I can highly recommend everyone turns of the "extra" TSR on the console: r.TSR -1 This turns off the ghosting you see on doors opening/closing, door handles, moving objects, the ground when tessellation is applied and leaves upscaling enabled. At least, that is my experience.
@@vulcan4d no. 0 turns off upscaling and -1 keeps it enabled, but without TSR! You can tell by the feedback the engine gives on the console after you apply the command...
My system sits in the lower middle of their telemetry, I get like 14fps in the apartment room once the game settles down. Sometimes when I'm lucky I can get 24fps on the Babbage train at full speed, but I frequently get massive intervals of dropping below 1fps, especially while flying a ship, especially if it snows while flying. It feels like no-one at CIG has played anything but their internal build in their office on their office PCs
@@TheMalkavianPrince I'm a software developer myself, It might sound strange to you but we treat the product... well as a product, more like an active project instead of a "game" or a piece of software. if this is not managed well, itcould lead to the devs being ironically out of touch with the real world performance of their product and or the impact of it's issues.
Excellent video thank you. I have been helping people with their specs since I started gaming and now whilst playing SC. I will now be sending them here when they have lots of questions from now on.
My friend has the same setup but with a very dirty cooler so the cpu was running slow. There was time he was getting FRACTIONS of a frame per second. I earned a new respect for him even trying for 2 days.
I can't believe CIG disabled support for all upscaling at 1080p (and all resolutions below) in 3.24.2. An absolutely absurd decision to say the least. I've never encountered another game that implements upscaling tech and then puts a hard limit on what resolution you can use it with!
Hopefully CIG will reverse this decision and give us our performance back at 1080p. I did try 1440p at DLSS performance mode (which is the same internal res of 720p like DLSS quality @ 1080p) just to see if I could still get near to 60fps. What I found was another oddity with upscaling in that r_displayinfo always reports DLSS mode as 66% (I.e. quality mode) no matter what you select in the graphics menu. Same thing occurs with FSR and CSR. Upscaling was one of the few things that actually worked as intended in SC and CIG managed to break it. Awesome!
thank you Tenpoundfortytwo your interview with me made my family ROFL :D if you wondering i was the swedish guy you talk to outside before the opening "i like Mineiiing" hahaha watch if after and me and my pals LOL so hard :D PS: thank you this you do is importent for the game
I love your content about SC! To many times I keep seeing comments about how SC needs a new beast/NASA PC to play. I can't help but respond with my specs I have been playing with since 2016 in order to counter those comments. I don't know how it stacks with what you are saying, as I don't follow hardware in depth. Asus M5A99FX Pro R2.0 AMD FX8350 24 Gig DDR3 ram Standard SSD, Samsung 960 EVO RTX 2070 Super (installed in 2020) Runs at 1440p on high settings. Frames do drop just below 30 once in while in major cities. Its all air cooled, and no tweaks to hardware. I did upgrade to 32G ram recently, and it made it a little bit better. But more recently I discovered my ram has been choked down to 800mhz this entire time. Not sure why, and haven't investigated it. Might be from using 4 ram slots. The 2070 is over kill, but I play on a large TV, and a GTX 1060 couldn't push 1440p for a better picture on a large scale. A few things that stand out to me about users PC's. The amount of bloated software some have installed is crazy. Does someone really need 7 different audio programs. Some of these peoples play/work areas are nasty. Food, drinks, hair. Makes you wonder what their vehicle looks and runs like. The hodge podge of misc parts some have in their systems and trying to make it work. When is the last time they did a restart? Not an on/off, as I have discovered that has a different effect. I take good care of my machine, have only the essentials installed to play games, and I restart it just before I play SC. I noticed a difference with reliability and performance after a restart. Because of the many false comments about SC having huge hardware demands, many who believed that, avoided SC, only to discover that they can run it (8 out of 10 times), after I talk to them. And I have talked to more than a couple dozen. I have seen the "needs a beast/NASA pc" comment about a dozen times since the recent SQ42 video hit YT. Just more of the false info about this project that too many believe.
Something is odd for me since the 3,24 patches getting only about 12 -15 fps in area 18 with a 5600x and a 3080... I cant find a solution to get the frames back... even in space i get 35 while in ship and 45-50 outside i rember having about double that in 3,23
I run on a Ryzen 1600, 16 gig ram, gtx 1070 ti, and of course ssd, but I always felt I was running it well within a minimum spec. I haven't had great issues tbh. That said, I haven't gotten around to try 3.24.2 yet, but I was running the previous patch just fine imo. Running around NB, flying about, landing at space station, just doing stuff, hasn't noticed it being particularly bad. Not buttery smooth and great, but well withing what I would view as a minimum.
It feels to me that this is a great benchmark for those who play solo. Once you get into an org and begin doing org made content as many of us do in large scale battles, the specs would be most likely double
I play on a 1080 gtx, on 16gb ram and amd ryzen 5 5500 cpu in photo mode 1080p. 60-120 fps. Also important is to have the game on a nvme hard drive. around 60 fps in citys, 120 fps in space. All setting very high when possible, clouds in photo mode, motion blur and chromatic aberation 0. CIG's TSR. When u use nvdia gpu u can manually give a shader cache of 10gb and put vsync on fast. I spent around 400 € on my pc and is enogh to enjoy SC on a high level. Sure it is only 1080p native, but 120 fps in space combat and 60 fps in crowded citys is really good for the the money i spent. Never met a game that dont run on my rig on very high.
My son plays with a Ryzen 3600, 980Ti and 16gb on an SSD @1440p with upscaling. Totally playable. Also my other sons Laptop with Ryzen 5600 and rtx 3070 plays really nice @1080p with upscaling.
I use Lossless Scaling which eliminates most of the issues regarding framerate and overall smoothness but unfortunately it can't fix CIG's poopy coding. :( o7
Just putting this out there, but I play Star Citizen on a i5 12900k, ASUS RTX3080, and 32gb of Corsair Ram. My CPU runs the game very fluidly, easily 60 fps or more.
