''Who do you wanna be when you grow up?'' LIQUIDCLEMMMMM! Bro is so impressive! Whats even more impressive though is Lowkos casting and entertainer skills, good job Lowko ❤ Thank you for everything
i notice these nuances too.. i bet everyone has their flavor of the month words.. speaking of i have never noticed that with my gf. .. tbf i think i listend to lowko more :D nevermind i am a sweaty gamer i dont have a girl friend
@Lowko you asked a while ago what we would adjust if we could adjust only one thing about Protoss. I think the major disadvantage is vision for protoss. Terran and Zerg have great tools to know whats going on. Sensor towers and scans, creep and overlords. Protoss only have observers. Which are not only expensive, but most importantly even cost supply. On the other side, it's all energy based. OK, you could argue that hallucinated phoenixes is the equivalent, but this is far less practical. So, I would start here. 1. Make observers cost less supply. Maybe 0,5 like Zerglings. You could even imagine to make them slightly more expensive and let the bay produce 2 at a time, but with the downside that if one dies, the other dies as well. Like connected quantums. I think this would look nice with protoss. 2. You're right about sentries. They are the weakest unit and should be buffed. Options: longer lasting halluzinations (why not make them consume a certain amount of energy so that they can last as long the sentry has energy? Make their shield work against missile and melee units (so also zerglings, not only marines). Give them an attack. Protoss has 3 attackless units (templar, sentry, disruptor).
58:25 just a minute ago we saw how 2 lurkers couldn't over-DPS medivacs healing on ghosts, so maybe its not that irrelevant to have attack upgrades on lurkers.
The Marine/Marauder/Medivac deathball feels op in the hands of a player like Clem. I know it takes a lot of skill, but it seems so simple to do damage while the medivacs heal up the marines, then load them up and boost away, rinse & repeat. I'm surprised the new patch doesn't for example nerf the medivac healing. Maybe the widow mine changes will help to give other races more chances against skilled terran.
The reason the Terran players avoid using Raven is having to add one more hot-key for microing it (extra load). Yet, even if they do make one, it will get easily abducted by Vipers.
Why dont Zerg always build 2-3 spores per base? Considering the losses they almost always incur from flying units, it seems like a no brainer. Instead of loosing 4-8 drones to flying, build 2 more spores and you end up on top!? I mean, he wouldnt have lost alot of dornes, much more than the 4 the spores would cost. Seems like something they're missing. But then again, I dont know how to play the game :)
thee key idea is that in theory, you dont need them and its better to lose drones later than sacrifice them now because it ends up being a much bigger it to your overall eco.
Same reason why Terrans don't build that many turrets, the resources consumed is a huge set back for only a potential threat. All those spores are also larvae and drones, so it's worse for Zerg than Terran or Protoss static defenses. And in an ideal scenario, you won't lose drones. Like if Serral is going beast mode in defense, even Clem can't get a drone no matter what.
The upgrades made the difference in final game. 3-3 vs 1-1 ? and later 3-3 vs 2-2 made trades so inefficient, then final nail in coffin was losing 5-6 lurkers when he had to gas to bio.
Poor Reynor... Lowko, 22:24 did you just say "liberator aggression continues, along with a widow mine drop, as well as a hellion run by over here" jeazuz, maybe i need to switch to Terran... :(
Reynor: "you only cast my games when I lose!"
Lowko: "get gud 😎"
"Just play faster" - Lowko
Lowko: "Who, me?!? Well now I do 😜!"
24:02 "he has got 69 scvs" "NOICE" roflol
You gotta respect the hustle of Lowko getting called out and just doubling down!
The scv at 1:48 exploring fog of war, bravely, alone, while the guitar in the bgm is riffing. Mood.
Reynor in a lowko cast? He is going to lose isnt he?
😂
🤔Yeah, I think so. He does do atleast most of the Time on Lowkos
Seriously
Zerg vs Clem, what do you expect? Medivac drops and hundreds of widow mines, easy win.
@@l3r4f54Yeah Clem is insane in TvZ lol
welcome to the offical "watch Reynor lose" channel
Reynor is a living spoiler in Lowko casts
The Sean Bean of Lowko casts!
''Who do you wanna be when you grow up?''
LIQUIDCLEMMMMM! Bro is so impressive!
Whats even more impressive though is Lowkos casting and entertainer skills, good job Lowko ❤ Thank you for everything
You've been loving the phrase "taken the wind out of their sails" recently
i notice these nuances too.. i bet everyone has their flavor of the month words..
speaking of i have never noticed that with my gf.
.. tbf i think i listend to lowko more :D
nevermind i am a sweaty gamer i dont have a girl friend
i love it when lurkers do a shit ton of damage into shitter ton of damage
Every time I hear a "That's what she said." joke, I smile.
Oh boy Reynor in a Lowko cast… You know what? No this is it, this is going to be his moment of glory. Go get him Reynor!
it's crazy how the years pass and i still spectate the same good old players of my youth... let's hope we get more starcraft content and players
That was an amazing final game. I can't believe what happened there, incredible show of skill.
That 2nd game made me so happy. Burrowed banelings, great fungal, decoy nidus. That was very well played.
I am so tempted to skip to the end to see if Reynor still, lose
Lowko with the surprise Batman theme as the Mutas almost fly into Clem's army. NonoNoNOno!
