@@user-ne4jb6nu8d Because, if you read the tooltip, you will notice that it says "Veteran units gain...". A unit is considered veteran if it has at least one veterancy level.
For the Training Centre upgrades, it should not bugged for the 17pdr at least because the buffs it gives only apply to veteran units (ie. units with at least vet 1) Thus why Vickers get extra health since it gets enough exp to immediately go to vet 1 and benefit from the rest of upgrade.
Grant maybe wins with panzer head to head but panzer can just flank but overall i think its balanced. I think axis mains need to adapt, brits changes arent really game breaking or something
I am curious about the 251 HT AT mine, the regal or whatever it's called. Might wanna throw that in the next video, wondering if engine damage critical immunity includes the failure critical that causes you to completely stop.
Hey Tightrope, do you know why mortars didnt get some changes this patch? I havent played with anyone who thinks they are OK. Thanks. Tightrope Bestrope
The US loitering: 110 Munitions to kill 5 models is pretty expensive. Great to use in a big fight to swing it, but there are far form cost effective abilities. Maybe they should decrease the munitions cost, or buff the damage.
Great vid as usual. 1/ Dozer against Anti tank mines ?. 2/ Strafe loiter is balance since it didn't ping down whole army like CoH2 loiter. I think the 110 range is too big. 3/ RE 100% OP due another UKF buff. Their target size should go up to balance extra 10HP per models. 4/ Dingo buff is balanced. No complain. 5/ Humber is good now, 6/ 37mm buff seem to much for me. maybe 80/70/65 pen or stick with old RoF.
Seems to me that the devs clearly worked on other things and did not spent much time on balance tests. I absolutly don't understand the buffs to Engis who were alrdy quite good. And the Mathilada's overal performance was also clearly problematic and would have justified a fuel cost increase. I'm also suprised that the US Dozer did not get a nerf, same for the Chaffee. US had the best winrate with DAK since December but Relic decided that only DAK op units had to be toned down. And here we are with Brit winrates in ALL game modes up to 60% and US with better win rates than before. A hotfix is needed ASAP - AE's tourney can't be played under these conditions. Greets, Smartie
@@BennyAtiahe’s not wrong though. Brit sapper spam is insane at the moment. Early dingo/humbars with sappers into later Matilda’s is insane. The engineers are functioning like main lines due to their buffs at the moment.
@@theranger1304 Yep they are buffed but to be fair you have to understand these comments are usually coming from people who had 0 problems with OP on their side, with 250 buff or l6 & whirlwind spam which simply killed the unbalanced brits. me and my friend were playing in the last months with 2-4 (out of 4 games) losses every night and he wanted to quit the game, this is a breath of fresh air, and you know in these times i tried my best to learn and micro 10x more to overcome, even posted in reddit and high elo people are just responding that its too hard and good luck playing dark sould hardcore mode, i did not request nerfs even though required.. so what if now your enemy has one better start, its day 1 to the patch and players whine instead of even trying to adjust their play and counter. which is possible btw..
Brit winrates will be high for a while as the elo settles and all the people crutching on L6s get splattered by Brits who just play better, seeings as DAK has had an inflated winrate for a while.
not a fan of the refit as you get it from 1 of your vehicle buildings anyway which doesn't take too long to wait for to get, now your forced to get something that you might never use, or by the time you go that side of the tree you already have access to the free 1 from the factory
I played with heavy armour battlegroup extensively. You get refit from your last tier, which takes around 12 mins, at least if you’re rushing it and doing well on the battlefield. However, if you build light vehicles then that delays your last tier. The refit ability let’s you build dingos, Stuarts, humbers and crusader AAs for early and mid game power and then refund them without ever having to build tier 3. You can use the refund money to build tier 3 or tanks, or to skip tier 3 entirely and call in a bunch or Churchills (or the black prince) the moment they’re available. I did this kind of strategy a lot. The idea isn’t that the ability is unique on its own but that it allows you to use a variety of different builds while taking on less risk, which makes it quite interesting
You can get the in tree one super early, use it to go hard into humbers and then retrofit those humbers once they've done some damage to pay for your tech structure. It has it's niche.
@@Lex-dw7ng just feels too niche to be forced into getting it, if your not using a starting strat that can use it, on top of that you can always keep it in your base till you have the building you need and use those resources from the refit for units from the building, would end up being the same time spent
@LOTSL the point is you get the tech building at the same time as if you'd never bought them, whereas if you hang on to the humbers you have to wait for additional fuel, delaying your tech.
Why are the planes for the loiter for usf only targeting one single unit ? Why does it not spread t he suppression/damage on all the squads like in coh2?
