ADDENDUM: I didn’t include the “IDRIS K” in this comparison, but still it should have at least been mentioned at some point in the video. It's not a standalone version of the IDRIS, not like the M or the P, instead it’s the result of an upgrade kit that was offered during the last holiday sale only to IDRIS P owners. It increased its anti fighter capabilities by swapping out the four remote turrets for an automated point defense system, it replaces one of its gun turrets for an single anti ship missile turret, and included a size ten laser beam weapon that’s mounted where the rail cannon would normally go.
@@Thoreaux actually with what theyve said hes right on an ATV they mentioned in the future you should be able to control the artificial gravity on your ships landing pads. So all it would take is for the kraken to move a bit and the boarders are just floating around.
@@Thoreaux Animation to get out of jump seat then filter 20 people through small doors and off the ramp. About 10-20 I'd say and with that bow gun tracking you'd be dead as soon as you touched down and became stationary. Far better idea to disable the gun first.
@@Thoreaux Doesn't need to land? Let's say the turrets for some reason can't hit your drop ship because they're shit for some reason. Put the Kraken in a spin and thrust in any direction and your entire plan goes out the window. Then you're stuck with 20 guys in cold space needing evac.
Haha, I've done that with an 890, or least as much as I can before they all despawn. I managed to fit 9 in the hangar if I remember correctly, and actually on the elevator where it could raise and lower properly. Then you could land probably 12 on top of the closed hanger and 4 or 5 in the cargo bay. I think at worst you could fit 24 Merlins into and onto the 890, so I can hardly imagine what an actual carrier would be able to handle.
This guy's voice is actually paced! It isn't a constant stream of mind numbing facts and info that only the youngest and freshest minds can absorb. Thank you from a 40 something!
Coming back to this video after finally acquiring a Kraken yesterday! I'm excited to watch the Kraken portion of this video again to oogle some more over it.
I really hope we get away from the "hitpoint" damage model it would be really stupid to blow up a ship because you hit the janitors closet 8000 times...maybe a component HP system would work better.
I think they already said that they are working on this, haven't looked up for a long time, but i remember something like this, they just need to finish the component work and all.
Well from past experience such as War Thunder, component HP/physics simulation does not guarantee a better experience.... A lot of the time it's about the gaming experience rather than realism....
Well, it is already there to an extent. The main issue is the fact that armor isn't active right now. Damage is way higher than what it will eventually be because there isn't any mitigation applied to it, plus the intention is that ships will suffer catastrophic failures instead of instantly exploding. These systems are present in the game already, but cannot possibly be activated until server side OCS is implemented because without it the tracking of all the data would be impossible to sustain.
It will come to a version close to the end of 2020. The Core Tech Feture is called "Physicallized Ship Component Damage". Basically, you have to go through the shield, then the hull, and then you can damage any subsystems of the ship. also you are already able to interchange some systems to expand your ships capapbilities. this will be the core aspect of upgrading ships later on once the game comes to beta in 2021/2022.
The thing is, the Idris M has its fighters as a complement to its missiles and heavy weapons, were as the Kraken operates as a light carrier, and therefore, its main weapon is the fighters it carries. Youre, technically, not comparing two ships in the same category. Nevertheless, great video.
I mean you can fit like 5 on the top flight deck of the 890j, that would be one hell of a sight to see. *shoots the kraken leading to 100+ merlins taking off and intercepting* "I think we just shook the hornet's nest sir"
Now capital ships fights are implemented in game. Ship-to-ship docking is on the way. Ship-on-ship landing is already implemented with the Carrack. Unfortunately Kraken is not in the roadmap, but If CIG wanted they would be able to make this fight real this year.
Yeah, I think a lot of orgs are going to look into getting one. It's a great mobile HQ, has decent cargo, capable of repair and rearming ships. If your looking for a fight, I would %100 go for the Idris. That railgun it mounts is a dedicated ship killer through and through. Though i think the kraken is going to be slightly more popular because it really needs it's fighters to do damage while the Idris had less but more powerful weapons. And it's hanger is big enough to fit some fighters or a shuttle or two. I am willing to bet the Polaris is probably going be the defacto ship for orgs though
Also, their hability to deploy numerous ships, with the two medium size ships on the deck ( that looked by the images more like 3 to me if you're imaginative) can infrese BY FAR the ofensive capabilities or exploration, etc. Imagine a Kraken with 3 retaliators and 6 ships too protect those bombers... That Idris would need really good shields and armor to hold that punch.
The Kraken takes wayyy too much commitment for me. But I can't say I'm not intrigued by the idea of standing inside that bridge watching ships come and go to make use of your platform. It's pretty fricking cool.
"DRAKE Interplanetary: You'll go down fighting because you have to." How hardcore dedicated to weight/space management must you be that the two constant features in your ships are no escape pods and more guns? Lol.
Man I just imagined a small strike team landing planet side from the idrises argo then calling in fire support to clear a area to land the idris and unloading the main ground force
@@steampunkskunk3638 that was over a decade ago. As you can clearly see, technology used in creating Star Citizen has improved alot and will continue to. I have no doubt in my mind it will be the only game to be almost indistinguishable from real life.
They did make the start to a Star citizen movie that looks semi decent. It was welcomed so much by the creator they hired him and killed the mini movie. I’m certain at 4K in later releases it will be possible to create great movies or series like RVB.
The Kraken is an equivalent of a WWII CVE or a Cold War Control Ship like the Principe de Asturias. It can be very well be a good escort ship for convoys, giving them the chance to scout in advance or it can make up hunter killer groups.
Honestly, I want to combine the two- use the Idris as the primary core of a small fleet with a pair of Krakens as pocket carriers to deploy bombers, interceptors, and Cutlasses.
The Idris might be the stronger ship in an initial attack but I’d much much rather have a Kraken for my org, due to the cost-effective nature of the Drake ships and their versatility. The Kraken also will perform very differently, depending on what ships it carries and how well trained their pilots are, so it makes it a fully skill-based carrier, while the Idris-M and its heavy shielding, armor and that huge rail gun at the front will get you a good result, no matter how good you are.
honestly i think its a mistake to make the shields of the kraken not cover the landing pads, balance aside, how cool would it be to walk arround the ship while a fleet battle goes on arround you, and you can see the shots bouncing from the shield on top of you
The pads will be covered but only to a certain height. So let's say 5 meters. The cutlass black is 11.5 m in height so the krakens shields would only cover half of the cutlass.
@@naemek9675 see but it would only make things more complicated, you could put tanky ships on the kraken and use them as shields. I prefer the idea of the shield going quite high, so even if your ship is exposed as long as the shields hold youre fine, it would really add a sense of power level that would make grinding for the ship more fun, once you have it, a few pirate fighters cant touch you, even if youre exposed, thats the ultimate flex and the type of cool detail this game thrives on
They could make every pad protected by its own shield. 2 size 1's for each the small pads and then 2 size 2's for each medium pads It'll be also ideal because small shields can regenerate faster !
