It's a great tool. You only briefly mentioned Body Measures, that is where you can do real fine tuning of the character, especially the face. There are many settings, for instance the nose has 27 parameters. Potentially you could recreate someone from a photo with this tool.
this tool (like makehuman) has been around years! and you do not see those type of games because the base mesh's license (in this one), prohibite their usage on games and other realtime rendering 3d apps. Also, the base mesh is not optimized for games. I believe this is why Manuel Bastioni lab (the original name) decided to finish the project. Because no one cared about the project. I mean, Having Daz3d, MakeHuman, Adobe Fuse, Reallusion's Character Creator. Why bothering with this tool?.
@@igorgiuseppe1862 chill the fuck down :) I do donations to the Blender Foundation ;) If this tool will work for me I will donate some money to them :)
@@igorgiuseppe1862 Yeah, that didn't work, This tool (Before Called "Manuel Bastioni Lab") had it's own page (Has been arround like 5 or 6 years), with the original creator (Manuel Bastioni) open to donations to keep this project alive, but no one cared about this tool so he decided to drop out the project. This is just the community keeping the project alive, although, the base mesh's license prohibits usage on 3d apps.
You have to make your models you make with it open source if you use them atm. They are working on replacing the base meshes to get around the license but from what I've been told, it's a difficult process.
The AGPL can be an obstacle in case someone wants to create a closed source game or closed source 3D models using 3D characters made with MB-Lab because the AGPL will propagate from the base models and from the database to the output models.
@marietto2008 we should credit the original author.There is no harm in that..I just wanted to focus on the point that if characters are created new base mesh data then the option opens for the further development and the usage in commercial projects..
MB-Labs licensing doesn't work for selling character models though, unfortunately. You have to redistribute under the same license (AGPL3) and provide all the source files for free even if you modify the base model extensively. Makehuman has an iffy base model, but at least you're allowed to make a profit with it.
This definitely 100% shouldn't replace character creation. This is just a quick step if you want to be able to visualize what you character may end up looking like or if you are going to be creating a lot of characters. Learning to create your own characters is very important if you are creating stuff with characters.
Yeah, if I understand the license correctly you must make your game's code open source if you use a model made with this in it. If that's the case I'll just stick to modifying the base meshes I got from Blender Market. Oh well. 🙁
ok, now that i saw that, the licence sucks, unless you want to make an cg movie with it. try make human instead. if you make an model on makehuman, it is Creative Commons 0. as long as you dont modify makehuman, dont use any plugins on it, or if you modify you send the patches upstream and they accept it on the oficial repo, then you use the version that contain your modifications to make human. if you do as i said above, then your model is licenced at CC0. if you make any modifications to the model (after you export it to an external tool), you own the copyright to those modifications.
As much as I love and appreciate Bastioni's work in regards to the sculpts, phenotypes and the (new to me) face controls I can't use his rig without hating myself, lol I never could get his arms, knees or hands to work in a efficient manner Which saddened me, because I was really looking for a Blender alternative to Daz3D in the context of anatomy/posing reference for art at the time
The Licence says it might conflict with closed source games or closed source 3d models. does this mean you can't use this tool for making games unless you release the code? :/
The original author of the software (Manuel Bastioni) had a provision that the software is dual licensed, and that when you use official binaries from his website, you can generate the models under Creative Commons 4.0 Attribution license, so they could be used in games. He apparently really wanted to be controlling over software and didn't want anyone to fork it. I think the combination of Affero GPL (open source infected output), and the still somewhat restrictive CC-BY license for some uses is why software never gained a lot of users. I for one have a hard time reconciling someone making these kinds of decisions with building open source software, and i was a maintainer of a large open source software for a time myself. In fact growing the userbase is something i succeeded with my project to the tune of half a million recurring users, but i didn't have it in me to monetise my project so i had to leave it behind basically, as i went broke and tired simultaneously from working on it. I didn't want to beg for money. So i very much understand the feeling of frustration Manuel must have experienced, as the similarities are all there, and i failed in a similar manner to him, but i can still criticise his approach and outlook, in fact i'm probably the perfect person to do so. In fact i believe in this day and age you can't lock anything down and expect to gain much from walling it off, it works for more traditional businesses, but middle grounds can be really bad. If people don't agree with your conditions they'll either disregard them (pirate) or they won't use your stuff, and the latter is more likely, which to you, doesn't matter, you lost either way, and in latter case worse, you lost a potential advocate and grassroot promotion for your project too, so the only thing you can hope for is to actually gain traction by whatever means possible and then hope that people are insightful enough to want to support you, which of course can turn out one way or another. In 2018 he made an attempt to make some money off it by opening a sort of asset store to buy model accessories. After a week in which basically noone knew that this is a thing, or that he needed funds, because news sometimes travel slowly and he wasn't very explicit about it, he sent a number of frustrated mails to different parties and shut the project down, because it was apparently financially unviable. But i mean, what exactly did he expect to magically happen? Probably nothing, thus the half-hearted attempt, but i mean we're firmly in the self-fulfilling prophecies territory there, to put it nicely. This forked project now thus occurs under the restrictive conditions that were laid originally by him, they can't do much about it. That Manuel didn't change the license to more liberal while halting the project stinks of lingering resentment towards his userbase or the wider community, and i can't exactly say i find this sympathetic, like, slightly relatable, but weak in character.