I played on my VR dev rig for the longest time until just over 2 years ago on a i7-3770k 16GB with a GTX980ti on 1920x1080p with a sata3 SSD. RAM is huge and you don't want windows leaning on your page file hard because it puts some of the game there too and made it rougher. It uses your SSD as cache eating its write life faster and some thermal out under constant write loads like that making read performance also suffer so your whole system can bog down. I say don't even bother without 32GB RAM but I'd say 64GB for a buttery smooth stable system especially for bigger screens. It was playable outside cities and the big ship shows but once those beautiful clouds got more abundant including the station gas clouds I lived out of I had to upgrade. My newer WS is an I7-11700k 64GB with nVME SSDs and a 3080ti 12G running 3440x1440p and is 50-60 in cities even on the ship show floor with the Polaris or 890j and 60-90+ everywhere else sans one spot in Hurston. In Arena Commander if I unlock my FPS sync limiter, I can hit ~150 FPS on the Dying Star and Broken Moon levels so I expect SQ42 to look nice. All settings default high including the clouds. No matter the system don't just throw any RAM kit in that works. In the fine print of your CPUs memory controller notes and motherboard chipset guide it may note some of these dual memory controllers have to slow down to use 4 sticks of RAM via a multiplexer chip and 2 slots are direct full speed without the multiplexer inline when using 2 sticks. Sometimes putting in more RAM or in the wrong slots can lower your FPS and benchmark scores.
Vulkan seems to work differently for different people. I've used it from day 1 of it's implementation and had no problems. Lighting better, higher FPS and better frametimes. I'm running 5800x3D + 6800xt Win10 (soon to be linux). I'll be very happy if the monopolistic DirectX fades entirely from our lives.
I got a similar build and I can't play the game on dx11. I get a hardware reset 3-5 minutes into the game with dx11 selected. Sometimes it kicks out my GPU driver completely and I have to reinstall it. On Vulkan the game is playable and at worse the game will crash to desktop. Far more preferable outcome lol. I didn't know what it is about dx11 in this game but it's the only game that does this to my PC. 5800x3d RX 6950xt 64GB 3200 RAM M.2 SSD
@@justinp9170 That's some extreme DX problem there! I did have one blue screen in this patch. My guess is that they are not focusing much on direct x any more and all attention is focused on vulkan. Also this 4.0 base code in the current 3.24 patch is consuming vast amounts more RAM so I'm spooling out to swap way more on my 32GB 3200mhz.
What’s the best setup for star citizen? I have an I-9 13900k, rtx 4090, 64gb ram but my buddy with a 3080 and 32gb ram and I-7 gets about 25fps more. Why/ what causes this? Any input or feedback is appreciated. Thanks o7
Is your ram running at the same speeds? That could be the cause. Are the cpu's overclocked? Could be a few things. Unless you're playing at 4K, the 4090 won't be able to spread it's wings fully in SC unfortunately!
@@tenpoundfortytwoI had to set the game to boot without running the e cords because the new intel processors have issues and the game won’t run with them on. Then I had to underpower my cpu and ram a bit because I kept getting access_violation crashes. But even then I feel like the other cores still running would be enough no?
Some of these chips used to play Star Citizen just fine. I feel like there's a lot of optimization that needs to happen. Specifically the Ryzen 5 3600 used to be more than enough with a decent video card.
running an running an Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz 3.60 GHz with 32 gigs of ramm with a 3060, it runs SC pretty well. loading back into orison sometimes is a lil choppy for a few seconds but everything seems to run pretty well. I'd say just under buttery smooth lol.
My biggest issue when I ran with 16gb of RAM was city transit and exiting atmo. I had to sit down on the trains just to keep it from dying, and exiting atmo took minutes for my pc to catch up after qt.
My testing: 5600X CPU, 32GB DDR4-3200 RAM; tested with 8GB 5700XT, 8GB RX7600, 12GB RX6750XT - game playable but regular frame drops despite CPU usage hanging in the 50-70% CPU usage. 5900X CPU, all the rest is the same, almost no frame drops and much more stable frame rate with all the same cards, best and most stable performance with the 12GB 6750XT. CPU usage typically 18-40%.
I'll aim to test the Core Ultra 7 265K when the price comes down! But ultimately these latest intel chips are slower than the 13/14th gen in a fair few gaming workloads, so I wouldn't expect it to be great for SC!
I'm so lost with this it's disc space that's killing me it's not got space since 4.0 . Does anyone know wether it's worth getting more disc space or new tower The external I bought doesn't like SC . Gutted this was my moral too.
I'm running with a Ryzen 5 3600, RTX 3060, and 16 gigs of ram, with graphics options set as low as they can go. Why am I still struggling to get over 10 FPS here?
Timestamps (Powered by Merlin AI) 00:05 - Star Citizen demands high CPU performance for playable experience. 01:38 - Minimum CPU specifications for playable Star Citizen experience. 03:08 - 2024 Star Citizen introduces advanced upscaling options for better performance. 04:52 - Vulcan's beta status affects AMD card performance in Star Citizen. 06:27 - 32 GB RAM significantly enhances performance compared to 16 GB in Star Citizen. 07:54 - Upgrading to 32 GB RAM significantly improves Star Citizen's performance. 09:33 - Star Citizen requires an SSD for optimal performance. 11:03 - Choosing the right components is crucial for optimal Star Citizen performance.
So basically my ultra budget build of.... 5600x cpu Rx6600 gpu 24gb ram 1tb m. 2ssd Will work.... Glad I clicked on this video..... (also perfect timing Cuz day one of Citizencon is happening now, lol) Thank you sir,! o7
Yeah, Star Citizen benefits from the increase in L3 Cache on the Ryzen X3D cpus. Should get higher and smoother framerate as well as lower memory latency and better memory bandwidth utilization.
I imagine the cpu will be the main bottleneck, so graphics settings won't really help. Laptop CPU's tend to be a bit weaker than the desktop equivalents (due to not being able to draw as much power). What sorts fps are you getting out in space? There is a chance that the game is running on your integrated graphics instead of the 3050.
