Doomsday Engine 2.0 Damage visualizer WIP

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  • เผยแพร่เมื่อ 24 ม.ค. 2025

ความคิดเห็น • 10

  • @mattedwards1547
    @mattedwards1547 9 ปีที่แล้ว +2

    I absolutely LOVE your work!

  • @CYON4D
    @CYON4D 7 ปีที่แล้ว

    Looks great! I love Hexen and Heretic, been waiting for some new chapters for all these years :)

  • @veirdome
    @veirdome  9 ปีที่แล้ว +1

    The music from video is something random that google suggested me :)

  • @jonathanjensen189
    @jonathanjensen189 9 ปีที่แล้ว +1

    haha Veirdo! Those falling animations are so cute! :D
    Good job!
    As I understand it, these days you can utilize multiple animation cycles for each state, right?

    • @veirdome
      @veirdome  9 ปีที่แล้ว

      I'm not animated that creature, all animation credits to Dani Shipitsin. And yes, now we can utilize multiple animations for each state.

    • @jonathanjensen189
      @jonathanjensen189 9 ปีที่แล้ว

      +veirdo Oh, ok! It's Psychikon from the forums by the way. I haven't done anything in a long time... :( Every time I go to do something, I end up stopping or being prevented.

    • @veirdome
      @veirdome  9 ปีที่แล้ว

      I remember you did a very nice models for Heretic game. Now 2 guys working on Doom models and 2 working on Hexen. You can regain your skills on Heretic, as this game is vacant ;)

    • @jonathanjensen189
      @jonathanjensen189 9 ปีที่แล้ว

      +veirdo It was always my favorite of the triad, too... I started to work on a Pain Elemental for Doom 64 for whenever it actually is supported, as I think Dani wanted to implement that at some point. This is because it's the most dramatic change for the enemies in the game that I can think of. I probably should get back into Heretic, although I gave up on some of the things I wanted to do because I thought Tea Monster was going to, although I think now he's concentrating more on other things.
      I wanted to do Corvus, but I am confused as to how the cape would work, being that it's skeletal animation now. I mean, I guess I could use bones, but it might look poorly-done. I'll have to experiment with generating bone frames from physics in Blender if I end up starting that up again.

  • @zaphael0
    @zaphael0 6 ปีที่แล้ว

    Ever think about making them compatible with the latest GZDoom version?

    • @veirdo_one
      @veirdo_one 6 ปีที่แล้ว

      GZDOOM Model format is incompatible with the skeletal animation used here.