Why is the Six Invitational 2024 so Defender Sided?

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  • เผยแพร่เมื่อ 19 ม.ค. 2025

ความคิดเห็น • 695

  • @ROFLBOB24
    @ROFLBOB24 11 หลายเดือนก่อน +2683

    Continually adding oppressive defenders and nerfing attacker weapons is causing a defensive meta to occur, who wouldve thought!?!?

    • @kangrukenny
      @kangrukenny  11 หลายเดือนก่อน +289

      Ubisoft gotta have seen this coming surely

    • @paranoia_xo
      @paranoia_xo 11 หลายเดือนก่อน +187

      Right lol? Azami, Solis, Fenrir, Tubarao vs recent attacker ops like Sens, Grim, Brava, and Ram. Completely laughable comparison with the defensive ops arguably ALL being game defining/breaking whereas all those attackers are relatively niche and in Sens case just garbage. Completely braindead stuff from Ubisoft tbh.

    • @KasettoQuota
      @KasettoQuota 11 หลายเดือนก่อน +28

      ​@@paranoia_xoGrim is actually one of the most picked attackers right now in S.I.24, sometimes even banned

    • @irfanbakri1199
      @irfanbakri1199 11 หลายเดือนก่อน +15

      @@KasettoQuota the changes they made to Grimm is really good compare to when he was released
      The way to nerf him is like remove the charge from 5 to 3 or increase time for the mine to pop

    • @KasettoQuota
      @KasettoQuota 11 หลายเดือนก่อน +15

      @irfanbakri1943 tbh, i can see him getting a nerf later on after this META, but for the time being, hes fine

  • @KasettoQuota
    @KasettoQuota 11 หลายเดือนก่อน +2018

    i always knew how stupid Tubarão's design was in practice but watching the entire Club House DarkZero Vs. G2 game actually killed me

    • @kangrukenny
      @kangrukenny  11 หลายเดือนก่อน +233

      yeah the G2 DZ game really came down to G2 ran a perma maverick, DZ didn't run maverick once, so they were slowed massively. DZ also didn't run Kaid Tub combo once on their defences, which leads me to question their adaptation ability

    • @mr.rainc0at614
      @mr.rainc0at614 11 หลายเดือนก่อน +71

      @@kangrukenny I think DZ were rightfully worried G2 would go for unconventional rush strats. Ironically, G2 played clubhouse like a solid utility-based EU team, go figure :).

    • @KasettoQuota
      @KasettoQuota 11 หลายเดือนก่อน +25

      i hope DZ take the time they have to figure out how they have to play moving forward in the new META because i really do want them to go far. its actually kinda funny when you think about it; UbiMontri's attempts to lessen the TDM META just made TDM the most optimal solution

    • @roxqu
      @roxqu 11 หลายเดือนก่อน +5

      fr watching that shit with you was hilarious, all that time wasted and everyone dies to dumbshit due to time

    • @JoaoMiguel-eb9ff
      @JoaoMiguel-eb9ff 11 หลายเดือนก่อน +5

      @@mr.rainc0at614 they actually changed mid defense they were playing fast and hard, and after a tactical time out they changed to slow down the attack

  • @bzrk9717
    @bzrk9717 11 หลายเดือนก่อน +593

    who would have thought that buffing defenders and nerfing attacker would make it harder to attack, obviously not Ubisoft.

    • @kangrukenny
      @kangrukenny  11 หลายเดือนก่อน +15

      Ubi 🙃

    • @DeusAmentiam
      @DeusAmentiam 11 หลายเดือนก่อน +7

      UBI💰OFT

    • @tmoney1487
      @tmoney1487 9 หลายเดือนก่อน +3

      Not to mention every attacker thats been added the past year is a joke when you compare them to their defender counterparts. Azami, Solis, Fenrir, and Tubarao are so OP when you compare them to Ram, Brava, Sens, and Grim. Even if you wanna throw Deimos in there over Sens the defenders have been getting the far better operators.

