Hi @ChrisYTX123 manifest.json is already in the texture pack. if you accidentally delete it, Download minecraft resource pack template from minecraft.net here's the shortcut link aka.ms/resourcepacktemplate Extract and take the manifest.json file from it Open with notepad and set to always 😁👍
OMG I wanted to learn how to add pack settings to my texture pack and coudnt find a video on it but then i found yours! This was VERY helpful and easy to understand! Keep up the good work! You have earned yourself another sub
Thank you so much mate for the help! I actually already knew how by simply copying the code from another pack that had this settings but the thing that was an error was the bracket placements so thanks to you, I finally know the correct order i shoukd be placing them. You deserve a sub for this : D Plus your tutorial is short and striaght to the point as well as being able to not get boring xD
Cool thing You can Do with Behavior packs You can add Functions by creating a file and naming it "functions" You can add Scripts (NOTE: script is a lil bit hard) by creating a file and naming it "scripts" Here's a gametest framework custom command design used by the script folder import { World, Commands } from "mojang-minecraft" //Prefix for all custom commands const commandPrefix = "!!" //The function that will handle all custom command inputs and outputs function customCommand(command, args, msg, player) {
let dimension = World.getDimension('overworld')
switch(command) { case "spawn": Commands.run(`execute "${player.nameTag}" ~~~ tp @s 60 100 60`, dimension) break; case "command": Commands.run(`execute "${player.nameTag}" ~~~ give @s command_block`, dimension) break; case "lplayer": Commands.run(`execute "${player.nameTag}" ~~~ list`, dimension) break; case "killhax": Commands.run(`execute "${player.nameTag}" ~~~ kill @e[type=ender_dragon]`, dimension) break; case "togglew": Commands.run(`execute "${player.nameTag}" ~~~ toggledownfall`, dimension) break; case "gnetherite": Commands.run(`execute "${player.nameTag}" ~~~ give @s netherite_ingot 10`, dimension) break; case "gaacommand": Commands.run(`execute "${player.nameTag}" ~~~ function acommand`, dimension) break; case "ikill": Commands.run(`execute "${player.nameTag}" ~~~ kill @e[type=item]`, dimension) break; case "pillar": Commands.run(`execute "${player.nameTag}" ~~~ structure load pillar ~~~`, dimension) break; case "gdiamond": Commands.run(`execute "${player.nameTag}" ~~~ give @s diamond 30`, dimension) break; case "day": Commands.run(`execute "${player.nameTag}" ~~~ time set day`, dimension) break; case "night": Commands.run(`execute "${player.nameTag}" ~~~ time set night`, dimension) break; case "ladmin": Commands.run(`execute "${player.nameTag}" ~~~ function sayadmin`, dimension) break; case "nether": Commands.run(`execute "${player.nameTag}" ~~~ setblock ~~~ portal`, dimension) break; case "test": Commands.run(`execute "${player.nameTag}" ~~~ say test`, dimension) break; case "gmc": Commands.run(`gamemode 1 "${player.nameTag}"`, dimension) break; case "gms": Commands.run(`gamemode 0 "${player.nameTag}"`, dimension) break; case "discord": Commands.run(`execute "${player.nameTag}" ~~~ tellraw @s {\"rawtext\":[{\"text\":\"§9§lJoin My Discord! §r§7discord.gg/9S6K935\"}]}`, dimension) break; default: Commands.run(`say error! ${command} is not a valid command!`, dimension) } } //Checks if a command was run (checks for the prefix) World.events.beforeChat.subscribe(msg => { if(!msg.message.startsWith(commandPrefix)) return const args = msg.message.slice(commandPrefix.length).trim().split(/\s+/); msg.cancel = true const player = msg.sender const command = args.shift() customCommand(command, args, args.join(" "), player) })
Hey man, could you help me on this topic? I'm creating a texture that has two sky overlays on it, so I've subpacked it. only that, all of a sudden, my game can no longer recognize the change of state of the subpack configuration bar of any texture! What can this be? before it worked perfectly. thanks in advance
I mixed some textures that changes the swords, but when i exported to the minecraft the swords haven't changed. I didn't get what I did wrong because I made everything that is in the video
Hey! What's up? I need a help, i would like to know how to make a .MCPACK or .MCADDON export more than one pack to Minecraft (like "Advanchat" does. You open one .MCADDON and import 3 diferent packs and all of them are RESOURCE PACKS). How do i do this?