@Lowko you asked a while ago what we would adjust if we could adjust only one thing about Protoss. I think the major disadvantage is vision for protoss. Terran and Zerg have great tools to know whats going on. Sensor towers and scans, creep and overlords. Protoss only have observers. Which are not only expensive, but most importantly even cost supply. On the other side, it's all energy based. OK, you could argue that hallucinated phoenixes is the equivalent, but this is far less practical. So, I would start here. 1. Make observers cost less supply. Maybe 0,5 like Zerglings. You could even imagine to make them slightly more expensive and let the bay produce 2 at a time, but with the downside that if one dies, the other dies as well. Like connected quantums. I think this would look nice with protoss. 2. You're right about sentries. They are the weakest unit and should be buffed. Options: longer lasting halluzinations (why not make them consume a certain amount of energy so that they can last as long the sentry has energy? Make their shield work against missile and melee units (so also zerglings, not only marines). Give them an attack. Protoss has 3 attackless units (templar, sentry, disruptor).
That last game was pretty epic!
Around 6min you missed a Hellion runby... Clem was microing those banshees at the same time as hellions that killed like 6 drones, so cool
I love watching Clem play. Makes M&M look OP. He's also really good at keeping units alive to get more value later (e.g. banshees, medivacs)
Came for the SC2, stayed for the Lowko!
Yay! Been to long since you’ve last casted clemont.
😂 tough word to pronounce for non French (despite Lowko excellent French otherwise)!
58:25 just a minute ago we saw how 2 lurkers couldn't over-DPS medivacs healing on ghosts, so maybe its not that irrelevant to have attack upgrades on lurkers.
its ridiculous how OP ghost are and even a ball of marines with medivac. Why do medivac have boost? why dont the other races dropships have a boost?
2:40 where did that 12minerals go?
I think cancelling buildings count as money loss so the extractor being cancelled at the beginning is 12 minerals
@@cohtivir6312 I thought cancelling a building costs 25% of building cost? 25% of 300 is 75.
12 minerals is 25% of 48. What cost 48 minerals?
The Marine/Marauder/Medivac deathball feels op in the hands of a player like Clem. I know it takes a lot of skill, but it seems so simple to do damage while the medivacs heal up the marines, then load them up and boost away, rinse & repeat. I'm surprised the new patch doesn't for example nerf the medivac healing. Maybe the widow mine changes will help to give other races more chances against skilled terran.
why does the ressources lost Tab show 62 Mins for 2 Lings?
I'm a huge Clem fan, but the fact Reynor always loses in your videos makes me root for him.
Please Lowko, let him win
haha! Great series to go with root beer and popcorn
MessCV and Moment Center made me cry 🤣🤣🤣🤣
I would love to additionally see whose mappick it is
Why isn t the video 4k??? :(
The reason the Terran players avoid using Raven is having to add one more hot-key for microing it (extra load). Yet, even if they do make one, it will get easily abducted by Vipers.
Lowko when you are 150 APM and you mess up it means your opponent is 150 APPM too so you can play muta at any level!
Way to make me feel old, Lowko...
Why dont Zerg always build 2-3 spores per base? Considering the losses they almost always incur from flying units, it seems like a no brainer. Instead of loosing 4-8 drones to flying, build 2 more spores and you end up on top!?
I mean, he wouldnt have lost alot of dornes, much more than the 4 the spores would cost. Seems like something they're missing. But then again, I dont know how to play the game :)
thee key idea is that in theory, you dont need them and its better to lose drones later than sacrifice them now because it ends up being a much bigger it to your overall eco.
Same reason why Terrans don't build that many turrets, the resources consumed is a huge set back for only a potential threat. All those spores are also larvae and drones, so it's worse for Zerg than Terran or Protoss static defenses.
And in an ideal scenario, you won't lose drones. Like if Serral is going beast mode in defense, even Clem can't get a drone no matter what.
Watching these games makes me hate widow mines even more. Next patch: scrap widow mines entirely
awesome!
Nice (nice, nicee, niceee) !
The upgrades made the difference in final game. 3-3 vs 1-1 ? and later 3-3 vs 2-2 made trades so inefficient, then final nail in coffin was losing 5-6 lurkers when he had to gas to bio.
Poor Reynor...
Lowko, 22:24 did you just say "liberator aggression continues, along with a widow mine drop, as well as a hellion run by over here"
jeazuz, maybe i need to switch to Terran... :(
what happened to the 2k res that you used to upload?
Just tell Reynor that other guys have to play the best games of their life to beat him and that's why his losses are so amazing to watch.
I hate the spoilers in the capture tbh, it takes all the fun away 😢
when did Lowko start using these random action sounds..? (like the *nice* thing) are they only bothering me?
And the trend continues
30:00 split your units more checkerboard style
The 't' in Clément is silent ! =D
I feel like Reynor could benefit from earlier fungals, like Serral has been doing.
does anthropomorphism cause a developer terran bias?
Lokwo the cat black is reynor ??😂😂😂
Next patch Blizzard just needs to have Ravens start with "M" and BOOM! Problem solved! :D lol
28:06 and a minute later are gems.
sad to see another Reynor loss (3 seconds in BTW)
Hi lowko
Genshin & HSR when?
Recently, Reynor loses a lot
Nerf banes, 3 banes kill half the terran army? How is the balance?
Poor raynor again😂
Even the ravens being cheaper terran don't build then
Always nice to see terran wining vs zergs
Why do you cast this Raynor guy? He never wins a game. Why they let some random kid play against pros? xD
The single banshee in the first game killed 5-6 drones in one shot. Thats what ultimately won Clem the first game.
Hellions in the 3rd did those kills
Glial is pronounced GLEE-AL. I used to work with Glia (GLEE-AH), so I grates on me every time you mispronounce it...
FIrst
I don't know what the hell ur talking about half the time and it makes it extremely difficult to follow the match.