I'm surprised that "Better known as SaffronOlive" doesn't have a special guest spot on this one, would have loved to see a game where you killed him with it 🤣.
Hey here’s a fun landfall deck on arena; Traverse the outlands on a beanstalk giant, ashaya, or cultivator colossus. It literally doubles your lands. Pair this with tat yoga Bethnic Druid and other landfall cards to get tons of value. You can add cards like tireless tracker, tireless provisioner, and Druid class.
Should have just taken the draw. Not the most satisfying way, but does the opponent really deserve to win because arena doesn't let the game work the way it's supposed to? If you're playing equipment beatdown without any sort of infinite/alt wincon, choosing not to concede when an infinite life loop is demonstrated is scummy.
It seems very strange that arena can detect a loop when it wants to force a draw, but not for player advantage... And by very strange I mean it's a joke. Another very fun video though. ;)
@@BobertJoe Infinite life doesn't necessarily mean you win. You could still lose by decking out, if nothing else. That said, yeah, I'd have taken the draw.
It's probably a coding nightmare, but would drastically help the gameplay experience. A deck like this one is missing a whole part of its gameplan because of Arena's limitations
@@BrewersKitchen I remember a YuGiOh game on the gameboy (advance?) that knew when you assembled a specific loop that locked the enemy from playing the game and it had the AI opponent surrender rather than let the loop continue forever... or something like that- I know the game recognized the combo is what I'm saying. You might be able to just have MTG:A recognize "these specific cards create a loop that does X" rather than "X actions caused by Y cards create an infinite loop of Z"- it'd be easier to do the former than the latter. but I"m not a smart programmer guy so who knows if that's actually easier.
@@firstnext5482 YGO player here! You're thinking of the Yata-Garasu lock, which the AI was in fact programmed to surrender if you pulled it off in the game(s?) where Yata was still legal. (Yata-Garasu prevents your opponent from drawing in their next draw phase when it deals damage to your opponent, but bounces itself in your end phase, so the lock just entailed emptying your opponent's hand and field then summoning and attacking with Yata every turn.) Yata-lock isn't technically a loop though, it's more of a lockdown strategy, and since it's only one card it's not too difficult to program in something to detect that, compared to looping interactions between 2 or more cards. Actually, it's really interesting looking at the concept of infinite loops in MTG compared to YGO. It's honestly kind of scary how MTG lets you play out a loop an arbitrary number of times by just declaring you're doing it, with specific rules on how to handle it, while in YGO if an infinite loop happens the card causing the loop (shoutout to Pole Position) is sent directly to the graveyard without the loop iterating at all. There was this one YGO clip I saw (I think it was DistantCoder) where someone was attempting a loop that they said wasn't technically infinite because each iteration required them to declare a card name. They tried to say "I name every card in YGO, three times each.", but because you can't really just declare a loop like that in YGO, the judge ruling basically boiled down to "Okay, start naming them." I don't exactly remember how that one turned out, but it was hilarious.
@@Near_NihilMagic doesn't always let you just pick an arbitrary number though. An open loop is where you get to pick an arbitrary number and say it happens that many times because it's optional or at some point you reach an end-game state (enough damage, decked out, etc)- you're not actually in reality able to do it infinitely so it's easier to say "I do it a million times" because... yeah, you could do it a million times, but we aren't gonna sit here and watch you do it. Any open loop can stop once the loop reaches back 'round based on the player's decision to go 'round again. A closed loop is a loop that doesn't end the game (a token creates a token, which when that token enters the battlefield it creates a token, which when that token enters the battlefield it creates a token, so on and so on) where it just keeps happening infinitely without a decision being made- you can't just pick a number because it actually IS infinite. When you do this the game is a draw- good job, ya broke the game, no one wins. It sounds like Yugioh doesn't distinguish between the two. I don't know though.
With the No Banned List mode in Arena I've finally been able to play these Meme decks youve made. It has been by far the most fun I've had in Arena since I started. Thanks man!
IKR. The concede-as-soon-as-it's-obvious is very real on MTGA. Had the "attack with 45 creatures" quest the other day, fired up the elfball deck, and as soon as you assemble the ball they just concede before you can attack with it.