  • @Liquid278
    @Liquid278 11 หลายเดือนก่อน +715

    One of the absolute worst attributes of Ubi is nerfing the wrong things for the wrong reasons

    • @keatonwastaken
      @keatonwastaken 11 หลายเดือนก่อน +34

      @shio-fps fragger op nerfs would be fine, if the defenders also got such nerfs but instead they get new ops that are amazing fraggers.

    • @kurry4209
      @kurry4209 10 หลายเดือนก่อน +1

      so true, also W pfp

    • @macpumperkinz
      @macpumperkinz 10 หลายเดือนก่อน +1

      Bro, like how is defense winning that much and the Attackers got nerfed and the winrate gap grew even more, makes no sense

    • @ReplayEcho
      @ReplayEcho 10 หลายเดือนก่อน +1

      Like they just did. Nerfing ads speed and taking the 1.5 out to give attackers an edge. With that combination it feels like my character is moving in honey. It’s still defender sided

    • @keatonwastaken
      @keatonwastaken 10 หลายเดือนก่อน +3

      @@ReplayEcho I'd argue its more defender sided now, the ACOGs on defense are better than attacker ACOGs simply due to them being able to hold angles better.
      Not to mention that attack has slower ADS while defense has still fast ADS and low spread guns so defense can still play aggro but Attackers can't.

  • @b0ss124
    @b0ss124 11 หลายเดือนก่อน +816

    The “ranked 2.0ification” of pro league

    • @kangrukenny
      @kangrukenny  11 หลายเดือนก่อน +27

      😞

  • @3WDon
    @3WDon 11 หลายเดือนก่อน +445

    Grenade change is the biggest factor in Pro League. There's hundreds of kills from frags per event but I didn't see one this whole SI. Attackers used to rely on nades from below or even to clear out a defender that's stuck.

    • @mydude9701
      @mydude9701 11 หลายเดือนก่อน +9

      Only happened like once for sure I saw this Si and it was by accident

    • @fabioj-
      @fabioj- 10 หลายเดือนก่อน +50

      facts. They need to revert the nade change and just give ops with nades ONE only instead of two. Fair balance change imo

    • @muckdriver
      @muckdriver 10 หลายเดือนก่อน +5

      Didn't know about this change since I hardly use frags and don't play often anymore. Why remove the skill from them? Of course they're strong, maybe make it so they don't 1 shot unless point blank or through walls as much? Fuse timing is such an important form of skill expression that I loved seeing be used.

    • @birtchtree3352
      @birtchtree3352 10 หลายเดือนก่อน +8

      Grenades were way too OP. Being able to kill anyone without any counterplay shouldn't have any place in this game

    • @3WDon
      @3WDon 10 หลายเดือนก่อน +32

      @@birtchtree3352 LOL. Crybaby 🤣 Nades being cooked has been in the game for 8 YEARS and no one bat an eye until just recently. It's also a mechanic in most fps games. And yes there is a counterplay, position yourself in a hard floor or place a Wamai/Jager. Reducing nades to one per operator is a much better balance instead of what they did where barely anyone brings grenades now. Champ and pro league is flash galore.

  • @barkbarkshark3797
    @barkbarkshark3797 11 หลายเดือนก่อน +209

    Not even to mention Fenrir is ridiculous. You lose 5 seconds of vision no matter what. Including if you destroy it instantly, still lose 5 seconds of vision

    • @mildlyangryguy6292
      @mildlyangryguy6292 10 หลายเดือนก่อน +41

      Ubisoft saw Reyna's stupid Leer ability from Valorant and decided it would fit nicely in a slower paced, more close quarters game 🙃

    • @pt.1273
      @pt.1273 10 หลายเดือนก่อน +31

      @@mildlyangryguy6292 And funny that they design it wrong. In Valorant the debuff immediately gone after move away or destroyed but this game it still keep continue like 1-2 second that enough for you to get swing and killed.

