there’s one old sega developer satisfied in the knowledge that the small transitionary sprite he implemented for ledge animations is finally being appreciated.
@@skunthundler or maybe because of the limitations of the game they weren't able to make it look super fluid just like the cut animations from 2 where the Sonic sprites look way more fluid in beta
@@skunthundler I think it's just due to a value that the devs entered in the animation code was too short by accident and due to it being so short they did not noticed this frame exist and was changing to quickly, this happened in a lot of other games.
Bro you may be popular and have awesome vids (i watched one) but dont be such a jerk and i know everyone has there own opinion but to OTHERS its satisfying that's why we just gotta' respect that.
You know what, I was just going about my day thinking, "Wow, I sure do know about every single sprite from Sonic's ledge animations in Sonic 2." Then here you come in, blowing my mind as usual. I don't know how I managed to go my whole life without knowing this.
Well, I think I have known about a 5th one that I explained in my own comment. I swear I saw that 5th one more than 10 times throughout the years, & it looked similar to the 1 ledge animation in Sonic 1. Maybe that's me having the Mandela effect, maybe Atgames used a bizarro version, or perhaps it only exists in certain copies of the game. Who the heck knows?
@@Robert-tl2vg Well, you're right on that. I don't think even Cybershell knows of this 5th ledge animation that I have encountered. I might play it again, & if I find that very 5th ledge animation, I'll do a freakin' video showcasing it in action.
Cybershell, you didn't even mention the 5th ledge sprite, the one that plays when you are Super Sonic I can't believe the Sonic lore master forgot about that
Cybershell is going to make a video one day on how one tiny, miniscule pixel in Sonic 3 is slightly off color for a fraction of a second during a specific sequence and I would love it.
Like how when you get the red Super Emerald and watch the little animation of it lighting up, it appears dark purple. Then every other time you see it, it's red. Unless another emerald is being lit up, then it's purple again.
I get the impression the sprite was made specifically for when sonic is pushed off with a moving block rather than for general ledges. It feels more fitting in that scenario and if it was programed for that then the regular method would be a side effect.
Yeah finally watching this it seems clear it's meant specifically to transition between the facing away animation and the direction-independent far edge balance animation which is going to happen when getting pushed (because when controlling sonic the walking animation interrupts it).
I think it's because he's self-aware but not self-deprecating, like he knows this stuff is a really niche interest and makes humour out of that but still goes unapologetically all-in
I know.. you rarely hear people talk about this, even on public transportation where there's ample time to do so. Now, yes, now and again you will hear the odd person discuss it with someone during a lunch break at work or while using a public urinal, but it's rare enough that I still react to hearing it. That's really sad, but I guess it's a sign of the times we live in.
This is the hard-hitting Sonic content we need. I love how you make such inconsequential things seem captivating and meaningful. Nothing gets past the Cybster.
Sprites are more than just animation it can sometimes show you the characters personality like sonic 1 this is his first ever appearance and since he doesnt talk this is where the sprites come in not only does the sprites show how sonic is currently feeling it also shows his personality like how if you leave him standing for too long he will make "cmon hurry" sprite which is very expressive
I know what you're here for, and I can confirm: this wasn't fixed for Origins. Frame 1: Panicked sprite Frame 2: Sonic walks left Frame 3: Opposite direction dangling sprite
After discovering edge animation in original sonic the hedgehog back when I was a kid I began to check every single 2d side scroller to see if they included similar animation, as if it's some kind of a gold standard. I'm keep doing this to this very day...
Now that I think about it, I don't think _any_ 2d Mario games have an edge animation (unless you count dropping off the edge to hang by your hands, which i don't because it's a physically different mechanic)
Here’s a fact that makes the sonic 1 2013 edition “unplayable”, for his skidding sprites it uses the CD skidding sprites rather than the original skidding sprites from the original game. I’m shocked and upset from that fact
I think it’s safe to say the best ledge animation is super sonic because he doesn’t even care, he just hangs there like a badass, and they didn’t have to do that yet they did
I've seen this sprite before on the old Sonic 2 Sonic sheet on TSR (the one you cited) and for the longest time I had no idea where it was used. I also never knew there even was a back-facing balancing sprite for the longest time. It's great to see someone going through and shining a spotlight on these odd little details.
