My Workflow for Creating Modular Game Character for Unreal Engine

แชร์
ฝัง
  • เผยแพร่เมื่อ 12 พ.ย. 2024

ความคิดเห็น • 162

  • @Tenchinu
    @Tenchinu หลายเดือนก่อน +4

    eagerly waiting for that full in-depth explanation of all the steps!! looks insanely good, but would love a more detailed tutorial on it. Looks rly good :)

    • @Foxcoder
      @Foxcoder  24 วันที่ผ่านมา

      thank you, I will try to make more videos when ever time allows

  • @shucayb-code
    @shucayb-code 3 หลายเดือนก่อน +15

    This might be the best workflow explanation I have seen straight to the point well done subbed🔥

  • @_Rodders_
    @_Rodders_ 4 หลายเดือนก่อน +14

    This was a great walk through of the work flow, and probably one of the nest on TH-cam at the moment.

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน

      wow, thank you.

  • @siuilaonarach4546
    @siuilaonarach4546 4 หลายเดือนก่อน +4

    Very good work! I just started my Blender/Unreal Journey in February and this is extremely similar to my workflow! I am currently in process creating a Modular character creator for my game where you can swap out head/face, Armor, Weapons, Hair/Facial Hair and bodytypes.
    Thank you for putting together this comprehensive methodology into a video, having watched hundreds of videos I have to say this is the only one I've found with the full overview workflow beginning to end. Thank you for putting all the addons and details in the description as well. You earned my sub, sir.
    Very excited to go watch the rest of your videos.

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน

      thank you

  • @subatoistormborn5499
    @subatoistormborn5499 4 หลายเดือนก่อน +3

    Best basic walkthrough I’ve come across in 3 years of looking. Great work! I look forward to more videos.

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน

      thank you

  • @deepelements
    @deepelements 4 หลายเดือนก่อน +7

    You guys are lucky. I had to figure this out on my own with may own custom made character.

  • @Chewbert
    @Chewbert 2 หลายเดือนก่อน +1

    Well done and great explanation! I wish you success with your game dev and your TH-cam channel :)

    • @Foxcoder
      @Foxcoder  2 หลายเดือนก่อน

      thank you

  • @hernanramirez1120
    @hernanramirez1120 หลายเดือนก่อน +4

    I need this step-by-step course!! I need it!! My respects..

  • @lgent2435
    @lgent2435 4 หลายเดือนก่อน +7

    Can't wait for the tutorials.......

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน +1

      thank you, I will make more once time permit

    • @izanagisora
      @izanagisora 4 หลายเดือนก่อน +1

      I will be waiting ​@@Foxcoder

  • @OBxARKWAYNE
    @OBxARKWAYNE 4 หลายเดือนก่อน +2

    as a total rookie, i had no idea what u did the whole video but it inspired me to go ahead and fire up blender and make somehthing heheheeheheh keep up the video my guy gonna do wonders Cheers (y)

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน

      thank you

  • @tplgy
    @tplgy 4 หลายเดือนก่อน +2

    Thank you, you are literally my hero rn. Instant subscribe. I’m waiting for next videos👍👍

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน +1

      thank you

  • @DreamingUnrealDev
    @DreamingUnrealDev 2 หลายเดือนก่อน +2

    Looking really nice!

    • @Foxcoder
      @Foxcoder  2 หลายเดือนก่อน

      thank you

  • @3dbiagi
    @3dbiagi 4 หลายเดือนก่อน +1

    This is really helpful, best workflow explanation! absolutely subscribed! thank youuuu

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน

      thank you

  • @Kaedric999
    @Kaedric999 4 หลายเดือนก่อน +4

    Good Video, it might also help to show the benefits of making it modular, like showing the character wearing a different outfit and the simplicity of switching between them. :)

    • @havinthiranv
      @havinthiranv 4 หลายเดือนก่อน +1

      @@Kaedric999 Yes I 100% agree with you, @Foxcoder please allocate some of your time teaching us this topic

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน

      thank you, I just done this first character and has no other parts I can switch, I will add more character and make them sort of inter changeable, I will make more related videos in the future.

