How crazy that I was just imagining a mod in Civ to allow the player to play a formless civ that got it's bonuses based on your decisions then low and behold here is Humankind! Toss in a better battle system and I'm sold already! EU4 so far has been my antidote for a more complex civ game. Once you get over it's steep learning curve, going back to Civilization feels like going back to grade school lol
My issue with Paradox games is there arent any that scratch the itch for the information era. They need to make one asap, its killing me. I’d take the Cold War too but thatd be a bit stagnate because its ya know, the Cold War. The modern era would be perfect though. All of the Information era 4xs are either really limited simulators or janky as fuck.
@@jaydenshepard7928 Why make a game about it when we are currently living it. Become president and you can take a bunch of decisions that will change the world, tbf some of them are horribly balanced and could also net you alot of AE.
@@McKae00 The same reason anyone would play any paradox or 4x game that takes place with a historical setting. No one would want to play a Paradox game where everything happens exactly how it did in history everytime. The whole point is to take a setting that is known, and allow the player to create a divergent timeline/series of events. "Just go become president" is almost not even worth responding to lol, thats like telling someone who likes to play military shooters to "go join the military". People like experiencing a taste of the parts of an experience that are enjoyable, without the full experience in its real world entirety, and without commiting their entire life path to such a position in the world. I shouldnt have to explain this.
Eu4 used to scratch my itch but once you learn how to play it kinda becomes the same and pretty easy to go through. All the more interesting gameplay usually means playing against human opponents, which isnt always practical, or starting to do things that require boring levels of micro, like world conquests.
While Civ6 can feel more overall complete, keep in mind that that's a basegame plus several DLC, totaling to over $100USD easy. Humankind is only $60USD at most for the deluxe edition which includes its optional DLC. Even so, it's still more complete and in-depth as a base-game that just came out, compared to one with half its value in DLC alone that has spent years in development and improvement post-release.
I don't recommend buiyng older games for full price for 100$, you can get in on sale for much much less. I just got AC Origins for 20% (18€) of full price on steam sale. Not sure how drastic are Civ6 sales.
I just bought Civ 6 with all DLCs and expansion packs for 27 dollars on PC. But you’re point is still valid. Still, Humankind is a newer game. Probably will end up being closer to Civ 7 on the timeline than Civ 6 when all is said and done.
I personally haven't played, but the combat looks so great. Combat is bassicly my biggest problem with civ 6. Here they made it dynamic and quick. Really quick! You can take out a 5-6 unit army in less time then it takes a civ player to clear out a barb camp early game. Really looks to be more fun, but havent played so will see.
combat mechanics give more rewards to aggressive playstyle. as unit can stack, saving turn to move the unit, attacking/fdef formation. for combat humankind winner for me
Time is one of the things I always had a problem with in Civ. With so much time passing with each turn it can look like it took you hundreds of years to take out a small barbarian encampment.
All games from the endless series had some serious bugs or balance issues. I expect nothing less than buggy issues with Humankind. All of this makes me want to crave Civilization VII even more. Humankind? No thanks. Stop buying games just because it looks pretty.
Yeah the combat is pretty great. More like Age of Wonders:Planetfall or their other 4X Endless Legend than Civ's approach. Terrain matters as it should. High ground / rivers / flanking. The attacker bonus of going first turn is huge too.
I really dig Humankind, but the thing that will always kill my enjoyment of it is the predetermined regions. Yeah, they can make it work in-game kind of, but I would much rather play a traditional Civ game. It has great combat and very different mechanics to a civ game, but not having the freedom of growing my own borders just throws me off. Same reason I couldn't get into Endless Legend.
honestly i gotta give it to Humankind. Ya it came out later so it SHOULD be better, but it really does ALMOST everything better. Combat is better. City building is better. Strategic thinking and planning is better. The biggest issue I have so far with Humankind is the resources...they tend to be very finicky and pure luck to get them based on where you spawned in the map. I hope they add more resources overall so more territories at least have something. I haven't touched CIV 6 since I've got the hang of Humankind (for me personally, I'm a huge combat guy and that REALLY makes me lean towards Humankind for me)
Humankind was my first type of game like this and holy shit it’s destroyed my life for 3 days. Yesterday I got back from the gym at 12 then played this game for 14 hours straight and went to bed at 3
Being a seasoned civ player, I do have biases.. I’ve tried humankind, it’s fun, but it’s completely different… So, idk, I guess I’m just used to civ so I like it more 🤷🏻♂️
Thank you for the comparison!! I don't know Humankind, and it might be more sophisticated, but I wouldn't describe the combat in Civ6 as "simple"... There is a lot of planning BEFORE the combat itself, and units can have experience upgrades, and "cards" in your government can improve your combat, etc. That's what I think anyhow :) Thanks!
All of those things such as upgrades, policies and unit maintenance also feature in Humankind. I guess the point is Humankind has a much more varied map, terrain, and combat modifiers.
Really enjoying your content. I started a new game of Civ 5 last night for the first time in years. I will say that one of the odd things about Civ in general is how there are the mini wonders requiring all cities to have a building that make it hard to want to expand late in the game due to the AI being so poor at building in their cities. And the state of the game where so many turns pass just hitting next turn if you aren't going for a domination victory. It is fun to see tile output climb of course. And opportunistic wars to take down your closest rival makes sense. One issue is that units are only really very viable for a short period of time in the game before they are outmoded by new ones and I find myself even delaying wars till the better units arrive. The hopeful thing about Humankind is the continued choices to be made along the way that Civ can be lacking in at times. Curious what people think about those thoughts 🤔
Nice! And good point about the National Wonders. I often find myself making trade offs for them, or playing unusually to get them - especially the College
I downloaded HK, although the idea is amazing, creating your own history in HK vs you pick one civ and the history already made, the downside is HK still new needs their UI improvement, civ6 is far more matured. HK map is another issue as its more of 3D, should have function to rotate the map, other issues related perhaps bugs, attacked by AI while not even in the war, but when i try to attack it pops a msg for declaring war. HK if the developer keep dropping good dlc contents surely will get on the equal ground with civ.
