I'll give em credit. Most devs are horrified, heartbroken or bewildered during these. These dudes are just like "Yeah, that trick was going to be a whole mechanic, but we decided it was too difficult for the average user" "I bet he's gonna use that trick up ahead." Neat to see devs have speedrunners not just in mind, but one of the targets for their game.
This was a glitchless run. The person doing this was basically playing as intended, just really really fast. The ones that kill the devs are the ones where they glitch out of maps, break the game, etc... I think they should try to show glitchless runs whenever possible, but glitchless runs are often significantly longer than runs that use glitches.
Yeah. It's sad to see though. In order for people to speedrun these games, they have to know them. Know them in and out. Oftentimes better than all the devs.
True, watching a game you worked 8 years on just for someone to beat it in like 28 minutes would be so heartbreaking, especially in a non-glitchless run. But they seemed to understand and actually thought it was interesting some of the tactics the runner used, which is awesome!!
To be fair with this game it’s like a crossword puzzle, if you use the same one over and over aka the speed runner you’re gonna know it by muscle memory basically whilst as for the dev aka the maker of the crossword puzzle it’s harder to make it and make it right compared to being with the finished product and practicing with it countless hours of that makes sense. Aside that the doom dev’s saw a glitch run and they laughed the whole time about the skyboxes and such embracing it but still knowing they had to have played for a very long time so they master everything they are doing and that’s only one person there’s still thousands of other people who played the game and such
regular green: faster than your previous run light green: slower than your previous run, but you're still ahead overall yellow / gold: fastest you've ever done it in any run (the devs were asking about what the colors on the timer UI meant)
@@Erytopoietn The original was right. Green is that he saved time in that section compared to their PB. Gold is the fastest they've ever done that segment
love when the dev team knows of speedrun techniques they use when testing and wonder if the Speedrunning Community has found them or not, like the bridge jump or first level things. Shows how much thought went in and understanding of their own product.
When you need to playtest your game over and over, you get to a point where you try to break your game/speedrun your own game to play through it faster.
IGN needs to send these guys headsets or something. You can't expect indie devs to be able to afford microphones, I believe at least one of them was using a can with a string
One of the devs asked why runners time until pressing the final alarm clock. Typically runs will end their timing with the input that triggers the credit roll. Since the ending sequence doesn't trigger until you hit the alarm clock, that makes the final clock the end of the game.
It's a nice sentiment, but usually speedrunners don't like a portion of the game to be standing idly by while they wait for an invisible cutscene trigger, I'm sure they would rather that portion be beatable in a more interactive way.
@@Sleeepy. that's usually overridden by speedrunners generally not liking updates, they cause a huge mess and basically throw out the history of old versions if they become unavailable
I got stuck on the red apple one for so long that I just cloned the fire alarm over and over until it landed on the door switch. It's really interesting to see how they intended for you to do it.
I did that earlier in the level in the room where the pawn and the apple are locked in place (the room where the speedrunner used the door to put on the switch). Sadly couldn't do this in my second run, because the fire alarm was already switched on...
If I remember right, speedrunners stare at walls in loading areas like the elevator to keep FPS high and make sure things that don't really need to load don't have the chance to slow you down at all.
I mean, the biggest mindfuck appears when you play the game. The devs knew what they were going for, even if setting up all those mechanics was certainly a real pain, but the players seeing all those things that don't work the same way as other games is really a strange sensation, between being confused and being amazed. I spent most of my time wondering how the heck they managed to do things like changing objects' size simply based on the relative distance of the rest of the room, or even allowing you to pick up a drawn object if you view it from the right angle. Then again, I don't know anything about game development and it's all basically magic to me.