I found out about the sprite 3 years ago on casino night zone with the moving blue blocks , I had to record it on my phone to see if wasnt tripping out and I wasn't. After watching this video I felt like an absolute god for knowing something that no one will care about but that didn't stop me from feeling like a king.
You've got something special mate. Seriously. A feckin sprite! I still remember getting Sonic 2 a few weeks after it came out. Was just out of this world. And I was similarly blown away by Sonic 3 and Knuckles. All the amazing work done by people digging through the betas and all has given me so many hours of nostalgic joy. As you have. You really research your topics, you are funny, engaging and interesting and you bring loads of great content and with them a slew of wonderful nostalgia. Keep kicking ass mate 👍
I'm not gonna pretend like I knew about this already. This legit blew my mind, I didn't think there was much more obscure than the pigs never being able to appear in Sonic 2 but there we have it.
I’ve only played like 3 total sonic games for about fifteen minutes combined, so this is pretty much the only thing I know about sonic other than that he goes fast. Thank you for this integral knowledge.
It reminds me how back then I found those balancing animations as a part of the games' quality, as if it's affecting the imaginary ranks I gave them. Some of my favorite ones were from Rayman 1, Captain Claw (which also included a 'woah' voice sample, extra points) and specifically Omega's animation from Sonic Heroes, which made him say 'danger' in a cute way.
Hey Cyber, there's a situation just like this in Sonic 3 too! When you swing on Mushroom Hill Zone's sideways-spinning bars, there is, for a split second, a frame where Sonic grabs on to the bar with only one hand.
Dude the sonic 2 animations are so underrated. That's so fucking cute, he's incredibly expressive. Mario basically didn't emote at all until 64? Sonic is rad for how expressive it is as a series.
i put this video in my favourites about a month ago when i was 5 minutes from falling asleep, thinking it looked interesting but now aware enough to take it in. flash forward and my favourites has filled up with music and pirated episodes of bobs burgers and other nonsense and im listening to some choons and accidentally spill a half rolled spliff on the floor. im on the floor trying to pick up every crumb of weed and this comes on the playlist. maybe i saw that sprite in 1993 or whatver it was, i spent thousands of hours on my megadrive because we had less options back in the olden days when i were a ween. but thankyou for bringing this to my attention and giving me a bit of a moment when i was suffering and picking drugs out of my skanky carpet. love from the UK, Klax0n xxx
Absolutely right decision on the CW version of Sonic 2. Great video. Odd how obscure and specific a sprite was used on a format that was often very careful about unnecessary memory usage.
I've played through Sonic 2 a million times and I've never noticed the 'balancing while facing away from a ledge' sprite. Need to hand in my Sonic card.
Actually theres another feature thats missing from the Christian Whitehead Sonic 2 port, during the chemical plant zone boss as sonic, you should be able to duck and be completely immune to robotnik's chemical spill attack, however, in this version the attack still harms you regardless.
Cybershell is capable of talking about a single pixel in the background of a level for a half hour and I'd be captivated.
i was sad when i realized that the vid wasnt 30 minutes long
Like the out of place pixel on the W in the super Mario world logo
@@loygeesepicotheraccount2958 dear god why did you remind me of that.
@@gamingnubs7628 I can't get it out of my head
@@loygeesepicotheraccount2958 my friend, bleach is the answer to all of lifes problems.
there’s one old sega developer satisfied in the knowledge that the small transitionary sprite he implemented for ledge animations is finally being appreciated.
lol
Lol
LOl
LOL
He’s in the corner of a party like “they don’t know I added one extra frame of animation to Sonic’s ledge animation”
Okay, you KNOW it's beyond obscure when even Christian Whitehead missed it.
Waiting for this to get popular
@@Atrael waiting for what?
He also missed the 5th ledge animation in the game. Or at least I SWEAR there was a 5th one that I have encountered.
@@ExtremeWreck wha
@@miwiki6 Yeah. I made a comment on this video describing this 5th ledge animation that I have encountered.
I guess you could say the mobile remake has a balancing issue
Dude… nice.
Very good 👏👏👏
Yes
thanks I hate this
I hate you
the fact that this sprite wasn't included in the Sonic 2 Bonus Video downgrades it from Cinematic Masterpiece to Unwatchable
The bonus vids are only about CUT CONTENT, this sprite is litterally in the final game.