If these 2 titans were to fight( and damn that would be awsome) I my theory for optimal uses of each are as follows: Idris loads 3 super Hornets because the Idris is a big game hunter and its point defense isn't the best. If the battle is in an open playing field the idris should close distance to where its S8 guns can engage reliably so it isn't just relying on the cannon. If not an open playing field then just get in there and brawl. Reason later comming in Kraken half. For the Kraken if it can mount a large ship on top then the retaliator bomber. 3-4 Hornets, and the rest are the small ships with big gun (forgot the name). How the kraken fights: in open. Launch fighters and boogie. It does not want to be in range of the rail cannon. (Calling the irdis weapon a rail gun is like calling a rocket launcher a bottle rocket). Let the fighters do the fighting basically how a modern day/ww2 carrier plays. In a closed terrain is similar. Try to not let the idris get a clear line of sight because it has the better guns and wants to get on top of you. This is imo feel free to post alt idea
Tactically speaking, the major downside to the kraken is its vulnerability to ambush. 3 retaliators or eclipses with full size torpedoes ambushing from above would not only damage the landing pads but all ships docked there this reducing its response capability. The Idris has the advantage here of holding its ships internally, so even if it can hold fewer ships they are more protected. Just my 2 cents. Love both though!
@@SMhydra I’ve gone for the Perseus recently, I think it’s cheaper because it’s only a concept at the moment, it might end up being worth a grand when it’s finally made
if npc crews are a thing in the future that is necessarily needed, it would be nice to actually have a crew management system where you can skill them up for different areas and buff the different stations that way, but I would hope that they are always supportive and not replacing a players spot. like I said.. buffing some stats like being able to faster fix some systems while without a player the repair process is possible, but rather slow.
Every time I look at one of these, I see something that makes me think there's going to be a LOT of variants of the Kraken. For instance, it looks like the medium landing pad deck is just sitting on top of another 4 small landing pads. This makes me think that there may be Kraken variants that have the stock 4s/2m configuration, a 4s/4s configuration, and a 2m/2m configuration, at the very least. The 2m/2m option would be a boon for mining guilds using 4 Prospectors, being able to carry supplies for long trips, and having plenty of space for mined cargo.
I love the idea these two ships competing arouses. An aircraft carrier versus what is essentially a destroyer. One’s obviously more intended for direct warfare but I can see a Kraken beating an Idris, even an Idris M, with a fully staffed outfit. Having 6 escorting craft (more if you manage to finagle a merlin or two into it’s cargo hold) as well as all the manned hard points with a competent pilot is hard to beat, even with something as powerful as a MAC.
They're both awesome ships, but I can't decide which I like better. I think the Kraken looks better, and it can carry more ships, but it's dependent on those ships for utility like a med bay. The Idris carries fewer ships, but has a med bay and many other utility rooms built in.
@@Archmage9885 We have a couple of Krakens ready for launch. We also got other ships to support them, like a Apollo Triage for portable med bay. We're planning to fit one of the Krakens with Fighters and Bombers and the other with Salvagers and Miners. One makes money, the other protects. Now we just need 100 NPCs....
One minor but kind of important thing is between the two ships when it comes to fighting, is the Idris has it's own life support system for the bridge.
Just stumbled upon your video and I gotta say your detail and explanations are the best I've come across , You have my sub , and I will be watching more of your videos thanks for making them
As chris roberts said: A kraken would do certain missions better. I would guess it is more for civilian type of missions and when in a battle with military ships as you said, it needs to stay away...but only the 2 medium sized ships actually can be really dangerous in wounding an Idris as the rest of the small sized ships cann really penetrate shields or later on the armor. It is made to send out some ships with quick rearm, repair refuel mechanics and mainly for its capital ship gun....which is pn both ships the only real nasty weappn to face against as another capital ship like a javelin as well. A bengal is probably far too heavy armed to tackle. As CR said in an interview: A 1vs1 would end up nadty for a kraken for sure. It isnt meant for such heavy duty military grade approaches. You would probably be even waaaaay better off against multiple enemies with fast ships of medium to large size + fighters. They wont really endanger an idris but it would also have a harder time than when a kraken lauches an equal amount of ships. So: Kraken can really tackle other capital ships. Idris isnt that good of a multipupose base for your ventures...especially on a planet...the kraken sound much more fun in that regards to setup an adventire weekend with your org getting exploration and gathering done in multiple magnitudes. And it probably is cheaper to run as you deal with consumable of normal grade...while I dont want to know how much missiles or railgun shells cost per firing 1 round. ;)
i wonder if you could use a kraken as a mobile station for use in newly explored regions, having players transfer credits to land and fuel up (maybe even sell ores to you before you have to go back inland for a supply run)
So I've gotten interested in whether I can make something totally independent of any structures. Key requirements being fuel and resources for repair, then just utilities. Here's what I came up with: - Kraken as Mothership - Prospector (small) for Mining - Expanse (small) for Refining - Vulture (small) for Salvage (optional) - Cutlass Black (medium) for Cargo/Combat/Dropship - Freelancer MAX (medium) for Ground Operations - - Ursa Rover - - 2x ROC - - 2x Dragonfly Leaving the internal bays of the Kraken either as unable to function as standard hangars OR carrying 2 fighters for defense Plus 1-2 spare small pads for defensive fighters or other utilities
I really hope you do one when the next big cap ship comes out to compare the 3 of them together. And other one between the Polaris, Hammerhead, and maybe the Odin if that ends up being a thing!
And I also agree with others here. I really enjoy your thoroughness on the topic, the cadence of the video, and the general way you go about comparing various facets of the ships. Thanks for all the effort you put into these, every video I watch is enjoyable. It just makes me more excited the more videos I watch. And I've seen this one many times, good stuff man. Keep it up!
Idris = what most people think being on a warship looks/is like Kraken = what being on a warship is like In other words drake ships are what the military ship should be like, and the Anvil/RSI/Aegis ships are just scifi warships. Military is function and that's it, with the exception of O country and chief mess. It's why I love the drake designs the most. Function to the point they make the "military" ships look bad.
I'll agree they are closer, but still to clean if you know what I mean. I've only looked in a couple old military aircraft so I can't speak to them, but my old boat and ever one I visited looked nothing like the inside of an anvil ship. To much is covered up. All the pipes, cabling, ect is all readily accessible for ease of repair and damage control since you build a warship knowing it'll take damage. Aegis, Anvil, and RSI all have way to much interior paneling for warships. Hell where are all the valve stems for my character to hit his head on?! It's a rule somewhere that all warships must be able to give there crews random head trauma when they least expect it or have someone walk past them in a pway!
Awesome video, I think the K package for the Idris is a nice upgrade. With it I think you will need to upgrade the power generators. But it gives it a nice edge vs The Kraken
Kraken is a little bit shorter and fills a very similar role to the LHD-1 USS Wasp, my old ship. :) So interested in getting one. . . Edit: Crew size is way smaller. As is the fighter craft compliment.
