Pretty amazing, the way I was building, not ANY bit different...you even tossed in Geali that I choose for pressure and removing key units like against the blaster deck, great job. Early game give them dead cards through the g1 and g2 and remove key units or exceptional ride targets....but switch it up late game and only give them triggers for your skills. Turn 1 and 2 aren't screw with their minds but with their plays and turn 3 too if you don't find Brandt
This is a very good deck profile for brandt ringer. However I would recommend taking out the 2 Analiam and putting in 2 treasure child of the nucleus instead. Analiam is very very situational and I have found I have a hard time getting her effect off while treasure child not only is similar requiring a trigger otherwise you boost your units, it also gets put to the soul instead of being retired which is very useful for soul charging for brandt, gaeli, and jetshaft. Analiam just gets retired and we have enough draw power in the deck. Analiam is not good for early game draw power either as she can only use her effect once your opponent has a grade 3 vanguard
The deck seems super cool in concept, but it's always kinda bugged me that all your costs sink into this condition that isn't really reliable in any way in a competitive environment LOL
It is true that brandt isn't a guaranteed thing so competitive wise it isn't the wisest deck to take but man is it a fun strategy to play and isn't that the important thing about this game, playing something that is fun ^^
I agree and my younger brother got 2 of the Grade 4 in the sneak peek we went to and is going to use them in Deletors. He also only has 2 of the Grade 3 VR from Vilest Deletor. He feels it is a useful tech card in the very late game in an offensive and defensive way should the game be dragged to long. If his opponent had a very small hand it will make it a little difficult to guard gaints. He think it's useful as a defender in late game should he have a low hand and it's base power makes it a little easy to guard. It's skill may be very situational but in the late game it's useful as a mind game since the opponent will not like to see a trigger at all while we do.
So from my play testing this deck dosent get really good till next month. I tend to play this less as a deck that wants towin the game through typical means but rather looked at it as a control deck more in terms of magic and the like. Where the deck has alot of draw power and has a focus on letting the oponent kill themselves and slowly dwindling them down over time by denying them advantage. My deck list ended up being Grade 0: 8 Crit 4 Draw 4 Heal 1 Starter Grade 1: 4 Fatal Shock, Jetshaft 4 Sunset Edge Dusk Blade 4 Treasured Child of the nuclear magnetic resonance. Grade 2: 4 Binodal Dragon 4 Swift Deletor Gaeli 3 White Actor Vect Grade 3: (This is where things get wierd) 3 Deep Scorpios (I run this cus brandt dosent care too much about the grade 3 turn or gift markers all that much. if your opponent calls a grade 2 or greater to the field, this card is just pure advantage Bind 1 and draw X equal to their grade is insane in standard especially with all the other draw cards in this deck, you can easily draw 9+ cards in 1 turn. if they do not call rearguards go into the next card instead.) 3 Wandering starhulk ruler Brandt Grade 4: Planetary Starhulk Diety Brandt Ringer Thats my deck. its entirely focused on just out lasting and prolonging the game through binds and draws and letting your opponent kill themselves by running out of resources.
Honestly, it's more Schwarzchild than Cyber Dragon Only Cyber Dragon units I run are Schwarzchild, Nordestorm, and Gravity Collapse (Replaced Aroma for Penetrate Deletor, Iggy for power reasons) Deck works just great with only those 3.
@@Momo_Games_TH-cam I made one on Area like 2 days ago, honestly it seems like discount Kagero, with the worst part being you absolutely need to Max on the Grade 3 that Counter Charges, since you have absolutely no other way to do so. The reason that sucks, is because that one has no Force marker. I run 1 Topologic in hope of getting to ride that before a Schwartzchild
@@Momo_Games_TH-cam Oh I totally agree, but it does need to Soulblast a Grade 3, so better to atleast get the 1 Topologic for a nice 2 Crit instead of using a Double Schwarzchild to get full value. Granted, that's what happens 90 of the time, and thankfully Schwarzchild has that first bind eff
“Stand up, Vanguard!” Anyways, interesting list 👍 I might make a similar list if I ever decide to make a Brandt deck. But for now, I think I’ll just continue playing Royal Paladin. I’ve always played Blaster Blade in my deck, so I’m thinking of playing the new Blaster deck. Keep up the great work
Thundering Foot can be used in place of Vect, and if you want to run 12 crits you can use the new grade 1 PG as it helps with deck filtering if you ride it. Finally, Duskblade is another nice option to bind cards and also gets you a card when you're Grade 3 or greater.
@@elin111 But you mentioned Hermes, which did more than just scry the opponent. Although, tbf, with everyone getting all new skills, just release Hermes now, Bushi. You can give him some new skill that works with Tsukuyomi. Just finally allow Hermes to be released in some form.