I definitely recommend an nvme cause I used an hdd and swapped to an n me drive it has good loading speeds but my game loading time was cut by at least 30-1min depending on where your at in the server but I would look for discounted nvme drives
If am not mistaken the most demanding part of star citizen are the rivers at microtech, can't get over 21fps with my ryzen 5 4650g (6core , 12 threads) at a river
I have Ryzen 7 5800, SSD, 64gb ram and RTX 3070 laptop and performance was very poor. Actually doesn't matter the overall settings, was it low or high , the average framerate was below 30fps and very often below 20, what's the reason?
I got NVIDIA GeForce RTX 3070 Intel(R) and Core(TM) i7-10700F CPU @ 2.90GHz and 16 gigs of RAM can I run it? Should I upgrade to 32 gigs of RAM or different graphic card
What did you use to tune your RAM? This is something I've wanted to do but to find the time to not only learn about all of the timings but then go back and forth trying to make sure that it's stable seems like a real pain and something I just don't have the time for.
Hi i have one question i was thinking about building a pc for playing also star citizen and i was thinking about buying a i7 14700 kf 32gb of ddr5 ram and im not sure about the gpu im not shure if i should buy a 4070 series or a 4060 series becouse there is a reasonable price difference can someone give me an advice about what should i buy?
I'd recommend coming over to the discord, but I'll try to help here! What resolution will you be playing at? Any particular reason you are going for intel over AMD? The 7800x3d is the best option for SC at the moment and will have some upgrade options in the future, whereas the 14700k is about to be replaced by the new intel chips on a different platform. This still really sums up most things: th-cam.com/video/H9zUwbXApbE/w-d-xo.htmlsi=VbjaozD_Espaenwf
so i will join your discord as soon as possible now that i know about it, the main reason im thiking about an intel cpu is because im more a intel guy and i dont know a lot about amd, thanks for the advice for the moment.
Hello i need help i have 4k screen but as we know 6700xt cant get the right fps on this game so i went 1440p but now i get small screen that play on 4k how do i set the game on 1440p full screen do tell me to switch from windowed or borderless cus i already tried it and it isnt working
I'd rather CIG be honest with the minimum specs, to be more in line with what you recommend. As clearly stated, if you go in expecting at least 30fps average and then experiencing a slideshow then you'd be disappointed having spent your money on a game package. Less people would have the required specs, but you'd expect to be running high end hardware for this game in any case.
Love your work. Thanks for providing IT nerds like me quality content. A question though - is the screen tearing in the first clip with the 2nd gen i7 not vsync related? Quality looked okay just seems impaired by a lack of vsync.
I think I prefer the GPU shirt / beard / haircut to the CPU or RAM versions. 🤨 I spent my first year in SC playing on an A-10 6800K (Piledriver) - and SC was the reason I bought my first (SATA) SSD.
The 2600 is really going to struggle unfortunately! But fortunately you can pop in a 5800x3d and see a pretty massive boost in performance! This one will show how the 2600 compares to the 3600 I recommend: th-cam.com/video/Pz7c0VEFjfg/w-d-xo.htmlsi=H0kRDRJdfZ8deF9Q And this one shows how the 5800x3d does: th-cam.com/video/2xrIAwPV8B4/w-d-xo.htmlsi=2uPvQ5XHu13_Yi2U
@@tenpoundfortytwo Best I can do this year is beef up my RAM capacity from 16 gigs to 24GB since I've already upgraded the CPU from a 6700K. Think the reduced RAM compression and upscaling will at least get me to 30-50fps with some optimizing tweaks between "Medium" and "Low" settings?
@@handlemonium unfortunately the graphics setting don't really do much at the moment and won't really help the CPU side of things. More ram will definitely help but I don't think will get you to 30 in the cities. I have heard rumours of some optimization coming with 4.0 so I guess there is a chance! I'd probably wait for the next free flight event to try the game out for free and see how it runs.
@@tenpoundfortytwo Thank you for the prompt and thoughtful replies. Yeah I'm in no rush and Version 4.0 seems like it's approaching hot and fast within the next 2-3 months either by Christmas or in January around CES. Does feel good to finally be on AM4 knowing that I can gradually scale up my build over the next 6 years up to a Ryzen 5800X3D/5950X + RX 7900XTX/8800XT or RTX 4090 😁
I’m running my ryzen 1600x with my recently upgraded rtx 3070. Was planning to get a 5800x3d but they are like gold dust to come by. As of 3 weeks ago they reached end of life. Maybe i should get a 5700x3d instead?
Thank you for this analysis! It was very helpful. But what about clouds? Doesn't performance change with clouds? Soon all planets will have them, not just Crusader...
Is there a reason I see nearly no visual difference apart from radar and mobitglass with DLSS set to 50% playing with a 1440p monitor on all maximum graphics?
Nice, unfortunate that this will be partially obsolete in 2 months when they make major changes to the engine for the 4th time this year.. xD To be clear, for anyone, they just recently tweaked how things are rendered (IMHO it was no improvement, my experience is in fact worse), and the build that is coming in December is supposed to have more "optimizations" to rendering, and (if I understand correctly) it's supposed to finally bring us multi-core (i.e. pushing things to your GPU) and multithreaded processing (though that might end up being in one of the future builds after 4.0)
I wonder when developers will stop designing their games/engines to utilize page file. It's basically slowasf ram. It's not needed nowadays where we have 32-128GB of ram on our gaming rigs. The only reason applications still "require" it is because they're coded that way. I honestly have no idea why developers are still doing this.