@@KeterLordFR Picking drawn objects from right angle is easy to do, you just have to implement function allowing player to spawn object while standing in right coordinates and looking at right place. I dont know how changing size is done, i think that when player holds object, it unlocks size changing alghoritm that binds objects size to be the same from players perpective, it measures the objects distance from The Player when object was picked and area of screen occupied by it, and then keeps that area the same from players perpective (relative to him), Then it compares current distance between Player and object with The distance when it was picked, and based on trygonometry it changes absolute object size while keeping relative size The same untill player drops object - if so, current absolute size becomes locked, and relative starts being able to change. Alghoritm just Has to scale size of object textures and collisions according to quotient of that distances and relative object size I suppose
Dude there is a attachment where you can focus your brain and it does stuff in the game it only has a demo now but imagine shrinking and growing objects with you brain
@@TheKrogy woah... that would be easier, but when I was little I always pretended to pick up objects far away and I turns it very small but that seems a lot cooler and easier to do with the brain but I feel like hand tracking would be easier to implement, like on oculus quest
When work scheduled you for a double shift the same day you had a therapy appointment, so you gotta cram an entire SomnaSculpt session into your lunch break.
Never heard or played of this game. Super confused and amazed at the same time. I love fresh new ideas for games and this was absolutely awesome and unique. I hope I can play this at some point.
The concept / gimmick for the game was first notably developed/looked into by Valve and was planned to be the 2nd portal game. This game was made in the same city that valve is located in even.
@@leonf8199 well, duh lol. I just mean, I don't have time at the moment and need to spend my money on some other things first before I do that for the game. I'm also not 100 percent sure my laptop can run it but we'll see eventually.
This game is amazing! Anyone who loved Portal or The Stanly Parable will love this game. Its also very emotionally soothing and honestly was a beacon of lite during Covid and 2020.
24:00 Oh my life I didn’t realise that the floor solidifies when there’s a chess piece on it. I literally laid the chess pieces down and made a bridge. It took like 20 minutes
The mechanic of this game is just mind blowing, and quite literally at that, really love seeing some new experiment like this one, and hope the devs get rewarded for their effort on the game
@@mdbgamer556 means that it's time to get nervous cuz the world record is 23 mins and I very close to the 2 mins so could be surpassed if new tricks are found
Even seeing a speedrun do everything so fast, this game is still mind blowing. Everything takes a minute to process, but I guess that makes the speedrun even more mind blowing to watch because by the time you register what he's doing, it's halfway done
4:14 - You can climb up there from the previous room (there's an easter egg!), but you can't progress that way. The doors are blocked. You have to go around through the other rooms first. 14:27 - This is the only way I've ever beaten that level. I wasn't aware of a different way! I guess you could make it large enough to step on and use it to get on the edge of the pool and then make it large enough to go through the door?
Wow same about the bounce house. I just thought they meant the jump was wierd because he used the mantel like they talk about previously. I bet you're right about the intended way to complete it.
He did the intended way but there is a way you can kind of glitch the bounce house and it will launch you high in the air and land on the ledge which is what was attempted first
in fact, back in the version shown in that video, you could actually reach the catwalk from below and continue the level normally, but that was almost impossible without glitches because there were invisible walls all around
I wonder if IGN will ever have the devs react to both any% glitchless, and any% (with glitches) if the run is short enough to do a double up for comparison. I feel like they have once and I may have forgotten, but I'd love to see more with that!
You guys made an amazing game and you should feel proud of it. You can tell that you all worked very very hard. It's very artistic, puzzley, trippy, and motivational near the end. I hope you make more games in the future. Even though this took you so long the effort really shows. Remember, it's always quality over quantity. I'll be ready in another 8 years if that's what it takes. I will wait.
I hadn't considered watching Superliminal speed runs before but wow this was awesome! Also, weirdly relaxing when you aren't under the pressure of trying not to die 😂
@@baecute0469 I don't think so, or at least I didn't in the end, but they certainly pretend like you will explode your brain for most of the game if you keep failing 😂
never actually seen this game before, i had to pause 2 minutes in because this completely sold me on the game??? the combination of someone just Bolting through all these puzzles making me go WHOA WHOA WHOA and the devs talking over it, something about it and the genius of the game itself sold me instantly
I love crew commentary. They have insights into the process and development in hand while watching their work. Whether Adventure Time or Superliminal, very cool to experience and inspiring for me personally. Thank you team Superliminal for delivering a surreal experience, I loved watching gameplays for this.