Yes you got it right. you can only use the output (Any model made with MBlab) in open source projects. This is why Manuel Bastioni Lab never made it big. Is a very restrictive tool. I mean for being "open source". this is actually a dead project, the original creator (Manuel Bastioni) drop the project arround 2018 - 2019(? I believe, and this is just a small comunity trying to keep it alive. but it is actually quite useless. IMHO. Take a look at Makehuman Instead.
@@MrFrostCA Are you sure this is still entirely the case? The newest version claims that this is not any more IF the user is NOT using the included AGPL models. So were some newer, non-AGPL, models to be included, those could in theory be completely open source and commercially useable.
i recomend donating to then or to make human, so they can make their software even more impressive. its all open source, so you're not locked to only one provider, you can hire an programmer to add new features, fix bugs and do improvments in general to the software, if you cant hire but can code, you can do those improvments by yourself, and if you cant code nor hire some employee you can donate to then so they can hire someone.
Wonder how friendly this is if you want to do some customizing to the character. Things like adding limbs or making things not perfectly proportionate. make Quasimodo! hehe
nice and powerfull addon but I think the license of the models is the problem If it become the license of models in make human then It get more attention
Before even watching the video I went on their website and checked the license. Even models generated with this tool are AGPL licensed. Are you all really okay with that?
Are you sure? Legalese is legalese, it is by its nature a trickly path to ramble though. GFS and my own reading of it suggests strongly that licensing of the models made with this tool now depends entirely on the license of the SOURCE MODELS. The current included models are AGPL. New models _could be_ a less restrictive license, but they need to be made first.
If you use the provided base model. What you can do is export a Makehuman model, and use it as the custom base mesh for MB-LAB and get a commercially usable result. They're currently working on a new base mesh though so that won't be necessary soon.
So, how do you edit the models after you've finalized them? Seems to get the mesh to be stuck in place. Think it might be the shape keys (so, without getting rid of them of course).
how in the world did you get the model to render in 3d i cant figure out how to do that so i can see my model with the textures? is blender cycles another program i need to install?
Guys I need a 3d character of myself for one of my short film.....but I'm noob in 3d, I'm not getting how to make the 3d character wear the same cloth tht I wore in the scene. Can I combine the head made with the keen tools to this model? Any help would be very much appreciated.....
i am not really a fan of thease types of tools but this one is free so i might try it. it could be useful for some background humanoids. i dont see it being handy for main characters those would need special treatment .
@@cold_static the way i see it using these auto character tools is like having your mum do your entire science project and homework for you . yes it looks perfect and such but its hard to be proud of it when 90 % of the work is someone else's anatomy refrence and background NPC characters is where i find tools like this useful. otherwise i would rather die then use a character tool for a main or important character.
That's correct @ali 32 bit...Actually I think you have spent your years in character creation. It's your passion...but not everyone is having that skill and it also takes years to develop and it's true that your main character requires special attention but many are into hard surface modelling ..In their scene they struggle making humanoid characters...Many are starters...It acts as a perfect toolkit for a proper base mesh for understanding rather than purchasing costly base mesh data 3d models..and after all it is just an addon...Blender has many addons ..They are to help you ease your workflow...You can do things from scratch or take help of addon..everyone has their own preferences..