I think the thing to take away from this is that Humankind is in a strong position already and it has not had years to make major tweaks, I played Endless Legend from the same company, the DLC were kinda meh and weird but the base game was still really good. so will just have to see where they go with it now.
1. In my opinion the most important thing about any game is victory condition. In Civ series we always had several of them. In Humankind is fame, something like point system, and that's the most important difference in my opinion. 2. Am I right that the choice of next culture in Humankind might be limited by AI choices? Am I right that if we struggle to the point of choice, other choices might be already taken? 3. I was never good in domination (diplomacy was alwas my thing) that's why I'm kinda worried about that new combat system in Humankind. I wish diplomacy was also tweaked.
1) Yes, this is actually something I like about Humankind (and Old World, as well) and hated in Civ. Civ victory conditions seemed gimmicky and encouraged building weird nations. 2) Yes, there can only be on iteration of a given culture per era, from what I understand. I think this is a mistake, personally, but we'll see. 3) Can't speak on this at all.
so basically in civilization you are playing as a already historically accurate civ with a predetermined leader and humankind you are creating your own civilization/leader along with doing things in a 4x game just a little bit differently. there I summed up the video lol
That’s broadly how cultures work rather than civs. But you’re not really creating your own Civ - the cultures are predetermined. You can stick with one throughout the whole game, or swap between them. Also fame victories.
Using the manual combat in multplayer it's a pain in the ass, all my friends curse on me and other guy because was almost a 20 turn batle, 25 on my army and 34 reinformcements agains his big army, was a eternity battle... We declare peace and ended there.
you won't enjoy humankind experience if you don't have a high-end pc, talking about poor optimization for older pc compared to civ 6.. while both graphics looks so identical
Can you make a vid discussing viability of wide gameplay in civ5? Coming from civ 3 where you can make dozens of cities I find myself hamstrung by the happiness system in 5
Is it possible for Humankind to be a faster game than the civs? While I enjoy the ability to play an in depth super long game sometimes, I wish I could have some speedier 4x games.
Coming in late, I know, but if Amplitude's other games are anything to go on, its faster. Honestly that and faction personality is one of the main reasons to play their games
If I'm an emperor, I'd rather just send large armies into battle than micromanage 4 on opposite sides of the map. I think combat in Civ is superior and more realistic.
Giving Humankind a go 70% off bundle on Steam. So far i dislike the city cap, diplomacy, and being bombarded by starvation notifications 🤣🤣🤣 My tutorial went sideways quick. One AI was a sob that put the other two AI into vassalage, effectively making them drop my treaties and trespass without declaring war, it's a bit confusing. They get to ransack and kill my armies taking territory without declaring war?? If i cross their border it requires war declaration. Still interesting and the tutorial does not use the expansion packs so gonna try a full game.I hope the diplomacy is better with expansion packs. So used to civ competing with each other trying to get you to join wars, It really feels different. The city cap with non growing outposts is frustrating. And instantly building specific districts with influence but not farms so starvation over and over.
I thought the video was playing at 480p or something but it seems the quality of the video itself is just extremely low (even at 1080p) for some reason
Thanks for this. I recently installed Humankind with gamepass but I have yet to play it. Then today I noticed that I can get Civ6 and all of its DLC for about $24 on Steam. Time is the most precious resource so I found myself in a bit of a pickle - until you saved the day with this video. Cheers Jumbo! You're the hero that I needed today.
Yeah if you can play 4X games like Civ, you should adapt to Humankind (also a historical 4x title) pretty easily after a game or two, and after adjusting to nuances like UI.
Believe it or not, I have actually heard complaints that between Great Generals, flanking and support, terrain types, and all the different unit and unique unit bonuses and styles, that Civ 6 requires too much from the player in regards to combat. Personally I think it hits a sort of mini-game sweet spot inside of a much, much broader strategy game experience
Well, my complaint with Humankind is the battles are too short, and dare I say, “Unrealistic”. In a real war you don’t take turns, three turns each WTF kind of battle system is that? In Civ you feel powerful as you explore and conquer the world, like Alexander. Each city you take is an accomplishment, battles can happen anywhere, you occupy cities, and above all it’s simple
Is it possible to stay as any civ we want during the modern era in Humankind? Or are we forced to choose a new civ each time we change eras? I ask because the idea of playing the Romans until the modern era seems so interesting to me.
@@wargamesmaster Rome changed constantly. They were at one point pagan and a Republic, then pagan and an Imperium then a Christian Monarchy. Along their borders they were impacted by different groups, absorbing those groups into the empire, where both cultures influenced one another. There is no "Roman culture", though I suppose the game has it in there as something, I don't know what. The idea of cultures in the game are described as game mechanics, not flavor. As your goals and needs shift throughout the game in response to external and internal influences, you can alter your "culture" to provide you with useful benefits that will support your interests. I get the idea of wanting to "play as Rome", but this game is not Civ. Real life Rome was not always "Roman" in the classical sense, they constantly adapted and changed for better or worst. The civilization you build is not based on this or that "culture" you are using, but on the entire creation over time, with a history that is unique to each play through.
A very good explanation and comparison review. But how about Old World? Is it also similar to Civ6 and Human Kind? Would like to see a comparison video for the 3 games. :)
That's basically the point of the game, if you are able to get a significant airforce before anyone else wins, then the game is pretty over and you're just playing things out. It's pretty realistic, I usually just quit at that point rather than finish out the turns.
What if they made civ 6 live multiplayer by instead of having click turns, thirty second or sixty second auto turns. It would almost make the game an RTS.