Irc nearly every game has a any%glitchless category for any skip that is big enough, glitches are just hype for the community. The only game that has big skips is SMB, with no any%glitcheswarp
7:06 those jumps behind the reception area are to jump the fire extinguisher and then jump the corner of the reception desk. This allows for the best straight line (read: shortest route) between the hall and the door to the reception lobby.
This amazes me more than any Getting Over It speedrun I've ever seen, mostly because GOI is cut and dry whereas Superliminal is full of mind tricks and puzzles
Damn, this game seems really interesting and kinda complex, I have no idea how they would program some of these things, definitely not just some off the shelf stuff :D
For the checkered part where he was jumping with the chess piece, it’s quite easy to run along the line in between the squares to not need the piece at all, I did that accidentally cuz I didn’t know the Che’s apiece made the floor real but I think you could shave a couple seconds off with that strat
can someone please get those poor devs a new piece of string for that plastic cup they are talking in to? and maybe let them out of that cramped bathroom lol
I really love game commentary, and movie commentary too but this was awesome. If any of you have played a fullbright game they got an awesome way of doing in game commentary and it adds so much to a game for me hearing from the creators and people who worked on it
I haven't played this game but it feels weird to say I understand what's going on when everyone says they don't. It's basically using depth perception and when you click on an object it's locks the object's size to your depth perception but not to the levels. This is why when the runner is taking small objects and puts them above him and let's them fall, he's getting them right up to his face so he can grab them, lock their size, then move them around. This can also be said for the apple in the level with the big room and button, but in reverse, he didn't grab it because there was no need, he just went to the button and grabbed it, now it was really small but it didn't matter. The only thing I'm not certain of what's going on with is when he grabs on object, jumps on it, then repeats to make it bigger, he's definitely pulling it toward him temporarily to make it bigger but is that all? It feels like there's something I'm missing with it. Maybe that is what's going on and it's just exponentially getting bigger.
Usually when you just click and hold and object and jump it doesn't allow you to prop-climb. He's doing a workaround which is jump and double-click it to trigger a size increase without the anti-climb going through.
I'm just imagining Glenn watching from whatever control panel he's doing this stuff on, seeing this random dude who came in for therapy just *blazing* through his own inner demons
I would love to see more games like this one, I found 4 easter eggs and most of the chess pieces, and 2 hidden rooms, I play around with it just for the fun.
This is such a cool game for speedrunning. The potential or new strategies seems immense. Interesting and variable core game mechanics make speedruns such an art. Same reason why games like Portal are so satisfying to watch.
It's interesting how video games went from AWESOME graphics, sounds, story, and visual effects, to just SPEED RUN through your game in the fastest possible time and give you the finger.
"Ah, this level is hard to do quickly, I'm very curious to oh."
Best part.
Timestamp?
@@crimson5689 idk
@@crimson5689 1:39
@@AustinNebbia Thanks!
Done
I'll give em credit. Most devs are horrified, heartbroken or bewildered during these. These dudes are just like "Yeah, that trick was going to be a whole mechanic, but we decided it was too difficult for the average user" "I bet he's gonna use that trick up ahead." Neat to see devs have speedrunners not just in mind, but one of the targets for their game.
This was a glitchless run. The person doing this was basically playing as intended, just really really fast. The ones that kill the devs are the ones where they glitch out of maps, break the game, etc... I think they should try to show glitchless runs whenever possible, but glitchless runs are often significantly longer than runs that use glitches.
I feel like I see this type of comment on every video and havnt seen any of the devs act like that unironically
Yeah. It's sad to see though. In order for people to speedrun these games, they have to know them. Know them in and out. Oftentimes better than all the devs.
True, watching a game you worked 8 years on just for someone to beat it in like 28 minutes would be so heartbreaking, especially in a non-glitchless run. But they seemed to understand and actually thought it was interesting some of the tactics the runner used, which is awesome!!
To be fair with this game it’s like a crossword puzzle, if you use the same one over and over aka the speed runner you’re gonna know it by muscle memory basically whilst as for the dev aka the maker of the crossword puzzle it’s harder to make it and make it right compared to being with the finished product and practicing with it countless hours of that makes sense. Aside that the doom dev’s saw a glitch run and they laughed the whole time about the skyboxes and such embracing it but still knowing they had to have played for a very long time so they master everything they are doing and that’s only one person there’s still thousands of other people who played the game and such
"world record 23:58 by skeleton432"
i wonder who that is, sounds like a cool dude :O
Did you enjoy the game?