Arena should have the ability to present infinites but process the events instantly. I don't know what the code for this would look like but the way it would work is by making the loop in a vacuum like a bot match or something similar, once you present it in-game it'll prompt you to declare how many times to repeat the loop then do the calc for the result and give everything that would happen after repeating it that many times.
I am only subed to this channel for Brewer's kitchen, I only rarely watch shorts by the others on the channel rarely, and haven't watched one of their videos since initially checking them out.
@DrSheriff would but I can't listen to the rollercoaster speak. The ups and downs in the inflection of his voice. It's a forced way to speak and done intentionally. It's too much for me. Can't listen to anything he's in. Grateful for their inclusion of Brewer's kitchen though.
@DrSheriff don't know. It's just not Phil. I really only watch the BK content. Tried but get too hung up on the ups and downs of the voice tone. Won't take from those who enjoys the content, but its like nails on a chalkboard for me. My opinion. Do appreciate their impact on the community. Would love more Phil though.
i can't imagine how much work it is to come up with the deck, record the footage and cut it down to 8 minutes of entertainment. great content for a little break from work, ty
@@NamelessFacelessWhoa Phil has that high quality jank performed impeccably with tasteful editing once a month, whereas Chris figures out a fun combo but then plays like a dingus every day. The duality of man.
Appreciate the content you put out Phil! The amount of time you put into games just to get this amount of content is probably absurd and that's without mentioning the top tier editing you put into them.
An opponent at Friday night Magic recommend this channel to me. I just started playing in the last couple months. I really appreciate Phil’s ability to make his content understandable to a brand new player. Looking forward to more content!
The best part of praetors is when people try to interact with them and forget about the second ability. Binding the Old Gods does not stop Vorinclex, as many people learned the hard way.
I will say that this type of content is awesome simply put! The amount of work to get to this point must take some effort and time that most wouldn’t think of. Great stuff!
In the infinite-life game it looks like there were a few opportunities to attack with flying 4/4s before you flicker them (and the flicker would effectively untap them). But I can't read the opponent's cards so they might have a way to block that I am missing.
Frankly, I'm surprised you managed to make a deck in Naya where you actually use green cards, and not just an end raze, lmao. All jokes aside, phenomenal videos, as always.
When you were trying to gain infinite life, wouldn't cracking your food tokens have counted as a different action, allowing you to like, reset the number of same actions? I don't go infinite very often so I don't know how well Arena tracks actions like that
I feel like the dude in the last narrated game was kinda a scumbag considering Phil had presented an infinite lifegain loop 3 separate times. But! Awesome video and very entertaining editing!
Just present an infinite loop and declare how much treasure, life, and cards you want to draw. The turns where you're not quite infinite but get hella triggers are going to be complicated though 🤣
@@BrewersKitchen If there is a way to counter this, wouldn't the person have to wait until you're done doing all the loops to activate their counter? Thus, you could theoretically prevent them from countering by just keeping the loop going until it's time to go home? Or worse, be the kid who put down Platinum Angel?
@@AC3handle Once you have established a loop you declare an arbitrary number of times it happens. This is called taking a shortcut. The only conditions are that game conditions can't determine parts of the loop(must be determinitic). If you have interaction against a loop you would declare it then and when you want to interact, in which case the shortcut has been shortened.
Ngl, if it was me doing the infinite life loop and the opponent wasn't scooping, I'd just let it end in a draw. Screw you, opponent, if you're not gonna be honourable, neither am I ^-^
Is it really honourable to play solitary without a wincon on board? I’d not scoop, if you do a combo that takes an hour and doesn’t win don’t expect me to give you the point.
@@markusspecht5041 The point is it is an infinite loop. They should be able to get an arbitrarily large amount of health and draw until they kill you. They don't need a wincon on the board if you should never be able to kill them.
They deck themselves. They run out of time. Those things are part of the game. If your loop does not kill me after playing solitaire for ten minutes cause you have to input all actions manually then maybe play a loop that does kill? That’s just stalling the game without a wincon and you can’t expect me to hand you the win.