These devs are something else, it's seems like they understand and get things, and then they make certain changes that make them look oblivious. Especially changing the training center stuff but forgetting to actually implement the changes. Must have been preoccupied with getting everyone's pronouns correct on their boring charismaless update videos.😂
How so? Grants 75mm cannon is casemate making it a bit less manoeuvrable and a bit more micro intensive than the P4. So one would expect it to have an advantage in an isolated head to head like this.
@@Schaden-freudethis is a good point. It's a problem that plagues both axis factions I think. The middle tiers of tech are too good with units like the flakvierling, whirbels and the biggest offender, the marder. Relic should shift power away from the middle tiers and onto the last tiers of axis tech.
@@henryjohnston79 yeah you would think if you reached t4 you would get t4 units, but they are twice the cost of your middle tiers and do not have twice the performance lol. im more than happy with middle tiers being actual middle tiers and your t4 being strong like with coh2's panthers/comets/su85s and such.
The 17 pounder needs to be vet 1 to get the health bonus
Lol why?
@@user-ne4jb6nu8d Because, if you read the tooltip, you will notice that it says "Veteran units gain...". A unit is considered veteran if it has at least one veterancy level.
Casual Dozer butt tanking mines! Amazing.
It is such an easy thing to code too what the hell is going on ?
thanks for always doing these tightrope, i always look forward to your videos after every coh3 patch
For the Training Centre upgrades, it should not bugged for the 17pdr at least because the buffs it gives only apply to veteran units (ie. units with at least vet 1) Thus why Vickers get extra health since it gets enough exp to immediately go to vet 1 and benefit from the rest of upgrade.
Ah
Its so frustrating
Man buffing the sappers health must have been the biggest balance blunder I've ever seen
its all i see now
95 health, unless you hold fire till theyre in your face. 1 or 2 model drop before they reach you
@@calvin6429 what fucking units are you using to shoot them? Doesn't matter when they're cheap as hell and you got 2 of them running at you champ
They didnt test balance change for sure Lol
i think relic doesnt want anyone playing axis
Dingo my beloved
Great wrap tightrope!
Love that sherman demo, straight up whiffs the first two shots at point blank.
Grant maybe wins with panzer head to head but panzer can just flank but overall i think its balanced. I think axis mains need to adapt, brits changes arent really game breaking or something
We will as aways ;)
Focused Gunnery really should be a toggle, similar to ambush camo for the wehr AT guns
Yeah that would probably be fine too
Great vid!
I am curious about the 251 HT AT mine, the regal or whatever it's called. Might wanna throw that in the next video, wondering if engine damage critical immunity includes the failure critical that causes you to completely stop.
Hey Tightrope, do you know why mortars didnt get some changes this patch? I havent played with anyone who thinks they are OK. Thanks. Tightrope Bestrope
I don't have any insight. They don't seem to want to discuss balance with anyone outside the company.
so strange of them....good vids and insight as always @@tightropegaming
The US loitering: 110 Munitions to kill 5 models is pretty expensive. Great to use in a big fight to swing it, but there are far form cost effective abilities. Maybe they should decrease the munitions cost, or buff the damage.
Holly F, what the hell is the range of this AI loiter.
Great vid
With the blade down, is the Dozer immune to AT grenades ?
All i see is axis spaming bunkers and allies having no real arty options to deal with the bunker spam.
Great vid as usual.
1/ Dozer against Anti tank mines ?.
2/ Strafe loiter is balance since it didn't ping down whole army like CoH2 loiter. I think the 110 range is too big.
3/ RE 100% OP due another UKF buff. Their target size should go up to balance extra 10HP per models.
4/ Dingo buff is balanced. No complain.
5/ Humber is good now,
6/ 37mm buff seem to much for me. maybe 80/70/65 pen or stick with old RoF.
Seems to me that the devs clearly worked on other things and did not spent much time on balance tests. I absolutly don't understand the buffs to Engis who were alrdy quite good. And the Mathilada's overal performance was also clearly problematic and would have justified a fuel cost increase.
I'm also suprised that the US Dozer did not get a nerf, same for the Chaffee. US had the best winrate with DAK since December but Relic decided that only DAK op units had to be toned down. And here we are with Brit winrates in ALL game modes up to 60% and US with better win rates than before.
A hotfix is needed ASAP - AE's tourney can't be played under these conditions.
Greets, Smartie
Relaxis player right?
@@BennyAtiahe’s not wrong though. Brit sapper spam is insane at the moment. Early dingo/humbars with sappers into later Matilda’s is insane.
The engineers are functioning like main lines due to their buffs at the moment.
@@theranger1304
Yep they are buffed but to be fair you have to understand these comments are usually coming from people who had 0 problems with OP on their side, with 250 buff or l6 & whirlwind spam which simply killed the unbalanced brits. me and my friend were playing in the last months with 2-4 (out of 4 games) losses every night and he wanted to quit the game, this is a breath of fresh air, and you know in these times i tried my best to learn and micro 10x more to overcome, even posted in reddit and high elo people are just responding that its too hard and good luck playing dark sould hardcore mode, i did not request nerfs even though required.. so what if now your enemy has one better start, its day 1 to the patch and players whine instead of even trying to adjust their play and counter. which is possible btw..