I'm wondering if the game would run well (60fps average minimum on medium setting) with those specs: GPU=RTX 3080/CPU=i7-11700F/RAM=16GB DDR4 If someone with same specs know the awnser because if the game can run well i would like to buy the citizencon anvil before it goes out of Sell. Thanks for those who will awnser
Can you please test with the AMD 5 7640HS SOC? Driver level framegen should work pretty fine and you'll be nicely surprised with the results. Unfortunately my laptop's SOC is Vega and doesn't support the framegen. I'm running my second account on my laptop with R5 5600H. It's unplayable but running with 8-15fps stable, no crashes. 24Gb RAM (16 + 8 soldered). GPU bottleneck. I can say the AMD Driver framegen works very nice. It's overall better experience making the game way smoother for the cost of some artefacts. Have in mind I'm heavily CPU bottlenecked at 4K(5950x and 7900XTX).
Nice summary. 😊 Have you checked if memory timings have an effect in addition to memory speeds? So is it worth to invest in CL 30 sticks over CL36 sticks at the same speed?
im playing on a 10600k overclocked at the moment, 4.7ghz all core, 32gb DDR4 3200mhz and a 7800xt, FPS isnt perfect everywhere bbut for the most part its more than playable. but i do want to switch to a 7800x3d or something that would compliment my GPU.
@@Stellarisium ah ok! The 12400f should be good! The main thing you want to play around with is upscaling. I'd choose tsr, and start with quality and see how you get on!
Just got Star citizen 3 days ago. Running amazingly smooth and beautiful on an i7-7700k @4.7GHz, 32Gb DDR4 @ 3200 MHz, Asus RTX 2070 Super, in 4K. Zero issues.
fr? I have a 5800x3d, 32GB ram and an ROG RTX 2070 Super. My game is FAR from smooth, running at high settings 3440x1440p. How on earth are you playing at 4k🤯
My old 3070 with 16gb really struggles with Star Citizen these days, which says a lot as it runs most other games perfectly respectably still. 5090 coming soon though so I’ll be upgrading.
I7-7700k @4.6Ghz , 32gb ddr4 @ 3200mhz, rtx 2070 and running at 4k; getting 20+ in city's and 30fps stable in space ; v-sync enabled, thats my build. Running this game with 16gb ram is not enoph, the performance on 32gb is ALOT better, loosing 10-15fps on 16gb vs 32gb
I can highly recommend everyone turns of the "extra" TSR on the console: r.TSR -1
This turns off the ghosting you see on doors opening/closing, door handles, moving objects, the ground when tessellation is applied and leaves upscaling enabled. At least, that is my experience.
Interesting! Have to try that. Will this setting stick or does it have to be set every time again?
@@LordCritish you have to apply it every time or add it in user.cfg
You mean r.TSR=0 ?
@@vulcan4d no.
0 turns off upscaling and -1 keeps it enabled, but without TSR!
You can tell by the feedback the engine gives on the console after you apply the command...
It feels like for CIG : If it runs the game, it's minimum specs...
The guy that set CIGs minimum spec listing is a very big fan of stop motion animation. Lol
@@crispy9175no lies detected
My system sits in the lower middle of their telemetry, I get like 14fps in the apartment room once the game settles down.
Sometimes when I'm lucky I can get 24fps on the Babbage train at full speed, but I frequently get massive intervals of dropping below 1fps, especially while flying a ship, especially if it snows while flying.
It feels like no-one at CIG has played anything but their internal build in their office on their office PCs
@@TheMalkavianPrince I'm a software developer myself, It might sound strange to you but we treat the product... well as a product, more like an active project instead of a "game" or a piece of software.
if this is not managed well, itcould lead to the devs being ironically out of touch with the real world performance of their product and or the impact of it's issues.
I can run it on my 1st gen steam deck running Windows 10. It actually runs better than you would think.
Excellent video thank you. I have been helping people with their specs since I started gaming and now whilst playing SC. I will now be sending them here when they have lots of questions from now on.
the amount of time and work put in to test all those specs... damn man ! thank you !
I play sc with my friend and he runs the game on a i7-3770, 16gb ddr3 and a 1650. We dont go to cities or microtech forests
I love the enthusiasm... you guys are gonna play together no matter what!!!😆👍
Sounds like a great way to threaten him. He starts annoying you, just head in those directions
@@wolfmirebacta8710 🤣🤣
My friend has the same setup but with a very dirty cooler so the cpu was running slow. There was time he was getting FRACTIONS of a frame per second. I earned a new respect for him even trying for 2 days.
@@jordanmackay6746 dude, that's how I play GTA Online 🥲
All the time youve spent in loading the game X times and connect X times to the servers, probably verify X times the data files...
My hero ;,-)
I can't believe CIG disabled support for all upscaling at 1080p (and all resolutions below) in 3.24.2. An absolutely absurd decision to say the least. I've never encountered another game that implements upscaling tech and then puts a hard limit on what resolution you can use it with!
I cannot play anymore because of this
@@MrExoticViper I had been getting a locked 60fps everywhere except the big cities using 1080p DLSS quality. Not now!
i tried using lossless scaling and the game just tells me NO......RIP guess I`ll have to save and upgrade. Thanks CIG
Hopefully CIG will reverse this decision and give us our performance back at 1080p. I did try 1440p at DLSS performance mode (which is the same internal res of 720p like DLSS quality @ 1080p) just to see if I could still get near to 60fps. What I found was another oddity with upscaling in that r_displayinfo always reports DLSS mode as 66% (I.e. quality mode) no matter what you select in the graphics menu. Same thing occurs with FSR and CSR. Upscaling was one of the few things that actually worked as intended in SC and CIG managed to break it. Awesome!
Consoles. Consoles run borderless windowed and 16:9 1080p.
thank you Tenpoundfortytwo your interview with me made my family ROFL :D
if you wondering i was the swedish guy you talk to outside before the opening "i like Mineiiing" hahaha watch if after and me and my pals LOL so hard :D
PS: thank you this you do is importent for the game
Really valueable Video you did! Thank you a lot!
I love your content about SC!
To many times I keep seeing comments about how SC needs a new beast/NASA PC to play.
I can't help but respond with my specs I have been playing with since 2016 in order to counter those comments.
I don't know how it stacks with what you are saying, as I don't follow hardware in depth.