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน

      @@havinthiranv sure thing, I will make some more characters and post more related videos in the future.

  • @Dagg-sd8pj
    @Dagg-sd8pj 4 หลายเดือนก่อน +1

    Sheesh bro the character model looks cool as f***

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน

      thank you

  • @grit-mike
    @grit-mike 4 หลายเดือนก่อน +1

    This looks amazing, hoping to pick your brain sometime!

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน

      thank you, a bit scary but thank you.

  • @MarkyGramone
    @MarkyGramone 4 หลายเดือนก่อน +1

    This is nice. I've been wanting to do this forever. I have a knight templar that I want to get in game but never could find out how to split the meshes up so the lower part of his robe has nice flowing fabric properties

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน +1

      thank you, I planned to make more videos to explain in more detail and depths for making character and work with unreal, possible in next one or two weeks time, when time permit.

  • @777redhood
    @777redhood 4 หลายเดือนก่อน +1

    Incredible workflow explanation.. amazing..please do more, maybe mech or animal characters

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน

      thank you, as my game happens old time in Japan, maybe I will add some animals in the future

  • @havinthiranv
    @havinthiranv 4 หลายเดือนก่อน +15

    bro honestly the best simplified explanation of workflow, i am waiting for next videos. New sub bro. How much do u pay for subtance and marvelous designer softwares?

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน +7

      I purchased substance painter through steam 2 year ago on steam with perpetual license, at the time I remember it was around $200 AUD,
      sorry forgot exact amount, and now in steam 2024 version it's $289. otherwise you can pay $28.99 AUD subscription fee monthly.
      the Marvelous Designer is a pain , I have to pay $39 per monthly for subscription fee. there is no other way I can find to get a perpetual license.
      considering the valuable time it saves me, it's still worth it at the moment.

    • @havinthiranv
      @havinthiranv 4 หลายเดือนก่อน +2

      thank youu soo muchj

    • @andersmadsen8052
      @andersmadsen8052 4 หลายเดือนก่อน +2

      You can get 1 year free MD with UEFN

    • @havinthiranv
      @havinthiranv 4 หลายเดือนก่อน

      @@andersmadsen8052 damnnn

    • @Somordorp
      @Somordorp 4 หลายเดือนก่อน +1

      Marvelous designer is really expensive for us solo developers :/

  • @XenoraENG
    @XenoraENG หลายเดือนก่อน +2

    At 03:31 your rig behaves as if it was made from a single mesh.
    Could you elaborate on how you exported individual bodyparts without getting deformation at the 'joints' after skinning / rigging via GRT?
    as well as how you solved the issue of the normals being different between the MetaHuman skull and other meshes.

    • @Foxcoder
      @Foxcoder  หลายเดือนก่อน

      i rigged head and arm as indivual mesh object, and body leg as one piece when i first apply Voxel Heat diffuse skinning, with GRT's deform bones.
      then i split body and leg, trying different options with Voxel heat / surface heat diffuse skinning tool,
      as each part has same Vertex Group naming from the GRT bone, so split / combine parts can keep the data i already applied,
      and lastly , i did some manual weight paint to fix joins between different parts, most time i split then , and weight paint each part.
      for export, i can join all meshes into one , or if i need modular character, i can split them, as long the they all get same vertex group naming,
      in Unreal, they can attach to the same Skeleton
      for metahuman, i export and removed amature from metahuman bone, and delete all vertext group, so start from static mesh and rig it as other parts

    • @chrisrakkestad
      @chrisrakkestad หลายเดือนก่อน +2

      I would really live a video just explaining the workflow of combining the meshes in unreal. I understand every other part, but this I don't fully grasp.

  • @itsMBWAAA
    @itsMBWAAA 4 หลายเดือนก่อน +1

    Liked and subbed brother. I hope to see a more in depth tutorial of your process. I have looked for tutorials for the whole workflow on YT before and the results are very slim

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน +1

      thank you I will provide more detailed tutorial for each part when time permits

  • @CountMount-Cristus
    @CountMount-Cristus 3 หลายเดือนก่อน +1

    Very Good! I liked your process.

