I figured this out recently so landing on this video boosts my confidence that I was on the right track. Spacing pass first before figuring out timing. Learning animation can be challenging, specifically the Timing and spacing from the 12 principles. Most, like you alluded to, combine both instead of separating them. Spacing = the Translation and/or Rotation and/or Scale an object from one key to another. Most don't explain that. Timing == ...timing lol. When you want those keys to hit (in terms of frames or seconds) When I block, I start with a Spacing pass, every 5 frames. Then I move onto a rough timing pass.
cube was a great idea! Never thought about how spheres were probably a hold-over from 2D since it''s way faster to draw and they didn't have to worry about draftsmanship/perspective as much when the focus is learning spacing & timing.
Great video thank you so much Owen. I think a lot of animators starting out think they absolutely have to go to spline eventually, but imo some things just look better in stepped. Depends what kind of style you are going for. For me, stepped is better for fast snappy action and spline better for acting and slower movements.
hit a goldmine. criminal how this is free. wish i learned this and the Ches workflow before diving into using actual characters at those online schools
Thanks, Owen I always found it strange why schools tell you to do all these fundamental practices in spline but only character animation in step mode. this was mad helpful thank you.
Super video! Thanks. Definitely going to try this, I think it can match my potential workflow pretty well. I guess that to switch to spline next, with a more complex/complete character, you shall add as many key/poses as possible and it will be as great as you did with this cube :)
This is my current workflow😂... i Loved this workflow. I also like to think as 2d animation, (Not a technical person). I first got to know about this is from a blog by Kiel figgins. Thank You Owen....
This video is really helpful, love it. But as a beginner it feels a bit fast paced and hard to follow due to the plugin you are using to create in betweens. Would love to watch you make another video with a similar exercise but not using the plugin so its easier to understand how to make those in between poses instead of getting them automatically done.
I expected will be some analysis how puss in boots animation work with just used cube. And make some example. Well in this video already give example so yeah. But make some analysis on some animation movie or tv show is will be valuable. Next video maybe ???
Great video, but why show beginners an exercise which is great and use animebot in your demo when almost every new person does have and still trying to figure out Maya's basic controls
True, I should have thought about that more! The important point was not to use animbot, but to use the tweener, which is not exclusive to animbot. I threw in a tip while I was there about blending between keys, as there may be people watching who aren't complete beginners, which again is not exclusive to animbot. I think these tools should be used by beginner animators from the start.
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I figured this out recently so landing on this video boosts my confidence that I was on the right track. Spacing pass first before figuring out timing.
Learning animation can be challenging, specifically the Timing and spacing from the 12 principles. Most, like you alluded to, combine both instead of separating them.
Spacing = the Translation and/or Rotation and/or Scale an object from one key to another. Most don't explain that.
Timing == ...timing lol. When you want those keys to hit (in terms of frames or seconds)
When I block, I start with a Spacing pass, every 5 frames. Then I move onto a rough timing pass.
Wow the content king has returned :o
You would never make a vid
boys when are we seeing the content rivalry
the rivalry never ends
He's probably recording a vid right this moment
@@owenferny 👀
cube was a great idea! Never thought about how spheres were probably a hold-over from 2D since it''s way faster to draw and they didn't have to worry about draftsmanship/perspective as much when the focus is learning spacing & timing.
Ah that's so true!
Great video thank you so much Owen. I think a lot of animators starting out think they absolutely have to go to spline eventually, but imo some things just look better in stepped. Depends what kind of style you are going for. For me, stepped is better for fast snappy action and spline better for acting and slower movements.
hit a goldmine. criminal how this is free. wish i learned this and the Ches workflow before diving into using actual characters at those online schools
Thanks Austin, glad it was helpful!
Thanks, Owen I always found it strange why schools tell you to do all these fundamental practices in spline but only character animation in step mode.
this was mad helpful thank you.
Thanks for sharing owen.
Owen is back! Thanks for useful content 💙
I like tutorials like this
More coming soon!
Super video! Thanks. Definitely going to try this, I think it can match my potential workflow pretty well. I guess that to switch to spline next, with a more complex/complete character, you shall add as many key/poses as possible and it will be as great as you did with this cube :)
Great video, I thinks this is a nice idea. Thanks for sharing
This is my current workflow😂... i Loved this workflow. I also like to think as 2d animation, (Not a technical person).
I first got to know about this is from a blog by Kiel figgins.
Thank You Owen....
Hello Owen, Thanks for making this video. And I need to know how do set hot key for favoring previous and next key using tween machine?
Loved the video!
Really important information, can you do something abit in depth on this❤
King
This video is really helpful, love it. But as a beginner it feels a bit fast paced and hard to follow due to the plugin you are using to create in betweens. Would love to watch you make another video with a similar exercise but not using the plugin so its easier to understand how to make those in between poses instead of getting them automatically done.
I had no idea cubes could bounce
I expected will be some analysis how puss in boots animation work with just used cube. And make some example.
Well in this video already give example so yeah. But make some analysis on some animation movie or tv show is will be valuable. Next video maybe ???
Do you know of a blender alternative to that tween machine feature?
In pose mode, go between keys and press ctrl+K (I think).
It's called breakdowner in Blender.
@@AshT8524 Thank you.
@@vatti9999 You are welcome :)
Is CTRL + E or just right click on pose mode
the KFC man!
Great video, but why show beginners an exercise which is great and use animebot in your demo when almost every new person does have and still trying to figure out Maya's basic controls
True, I should have thought about that more! The important point was not to use animbot, but to use the tweener, which is not exclusive to animbot. I threw in a tip while I was there about blending between keys, as there may be people watching who aren't complete beginners, which again is not exclusive to animbot. I think these tools should be used by beginner animators from the start.