Lol no. Brandt is generally harmless in the competitive scene because it's reliant on opponents getting triggers. Force 2 is basically an indirect nerf to a archietype that doesn't do anything, and as I just said, this deck doesn't do anything as they don't have skills or units to close out games. Can it be anooying to go against? Of course it is, this is meant to be a troll deck. But is it competitive? Hell no. Melody Triangle makes Brandt their bitch.
very quick refresh course: there are 2 formats Standard and Premium Premium is the format where you can play any card every printed like you are used to Standard in the format where you can only pla cards from the V-Series (all card have a silver V in the left bottom) You have 2 types of Grade 4's you have strides those are G-units and belong in the G-zone (you can only use them by striding) (they have a red boarder in the bottom of the card) and you have normal grade 4's that are in the main deck you can only ride them like you do with any other grade. Main deck Grade 4's aren't really new because they excisted even before strides were a thing but there were only a handfull now it seems like its a Force thing.
Pretty amazing, the way I was building, not ANY bit different...you even tossed in Geali that I choose for pressure and removing key units like against the blaster deck, great job. Early game give them dead cards through the g1 and g2 and remove key units or exceptional ride targets....but switch it up late game and only give them triggers for your skills. Turn 1 and 2 aren't screw with their minds but with their plays and turn 3 too if you don't find Brandt
As a secondary deck im down to use this for fun, you got to admit with or without marker 2 being released this deck is entertaining
thank you. This deck gave me my first win. I feel like I could make tweeks but for the most part, this deck is just what I needed.
This is a very good deck profile for brandt ringer. However I would recommend taking out the 2 Analiam and putting in 2 treasure child of the nucleus instead. Analiam is very very situational and I have found I have a hard time getting her effect off while treasure child not only is similar requiring a trigger otherwise you boost your units, it also gets put to the soul instead of being retired which is very useful for soul charging for brandt, gaeli, and jetshaft. Analiam just gets retired and we have enough draw power in the deck. Analiam is not good for early game draw power either as she can only use her effect once your opponent has a grade 3 vanguard
Thanks! Great deck profile! This deck is so fun to play and awkward to play against
The deck seems super cool in concept, but it's always kinda bugged me that all your costs sink into this condition that isn't really reliable in any way in a competitive environment LOL
It is true that brandt isn't a guaranteed thing so competitive wise it isn't the wisest deck to take but man is it a fun strategy to play and isn't that the important thing about this game, playing something that is fun ^^
I agree and my younger brother got 2 of the Grade 4 in the sneak peek we went to and is going to use them in Deletors. He also only has 2 of the Grade 3 VR from Vilest Deletor.
He feels it is a useful tech card in the very late game in an offensive and defensive way should the game be dragged to long. If his opponent had a very small hand it will make it a little difficult to guard gaints. He think it's useful as a defender in late game should he have a low hand and it's base power makes it a little easy to guard. It's skill may be very situational but in the late game it's useful as a mind game since the opponent will not like to see a trigger at all while we do.
You forget the best thing the mirror match.Brandt vs Brandt is comedy gold.
You don't play Brandt. Brandt plays you .
So from my play testing this deck dosent get really good till next month. I tend to play this less as a deck that wants towin the game through typical means but rather looked at it as a control deck more in terms of magic and the like. Where the deck has alot of draw power and has a focus on letting the oponent kill themselves and slowly dwindling them down over time by denying them advantage.
My deck list ended up being
Grade 0:
8 Crit
4 Draw
4 Heal
1 Starter
Grade 1:
4 Fatal Shock, Jetshaft
4 Sunset Edge Dusk Blade
4 Treasured Child of the nuclear magnetic resonance.
Grade 2:
4 Binodal Dragon
4 Swift Deletor Gaeli
3 White Actor Vect
Grade 3:
(This is where things get wierd)
3 Deep Scorpios
(I run this cus brandt dosent care too much about the grade 3 turn or gift markers all that much. if your opponent calls a grade 2 or greater to the field, this card is just pure advantage Bind 1 and draw X equal to their grade is insane in standard especially with all the other draw cards in this deck, you can easily draw 9+ cards in 1 turn. if they do not call rearguards go into the next card instead.)
3 Wandering starhulk ruler Brandt
Grade 4:
Planetary Starhulk Diety Brandt Ringer
Thats my deck. its entirely focused on just out lasting and prolonging the game through binds and draws and letting your opponent kill themselves by running out of resources.
Any new updates?
@@Overtrigger Brandt is Bad now anything that isnt the newest cards of the month is just unplayable for the most parts...