    • @Foxcoder
      @Foxcoder  3 หลายเดือนก่อน

      thank you

  • @aakashpatel8631
    @aakashpatel8631 2 หลายเดือนก่อน +1

    Thank you soo much ❤

  • @teddyperera8531
    @teddyperera8531 4 หลายเดือนก่อน +1

    Thanks for the video. If you can do a complete tutorial video on character creation, that would be great.

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน +1

      sure thing, I will provide more detailed tutorial for each part when time permits

    • @hirakchakraborty9387
      @hirakchakraborty9387 4 หลายเดือนก่อน +1

      @@Foxcoder It's great. Please do that for us..

  • @havinthiranv
    @havinthiranv 4 หลายเดือนก่อน +2

    Just noticed one thing this is your biggest video in your channel, subscribed you at 750 subs now you have 1.4k subs in just 4 days, congrats bro keep growing. post like this (btw i was the first comment in this video 😂😂😂😂😂😂)

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน +1

      thank you heaps, i wasn't expect this can get so much views, glad it's can provide some helpful info, for sure I will make my next video for explain in more depth and detail, when time permit

  • @Turzaluk
    @Turzaluk 3 หลายเดือนก่อน +1

    Awesome, thanks for the video!

    • @Foxcoder
      @Foxcoder  3 หลายเดือนก่อน

      thank you

  • @Dominicn123
    @Dominicn123 3 หลายเดือนก่อน +1

    good job bro, am lookin forward to more! subscibed!

    • @Foxcoder
      @Foxcoder  3 หลายเดือนก่อน

      thank you

  • @kthxbye1132
    @kthxbye1132 4 หลายเดือนก่อน +1

    This is a really good break down of your workflow! Thanks! Do you also work with Face meshes?

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน

      thank you, I didn't change metahuman's face mesh polygons, but I'm using substance painter to manual draw eyebrows and beard, and export texture, and also apply rig to the head.

  • @hypnoticatrance
    @hypnoticatrance 2 หลายเดือนก่อน +1

    Thats awesome and nice tutorial. I just sub to you. Thanks for sharing.

    • @Foxcoder
      @Foxcoder  หลายเดือนก่อน

      thank you

  • @robertadams3925
    @robertadams3925 2 วันที่ผ่านมา +1

    @6:41 How did you do the weight painting on the clothes at the end? What should I research to know what you're doing there? I did the Marvelous USD export to chaos cloth workflow a few days ago and found this video, looks like your cloth is way less cpu intensive though. Thanks!

    • @Foxcoder
      @Foxcoder  2 วันที่ผ่านมา

      for weight paint, i learnt from TH-cam by search thing like "unreal cloth simulation", i watched few,
      and following what they did.
      in my case, i found scarf and cloth mesh get too close to each other, i have to split them into two different material,
      so i can paint each one separate.
      i didn't use MD's USD workflow, as i'm aiming for my game develop, i need all my mesh have relatively low poly and under control.
      so i first export MD's closth as fbx into blender, and doing the retopology to lower the poly count. then import into unreal,
      in chaos cloth, i follow the standard way in unreal to weight paint the cloth, maybe it's due to my mesh get much lower poly, and
      parameters i'm was using in Chaos cloth config, the cloth not flying everywhere

    • @robertadams3925
      @robertadams3925 2 วันที่ผ่านมา +1

      Thabk you so much for this, I'll look into weight painting then! I wasnt sure if you made bones in blender for the scarf and such, but it sounds like theres a lightweight, weight-painting system for cloth outside the USD workflow, without rigging the clothes, so I'll look into it!

    • @Foxcoder
      @Foxcoder  22 ชั่วโมงที่ผ่านมา

      @@robertadams3925 for scarf, in blender , i add extra bone for front and back scarf, so the bone animation weight will also influence final cloth simulation.
      cheers

    • @robertadams3925
      @robertadams3925 19 ชั่วโมงที่ผ่านมา

      @@Foxcoderdo you plan to do any videos breaking down the weight painting process eventually? I guess Im just confused on the cloth, whether its all bones you made for the clothing after Marvelous designer or whether its just the vertex chaos cloth simulations applied to the Marvelous Designer polygons themselves. Thanks again for communicating in the comments, you've got my wishlist for sure once its available!