@@kyleguajardo it's a fun game, for casual players and speedrunners alike. I definitely did enjoy spending 13 hours a day jumping through ceilings..
Lol
Hmm quite a kind bogling thought
What an epic gamer
regular green: faster than your previous run
light green: slower than your previous run, but you're still ahead overall
yellow / gold: fastest you've ever done it in any run
(the devs were asking about what the colors on the timer UI meant)
thanks! i didn't know that either
Thank you very much, I’ve always wondered this!
Amazing that there are no reds in this run.
green is faster than your best and gold is you are faster than the world record
@@Erytopoietn The original was right. Green is that he saved time in that section compared to their PB. Gold is the fastest they've ever done that segment
Speedrunner *at 12 mins*
Devs "He's halfway done with the game, glad we spent 8 years on it" xD
13:29
The half life 2 run one dev was like, "Wow he blew past 2 weeks worth of work in 5 seconds"
It's okay tho they probably spent basically 8 years trying to speedrun it at perfection
he says glad we didnt spend 8 years on it
@@Poppytimer911 the game isn't much over a year old, we got the glitched run below 15 minutes in under a month lmao
love when the dev team knows of speedrun techniques they use when testing and wonder if the Speedrunning Community has found them or not, like the bridge jump or first level things. Shows how much thought went in and understanding of their own product.
When you need to playtest your game over and over, you get to a point where you try to break your game/speedrun your own game to play through it faster.
@@thedoctor5931 yes, thats why i like the devs guessing how they will speedrun or if there is a new route
Here, 🤲, have a comment.
Something about watching speed runners squirm in elevators is really funny to me.
When an unstoppable force hits an immovable object lol
took this one straight outta the doom video didnt ya?
gotta keep moving, but can't move
420
Roll tide!!!
@@alexshearin 44-16 😊
IGN needs to send these guys headsets or something. You can't expect indie devs to be able to afford microphones, I believe at least one of them was using a can with a string
Yeah
"Can with a string" That cracked me up
It's a zoom meeting I think. Those things can't be fixed with a better microphone
@@thepizzaguy8477honestly true. Discord is less professional but once you get the hang of it, very useful and better than zoom imo.
@@thepizzaguy8477 not even just turn on original sound so nothing gets compressed
One of the devs asked why runners time until pressing the final alarm clock. Typically runs will end their timing with the input that triggers the credit roll. Since the ending sequence doesn't trigger until you hit the alarm clock, that makes the final clock the end of the game.
“I almost feel like we shouldn’t fix it for him” I love this line for some reason
It's a nice sentiment, but usually speedrunners don't like a portion of the game to be standing idly by while they wait for an invisible cutscene trigger, I'm sure they would rather that portion be beatable in a more interactive way.
@@Sleeepy. makes sense
@@Sleeepy. that's usually overridden by speedrunners generally not liking updates, they cause a huge mess and basically throw out the history of old versions if they become unavailable
oh youre here.
@@cobaliumgd9817 oh hi..
Dev: I can't wait to see what he does here.
Speedrunner: casually does several frame perfect inputs
Dev: oh.... okay.
they’re impressed? what a surprise.
I got stuck on the red apple one for so long that I just cloned the fire alarm over and over until it landed on the door switch. It's really interesting to see how they intended for you to do it.
Bro that’s dedication right there
I literally made a small apple and rolled it up the hill by walking into it....
was not intendet and got patched
I did that earlier in the level in the room where the pawn and the apple are locked in place (the room where the speedrunner used the door to put on the switch). Sadly couldn't do this in my second run, because the fire alarm was already switched on...
Same lol
If I remember right, speedrunners stare at walls in loading areas like the elevator to keep FPS high and make sure things that don't really need to load don't have the chance to slow you down at all.
That makes sense. No need to put unnecessary strain, regardless of what specs your pc has
but... but staircon...
