Pretty wild that Stoneclaw totem might not even be mentioned once in this video. Shaman's can be safe, but I do think some of the material in here is quite contentious. Some acknowledgement needs to be made toward agility when it comes to your overall damage/survivability, especially when paired with Flurry. 21 resto points should work, however, it is a bit overkill unless you are a new player (which I would guess most folks in this channel are not). I personally think that one can go to 15 points and then 21 points resto as late as level 47-48 and 52-53, respectively, and not miss that extra defense from the pushback talent and NS to that point. Wearing a shield, curving out into mail at 40, using stoneskin totem, earth bind into stoneclaw is really safe as it is. If you add dummies and FAP into the mix, I see no reason why you really couldn't go 31/x/x or x/31/x before reaching the level thresholds I mentioned. Thanks for the guide though, I appreciate the noise at work :)
Stone Claw Totem isn't mentioned because its an Earth Based Totem. So you can't both Earth Bind Totem and Stoneclaw at the same time. Target Dummies are litterally stoneclaw totems... so you can Earth Bind and Stoneclaw effectively at the same time. And even Stone Claw later if needed. I don't like that idea though because Stoneclaw will Re-leash mobs... best to just run for it. The ONLY reason we are going Natures Swiftness is that it helps protect you from Ranged casters when you running for your life. If you are an experianced Shaman and know not to quest here... don't go in that cave there... watch out for pats here... then you wont' need NS almost ever. But if you a dummy who needs to look up a guide... or just really REALLY want to be safe... Healing in combat, Natures Swiftness, and 3% Spell and Melee Hit is REALLY good.
@@pallytime2156 Dummies are excellent, no doubt about it. Earthbind totem can be dropped and the followed up by stone claw totem while they continue to be slowed, usually guarantying a taunt provided you have kept up with levels and are fighting appropriate/green mobs that have just ran in. But outside of escaping, Stoneclaw totem is also pretty high value when going mob to mob with stam/spirit set up. Rather than resetting your 5s spirit regen, you can frontload a stone claw totem when fighting two mobs and conserve mana while dueling one as the other beats on your stoneclaw totem. Beyond these "eco pulls", it also provides some layer of safety in specific situations where a new mob runs in and becomes taunted at the level where your totem has more health. There are sometimes where having stoneclaw off cd is more helpful and safer, but this is where I would say earthbind/dummies come in! I think NS is very versatile and adding that type of on demand agency is awesome regardless of skill, so I like that idea. I do think the hit rating is less important when questing against yellows/greens or healing dungeons, especially if you are using a fast weapon and a shield. I'd sooner put those points into something else during the leveling process (armor on crits, increased crits for heals and lightning spells, something in the enh tree.
@@justinofthesun1698 Hit rating is just for runner mob issues. There are times when you are rooted... mob is running away... you go for Earth Shock to finish them off... it misses / resists... Paladins with HoJ and JoR have the same issue. You judge... it uses melee hit... you HoJ if that fails... it uses Melee Hit :( So 3% hit while leveling is a bit deal for us. If you are THAT DEEP in the Resto Tree the same mechanic should apply. You have shock then NS as back up and both those are SIGNIFICANTLY less likely to fail.
@ I’m not saying you’re wrong, and there edge cases for when a frost shock in the back is the only thing that’s going to keep you safe and you want it to hit. That said, you also have tools such as earthbind totem that can simply be front loaded to your initial fight to ensure mobs don’t flee too far.
This is what I’ve been looking for! Loved your pally guide for a while now.
14 วันที่ผ่านมา +1
Horde sweetens the deal with some really useful gadgets from quests. 1. Really Sticky Glue. Use (instant): Renders a target unable to move for 10 sec. - lvl 6 quest "A Solvent Spirit" in Durotar Troll village 2. Slumber Sand, Use (cast time): Puts the enemy target to sleep for up to 20 sec. - lvl 6 questchain "A New Plaque" in Brill Those gadget work with lvl 60 mobs, crazy, isn't it?
windfury has an additional property where if you use an instant attack at the same moment of an auto attack give both swings an increased chance to proc windfury. i think it ends up being 36% instead of 20%
Lol, true but in reality most people will die early and transfer to normal servers. Nerf drums? Do you really think they will? Is there something I don’t know? Btw I am lovin all your videos. Does the stam/ spirit gear work for locks hc as well? I’m leveling my lock with of the eagle gear but it’s damn expensive on my server
Hey Pallytime, I’ve committed a cardinal sin against the Elements, and have been self-afflicted with a Self Made Run on Hardcore. Do you have any suggestions on how I should proceed and gain back their favor?
??? You just 21 Points in the Resto Tree for reasons I say in the vid. Then you can litterally do whatever floats you boat. Train all your talents... but usually you will be using Rock Biter Weapon... Flame Shock... Lighting Bolt... and your Totems. Searing Totem, Mana/Healing Sprit Totem, Earth Armor Totem. About it. My goal for this guide was to suplemental any exisiting guid that would cover all that already... not to make a definative 2 hours long Shaman Guide. From what I am seeing people are following Kargoz Shaman Leveling Guide... which is not for Hardcore. So this one is to modify for Hardcore.
Weapon choise doesn't really matter. All your Weapon Enhancements don't really care about wep speed. The acception is Windfury, which actually does better with FASTER weapons do to it being 20% chance to proc x2 auto's with extra attack power per hit. The attack power part = Faster = Better.
Pretty wild that Stoneclaw totem might not even be mentioned once in this video.
Shaman's can be safe, but I do think some of the material in here is quite contentious. Some acknowledgement needs to be made toward agility when it comes to your overall damage/survivability, especially when paired with Flurry. 21 resto points should work, however, it is a bit overkill unless you are a new player (which I would guess most folks in this channel are not).