@@KlaussMarcellus I would almost suggest to abolish the turn system altogether and just have a timer for a passing year or so. I don't know, food for thought.
I think thats sorta defeats the point for me. I like turns because it gives you a clear indication of time and also makes it feel relaxed. No pressure of time
@ 4:20 i disagree, did you min max play civ 6? humankind actually has a better system it is in fact the endless legend system, human kind is much less restricting because one city can have way way more tiles than in civ with its 6 tile distance 3 in each direction and new city must have this restriction applied for min maxing workable tiles etc. also rn you can have natural disasters but in a kind of multiple choice consequences quest things not very long lasting impactful or visual but at least there is some acknowledgment
they need to mixed up "Realpolitiks 2" ,"Humankind", "SimCity" + "Age of Empires" and "Broken Arrows" - just imagine!! You can build stronghold at start, build and grow army, logistics, geopolitics, economics everything, build your own cities how you like, railways, ports and growing up your nation how big you want from beginning...👍👍👍
In HUMANKIND i don't like the border no freedom to create your own border as civilization. In sid meier's civilization i think you have freedom to do it and expand. I feel sure that the developer of sid meier's civilization have new update soon for more inprovement.
The combat and the territory mechanics makes this seem a lot of the mechanics are similar to Endless legend which is an 8 year old game. I see you're replying to very new comments after a month which I appreciate out of creators. But I have a question. If you've played Endless legend or if you have a look at some gameplay, do you think they are similar? Because I think Endless legend is more comparable to Humankind than CIV is and it's really affecting my opinion on whether or not to buy humankind. Endless legend even feels like it looks and plays better
Yes - definitely. They both have a similar feel, and use the same mechanics but in an entirely different setting of course. It’s an interesting comparison really. Humankind is an entirely different setting to what Amplitude have done before, so Civ is the natural historical strategy comparison. But, as you mention, Humankind’s mechanics are deeply connected to previous games out of Amplitude Studios.
@@JumboPixel Cheers for the fast reply. I don't know how I missed that it was the same studio that created both games so it makes a lot of sense now. It's even the same publisher too. And yeah you make some good points. It seems like the kind of game for people who really like endless legend but in more of a civ setting. I might give it a try on xbox game pass and if I enjoy it, I'll probably end up buying it. Thanks again. Ill drop a sub and a like for that
I’ve got a video coming out soon about it, but generally it’s not terrible. However it is extreme at the edges - rather bad at picking fights sometimes, but very very good at scouting and claiming territories.
i think civ games should have changed the logic long ago. they dont make something new, they are publishing the same game everytime. they did really good job in alpha centauri, changing unit weapons, abilities, add ons, creating unit templates was a great option. they now give me 1-2 unit in for entire age now. publishing the same game with better graphic and animations is not enough. simcity did that mistake too, then cities skylines knocked it with epic spartan kick. moreover civilization has a bit lame logic. i choose the civilization before i choose where i start on the map. so if i start as russians on a tropical island, say farewell to all bonuses. if you look at history of civilizations, geography decides your culture. mesopotamia and other earlier river side nations florished as they had access to easy farming. meanwhile turks and mongols didnt choose to be nomads, they had no option to survive on the stepps.
@@JumboPixel It must be said that it's great to see the civilization series given some stiff competition. One of the issues with combat in civ 6 is that it lacks variability as to the conditions thus maneuvers during combat don't really require as much forethought. One solution is that there exists a sub hexagonal lattices. The combining of so many scales (three I believe) mapped to simply one scale is quite elegant and works reasonably well but both city building and combat feels cramped. My solution would be a sub hexagonal lattice for combat and city building with larger hexagonal lattices used for city placement, quick movement, road and rail connections etc. The larger lattices could have an attribute whereby their sub lattice would have a default position for the things represented in the larger lattice (like wonders or roads) while the placement of buildings, potentially farm land, and districts could take up a number of sub lattice hexagons.
I would’ve actually agreed with you as that’s initially one of the reasons why I didn’t want to play endless legend but after playing it I think if that mechanic is what’s putting you off the game than maybe reconsider. I don’t think it’s actually that bad once you get used to it and it makes it fairly interesting. This is just my opinion though and if others things have you worried than fair enough.
4X toddlers are still patting themselves on the shoulder for the 1-unit-tile system because it lessens "doomstacks" that are somehow a problem, but that was the point, strategy was the point. 1ut gives you no, absolutely zero strategy, and only child-appropriate tactical gameplay like checkers. HINT: attrition? That's the mechanic you were looking for. Us warners have long moved on to things like EU4 or Hearts of Iron.
@@Sharpie_17 Nah, you don't know how the Paradox model works. EU4 from 8 years ago is nothing like EU4 now, because Paradox releases major expansions and overhauls every single year. It's more like an MMO in this regard. But I just used it as an example because it's the most famous Paradox game. I actually find EU4 kinda trash. I just mean Paradox in general. The best 4X strategy offering is Stellaris. Every Civ player would like it, even if you don't like other Paradoxes. I don't game anymore, anyway, and my comment was a bit cringe.
This, but the opposite. The strategy required to manage 1UPT is far greater than the strategy required to just put together a doomstack and mop the map with it. Stellaris is a real-time game, a completely different genre.
Humankind isn't bad, but it's not great either. Feels a lot slower than Civ 6, but not necessarily more complicated. The manual combat could have been left out, it's a lame mini game that doesn't make a lot of sense. Doubt I'll play much more just due to time required per game, Civ 6 games feel faster even while managing twice as many cites.
I dunno about this game, for me that locked borders is a massive red flag and possibility of a deal breaker. Also regarding the combat, from the plays i seen in humankind it is very much same as the civ games, units got atk/def value and you right click on them to do dmg nothing fancy strategy besides letting your ranged units go first.