@@markusspecht5041 Not necessarily. I mean, sure, the combo doesn't win *right away* , but the wincon *is* in the deck somewhere. If you were playing in paper, you'd present the combo and you could repeat it until you had trillions of life, making it virtually impossible for the opponent to win. It's like the Nine Lives/Solitude combo. Sure, it doesn't win the game by itself, but your opponent can't damage you either, so they can't win. And if the opponent's board has a lock that doesn't allow you to win, you lost by default
I understand that it would not be the easiest thing to code, but Arena 100% needs a loop system. Even if they have to manually code it for every type of loop, it is not impossible, hell it should be pretty easy seeing the amount of money Hasbro has to throw at developers to make this sorta system work. Not even that complicated either, just if they have any combination of cards that is considered infinite, and in the correct board state to make it go infinite, then you may choose to "Present Infinite Combo" to your opponent, which gives them a prompt to either allow you to do that action infinite times, OR respond with a spell/ability before it happens. Just blows that so many decks are burnt by the timer, or just straight up do not work. Scute Swarm straight up required them to limit the creature count on Arena due to animations and no way to just have all the triggers resolve at once
You knew I had to do a video with Elesh Norn 🤣
Thanks for tapping that Like Button ⤵👍
Correct! You're welcome.
I'm surprised that "Better known as SaffronOlive" doesn't have a special guest spot on this one, would have loved to see a game where you killed him with it 🤣.
Phil we were telling Seth adn Crim how we'd love to see more videos of you. sad we couldnt see you in Philly. keep up the great stuff!
You should have done the intro to the video twice!
Hey here’s a fun landfall deck on arena; Traverse the outlands on a beanstalk giant, ashaya, or cultivator colossus. It literally doubles your lands. Pair this with tat yoga Bethnic Druid and other landfall cards to get tons of value. You can add cards like tireless tracker, tireless provisioner, and Druid class.
Ok the Elesh Norn misplay montage combined with Phil getting destroyed by Arena for trying to play the game got me
Should have just taken the draw. Not the most satisfying way, but does the opponent really deserve to win because arena doesn't let the game work the way it's supposed to? If you're playing equipment beatdown without any sort of infinite/alt wincon, choosing not to concede when an infinite life loop is demonstrated is scummy.
It seems very strange that arena can detect a loop when it wants to force a draw, but not for player advantage...
And by very strange I mean it's a joke.
Another very fun video though. ;)
@@BobertJoe Infinite life doesn't necessarily mean you win. You could still lose by decking out, if nothing else.
That said, yeah, I'd have taken the draw.
@@BobertJoe🤓
I wish Arena would have some sort of “Declare Loop” option where instead of forcing a draw, it’s like “would you like to automate this instead?”
Yeah the fact that you can't go to 1000 life automatically is dumb
It's probably a coding nightmare, but would drastically help the gameplay experience. A deck like this one is missing a whole part of its gameplan because of Arena's limitations
@@BrewersKitchen I remember a YuGiOh game on the gameboy (advance?) that knew when you assembled a specific loop that locked the enemy from playing the game and it had the AI opponent surrender rather than let the loop continue forever... or something like that- I know the game recognized the combo is what I'm saying. You might be able to just have MTG:A recognize "these specific cards create a loop that does X" rather than "X actions caused by Y cards create an infinite loop of Z"- it'd be easier to do the former than the latter.
but I"m not a smart programmer guy so who knows if that's actually easier.
@@firstnext5482 YGO player here! You're thinking of the Yata-Garasu lock, which the AI was in fact programmed to surrender if you pulled it off in the game(s?) where Yata was still legal. (Yata-Garasu prevents your opponent from drawing in their next draw phase when it deals damage to your opponent, but bounces itself in your end phase, so the lock just entailed emptying your opponent's hand and field then summoning and attacking with Yata every turn.) Yata-lock isn't technically a loop though, it's more of a lockdown strategy, and since it's only one card it's not too difficult to program in something to detect that, compared to looping interactions between 2 or more cards.
Actually, it's really interesting looking at the concept of infinite loops in MTG compared to YGO. It's honestly kind of scary how MTG lets you play out a loop an arbitrary number of times by just declaring you're doing it, with specific rules on how to handle it, while in YGO if an infinite loop happens the card causing the loop (shoutout to Pole Position) is sent directly to the graveyard without the loop iterating at all.
There was this one YGO clip I saw (I think it was DistantCoder) where someone was attempting a loop that they said wasn't technically infinite because each iteration required them to declare a card name. They tried to say "I name every card in YGO, three times each.", but because you can't really just declare a loop like that in YGO, the judge ruling basically boiled down to "Okay, start naming them." I don't exactly remember how that one turned out, but it was hilarious.