Asus M5A99FX Pro R2.0
AMD FX8350
24 Gig DDR3 ram
Standard SSD, Samsung 960 EVO
RTX 2070 Super (installed in 2020)
Runs at 1440p on high settings. Frames do drop just below 30 once in while in major cities.
Its all air cooled, and no tweaks to hardware.
I did upgrade to 32G ram recently, and it made it a little bit better. But more recently I discovered my ram has been choked down to 800mhz this entire time. Not sure why, and haven't investigated it. Might be from using 4 ram slots.
The 2070 is over kill, but I play on a large TV, and a GTX 1060 couldn't push 1440p for a better picture on a large scale.
A few things that stand out to me about users PC's. The amount of bloated software some have installed is crazy. Does someone really need 7 different audio programs.
Some of these peoples play/work areas are nasty. Food, drinks, hair. Makes you wonder what their vehicle looks and runs like.
The hodge podge of misc parts some have in their systems and trying to make it work.
When is the last time they did a restart? Not an on/off, as I have discovered that has a different effect.
I take good care of my machine, have only the essentials installed to play games, and I restart it just before I play SC. I noticed a difference with reliability and performance after a restart.
Because of the many false comments about SC having huge hardware demands, many who believed that, avoided SC, only to discover that they can run it (8 out of 10 times), after I talk to them. And I have talked to more than a couple dozen.
I have seen the "needs a beast/NASA pc" comment about a dozen times since the recent SQ42 video hit YT.
Just more of the false info about this project that too many believe.
Thank you as always for delivering content to us despite being in-line at Citizencon.
Something is odd for me since the 3,24 patches getting only about 12 -15 fps in area 18 with a 5600x and a 3080...
I cant find a solution to get the frames back... even in space i get 35 while in ship and 45-50 outside
i rember having about double that in 3,23
I run on a Ryzen 1600, 16 gig ram, gtx 1070 ti, and of course ssd, but I always felt I was running it well within a minimum spec. I haven't had great issues tbh. That said, I haven't gotten around to try 3.24.2 yet, but I was running the previous patch just fine imo. Running around NB, flying about, landing at space station, just doing stuff, hasn't noticed it being particularly bad. Not buttery smooth and great, but well withing what I would view as a minimum.
Using ryzen 7800x and 7900xt 20gb and 64 Gigs ram....20 - 40 fps...no idea what to Do
It feels to me that this is a great benchmark for those who play solo. Once you get into an org and begin doing org made content as many of us do in large scale battles, the specs would be most likely double
i posted in the last video, will post kind of the same:
CIG: " If our servers run at 5fps so can you!" there is your minimum specs.
I play on a 1080 gtx, on 16gb ram and amd ryzen 5 5500 cpu in photo mode 1080p. 60-120 fps. Also important is to have the game on a nvme hard drive.
around 60 fps in citys, 120 fps in space.
All setting very high when possible, clouds in photo mode, motion blur and chromatic aberation 0. CIG's TSR.
When u use nvdia gpu u can manually give a shader cache of 10gb and put vsync on fast.
I spent around 400 € on my pc and is enogh to enjoy SC on a high level.
Sure it is only 1080p native, but 120 fps in space combat and 60 fps in crowded citys is really good for the the money i spent.
Never met a game that dont run on my rig on very high.
Thanks for the consistently great analysis, TP42
My son plays with a Ryzen 3600, 980Ti and 16gb on an SSD @1440p with upscaling. Totally playable. Also my other sons Laptop with Ryzen 5600 and rtx 3070 plays really nice @1080p with upscaling.
Clicked as soon as I saw the video.
I use Lossless Scaling which eliminates most of the issues regarding framerate and overall smoothness but unfortunately it can't fix CIG's poopy coding. :( o7
Just putting this out there, but I play Star Citizen on a i5 12900k, ASUS RTX3080, and 32gb of Corsair Ram. My CPU runs the game very fluidly, easily 60 fps or more.
I played on my VR dev rig for the longest time until just over 2 years ago on a i7-3770k 16GB with a GTX980ti on 1920x1080p with a sata3 SSD. RAM is huge and you don't want windows leaning on your page file hard because it puts some of the game there too and made it rougher. It uses your SSD as cache eating its write life faster and some thermal out under constant write loads like that making read performance also suffer so your whole system can bog down. I say don't even bother without 32GB RAM but I'd say 64GB for a buttery smooth stable system especially for bigger screens. It was playable outside cities and the big ship shows but once those beautiful clouds got more abundant including the station gas clouds I lived out of I had to upgrade.
My newer WS is an I7-11700k 64GB with nVME SSDs and a 3080ti 12G running 3440x1440p and is 50-60 in cities even on the ship show floor with the Polaris or 890j and 60-90+ everywhere else sans one spot in Hurston. In Arena Commander if I unlock my FPS sync limiter, I can hit ~150 FPS on the Dying Star and Broken Moon levels so I expect SQ42 to look nice. All settings default high including the clouds.
No matter the system don't just throw any RAM kit in that works. In the fine print of your CPUs memory controller notes and motherboard chipset guide it may note some of these dual memory controllers have to slow down to use 4 sticks of RAM via a multiplexer chip and 2 slots are direct full speed without the multiplexer inline when using 2 sticks. Sometimes putting in more RAM or in the wrong slots can lower your FPS and benchmark scores.
Vulkan seems to work differently for different people. I've used it from day 1 of it's implementation and had no problems. Lighting better, higher FPS and better frametimes.
I'm running 5800x3D + 6800xt Win10 (soon to be linux). I'll be very happy if the monopolistic DirectX fades entirely from our lives.
I got a similar build and I can't play the game on dx11. I get a hardware reset 3-5 minutes into the game with dx11 selected. Sometimes it kicks out my GPU driver completely and I have to reinstall it.
On Vulkan the game is playable and at worse the game will crash to desktop. Far more preferable outcome lol. I didn't know what it is about dx11 in this game but it's the only game that does this to my PC.