The combat operates in a seperate field/ zone over three rounds (per battle). It’s also more complicated than civ because the battles have significant impacts on war support and war score, which determines outcomes of conflicts like vassalage, sanctions, etc.
I admit I prefer Civilization, that's because it is really just a complex board game with the addition of really good story-making, but not with the ambition of being accurate. I didn't played Humankind but it looks like a weird mix between civilization and more complex and realistic games.
while human cultures definitely did develop and evolve dramatically during eras, they definitely didn't shift as they do in Humankind. Egyptians didn't jump into Japanese culture, Celts didn't turn into Chinese, Romans didn't transform into Polish, etc etc. Humankind has the opposite problem as Civ 6 when it comes to civilizations and cultures; human culture might have dramatically shifted in history, but they sure as hell didn't do a complete 180.
Thank you for the comparison of this new title to Civ6, a favorite of many of us. Very informative and helpful. But I will play devil's advocate for one annoyance.... you state you are a student of sociology, so it's a social comment. There is no scientific evidence that we are now unfortunately experiencing more floods, volcanos and other disasters.... natural or manmade. This fallacy is a well-studied phenomena promoted primarily by some media as well as many with an agenda to cause fear in order to advance their own 'solutions'. In addition, there is no doubt that amazing 21st century technology allows disasters of all types to have FAR fewer casualtys than those of the same intensity even 100 years ago. A fact rarely mentioned. Many people live in fear that our world is such bad shape that it affects their daily emotions, so I try to point out the more promising reality when I can. In any case, appreciate your time and efforts to create this video!
I played the Endless Legends and it was one of the worst, most boring strategic games I ever played, and the combat was the worst, it's a shame humankind looks to be exact copy paste of that game...
How crazy that I was just imagining a mod in Civ to allow the player to play a formless civ that got it's bonuses based on your decisions then low and behold here is Humankind! Toss in a better battle system and I'm sold already!
EU4 so far has been my antidote for a more complex civ game. Once you get over it's steep learning curve, going back to Civilization feels like going back to grade school lol
Couldn't had said it better myself
My issue with Paradox games is there arent any that scratch the itch for the information era. They need to make one asap, its killing me. I’d take the Cold War too but thatd be a bit stagnate because its ya know, the Cold War.
The modern era would be perfect though. All of the Information era 4xs are either really limited simulators or janky as fuck.
@@jaydenshepard7928 Why make a game about it when we are currently living it. Become president and you can take a bunch of decisions that will change the world, tbf some of them are horribly balanced and could also net you alot of AE.
@@McKae00 The same reason anyone would play any paradox or 4x game that takes place with a historical setting. No one would want to play a Paradox game where everything happens exactly how it did in history everytime. The whole point is to take a setting that is known, and allow the player to create a divergent timeline/series of events.
"Just go become president" is almost not even worth responding to lol, thats like telling someone who likes to play military shooters to "go join the military". People like experiencing a taste of the parts of an experience that are enjoyable, without the full experience in its real world entirety, and without commiting their entire life path to such a position in the world. I shouldnt have to explain this.
Eu4 used to scratch my itch but once you learn how to play it kinda becomes the same and pretty easy to go through. All the more interesting gameplay usually means playing against human opponents, which isnt always practical, or starting to do things that require boring levels of micro, like world conquests.
While Civ6 can feel more overall complete, keep in mind that that's a basegame plus several DLC, totaling to over $100USD easy. Humankind is only $60USD at most for the deluxe edition which includes its optional DLC. Even so, it's still more complete and in-depth as a base-game that just came out, compared to one with half its value in DLC alone that has spent years in development and improvement post-release.
Yes, it's complete because of that dlc only, agreed!
I just bought the console edition of Civ 6 with all DLC for 27 USD
Except any only on PC of course
I don't recommend buiyng older games for full price for 100$, you can get in on sale for much much less. I just got AC Origins for 20% (18€) of full price on steam sale. Not sure how drastic are Civ6 sales.
i got civ6 for free on epic and just paid 50 bucks to get all the DLCs
I just bought Civ 6 with all DLCs and expansion packs for 27 dollars on PC. But you’re point is still valid. Still, Humankind is a newer game. Probably will end up being closer to Civ 7 on the timeline than Civ 6 when all is said and done.
I personally haven't played, but the combat looks so great. Combat is bassicly my biggest problem with civ 6. Here they made it dynamic and quick. Really quick! You can take out a 5-6 unit army in less time then it takes a civ player to clear out a barb camp early game. Really looks to be more fun, but havent played so will see.
That’s a really good supportive point - it’s so quick if you want it to be. And with Auto resolve obviously being even quicker
combat mechanics give more rewards to aggressive playstyle. as unit can stack, saving turn to move the unit, attacking/fdef formation. for combat humankind winner for me
Time is one of the things I always had a problem with in Civ. With so much time passing with each turn it can look like it took you hundreds of years to take out a small barbarian encampment.
All games from the endless series had some serious bugs or balance issues. I expect nothing less than buggy issues with Humankind.
All of this makes me want to crave Civilization VII even more.
Humankind? No thanks. Stop buying games just because it looks pretty.
Yeah the combat is pretty great. More like Age of Wonders:Planetfall or their other 4X Endless Legend than Civ's approach. Terrain matters as it should. High ground / rivers / flanking. The attacker bonus of going first turn is huge too.