It doesn't show me the gear icon.. why? Update: I found out how and now it shows, but it shows me 2 warnings and when I choose the texture it doesn't work, it just shows the original texture pack, can you help me?
1:04 just create new folder and name it according to the location. Example You want custom sword and blocks. Create textures folder, go in, and create blocks and items folder and put the png file there.here's another example. You want custom sky. Create textures ,go in, create enviroment , go in, create overworld_cubemap and then put the skybox there
@@clv6r inside subpacks folder is like your texture pack folder, for example gui located in textures > ui (and) gui, and ui so when you create options in subpacks folder, go in and put your custom gui exactly like texture pack folder : textures > ui (and) gui, and ui remember, only things that you want to change
"Deactivate your texture pack. "Go to main menu. "Go back to global resource. "Activate your texture pack. Dont worry, this glitch will only happen to texture pack creator. . .
And About the sky... Cut material and shader folder and paste it on subpacks settings folder. Then create textures folder - environment folder - overworld_cubemap folder And put the sky in
finally another tutorial video :D
Hi, is there a way of getting to of these sliders??
Hi @ChrisYTX123 manifest.json is already in the texture pack. if you accidentally delete it,
Download minecraft resource pack template from minecraft.net here's the shortcut link
aka.ms/resourcepacktemplate
Extract and take the manifest.json file from it
Open with notepad and set to always 😁👍
@@TheOctazen i need mobile versiob plz
@@privtchecker9356 oh you can do this on mobile too
@@TheOctazen ok
OMG I wanted to learn how to add pack settings to my texture pack and coudnt find a video on it but then i found yours! This was VERY helpful and easy to understand! Keep up the good work! You have earned yourself another sub
oh. my. god. YOU ARE THE BEST TH-camR OUT THERE!! SUBBED!
thanks so much
I needed this for my client
shhhhh i was watching this in class
man u deserve more than just 78 subs, i needed to add settings to my crosshair overlay and wasnt able to find a good tutorial for ages
Thanks dude :)
Thank you so much mate for the help! I actually already knew how by simply copying the code from another pack that had this settings but the thing that was an error was the bracket placements so thanks to you, I finally know the correct order i shoukd be placing them. You deserve a sub for this : D
Plus your tutorial is short and striaght to the point as well as being able to not get boring xD
Thanks! I've seen so packs with settings, and this helped me a lot.
NICE Quality videos 👌 Thanks
tysm dude ilove all your tutorials they are sooooooo usefaul :DDDD
Thx so much dude im so confuse how subpacks works lol now i know bc of u
I was doing a Minecraft Texture Pack where you can use different Capes I used over time on Bedrock. But I couldnt get this to work. Thank you
Tnx So Much
Finally I Can Publish My PvP Pack
This is helpful for texture pack maker and new subs thanks for the Tutorial
No problem :)
@@TheOctazen I cant copy the code
@@v0It_99 a lot of people asking about that, so I changed the description
@@TheOctazen k thx
I dont make Texturepacks, i am an Addon Developer but it is a reall good Video
Cool thing You can Do with Behavior packs
You can add Functions by creating a file and naming it "functions"
You can add Scripts (NOTE: script is a lil bit hard) by creating a file and naming it "scripts"
Here's a gametest framework custom command design used by the script folder
import { World, Commands } from "mojang-minecraft"
//Prefix for all custom commands
const commandPrefix = "!!"
//The function that will handle all custom command inputs and outputs
function customCommand(command, args, msg, player) {
let dimension = World.getDimension('overworld')
switch(command) {
case "spawn":
Commands.run(`execute "${player.nameTag}" ~~~ tp @s 60 100 60`, dimension)
break;
case "command":
Commands.run(`execute "${player.nameTag}" ~~~ give @s command_block`, dimension)
break;
case "lplayer":
Commands.run(`execute "${player.nameTag}" ~~~ list`, dimension)
break;
case "killhax":
Commands.run(`execute "${player.nameTag}" ~~~ kill @e[type=ender_dragon]`, dimension)
break;
case "togglew":
Commands.run(`execute "${player.nameTag}" ~~~ toggledownfall`, dimension)
break;
case "gnetherite":
Commands.run(`execute "${player.nameTag}" ~~~ give @s netherite_ingot 10`, dimension)
break;
case "gaacommand":
Commands.run(`execute "${player.nameTag}" ~~~ function acommand`, dimension)
break;
case "ikill":
Commands.run(`execute "${player.nameTag}" ~~~ kill @e[type=item]`, dimension)
break;
case "pillar":
Commands.run(`execute "${player.nameTag}" ~~~ structure load pillar ~~~`, dimension)
break;
case "gdiamond":
Commands.run(`execute "${player.nameTag}" ~~~ give @s diamond 30`, dimension)
break;
case "day":
Commands.run(`execute "${player.nameTag}" ~~~ time set day`, dimension)
break;
case "night":
Commands.run(`execute "${player.nameTag}" ~~~ time set night`, dimension)
break;
case "ladmin":
Commands.run(`execute "${player.nameTag}" ~~~ function sayadmin`, dimension)
break;
case "nether":
Commands.run(`execute "${player.nameTag}" ~~~ setblock ~~~ portal`, dimension)
break;
case "test":
Commands.run(`execute "${player.nameTag}" ~~~ say test`, dimension)
break;
case "gmc":
Commands.run(`gamemode 1 "${player.nameTag}"`, dimension)
break;
case "gms":
Commands.run(`gamemode 0 "${player.nameTag}"`, dimension)
break;
case "discord":
Commands.run(`execute "${player.nameTag}" ~~~ tellraw @s {\"rawtext\":[{\"text\":\"§9§lJoin My Discord!