@@Near_NihilMagic doesn't always let you just pick an arbitrary number though.
An open loop is where you get to pick an arbitrary number and say it happens that many times because it's optional or at some point you reach an end-game state (enough damage, decked out, etc)- you're not actually in reality able to do it infinitely so it's easier to say "I do it a million times" because... yeah, you could do it a million times, but we aren't gonna sit here and watch you do it. Any open loop can stop once the loop reaches back 'round based on the player's decision to go 'round again.
A closed loop is a loop that doesn't end the game (a token creates a token, which when that token enters the battlefield it creates a token, which when that token enters the battlefield it creates a token, so on and so on) where it just keeps happening infinitely without a decision being made- you can't just pick a number because it actually IS infinite. When you do this the game is a draw- good job, ya broke the game, no one wins.
It sounds like Yugioh doesn't distinguish between the two. I don't know though.
With the No Banned List mode in Arena I've finally been able to play these Meme decks youve made. It has been by far the most fun I've had in Arena since I started. Thanks man!
Phil's an editing genius but his real superpower is finding opponents willing to stay in the match and let his shenanigans play out.
IKR. The concede-as-soon-as-it's-obvious is very real on MTGA. Had the "attack with 45 creatures" quest the other day, fired up the elfball deck, and as soon as you assemble the ball they just concede before you can attack with it.
@@chapmanandchapmanproductio974 ? My comment is fine isn't it?
Probably r fans of the channel.
Arena should have the ability to present infinites but process the events instantly. I don't know what the code for this would look like but the way it would work is by making the loop in a vacuum like a bot match or something similar, once you present it in-game it'll prompt you to declare how many times to repeat the loop then do the calc for the result and give everything that would happen after repeating it that many times.
@@jaxsonbatemanyou do know you don't have to attack with all 45 at once, right?
Phil's videos might actually be my favorite Magic-content on the internet. Keep 'em coming!
Same for me
He's also a pretty cool guy IRL :)
@@Tawnos_ 🤭 Oh stop it, you
I am only subed to this channel for Brewer's kitchen, I only rarely watch shorts by the others on the channel rarely, and haven't watched one of their videos since initially checking them out.
I always love seeing Elesh Norn fizzling those enchantments.
It's just like watching opponents play their spells into a Progress Tyrant, but arguably even funnier.
"Doesn't look like an angel to me.."
*loads guns and starts blasting*
This is prizeless and the editing is top notch 😂
Does anyone else end up going through and watching a handful of brewers kitchen videos every time a new one drops? I just need more of this content
Same. Would love to have more videos involving him. Even if they're not the crazy combo videos.
@@baragon023 check out commander clash!
@DrSheriff would but I can't listen to the rollercoaster speak. The ups and downs in the inflection of his voice. It's a forced way to speak and done intentionally. It's too much for me. Can't listen to anything he's in. Grateful for their inclusion of Brewer's kitchen though.
@@baragon023 are you talking about tomer?
@DrSheriff don't know. It's just not Phil. I really only watch the BK content. Tried but get too hung up on the ups and downs of the voice tone. Won't take from those who enjoys the content, but its like nails on a chalkboard for me. My opinion. Do appreciate their impact on the community. Would love more Phil though.
this guy is the reason i watch this channel. i love the way he does his videos, so clean and easy to understand, plus i love his attitude
5:12 I wasn't ready for that...
i can't imagine how much work it is to come up with the deck, record the footage and cut it down to 8 minutes of entertainment. great content for a little break from work, ty
I find myself saying "bonus game" at random times to myself when something cool happens. You've warped my brain. Lol
I know youve said tireless tracker is your favorite creature, but your signature card has to be Prosperous Innkeeper.
Oh yeah it's made its way into so many of my decks, even in commander 😅
Love to see Mom doing her thing, and with such format superstars as...icewind stalwart and wispweaver angel??? lol great stuff
Yeah had to go a bit deep since Felidar Guardian didn't make it on Arena 😅
brewers kitchen makes the most intersting decks to watch imo
No question
They do
Yeah him and Mono Black, everyone else just plays the same optimized netdeck garbage
@@NamelessFacelessWhoa Phil has that high quality jank performed impeccably with tasteful editing once a month, whereas Chris figures out a fun combo but then plays like a dingus every day. The duality of man.