@@gamingicedragon336 Actually, no. In some sections or at the end there are little trivia sections that go over some obscure things.
@@gamingicedragon336 he includes a lot more than cut content.
This sprite would be better if it actually lasted more than a frame since it does make the balancing animation look quite fluid
It probably only lasts a frame because it disrupted gameplay flow or something.
@@skunthundler or maybe because of the limitations of the game they weren't able to make it look super fluid just like the cut animations from 2 where the Sonic sprites look way more fluid in beta
@@skunthundler I think it's just due to a value that the devs entered in the animation code was too short by accident and due to it being so short they did not noticed this frame exist and was changing to quickly, this happened in a lot of other games.
based pfp
@Sonic So THAT'S why Sega thinks it's okay to rush games... they just think they'll hit another Sonic 2 eventually
Why the hell this obscure, specific and pointless stuff brings joy and meaning to my life?
*We'll never know.*
no idea
You just gotta enjoy the small, very specific and pointless stuff in life sometimes, you know.
Bro you may be popular and have awesome vids (i watched one) but dont be such a jerk and i know everyone has there own opinion but to OTHERS its satisfying that's why we just gotta' respect that.
just like math in school
You know what, I was just going about my day thinking, "Wow, I sure do know about every single sprite from Sonic's ledge animations in Sonic 2." Then here you come in, blowing my mind as usual. I don't know how I managed to go my whole life without knowing this.
Didn't know sonic ledge animations were that popular
Well, I think I have known about a 5th one that I explained in my own comment. I swear I saw that 5th one more than 10 times throughout the years, & it looked similar to the 1 ledge animation in Sonic 1. Maybe that's me having the Mandela effect, maybe Atgames used a bizarro version, or perhaps it only exists in certain copies of the game. Who the heck knows?
@@ExtremeWreck who the heck knows that you’re going on about.
@@Robert-tl2vg Well, you're right on that. I don't think even Cybershell knows of this 5th ledge animation that I have encountered. I might play it again, & if I find that very 5th ledge animation, I'll do a freakin' video showcasing it in action.
@@ExtremeWreck you should
Cybershell, you didn't even mention the 5th ledge sprite, the one that plays when you are Super Sonic
I can't believe the Sonic lore master forgot about that
That's the coolest ledge animation ever. You just know Sonic is really in control
Didn't bring up how Tails uses the Sonic 1 teeter systrm either smh
And the secret 6th animation when he is facing backwards (ok maybe that’s only in mania but whatever)
@@iloveadrian715 but that one's unused i think
Cybershell is going to make a video one day on how one tiny, miniscule pixel in Sonic 3 is slightly off color for a fraction of a second during a specific sequence and I would love it.
Very true though, several parts of Sonic's sprites are obviously modified from sonic 2's sprites instead
Like how when you get the red Super Emerald and watch the little animation of it lighting up, it appears dark purple. Then every other time you see it, it's red. Unless another emerald is being lit up, then it's purple again.
you could make an entire video on sonic 3s miniscule visual mistakes, like how part of sonics stomach is visible in knuckles running animation
@@davebob4973 Wait, you want me to do it?
@@TreyTheWilliam no but go ahead if you want
I get the impression the sprite was made specifically for when sonic is pushed off with a moving block rather than for general ledges. It feels more fitting in that scenario and if it was programed for that then the regular method would be a side effect.
Yeah finally watching this it seems clear it's meant specifically to transition between the facing away animation and the direction-independent far edge balance animation which is going to happen when getting pushed (because when controlling sonic the walking animation interrupts it).
I think so too because Sonic turns to face what's pushing him.
Honestly, Cybershell gives off a unique vibe with his videos and it makes his videos really rewatch-able and enjoyable. Keep being you, my dude!
I think it's because he's self-aware but not self-deprecating, like he knows this stuff is a really niche interest and makes humour out of that but still goes unapologetically all-in
@@GlassyDusty keep flattering him and he might give you a pat on the head.
@@Robert-tl2vg lol what?
@@4ndr7a82 he’s playing up a bit much.
@@Robert-tl2vg that's the dream
Cybershell:
*Posts*
"Sonic has a 1 frame animation"
*Leaves again for several months*
I wouldn’t have it any other way
classic cybershell
Nice
Isn’t a 1 frame animation just a static image
Posts "Sonic has a 1 frame animation"
Refuses to elaborate further
Leaves for months
"iconic impatient foot tap" sounds like something Zach Hadel would say.