§r§7discord.gg/9S6K935\"}]}`, dimension)
break;
default:
Commands.run(`say error! ${command} is not a valid command!`, dimension)
}
}
//Checks if a command was run (checks for the prefix)
World.events.beforeChat.subscribe(msg => {
if(!msg.message.startsWith(commandPrefix)) return
const args = msg.message.slice(commandPrefix.length).trim().split(/\s+/);
msg.cancel = true
const player = msg.sender
const command = args.shift()
customCommand(command, args, args.join(" "), player)
})
u deserve more subs
Thanks! I trick my mcpe to thinking it's classic but I need 2 for if I want to switch so this helps a ton mate!
thanks for the tutorial! it work in my texture pack.
Thanks a lot! Earned a new sub ;)
Thx man
I'm gonna be making a customizable totem of undying texture pack
i just did mine lol
xd I also came for that I'm making mob/biome vote totems
I found this vid cuz I was making my own texture pack on mcpe on android
And I added subacks but it don't work
So I watched this and now it worked
you earned a sub bro ty very much
Subscribed thanks 👍
Im on mobile and u follow all of ypur steps!!
It works!
This is cool, thanks for the tutorial
You're welcome, i making this tutorial because nobody makes it .
How can I make a Default Folder which doesn't change anything with the rest of the pack?
thanks, i was making a resource pack where you can switch between fonts
Can u make a tutorial how to do this but sky sub packs?
2:44 Hey how i can do the transparent bar like your ?
Thank you so much!!
I tried using gui but in did not work please tell how to do it
U deserved a sub
What should I put in the textures folder not inside the sub-packs folder?
Deserved a sub ;)
Hey man, could you help me on this topic? I'm creating a texture that has two sky overlays on it, so I've subpacked it. only that, all of a sudden, my game can no longer recognize the change of state of the subpack configuration bar of any texture! What can this be? before it worked perfectly. thanks in advance
I mixed some textures that changes the swords, but when i exported to the minecraft the swords haven't changed. I didn't get what I did wrong because I made everything that is in the video
Check 2:50
if you already did and still doesn't work. Dm me on discord OTZ#7375 and send your pack there, so i can see your actual problem
@@TheOctazen I already did that but it didn't solve nothing
@@naooipty ok
Dm me on discord
same at me
OMG THANK YOUUUUUUUUUUUUU!!!!!!!!!!!!
Thanks! :)
Thanks bro
thank you so much i need this cause im making mobile version of My tpack
Hi im making a texture pack with a disabled setting do i leave the disabled thingy empty or do i find the minecraft textures
Yes you have to leave it empty
Hey! What's up? I need a help, i would like to know how to make a .MCPACK or .MCADDON export more than one pack to Minecraft (like "Advanchat" does. You open one .MCADDON and import 3 diferent packs and all of them are RESOURCE PACKS). How do i do this?
It doesn't show me the gear icon.. why?
Update: I found out how and now it shows, but it shows me 2 warnings and when I choose the texture it doesn't work, it just shows the original texture pack, can you help me?
mmmh... Try Replacing the manifest.json with mine: mega.nz/file/9S91gRbQ#5LK7edOAJlxXYkYyX6kgrSNhm1oEDqEu-QQbD_HSfw4
mmmh... Try Replacing the manifest.json with mine: mega.nz/file/9S91gRbQ#5LK7edOAJlxXYkYyX6kgrSNhm1oEDqEu-QQbD_HSfw4
Hello I made a subpacks but for some reason the armour texture does not work how can I fix this
?