@@ali32bit42 Not gonna lie, that sentence of "I would rather die than use this tool" is a little exaggerated bud, it's not that big of a deal. But yes, I do agree with you, character creation tools can only take you so far before you start hitting the limitations on what you can, and can't do with them. It'll come to a point where your characters will either start looking the same, or the characters will look super ugly and creepy in an attempt to make the character more stylized or unique. This is why is always better to know the process of manually modelling and rigging your own characters from scratch, yes it takes more time and effort, but if you get good at it, then you can't argue against the good results, and most importantly, the freedom to make the type of character you want, on any style you want ; )
Get Character Creator 4 - bit.ly/3b16Wcw
GET ICLONE 8 - bit.ly/38QDfbb
Dude, you are a LEGEND. You’ve helped me find SO MANY helpful addons and tips for blender. Thank you SO MUCH.
I have been looking for something like this for literally... since I downloaded Blender. A long time.
Best CG Newsman on TH-cam
It's a great tool. You only briefly mentioned Body Measures, that is where you can do real fine tuning of the character, especially the face. There are many settings, for instance the nose has 27 parameters. Potentially you could recreate someone from a photo with this tool.
100x Amazing ❤️
Can't wait for over 200 "simulator" type game where all humans were made using this tool
sad but true
yeah, but only minimally changed template ones
this tool (like makehuman) has been around years! and you do not see those type of games because the base mesh's license (in this one), prohibite their usage on games and other realtime rendering 3d apps.
Also, the base mesh is not optimized for games.
I believe this is why Manuel Bastioni lab (the original name) decided to finish the project. Because no one cared about the project. I mean, Having Daz3d, MakeHuman, Adobe Fuse, Reallusion's Character Creator.
Why bothering with this tool?.
Is this a problem?
@@Solizeus Yes because this tool is going to be associated with shit quality games and it won't be taken as seriously
THIS ADD ON WAS MUCH NEEDED!!!! THANKS FOR THIS TUTORIAL YOU HAVE SAVED ME HOURS FROM CREATING A CHARACTER FROM SCRATCH! GOT YOURSELF A SUB!
Ok. Its crazy that this is for free.
imagine what they could do if people start donating money to then...
@@igorgiuseppe1862 chill the fuck down :) I do donations to the Blender Foundation ;) If this tool will work for me I will donate some money to them :)
@@igorgiuseppe1862 Yeah, that didn't work, This tool (Before Called "Manuel Bastioni Lab") had it's own page (Has been arround like 5 or 6 years), with the original creator (Manuel Bastioni) open to donations to keep this project alive, but no one cared about this tool so he decided to drop out the project. This is just the community keeping the project alive, although, the base mesh's license prohibits usage on 3d apps.
You have to make your models you make with it open source if you use them atm. They are working on replacing the base meshes to get around the license but from what I've been told, it's a difficult process.
I'll remember you for as long as I use blender. Thanks for bringing the news
The AGPL can be an obstacle in case someone wants to create a closed source game or closed source 3D models using 3D characters made with MB-Lab because the AGPL will propagate from the base models and from the database to the output models.
The licence is AGPL but now they have dev tools for creating new characters. MBLAB DEV TOOLS.
mb-lab-docs.readthedocs.io/en/latest/dev_framework.html
Typo error it is MB Dev Framework....It creates new base mesh data...
Darn it!.... I don't want obstacles... Oh well.... I was hoping it could be used for my game development. Nevermind.
@marietto2008 we should credit the original author.There is no harm in that..I just wanted to focus on the point that if characters are created new base mesh data then the option opens for the further development and the usage in commercial projects..
MB-Labs licensing doesn't work for selling character models though, unfortunately. You have to redistribute under the same license (AGPL3) and provide all the source files for free even if you modify the base model extensively.
Makehuman has an iffy base model, but at least you're allowed to make a profit with it.
They have created MB lab dev framework for creating new base mesh....so kindly explore it..
3d is the Future, thanks a lot for share. A lot.
OMG THIS IS A GIFT FROM HEAVEN! THANK YOU FOR REAL!
