I actually made that horrible mistake of getting all the way to the Dragon Covenant bonfire without being able to warp yet. I was sooooo mad. Because on top of not having anything to do out there, I also had to walk all the way back to blight town on foot. Across Ash Lake, back up The Great Hollow, and back to blight town.
The "fuck you get off me" explosion attack is real, dawg. Godrick kept getting me with his, when he slams his axe into the ground and then causes the mini earthquake. Granted all you have to do is jump to dodge that.
Seath the Scaleless was a bitch. At least to me. I might have gotten a lucky try but I did it in one try and barely lost any health. I stuck to just continuously whacking away at his right tentacle, and rolling a little bit. Sometimes his crystals would almost curse me but not quite. It seemed like he really didn't want to attack at all.
Fun fact, although I'm only at 35 seconds lol, in DSR you just need to press B/O to slide down ladders as opposed to making that the drop off button in 3 because thanks Dark Souls lol
Been playing DS1 since it came out, been through all the patches and what not, had my first character cursed 4x over, and restarted from scratch........I will 100% be playing this game 10 years grom now, but i seriously doubt I'll be playing Elden Ring too much longer after the dlc, as I'm already bored with it (started playing last year actually) DS1 is probably the greatest game of all time, imho, it absolutely is, game is as close to perfect as it can get! It just totally captures the imagination and completely draws you into its world, its mesmerizing at its best, and still a decent romp at all ts worst. Game is one of a kind, and not even Miyazaki can top it (despite constantly trying to recreate it!)
You’re god damn right. I have only finished ER once and can’t bring myself to do a new playthrough. I never knew Miyazaki san would add himself to my list of “developers who think BIG=BETTER”. I have finished every fromsoft game at least 3 times, even Ds2 (review incoming this month🤢) but ER… nah fam
Just coming off of a fresh playthrough, one thing that seems to have aged less gracefully is the recovery time after getting knocked down. It's especially apparent in the DLC where the bosses are faster, which makes it feel like you're moving in slow motion when getting back up. The most notable example is Manus since a LOT of his attacks can knock you off your feet, and the timing often gets you killed before you can heal.
@iY No doubt, they really nailed it with Artorias. The balance of his speed and movement with the player's limits makes him one of my favorites. Manus is a good challenge after you get his patterns down, but I ended up dying to him enough that the runback did me in a bit, especially on later NG+ cycles 😂
They ran out of time in development and got rushed after anor londo. This was due to limited cash volume and investors pressuring the game to get released. Didnt know you needed a pendant to fight manus, I just first try him and dodge everything. Interesting that it can be easier didnt know
Ok so I admit this is just a personal pet peeve and a hot take, but i am so tired of hearing people complain about the "hidden" bonfire in sen's fortress First of all, the game just spent the *ENTIRE* level beating you over the head with the lesson "pay attention to your environment"(something that will be meeded in order to not get lost in the next level). Pay attention to the floor or you'll stop on a plate and be killed by an arrow trap. Pay attention to the chain on a cheat or you'll get eaten by a mimic. Pay attention to the movement pattern and bloodstains on the elevator so you'll know to get off it immediately, or you'll be killed by spikes. If you're actually paying attention to your environment, and have actually learned the lessons the level has beat you over the head with, then that gap in the fencing will stick out like a sore thumb as a place you need to drop down. But 2nd, I'm amazed they bothered putting a bonfire in sen's fortress at all because there's a shortcut back to the ground floor 30 seconds later. "But that's hidden too because you have to jump to get the key". The game had you jumping over small gaps like that all the way back in firelink. Again, that should stick out to you as a place that you can get to. And with the cage key you know have a direct shortcut from the entrance of sen's fortress to the boss fight. So if you're starting at the undead parish bonfire and running through the ENTIRE level of sen's fortress for each attempt at beating iron golem, it is completely your fault. You still haven't learned to pay attention to the level design, and you missed not one but TWO safety rails to shorten your run significantly. That is entirely on the player at that point
It can be hard sometimes but it will always have a special place in my heart because it is the one who impulsed the fromsoftware trend of difficult but fun games❤️
I actually made that horrible mistake of getting all the way to the Dragon Covenant bonfire without being able to warp yet. I was sooooo mad. Because on top of not having anything to do out there, I also had to walk all the way back to blight town on foot. Across Ash Lake, back up The Great Hollow, and back to blight town.
Same😔🤟🏾
The "fuck you get off me" explosion attack is real, dawg. Godrick kept getting me with his, when he slams his axe into the ground and then causes the mini earthquake. Granted all you have to do is jump to dodge that.