Go in models instead of items
Sorry you waited 5 months
@@zStqrio it's ok I figured it out, XD
Hello bro. I know it's late, but do you know a way to make several custom elements, i.e. 2-3 lines of settings?
Ik this was a long time ago and u prob figured it out but just copy and paste the code in manifest for however many settings you want :)
Next plss Turtorial on how to add custom cross hair on you pack
Now my pack have options but it not work how to fix it?
Thx
Ur so awesome
@Beluga
How do i put triple subpack?
Just add 3 folders on subpack then go to manifest again and follow 2:17
@@TheOctazen if I already knew that, but I mean to put triple option bar
1:04 just create new folder and name it according to the location. Example
You want custom sword and blocks.
Create textures folder, go in, and create blocks and items folder and put the png file there.here's another example. You want custom sky. Create textures ,go in, create enviroment , go in, create overworld_cubemap and then put the skybox there
@@TheOctazen ok thanks :) 👍
Hi do i put the manifest.json file in the texture pack folder? Oh and do i cahnge the pack name into .mcpack?
yes
Can you make this video on Android
Which sub pack is selected as default
I was wondering if you could do a tutorial on how to do it in Minecraft 1.16.100
Hey don't worry ,it also work in 1.16.100
This tutorial is easy I tried to make sub packs by myself and failed
Does it work with gui, maybe can you make a tutorial on how to do this but with gui
yes you can
@@TheOctazen how do you?
@@clv6r inside subpacks folder
is like your texture pack folder,
for example gui located in textures > ui (and) gui, and ui
so when you create options in subpacks folder,
go in and put your custom gui exactly like texture pack folder :
textures > ui (and) gui, and ui
remember, only things that you want to change
@@clv6r yea sure
@@TheOctazen thx
Can you explain how to put 5 sub packs?
He did
Does this work the same as behaviour packs does
My textures are not showing. wut do I do?
Nvm I fixed it
"Deactivate your texture pack.
"Go to main menu.
"Go back to global resource.
"Activate your texture pack.
Dont worry,
this glitch will only happen to texture pack creator. . .
@@TheOctazen the thing is I misspelled texture
Does it work with custom entity textures
Yes
helpful
Btw how do you change the color of the setting for each one
i use this symbols "§"
Is there a limit to the amount of subpacks?
I don't know 🤷♂️
it's more than 20 i guess
bro thanks it worksss but how can i change the color?
you can use this double s symbol : §
for the color list, go to this website :
htmlcolorcodes.com/minecraft-color-codes/
How I Can Add More Button Line For manifest.json?
Sorry for late reply
Check 2:16 👍
Will this work on behaviours pack?
Yes
@@TheOctazen ok ty
How To Make This But With Model & Items..
Do the same thing.
I Put Them In The Blocks Folder?
1:06
Unknown Pack Name when trying to import. plz help
You prolly need a new uuid
do i delete the original folder with the thing in it orr?
@@TheOctazen ok bc i cant seem to get it to work with my sky
i mean i can make the settings but it wont change it
Check 2:51
This glitch only happen to texture pack creator
@@TheOctazen ok
And About the sky...
Cut material and shader folder and paste it on subpacks settings folder.
Then create textures folder - environment folder - overworld_cubemap folder
And put the sky in
Its not working for me.Edit:Its working i just dumb that I didn't put the name in the manifest sorry hehe.Nice video hope you 1k subs.
hey bro could you do tuto but on Android pliss:)
Can you do on mobile
Can it work for android
How to copy code I can't copy
Hi , if you're mobile users.
Open youtube using any browser (chrome , uc browser , etc )
Click on 3 dots logo and turn on desktop mode 👍
@@TheOctazen ok thx and new sub.😃
I know that that's subpacks
map? link?
For mcpe
how about 8 or 9?
2:20
@@TheOctazen oh thx u it a great tutorial! +1 sub
NO DISLIKES!
Beluga!
Plz for mobile 😭😭😭
why tf do i need to download a code
How do I add textures to my subpack,IN MOBILE
Sorry, i only make windows 10 tutorial.
I don't know anything
about mobile texture pack.
i can't copy it 😭
If you're mobile user ,open youtube
from any browser (chrome,firefox,etc)
and activate desktop mode.
@@TheOctazen thanks
🎉This video get 500 likes!!🎉
Thank you very much!!