You're pumping out content like crazy, impressive how qualitative your content is at the same time! :)
Cheers! 😎
I really dig Humankind, but the thing that will always kill my enjoyment of it is the predetermined regions. Yeah, they can make it work in-game kind of, but I would much rather play a traditional Civ game. It has great combat and very different mechanics to a civ game, but not having the freedom of growing my own borders just throws me off. Same reason I couldn't get into Endless Legend.
honestly i gotta give it to Humankind. Ya it came out later so it SHOULD be better, but it really does ALMOST everything better. Combat is better. City building is better. Strategic thinking and planning is better. The biggest issue I have so far with Humankind is the resources...they tend to be very finicky and pure luck to get them based on where you spawned in the map. I hope they add more resources overall so more territories at least have something. I haven't touched CIV 6 since I've got the hang of Humankind (for me personally, I'm a huge combat guy and that REALLY makes me lean towards Humankind for me)
I like both games. But my favorite will always be Civilization 3 Complete edition 😉
Fair enough! 😅
Hey, get your own number for best entry in a franchise! 😅
//HoMMIII-fan
I like that both games are unique and distinct to themselves! It gives players more great options of 4x to play :)
Humankind was my first type of game like this and holy shit it’s destroyed my life for 3 days. Yesterday I got back from the gym at 12 then played this game for 14 hours straight and went to bed at 3
the one more turn and i left, and you never left everybody does the same lmao 4x game are very good for that
Being a seasoned civ player, I do have biases.. I’ve tried humankind, it’s fun, but it’s completely different… So, idk, I guess I’m just used to civ so I like it more 🤷🏻♂️
So many games so little time 😅
I feel that 😪
The ONLY drawback to titles with the Sid Meier stamp tbh is time constraints
Thank you for the comparison!!
I don't know Humankind, and it might be more sophisticated, but I wouldn't describe the combat in Civ6 as "simple"... There is a lot of planning BEFORE the combat itself, and units can have experience upgrades, and "cards" in your government can improve your combat, etc. That's what I think anyhow :)
Thanks!
All of those things such as upgrades, policies and unit maintenance also feature in Humankind. I guess the point is Humankind has a much more varied map, terrain, and combat modifiers.
Really enjoying your content. I started a new game of Civ 5 last night for the first time in years. I will say that one of the odd things about Civ in general is how there are the mini wonders requiring all cities to have a building that make it hard to want to expand late in the game due to the AI being so poor at building in their cities. And the state of the game where so many turns pass just hitting next turn if you aren't going for a domination victory. It is fun to see tile output climb of course. And opportunistic wars to take down your closest rival makes sense. One issue is that units are only really very viable for a short period of time in the game before they are outmoded by new ones and I find myself even delaying wars till the better units arrive. The hopeful thing about Humankind is the continued choices to be made along the way that Civ can be lacking in at times. Curious what people think about those thoughts 🤔
Nice! And good point about the National Wonders. I often find myself making trade offs for them, or playing unusually to get them - especially the College
Civ 5 best civ
I downloaded HK, although the idea is amazing, creating your own history in HK vs you pick one civ and the history already made, the downside is HK still new needs their UI improvement, civ6 is far more matured. HK map is another issue as its more of 3D, should have function to rotate the map, other issues related perhaps bugs, attacked by AI while not even in the war, but when i try to attack it pops a msg for declaring war.
HK if the developer keep dropping good dlc contents surely will get on the equal ground with civ.
It’s called border skirmishes when the AI attacks you when not at war.
@@CausticSpace yeah thanks, watched the video again and followed, found few Good function esp tiles if food is less you can invest to make Food tiles
I think the thing to take away from this is that Humankind is in a strong position already and it has not had years to make major tweaks, I played Endless Legend from the same company, the DLC were kinda meh and weird but the base game was still really good. so will just have to see where they go with it now.
1. In my opinion the most important thing about any game is victory condition. In Civ series we always had several of them. In Humankind is fame, something like point system, and that's the most important difference in my opinion.
2. Am I right that the choice of next culture in Humankind might be limited by AI choices? Am I right that if we struggle to the point of choice, other choices might be already taken?
3. I was never good in domination (diplomacy was alwas my thing) that's why I'm kinda worried about that new combat system in Humankind. I wish diplomacy was also tweaked.
Yes - I covered Fame in a seperate video, but it's a big change (although at a very simple level, it's essentially a score victory)
1) Yes, this is actually something I like about Humankind (and Old World, as well) and hated in Civ. Civ victory conditions seemed gimmicky and encouraged building weird nations.
2) Yes, there can only be on iteration of a given culture per era, from what I understand. I think this is a mistake, personally, but we'll see.
3) Can't speak on this at all.
Am I the only one that doesn't like the scale of the humans on the map? I think I'm used to play Age of Empires.
so basically in civilization you are playing as a already historically accurate civ with a predetermined leader and humankind you are creating your own civilization/leader along with doing things in a 4x game just a little bit differently. there I summed up the video lol
That’s broadly how cultures work rather than civs. But you’re not really creating your own Civ - the cultures are predetermined. You can stick with one throughout the whole game, or swap between them.
Also fame victories.
Civ 6 vs Humankind. Who wins? Easy. Civ V.
The real winner
How so?
Humankind has no future era and thus it is CLEARLY an inferior product to Civ V.
@@OmeGames i read the furthest era we are going to is contemporary era and not future era like glorious civ v giant death robots
@@RedCrowJXU Honestly, that's pretty shitty.
thanks for all the info cuzzybro
Fantastic quality content man
Glad you liked it!
Been play itterations of Civ for 15 years. Civ is my go to game. I tried humankind, and it was just driving me crazy trying to figure out mechanics.
Sick vid dude , thx for this really helped me
No problem 👍
Using the manual combat in multplayer it's a pain in the ass, all my friends curse on me and other guy because was almost a 20 turn batle, 25 on my army and 34 reinformcements agains his big army, was a eternity battle... We declare peace and ended there.
you won't enjoy humankind experience if you don't have a high-end pc, talking about poor optimization for older pc compared to civ 6.. while both graphics looks so identical
agree.. dropping the game already.