  • @alkistagaras8269
    @alkistagaras8269 3 หลายเดือนก่อน +1

    Nice video! I have a question and a couple of suggestions!. Did you model the body? Like the hands etc or you took them from somewhere. And for the suggestions, take a look at auto rig pro, it works great with unreal and with the voxel heat skinning addon. Lastly i can see you have some baking errors in painter, first thing you should do is to bake the curvature and AO by mesh name, not in the common window, in the AO and curvature window. And second try to bake with cage or break your model in the parts that the errors occur. Hope that helps!

    • @Foxcoder
      @Foxcoder  3 หลายเดือนก่อน +1

      thank you, the arm came from Blender's human base mesh asset bundle, but i model and sculpt the wraps arm,
      face from metahuman, cloth I designed in Marvelous Designer and adjust in blender, and rest I model myself in blender.
      i did separate the parts and set match by name in both common / ao / curvature setting, and I found the error
      actually due to my lower arm bone has weight affect the cloth area, got blue island I didn't tidy up,
      thx for the suggestion, I will make those area fix when I work on it next time.

    • @alkistagaras8269
      @alkistagaras8269 3 หลายเดือนก่อน +1

      @@Foxcoder Thanks for the insight! My pipeline for unreal is something similar to yours, i don't really meta humnas since i do more generic-stylized characters but i use auto rig pro and the other tools you've mentioned

    • @Foxcoder
      @Foxcoder  3 หลายเดือนก่อน

      @@alkistagaras8269 thx for the suggestion, I through Game Rig Tool is the subset of Auto Rig Tool, maybe i'm wrong, I
      got the Auto rig tool free version (24h only) 4 weeks ago, didn't have chance to checkout, guess i will get it a try, cheers

  • @ALLRiGHTinc
    @ALLRiGHTinc 18 วันที่ผ่านมา +1

    Thank you for the great breakdown video! What method do you use to combine the modular character in unreal?

    • @Foxcoder
      @Foxcoder  16 วันที่ผ่านมา +1

      using Leader Pose Component blueprint node, i make a brief explain in my next video after this,
      "How to Build Your Own Modular Game Character in Unreal Engine", hope it may help

    • @ALLRiGHTinc
      @ALLRiGHTinc 16 วันที่ผ่านมา

      @@Foxcoder thank you! Will check it out

  • @majordabalert
    @majordabalert 3 หลายเดือนก่อน

    Wow instant sub. So glad I found this vid and your channel. Keep it up I’m excited for more 🫡

  • @ViralUnrealEngine
    @ViralUnrealEngine 4 หลายเดือนก่อน +3

    Fantastic video
    bro can you make a video tutorial with cloth weight paint in ue5 please

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน +2

      thank you, and yes, I will post video in the future about cloth simulation in Unreal.

  • @smittywerbenjaggermanjensen11
    @smittywerbenjaggermanjensen11 4 หลายเดือนก่อน +1

    What is the advantage of creating multiple rigs for each body part group? Tnx for the video!

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน

      Thank you. One thing I can think about is having a modular character system that allows me to switch clothes in the game. This way, I can change the skeleton mesh for different parts at runtime.
      this increases the variety of characters, such as random NPCs. I can combine different parts for each character, so they won't look the same. saves me from creating hundreds of different characters.

    • @smittywerbenjaggermanjensen11
      @smittywerbenjaggermanjensen11 4 หลายเดือนก่อน +1

      @@Foxcoder Makes a lot of sense! Thanks for the answer.

  • @TafariMosi
    @TafariMosi 3 หลายเดือนก่อน +1

    awesome

    • @Foxcoder
      @Foxcoder  3 หลายเดือนก่อน

      thank you

  • @Samb-zu6lx
    @Samb-zu6lx 4 หลายเดือนก่อน +1

    Great video. Tbh with Unreal there’s a lot of hurdles but rigging, weight painting and fixing deformities for CUSTOM mesh is a headache. Start your tutorial with your rigging workflow 1M views first 48 hours😂

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน

      thank you, and glad it's helpful, I'm planning to make more videos to explain in detail and depth, maybe in next one or two weeks, when time permit

  • @jhonbells
    @jhonbells 4 หลายเดือนก่อน +2

    What program did you use to place the hair cards , and which program to make the hair card textures. Everything in blender?