I personally think that one can go to 15 points and then 21 points resto as late as level 47-48 and 52-53, respectively, and not miss that extra defense from the pushback talent and NS to that point. Wearing a shield, curving out into mail at 40, using stoneskin totem, earth bind into stoneclaw is really safe as it is. If you add dummies and FAP into the mix, I see no reason why you really couldn't go 31/x/x or x/31/x before reaching the level thresholds I mentioned.
Thanks for the guide though, I appreciate the noise at work :)
Stone Claw Totem isn't mentioned because its an Earth Based Totem. So you can't both Earth Bind Totem and Stoneclaw at the same time.
Target Dummies are litterally stoneclaw totems... so you can Earth Bind and Stoneclaw effectively at the same time.
And even Stone Claw later if needed.
I don't like that idea though because Stoneclaw will Re-leash mobs... best to just run for it.
The ONLY reason we are going Natures Swiftness is that it helps protect you from Ranged casters when you running for your life.
If you are an experianced Shaman and know not to quest here... don't go in that cave there... watch out for pats here... then you wont' need NS almost ever.
But if you a dummy who needs to look up a guide... or just really REALLY want to be safe...
Healing in combat, Natures Swiftness, and 3% Spell and Melee Hit is REALLY good.
@@pallytime2156 Dummies are excellent, no doubt about it. Earthbind totem can be dropped and the followed up by stone claw totem while they continue to be slowed, usually guarantying a taunt provided you have kept up with levels and are fighting appropriate/green mobs that have just ran in.
But outside of escaping, Stoneclaw totem is also pretty high value when going mob to mob with stam/spirit set up. Rather than resetting your 5s spirit regen, you can frontload a stone claw totem when fighting two mobs and conserve mana while dueling one as the other beats on your stoneclaw totem. Beyond these "eco pulls", it also provides some layer of safety in specific situations where a new mob runs in and becomes taunted at the level where your totem has more health. There are sometimes where having stoneclaw off cd is more helpful and safer, but this is where I would say earthbind/dummies come in!
I think NS is very versatile and adding that type of on demand agency is awesome regardless of skill, so I like that idea. I do think the hit rating is less important when questing against yellows/greens or healing dungeons, especially if you are using a fast weapon and a shield. I'd sooner put those points into something else during the leveling process (armor on crits, increased crits for heals and lightning spells, something in the enh tree.
@@justinofthesun1698 Hit rating is just for runner mob issues. There are times when you are rooted... mob is running away... you go for Earth Shock to finish them off... it misses / resists... Paladins with HoJ and JoR have the same issue. You judge... it uses melee hit... you HoJ if that fails... it uses Melee Hit :(
So 3% hit while leveling is a bit deal for us.
If you are THAT DEEP in the Resto Tree the same mechanic should apply. You have shock then NS as back up and both those are SIGNIFICANTLY less likely to fail.
@ I’m not saying you’re wrong, and there edge cases for when a frost shock in the back is the only thing that’s going to keep you safe and you want it to hit. That said, you also have tools such as earthbind totem that can simply be front loaded to your initial fight to ensure mobs don’t flee too far.
This is what I’ve been looking for! Loved your pally guide for a while now.
Horde sweetens the deal with some really useful gadgets from quests.
1. Really Sticky Glue. Use (instant): Renders a target unable to move for 10 sec. - lvl 6 quest "A Solvent Spirit" in Durotar Troll village
2. Slumber Sand, Use (cast time): Puts the enemy target to sleep for up to 20 sec. - lvl 6 questchain "A New Plaque" in Brill
Those gadget work with lvl 60 mobs, crazy, isn't it?
Awesome! Been waiting for this one!
Very good
10:36 rotation*
(it happens)
windfury has an additional property where if you use an instant attack at the same moment of an auto attack give both swings an increased chance to proc windfury. i think it ends up being 36% instead of 20%
Professions, don’t forget we do go into tbc. Drums is needed. I’d keep skinning myself
For a Hard Core Sever? LOLOLOLOLOL.Normal Sure
Oh... expect them to nerf Drums.
Lol, true but in reality most people will die early and transfer to normal servers. Nerf drums? Do you really think they will? Is there something I don’t know? Btw I am lovin all your videos. Does the stam/ spirit gear work for locks hc as well? I’m leveling my lock with of the eagle gear but it’s damn expensive on my server
Hey Pallytime, I’ve committed a cardinal sin against the Elements, and have been self-afflicted with a Self Made Run on Hardcore. Do you have any suggestions on how I should proceed and gain back their favor?
But where is a talent tree? and what skills should we learn and what not. also what a combo or how to kill mobs? like u show us with paladin
??? You just 21 Points in the Resto Tree for reasons I say in the vid. Then you can litterally do whatever floats you boat.
Train all your talents... but usually you will be using Rock Biter Weapon... Flame Shock... Lighting Bolt... and your Totems.
Searing Totem, Mana/Healing Sprit Totem, Earth Armor Totem. About it.
My goal for this guide was to suplemental any exisiting guid that would cover all that already... not to make a definative 2 hours long Shaman Guide.
From what I am seeing people are following Kargoz Shaman Leveling Guide... which is not for Hardcore. So this one is to modify for Hardcore.
@ thank you
Make a vid playing hc Shaman, plz.
Do we use daggers?
Weapon choise doesn't really matter. All your Weapon Enhancements don't really care about wep speed.
The acception is Windfury, which actually does better with FASTER weapons do to it being 20% chance to proc x2 auto's with extra attack power per hit.
The attack power part = Faster = Better.
Man, please, up a little your microphone level. Nice short vid as always
Look bottom RIGHT of your screen... should be a Speeker Icon... click it and make sure your should is 100%
Because mind is and audio of vid is fine.
@@pallytime2156it’s fine for me