I wonder when Firaxis will get tired of squeezing its customers for every last penny and release Civ 7 🤔
Heyyyy, uh-future guy here, it’s been announced if you still care
Can you make a vid discussing viability of wide gameplay in civ5? Coming from civ 3 where you can make dozens of cities I find myself hamstrung by the happiness system in 5
Oh yeah, that would be a fun one! Thanks for the idea 💡
Try vox populi for Civilization V, it changes happiness system and you dont get sunctions for more cities
Is it possible for Humankind to be a faster game than the civs? While I enjoy the ability to play an in depth super long game sometimes, I wish I could have some speedier 4x games.
Yes! We’ll have many speed options. I’m a fan of quick speed too
Coming in late, I know, but if Amplitude's other games are anything to go on, its faster. Honestly that and faction personality is one of the main reasons to play their games
If I'm an emperor, I'd rather just send large armies into battle than micromanage 4 on opposite sides of the map. I think combat in Civ is superior and more realistic.
I want Humankind as it is, but with Civ's free city expansion.
Giving Humankind a go 70% off bundle on Steam. So far i dislike the city cap, diplomacy, and being bombarded by starvation notifications 🤣🤣🤣 My tutorial went sideways quick. One AI was a sob that put the other two AI into vassalage, effectively making them drop my treaties and trespass without declaring war, it's a bit confusing. They get to ransack and kill my armies taking territory without declaring war?? If i cross their border it requires war declaration. Still interesting and the tutorial does not use the expansion packs so gonna try a full game.I hope the diplomacy is better with expansion packs. So used to civ competing with each other trying to get you to join wars, It really feels different. The city cap with non growing outposts is frustrating. And instantly building specific districts with influence but not farms so starvation over and over.
you never zoomed in to see the cities. is that doable?
I thought the video was playing at 480p or something but it seems the quality of the video itself is just extremely low (even at 1080p) for some reason
Yeah I’m sorry about that! Not sure why he decoder did that, but A fresh install fixed it. Next time will be better :)
Thanks for this. I recently installed Humankind with gamepass but I have yet to play it. Then today I noticed that I can get Civ6 and all of its DLC for about $24 on Steam. Time is the most precious resource so I found myself in a bit of a pickle - until you saved the day with this video. Cheers Jumbo! You're the hero that I needed today.
Haha glad I could help you out, friend!
@@JumboPixel so am I.. so am I.
how easy is the transfer between one to the other? is it intuitive if you are familiar with civ 6 ?
Yeah if you can play 4X games like Civ, you should adapt to Humankind (also a historical 4x title) pretty easily after a game or two, and after adjusting to nuances like UI.
Believe it or not, I have actually heard complaints that between Great Generals, flanking and support, terrain types, and all the different unit and unique unit bonuses and styles, that Civ 6 requires too much from the player in regards to combat. Personally I think it hits a sort of mini-game sweet spot inside of a much, much broader strategy game experience
Mmmm intersting!, I guess it depends where you're coming from. Civ 4 - Civ 6 would be quite the jump in complexity, for example.
Well, my complaint with Humankind is the battles are too short, and dare I say, “Unrealistic”. In a real war you don’t take turns, three turns each WTF kind of battle system is that?
In Civ you feel powerful as you explore and conquer the world, like Alexander. Each city you take is an accomplishment, battles can happen anywhere, you occupy cities, and above all it’s simple
I’d like a Sid Meirs Pirates update. I think there is mileage in it
civ 4 vs civ 5 video soon? 👀
It may be in the works 👀
Nah boring looking back at such old games like this
@@uasj2 old doesn't necessarily mean bad
How do the AI compare in terms of challenge?
Both are good and both are really broken and I love it
Hahaha the mayhem can be fun, can't it!
@@JumboPixel yes,yes it can
Is it possible to stay as any civ we want during the modern era in Humankind? Or are we forced to choose a new civ each time we change eras?
I ask because the idea of playing the Romans until the modern era seems so interesting to me.
You can keep your existing culture, or swap :)
@@JumboPixel Cool, if I can buy Humankind next month, this answer convinced me.
You don't play as "civs" in Humankind. But as was stated, you can keep your existing culture throughout.
@@droe2570 Well, I want to stay as any "culture" I want in Humankind, in this case being the Romans.
@@wargamesmaster Rome changed constantly. They were at one point pagan and a Republic, then pagan and an Imperium then a Christian Monarchy. Along their borders they were impacted by different groups, absorbing those groups into the empire, where both cultures influenced one another. There is no "Roman culture", though I suppose the game has it in there as something, I don't know what.
The idea of cultures in the game are described as game mechanics, not flavor. As your goals and needs shift throughout the game in response to external and internal influences, you can alter your "culture" to provide you with useful benefits that will support your interests.
I get the idea of wanting to "play as Rome", but this game is not Civ. Real life Rome was not always "Roman" in the classical sense, they constantly adapted and changed for better or worst. The civilization you build is not based on this or that "culture" you are using, but on the entire creation over time, with a history that is unique to each play through.
I'm more interested in Endless Legend vs Humankind because EL was better than Civ VI even.
A very good explanation and comparison review. But how about Old World? Is it also similar to Civ6 and Human Kind? Would like to see a comparison video for the 3 games. :)
Civ 6 air power is very OP. Basically breaks the game when you get flight
That's basically the point of the game, if you are able to get a significant airforce before anyone else wins, then the game is pretty over and you're just playing things out. It's pretty realistic, I usually just quit at that point rather than finish out the turns.
To your left, the game keeps crashing and locking up... To your right the game keeps running with no issues.
If it’s launcher works 😅
Civ 6 has an AI that was designed by Benny from Crossroads.
Jesus, there's a reference...
I love ee Miss Diane.
Humankind vs Europa Universalis IV (EU4)?
Not really comparable
They’re much less comparable - I could do it, b man it might be a long video 😅
@@JumboPixel Or maybe just a generic 4x vs grand strategy genre comparison
What if they made civ 6 live multiplayer by instead of having click turns, thirty second or sixty second auto turns. It would almost make the game an RTS.