7:10 I always love in my opponent prematurely Says good game When They don't realize how cards work
Dat concede at 6:50 is so satisfying.
ah ha! I knew private on the playlist this morning, ment a new KITCHEN! too good
(5:36) Heh, so Arena is not fond of letting these "infinite" loops go on for way too long.
(7:33) Oh, technology...
Appreciate the content you put out Phil! The amount of time you put into games just to get this amount of content is probably absurd and that's without mentioning the top tier editing you put into them.
Love Brewer's Kitchen so much! Thanks for the great video Phil!!
An opponent at Friday night Magic recommend this channel to me. I just started playing in the last couple months. I really appreciate Phil’s ability to make his content understandable to a brand new player. Looking forward to more content!
It's the opponent's "good game", thinking they got it and then scooping to shame.
The best part of praetors is when people try to interact with them and forget about the second ability. Binding the Old Gods does not stop Vorinclex, as many people learned the hard way.
Ha! This time I liked and commented on the video before you mentioned it! Because your videos are always the highest quality and I love them!
Yes! A new Brewer's Kitchen vid!
I've really come to enjoy your content~
Ohhh the dragon storm good gaaammeee that was too much!
Yaaaaaas! More Brewers Kitchen content please! Love the editing and content!
Editing at 5:12 is glorious. thanks for the video phil!
Thank you Phil :) Hope you are having a good weekend!
Watching old videos and a new one comes out!
Phil blesses us once again, praise be!
The win against the dragon storm deck was so satisfying. Cocky bastard probably didn't read Norn's second ability XD
My favorite MTG content, thank you for the uploads!
That dragon storm early GG was tasty
We've been blessed with another video by Phil, it's a great day!
My favorite goldfish is back. Yea they made to many cool variations of cards this set.
Always fun watching your vids! Dankeschön!
I will say that this type of content is awesome simply put! The amount of work to get to this point must take some effort and time that most wouldn’t think of. Great stuff!
This is the more fair deck I have seen you play in a long time
In the infinite-life game it looks like there were a few opportunities to attack with flying 4/4s before you flicker them (and the flicker would effectively untap them). But I can't read the opponent's cards so they might have a way to block that I am missing.
Commenting for the algorithm. This content is ace
That machine gun edit was absolutely beautiful!!!
Frankly, I'm surprised you managed to make a deck in Naya where you actually use green cards, and not just an end raze, lmao.
All jokes aside, phenomenal videos, as always.
I'm ready for a brewers kitchen sticker
That gun cocking sound had me in tears.
I've been enjoying using Norn in a deck based around sacrificing the endless stream of mites spawned by that hive enchantment. its funny.
Love your videos. You’re my favorite content creator. Thanks for the super high quality videos!!!
Your editing is superb.
brewers kitchenn litteraly has the perfect mtg voice, i could listen to him troll opponents alllllll day
You're back! I've missed your content
Such good content, thanks for the video
The salty scoops lol. 😎
Wahoo! Awesome 👌
When you were trying to gain infinite life, wouldn't cracking your food tokens have counted as a different action, allowing you to like, reset the number of same actions? I don't go infinite very often so I don't know how well Arena tracks actions like that
Dang you're right I sould have tried this 😱
Awesome video as usual.
If only Arena had given us Felidar Guardian, the shenanigans would be truly infinite
I came for the bacon and stayed for Mom.
Nice one, loved to see mondrak involved but it doesn't really synergise
Who else has learned how cards work because of brewers kitchen?
I feel like the dude in the last narrated game was kinda a scumbag considering Phil had presented an infinite lifegain loop 3 separate times.
But! Awesome video and very entertaining editing!
"We made our opponent sit through half an hour of solitare, they deserve this one." And then you concede! Don't concede, let them swing in!
Any day with a Phil vid is a good day
Super cool
Phil, your content is always entertaining. I hope one day to be able to play a Commander game with you. Even if it's just over spelltable.
Hot damn another Brewer's Kitchen vid :D
Cheers, man!!
Love your video design! Super engaging!
Phil, you’re the best!
Brewer's kitchen is the only content that can ask me to smash the like button and actually get me to do it.