The more I watch the more I am hyped to play it
Honestly, I am surprised you did Starhulk before Cyber Dragons, given how the former has pretty little "Archetypal" support as of yet
i hope we get some they look really cool
Honestly, it's more Schwarzchild than Cyber Dragon
Only Cyber Dragon units I run are Schwarzchild, Nordestorm, and Gravity Collapse (Replaced Aroma for Penetrate Deletor, Iggy for power reasons)
Deck works just great with only those 3.
@@Momo_Games_TH-cam I made one on Area like 2 days ago, honestly it seems like discount Kagero, with the worst part being you absolutely need to Max on the Grade 3 that Counter Charges, since you have absolutely no other way to do so. The reason that sucks, is because that one has no Force marker. I run 1 Topologic in hope of getting to ride that before a Schwartzchild
iSearch.youtube Yeah, but that guard restrict Schwarzchild causes can sometimes be deadly af
@@Momo_Games_TH-cam Oh I totally agree, but it does need to Soulblast a Grade 3, so better to atleast get the 1 Topologic for a nice 2 Crit instead of using a Double Schwarzchild to get full value. Granted, that's what happens 90 of the time, and thankfully Schwarzchild has that first bind eff
i always have in mind to mix Brandt with deletor... any ideas on that?
the support grade 3 is all cards after the 2nd drive check to send to drop
No, it's just trigger units.
@@TheMabist I just read the card a lot of times because honestly I noticed that part of the text when I used it. Lol
I guess I have a lot of work to improve my Link Joker build
“Stand up, Vanguard!”
Anyways, interesting list 👍
I might make a similar list if I ever decide to make a Brandt deck.
But for now, I think I’ll just continue playing Royal Paladin. I’ve always played Blaster Blade in my deck, so I’m thinking of playing the new Blaster deck.
Keep up the great work
Hay are you going to do a baster deck profile for standard
in abouut an hour the video should be live
Would u run any new support from heroic evolution?
Thundering Foot can be used in place of Vect, and if you want to run 12 crits you can use the new grade 1 PG as it helps with deck filtering if you ride it. Finally, Duskblade is another nice option to bind cards and also gets you a card when you're Grade 3 or greater.
The only anime card that was never released scryed the top of the opponent's deck, now Starhulks do that with simple G1s and G2s.
You forgot the part where Hermes *revealed your opponent's entire hand in the process*
That's the reason why it was never released.
@@vgmaster02 Was talking specifically about the opponent scrying part, at least they brought that back.
@@elin111 But you mentioned Hermes, which did more than just scry the opponent. Although, tbf, with everyone getting all new skills, just release Hermes now, Bushi. You can give him some new skill that works with Tsukuyomi. Just finally allow Hermes to be released in some form.
anyword on starvader? i want some cyber dragons lol
This would be Tzeentch's deck if he were to play Cardfight Vanguard.
Im just going to wait for messiahs
Chaosbreaker is the real evil
Can i use this
aye. great video
Fun fact: most of, if not all, of these link joker cards are less than a buck on tcgplayer. Exception is brandt and brandt ringer
If you're playing the standard version, Flowers in Vacuum is $15 a pop
True, thank god for the new Grade 1 PG that helps with hand filtering. 12 crits doesn't sound so bad for a budget version.
Brandt Ringer should be banned or have a higher cost. It basically says “CB1. You win if your opponent hits a Heal Trigger.”
If that was true then Brandt would have tournament results.
But he doesn't.
Lol no. Brandt is generally harmless in the competitive scene because it's reliant on opponents getting triggers. Force 2 is basically an indirect nerf to a archietype that doesn't do anything, and as I just said, this deck doesn't do anything as they don't have skills or units to close out games.
Can it be anooying to go against? Of course it is, this is meant to be a troll deck. But is it competitive? Hell no. Melody Triangle makes Brandt their bitch.
How much would it cost to make this deck?
Hard to say depends on your local secondaire market but probably somwhere between 70-120
Yeah but now you told everyone that link jokers will mind game opponents so we can just ignore whatever the link joker player does.
so im getting back into vanguard and just learned of the premium and standard split but we can ride grade 4 in standard without striding ????
very quick refresh course:
there are 2 formats Standard and Premium
Premium is the format where you can play any card every printed like you are used to
Standard in the format where you can only pla cards from the V-Series (all card have a silver V in the left bottom)
You have 2 types of Grade 4's you have strides those are G-units and belong in the G-zone (you can only use them by striding) (they have a red boarder in the bottom of the card) and you have normal grade 4's that are in the main deck you can only ride them like you do with any other grade. Main deck Grade 4's aren't really new because they excisted even before strides were a thing but there were only a handfull now it seems like its a Force thing.
@@VanguardInsider so are they going to normalize grade 4s in standard?
We have no confirmation for that what so ever I honestly doubt it
Brandts not that bad, i run brandt and deletor deck
I run a bit differend setup: i.imgur.com/mY1lX1j.png
First