Would this work with faster moving A.I. as well, such as vehicles? I'm assuming it would if you can change up the distance at which it calculates objects, but just wanted to make sure before purchasing.
I haven't tested it but It should work, you may have to update alignment stiffness and pathfollowing strength to customize the capacity of the vehicle to stay on the path (if its a racing game for example), you can also play with dynamic throttle settings within this assets when turning. Now, depending on how you plan to move your AI Vehicles, you may need to way for the next update. If you just use Move To Task its okay with current version, but if your vehicles' move system feed the input directly, in the next update you can feed our asset with you custom input.
@@GameRequests Thanks for the quick feedback. Looking forward to seeing more tests and examples, as well as the update. I'm making an arcade game and I'd like to add this to cop cars that have as a sole purpose to ram the player character and avoid other obstacles in their way towards the PC. Considering the reasonable price, I'll most likely try that out sometime soon. I'll then share my results and feedback in the Discord channel for further insights.
I don't get it how it's not a feature in the engine, awesome work, it's high time somebody had to do it 🙏
Glad you like it !
Sold me on this. I've always hated that NPCs only use forward movement.
How is it you always make something I need :D
great!
Thanks! 🙂
Would this work with flying/swimming AI? Not exactly necessary, just wondering.
Hi, not for the moment.
Thanks for asking
This is great, would it also work with root motion?
Yes it does work
Don't forget to enable "Allow Physics Rotation During Root Motion" (or use a notify to toggle it) so the agent can rotate when moving using rootmotion
@@GameRequests Awesome thanks!
Would this work with faster moving A.I. as well, such as vehicles? I'm assuming it would if you can change up the distance at which it calculates objects, but just wanted to make sure before purchasing.
I haven't tested it but It should work, you may have to update alignment stiffness and pathfollowing strength to customize the capacity of the vehicle to stay on the path (if its a racing game for example), you can also play with dynamic throttle settings within this assets when turning.
Now, depending on how you plan to move your AI Vehicles, you may need to way for the next update. If you just use Move To Task its okay with current version, but if your vehicles' move system feed the input directly, in the next update you can feed our asset with you custom input.
will upload a video soon and include my tests with other systems such as GASP, ALS, Lyra and Make a vehicle example as well
@@GameRequests Thanks for the quick feedback. Looking forward to seeing more tests and examples, as well as the update. I'm making an arcade game and I'd like to add this to cop cars that have as a sole purpose to ram the player character and avoid other obstacles in their way towards the PC. Considering the reasonable price, I'll most likely try that out sometime soon. I'll then share my results and feedback in the Discord channel for further insights.