@@BennyAtia cheese strats ruin the game no matter which faction has them. its part of the reason why the player count is sub 3k
Brit winrates will be high for a while as the elo settles and all the people crutching on L6s get splattered by Brits who just play better, seeings as DAK has had an inflated winrate for a while.
Stuart spam in team games was already absurdly out of control.
I don't know that why relic doesn't buff any unit of wehr. Now 1vs1 win rate of wehr is 45%.
Bugs on the patch, i see relics' QA is working hard eh?
Training Center only gives it’s buffs to units that are at least vet1. Hence no bug as it worked as intended.
the light vehicles only gettin 800 instead of the patchnotes 1200 vet exp is a bug tho x) @@VitorSilva-ee7vb
Why should the infantry section beat All axis infantry?????? (Except Guastatori)
section is a brits basic infantry and beat elite squad?
Coastal reserves have more DPS with no cover bonus + more health than sections at minute zero. I don't understand what you are talking about
A lot of unexpected things in this patch…
Relic needs to seriously look at their QA process. Really embarrassing (hp thing, exp thing)
Every balance decision by relic feels weird and random. They really need to get the community involved again.
Who knows? When is the ps5 update?
allied armour is so broken across the board it really sucks...
You don’t see Brits in tournament play. How can they be busted? They needed buffs.
not a fan of the refit as you get it from 1 of your vehicle buildings anyway which doesn't take too long to wait for to get, now your forced to get something that you might never use, or by the time you go that side of the tree you already have access to the free 1 from the factory
They should replace the ability since it’s redundant.
I played with heavy armour battlegroup extensively. You get refit from your last tier, which takes around 12 mins, at least if you’re rushing it and doing well on the battlefield. However, if you build light vehicles then that delays your last tier. The refit ability let’s you build dingos, Stuarts, humbers and crusader AAs for early and mid game power and then refund them without ever having to build tier 3. You can use the refund money to build tier 3 or tanks, or to skip tier 3 entirely and call in a bunch or Churchills (or the black prince) the moment they’re available. I did this kind of strategy a lot. The idea isn’t that the ability is unique on its own but that it allows you to use a variety of different builds while taking on less risk, which makes it quite interesting
You can get the in tree one super early, use it to go hard into humbers and then retrofit those humbers once they've done some damage to pay for your tech structure. It has it's niche.
@@Lex-dw7ng just feels too niche to be forced into getting it, if your not using a starting strat that can use it, on top of that you can always keep it in your base till you have the building you need and use those resources from the refit for units from the building, would end up being the same time spent
@LOTSL the point is you get the tech building at the same time as if you'd never bought them, whereas if you hang on to the humbers you have to wait for additional fuel, delaying your tech.
no mames green-go 😂
Why are the planes for the loiter for usf only targeting one single unit ? Why does it not spread t he suppression/damage on all the squads like in coh2?
Because it will stop Schreck Jaegers from chasing your armor
AoE ping down like CoH2 would be OP.
@@buivietdungtran3065 I never have that problem
@@buivietdungtran3065 How so
These devs are something else, it's seems like they understand and get things, and then they make certain changes that make them look oblivious. Especially changing the training center stuff but forgetting to actually implement the changes. Must have been preoccupied with getting everyone's pronouns correct on their boring charismaless update videos.😂
lol RE nerfed already. #ownzone
I feel bad for tightrope, made this awesome vid and its already out of date, lol. lelic gonna lelic.
@@TheDauvin yeah the hotfix was out before the tea even got cold lol.
The fact that a grant now shits on a Wehermact PZ 4 is super concerning
How so?
Grants 75mm cannon is casemate making it a bit less manoeuvrable and a bit more micro intensive than the P4. So one would expect it to have an advantage in an isolated head to head like this.
@@henryjohnston79 all it does is make t4 for wehr more unappetizing. current play prob wont see much difference with marders and shreks
@@Schaden-freudethis is a good point. It's a problem that plagues both axis factions I think.
The middle tiers of tech are too good with units like the flakvierling, whirbels and the biggest offender, the marder. Relic should shift power away from the middle tiers and onto the last tiers of axis tech.
@@henryjohnston79 yeah you would think if you reached t4 you would get t4 units, but they are twice the cost of your middle tiers and do not have twice the performance lol. im more than happy with middle tiers being actual middle tiers and your t4 being strong like with coh2's panthers/comets/su85s and such.
I'm getting rekt by sapper flamethrower blobs now, Lelic please nerf
This game is just coh2 but worse. I can’t get over how badly they did in coh3.
There are still ppl playing this dogshit?