Same, I was so used to the typical dodge only formula that it never crossed my mind to try to jump to avoid an attack
The editor (me) got tired of censoring from this point onwards 42:08😎🫶🏽
Seath the Scaleless was a bitch. At least to me. I might have gotten a lucky try but I did it in one try and barely lost any health. I stuck to just continuously whacking away at his right tentacle, and rolling a little bit. Sometimes his crystals would almost curse me but not quite. It seemed like he really didn't want to attack at all.
Fun fact, although I'm only at 35 seconds lol, in DSR you just need to press B/O to slide down ladders as opposed to making that the drop off button in 3 because thanks Dark Souls lol
Isn’t that what I mention in the exact following clip?🤣🤔
@@ComYuriYCould be I got distracted lmao
Been playing DS1 since it came out, been through all the patches and what not, had my first character cursed 4x over, and restarted from scratch........I will 100% be playing this game 10 years grom now, but i seriously doubt I'll be playing Elden Ring too much longer after the dlc, as I'm already bored with it (started playing last year actually) DS1 is probably the greatest game of all time, imho, it absolutely is, game is as close to perfect as it can get! It just totally captures the imagination and completely draws you into its world, its mesmerizing at its best, and still a decent romp at all ts worst. Game is one of a kind, and not even Miyazaki can top it (despite constantly trying to recreate it!)
You’re god damn right. I have only finished ER once and can’t bring myself to do a new playthrough. I never knew Miyazaki san would add himself to my list of “developers who think BIG=BETTER”. I have finished every fromsoft game at least 3 times, even Ds2 (review incoming this month🤢) but ER… nah fam
Capra demon is the EASIEST boss for a heavy strength build! Literally, JUST STACK POISE!!
Yeah, although I didn’t want to stack it to make the playthrough even easier, I mean, I was already using a Zweinhander🥴
Just coming off of a fresh playthrough, one thing that seems to have aged less gracefully is the recovery time after getting knocked down. It's especially apparent in the DLC where the bosses are faster, which makes it feel like you're moving in slow motion when getting back up. The most notable example is Manus since a LOT of his attacks can knock you off your feet, and the timing often gets you killed before you can heal.
Yeah, like I said in the vid, Manus is way too agile for his size. Artorias, I can buy it, but Manus, nah man…
@iY No doubt, they really nailed it with Artorias. The balance of his speed and movement with the player's limits makes him one of my favorites. Manus is a good challenge after you get his patterns down, but I ended up dying to him enough that the runback did me in a bit, especially on later NG+ cycles 😂
wait. this doesn't have like 10k views? looks & sounds like one of these videos that would.
Average small channel struggle😅😂
They ran out of time in development and got rushed after anor londo. This was due to limited cash volume and investors pressuring the game to get released.
Didnt know you needed a pendant to fight manus, I just first try him and dodge everything. Interesting that it can be easier didnt know
Ok so I admit this is just a personal pet peeve and a hot take, but i am so tired of hearing people complain about the "hidden" bonfire in sen's fortress
First of all, the game just spent the *ENTIRE* level beating you over the head with the lesson "pay attention to your environment"(something that will be meeded in order to not get lost in the next level). Pay attention to the floor or you'll stop on a plate and be killed by an arrow trap. Pay attention to the chain on a cheat or you'll get eaten by a mimic. Pay attention to the movement pattern and bloodstains on the elevator so you'll know to get off it immediately, or you'll be killed by spikes. If you're actually paying attention to your environment, and have actually learned the lessons the level has beat you over the head with, then that gap in the fencing will stick out like a sore thumb as a place you need to drop down.
But 2nd, I'm amazed they bothered putting a bonfire in sen's fortress at all because there's a shortcut back to the ground floor 30 seconds later. "But that's hidden too because you have to jump to get the key". The game had you jumping over small gaps like that all the way back in firelink. Again, that should stick out to you as a place that you can get to. And with the cage key you know have a direct shortcut from the entrance of sen's fortress to the boss fight.
So if you're starting at the undead parish bonfire and running through the ENTIRE level of sen's fortress for each attempt at beating iron golem, it is completely your fault. You still haven't learned to pay attention to the level design, and you missed not one but TWO safety rails to shorten your run significantly. That is entirely on the player at that point
100% I’m kind of clueless some times🥴
Lol anyone else hate the sound you make for getting hit? 😂😂😂😂 Miyazaki definitely was trolling with that one
It’s pretty zesty, it made me laugh uncontrollably the first time I played it🤣
@@ComYuriY lmfaoooo “😩 ugh” like why that of all things
you look like that zoomer meme with that hair
Bro that’s awesome, I love that meme. Low budget stories is one of my favourite channels
🎉🎉🎉🎉🎉🎉🎉🎉
69th like (nice)
NICE
I can’t play this game anymore, I find it really boring, I loved it back in the day, once I watched a few tips videos back in the summer of ‘12
It can be hard sometimes but it will always have a special place in my heart because it is the one who impulsed the fromsoftware trend of difficult but fun games❤️