I literally started learning how to model human characters yesterday. Even bought a tutorial and everything lol
well im going to finish it anyway
This definitely 100% shouldn't replace character creation. This is just a quick step if you want to be able to visualize what you character may end up looking like or if you are going to be creating a lot of characters.
Learning to create your own characters is very important if you are creating stuff with characters.
Thank the gods 😅😅 I was dreading making the characters and rigging them wow
Thank you, I was planning a 3d model for a gift and this helped me so much
exactly what i was looking for. I am amateur unity developer but i have no skills in organic modelling. This tool will save me a lot of frustration.
wow best blender news channel :D thanks again
Thanks for this tutorial, it's amazing, it's getting more and more excited to learn to use blender
MB? As in Manual Bastoni? The dudes who made MakeHuman?
If so, Noice.
Manuel is no longer involved. He abandoned the project and it was picked up by other developers.
Hey there.... You are the best newsman of blender... Thank you
Read the licence before use the models in game.
Yeah, if I understand the license correctly you must make your game's code open source if you use a model made with this in it. If that's the case I'll just stick to modifying the base meshes I got from Blender Market. Oh well. 🙁
Thanks. That one detail makes Makehuman better than it for me.
Ben V. Or use Fuse
ok, now that i saw that, the licence sucks, unless you want to make an cg movie with it.
try make human instead.
if you make an model on makehuman, it is Creative Commons 0.
as long as you dont modify makehuman, dont use any plugins on it, or if you modify you send the patches upstream and they accept it on the oficial repo, then you use the version that contain your modifications to make human.
if you do as i said above, then your model is licenced at CC0.
if you make any modifications to the model (after you export it to an external tool), you own the copyright to those modifications.
@@No573N yeah man makehuman is for sure good enough to use in games...
Thank you dude
This looks awesome will definitely be downloading this
Thanks
As much as I love and appreciate Bastioni's work in regards to the sculpts, phenotypes and the (new to me) face controls
I can't use his rig without hating myself, lol
I never could get his arms, knees or hands to work in a efficient manner
Which saddened me, because I was really looking for a Blender alternative to Daz3D in the context of anatomy/posing reference for art at the time
Why?
The Licence says it might conflict with closed source games or closed source 3d models. does this mean you can't use this tool for making games unless you release the code? :/
I also think the same... You need to make the game open source to use the model, I guess..
yes, very limited license , see github.com/animate1978/MB-Lab/issues/292
The original author of the software (Manuel Bastioni) had a provision that the software is dual licensed, and that when you use official binaries from his website, you can generate the models under Creative Commons 4.0 Attribution license, so they could be used in games. He apparently really wanted to be controlling over software and didn't want anyone to fork it. I think the combination of Affero GPL (open source infected output), and the still somewhat restrictive CC-BY license for some uses is why software never gained a lot of users. I for one have a hard time reconciling someone making these kinds of decisions with building open source software, and i was a maintainer of a large open source software for a time myself.
In fact growing the userbase is something i succeeded with my project to the tune of half a million recurring users, but i didn't have it in me to monetise my project so i had to leave it behind basically, as i went broke and tired simultaneously from working on it. I didn't want to beg for money. So i very much understand the feeling of frustration Manuel must have experienced, as the similarities are all there, and i failed in a similar manner to him, but i can still criticise his approach and outlook, in fact i'm probably the perfect person to do so. In fact i believe in this day and age you can't lock anything down and expect to gain much from walling it off, it works for more traditional businesses, but middle grounds can be really bad. If people don't agree with your conditions they'll either disregard them (pirate) or they won't use your stuff, and the latter is more likely, which to you, doesn't matter, you lost either way, and in latter case worse, you lost a potential advocate and grassroot promotion for your project too, so the only thing you can hope for is to actually gain traction by whatever means possible and then hope that people are insightful enough to want to support you, which of course can turn out one way or another.
In 2018 he made an attempt to make some money off it by opening a sort of asset store to buy model accessories. After a week in which basically noone knew that this is a thing, or that he needed funds, because news sometimes travel slowly and he wasn't very explicit about it, he sent a number of frustrated mails to different parties and shut the project down, because it was apparently financially unviable. But i mean, what exactly did he expect to magically happen? Probably nothing, thus the half-hearted attempt, but i mean we're firmly in the self-fulfilling prophecies territory there, to put it nicely. This forked project now thus occurs under the restrictive conditions that were laid originally by him, they can't do much about it. That Manuel didn't change the license to more liberal while halting the project stinks of lingering resentment towards his userbase or the wider community, and i can't exactly say i find this sympathetic, like, slightly relatable, but weak in character.