5800x3d
RX 6950xt
64GB 3200 RAM
M.2 SSD
@@justinp9170 That's some extreme DX problem there! I did have one blue screen in this patch. My guess is that they are not focusing much on direct x any more and all attention is focused on vulkan. Also this 4.0 base code in the current 3.24 patch is consuming vast amounts more RAM so I'm spooling out to swap way more on my 32GB 3200mhz.
I have a ryzen 7 7700x and an rtx 3060 my game is barely playable. What am i doing wrong
Thanks bro this answers a few of my questions regarding my newly bough MSI RAIDER GE76 i9 laptop. I will be getting it next Tuesday
I'm super curious if minimum specs have changed with 4.0 🤔
Probably too early to say, but I did some testing in this video: th-cam.com/video/iyLVg5Ht6M8/w-d-xo.htmlsi=S-zholHEtIUk4J3b
Currently Star Citizen is not only not heavy on my CPU, it's a non-game as every server is crashing 2 to 3 times within 30 minutes on repeat.
Always has been sadly LordCritish but don't worry in 2 more years they will finally release sq42 the game almost no one wanted.
What’s the best setup for star citizen? I have an I-9 13900k, rtx 4090, 64gb ram but my buddy with a 3080 and 32gb ram and I-7 gets about 25fps more. Why/ what causes this? Any input or feedback is appreciated. Thanks o7
Is your ram running at the same speeds? That could be the cause. Are the cpu's overclocked? Could be a few things. Unless you're playing at 4K, the 4090 won't be able to spread it's wings fully in SC unfortunately!
@@tenpoundfortytwoI had to set the game to boot without running the e cords because the new intel processors have issues and the game won’t run with them on. Then I had to underpower my cpu and ram a bit because I kept getting access_violation crashes. But even then I feel like the other cores still running would be enough no?
The new cpu race between AMD and Intell has been so great for star citizen.
Some of these chips used to play Star Citizen just fine. I feel like there's a lot of optimization that needs to happen. Specifically the Ryzen 5 3600 used to be more than enough with a decent video card.
running an
running an Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz 3.60 GHz with 32 gigs of ramm with a 3060, it runs SC pretty well. loading back into orison sometimes is a lil choppy for a few seconds but everything seems to run pretty well. I'd say just under buttery smooth lol.
I was going to say my I7-7700k 2070super 64gb ram few minor hiccups but literally mint otherwise
My biggest issue when I ran with 16gb of RAM was city transit and exiting atmo. I had to sit down on the trains just to keep it from dying, and exiting atmo took minutes for my pc to catch up after qt.
Excellent, just a little while longer and hopefully with vulkan fully realized, my i5-10300h could become the NEW minimum spec ! muuuhuhuhahahaha !
We shall see!
from my testing it's impossible to even turn on this game on AMD RX VEGA 56/64 it will crash in few seconds
Had experience to play on rx vega 56 and its terrible
Is Vega 56 still getting driver updates? I know a while back they dropped some older ones but I forget which ones .
My testing: 5600X CPU, 32GB DDR4-3200 RAM; tested with 8GB 5700XT, 8GB RX7600, 12GB RX6750XT - game playable but regular frame drops despite CPU usage hanging in the 50-70% CPU usage.
5900X CPU, all the rest is the same, almost no frame drops and much more stable frame rate with all the same cards, best and most stable performance with the 12GB 6750XT. CPU usage typically 18-40%.
i would like to know how the game plays on a Core Ultra 9 285k.
I'll aim to test the Core Ultra 7 265K when the price comes down! But ultimately these latest intel chips are slower than the 13/14th gen in a fair few gaming workloads, so I wouldn't expect it to be great for SC!
Thank you, great video
I'm really curious how the upcoming ryzen 9800x3d will perform on star citizen, since the client seems to be cpu-bound by current max-setups
I'll be picking one up as quickly as possible!
Did upscaling die in patch 3.24.2? I run a 2K system and I can get full screen anymore without increasing my resolution in game.
Soo I am running a GTX 1080 and for CPU I7-9700K but struggle to pass 10 FPS.... what am I doing wrong?
I'm so lost with this it's disc space that's killing me it's not got space since 4.0 .
Does anyone know wether it's worth getting more disc space or new tower
The external I bought doesn't like SC . Gutted this was my moral too.
I'm running with a Ryzen 5 3600, RTX 3060, and 16 gigs of ram, with graphics options set as low as they can go. Why am I still struggling to get over 10 FPS here?
Timestamps (Powered by Merlin AI)
00:05 - Star Citizen demands high CPU performance for playable experience.
01:38 - Minimum CPU specifications for playable Star Citizen experience.
03:08 - 2024 Star Citizen introduces advanced upscaling options for better performance.
04:52 - Vulcan's beta status affects AMD card performance in Star Citizen.
06:27 - 32 GB RAM significantly enhances performance compared to 16 GB in Star Citizen.
07:54 - Upgrading to 32 GB RAM significantly improves Star Citizen's performance.
09:33 - Star Citizen requires an SSD for optimal performance.
11:03 - Choosing the right components is crucial for optimal Star Citizen performance.
So basically my ultra budget build of....
5600x cpu
Rx6600 gpu
24gb ram
1tb m. 2ssd
Will work....
Glad I clicked on this video.....
(also perfect timing Cuz day one of Citizencon is happening now, lol)
Thank you sir,!
o7
try for a 5700X3d if you can afford the difference for 25-50% gains in games
Would the 5700 X3D be a decent upgrade from the i5 11400?
Yeah, Star Citizen benefits from the increase in L3 Cache on the Ryzen X3D cpus. Should get higher and smoother framerate as well as lower memory latency and better memory bandwidth utilization.
i'm trying to play. My specs are even better, but I'm still running at 5-15 FPS, even on the lowest settings.
i5-12450H
16.0 GB RAM
RTX 3050
I imagine the cpu will be the main bottleneck, so graphics settings won't really help. Laptop CPU's tend to be a bit weaker than the desktop equivalents (due to not being able to draw as much power). What sorts fps are you getting out in space? There is a chance that the game is running on your integrated graphics instead of the 3050.
