haha Veirdo! Those falling animations are so cute! :D Good job! As I understand it, these days you can utilize multiple animation cycles for each state, right?
+veirdo Oh, ok! It's Psychikon from the forums by the way. I haven't done anything in a long time... :( Every time I go to do something, I end up stopping or being prevented.
I remember you did a very nice models for Heretic game. Now 2 guys working on Doom models and 2 working on Hexen. You can regain your skills on Heretic, as this game is vacant ;)
+veirdo It was always my favorite of the triad, too... I started to work on a Pain Elemental for Doom 64 for whenever it actually is supported, as I think Dani wanted to implement that at some point. This is because it's the most dramatic change for the enemies in the game that I can think of. I probably should get back into Heretic, although I gave up on some of the things I wanted to do because I thought Tea Monster was going to, although I think now he's concentrating more on other things. I wanted to do Corvus, but I am confused as to how the cape would work, being that it's skeletal animation now. I mean, I guess I could use bones, but it might look poorly-done. I'll have to experiment with generating bone frames from physics in Blender if I end up starting that up again.
I absolutely LOVE your work!
Looks great! I love Hexen and Heretic, been waiting for some new chapters for all these years :)
The music from video is something random that google suggested me :)
haha Veirdo! Those falling animations are so cute! :D
Good job!
As I understand it, these days you can utilize multiple animation cycles for each state, right?
I'm not animated that creature, all animation credits to Dani Shipitsin. And yes, now we can utilize multiple animations for each state.
+veirdo Oh, ok! It's Psychikon from the forums by the way. I haven't done anything in a long time... :( Every time I go to do something, I end up stopping or being prevented.
I remember you did a very nice models for Heretic game. Now 2 guys working on Doom models and 2 working on Hexen. You can regain your skills on Heretic, as this game is vacant ;)
+veirdo It was always my favorite of the triad, too... I started to work on a Pain Elemental for Doom 64 for whenever it actually is supported, as I think Dani wanted to implement that at some point. This is because it's the most dramatic change for the enemies in the game that I can think of. I probably should get back into Heretic, although I gave up on some of the things I wanted to do because I thought Tea Monster was going to, although I think now he's concentrating more on other things.
I wanted to do Corvus, but I am confused as to how the cape would work, being that it's skeletal animation now. I mean, I guess I could use bones, but it might look poorly-done. I'll have to experiment with generating bone frames from physics in Blender if I end up starting that up again.
Ever think about making them compatible with the latest GZDoom version?
GZDOOM Model format is incompatible with the skeletal animation used here.