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน +2

      I use Unreal's Paragon character Kuang's hair card as base. export to blender,
      adjust cards to fit my character's head, add / remove strands as need.

    • @jhonbells
      @jhonbells 4 หลายเดือนก่อน

      @@Foxcoder nice , thanks for the quick reply. Looks awesome

    • @Samb-zu6lx
      @Samb-zu6lx 3 หลายเดือนก่อน

      What folder is that card base in? I see hair folder but do not see actual hair mesh.

    • @Foxcoder
      @Foxcoder  3 หลายเดือนก่อน

      @@Samb-zu6lx I exported character mesh, and remove all other parts , only keep hair cards as static mesh, then made modify to fit my character.

  • @yifengsun-p8p
    @yifengsun-p8p 6 วันที่ผ่านมา +1

    一听就是华人,赞赞赞,求个detail tutorial可以吗

    • @Foxcoder
      @Foxcoder  2 วันที่ผ่านมา

      thx,现在我还是用业余时间学习和做游戏,目前还只是游戏做到哪,视频做到哪,很难找出特定大块时间放在制作视频上,
      我可能还需要一年的时间,也许能把兴趣变成事业做

  • @bwhity
    @bwhity 4 หลายเดือนก่อน +2

    nice workflow, step by step tutorial?

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน

      thank you, and yep, I will provide more detailed tutorial for each part when time permits

  • @bobnot3061
    @bobnot3061 4 หลายเดือนก่อน +1

    Hey, that's a really impressive work. About the "lod" face model, did u export directly from the Unreal Engine or Quixel? And did u have to "ring" the face again, or something else? To work well with Unreal engine

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน +1

      thank you,
      I export Face mesh directly from inside unreal,
      did "ring" face meaning retopology the face mesh ?
      if so I didn't retopology the mesh , as at LOD4, it can consider as low poly mesh.
      I applied bone rig in blender, and detailed beard and eyebrow in substance painter

    • @bobnot3061
      @bobnot3061 4 หลายเดือนก่อน +1

      @@Foxcoder Oh yeah, sure, and thank for answering me. I meant rig the face lol, but that's right. I wrote in the wrong way lol.
      There's any special reason, to export from Unreal Engine, instead of Quixel Bridge? Cause for I could see, from the Quixel we can manipulate the face exprecion etc...

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน +1

      @@bobnot3061 Oh, I never really thought about that, thanks for pointing it out.
      When I work on metahuman, I usually just import them into Unreal and test the full body animation directly in my game.
      then I export the mesh from Unreal. I think the only reason is for me it's easy to do without re-open Quixel,
      I'll check that out next time see if it's better from Quixel. thx

    • @bobnot3061
      @bobnot3061 4 หลายเดือนก่อน +1

      @@Foxcoder Hey, thanks again! Well I'm kind of new, about it. I was trying to make a solo 2d game before on unity. But for the time and scopus, I decided to go on Unreal Engine mainly cause of Blue Prints codes. I'm trying to make a horror game now, on 3°person. Let's see if I can make it, it's been 2 weeks until now lol. I'm trying to learn to modify my UV Maps, from my Metahuman, on Zbrush, to have a better expression. Let's see If can I release somenthing until the end of next year. I hope u too. I don't have anything to show now, but I hope sooner can I

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน +1

      @@bobnot3061 making game solo takes heaps of time, keep work on it, and wish all the best for your project.

  • @WSM-z4j
    @WSM-z4j 4 หลายเดือนก่อน +1

    Nice walkthrough! bro, can I ask that if it's true that you use low poly body and clothes parts and use high-detail poly mesh's texture to enhance the gameplay?