That would be a great idea indeed, specially considering the existance of those people that forget to press "next turn"
@@KlaussMarcellus I would almost suggest to abolish the turn system altogether and just have a timer for a passing year or so. I don't know, food for thought.
I think thats sorta defeats the point for me. I like turns because it gives you a clear indication of time and also makes it feel relaxed. No pressure of time
just started civ 6 in android, also want humankind to be there. if they can do it, would be super amazing
Just get civ 5.
Personally its just another Sid Meier's game that isn't by Sid Meier's with some improvements here and there XD
It’s like Alpha Centauri but nowhere near as good and deep
Excuse me? Our Hockey Rinks will N E V E R die! lol
@ 4:20 i disagree, did you min max play civ 6? humankind actually has a better system it is in fact the endless legend system, human kind is much less restricting because one city can have way way more tiles than in civ with its 6 tile distance 3 in each direction and new city must have this restriction applied for min maxing workable tiles etc. also rn you can have natural disasters but in a kind of multiple choice consequences quest things not very long lasting impactful or visual but at least there is some acknowledgment
they need to mixed up "Realpolitiks 2" ,"Humankind", "SimCity" + "Age of Empires" and "Broken Arrows" - just imagine!! You can build stronghold at start, build and grow army, logistics, geopolitics, economics everything, build your own cities how you like, railways, ports and growing up your nation how big you want from beginning...👍👍👍
Sid Meier's Civilization series walked, so that Humankind could run
Well, this statement seems to age like milk. Humankind's rating on Steam is mixed.
These games are both good in their own way.
I like them!
'Hicks tiles'?
Interesting. I may give it a shot. Well. Later. I can easily wait for a price drop.
Good call!
So far I hate Humankind with a passion, as a longtime Civ VI player. Hoping someone can actually get me to like it
Which one do you prefer?
Too close to call so far - I’d like a good month full time with Humankind!
Civ V
@@RedCrowJXU The correct answer ;)
Humankind, after like 25 years of Civ. Does a lot of rights out of Civ’s wrongs! (don’t get me wrong I love Civ and it is the mother of 4X strat)
The worker system of Civ6 make it so annoying that I prefer Humankind just for this reason.
major different is the music ;)
you can combine different zones to a single one city in late game.
in Humankind? Yes - you can link out posts with cities from early on.
@@JumboPixel didnt know you can do it in early
@@gerindoom is not worth it in my opinion. you can choose to take more land in the early game.
In HUMANKIND i don't like the border no freedom to create your own border as civilization. In sid meier's civilization i think you have freedom to do it and expand. I feel sure that the developer of sid meier's civilization have new update soon for more inprovement.
#1 difference is civ 6 is a finished game.
If you pay for the DLCs.
It was better at launch than HK is now.
why you pronounce all the eh as i? is this an accent or just fun way to speak English? sorry not a native speaker, just very curious?
If Humankind is so good then why people don’t like it on Steam (mixed feedback)?
I can’t tell you how many videos I’ve talked about this :L
@@JumboPixel sorry Mr. Jumbo. I’ll do my research.
Great video, how many AI can we face in a game? On civilization there were only about twenty and that really blocked me.
There are 60 cultures in total across the 7 eras. Lobbies support a maximum of 10 players :)
@@JumboPixel thanks ;-)
The combat and the territory mechanics makes this seem a lot of the mechanics are similar to Endless legend which is an 8 year old game. I see you're replying to very new comments after a month which I appreciate out of creators. But I have a question. If you've played Endless legend or if you have a look at some gameplay, do you think they are similar? Because I think Endless legend is more comparable to Humankind than CIV is and it's really affecting my opinion on whether or not to buy humankind. Endless legend even feels like it looks and plays better
Yes - definitely. They both have a similar feel, and use the same mechanics but in an entirely different setting of course.
It’s an interesting comparison really. Humankind is an entirely different setting to what Amplitude have done before, so Civ is the natural historical strategy comparison. But, as you mention, Humankind’s mechanics are deeply connected to previous games out of Amplitude Studios.
@@JumboPixel Cheers for the fast reply. I don't know how I missed that it was the same studio that created both games so it makes a lot of sense now. It's even the same publisher too. And yeah you make some good points. It seems like the kind of game for people who really like endless legend but in more of a civ setting. I might give it a try on xbox game pass and if I enjoy it, I'll probably end up buying it. Thanks again. Ill drop a sub and a like for that
what about ai??? civ 6s ai is the reason i stopped playing
I’ve got a video coming out soon about it, but generally it’s not terrible. However it is extreme at the edges - rather bad at picking fights sometimes, but very very good at scouting and claiming territories.
Where I can download the humankind I already have the civilization
Deecho hablo español lo traduci xd
I've got mine preordered for release on August 17th through Steam
@@JumboPixel ok
So you can't grind your money into powder and snort it to become superman for a few hours in this game?
I'm disappointed...
I hope they can put this game into NFT
i think civ games should have changed the logic long ago. they dont make something new, they are publishing the same game everytime. they did really good job in alpha centauri, changing unit weapons, abilities, add ons, creating unit templates was a great option. they now give me 1-2 unit in for entire age now. publishing the same game with better graphic and animations is not enough. simcity did that mistake too, then cities skylines knocked it with epic spartan kick.
moreover civilization has a bit lame logic. i choose the civilization before i choose where i start on the map. so if i start as russians on a tropical island, say farewell to all bonuses. if you look at history of civilizations, geography decides your culture. mesopotamia and other earlier river side nations florished as they had access to easy farming. meanwhile turks and mongols didnt choose to be nomads, they had no option to survive on the stepps.
is jumbo a map guy?
A map guy?!