On my way! But yeah, at least to some depth spaceships should be able to withstand underwater. Considering Shields that depth could potentially rise considerably.
I would remind you that Airtight =/ Water tight. Space vehicles qnd submarines have Different structural integrity meant to combat different things. Space vehicles are designed to keep air in, while being able to withstand certain forces going out of atmosphere. Subs are meant to keep water out, while being able to withstand the force of thousands of pounds of water at certain depths That said combat spaceships might have a better chance than the our space shuttle.
Perhaps the Kraken would be a ship to stay behind other ships, a fleet of Krakens behind the first line of defense would be the way to go, launching and recharging/repairing fighters and bombers. Like a support line.
woah.. owning a kraken looks so much fun ngl, imagine you landed on a friendly JT and make urself a repair/refuel station! Role playing is gna be so much fun that way !
Looking forward to seeing what the game’s bigger guns are going to be like. We’ve already seen the Hammerhead tearing apart some decent sized ships...and those guns are half as big as the Idris’ main battery, or the Javelin’s.
Picture a org tasked with removing pirates from a planet. with 1 Idris and 1 Kraken rolling up. you now have the capacity to launch an offensive that can be sustained in space, in orbit and on ground. if done right you could have battles going for hours!
@@lawofthewestgaming I hope ya don't mind, but my game wouldn't load during the middle of my stream today, so I used a couple short sections of this video just to quickly showcase the greatness of this game. I hit some debris because I am a noob and the stream went straight downhill from there lol
If its possible to tow it up there safely why not. That is actually a realistic solution, I think the US and other countries have experimented with the idea of loading mobile missile platforms onto the deck of a ship. The only obstacle I can foresee to that is that they may not allow ground vehicles to be secured to the top. It will be interesting to find out.
@@danmoore4503 it should work, considering that cargo is loaded directly on the landingpad wich "should" include transporting vehicles towards the ships on top, or rovers etc would be useless... im not sure about how long a ballista is, but maybe they will design the elevator exactly towards that kind of "balance", it would be kinda logic to lets say: ok everything that you can push into a cutless is okey and everything above is not. the issue i see, especially with hurricanes and ballistas is their lack of shieldpower and they mentioned a couple month ago that the shield of the kraken wont shield the ships on top, so you wont be motivated to let them stay there if you go to battle, i could also imagine the same sort of innactivated weaponsystem they do on port olisar etc.
It would be interesting to see an addendum to this to include the Idris-K (P with upgrade kit)... Heck, even the M can use some of the upgrade kit to perhaps provide better small ship defenses?
I think it would be amazing if 343 Industries and Cloud Imperium Games made a deal to put one of the ships from Halo into here. Could be something simple like a Pelican or a Longsword, but what would be cool is to have a Halo Frigate or maybe a carrier similar to the Infinity. Just an idea that popped into my head since the release of MCC PC.
I agree if it was for a more arcade style of game. Though when you start combing universes it takes away the immersion and feeling of it being realistic I just prefer games/universes when they have their own substance and content rather than using content from places that don’t correlate beyond they are in the space genre. To me that’s CIG selling out and not putting the extra effort to make a unique universe
I really wonder whether there will be situations where Idris will make profit running cargo... Especially the P variant can have decent cargo capacity and its ability to land on planet and rather good defence (compared to dedicated cargo ships) might make it quite good for some specific scenarios. Also it might be a surprisingly good smuggling ship for similar reasons.
I think combat at the scale that will include capital ships will be occurring all around planetary systems and include multiple POIs. In this regard, I think the two carriers will turn out quite equal in performance where the Kraken is more suited to supporting a fleet in indirect combat by serving as a mobile deployment center, repairing ships and providing fire support wherever necessary; while the Idris is more favorable in direct fleet engagements with superior anti-capital firepower but not as well-suited to supporting the other vessels in the fleet with the choked flight deck and smaller carrying capacity. Also, I think the Kraken will end up with cheaper operating costs and higher potential to earn income outside of combat (even the base variant, not even considering the new Privateer). This will help offset any losses to the org during confrontation, and be more friendly to smaller groups who can't field a full capital lineup for every fight. This game won't be Eve Online, hot-dropping a capital ship force will be rarer and much more difficult due to crew requirements, fuel considerations, and subcap support necessary to keep everything running.
This makes me sometimes wonder if I should've melted my Polaris and upgrade to the Kraken. The extra utility of the the carrier is extremely appealing.
good video. Last year they sold the after market kit for the Idris P. Maybe in another video you can include this kit. I'm thinking that only when we will see it in game that we will really know more about this after market kit for the Idirs P
the Idris should have a kind of pulling system by which all fighters can be auto ejected in an instance without colliding . I could imagine this to be done with a floor mounted pulling system like with aircraft carriers or simply by tractor beams if you want to keep it simple. possibly tractor beams would be a smart way of a hangar management system where an operator can even change the order of ships while landed and take over the parking of incoming ships
Just discovered your channel with this video. Awesome presentation. It was organized and put together very well. This video was particularly relevant to me since I own 4 idris (m, p, p + k) and a Kraken. I wonder how those 5 ships put together would hold up against my 2 Javelins. Anyway, have a sub and a like. I look forward to more from you.
@@naiitabolsen819 "Your Javaline"? He got 2 of them as *well* as 5 Idrises, jeez... Also, a thousand suns... You have no idea how powerful those are, do you? :-P
I bet the Kraken would be excellent for a platform for carrying cargo for mining. Just imagine a refining ship going along with it, then transport the refined ore to the kraken to store it and have a fleet of cargo ships coming in to pick it up to go out and sell it for the Organization.
I'm so looking forward to seeing the Kraken in-game. The Privateer seems to offer just what I want from Star Citizen. I have a question. The image you show a 1:35 "KRAKEN The making of a Monster", did you make that or should it be available somewhere? I have not been able to find it, and I would love it on a poster.
I wonder how many ships I'll have to trade in to get this lol. 🤔 Good review here once again. As I appreciate your detailed explanation here. Now the question is which one to go with. :b
It does show a cutty sitting on top of the kraken, but there seems to be plenty of space there. I wonder if you'll be able to get a connie or corsair on top?
i think my last vessel i would ever get into my hand is the idris M no chance i will miss that railgun i dont know the exact space for the 3 ships but if u can fit 3 vangaurds with turrets in it you are safe from any light to middle fighter. the kraken in the other hand have 2 landingpods for hammerheads as it seems in the video but for so much shippower u need manpower to fly them without problems
Everyone: "How can i choose between them..?" Real galaxy Brain players: "If this game ever comes out of alpha into full release - I'm just gonna join/organise a big corporation/guild/clan and instead of choosing, we'll work our way up to having one of each as dual flagships of our fleet, with full compliments of fighters and medium ships, supported by Starfarers and maybe a transport corps with Hull C's and/or caterpillars... idk. One day we might get a Javelin or the Bengal - if it's ever available for purchase..."