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน +1

      thank you, the high poly is used to texture baking into low poly mesh, the texture is using low poly's UV, to make higher quality, we can export the texture in higher resolution, I keep all my texture to 2k for balance between game performance and graphic quality. so the texture is still based on low poly ( well with normal info from high poly texture baking)

    • @WSM-z4j
      @WSM-z4j 4 หลายเดือนก่อน

      @@Foxcoderthanks bro❤

  • @Project_MUSE107
    @Project_MUSE107 3 หลายเดือนก่อน +1

    牛逼 哥们 加油

    • @Foxcoder
      @Foxcoder  3 หลายเดือนก่อน

      thank you

  • @Bluemaze64
    @Bluemaze64 4 หลายเดือนก่อน +1

    You mentioned your modular character blueprint. Would you be willing to share that file or make a detailed YT video on it?

    • @Foxcoder
      @Foxcoder  3 หลายเดือนก่อน

      i'm planning to make more videos to explain in detail and depth, hope i can make more videos in next week if time permit

  • @Deannaruto
    @Deannaruto 3 หลายเดือนก่อน +1

    What would I need to study before I learn how to create with unreal engine?

    • @Foxcoder
      @Foxcoder  3 หลายเดือนก่อน +1

      it's hard to say, depends on type of game, and what role you want to fit for making game.
      from my experience, the best way is start to download and use unreal, have a general idea for
      what you want to make, and start looking for related tutorials, then you will find out
      what you need to learn, hope it helps.

  • @real2late
    @real2late 4 หลายเดือนก่อน +1

    Hey quick question: You said that you already created the rig compatible with the UE5 rig. Why do you still have to retarget then? Awesome video btw!

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน +2

      thank you, and for compatible rig, although they share the same bone hierarchy,
      the body proportions are different. Directly applying the compatible mesh somewhat works,
      but with my rig, the animations, especially in the lower arm and wrist areas, I can't good quality.
      This might be due to incorrect settings on my part. but using IK Retarget allows me for better control.
      I can also duplicate the existing IK Rig configuration from Manny to use on my rig, enable quick animation retargeting.

  • @warriorblood
    @warriorblood 3 หลายเดือนก่อน +1

    How many polys in total for the character?? it looks incredible btw!!

    • @Foxcoder
      @Foxcoder  3 หลายเดือนก่อน +1

      thank you, it gets 36,354 triangles for the whole character

  • @skillbox8744
    @skillbox8744 4 หลายเดือนก่อน +1

    Nice damn work! do you have the full process, I dont mind to pay for it.

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน

      thank you, and I will provide more detailed tutorials for each parts when time permit, I'm not planned to get things for sell yet, I will put all videos in my channel for now they are all free.

  • @erosenigma7
    @erosenigma7 2 หลายเดือนก่อน +1

    Would this exact workflow work for Daz characters?

    • @Foxcoder
      @Foxcoder  2 หลายเดือนก่อน +1

      never used Daz character, but I think you can edit the Daz character mesh inside blender and apply similar process

  • @etheleticengine
    @etheleticengine 4 หลายเดือนก่อน +1

    Can you use pirated sofwares like Marvelous Designer or Substance Painter in your country?

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน +1

      I think not, and it's not good for long run, I paid for them as they are big time saver,
      all texture and clothing can be done inside blender but it takes a lot time to get same quality.
      I treat it as a hobby investment, and maybe in future I can get paid back if I start to sell assets.

  • @LiamTurner-g9k
    @LiamTurner-g9k 3 หลายเดือนก่อน +1

    If you were to go into detail on each step you could easily sell this process as a course
    Good Job

    • @Foxcoder
      @Foxcoder  3 หลายเดือนก่อน

      thank you, Just made another video to explain in more details, for now it's still my hobby project, and I'm more than happy to share my knowledge , glad it can provide some good info.

  • @forge7973
    @forge7973 4 หลายเดือนก่อน

    manny as base rig? and meta for head? im very intrested to know how you add a head rig to a many rig :)

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน

      if I need reuse Manny with different head, think I can export the Manny mesh, and replace the head with new one, and assign weight for head bones, then import back to unreal, guess it should work

  • @songbinchen2907
    @songbinchen2907 4 หลายเดือนก่อน +1

    犀利!