I definitely recommend an nvme cause I used an hdd and swapped to an n me drive it has good loading speeds but my game loading time was cut by at least 30-1min depending on where your at in the server but I would look for discounted nvme drives
If am not mistaken the most demanding part of star citizen are the rivers at microtech, can't get over 21fps with my ryzen 5 4650g (6core , 12 threads) at a river
The servers do not support hyperthreading, right
wait so 30 fps is the max you can get on the game? im new to the game i wish they can fix the performance issues
no, thats not what he said at all. He said that he considers 30fps the minumum target FPS to play the game.
I have Ryzen 7 5800, SSD, 64gb ram and RTX 3070 laptop and performance was very poor. Actually doesn't matter the overall settings, was it low or high , the average framerate was below 30fps and very often below 20, what's the reason?
I got NVIDIA GeForce RTX 3070 Intel(R) and Core(TM) i7-10700F CPU @ 2.90GHz and 16 gigs of RAM can I run it? Should I upgrade to 32 gigs of RAM or different graphic card
You can run it
What did you use to tune your RAM? This is something I've wanted to do but to find the time to not only learn about all of the timings but then go back and forth trying to make sure that it's stable seems like a real pain and something I just don't have the time for.
Hi i have one question i was thinking about building a pc for playing also star citizen and i was thinking about buying a i7 14700 kf 32gb of ddr5 ram and im not sure about the gpu im not shure if i should buy a 4070 series or a 4060 series becouse there is a reasonable price difference can someone give me an advice about what should i buy?
I'd recommend coming over to the discord, but I'll try to help here! What resolution will you be playing at? Any particular reason you are going for intel over AMD? The 7800x3d is the best option for SC at the moment and will have some upgrade options in the future, whereas the 14700k is about to be replaced by the new intel chips on a different platform. This still really sums up most things: th-cam.com/video/H9zUwbXApbE/w-d-xo.htmlsi=VbjaozD_Espaenwf
so i will join your discord as soon as possible now that i know about it, the main reason im thiking about an intel cpu is because im more a intel guy and i dont know a lot about amd, thanks for the advice for the moment.
Do you plan on including more mid range/high end PC parts in your benchmarks?
Hello i need help i have 4k screen but as we know 6700xt cant get the right fps on this game so i went 1440p but now i get small screen that play on 4k how do i set the game on 1440p full screen do tell me to switch from windowed or borderless cus i already tried it and it isnt working
I have an AMD 5800X3D 8C16T, and I looked at the CPU usage profile and it's only using 4Cores
I5 12400f and 4060 with 16go of ram is good?
Yep should be plenty to get in the game- it's free to try right now, give it a go!
I don't have Star Citizen yet and I am doing research first. Will a 4060, i7, and 32gb of ram be able to run Star Citizen smoothly?
I'd rather CIG be honest with the minimum specs, to be more in line with what you recommend. As clearly stated, if you go in expecting at least 30fps average and then experiencing a slideshow then you'd be disappointed having spent your money on a game package. Less people would have the required specs, but you'd expect to be running high end hardware for this game in any case.
What would be the min spec for 45-60fps at 1080p ? .
Love your work. Thanks for providing IT nerds like me quality content.
A question though - is the screen tearing in the first clip with the 2nd gen i7 not vsync related? Quality looked okay just seems impaired by a lack of vsync.
I think I prefer the GPU shirt / beard / haircut to the CPU or RAM versions. 🤨
I spent my first year in SC playing on an A-10 6800K (Piledriver) - and SC was the reason I bought my first (SATA) SSD.
CIG believe the minimum spec is whatever PC you have, so long as you buy a ship. They don't care if it works, they just want the money.
Hey i got a R5 5600 a RX 6600 and i have like 15fps in big city and sometimes real big freeze. Is it annormal ?
my wife plays this on an i5 10th gen, NVIDIA 1050 32 gigs ram all on a M.2 minimum settings. looks like crap but it works...
Can I get away with 45-60fps on 1080p Medium w/ TSRQ or DLSS Quality upscaling on a Ryzen 5 2600, RTX 3060, and 16GB of DDR4-2933 RAM?
The 2600 is really going to struggle unfortunately! But fortunately you can pop in a 5800x3d and see a pretty massive boost in performance!
This one will show how the 2600 compares to the 3600 I recommend: th-cam.com/video/Pz7c0VEFjfg/w-d-xo.htmlsi=H0kRDRJdfZ8deF9Q
And this one shows how the 5800x3d does: th-cam.com/video/2xrIAwPV8B4/w-d-xo.htmlsi=2uPvQ5XHu13_Yi2U
@@tenpoundfortytwo Best I can do this year is beef up my RAM capacity from 16 gigs to 24GB since I've already upgraded the CPU from a 6700K.
Think the reduced RAM compression and upscaling will at least get me to 30-50fps with some optimizing tweaks between "Medium" and "Low" settings?
@@handlemonium unfortunately the graphics setting don't really do much at the moment and won't really help the CPU side of things. More ram will definitely help but I don't think will get you to 30 in the cities. I have heard rumours of some optimization coming with 4.0 so I guess there is a chance! I'd probably wait for the next free flight event to try the game out for free and see how it runs.
@@tenpoundfortytwo Thank you for the prompt and thoughtful replies.
Yeah I'm in no rush and Version 4.0 seems like it's approaching hot and fast within the next 2-3 months either by Christmas or in January around CES.
Does feel good to finally be on AM4 knowing that I can gradually scale up my build over the next 6 years up to a Ryzen 5800X3D/5950X + RX 7900XTX/8800XT or RTX 4090 😁
I’m running my ryzen 1600x with my recently upgraded rtx 3070. Was planning to get a 5800x3d but they are like gold dust to come by. As of 3 weeks ago they reached end of life.
Maybe i should get a 5700x3d instead?