The one jumping the other will likely take the win. In equal circumstances I believe the Idris M would always win due to having better armor/shield and superior firepower. If you consider both ships are full of Eclipses, I still think the 3x cap shields + armor and point defence missiles give the Idris M advantage. Now regarding the Idris P... I would probably put my money on the Kraken, but it would be a close fight. I don't see the Kraken as a face tank, more like a support ship in the back of the battle, rearm and refuelling small and medium fighters avoiding contact with big guns at all costs. Now the Idris... thats where you land when you're in a broken Sabre right in the middle of the heat, cause the Idris will be right there too, face tanking the bigger capitals and sniping whatever she's facing.
I think the Idris M specially, even the K is more of a frontline ship, the Kraken is a great support ship with teeth. It can repair, refuel and rearm... plus carrying a full squadron that do not have the range. I have both ships and it provides a great base of operation and impeccable escort for hulls and orion. I tend to put the Kraken in the back with the Nautilus to cover the rear part of the fleet. Now its cargo is compromised by its function and we should take that in account. I would have two Krakens... but it is limited 1 per account
@@fmartingorb That is not true, I know two people that have two Krakens on their accounts. In both cases they first got the Stand alone concept sale and later bought the Drake full pack, that also includes a Kraken.
nerfedgod I guess if you buy the pack it is possible... but I tried in the last anniversary sale and it showed me A message one per account. Will try again this year
Man i hate how each landing pad is only for 1 ship when it's big enough to fit 4 or 5 ships, in both vessels. The IDRIS should be able to store several ships by simply parking them to the side at an angle allowing for 6 to maybe 12 ships to fit within it, especially since they don't really need a start strip with they can just hover up and fly out. You just know that the military would cram it as full as possible so the publicly available version might store 3 ships, but when you come against a military version... that's a 20 ship minimum lol xD I wanna see the first group go against a military version thinking that the big cannon is the only problem and then a swarm of fighters and bombers burst out in a giant "Oh shit!" moment :D
Guess you could make the Kraken to be a sort of Tarawa Class Assault Ship.... bunch of Mercenaries.... :) Semper Fi. Add some nice assault Craft, vehicles and a motivated crew....
It would be interesting to see if someone would use a Kraken as a „Petrol station“. Park it (or crash it) on a Planetoid (not deliberately, let’s go with the crash), and build an outpost around the crash site. Maybe it’s close to a gas giant, where a few Tankers could make supply runs…
Hi and thanks for the concern. I wish I had a better excuse other than IRL issues have been stacking up a bit higher then they normally do, taking up nearly all of my free time. Good news is that I'm in the process of uploading a new video that should go live sometime late today. Hope you enjoy it!
All you need to prevent boarders is the ability to seal off each section of the ship, then the ability to vent each sections atmosphere into the void. That way you can seal off the sections that contain boarders, ask them politely to leave, if they don't you can vent the air then remove their carcasses at your leisure. Even if there wearing EVA suits, they don't have unlimited O2. Boarder problem solved.
I think a rakker would be cool like a ship that literally just carries a stack of clamped in fighters or bombers to launch into battle, little to no support systems for those ships, just a strike craft hauler essentially.
ADDENDUM: I didn’t include the “IDRIS K” in this comparison, but still it should have at least been mentioned at some point in the video. It's not a standalone version of the IDRIS, not like the M or the P, instead it’s the result of an upgrade kit that was offered during the last holiday sale only to IDRIS P owners. It increased its anti fighter capabilities by swapping out the four remote turrets for an automated point defense system, it replaces one of its gun turrets for an single anti ship missile turret, and included a size ten laser beam weapon that’s mounted where the rail cannon would normally go.
how many merlins you could have inside adris 40? I don't think people knows truly what those small shots can do in groups of 3
thanks now i have to get both i cant decide lol
To be honest, if your running a carrier and you need to fend off a boarding party something has gone very *_VERY_* wrong.
@@Thoreaux actually with what theyve said hes right on an ATV they mentioned in the future you should be able to control the artificial gravity on your ships landing pads. So all it would take is for the kraken to move a bit and the boarders are just floating around.
And really, it could be a trap, you might "play dead" and let them get in close before unloading and shreading their boarding party
@@Thoreaux Gonna take a lot more than a couple seconds to get 20 dudes off a Valkyrie. By then the Dual S8 Turret already killed everyone.
@@Thoreaux Animation to get out of jump seat then filter 20 people through small doors and off the ramp. About 10-20 I'd say and with that bow gun tracking you'd be dead as soon as you touched down and became stationary.
Far better idea to disable the gun first.
@@Thoreaux Doesn't need to land?
Let's say the turrets for some reason can't hit your drop ship because they're shit for some reason.
Put the Kraken in a spin and thrust in any direction and your entire plan goes out the window.
Then you're stuck with 20 guys in cold space needing evac.
Over a year later and I still watch this from time to time. Love this video. So good
Here I am trying to go to sleep and you drop this absolute bombshell
Ditto.
MUAHAHAHAHA!!!!!!!!!!
LAWoftheWEST Gaming 🤣
You know some mad lads are just gonna CRAM this thing full of Merlin's wherever they can find them and turn it into a heavy carrier.
Haha, I've done that with an 890, or least as much as I can before they all despawn. I managed to fit 9 in the hangar if I remember correctly, and actually on the elevator where it could raise and lower properly. Then you could land probably 12 on top of the closed hanger and 4 or 5 in the cargo bay. I think at worst you could fit 24 Merlins into and onto the 890, so I can hardly imagine what an actual carrier would be able to handle.
This guy's voice is actually paced! It isn't a constant stream of mind numbing facts and info that only the youngest and freshest minds can absorb. Thank you from a 40 something!
15:22 "If you pull the trigger on this, you are ruining someone's day, somewhere and sometime."
💀💀
Coming back to this video after finally acquiring a Kraken yesterday! I'm excited to watch the Kraken portion of this video again to oogle some more over it.
I challenge your Kraken to a fight with my Idris!
Please form a bomberwing of eclipses to live on your kraken... They would be able to take on any other ship lol.
same just turing this fleet week
I really hope we get away from the "hitpoint" damage model it would be really stupid to blow up a ship because you hit the janitors closet 8000 times...maybe a component HP system would work better.
I think they already said that they are working on this, haven't looked up for a long time, but i remember something like this, they just need to finish the component work and all.
Well from past experience such as War Thunder, component HP/physics simulation does not guarantee a better experience....
A lot of the time it's about the gaming experience rather than realism....
Well, the janitor's closet probably has lots of chemicals stored 😂
Well, it is already there to an extent. The main issue is the fact that armor isn't active right now. Damage is way higher than what it will eventually be because there isn't any mitigation applied to it, plus the intention is that ships will suffer catastrophic failures instead of instantly exploding. These systems are present in the game already, but cannot possibly be activated until server side OCS is implemented because without it the tracking of all the data would be impossible to sustain.