Dev: This looks super confusing if you haven't played so I hope no one is doing that
Me: *sweats*
This was me
Same lol
Same
"I hope no one is watching and haven't played cuz this is super confusing"
Me: 👀🥴
I have never played.... an yes I have no f’n clue what is going on. :-)
psh dont see anyone like that around here....
@@albertayars We're on the same boat, man.
@@jamespetercharles7532g h b
I'm blaming the algorithm
I can't imagine how much of a mindfuck it is to make these games
8 years
Damn....
Just to really drive home a message....
I mean, the biggest mindfuck appears when you play the game. The devs knew what they were going for, even if setting up all those mechanics was certainly a real pain, but the players seeing all those things that don't work the same way as other games is really a strange sensation, between being confused and being amazed. I spent most of my time wondering how the heck they managed to do things like changing objects' size simply based on the relative distance of the rest of the room, or even allowing you to pick up a drawn object if you view it from the right angle. Then again, I don't know anything about game development and it's all basically magic to me.
@@KeterLordFR Picking drawn objects from right angle is easy to do, you just have to implement function allowing player to spawn object while standing in right coordinates and looking at right place. I dont know how changing size is done, i think that when player holds object, it unlocks size changing alghoritm that binds objects size to be the same from players perpective, it measures the objects distance from The Player when object was picked and area of screen occupied by it, and then keeps that area the same from players perpective (relative to him), Then it compares current distance between Player and object with The distance when it was picked, and based on trygonometry it changes absolute object size while keeping relative size The same untill player drops object - if so, current absolute size becomes locked, and relative starts being able to change. Alghoritm just Has to scale size of object textures and collisions according to quotient of that distances and relative object size I suppose
@@KeterLordFR maths, maths, maths
Developers: "Wow, that was cool"
Me: "I understand nothing"
This game is about messing with the perspective of objects to change their size in order to get through different places
@@kyleguajardo Yeah, the OP understood that bit...
lol, it is hard to understand and appreciate some of the speed run tactics until you've struggled through some of these puzzles yourself.
@@GetawayFilms but they said that they understood nothing
It's hard to explain, if you're not familiar with the game
The only thing that amazes me more than the speedrun is how they managed to record this underwater
Lmao
I want this game to be on VR with hand tracking, that would be sooooooo cool
Dude there is a attachment where you can focus your brain and it does stuff in the game it only has a demo now but imagine shrinking and growing objects with you brain
@@TheKrogy woah... that would be easier, but when I was little I always pretended to pick up objects far away and I turns it very small but that seems a lot cooler and easier to do with the brain but I feel like hand tracking would be easier to implement, like on oculus quest
It’s possible but damm it would take a super long time
@@TheKrogy
Brains and hands! NICE!
When work scheduled you for a double shift the same day you had a therapy appointment, so you gotta cram an entire SomnaSculpt session into your lunch break.
Seeing as one of the achievements was to beat the game in under 30 minutes... I don't feel like the developers should be this shocked.
Counterpoint: the WR at least in the video was 23:46, so that's just a mean achievement
Yes... It took my son and I about 20 attempts to come in under 30 min. It was tough but fun.
They seem impressed but I wouldn't say "shocked". I think they're more interested in the individual tricks being used than the final time.
So if it took you more than 20 tries for under 30 minutes, how many would it take for you to shave 6 minutes off that time?
@@EggtasticTaco hundreds
Never heard or played of this game. Super confused and amazed at the same time. I love fresh new ideas for games and this was absolutely awesome and unique. I hope I can play this at some point.
You can get it for like 20 bucks on PC, though the game is like 5 hours long max and has a really unsatisfying ending
Saw the first 2 minutes bought it
The concept / gimmick for the game was first notably developed/looked into by Valve and was planned to be the 2nd portal game.
This game was made in the same city that valve is located in even.
? you can, just download it on steam
@@leonf8199 well, duh lol. I just mean, I don't have time at the moment and need to spend my money on some other things first before I do that for the game. I'm also not 100 percent sure my laptop can run it but we'll see eventually.