Yes you got it right. you can only use the output (Any model made with MBlab) in open source projects.
This is why Manuel Bastioni Lab never made it big. Is a very restrictive tool. I mean for being "open source".
this is actually a dead project, the original creator (Manuel Bastioni) drop the project arround 2018 - 2019(? I believe, and this is just a small comunity trying to keep it alive.
but it is actually quite useless. IMHO.
Take a look at Makehuman Instead.
@@MrFrostCA Are you sure this is still entirely the case? The newest version claims that this is not any more IF the user is NOT using the included AGPL models. So were some newer, non-AGPL, models to be included, those could in theory be completely open source and commercially useable.
any chance to get some idea on how to clothe the character?
if they do it, Make Human would become obsolete lol
use makehuman instead this addon is very very limited
i have been try out marvelous designer and it is fantastic. lots of videos on it..
That's correct...even search in GitHub regarding mblab demo assets...they are made to fit models easily
Also search for rigify for mblab...it will create metarig with rigify
i recomend donating to then or to make human, so they can make their software even more impressive.
its all open source, so you're not locked to only one provider, you can hire an programmer to add new features, fix bugs and do improvments in general to the software, if you cant hire but can code, you can do those improvments by yourself, and if you cant code nor hire some employee you can donate to then so they can hire someone.
Wow.. Duuuuuuudddeeee!!! This is so helpful! Thank you
thanks for great information
You are great thanks for video and tips
Everytime i try to "finalize with textures and backup", it gives me errors.. Idk what to do :(
HOLY COW THANk YOU mblab
The licence is a problem, just use Fuse
Are you able to scale and change individual body parts on it?
So on timeю
Thanks.
Wonder how friendly this is if you want to do some customizing to the character. Things like adding limbs or making things not perfectly proportionate. make Quasimodo! hehe
Best add-on ever, the site seem to be down, how do I get this?
Keep Trying, just high traffic
In case you're wondering, Kelvin. It's back up.
you just made my day thank you..
THANK YOU, NICK!
thaaaaank you very much you are a life savor
Hello, very informative video!
Q: How did you put skincolor on?
No idea
AWESOME, thanks.
Ok now I need to try this.
Nice add on..but how do you put clothes on the characters
Thanks for the videos bro
downloaded, semms a nice tool, i want to try ^^
How to add it
Awesome add on 😆
But can we change the face with our own face?
good for previz
Wonderful!!!!!!
Thanks god for this amazing tutorial...😘
nice and powerfull addon
but
I think the license of the models is the problem
If it become the license of models in make human then It get more attention
You can't even use it in games, just for renders I think.
@@saurabhdewangan4974 I believe you are correct
Before even watching the video I went on their website and checked the license. Even models generated with this tool are AGPL licensed. Are you all really okay with that?
Are you sure? Legalese is legalese, it is by its nature a trickly path to ramble though. GFS and my own reading of it suggests strongly that licensing of the models made with this tool now depends entirely on the license of the SOURCE MODELS. The current included models are AGPL. New models _could be_ a less restrictive license, but they need to be made first.
If you use the provided base model. What you can do is export a Makehuman model, and use it as the custom base mesh for MB-LAB and get a commercially usable result. They're currently working on a new base mesh though so that won't be necessary soon.
NK the best 3D Geek, keep it up, good job bro.
Thankyou for sharing
You literally need more subscribers i love it 😇❤️❤️
Nice tool. I don’t get it but I’ll learn it.
How good is this compared to the BlenderHeads Human Generator add-on? I was going to buy the BH but if this is better, I will stick to it.
Dear NK, in your opinion what is the best tool set to do facial blendshapes? Cheers in advance!
This would be great for practicing on texturing and making characters designs.
like for Your stilized model too. You're good using this addon
Can you put mustaches on characters
awesome content askNK ! Can this 3D Character be converted or rendered at GreasePencil?
THANKS A BILLIONAIRE
Lol the website is down because so many people are trying to get it
mb-lab-community.github.io/MB-Lab.github.io/
@@RajeshKumar-oj1xw still cannot download since it leads back to the original website.