Always wondered why no one talks about this sprite myself, and of course it's Cybershell of all people to finally bring it up.
I know.. you rarely hear people talk about this, even on public transportation where there's ample time to do so. Now, yes, now and again you will hear the odd person discuss it with someone during a lunch break at work or while using a public urinal, but it's rare enough that I still react to hearing it. That's really sad, but I guess it's a sign of the times we live in.
I once read about it in the Evening Standard.
It claimed that this single sprite changed the trading of currency forever.
I told my friends and they agreed that It was underrated
This comment out of context is so funny to me. Imagine saying "nobody is talking about this in-between sprite, what gives?" if it wasn't about Sonic.
This is the hard-hitting Sonic content we need. I love how you make such inconsequential things seem captivating and meaningful. Nothing gets past the Cybster.
I don’t need sleep, I need the most obscure sonic 2 sprite.
big bang basinga theory
Same
Sprites are more than just animation it can sometimes show you the characters personality like sonic 1 this is his first ever appearance and since he doesnt talk this is where the sprites come in not only does the sprites show how sonic is currently feeling it also shows his personality like how if you leave him standing for too long he will make "cmon hurry" sprite which is very expressive
wow Cybershill, really running out of ideas aren't we, just admit you aren't a REAL Sonic fan like the rest of us
Sonic heroes sucks
interesting. interesting. shouldn't you be playing fortnight right now?
Sonic Heroes enjoyer
Shut up LsMark! Why can’t you be educated and well mannered like Splash Dash?
Aren’t you supposed to be watching family guy
I know what you're here for, and I can confirm: this wasn't fixed for Origins.
Frame 1: Panicked sprite
Frame 2: Sonic walks left
Frame 3: Opposite direction dangling sprite
After discovering edge animation in original sonic the hedgehog back when I was a kid I began to check every single 2d side scroller to see if they included similar animation, as if it's some kind of a gold standard.
I'm keep doing this to this very day...
It's the little things that count
SMASH BROS HAS IT
@@someobscuremusicchannel it don’t got backwards or really close animations now do it
@@someobscuremusicchannel I wish sonic in smash bro had that tho
Now that I think about it, I don't think _any_ 2d Mario games have an edge animation (unless you count dropping off the edge to hang by your hands, which i don't because it's a physically different mechanic)
I love how your channel is basically just little fun facts about sonic, I like that a lot.
Everyone's talking about the most obscure Sonic sprite, and I'm wondering what Silver's name would be if we dyed his fur.
Red. Lol
That'd be like asking if we removed one of Tails' tails, would his name change to Tail?
Identity Crisis The Hedgehog
@@TheDamino Crisis the Hedgehog isn't a bad name for him, actually.
@@flowlight991 I mean, it's just a nickname, so it's actually reasonable for that to happen.
2:20 this got me dying for no reason and my hole family saw me falling of the chair
His reaction is funny and unexpected.
Lmao
Telling my future children about this sprite on my death bed
"Children.... listen to me...... there's a ledge animation in Sonic 2....."
"Dear God...!"
"....There's more."
"NO."
This blows my mind, I didn’t even know this, thanks for diving deep into this unknown frame of animation Cybershell.
Here’s a fact that makes the sonic 1 2013 edition “unplayable”, for his skidding sprites it uses the CD skidding sprites rather than the original skidding sprites from the original game. I’m shocked and upset from that fact
That makes me very upset :(
It’s *not* unplayable.
@Gamer Luna
wym of course it is...
i'll never touch the sonic 1 2013 remake now that i know that it uses CD SKIDDING ANIMATIONS
horrifying! what shoddy craftsmanship...
@@ruler_of_everything *STOP POSTING ABOUT SONIC 1 2013 BEING UNPLAYABLE I'M TIRED OF SEEING IT*
I’m a sucker for tiny details, especially in character animation. Thanks for scratching that itch
We need to raise awareness of this sprite so it'll be added to Origins
Good luck with that
the sea developer who made that is still alive so
Yes
Exactly
4:08
how mfs really be reacting every time any studio releases a Remastering of a game
im more interested in what cybershell has to say about sonic pixels, then current world war/drama/politics and new forming laws
@Muad'Dib what if i'm not american
@Muad'Dib Trump is the true king. Xant Biden is an usurper.