It will come to a version close to the end of 2020. The Core Tech Feture is called "Physicallized Ship Component Damage". Basically, you have to go through the shield, then the hull, and then you can damage any subsystems of the ship. also you are already able to interchange some systems to expand your ships capapbilities. this will be the core aspect of upgrading ships later on once the game comes to beta in 2021/2022.
The thing is, the Idris M has its fighters as a complement to its missiles and heavy weapons, were as the Kraken operates as a light carrier, and therefore, its main weapon is the fighters it carries. Youre, technically, not comparing two ships in the same category. Nevertheless, great video.
I wonder how many merlins can fit on/in the kraken....that'd be one hell of a hornet's nest
Well, if an 890j can handle 14, I'd say it can hold a irresponsible amount of merlins
I mean you can fit like 5 on the top flight deck of the 890j, that would be one hell of a sight to see. *shoots the kraken leading to 100+ merlins taking off and intercepting* "I think we just shook the hornet's nest sir"
Release the BEEEEEEEES
That would be the US Navy aproach. And it would work better than just 4 Buccaneers
I think your only limitation will be getting Crew and merlins...
Now capital ships fights are implemented in game. Ship-to-ship docking is on the way. Ship-on-ship landing is already implemented with the Carrack. Unfortunately Kraken is not in the roadmap, but If CIG wanted they would be able to make this fight real this year.
As someone who's been semi-following the development of the game, I love your comparison videos. So well written and informative.
It’s a tough call, I really like the idea of the kraken being a mobile base.
Yeah, I think a lot of orgs are going to look into getting one. It's a great mobile HQ, has decent cargo, capable of repair and rearming ships. If your looking for a fight, I would %100 go for the Idris. That railgun it mounts is a dedicated ship killer through and through.
Though i think the kraken is going to be slightly more popular because it really needs it's fighters to do damage while the Idris had less but more powerful weapons. And it's hanger is big enough to fit some fighters or a shuttle or two.
I am willing to bet the Polaris is probably going be the defacto ship for orgs though
@@Grenadier- You said idris twice haha, think you meant the kraken when you said "the idris is gonna be slightly more popular but needs its fighters"
@@XBullitt16X you saw nothing
Also, their hability to deploy numerous ships, with the two medium size ships on the deck ( that looked by the images more like 3 to me if you're imaginative) can infrese BY FAR the ofensive capabilities or exploration, etc.
Imagine a Kraken with 3 retaliators and 6 ships too protect those bombers... That Idris would need really good shields and armor to hold that punch.
I love the clip with that dude just sipping on his coffee while a couple ships come that think they have the upper hand lol.
The Kraken takes wayyy too much commitment for me. But I can't say I'm not intrigued by the idea of standing inside that bridge watching ships come and go to make use of your platform. It's pretty fricking cool.
"DRAKE Interplanetary: You'll go down fighting because you have to."
How hardcore dedicated to weight/space management must you be that the two constant features in your ships are no escape pods and more guns? Lol.
I do kinda love that aspect of them, that dedication to firepower, even if my only Drake ship is a Dragonfly Yellowjacket
Well given that it's "secretly" aimed at pirates, that's kind of understandable. No pirate is really going to want to be captured.
@@joshadams5602 Jeep Carriers designation in WWII was CVE. Their crew said that it mean ""Combustible, Vulnerable, and Expendable"
Man I just imagined a small strike team landing planet side from the idrises argo then calling in fire support to clear a area to land the idris and unloading the main ground force
kraken seems more functional in that it can serve more roles at a higher efficiency/ease of use
I hope someday someone will make movies with Star Citizen as a platform.
Chris Roberts tried that with Wing Commander... It did not end well.
@@steampunkskunk3638 that was over a decade ago. As you can clearly see, technology used in creating Star Citizen has improved alot and will continue to. I have no doubt in my mind it will be the only game to be almost indistinguishable from real life.
if FrankieOnPC ever rises from the dead
They did make the start to a Star citizen movie that looks semi decent. It was welcomed so much by the creator they hired him and killed the mini movie.
I’m certain at 4K in later releases it will be possible to create great movies or series like RVB.
Go look for combined forces , its a great fanmade movie with starcitizen assets.
The Kraken is an equivalent of a WWII CVE or a Cold War Control Ship like the Principe de Asturias. It can be very well be a good escort ship for convoys, giving them the chance to scout in advance or it can make up hunter killer groups.
That cargo bay looks awesome to add in a couple of even more fighters... Double the figters, double the enemies wrecks floating arround.
Honestly, I want to combine the two- use the Idris as the primary core of a small fleet with a pair of Krakens as pocket carriers to deploy bombers, interceptors, and Cutlasses.
by the gods.. think of the operating costs.. my inner bean counter shudders at the thought
The Idris might be the stronger ship in an initial attack but I’d much much rather have a Kraken for my org, due to the cost-effective nature of the Drake ships and their versatility. The Kraken also will perform very differently, depending on what ships it carries and how well trained their pilots are, so it makes it a fully skill-based carrier, while the Idris-M and its heavy shielding, armor and that huge rail gun at the front will get you a good result, no matter how good you are.
honestly i think its a mistake to make the shields of the kraken not cover the landing pads, balance aside, how cool would it be to walk arround the ship while a fleet battle goes on arround you, and you can see the shots bouncing from the shield on top of you
The pads will be covered but only to a certain height. So let's say 5 meters. The cutlass black is 11.5 m in height so the krakens shields would only cover half of the cutlass.
Agreed! Total BS! Skip this ship and go for something more like Galactica, which has internal hangar for fighters.
@@naemek9675 see but it would only make things more complicated, you could put tanky ships on the kraken and use them as shields. I prefer the idea of the shield going quite high, so even if your ship is exposed as long as the shields hold youre fine, it would really add a sense of power level that would make grinding for the ship more fun, once you have it, a few pirate fighters cant touch you, even if youre exposed, thats the ultimate flex and the type of cool detail this game thrives on
They could make every pad protected by its own shield.
2 size 1's for each the small pads and then 2 size 2's for each medium pads
It'll be also ideal because small shields can regenerate faster !
Yeah I agree, would be sick!
If these 2 titans were to fight( and damn that would be awsome) I my theory for optimal uses of each are as follows: Idris loads 3 super Hornets because the Idris is a big game hunter and its point defense isn't the best. If the battle is in an open playing field the idris should close distance to where its S8 guns can engage reliably so it isn't just relying on the cannon. If not an open playing field then just get in there and brawl. Reason later comming in Kraken half. For the Kraken if it can mount a large ship on top then the retaliator bomber. 3-4 Hornets, and the rest are the small ships with big gun (forgot the name). How the kraken fights: in open. Launch fighters and boogie. It does not want to be in range of the rail cannon. (Calling the irdis weapon a rail gun is like calling a rocket launcher a bottle rocket). Let the fighters do the fighting basically how a modern day/ww2 carrier plays. In a closed terrain is similar. Try to not let the idris get a clear line of sight because it has the better guns and wants to get on top of you. This is imo feel free to post alt idea
Tactically speaking, the major downside to the kraken is its vulnerability to ambush. 3 retaliators or eclipses with full size torpedoes ambushing from above would not only damage the landing pads but all ships docked there this reducing its response capability.