    • @rabidsquirrel29
      @rabidsquirrel29 9 หลายเดือนก่อน +7

      @@mildlyangryguy6292 it seems a lot of ubisofts recent operators are "inspired" by valorant

    • @Grymx
      @Grymx 9 หลายเดือนก่อน +1

      Skill issue tbh. Quit sprinting through random doorways and actually pay attention to the maps and what is/isn’t a gadget lmao. I thought Kapkan taught all of us that from launch.
      I just picked up siege again after dropping it for Tarkov for 2-3 years and I have not died to a single Fenrir hitting me with a mine.
      It’s all about game/map knowledge. Stop treating siege like an arcade shooter and like an actual tac-shooter and I PROMISE you will start performing better.
      Edit: You can also use your drone to ping gadgets. Finding bomb sites has become completely irrelevant, everyone chooses the same exact sites in the same exact order now, so stop wasting your drone and again, look around and pay attention

    • @pt.1273
      @pt.1273 9 หลายเดือนก่อน +6

      @@Grymx Thanks for the basic tips. As I said the blind still keep going for 1-2 seconds enough for you to get killed or headshot by an enemy in 0.1 seconds. And Fenrir's trap activate even if it see your body not your head, so you cannot destroy it before you get debuff unless you fight against Fenrir new player, and put the trap in very exposed view you can deal with before getting close.

  • @ladimick
    @ladimick 11 หลายเดือนก่อน +142

    Haven't watched anything competive siege related in a while. This is a really well done and well-explained video. Keep up the great work!

    • @kangrukenny
      @kangrukenny  11 หลายเดือนก่อน +3

      Thank you very much! Glad you enjoyed

  • @daddygaska
    @daddygaska 11 หลายเดือนก่อน +423

    All of my predictions are coming true- Attackers having little to no bite, people in R6 having less fun because of nerfs, almost none of my R6 friends are playing the game.
    Six Invitationals and R6 majors can be saved by one thing now- 8 operator bans.
    There are 70 unique total operators in r6. 8 operator bans should have been the norm since 64 operators in total, Ubisoft is at least a year late.

    • @kangrukenny
      @kangrukenny  11 หลายเดือนก่อน +66

      Yeah I've wanted more op bans for a long long time now. Hopefully we see an increase after SI with the new esports season

    • @1malwaysup
      @1malwaysup 11 หลายเดือนก่อน +32

      Might be a decent thing but it would be so annoying having to ban 8 operators it would take like 4 minutes

    • @m8mZ
      @m8mZ 11 หลายเดือนก่อน +62

      @@1malwaysup youd just ban ops at the same time like we do with map bans. itd end up the same amount of time

    • @DeusDracones
      @DeusDracones 11 หลายเดือนก่อน +13

      Why not make it 10 so every player gets a ban

    • @KamoteeMorty
      @KamoteeMorty 11 หลายเดือนก่อน +6

      Make it 10 op ban like in dota cuz of the op pool being to big

  • @ILoveYouthiiismuch
    @ILoveYouthiiismuch 11 หลายเดือนก่อน +236

    I anticipate a massive attack buff incoming given the overwhelming power of defense atm. Especially since the increase of defender power has been happening over the course of 1-2 years.

    • @ROFLBOB24
      @ROFLBOB24 11 หลายเดือนก่อน +88

      Maybe stop nerfing attacking guns, attackers don't even have a significant firepower advantage anymore.

    • @DogMakingSausage
      @DogMakingSausage 11 หลายเดือนก่อน +30

      Like being able to cook nades for example ?

    • @kangrukenny
      @kangrukenny  11 หลายเดือนก่อน +64

      Massive attack buff or serious defence nerf. Either works but I'm more for a balance of the two: nerf the strong defenders while buffing attacker utility

    • @kangrukenny
      @kangrukenny  11 หลายเดือนก่อน +46

      @@ROFLBOB24 agreed, I hate the constant recoil nerfs being done to balance operators

    • @ROFLBOB24
      @ROFLBOB24 11 หลายเดือนก่อน +42

      @@kangrukenny Over the course of time, I've noticed they take damage off of like every effective attacking weapon. Ace/Fuze have long since had one of the best weapons on attack nerfed to the ground, and recently we had a 552 nerf to hurt Grim and IQ was collateral for that. This is just on top of the significant recoil nerfs that seem to only hit attackers as well. Meanwhile, Frost/Thorn are allowed to have hard-hitting laserbeams with legal recoil hacks.