Come on IGN, you're a huge channel and company, you should have subtitles on all your videos. Like it's so damn hard to understand the devs in this
captions might work
This game is amazing! Anyone who loved Portal or The Stanly Parable will love this game. Its also very emotionally soothing and honestly was a beacon of lite during Covid and 2020.
i agree
Portal and the Stanley parable are one of my fav games!,!
What about when there’s blood on the walls?
this is the first time I've seen Superliminal being played.
*W H A T I S G O I N G O N*
Haha I just finished playing it, and I thought the same thing
Mind fuckery. xD
Perception is reality is all you need to know
@@Forvennm ah yes the awakening after 6 months, nice to rewatch the video
@@Hanzoooowanna rewatch it again?
speedrunner: takes 23 minutes to beat game
Markiplier: takes an hour and thirty seven minutes takeing in the game... and its vending machines
Not to mention that he played that on stream which means that he could edit parts where he got stuck out
I'm afraid I don't get this one...
Where is the joke here?
Mark is too precious for this world.
It was probably Mark's first and only run, every speedrun would compete the game in that time on their first playthrough.
This is a masterclass in both game design and speedrunning. well done
my favorite part of superluminal is how the loading screens behave different that you expect
24:00 Oh my life I didn’t realise that the floor solidifies when there’s a chess piece on it. I literally laid the chess pieces down and made a bridge. It took like 20 minutes
I came into this video knowing nothing about this game other than not to take hallucinogens prior to playing... Now I see why, and I need to buy it.
Get it! It's super cool
It would either enhance your experience x 10 or you would die from a seizure
Now *that's* kinda rare to see. A game that has an implemented speedrunning system.
Other devs: omg noo[oooooo
Them: you could probably do it a little faster if xyz
Oh yeah, i used to do that sometimes
Imagine playing this game while high.
Again?
No thank you.
You cant play it in VR yet can you?
how to die in a creative way lol
did that this week. it was amazing
The mechanic of this game is just mind blowing, and quite literally at that, really love seeing some new experiment like this one, and hope the devs get rewarded for their effort on the game
"I think the fastest speedrun for portal is like 20 minutes."
*nervous sweating*
?
?
@@mdbgamer556 means that it's time to get nervous cuz the world record is 23 mins and I very close to the 2 mins so could be surpassed if new tricks are found
@@arnabbiswasalsodeep Ah, mkay.
Update:- there's a 8 minute world record now of this game
10:52 cursor becomes a smiley face.
Oh, thank you! In the developer commentary, I remember them mentioning a smiley face, but had no idea what they meant.
"This is super confusing if you're watching this and has never played"
Me whos watching this and has never played: you are correct
that part? my mind was blank throughout all of it
When you can tell they're on Zoom because of how assy the audio sounds.
Even seeing a speedrun do everything so fast, this game is still mind blowing. Everything takes a minute to process, but I guess that makes the speedrun even more mind blowing to watch because by the time you register what he's doing, it's halfway done
I really like this series but I wish the producers would explain how splitting works to the guests, so many devs don't seem to understand it lol.
you think IGN knows in-depth about speedrunning? i doubt
@@dan_noo Its the developers commenting, not IGN
@@KoiKittenVA The producers of the video would be IGN
Edit: and the guests are the developers
@@KoiKittenVA its more better if you thought i think its the dev who speedrunning it, rather than not knowing the devs is the one who commenting
looks like Antichamber and The Stanley Parable having a baby to me
"That part took so long to make, that doesn't feel right."
Love that kind of reaction, hahaha
4:14 - You can climb up there from the previous room (there's an easter egg!), but you can't progress that way. The doors are blocked. You have to go around through the other rooms first.
14:27 - This is the only way I've ever beaten that level. I wasn't aware of a different way! I guess you could make it large enough to step on and use it to get on the edge of the pool and then make it large enough to go through the door?
Wow same about the bounce house. I just thought they meant the jump was wierd because he used the mantel like they talk about previously. I bet you're right about the intended way to complete it.
He did the intended way but there is a way you can kind of glitch the bounce house and it will launch you high in the air and land on the ledge which is what was attempted first
in fact, back in the version shown in that video, you could actually reach the catwalk from below and continue the level normally, but that was almost impossible without glitches because there were invisible walls all around
@@Pskinn nope, because this is a glitchless run, and that wouldn't even be usefull because the doorframe up above is too small
I wonder if IGN will ever have the devs react to both any% glitchless, and any% (with glitches) if the run is short enough to do a double up for comparison. I feel like they have once and I may have forgotten, but I'd love to see more with that!