The Idris has the advantage here of holding its ships internally, so even if it can hold fewer ships they are more protected.
Just my 2 cents. Love both though!
We should probably also consider radarsize, capitalships are probably the first noticing you at every time
Storytime and education all at the same time, thank you for this.
I could see a Kraken as a temp base platform while a pioneer is deploying planetary infrastructure.
You really bring these concepts to life, thank you.
The music at the end fits so well with these giant ships
the idris hits me with so many old wing commander vibes. I friggin love it.
I come back to this video regularly just to drool over the Kraken
I am here after the "2950 IAE Day 6 - Drake Interplanetary" to help justify my purchase of a Kraken lol
How much did it cost?
@@ketaminewomble2562 around $1600 for the kraken personally i snagged me an idris i prefer frigates
@@SMhydra I’ve gone for the Perseus recently, I think it’s cheaper because it’s only a concept at the moment, it might end up being worth a grand when it’s finally made
@@ketaminewomble2562 probably perseus also needs far less crew
if npc crews are a thing in the future that is necessarily needed, it would be nice to actually have a crew management system where you can skill them up for different areas and buff the different stations that way, but I would hope that they are always supportive and not replacing a players spot. like I said.. buffing some stats like being able to faster fix some systems while without a player the repair process is possible, but rather slow.
Every time I look at one of these, I see something that makes me think there's going to be a LOT of variants of the Kraken. For instance, it looks like the medium landing pad deck is just sitting on top of another 4 small landing pads. This makes me think that there may be Kraken variants that have the stock 4s/2m configuration, a 4s/4s configuration, and a 2m/2m configuration, at the very least. The 2m/2m option would be a boon for mining guilds using 4 Prospectors, being able to carry supplies for long trips, and having plenty of space for mined cargo.
I love the idea these two ships competing arouses. An aircraft carrier versus what is essentially a destroyer. One’s obviously more intended for direct warfare but I can see a Kraken beating an Idris, even an Idris M, with a fully staffed outfit. Having 6 escorting craft (more if you manage to finagle a merlin or two into it’s cargo hold) as well as all the manned hard points with a competent pilot is hard to beat, even with something as powerful as a MAC.
Good stuff. The Kraken and the Idris M are 2 of my favorite ships, I'm really happy to have them both available to play.
They're both awesome ships, but I can't decide which I like better. I think the Kraken looks better, and it can carry more ships, but it's dependent on those ships for utility like a med bay. The Idris carries fewer ships, but has a med bay and many other utility rooms built in.
@@Archmage9885 We have a couple of Krakens ready for launch. We also got other ships to support them, like a Apollo Triage for portable med bay. We're planning to fit one of the Krakens with Fighters and Bombers and the other with Salvagers and Miners. One makes money, the other protects. Now we just need 100 NPCs....
The Kraken is clearly a made with a pirate base in mind.
One minor but kind of important thing is between the two ships when it comes to fighting, is the Idris has it's own life support system for the bridge.
I can imagine the ways my org could use a kraken that would fit our lore/ business model
Just stumbled upon your video and I gotta say your detail and explanations are the best I've come across , You have my sub , and I will be watching more of your videos thanks for making them
Alright, when both ships are in, I'm looking for a Kraken crew to fight my M crew. Let's go :D
I love love loved this episode. Listened to it 3 times.
As chris roberts said: A kraken would do certain missions better. I would guess it is more for civilian type of missions and when in a battle with military ships as you said, it needs to stay away...but only the 2 medium sized ships actually can be really dangerous in wounding an Idris as the rest of the small sized ships cann really penetrate shields or later on the armor. It is made to send out some ships with quick rearm, repair refuel mechanics and mainly for its capital ship gun....which is pn both ships the only real nasty weappn to face against as another capital ship like a javelin as well. A bengal is probably far too heavy armed to tackle.
As CR said in an interview: A 1vs1 would end up nadty for a kraken for sure. It isnt meant for such heavy duty military grade approaches. You would probably be even waaaaay better off against multiple enemies with fast ships of medium to large size + fighters. They wont really endanger an idris but it would also have a harder time than when a kraken lauches an equal amount of ships.
So: Kraken can really tackle other capital ships. Idris isnt that good of a multipupose base for your ventures...especially on a planet...the kraken sound much more fun in that regards to setup an adventire weekend with your org getting exploration and gathering done in multiple magnitudes. And it probably is cheaper to run as you deal with consumable of normal grade...while I dont want to know how much missiles or railgun shells cost per firing 1 round. ;)
I wonder how many eclipse/retaliators the kraken can carry?
i wonder if you could use a kraken as a mobile station for use in newly explored regions, having players transfer credits to land and fuel up (maybe even sell ores to you before you have to go back inland for a supply run)
So I've gotten interested in whether I can make something totally independent of any structures. Key requirements being fuel and resources for repair, then just utilities.
Here's what I came up with:
- Kraken as Mothership
- Prospector (small) for Mining
- Expanse (small) for Refining
- Vulture (small) for Salvage (optional)
- Cutlass Black (medium) for Cargo/Combat/Dropship
- Freelancer MAX (medium) for Ground Operations
- - Ursa Rover
- - 2x ROC
- - 2x Dragonfly
Leaving the internal bays of the Kraken either as unable to function as standard hangars OR carrying 2 fighters for defense
Plus 1-2 spare small pads for defensive fighters or other utilities
I love some parts of the Idris especially the brig but the kraken has four big ball point turrets
I really hope you do one when the next big cap ship comes out to compare the 3 of them together.
And other one between the Polaris, Hammerhead, and maybe the Odin if that ends up being a thing!
And I also agree with others here. I really enjoy your thoroughness on the topic, the cadence of the video, and the general way you go about comparing various facets of the ships. Thanks for all the effort you put into these, every video I watch is enjoyable. It just makes me more excited the more videos I watch. And I've seen this one many times, good stuff man. Keep it up!
Idris = what most people think being on a warship looks/is like
Kraken = what being on a warship is like
In other words drake ships are what the military ship should be like, and the Anvil/RSI/Aegis ships are just scifi warships. Military is function and that's it, with the exception of O country and chief mess. It's why I love the drake designs the most. Function to the point they make the "military" ships look bad.
Youre talking about Aegis military ships.. Anvil military ships are close to todays very basic but funcitonal look.
