN be fun but its almost never using it how you WANT to use it, and even using it in standoff isnt great. Its shit but it atleast works unlike the A-6E. On the other hand thats nothing new. USA isnt in a great place right now across the board.
Even after the buff TV mavericks suck for more than one reason and one of the main ones is mentioned in the video. Similar to Paveway II and AGM-123 Skippers, they fundamentally dont work properly. Plus the B variants on the A-10A im pretty sure arent even correctly modeled. From what ive read it should have both a low zoom and high zoom mode. It is stuck in high zoom. That wouldnt solve the issue with it outright not tracking though.
Both the Click-Bait and M1 suck. For similar reasons but the M1 especially considering it is stuck with sub-par ammunition. Atleast its not the XM-1 being almost unusably shit. But having M774 at a whopping 10.3 where everything above and below you has eons better ammo is just sad. It should have and needs M833.
Be careful, if you speak facts about how horrible US is treated in WT then all of the Russian bots will come in here and start seething
This is so true, I recently picked up the Xm-1(gm) from the sales and the round is just so bad compared to everything else at the br, like it should at least get M774 but all it gets is M735.
m833 is like 30mm more pen lul
and idk wtf you're saying about the a6e, I haven't played it since the ground br went up, but when it was at 10.3 or whatever I was getting like 8 kills with it every time I spawned
Be careful, if you say facts about how horrible the US is treated on WT then all of the Russian bots will come in here and start to cry
@@CORKYREX its 9.3 bro. it does not need m774.
The AGMs not working is the reason why i stopped playing the a10. the f16 has those nice IR ones and those work great.
This shows its strike capabilities aren't all about the gun, its the smart weaponry.
You said you tried the seekers on the Av8b and I agree although theres a workaround you can use the litening II targeting pod to lock and launch the mavericks and yes I know its very unfortunate that gaijin didnt give the A-10's theirs (im still waiting on the A-10C 🥲)
i won't say how war thunders mavricks work but based on experience in both war thunder and dcs the mavricks have a max range of 8nm or in war thunder 8km you first mavrick was just within that range when it locked doesn't matter if you can see it on the camera of mavrick seeing it isn't the only thing the mavrick needs to lock also needs to be in range but will say war thunder is more strict on the mavrick locking as on dcs i can lock mavs at 10nm/10km but they'd fall short since the max effective range is 8nm/km
All the issues you describe here is still unresolved in the 9,0 Israel premium plane when using the bombs. It always lock the ground and never tracks vehicles. Cancel button don't work
I use the tech tree A-10late over the A-10early. I have both and both AGMs dont lock for me over 6k out and the missile has such a big hitbox now that ive seen more then half my AGMs be shot down. I also own the su-25k and I have none of these problems except the fact that the IR monitor on the su-25 is low magnification where I struggle to find targets to fire at distance.
Also as a person who loves to play the a-10, I've learned its best to stick around 1k in your AGMs operation range and keep high so your missile keeps energy for that long distance.
The tech tree A-10 is borderline unplayable because it has no ground vehicles at 10.7 and all you ever see is 11.7
The invisible or "missed but killed anyway" thing while watching the missile is just an LoD thing.
Also I see you doing it in the video, and I am unsure if it actually helps, but it feels like using weapon selection mode to key into the AGMs helps a little bit but they're still miserable.
If done correctly, you should be able to fly perpendicular to an incoming fire and forget missile and it will lose track of you long enough to make the missile lose LOS without having to expend flares or chafe.
But idk if Gaijin cared that much about how missiles work when adding them into the game.
Thats how radar guided missiles work. None of the missiles fired at him were radar guided. They were all SACLOS or IR guided, which flying perpendicular to would do nothing but make it intercept you sooner.
@@fire_drake12.arc.24 Bet, I didn't know those where IR, I figured they where radar guided.