  • @blurryperson2685
    @blurryperson2685 11 หลายเดือนก่อน +70

    All the defenders dropped the last 2 years are S tier and only tubarro got a timely nerf. Meanwhile every attacker tool and gun gets hit with nerfs. It's so brain dead azami is going on 2 years without a nerf and they're wasting time reworking her? Drop her to 3 and it's fine. Goyo got a full rework after he got dropped to 2 shields and she gets 5 with more adaptability and placement. That's not even getting into how solis punishes attackers formulating the game tactically

    • @kangrukenny
      @kangrukenny  11 หลายเดือนก่อน +10

      Yeah the constant attacker nerfs with no defender nerfs are extremely frustrating. I wish after SI we will finally see something for Azami, Solis, Fenrir

    • @KasettoQuota
      @KasettoQuota 11 หลายเดือนก่อน +5

      @kangrukenny the devs did say that they have stuff planned in terms of balance changes for those three (though they said it would come out midseason, but i guess we have to wait for Year 9)

    • @ROFLBOB24
      @ROFLBOB24 11 หลายเดือนก่อน +17

      Solis is my least favorite. It punishes attackers for using the one thing that grants them a tactical advantage.

    • @buttnuts2599
      @buttnuts2599 11 หลายเดือนก่อน

      Fr, Solis is the soul(is) reason for the TDM meta. Every game I'm against a Solis and I'm solo q I'm simply not gonna drone and run in. ​@@ROFLBOB24

    • @Killer_bear-j8s
      @Killer_bear-j8s 11 หลายเดือนก่อน +10

      Azami should have been nerfed quite a while back ago. She is not getting nerfed yet, is the biggest mystery overall.

  • @WarHammer654
    @WarHammer654 11 หลายเดือนก่อน +27

    I think one thing to consider that has been slowly nerfing attackers is that majority of the defenders have passive gadgets, and majority of attackers have active/line of sight gadgets. The TDM/swing everything meta has made it extremely difficult to use attacker gadgets simply because the risk of being swung while trying to use it isn't worth it.

    • @WarHammer654
      @WarHammer654 11 หลายเดือนก่อน +4

      Back defenders generally played a lot slower and more passive/anchor style, attackers had much more confidence and ability to actually make use of their gadgets and they had a lot more value. Long story short, i think attacker gadgets have limited usability in the aggressive meta, I don't know how they could change/fix that tho.

    • @drjamaymay405
      @drjamaymay405 11 หลายเดือนก่อน +2

      @@WarHammer654 I think part of the aggressive defending style is due to the 1.5x optic and a change in how defense is played fundamentally.
      The 1.5x is great and gives defenders a good chance to win a gunfight when they have a weaker weapon at range.
      The defending style has shifted to facilitate this aggression, take more fights and use the 1.5x more aggressively. It's done so much that you do it regardless of your optic, take an aggressive fight and get a pick.

    • @hunterkinsella5303
      @hunterkinsella5303 9 หลายเดือนก่อน +3

      I've felt this the most with IQ. Not only is the gadget designed to force you to tunnel vision on where you're pinging, you also cant keep it on while having out your primary like solis, who is just better IQ on DEFENSE.

    • @badasscrusader
      @badasscrusader 9 หลายเดือนก่อน

      ​@@hunterkinsella5303 Solis can't have any gun out while on her gadget

  • @commandrcheif150
    @commandrcheif150 11 หลายเดือนก่อน +84

    I feel like the nerf to grenades is a big one. The grenade was like a ten second commitment to utility at most, and if done right guaranteed a kill. Now the capitao bulbs can be escaped, and buck spends a lot of time having to go open the floors up

    • @drjamaymay405
      @drjamaymay405 11 หลายเดือนก่อน +9

      The grenade nerf is huge for pros. It's been complained about a lot by the player base but most people never got depth charged consistently.
      It matters at high levels and it shows in these defense win rates.