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน

      thank you

  • @xinpengliu
    @xinpengliu 4 หลายเดือนก่อน +1

    棒棒棒,加油!

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน

      thank you

  • @gendalfgray7889
    @gendalfgray7889 4 หลายเดือนก่อน +1

    How to animate all of this modularity?

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน

      for my setup, I'm using "Set Leader Pose Component" blueprint node, I will make more detailed tutorial later when time permit

  • @mayur8782
    @mayur8782 4 หลายเดือนก่อน +1

    Bro can you make video on FP arms with hand gloves please.

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน

      yep, guess I will make one in the future.

    • @mayur8782
      @mayur8782 4 หลายเดือนก่อน

      @@Foxcoder thanks

  • @maxb123321123
    @maxb123321123 3 หลายเดือนก่อน

    Could you upload a sekiro bar posture? Please

  • @DimitryArsenev
    @DimitryArsenev 22 วันที่ผ่านมา

    Ehhh? And how he make it? I export parts, but i have only parts. How i can combine all of this parts to one?

  • @tarkserbest513
    @tarkserbest513 หลายเดือนก่อน +1

    where did you learn marvelous designer?

    • @Foxcoder
      @Foxcoder  หลายเดือนก่อน

      mainly from youtube, tutorials and timelapse videos.

    • @tarkserbest513
      @tarkserbest513 หลายเดือนก่อน

      @@Foxcoder thank you, what about the body others than the face

  • @Dagg-sd8pj
    @Dagg-sd8pj 4 หลายเดือนก่อน +1

    Bro i think u gotta make tutorial that would be cool

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน

      thank you, and yep I will provide more tutorials when time permit.

  • @aidenfindell
    @aidenfindell 3 หลายเดือนก่อน

    When I open the meta human's blueprint, It crashs out of engine :)

  • @RinKaz-xh6yn
    @RinKaz-xh6yn 2 หลายเดือนก่อน

    you didn't tell how you made the body

  • @Mikefiser
    @Mikefiser 3 หลายเดือนก่อน +1

    how is it modular though? It seems just as a single character pipeline tbh

    • @Foxcoder
      @Foxcoder  3 หลายเดือนก่อน

      at the time when i making the video, i don't have more body parts I can switch to demo modular feature,
      in the next video after this one, i explain a bit more about modular character.

  • @darkknightleon9843
    @darkknightleon9843 4 หลายเดือนก่อน +1

    牛哇😆

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน

      thank you

  • @samuelkilik8233
    @samuelkilik8233 4 หลายเดือนก่อน +1

    bro please make a 3 or 4 hour vedio in this one,,,

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน

      thank you. I will make more videos in the future as time permits.

  • @eligijuspranskunas3509
    @eligijuspranskunas3509 4 หลายเดือนก่อน +1

    whats the point of modular character?

    • @subatoistormborn5499
      @subatoistormborn5499 4 หลายเดือนก่อน +1

      I think so you can swap armor/clothes/weapons spell effects out during gameplay.

    • @eligijuspranskunas3509
      @eligijuspranskunas3509 4 หลายเดือนก่อน

      @@subatoistormborn5499 you can do it anyway

    • @Foxcoder
      @Foxcoder  4 หลายเดือนก่อน

      yep ,One thing I can think about is having a modular character system that allows me to switch clothes in the game. This way, I can change the skeleton mesh for different parts at runtime.
      this increases the variety of characters, such as random NPCs. I can combine different parts for each character, so they won't look the same. saves me from creating hundreds of different characters.

  • @valeriymalishevskyi1723
    @valeriymalishevskyi1723 4 หลายเดือนก่อน +1

    👋👋👋👋👋👋👋👋👋👋👋

  • @reubenstarsky7328
    @reubenstarsky7328 หลายเดือนก่อน

    Okay why copied the design from dead or alive drunk guy.

  • @disartster9090
    @disartster9090 4 หลายเดือนก่อน +1

    nice work.. keep it up.. btw do you have discord channel?

    • @Foxcoder
      @Foxcoder  3 หลายเดือนก่อน

      thank you , I got discord account long ago, but never really use it.