Watching this game triggers my claustrophobia and anxiety at the same time. But still damn that’s a 200iq level design this game had
You guys made an amazing game and you should feel proud of it. You can tell that you all worked very very hard. It's very artistic, puzzley, trippy, and motivational near the end. I hope you make more games in the future. Even though this took you so long the effort really shows. Remember, it's always quality over quantity. I'll be ready in another 8 years if that's what it takes. I will wait.
I hadn't considered watching Superliminal speed runs before but wow this was awesome! Also, weirdly relaxing when you aren't under the pressure of trying not to die 😂
Can you even die in this game,m
@@baecute0469 I don't think so, or at least I didn't in the end, but they certainly pretend like you will explode your brain for most of the game if you keep failing 😂
never actually seen this game before, i had to pause 2 minutes in because this completely sold me on the game??? the combination of someone just Bolting through all these puzzles making me go WHOA WHOA WHOA and the devs talking over it, something about it and the genius of the game itself sold me instantly
I love crew commentary. They have insights into the process and development in hand while watching their work. Whether Adventure Time or Superliminal, very cool to experience and inspiring for me personally. Thank you team Superliminal for delivering a surreal experience, I loved watching gameplays for this.
Im glad this game is so speed runner friendly that no exploits or glitchless need to be used
this is literally a glitchless run, there are plenty of glitches people use in runs
Irc nearly every game has a any%glitchless category for any skip that is big enough, glitches are just hype for the community. The only game that has big skips is SMB, with no any%glitcheswarp
@@R8Spike well done you've replied tk a comment that is literally 9 months old 👏 👍
the bigger indicator should be that it has special achievements for speedrunners and a timer that stops during the loading screens
This video was extremely satisfying to watch.
it flows so well
7:06 those jumps behind the reception area are to jump the fire extinguisher and then jump the corner of the reception desk. This allows for the best straight line (read: shortest route) between the hall and the door to the reception lobby.
This amazes me more than any Getting Over It speedrun I've ever seen, mostly because GOI is cut and dry whereas Superliminal is full of mind tricks and puzzles
This was actually quite handy for learning tips to get the 35 minute achievement.
This game blew me away, so much in fact that I had very weird dreams after playing it before bed - 10/10 favourite nightmares of 2020
This game changed my life thank you for making this game
Speedrunner: *exists*
Elevator: And I took that personally
I made the mistake of watching this without having played it first. And now my brain hurts.
Still pick the game up because 90% of what you just saw you won't remember when you reach the puzzles and the experience is grea.
@@Ashtarte3D yeah what if I'm poor?
@@ahmed4363 pirate
@@voodoodolll pirate?
@@voodoodolll what do pirates have to do?
Damn, this game seems really interesting and kinda complex, I have no idea how they would program some of these things, definitely not just some off the shelf stuff :D
This is one of the freshest games I've played in the past year or so
Actually really wholesome to see devs pumped for their game being speedrun, and even commenting stuff theyve done to speed run it as well
10:52 Anyone else see the cursor change to a smiley face?
That’s part of the game
always wonderful to see devs that understand that nobody loves a game more than a speedrunner
For the checkered part where he was jumping with the chess piece, it’s quite easy to run along the line in between the squares to not need the piece at all, I did that accidentally cuz I didn’t know the Che’s apiece made the floor real but I think you could shave a couple seconds off with that strat
this is glitchless
The best thing about speed run is, i can watch the whole game not wasting my time with uncut video
can someone please get those poor devs a new piece of string for that plastic cup they are talking in to?
and maybe let them out of that cramped bathroom lol
I really love game commentary, and movie commentary too but this was awesome. If any of you have played a fullbright game they got an awesome way of doing in game commentary and it adds so much to a game for me hearing from the creators and people who worked on it
Why does Albert sounds like he is calling in from the bowels of hell on the Belzebul's headset?