1:24 that ring fell *P E R F E C T L Y*
My prayers to the Master Emerald were answered. He posted another video before the year was over. 🙏🙏🙏
I think it’s safe to say the best ledge animation is super sonic because he doesn’t even care, he just hangs there like a badass, and they didn’t have to do that yet they did
I just want to say that your Chao video has brought me to 100% SA2. Probably my favourite video on this whole channel!
it made me buy the game
mmm sonic 2 content. Yummy
Finally after all the waiting we get a cybershell video even if its 5 minutes its 5 minutes of glory
Yep
I've seen this sprite before on the old Sonic 2 Sonic sheet on TSR (the one you cited) and for the longest time I had no idea where it was used. I also never knew there even was a back-facing balancing sprite for the longest time. It's great to see someone going through and shining a spotlight on these odd little details.
I've been playing this mcfreaking game for over 20 years and there will always be something new to learn about it
why did you say freaking as if it was a McDonald's menu item
I found out about the sprite 3 years ago on casino night zone with the moving blue blocks , I had to record it on my phone to see if wasnt tripping out and I wasn't. After watching this video I felt like an absolute god for knowing something that no one will care about but that didn't stop me from feeling like a king.
He’s still kicking
Unfortunately
Did you really think he was gonna leave again.
@@SomeBlackGuyWithABigD ok some white guy
If we talking cybershell, He's making loads of content rn on his shitpost channel and his streams
@@SomeBlackGuyWithABigD a hater discovered
4:18 LMAO THIS SHIT ALWAYS GETS ME
I feel smarter every day. Thank you Cybershell!
The world absolutely will not be the same without you. Good shit as usual, Cybershell
its like the sprite literally faded out of existence
It's really unique how they made multiple animations for ledges-- it shows the amount of effort they put into it. Awesome touch everywhere.
It’s amazing to know how much of Sonic 2 is out there. Like the weird casino night monitor, and the leftover level data.
You've got something special mate. Seriously. A feckin sprite! I still remember getting Sonic 2 a few weeks after it came out. Was just out of this world. And I was similarly blown away by Sonic 3 and Knuckles. All the amazing work done by people digging through the betas and all has given me so many hours of nostalgic joy.
As you have. You really research your topics, you are funny, engaging and interesting and you bring loads of great content and with them a slew of wonderful nostalgia. Keep kicking ass mate 👍
Always excited for one of these
'From definitive to UNPLAYABLE' literally lol'd at that
Always excited for your videos man, happy to hear from you!
I'm not gonna pretend like I knew about this already. This legit blew my mind, I didn't think there was much more obscure than the pigs never being able to appear in Sonic 2 but there we have it.
It’s always a good day when Cybershell posts a new video
It sounds like Cybershell is giving a tutorial on how to preform a super specific glitch in the game, but this is far better
I’ve only played like 3 total sonic games for about fifteen minutes combined, so this is pretty much the only thing I know about sonic other than that he goes fast. Thank you for this integral knowledge.
I’m now a big fan of Sonic games and I still believe this is integral knowledge. Thank you for bestowing this upon us
I don't think I ever knew about this! Cybershell truly is the Sonic lore master.
An obscure video about an obscure Sonic sprite is indeed obscure.
i wouldn't say this video is exactly obscure
My recent desicion was that instead of studying for exams imma watch this video, are u disappointed
@@creeperYT9824 what
Cyberhsell is the weirdest archives channel I've ever seen and I'm all for it
It reminds me how back then I found those balancing animations as a part of the games' quality, as if it's affecting the imaginary ranks I gave them. Some of my favorite ones were from Rayman 1, Captain Claw (which also included a 'woah' voice sample, extra points) and specifically Omega's animation from Sonic Heroes, which made him say 'danger' in a cute way.
It takes a very special kind of youtuber to get me interested in the most niche and obscure subject matter. And cybershell is one of them.
I am legally required to stop what I’m doing for the next 5 minutes
same here
It’s tabby
Been chewing on it for 5... Months...
Now that is *actually* too fast for the naked eye
This will have a unbelieveable impact on minimum button presses runs, and what version is 'optimal' for it.
This is the most “Cybershell” video I have ever seen.