I have a Laptop:
>> Acer Nitro AN517-41 / R7 5800H / RTX 3070 / 2x16GB / 2x 1TB NVME
Distro Centers use the most RAM, you should do your RAM testing there.
Can you recommend a guide for RAM tuning?
with ryzen 5 3600 rtx 2060 super, 16 gb ram and dlss activated is playable?
Thank you for this analysis! It was very helpful. But what about clouds? Doesn't performance change with clouds? Soon all planets will have them, not just Crusader...
For most people just whack them on medium and forget! If you've got a really low end gpu then turning them off can help!
Is there a reason I see nearly no visual difference apart from radar and mobitglass with DLSS set to 50% playing with a 1440p monitor on all maximum graphics?
maybe you need glasses. but dependng on the size of your monitor it really could be almost not noticeable
@@minecraftprovie I already have glasses lmao
Does anyone know if there is a similar video for 1440p and 4k?
How did you come up with your youtube name?
Nice, unfortunate that this will be partially obsolete in 2 months when they make major changes to the engine for the 4th time this year.. xD
To be clear, for anyone, they just recently tweaked how things are rendered (IMHO it was no improvement, my experience is in fact worse), and the build that is coming in December is supposed to have more "optimizations" to rendering, and (if I understand correctly) it's supposed to finally bring us multi-core (i.e. pushing things to your GPU) and multithreaded processing (though that might end up being in one of the future builds after 4.0)
I wonder when developers will stop designing their games/engines to utilize page file. It's basically slowasf ram. It's not needed nowadays where we have 32-128GB of ram on our gaming rigs. The only reason applications still "require" it is because they're coded that way. I honestly have no idea why developers are still doing this.
10700k over clocked and I get max 30 on low 720. With a 4070S 32gb
I'm wondering if the game would run well (60fps average minimum on medium setting) with those specs: GPU=RTX 3080/CPU=i7-11700F/RAM=16GB DDR4
If someone with same specs know the awnser because if the game can run well i would like to buy the citizencon anvil before it goes out of Sell.
Thanks for those who will awnser
Can you please test with the AMD 5 7640HS SOC? Driver level framegen should work pretty fine and you'll be nicely surprised with the results. Unfortunately my laptop's SOC is Vega and doesn't support the framegen.
I'm running my second account on my laptop with R5 5600H. It's unplayable but running with 8-15fps stable, no crashes. 24Gb RAM (16 + 8 soldered). GPU bottleneck.
I can say the AMD Driver framegen works very nice. It's overall better experience making the game way smoother for the cost of some artefacts. Have in mind I'm heavily CPU bottlenecked at 4K(5950x and 7900XTX).
Do you think I can run star citizens on this speck of Laptop - AMD Ryzen 9 5980HX - 16GB Memory - Radeon RX 6800M ?
Nice summary. 😊 Have you checked if memory timings have an effect in addition to memory speeds? So is it worth to invest in CL 30 sticks over CL36 sticks at the same speed?
What about 4070 super and i7 1400KF
Should run very well (for SC)!
This the only game that made me upgrade to 64 gigs
Can i play with my i7 4790 with rtx 1660 4 gb 16gb of ram
im playing on a 10600k overclocked at the moment, 4.7ghz all core, 32gb DDR4 3200mhz and a 7800xt, FPS isnt perfect everywhere bbut for the most part its more than playable. but i do want to switch to a 7800x3d or something that would compliment my GPU.
Time for 16 more Gb, I don't mind, Sim is gorgeous
i have RX 580 and can anyone tell me how to get higher then 14-20 fps?
Your CPU is likely to be the bigger issue, what are the rest of your specs?
@@tenpoundfortytwo my full spec is 16 gb ram, RX 580 8Gb vram, SSD 1TB, I5-12400F 12th gen 12 cores and DDR4
@@Stellarisium ah ok! The 12400f should be good! The main thing you want to play around with is upscaling. I'd choose tsr, and start with quality and see how you get on!
@@tenpoundfortytwo so what should i do to run the game at minimum of 30 fps? Do you have any tips? :D
@@tenpoundfortytwo okay! Thanks i will try it soon cuz now im going to sleep haha, thx for tip!
Just got Star citizen 3 days ago. Running amazingly smooth and beautiful on an i7-7700k @4.7GHz, 32Gb DDR4 @ 3200 MHz, Asus RTX 2070 Super, in 4K. Zero issues.
😂😂😂😂
@@massimilianoporreca2594 why laugh
fr? I have a 5800x3d, 32GB ram and an ROG RTX 2070 Super. My game is FAR from smooth, running at high settings 3440x1440p. How on earth are you playing at 4k🤯
@@Shetzerr i have the original rtx 2070 (not super) with 4x8gb ddr4 3200mhz ram and ryzen 7 2700x playing 1440p and have like 18-20 fps in cities lol
I just wonder what we will need to run squadron 42 at 60fps 1440p looking forward to tomorrow!
Nearly half way thru, wondering if u did any 1440p testing? Great video mate
tldr? 60 fps recommended?
My old 3070 with 16gb really struggles with Star Citizen these days, which says a lot as it runs most other games perfectly respectably still. 5090 coming soon though so I’ll be upgrading.
5090$
My 3070ti is just chugging along in cities
my GTX 1050 Ti 4gb works ?
what about this specs?
i5 12400f
rx 7600 8 gb VRAM
16 GB RAM DDR4 3200 MHZ
1,20 TB of available space, NVMe
I7-7700k @4.6Ghz , 32gb ddr4 @ 3200mhz, rtx 2070 and running at 4k; getting 20+ in city's and 30fps stable in space ; v-sync enabled, thats my build. Running this game with 16gb ram is not enoph, the performance on 32gb is ALOT better, loosing 10-15fps on 16gb vs 32gb
I’m running a i7 10700k, I’m still having problems
I7-7700, 1060 gtx, 16gb ddr4 and a 2.5zoll ssd. Still playing with it and its good. Def not ideal, but i got used to ~20 fps :p