Looks very cool, І can't wait for the game to be released. I also really hope for the addition of Ukrainian localization and Ukraine to the game. Thank you
I enjoyed the alpha a lot. That said I found the government system rather limited, not many policy options to choose from and unclear how they impact gameplay tangibly. Policy cards as in Civ 6 would be interesting to consider.
We need a DISCORD SERVER! I hope city cap is a soft cap rather than a hard cap. If it’s a hard cap, I know what my first mod I will make for this game will be.
Considering how much you can do in the cities compared to other 4x games, it might actually be a good thing that there is a city cap. Cities seem to require a lot more management which would probably make having 10 cities tedious.
Its interesting to see this game. civilization 6 has taken a turn for the worst with its last two expansions and is now a nonprogressive and utterly boring game,and i have a feeling there going to expand on it with civ 7 which is a huge no no. if this game is progressive from the start and throughout there could well be a powershift in the 4x strategy games.time will tell.
The woman sure manages to spend a lot of time not giving concrete answers when we clearly see from the gameplay footage that the answers are in fact very simple and basic. The governments are all basically the same thing with minor numerical differences - one extra city cap here, 5% more taxes there. Don't give me that PR bullshit where you talk extensively about how you "looked to history" and so on when it's just these minor number differences. This isn't like, say, Civ 3 where government types had drastically different gameplay features.
There’s certainly room to add more unique features down the line, it does feel like they’re all the same. But I think they need (and are) prioritizing features that already make it unique to the genre like the crafting system and the three-act progression. Disclaimer: I am part of the insider program and have played their technical alpha. Trust me when I say that it’s loaded with features.
The government improvements sound really neat, and like they’ll add to a well-rounded approach to leading a civilization!
Oh my word, my tiny country Belgium is in the game, that is truly unexpected, I love it !
This game is looking more and more interesting. Would pick it up now if there was early access.
Thanks a lot. I'm looking forward September 24th ...
Finally, someone brings back shared leader traits
I remember watching this guy's city building game videos, nice to see he's come this far. =)
Republic looks so OP and I am here for it. 😅
Looking forward to the game! How does this not have that much visibility?
Really love Gabriela's energy! Thanks for this
NEAT!
September?! LETS GOOOOOOOOOOOOOOO
Looks very cool, І can't wait for the game to be released. I also really hope for the addition of Ukrainian localization and Ukraine to the game. Thank you
I enjoyed the alpha a lot. That said I found the government system rather limited, not many policy options to choose from and unclear how they impact gameplay tangibly. Policy cards as in Civ 6 would be interesting to consider.
Noooooooo!!!! No cards!!!! Please!!!! I don't want a card game!!!!
After the questionable Civ VII gameplay got revealed I’m hoping this game turns out good
Also what will happen if we now in present day mean gun and airplane and trench and nuclear weapons
When we see gameplay
Very explainatory and clever :3 thanks for this kind of videos guys.
ara ara
I hope it's very moddable. Already want to make DLC for it.
Apparently it's very mod friendly
There is no empires without taxes.
Please next Encarta Series Episode 2: Celts
We need a DISCORD SERVER!
I hope city cap is a soft cap rather than a hard cap.
If it’s a hard cap, I know what my first mod I will make for this game will be.
Considering how much you can do in the cities compared to other 4x games, it might actually be a good thing that there is a city cap. Cities seem to require a lot more management which would probably make having 10 cities tedious.
From the video tooltips, it's a soft cap, you can go over but get unhappiness penalties.
@@WhipCreamMan well let me deal with the tediousness, and let me deal with the debuffs to my empire
@@ElhoimCrow amazing
its civ 7 right?
Its interesting to see this game. civilization 6 has taken a turn for the worst with its last two expansions and is now a nonprogressive and utterly boring game,and i have a feeling there going to expand on it with civ 7 which is a huge no no.
if this game is progressive from the start and throughout there could well be a powershift in the 4x strategy games.time will tell.
The woman sure manages to spend a lot of time not giving concrete answers when we clearly see from the gameplay footage that the answers are in fact very simple and basic. The governments are all basically the same thing with minor numerical differences - one extra city cap here, 5% more taxes there. Don't give me that PR bullshit where you talk extensively about how you "looked to history" and so on when it's just these minor number differences. This isn't like, say, Civ 3 where government types had drastically different gameplay features.
Researching for game mechanics doesn’t always lead to creating unique ones.
There’s certainly room to add more unique features down the line, it does feel like they’re all the same.
But I think they need (and are) prioritizing features that already make it unique to the genre like the crafting system and the three-act progression.
Disclaimer: I am part of the insider program and have played their technical alpha. Trust me when I say that it’s loaded with features.
What are you talking about? She gave a lot of concrete answers.
Oh no, another Civ clone [facepalm]
Civ is finished enjoy your mobile graphics and microtransactions in Civ7 😂
@@niteip187 I'm not a Civ fan. And that's why I don't need another clone :)
its more like an Anno clone if it was turn based
@@dylanroemmele906 Nah, Anno is a city builder.
@@manofconstantsorrow no Anno is an economics game first which this game is.