Intro to Vex - Part 14 - Vector Rotation

แชร์
ฝัง
  • เผยแพร่เมื่อ 2 ส.ค. 2024
  • Get the video assets here free: gum.co/vexrotate
    The next video of the Intro to VEX series covers how to rotate any vector using VEX. This is very useful when you want precise control over your copy to points rotation values. At the end of the video we also cover how to set up the same code but in a Point VOP.
    Download the Video Assets here:
    Get the video assets here free: gum.co/vexrotate

ความคิดเห็น • 22

  • @AlenHR
    @AlenHR ปีที่แล้ว +2

    I'm returning to this video whenever I need to rotate vectors around other vectors. There is something very unsettling in quaternions :D

  • @karlisstigis
    @karlisstigis 3 ปีที่แล้ว +5

    Thank you for including the Vop option, I wish more tutorials would do that.

  • @SleepySetzer
    @SleepySetzer 3 ปีที่แล้ว +1

    This is just the key information i need for my project, thank you 😊

  • @atisvideo
    @atisvideo ปีที่แล้ว +1

    Awesome stuff man, ace tutorial! thanks!

  • @focusmaya251
    @focusmaya251 4 ปีที่แล้ว +1

    Simple and effective way of teaching.Thanks Bro👍

  • @MDA_01
    @MDA_01 2 ปีที่แล้ว +1

    Excellent - and very useful. Thank you!

  • @zyc5309
    @zyc5309 2 ปีที่แล้ว +1

    Thanks for the tutorial.

  • @whomair
    @whomair 3 ปีที่แล้ว

    Thank you!! I just found this and had been looking for this exact thing.

  • @filipvabrousek6900
    @filipvabrousek6900 ปีที่แล้ว +1

    Thanks a lot!

  • @aftatv
    @aftatv 4 ปีที่แล้ว +1

    awsome, thank you so much!

  • @FaddyVFX
    @FaddyVFX 3 ปีที่แล้ว +1

    Awesome video, thanx alot 😊

  • @haroldw2823
    @haroldw2823 4 ปีที่แล้ว +1

    As usual Great job mate!!!

    • @IndiePixel3D
      @IndiePixel3D  4 ปีที่แล้ว

      Thanks Harold! Stay tuned for more!:)

  • @massimobaita7178
    @massimobaita7178 4 ปีที่แล้ว

    Thank You very much!

  • @vfxskull6208
    @vfxskull6208 2 ปีที่แล้ว

    perfect, thx!

  • @graphic-nations
    @graphic-nations 3 ปีที่แล้ว +1

    that's super helplful

  • @defonten
    @defonten 2 ปีที่แล้ว

    Thanks a lot! I have a question though regarding 8:40. Is it correct using relbbox(@P).x as an alternative?
    float angle = ch("angle") * relbbox(@P).x;
    ?

  • @ykadam
    @ykadam 4 ปีที่แล้ว +1

    Great Job!! THX!!! How do you get "up" in point VOP?

    • @IndiePixel3D
      @IndiePixel3D  4 ปีที่แล้ว

      Well, take your current direction vector, flatten it by setting y to 0, then normalize it. Then create the cross product of your flattened direction vector and the world up...so {0,1,0}. That will give your your "right" direction. The produce the final up by creating the cross product of your original direction vector and the right vector. That will give you the up vector.

  • @bass_journey
    @bass_journey 4 ปีที่แล้ว

    Is there a way to project a picture where the cube is red and another where the cube is blue?

  • @sgm7650
    @sgm7650 4 หลายเดือนก่อน

    haha I didnt understand anything