Lighting 3D Models: How to Improve Your Renders

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  • เผยแพร่เมื่อ 2 ต.ค. 2024

ความคิดเห็น • 70

  • @OnMars3D
    @OnMars3D  5 วันที่ผ่านมา

    Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/
    And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂
    Discord: discord.gg/vybvJnEeya

  • @zephaniahdejene1746
    @zephaniahdejene1746 2 ปีที่แล้ว

    This has been the most helpful video I've ever seen when it comes to rendering

    • @OnMars3D
      @OnMars3D  ปีที่แล้ว

      Glad to hear it!

  • @majupiju2347
    @majupiju2347 2 ปีที่แล้ว +1

    Wow great Tutorial! I can't wait to light up my animations with this technics ;D
    Thanks for sharing!

  • @NahProductions
    @NahProductions ปีที่แล้ว +1

    This video helped me so much since I watched it that I had to come back a week later and personal thank you.

  • @EC_33
    @EC_33 2 ปีที่แล้ว +2

    Hey that gun is the PSA-02 Diamondback from Planetside 2 lol

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Didn't know that, good find!

  • @ADxTygon
    @ADxTygon 2 ปีที่แล้ว

    i was just looking for something like this! i am still learning blender and rendering techniques, and often get stuck when thinking about rendering composition. thanks!

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +1

      Happy to help!

  • @seaham3d695
    @seaham3d695 2 ปีที่แล้ว +1

    No matter whats going on in the world this video is on my home page constantly, so I'm watching it. It must be good.

  • @_JustinS
    @_JustinS 2 ปีที่แล้ว +5

    So in some of your reference images, the ground was textured. Do you know if that's achieved by simply throwing on a roughness map?
    And secondly, do you ever turn shadows off on any of your lights? Or do you leave them all on every time?

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +3

      For the ground material, you can apply a roughness map to get a nice pattern. A procedural noise pattern would work well.
      For the lights, correct, I always leave the shadows on for every light. Because the key light is the most intense, it will over power the less intense lights and because of the softness of the shadows, they'll blend together without causing multiple distracting shadows.

  • @Megamind_04
    @Megamind_04 ปีที่แล้ว

    Hey
    can you Help me Please!
    I can't find a way to change my final IPR Render Resolution
    In V-ray setting its HD-1080
    but in IPR render view port its 950*540
    And when I export the Image its still 950*540

  • @PredatoR-rp9rk
    @PredatoR-rp9rk ปีที่แล้ว

    Huge work, thanks for all the tutorials you are providing, really helpful. What's the avg 3D artist/modeler salary in game industries ?

  • @haitingli4670
    @haitingli4670 2 ปีที่แล้ว

    Hello.
    I'm a ue4 programmer,I'm interested in the gun.
    How could I get the gun?
    Could help?

  • @bren8k
    @bren8k 2 ปีที่แล้ว

    Hi, I am at the v-ray viewport part and it seems to not work properly as I am only seeing the logo with a black background and a status saying " viewport rt is waiting for another v-ray rendering...". I am stuck in this part. Please help.

  • @AshishKumar-hs5ky
    @AshishKumar-hs5ky 2 ปีที่แล้ว +4

    Loved it, explained very well without complicating things. Do you plan on rendering the car with car paint materials with an environment backdrop like a parking lot or something maybe a night environment. Please do, that would be nice to learn. You have one more subscriber :)

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +3

      I do plan to take this further with materials and IBL/HDRs, stay tuned!

  • @dibyendunath4930
    @dibyendunath4930 2 ปีที่แล้ว +1

    Wow, very nice tutorial, It helped me a lot to understand setting lights and backdrops.A big thank you for your guidance, subscribed for more.

  • @terryh7211
    @terryh7211 2 ปีที่แล้ว

    Great work, u are really skilled. Quick question, where did you find the blueprint for the 240z, one of my favourite cars and on my list to try model

  • @adamuszczynski6562
    @adamuszczynski6562 ปีที่แล้ว +1

    Great tutorial, like any other from that series! Good thing when you had a little break from V-ray and want to recap overall workflow.

    • @OnMars3D
      @OnMars3D  ปีที่แล้ว

      Glad you found it helpful!

  • @sandros94
    @sandros94 2 ปีที่แล้ว

    31:09 what do you mean with "physical camera exposure"? Like an emulation of camera settings or light intensity values or both?

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +1

      Exactly, you can impact the exposure by altering traditional physical camera settings on the 3D cameras in render engines like Arnold and V-Ray (F-stop/number, ISO, shutter, etc).

    • @sandros94
      @sandros94 2 ปีที่แล้ว

      @@OnMars3D ah thank you, great to know

  • @iceman10129
    @iceman10129 2 ปีที่แล้ว +1

    In terms of the car, making your backdrop surface a different color or material texture can be make or break. White on White is a hard sell, always, especially when using a light set up that was designed for showroom level cars with paint that has specular and clearcoat.
    The gun is a perfect example!

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +1

      Agreed, just wanted to show a couple different examples. Having contrast between the model and backdrop is crucial for a nice render.