@@RajeshKumar-oj1xw does it work for blender 2.8.3?
Yes it works with both 2.83 and 2.90
Rajesh Kumar thanks
Looks like Makehuman. With GPL licence models can not be used in closed source game.
very good.. nice..
Can we create clothes?
Resource Limit Reached? D:
So, how do you edit the models after you've finalized them? Seems to get the mesh to be stuck in place. Think it might be the shape keys (so, without getting rid of them of course).
how in the world did you get the model to render in 3d i cant figure out how to do that so i can see my model with the textures?
is blender cycles another program i need to install?
One of your best tutorials so many useful links and tips thanks so much!
I cant find particle editor options...theres no tools when I press the hair either...just nothing happens
The website is at limit of its resources. can someone provide an alternative link to the download?
got that too :/
I have the downloaded file...I can share the Google drive link....if you want
It's AGPL licensed basically whatever you create make it open source if you are using this addon
askNK can you use face builder with character creator?
I have a question. Is there a 2D to mesh for Blender 2.8? I see you have a tutorial for 2d to mesh for Maya. I need one for Blender.
Can you export the character texture separately
Hello help, when I press (finalize with textures...) I get an error.
When I'm in pose mode the R key doesn't work. I can't pose the character. How can I fix this problem?
What I don't get is why MB lab posing is so slow for me. My laptop can handle posing rigged models, but this one is always freezing on me.
Any tips?
Get a better one
Guys I need a 3d character of myself for one of my short film.....but I'm noob in 3d, I'm not getting how to make the 3d character wear the same cloth tht I wore in the scene. Can I combine the head made with the keen tools to this model? Any help would be very much appreciated.....
Wait, is this the return of Manuel Bastionilab? I thought the creator gave up after he didn't make money on it!
i am not really a fan of thease types of tools but this one is free so i might try it. it could be useful for some background humanoids. i dont see it being handy for main characters those would need special treatment .
Maybe as a way to create a basemesh quickly that you can build/sculpt on top off?
@@cold_static the way i see it using these auto character tools is like having your mum do your entire science project and homework for you . yes it looks perfect and such but its hard to be proud of it when 90 % of the work is someone else's anatomy refrence and background NPC characters is where i find tools like this useful. otherwise i would rather die then use a character tool for a main or important character.
That's correct @ali 32 bit...Actually I think you have spent your years in character creation. It's your passion...but not everyone is having that skill and it also takes years to develop and it's true that your main character requires special attention but many are into hard surface modelling ..In their scene they struggle making humanoid characters...Many are starters...It acts as a perfect toolkit for a proper base mesh for understanding rather than purchasing costly base mesh data 3d models..and after all it is just an addon...Blender has many addons ..They are to help you ease your workflow...You can do things from scratch or take help of addon..everyone has their own preferences..
@@ali32bit42 Not gonna lie, that sentence of "I would rather die than use this tool" is a little exaggerated bud, it's not that big of a deal.
But yes, I do agree with you, character creation tools can only take you so far before you start hitting the limitations on what you can, and can't do with them. It'll come to a point where your characters will either start looking the same, or the characters will look super ugly and creepy in an attempt to make the character more stylized or unique.
This is why is always better to know the process of manually modelling and rigging your own characters from scratch, yes it takes more time and effort, but if you get good at it, then you can't argue against the good results, and most importantly, the freedom to make the type of character you want, on any style you want ; )
Having problems with the site any help keep getting resource limit reached
After you clicked Mouth Open Large, what key did you hit to then move the mouth?
r - rotate
What is the name of the breeding program?
how I can download this add-on if I have 3.1 version blender?
I downloaded the addon but it's not showing up when I search
Hello, read some where that mb lab no longer compatible with blender 2.9. Please confirm
using 2.92, it works
whenever i try to finalize it always comes up with a bunch of errors
dud how to enable After creations tool menu?
Not showing on add-on menu after installing. Help!
Hey dude what should i do with the zip file should i extract that?
Why face rig doesn't work?
Getting an error when finalizing hard to explain because there are many but one says keyword apply as is unrecognized
Can i keyframe the age ?
character shows up as invisible, so i cant see anything happening.
Can you sculpt and 3d print these models?
Yes, you can!