As long you dont get uptiered every single game
Gaijin: uptier 11.7 even if you play 10.3
You should give the A-6E a shot with the AGM-123 rocket powered guided bomb
The Reason why it does not want to track it's because the seeker is TV which means it seeks based on contrast of the object you want to lock, so the object has to move for the TV seeker to track properly, It's bullshit WT mechanic but it is what it is, IR seekers have no problem.
I believe they nerfed the agm-65a to only lock and TRACK within 6km. You can free launch past that in the general direction of the enemy and hope it picks them up when they get within 6km. That's why you were struggling. AGM-65D can lock and TRACK further because of the thermal sight I believe.
Yes D is thermal seaker, that of the B version is electrco optical and not that suitable for moving targets and then only at lower range.
Not even 6, its only 3 Km tracking. But you can point launch from 6 or more.
@@Kevin-nx3suI think the A is the 3km and the B is 6
well thats pretty comical considering the missile can launch and guide at 10 MILES in real life...
@rodneycook3674 of course A variant am talking about. Look at the context there, he talking about AGM-65A
I feel you man, I stock grinded the f4e and the agm-65b’s are terrible.
Could you play the 2S38 and Su-25 next? To show the difference
better tank, worse plane, not so good of a comparison tbh
Whenever I use mavs I click the lock button twice and it locks most of the time (click once which brings up the box in 3rd or the extended crosshair in the sight, click twice to lock), it seems to work that way for me
i thought i was the only one who had that issue, but i guess the agms are just broken ah got it, tbh i feel like the gbus sometimes dont lock anymore either
The mavericks on the Swedish jas-39c are the same way. I thought it was just a me-problem
The balls on a company to sell a premium plane that doesn't work.
The Olifant Mk2 is South Africa's current active service MBT. Let's see how it does at top tier.
I think it might be the A-10A platform that makes it suck. The A-10A has had alot of issues since it came out, almost all of those issues are yet to be fixed, but I use the F-5E for 11.3 ground with the AGM-165B and they seem to track just fine for me. I figure if It didn't hit, it was just bad luck on my end.
@9:50 That's okay because "the missile knows where it is... etc. " Maybe the lock up is dependent upon... the trajectory needed? Because... arbitrary slider at Gaijin HQ in the name of "game balance"?
OddBawZ, can you please play the Buccaneer S.2B, with the 3x AJ.168 Martel missile? Its a TV guided 45km range missile, which as a motor that burns the entire flight , so you can lock far away at low altitude and it will still hit the targets...
target locks at around 7-8km, but if you see a stationary camping tank, you can just launch it at lets say 20km if you lock it against the ground, then you can outrange basically any tank in the game, including *pantsirs* ...
there is a guy who killed many pantsirs with this because he launched the missile as soon as he spawned and then just went down to the airfield to re arm, and got him self 3 free kills.
The A-10A late gets the AGM-65Ds which is a lot better than the Bs. I’d like to have the A-10C so I can rock the lightning TGP and G mavs
When I try to utilize the targeting system for the agm (black/white camera) it’s focused above the target area and I need to bring the camera down to see what I’m doing. Do I need to change the magnification or something? Thanks for the help.
You need to bind “sight stabilization” to mark a point in the ground in the third person to have the camera look at when you switch to it.
@@Boris_The_Turtlethank you
pls continue with the cas gameplay its so entertaining to watch
Wonder if a tank’s visibility rating effects tracking
watched the video exactly from the miute it was uploaded to it's end
*Gaijin trying to balance their game: Impossible
Oh the american agms dont perform good? We heard ya! :buffs su-25k
Thanks for suffering through the a10s "issues" .
Don't take it seriously
😅
I think I will stick to low br , not up to the stress at the top 😊
When the Battle Pass goes live (In a few weeks or so), could we get a video on the Sholef SPH?
Sooner than that, like 5 days.
Will be interesting to see how it turns out.. people are crying that it should have laser / thermals / be able to fly etc.
Might be a good pickup for when it gets buffed and upranked.