  • @Chmaks_
    @Chmaks_ 2 ปีที่แล้ว

    Thank u really, man, very good job. A lot information for beginners as i am)

  • @bsko3D
    @bsko3D 10 หลายเดือนก่อน

    You are very generous to teach this and explain so much, thank you

  • @ahsanfarazansari4770
    @ahsanfarazansari4770 2 ปีที่แล้ว +2

    can we apply the same principle in arnold?

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +1

      Absolutely, you can apply this workflow to Arnold. Just use the Arnold Area Lights for similar results.

  • @CodeZakk
    @CodeZakk 2 ปีที่แล้ว +1

    Thanks is it applicable for blender?

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +1

      Yup , same exact workflow can be applied to Blender and any 3D software. If you're using Blender, use the Area Lights, which behave the same way as V-Ray Rect lights.

  • @333vg
    @333vg 2 ปีที่แล้ว

    I only clicked for the Datsun but stay for the content

  • @Supportik
    @Supportik 2 ปีที่แล้ว

    That last weapon looks like a weapon for planetside 2.
    Wait it is ! NS-11A i am a genius.

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +1

      Yup, it is, it's an awesome model.

    • @Supportik
      @Supportik 2 ปีที่แล้ว

      @@OnMars3D it is in fact the most cool looking slick weapon.

  • @tuongnguyenan6408
    @tuongnguyenan6408 2 ปีที่แล้ว

    damn man this video help me a lot, thanks man

  • @valentine_shirin
    @valentine_shirin 2 ปีที่แล้ว

    good video. thanks for tutorial

  • @MyFahad1990
    @MyFahad1990 2 ปีที่แล้ว

    First of all thanks for your perfect explanation. How can I add a tire logo using substance painter there is any video or URL.

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Search "tire sidewall texture" online and apply it as a normal map. I'll cover that when I do materials and textures for the car model.

    • @MyFahad1990
      @MyFahad1990 2 ปีที่แล้ว

      @@OnMars3D ​ @On Mars 3D Thanks a lot and as I know your default voice I felt you are sick I hope God will Recover you all the best Aunmar

  • @bbffilm2514
    @bbffilm2514 2 ปีที่แล้ว

    Thanks, That was amazing.
    Could you please make a video about high-quality render in Arnold?

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Yeah, I've been thinking of doing some Arnold tutorials if there was a big request for them.

  • @융디-c3p
    @융디-c3p 2 ปีที่แล้ว +1

    Good!!

  • @nayandurge8877
    @nayandurge8877 2 ปีที่แล้ว +1

    Sir can you make about gun modeling video

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +2

      I'll try and cover that in a future tutorial!

    • @nayandurge8877
      @nayandurge8877 2 ปีที่แล้ว

      @@OnMars3D make very complicated gun model and how to topology fix it, thank you sir

  • @asvanum
    @asvanum 2 ปีที่แล้ว

    Yeah finally been waiting for this one for so song. Thank you so much.

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      No problem!

  • @Typlyne75013
    @Typlyne75013 2 ปีที่แล้ว

    Super nice vidéo thank you a lot =)! What do you use to make your mmod board, the soft look super nice 😍😍?

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +1

      It's Pure Ref, you can download it here for free: www.pureref.com/

    • @Typlyne75013
      @Typlyne75013 2 ปีที่แล้ว

      @@OnMars3D Oh super! thank you very much 😀😀🤘🤘

  • @hashirakuz4753
    @hashirakuz4753 2 ปีที่แล้ว

    Sir can u explain how to light the headlights of car thanks

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +1

      Yeah, planning to do a deep dive on automotive materials, stay tuned!

  • @piwypd0
    @piwypd0 2 ปีที่แล้ว

    very clean and clear explanation!!!!

  • @saantomero5483
    @saantomero5483 2 ปีที่แล้ว

    Great video!

  • @sfx1674
    @sfx1674 2 ปีที่แล้ว

    The 3090 must have cost you a bundle!

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +1

      I got it at MSRP, which is why I couldn't pass up on it, even though I was looking for a RTX 3080.

  • @АлександрЛапин-ф2ъ
    @АлександрЛапин-ф2ъ 2 ปีที่แล้ว +1

    Это великолепно. Спасибо.

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +1

      Happy to help!

  • @MaybeJason_
    @MaybeJason_ 2 ปีที่แล้ว

    You just made me want to redo all my renders on my portfolio! Thank you!!

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +1

      Happy to help!

  • @NewsWithGoose
    @NewsWithGoose 2 ปีที่แล้ว

    The best!

  • @sherifmazhar
    @sherifmazhar 2 ปีที่แล้ว +1

    interesting lighting tutorial, but i hope you make more for story telling lighting setup :), Thanks a lot

  • @ivanolarte3287
    @ivanolarte3287 2 ปีที่แล้ว

    for some reason the v-ray frame buffer is not popping out! when i go to the v-ray menu you know why?

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      In the Render Settings, go to the 'Common' tab, scroll down, and under the 'Render View' settings select 'Reset V-Ray VFB' and 'Show V-Ray VFB'. That should fix the issue.

  • @lathareddy2364
    @lathareddy2364 ปีที่แล้ว

    bad boy

  • @cloudshifter
    @cloudshifter 2 ปีที่แล้ว

    1 word: HDRI
    You got perfect photo realistic lighting (that is if photorealism is what you're going for).