Last time I played a life gain deck and had the "do a different action" message, I continued on and nothing happened
Really appreciated that machine gun sound effect.
I cannot even imagine how you would keep track of this on paper
Just present an infinite loop and declare how much treasure, life, and cards you want to draw. The turns where you're not quite infinite but get hella triggers are going to be complicated though 🤣
@@BrewersKitchen If there is a way to counter this, wouldn't the person have to wait until you're done doing all the loops to activate their counter? Thus, you could theoretically prevent them from countering by just keeping the loop going until it's time to go home?
Or worse, be the kid who put down Platinum Angel?
@@AC3handle Once you have established a loop you declare an arbitrary number of times it happens. This is called taking a shortcut. The only conditions are that game conditions can't determine parts of the loop(must be determinitic). If you have interaction against a loop you would declare it then and when you want to interact, in which case the shortcut has been shortened.
Best MTGA editing on the interwebs.
What an outro !!
I'm a simple man. I see brewer's head and tap the screen. Every video I'll be here to request more brewer. Only reason I'm here.
God I love this degeneracy. What a deck!
Next up: Elesh Norn + Panharmonicon to go triple infinite
LETS GO THE CHAD LAD RETURNS
i did a similar thing with gonti and pan when they were in standard
please don't call it machine mommy
Best content on Goldfish
Some say the brewmaster is still in that game until this very moment
I finally got to see Phil top deck a land the moment he needed something else but it!!!! That's the only thing that matters to me.
Best channel
BONUS GAME
Salty Elesh Norn scoops never get old
Ngl, if it was me doing the infinite life loop and the opponent wasn't scooping, I'd just let it end in a draw. Screw you, opponent, if you're not gonna be honourable, neither am I ^-^
Is it really honourable to play solitary without a wincon on board? I’d not scoop, if you do a combo that takes an hour and doesn’t win don’t expect me to give you the point.
@@markusspecht5041 The point is it is an infinite loop. They should be able to get an arbitrarily large amount of health and draw until they kill you. They don't need a wincon on the board if you should never be able to kill them.
They deck themselves. They run out of time. Those things are part of the game. If your loop does not kill me after playing solitaire for ten minutes cause you have to input all actions manually then maybe play a loop that does kill? That’s just stalling the game without a wincon and you can’t expect me to hand you the win.
@@markusspecht5041 Not necessarily. I mean, sure, the combo doesn't win *right away* , but the wincon *is* in the deck somewhere. If you were playing in paper, you'd present the combo and you could repeat it until you had trillions of life, making it virtually impossible for the opponent to win.
It's like the Nine Lives/Solitude combo. Sure, it doesn't win the game by itself, but your opponent can't damage you either, so they can't win. And if the opponent's board has a lock that doesn't allow you to win, you lost by default
I understand that it would not be the easiest thing to code, but Arena 100% needs a loop system.
Even if they have to manually code it for every type of loop, it is not impossible, hell it should be pretty easy seeing the amount of money Hasbro has to throw at developers to make this sorta system work.
Not even that complicated either, just if they have any combination of cards that is considered infinite, and in the correct board state to make it go infinite, then you may choose to "Present Infinite Combo" to your opponent, which gives them a prompt to either allow you to do that action infinite times, OR respond with a spell/ability before it happens.
Just blows that so many decks are burnt by the timer, or just straight up do not work. Scute Swarm straight up required them to limit the creature count on Arena due to animations and no way to just have all the triggers resolve at once
That's good, but... What about doubling up on Elesh Norn with Mirror Box? 😏😏
That's awesome
Is it just me or is this Klaus from American Dad? 🤔... Also a great deck idea :D
That last game sounds about right lol
love your content upload more!
I'd replace witty Roastmaster with Devilish valet. Exponential growth.
Hittin’ like before barely starting the vid. ‘Cause it’s Phil - I know it’ll be great.
Your content is great
Arena is a cool game with no game breaking issues that make it the worst way to play magic currently in existence.
I LOL 😆 🤣 😂 😅 😄 🙃 😆 🤣 😂 😅 😄 🙃 😆 🤣 😂 😅 😄 so hard at this episode it's crazy. Good show of infinite combos.
Man this was insane😂 reminds me of how yugioh games are nowadays