I'll agree they are closer, but still to clean if you know what I mean. I've only looked in a couple old military aircraft so I can't speak to them, but my old boat and ever one I visited looked nothing like the inside of an anvil ship. To much is covered up. All the pipes, cabling, ect is all readily accessible for ease of repair and damage control since you build a warship knowing it'll take damage. Aegis, Anvil, and RSI all have way to much interior paneling for warships. Hell where are all the valve stems for my character to hit his head on?! It's a rule somewhere that all warships must be able to give there crews random head trauma when they least expect it or have someone walk past them in a pway!
Awesome video, I think the K package for the Idris is a nice upgrade. With it I think you will need to upgrade the power generators. But it gives it a nice edge vs The Kraken
Kraken is a little bit shorter and fills a very similar role to the LHD-1 USS Wasp, my old ship. :) So interested in getting one. . .
Edit: Crew size is way smaller. As is the fighter craft compliment.
You just know someone is going to put an Idris underwater...
On my way! But yeah, at least to some depth spaceships should be able to withstand underwater. Considering Shields that depth could potentially rise considerably.
I would remind you that Airtight =/ Water tight. Space vehicles qnd submarines have Different structural integrity meant to combat different things.
Space vehicles are designed to keep air in, while being able to withstand certain forces going out of atmosphere.
Subs are meant to keep water out, while being able to withstand the force of thousands of pounds of water at certain depths
That said combat spaceships might have a better chance than the our space shuttle.
Imagine doing smuggle runs while having a fleet of cargo ships and these guys escorting
I always enjoy seeing your videos come up on my feed! Thank you for them.
Perhaps the Kraken would be a ship to stay behind other ships, a fleet of Krakens behind the first line of defense would be the way to go, launching and recharging/repairing fighters and bombers. Like a support line.
woah.. owning a kraken looks so much fun ngl, imagine you landed on a friendly JT and make urself a repair/refuel station! Role playing is gna be so much fun that way !
Looking forward to seeing what the game’s bigger guns are going to be like. We’ve already seen the Hammerhead tearing apart some decent sized ships...and those guns are half as big as the Idris’ main battery, or the Javelin’s.
Picture a org tasked with removing pirates from a planet. with 1 Idris and 1 Kraken rolling up. you now have the capacity to launch an offensive that can be sustained in space, in orbit and on ground. if done right you could have battles going for hours!
All I can do is watch these amazing videos, keep 'em coming! One day I'll be able to afford the game and one of these ships
I love the Idris, I hope I can get on one as a crew member.
Dude… your videos are phenomenal. ‘Very pleased to have discovered your channel today!
Glad you like them!
@@lawofthewestgaming I hope ya don't mind, but my game wouldn't load during the middle of my stream today, so I used a couple short sections of this video just to quickly showcase the greatness of this game. I hit some debris because I am a noob and the stream went straight downhill from there lol
I don't mind. No worries.
What if I just cover the Kraken with Ballista's? Fighter screener/ High Powered Glass canon?
If its possible to tow it up there safely why not. That is actually a realistic solution, I think the US and other countries have experimented with the idea of loading mobile missile platforms onto the deck of a ship. The only obstacle I can foresee to that is that they may not allow ground vehicles to be secured to the top. It will be interesting to find out.
@@danmoore4503 it should work, considering that cargo is loaded directly on the landingpad wich "should" include transporting vehicles towards the ships on top, or rovers etc would be useless... im not sure about how long a ballista is, but maybe they will design the elevator exactly towards that kind of "balance", it would be kinda logic to lets say: ok everything that you can push into a cutless is okey and everything above is not.
the issue i see, especially with hurricanes and ballistas is their lack of shieldpower and they mentioned a couple month ago that the shield of the kraken wont shield the ships on top, so you wont be motivated to let them stay there if you go to battle, i could also imagine the same sort of innactivated weaponsystem they do on port olisar etc.
It would be interesting to see an addendum to this to include the Idris-K (P with upgrade kit)... Heck, even the M can use some of the upgrade kit to perhaps provide better small ship defenses?
I think it would be amazing if 343 Industries and Cloud Imperium Games made a deal to put one of the ships from Halo into here. Could be something simple like a Pelican or a Longsword, but what would be cool is to have a Halo Frigate or maybe a carrier similar to the Infinity. Just an idea that popped into my head since the release of MCC PC.
I agree if it was for a more arcade style of game. Though when you start combing universes it takes away the immersion and feeling of it being realistic I just prefer games/universes when they have their own substance and content rather than using content from places that don’t correlate beyond they are in the space genre. To me that’s CIG selling out and not putting the extra effort to make a unique universe
Kinda want a largecapital stealth ship, something with the same role as Normandy from Mass Effect
I really wonder whether there will be situations where Idris will make profit running cargo... Especially the P variant can have decent cargo capacity and its ability to land on planet and rather good defence (compared to dedicated cargo ships) might make it quite good for some specific scenarios.
Also it might be a surprisingly good smuggling ship for similar reasons.
I think combat at the scale that will include capital ships will be occurring all around planetary systems and include multiple POIs. In this regard, I think the two carriers will turn out quite equal in performance where the Kraken is more suited to supporting a fleet in indirect combat by serving as a mobile deployment center, repairing ships and providing fire support wherever necessary; while the Idris is more favorable in direct fleet engagements with superior anti-capital firepower but not as well-suited to supporting the other vessels in the fleet with the choked flight deck and smaller carrying capacity.
Also, I think the Kraken will end up with cheaper operating costs and higher potential to earn income outside of combat (even the base variant, not even considering the new Privateer). This will help offset any losses to the org during confrontation, and be more friendly to smaller groups who can't field a full capital lineup for every fight. This game won't be Eve Online, hot-dropping a capital ship force will be rarer and much more difficult due to crew requirements, fuel considerations, and subcap support necessary to keep everything running.
This makes me sometimes wonder if I should've melted my Polaris and upgrade to the Kraken. The extra utility of the the carrier is extremely appealing.
Kraken is like a jack of all trades, but the Polaris is mostly just a one trick pony
Love your ship reviews dude. Thanks!
good video. Last year they sold the after market kit for the Idris P. Maybe in another video you can include this kit. I'm thinking that only when we will see it in game that we will really know more about this after market kit for the Idirs P
the Idris should have a kind of pulling system by which all fighters can be auto ejected in an instance without colliding . I could imagine this to be done with a floor mounted pulling system like with aircraft carriers or simply by tractor beams if you want to keep it simple. possibly tractor beams would be a smart way of a hangar management system where an operator can even change the order of ships while landed and take over the parking of incoming ships
Damn excellent video Law. Good to see you again, Stranger. Can't wait to fly the Kraken :)
Just discovered your channel with this video. Awesome presentation. It was organized and put together very well.
This video was particularly relevant to me since I own 4 idris (m, p, p + k) and a Kraken. I wonder how those 5 ships put together would hold up against my 2 Javelins.