@@JumboPixel never mind
CIV V was the best CIV game of the series, proove me wrong
I like both.🙂
the border/settlement mechanic is what has put me off humankind as its actually where civ 6 has got the balance just right
Yeah that’s fair enough - it can feel limiting!
@@JumboPixel It must be said that it's great to see the civilization series given some stiff competition.
One of the issues with combat in civ 6 is that it lacks variability as to the conditions thus maneuvers during combat don't really require as much forethought.
One solution is that there exists a sub hexagonal lattices.
The combining of so many scales (three I believe) mapped to simply one scale is quite elegant and works reasonably well but both city building and combat feels cramped.
My solution would be a sub hexagonal lattice for combat and city building with larger hexagonal lattices used for city placement, quick movement, road and rail connections etc.
The larger lattices could have an attribute whereby their sub lattice would have a default position for the things represented in the larger lattice (like wonders or roads) while the placement of buildings, potentially farm land, and districts could take up a number of sub lattice hexagons.
just to add, the sub lattice would have to be triangular :D
I would’ve actually agreed with you as that’s initially one of the reasons why I didn’t want to play endless legend but after playing it I think if that mechanic is what’s putting you off the game than maybe reconsider. I don’t think it’s actually that bad once you get used to it and it makes it fairly interesting.
This is just my opinion though and if others things have you worried than fair enough.
4X toddlers are still patting themselves on the shoulder for the 1-unit-tile system because it lessens "doomstacks" that are somehow a problem, but that was the point, strategy was the point. 1ut gives you no, absolutely zero strategy, and only child-appropriate tactical gameplay like checkers.
HINT: attrition? That's the mechanic you were looking for.
Us warners have long moved on to things like EU4 or Hearts of Iron.
damn, i wish we were all as smart and mature as you to be able to play 10 yr old games like EU4 :(
@@Sharpie_17 Nah, you don't know how the Paradox model works. EU4 from 8 years ago is nothing like EU4 now, because Paradox releases major expansions and overhauls every single year. It's more like an MMO in this regard.
But I just used it as an example because it's the most famous Paradox game. I actually find EU4 kinda trash. I just mean Paradox in general. The best 4X strategy offering is Stellaris. Every Civ player would like it, even if you don't like other Paradoxes.
I don't game anymore, anyway, and my comment was a bit cringe.
This, but the opposite. The strategy required to manage 1UPT is far greater than the strategy required to just put together a doomstack and mop the map with it. Stellaris is a real-time game, a completely different genre.
Humankind isn't bad, but it's not great either. Feels a lot slower than Civ 6, but not necessarily more complicated.
The manual combat could have been left out, it's a lame mini game that doesn't make a lot of sense. Doubt I'll play much more just due to time required per game, Civ 6 games feel faster even while managing twice as many cites.
I dunno about this game, for me that locked borders is a massive red flag and possibility of a deal breaker.
Also regarding the combat, from the plays i seen in humankind it is very much same as the civ games, units got atk/def value and you right click on them to do dmg nothing fancy strategy besides letting your ranged units go first.
The combat operates in a seperate field/ zone over three rounds (per battle). It’s also more complicated than civ because the battles have significant impacts on war support and war score, which determines outcomes of conflicts like vassalage, sanctions, etc.
I admit I prefer Civilization, that's because it is really just a complex board game with the addition of really good story-making, but not with the ambition of being accurate.
I didn't played Humankind but it looks like a weird mix between civilization and more complex and realistic games.
I feel like humankind is better than civ 6 but civ 7 will be better
tip slow the video to 0.75 speed lol
#1 Performance. Humankinds performance sucks.
This feels like a sponsored video from the developers of Humankind.
It's not a sponsored video, and it's from me
Hi, are you english born?
Nope!
while human cultures definitely did develop and evolve dramatically during eras, they definitely didn't shift as they do in Humankind. Egyptians didn't jump into Japanese culture, Celts didn't turn into Chinese, Romans didn't transform into Polish, etc etc. Humankind has the opposite problem as Civ 6 when it comes to civilizations and cultures; human culture might have dramatically shifted in history, but they sure as hell didn't do a complete 180.
Civ 6 is for kids.
Lol
Did the devs from Humankind studio sent you 😂
Civ V > Civ IV > Humankind > Civ Beyond Earth > Civ VI
I wouldn’t say that but it does feel more like a board game than humankind
What is the best Civ game and why is it Civ V?
I play both and I found Humankind to suck...
I win this one
I concede, you do
humankind battle far more better than civ6
lets talk KOMBET!
The two games look exactly the same. I'll step on a ledge and say Humankind is the only original title. O R I G I N A L
Never been so early
Proud of ya 😎
You sound like youre from nz... looks like i know what im doing during level 4 lol
Oh yessssss
Seems like a copy with textures changed, im good!
May have sliiiightly missed the thesis if the video, but at a simple level yeah they’re pretty similar experiences!
.
Humankind seems like a downgrade from Civ.
Thank you for the comparison of this new title to Civ6, a favorite of many of us. Very informative and helpful. But I will play devil's advocate for one annoyance.... you state you are a student of sociology, so it's a social comment. There is no scientific evidence that we are now unfortunately experiencing more floods, volcanos and other disasters.... natural or manmade. This fallacy is a well-studied phenomena promoted primarily by some media as well as many with an agenda to cause fear in order to advance their own 'solutions'. In addition, there is no doubt that amazing 21st century technology allows disasters of all types to have FAR fewer casualtys than those of the same intensity even 100 years ago. A fact rarely mentioned. Many people live in fear that our world is such bad shape that it affects their daily emotions, so I try to point out the more promising reality when I can. In any case, appreciate your time and efforts to create this video!
Humankind Seems super tedious. And the differences are just that Differences. Non of it sounds better.
I played the Endless Legends and it was one of the worst, most boring strategic games I ever played, and the combat was the worst, it's a shame humankind looks to be exact copy paste of that game...