All the voice quality of hearing a Yak Bak through a Skype call from rural Kansas
IGN is dry snitching lol I hear "we gonna fix that, that shouldn't be there". 🤣
These devs deserve so much respect I love this game
Take the whole game, look at a distant background, and boom, it's shorter
I haven't played this game but it feels weird to say I understand what's going on when everyone says they don't.
It's basically using depth perception and when you click on an object it's locks the object's size to your depth perception but not to the levels. This is why when the runner is taking small objects and puts them above him and let's them fall, he's getting them right up to his face so he can grab them, lock their size, then move them around. This can also be said for the apple in the level with the big room and button, but in reverse, he didn't grab it because there was no need, he just went to the button and grabbed it, now it was really small but it didn't matter.
The only thing I'm not certain of what's going on with is when he grabs on object, jumps on it, then repeats to make it bigger, he's definitely pulling it toward him temporarily to make it bigger but is that all? It feels like there's something I'm missing with it. Maybe that is what's going on and it's just exponentially getting bigger.
Usually when you just click and hold and object and jump it doesn't allow you to prop-climb. He's doing a workaround which is jump and double-click it to trigger a size increase without the anti-climb going through.
This dude showcased his concept on reddit a while back before the game was even born!
Honestly, this game is very well made and deserves more credit.
I'm just imagining Glenn watching from whatever control panel he's doing this stuff on, seeing this random dude who came in for therapy just *blazing* through his own inner demons
Interesting that they thought about speedrunners just as much as they thought about the normal players. Its a small nice touch.
Surprisingly wholesome to the point of being surreal: when it ends with the devs saying, "We love you. We miss you."
Imagine Speedrunning your Dream that Would be Awsome
really interesting to see devs that had already figured out all the tricks and wanted to see which were fastest
Really wish you guys had some type of requirement for devs to use actual microphones/headsets, the quality of audio on some of these is just so bad.
I think it’s a function of their call software rather than their headsets
@@mrb692 it's not. You can tell most of these developers are using their built in laptop mics just by the quality alone.
@@atom0s nah they’re right it’s because they’re on a zoom call
The constant cricket noise from the feedback lmfao
I would love to see more games like this one, I found 4 easter eggs and most of the chess pieces, and 2 hidden rooms, I play around with it just for the fun.
They might have to get this out of the glitchless category with how the devs are reacting 😂
This is such a cool game for speedrunning. The potential or new strategies seems immense. Interesting and variable core game mechanics make speedruns such an art. Same reason why games like Portal are so satisfying to watch.
I got a sub 30 for the achievement and I’m happy with the fact that I’ll never be better than that
Starting these videos at the beginning of the run is way better than the spoiler format you guys had been using. Keep it up!
I love this game and the ending is just so peaceful
Speedrun : Glitchless.
Dude: Let me fly up on top of that cube real quick.
I mean, technically not a glitch, since he doesn't break boundaries and just takes advantage of a game mechanic.
@@KeterLordFR It's not a part of any puzzle, so it's just a glitch.
I've heard of the game. Never got to play it myself. It looks insane. Great job on an amazing game guys.
It's interesting how video games went from AWESOME graphics, sounds, story, and visual effects, to just SPEED RUN through your game in the fastest possible time and give you the finger.
really hard to hear what they're saying at points
I swear, I remember playing this game back when it was an online demo. Like, years ago.
for the 20$ the game costs they could buy 4 mics that are still better than their own
steam gets a 30% cut. and then there are taxes. but yes they need better mics
Always fantastic to see games cater to the speedrunning crowd! I'm not a speeder myself, but still wonderful to see the inclusion.
Their game is so beautiful amazing, and also WOW 8 years!
They said they're sure no one is watching that hasn't played the game? You've underestimated the internet sir
I remember back when this game was still in beta lol
Ok grandad, lets get you to bed
@@tikkj lmao
It's cool to hear developers encourage and or like speed running
I saw CallMeKevin play this. After that I got it, its amazing, I see loads of people in the comments haven't played it, plz do, its amazing
CallMeKevin, more like Bore Ragnarok
Btw, the yellow is called a gold split to most people. it represents the fastest that level has been done by the runner.