Anyway, have a sub and a like. I look forward to more from you.
Wow...
maybe i can live on your javalin, my super hornet and me are the as powerful as 10 thousand suns
@@naiitabolsen819 "Your Javaline"?
He got 2 of them as *well* as 5 Idrises, jeez...
Also, a thousand suns...
You have no idea how powerful those are, do you? :-P
What a humble brag lmao
@@self1sch actually more of a suggestion for a future video from him. Though I can see how you would see it that way.
I bet the Kraken would be excellent for a platform for carrying cargo for mining. Just imagine a refining ship going along with it, then transport the refined ore to the kraken to store it and have a fleet of cargo ships coming in to pick it up to go out and sell it for the Organization.
I'm so looking forward to seeing the Kraken in-game. The Privateer seems to offer just what I want from Star Citizen. I have a question. The image you show a 1:35 "KRAKEN The making of a Monster", did you make that or should it be available somewhere? I have not been able to find it, and I would love it on a poster.
the idris especially with that ramp reminds me of Acclamator from starwars
Oh hey, I saw you in game a while back, along with 'OMG SUCH A FAN'
This is a great video!
I wonder how many ships I'll have to trade in to get this lol. 🤔 Good review here once again. As I appreciate your detailed explanation here. Now the question is which one to go with. :b
Now with the Fury there is plenty of space on the Idris. I can imagine how cool it will look when a whole Fury swarm deploys out of the hangar.
It does show a cutty sitting on top of the kraken, but there seems to be plenty of space there. I wonder if you'll be able to get a connie or corsair on top?
i think my last vessel i would ever get into my hand is the idris M no chance i will miss that railgun i dont know the exact space for the 3 ships but if u can fit 3 vangaurds with turrets in it you are safe from any light to middle fighter. the kraken in the other hand have 2 landingpods for hammerheads as it seems in the video but for so much shippower u need manpower to fly them without problems
Everyone: "How can i choose between them..?"
Real galaxy Brain players: "If this game ever comes out of alpha into full release - I'm just gonna join/organise a big corporation/guild/clan and instead of choosing, we'll work our way up to having one of each as dual flagships of our fleet, with full compliments of fighters and medium ships, supported by Starfarers and maybe a transport corps with Hull C's and/or caterpillars... idk. One day we might get a Javelin or the Bengal - if it's ever available for purchase..."
I think the idea of landing a team of troops onto a enemy kraken then them commandeering the vessel is epic
The kraken and 2 cats is still a good idea for long range exploration
Oh. Fun! Small change! New Shield tec will cover the ships on deck!
I think a Kraken with a full compliment could take on an Idris, granted the Kraken stays out of the firing arc of the forward weapon of the Idris
The one jumping the other will likely take the win. In equal circumstances I believe the Idris M would always win due to having better armor/shield and superior firepower. If you consider both ships are full of Eclipses, I still think the 3x cap shields + armor and point defence missiles give the Idris M advantage. Now regarding the Idris P... I would probably put my money on the Kraken, but it would be a close fight.
I don't see the Kraken as a face tank, more like a support ship in the back of the battle, rearm and refuelling small and medium fighters avoiding contact with big guns at all costs.
Now the Idris... thats where you land when you're in a broken Sabre right in the middle of the heat, cause the Idris will be right there too, face tanking the bigger capitals and sniping whatever she's facing.
I think the Idris M specially, even the K is more of a frontline ship, the Kraken is a great support ship with teeth. It can repair, refuel and rearm... plus carrying a full squadron that do not have the range. I have both ships and it provides a great base of operation and impeccable escort for hulls and orion. I tend to put the Kraken in the back with the Nautilus to cover the rear part of the fleet. Now its cargo is compromised by its function and we should take that in account. I would have two Krakens... but it is limited 1 per account
@@fmartingorb That is not true, I know two people that have two Krakens on their accounts. In both cases they first got the Stand alone concept sale and later bought the Drake full pack, that also includes a Kraken.
nerfedgod I guess if you buy the pack it is possible... but I tried in the last anniversary sale and it showed me A message one per account. Will try again this year
@@fmartingorb I have 2, one from wave 4 and the other from the Drake complete pack.
Man i hate how each landing pad is only for 1 ship when it's big enough to fit 4 or 5 ships, in both vessels. The IDRIS should be able to store several ships by simply parking them to the side at an angle allowing for 6 to maybe 12 ships to fit within it, especially since they don't really need a start strip with they can just hover up and fly out. You just know that the military would cram it as full as possible so the publicly available version might store 3 ships, but when you come against a military version... that's a 20 ship minimum lol xD I wanna see the first group go against a military version thinking that the big cannon is the only problem and then a swarm of fighters and bombers burst out in a giant "Oh shit!" moment :D
Guess you could make the Kraken to be a sort of Tarawa Class Assault Ship.... bunch of Mercenaries.... :) Semper Fi. Add some nice assault Craft, vehicles and a motivated crew....
I love Drake ships
same, they have a very firefly like aesthetic that I just keep gravitating towards and I will most likely be a drake flyer
@@nikklaren Yes! I love the utilitarian approach!
LOL... talking up the ramp of the Idris at 26:00 ... but what about the fate of the poor, poor, smashed and torn apart vehicle that tried to use it?
I’d like to know if the carrack’s “self sufficiency” means it can grow food or if you’ll need to fill the cargo hold with the supplies you’ll need
ASM Kalrizion grow food, good one
tlove21 ?
Imagine a kraken loaded only with arrows equipped with distortion repeaters. Terrifying thought
personally kraken > idris p but kraken < idris m or k
It would be interesting to see if someone would use a Kraken as a „Petrol station“. Park it (or crash it) on a Planetoid (not deliberately, let’s go with the crash), and build an outpost around the crash site. Maybe it’s close to a gas giant, where a few Tankers could make supply runs…
The Kraken strikes me as ship that was probably a destroyer of some sort that was retrofitted to be a "carrier" of sorts later.
Definitively not. The Javelin is a destroyer. The Kraken is more like an industrial cargo hauler that was refitted into a carrier.
HEY LAW! Saw this video pop up, and realized hadn't heard from you in awhile. I hope all is well with you and yours!
Hi and thanks for the concern. I wish I had a better excuse other than IRL issues have been stacking up a bit higher then they normally do, taking up nearly all of my free time. Good news is that I'm in the process of uploading a new video that should go live sometime late today. Hope you enjoy it!
Really love your videos, hope you make more!
All you need to prevent boarders is the ability to seal off each section of the ship, then the ability to vent each sections atmosphere into the void. That way you can seal off the sections that contain boarders, ask them politely to leave, if they don't you can vent the air then remove their carcasses at your leisure. Even if there wearing EVA suits, they don't have unlimited O2. Boarder problem solved.
I think a rakker would be cool like a ship that literally just carries a stack of clamped in fighters or bombers to launch into battle, little to no support systems for those ships, just a strike craft hauler essentially.