This is the most “empty” TH-cam comment I have ever seen.
@@Robert-tl2vg rude
@@Robert-tl2vg 😕
back on the waiting game
Hey Cyber, there's a situation just like this in Sonic 3 too!
When you swing on Mushroom Hill Zone's sideways-spinning bars, there is, for a split second, a frame where Sonic grabs on to the bar with only one hand.
@chilliorganism i just checked. it's true!! why is nobody talking about this? why is the truth being suppressed
@@jessicestthe woke left doesn’t want you to know
3:30
Funnily enough, the sprite IS listed on the page for the 2013 mobile port.
Okay, the sprite is NOW listed on the page for the genesis port.
Welp he forgot his password again
He rember!!!
Dude the sonic 2 animations are so underrated. That's so fucking cute, he's incredibly expressive. Mario basically didn't emote at all until 64? Sonic is rad for how expressive it is as a series.
Sonic is supposed to be in the Macy’s thanksgiving parade for 2021. I wonder what chaotic, dastardly plan he is cooking up right now? 🤔
I feel like you're sorta building up an identity of talking about really obscure sonic stuff and I'm honestly all for it and cannot wait to hear more
Wait three months for a five minute video about a sprite that only lasts for 1 frame
This is why I'm subscribed
Thanks for making this video, because now it's on the sheet on the spriter's resource!
More platformers need ledge animations.
I was binging all your videos before you posted this one, great now i have to watch them again
This frame isn’t in the Sonic 2 remake? LITERALLY UNPLAYABLE!
i put this video in my favourites about a month ago when i was 5 minutes from falling asleep, thinking it looked interesting but now aware enough to take it in. flash forward and my favourites has filled up with music and pirated episodes of bobs burgers and other nonsense and im listening to some choons and accidentally spill a half rolled spliff on the floor. im on the floor trying to pick up every crumb of weed and this comes on the playlist. maybe i saw that sprite in 1993 or whatver it was, i spent thousands of hours on my megadrive because we had less options back in the olden days when i were a ween. but thankyou for bringing this to my attention and giving me a bit of a moment when i was suffering and picking drugs out of my skanky carpet. love from the UK, Klax0n xxx
There’s another 1 frame sprite triggered when moving again after sonic lies down in his idle animation
Holy crap, so there's another person that has seen the 5th ledge animation!?
Dude i was just watching your videos and youre finally back
I was just thinking “it’s been a minute since Cybershell uploaded” and here we are!
A *minute?*
Ok so I see a pattern here, every 3 months we get a new Cybershell video
God damn it, it happened again
ngl, I'm feelin' it. Keep up the good work, mah man
2:19 this is what you clicked for
now I can't play sonic 2 without constantly thinking about this, THANKS MAN
Dose this mean the mobile sonic is a different sonic?
DOSE THIS MEAN THE MOBILE GAMES ARE A DIFFERENT UNIVERSE ENTIRELY?
Absolutely right decision on the CW version of Sonic 2.
Great video. Odd how obscure and specific a sprite was used on a format that was often very careful about unnecessary memory usage.
No way he bailed on us again
Its been five months do you know what it was like to wait 4 years?
@@Stwartistis I started watching right around his disappearance so I know. But I don't want again.
Sonic 2 mobile 2013: missing 1 frame of animation
Cybershell: u n p l a y a b l e
This man can make paint drying interesting
The description is extremely accurate
so fun story I tried to get it perfect so I paused it to slow it down, and I paused on that frame
It's at 2:03 btw
It's a bit hard to get but if you slow it down you can see it for a second
I've played through Sonic 2 a million times and I've never noticed the 'balancing while facing away from a ledge' sprite. Need to hand in my Sonic card.
Actually theres another feature thats missing from the Christian Whitehead Sonic 2 port, during the chemical plant zone boss as sonic, you should be able to duck and be completely immune to robotnik's chemical spill attack, however, in this version the attack still harms you regardless.
Every Cybershell video is like a new chapter of life beginning.
If Cybershell is a history teacher, I bet no one will feel tired.
Before seeing the thumbnail, I thought it was going to be the beta animation of Sonic being knocked back when he runs into a wall.
Oh neat, I made a video on this a while back. Cool to see other people making it’s presence known as well.
I like the videos where you talk about stuff that is only tangentially related to the topic.