I myself am self learning character animator and everything you said is actually true. Its not that I want to boycott the better path to animation(taking online courses) its just there is limitation in my country. I love to see more of these kind of contents. I love how you were clear and factual about everything related to the journey. I m really motivated to work hard. Some of the content i didnt know existed before this comment like there was youtube version for the Animator's survival kit 😛. In summery, Thanks for inspiring me to grow as an artist and to animate more to learn more. 😁
Why it's viewed as brutal prosses tho ? In my experience, as long as it's truly fun or interesting there isn't that pain of "I have to do this" or feeling of never ending struggle. It could be you still need to get over the first hill, where you don't understand basics fully, so it's not necessary fun to animate (speaking from experience). Not discouraging you in any way ! Just got "wondering concern" I guess from your comment.
I think this is all good feedback! I'm currently post-grad and I relate to a lot of these points, both during school as a generalist, and afterwards of continuing to grow and learn outside of an educational environment. A big help for me has been trying to do daily animations exercises, just letting something be trying out body mechanics or acting, and not continuing it after. Being okay with not making every animation a portfolio piece and using it for learning instead, making the mistakes and understanding what the purpose of the exercise is focusing on, and each day or each animation has gotten a bit easier! Weight shifts, jumping, running, punching, flipping, getting up from a chair, pose change, face change, lipsync, hand gestures, there's so much! And by letting it only exist for the day or two let's you try more poses and actions than I personally was able to experience in School Love the videos!
Thank you for this and all of your videos! This video didn't bring new knowledge to me, but I felt really self-assured hearing you explain all of this. I feel like I'm in the correct path, but sometimes I need to hear somebody with lots of more experience to reassure myself. I did the online course path and right now I'm working on my reel. I'm trying to learn from lots of sources like you said. So thank you for your videos, as they're really useful!!
this is really nice to listen to as a junior animator whose just entered the industry! I'd love to hear your take on showreels and what, from your experience, recruiters have told you you're doing right/ wrong and overall just how to make a banging reel! Thanks for the videos :D
Another great video! Thank you! I am a Blender user, but thinking about maybe learning Maya as well! Maya Indie is around 300 a year I think, which is pretty good!!
Hi. I'm a professional 3D artist like yourself and it's disappointing to hear statements like : Some people want to do blender and be a youtuber and make minecraft animations.. Have you stopped to have a look around the industry and seen what professional studios and artists are doing with Blender right now? The guys at Sony are using it for the spiderverse films for example. And the amount of professional animators that have made the jump from Maya to blender is pretty substantial. Blender is used for game animation as well. So perhaps there was a better way to say why Maya would be a good choice. and I'm a Maya artist as well..
That's a fair comment, I would counter by saying that the point of this video is purely my own perspective, I think I make it pretty clear that it's not an exhaustive list, just my own opinions. If I caveat every one of my opinions or add a disclaimer to the end then maybe I would end up not really saying much more than a chatgpt answer. I'm happy to admit that not every opinion or thought in here is 100% correct, I'm just a guy talking out loud. From my perspective, blender work is very rare in the fields of animation that I work within, the TH-cam/indie animator was the first example of someone who would find blender a great option, but you're right there are some other options out there too. It would be disingenuous of me to suggest that I think blender is a great option for what I do, as I simply don't have much experience using it, nor do I know many people who use it professionally.
The software called "Keyframe pro" and they have a free version. But i think he is using a script that lets you sync between the software and work with it inside maya and thats only when you buy the pro version. The also have a cheaper one in the website
I myself am self learning character animator and everything you said is actually true. Its not that I want to boycott the better path to animation(taking online courses) its just there is limitation in my country. I love to see more of these kind of contents. I love how you were clear and factual about everything related to the journey. I m really motivated to work hard. Some of the content i didnt know existed before this comment like there was youtube version for the Animator's survival kit 😛. In summery, Thanks for inspiring me to grow as an artist and to animate more to learn more. 😁
Glad you found the video helpful! Everyone's path is different, best of luck with the journey, you got this!
This is a fantastic video! I would've loved to hear this back when I was at uni
spend hour and hours in front of a screen watching tutorial, references and practicing, its a brutal uphill battle
You got this!
Why it's viewed as brutal prosses tho ?
In my experience, as long as it's truly fun or interesting there isn't that pain of "I have to do this" or feeling of never ending struggle.
It could be you still need to get over the first hill, where you don't understand basics fully, so it's not necessary fun to animate (speaking from experience).
Not discouraging you in any way ! Just got "wondering concern" I guess from your comment.
I think this is all good feedback! I'm currently post-grad and I relate to a lot of these points, both during school as a generalist, and afterwards of continuing to grow and learn outside of an educational environment.
A big help for me has been trying to do daily animations exercises, just letting something be trying out body mechanics or acting, and not continuing it after. Being okay with not making every animation a portfolio piece and using it for learning instead, making the mistakes and understanding what the purpose of the exercise is focusing on, and each day or each animation has gotten a bit easier!
Weight shifts, jumping, running, punching, flipping, getting up from a chair, pose change, face change, lipsync, hand gestures, there's so much! And by letting it only exist for the day or two let's you try more poses and actions than I personally was able to experience in School
Love the videos!
Great idea, I bet you're improving so much doing this! Thank you!
Thank you for this and all of your videos! This video didn't bring new knowledge to me, but I felt really self-assured hearing you explain all of this. I feel like I'm in the correct path, but sometimes I need to hear somebody with lots of more experience to reassure myself. I did the online course path and right now I'm working on my reel. I'm trying to learn from lots of sources like you said. So thank you for your videos, as they're really useful!!
Thank you for your comment! I think that's what I was going for with this video, glad you found it helpful!
this is really nice to listen to as a junior animator whose just entered the industry! I'd love to hear your take on showreels and what, from your experience, recruiters have told you you're doing right/ wrong and overall just how to make a banging reel! Thanks for the videos :D
Glad it helped Joe, thanks for the suggestions!
almost at 6k, LETS GO.
Great stuff man!
Made it 💪 next stop 10k!
Thanks for the great advice! I just found dis channel!
Thank you and welcome :)
Another great video! Thank you! I am a Blender user, but thinking about maybe learning Maya as well! Maya Indie is around 300 a year I think, which is pretty good!!
Hi. I'm a professional 3D artist like yourself and it's disappointing to hear statements like : Some people want to do blender and be a youtuber and make minecraft animations..
Have you stopped to have a look around the industry and seen what professional studios and artists are doing with Blender right now? The guys at Sony are using it for the spiderverse films for example. And the amount of professional animators that have made the jump from Maya to blender is pretty substantial. Blender is used for game animation as well. So perhaps there was a better way to say why Maya would be a good choice. and I'm a Maya artist as well..
That's a fair comment, I would counter by saying that the point of this video is purely my own perspective, I think I make it pretty clear that it's not an exhaustive list, just my own opinions. If I caveat every one of my opinions or add a disclaimer to the end then maybe I would end up not really saying much more than a chatgpt answer.
I'm happy to admit that not every opinion or thought in here is 100% correct, I'm just a guy talking out loud.
From my perspective, blender work is very rare in the fields of animation that I work within, the TH-cam/indie animator was the first example of someone who would find blender a great option, but you're right there are some other options out there too.
It would be disingenuous of me to suggest that I think blender is a great option for what I do, as I simply don't have much experience using it, nor do I know many people who use it professionally.
Hey guys, do you know any software used to track and count key frames like the one being used as a reference video?
The software called "Keyframe pro" and they have a free version.
But i think he is using a script that lets you sync between the software and work with it inside maya and thats only when you buy the pro version.
The also have a cheaper one in the website