  • @Fracturee
    @Fracturee 11 หลายเดือนก่อน +25

    i dont even play siege any more and haven't in years and you make it so much easier to understand especially after not knowing much of what's been added amazing as always Ryan

    • @kangrukenny
      @kangrukenny  11 หลายเดือนก่อน +1

      Yw JJ 🙂

    • @Messup7654
      @Messup7654 11 หลายเดือนก่อน +1

      You quit a game just to watch it years later? Sounds like a massive skill issue

    • @kingpeso4240
      @kingpeso4240 10 หลายเดือนก่อน

      @@Messup7654I just recently started back watching after not playing for years the game has declined massively and my skills lmao

  • @mreverything7056
    @mreverything7056 10 หลายเดือนก่อน +14

    It’s funny how the escalation of insane defenders has slowly caused this meta. First you have someone who can setup cover positions anywhere on the map. Then you have someone who can spot drones with a scanner. Then you have someone who can throw small blinding gadgets in crevices to setup a team for kills. Then you have someone who can stall the main wall breach for 50 seconds.
    Meanwhile on the attack Sens has STILL not been given QOL buffs, and remains as a worse attacker than fucking Blackbeard.

  • @homer5359
    @homer5359 11 หลายเดือนก่อน +17

    Ubisoft just nerfs nerfs nerfs, they rarely ever try to buff alternative operators. They always go for the nerf

    • @drjamaymay405
      @drjamaymay405 11 หลายเดือนก่อน +1

      You are looking at the game too negatively.
      If an op gets nerfed, every other op is buffed by proxy.
      You could be pessimistic about buffs too, it just nerfs all other ops.

    • @homer5359
      @homer5359 11 หลายเดือนก่อน +10

      @@drjamaymay405 but Ubisoft disproportionately nerfs operators more than they buff them. That’s why the game is so boring. This guy is right, who’s even a fun attacker to play anymore? They look at everyone’s favorite ops and just nerf them into oblivion.
      - Twitch F2 is unusable now
      - Ash nerfed R4C and now G36
      - Zofia is a 1 speed
      - sledge is a 1 speed
      - thatcher is a 1 speed
      - IQ’s guns got nerfed
      - Nokk was nerfed into being unusable
      - Ace was nerfed
      - new attacking ops like sens and Grimm are still unviable
      The game is just so much more boring than before. The whole “TDM meta” thing is bullcrap and it only existed because of ranked 2.0 which is one of the worst changes the game has ever seen

    • @drjamaymay405
      @drjamaymay405 11 หลายเดือนก่อน +1

      @@homer5359 i actually like alot of these changes.
      sledge being a 3 armor allows him to tank more chip damage through floors, it makes him bulkier when he is defenseless with his hammer out too.
      these changes are not strictly nerfs, yes the community hates them as a whole but I disagree with the community fundamentally.
      fast = good is not engaging game play.
      i like the complexity of siege and forcing players who crutch on ash/iana g36c to think outside the box is good.

    • @homer5359
      @homer5359 11 หลายเดือนก่อน +3

      @@drjamaymay405 you say that but defenders have been as broken as ever because of it. Fenrir is stupid OP, Solis is stupid OP, Tubarao is broken, Azami is a game breaking operator too. Not to mention most maps having natural favor for the defense. Attack has such a small arsenal and almost nothing is engaging. There’s nothing tactical about spamming util on the walls, setting up pixel angles with Azami, and getting folded by solid, and fenrir, and Mira, and valk, even pulse to an extent. Extremely defender sided and in pro league the defender win rate is over 60%, that’s absolutely ridiculous. It’s the highest in the history of the game. It’s reallly no wonder why

    • @Angel_3k
      @Angel_3k 11 หลายเดือนก่อน

      @@homer5359most of those attack points I agree with but grim is now a solid option sens is terrible but grim is definitely usable now, and he’s actual a huge benefit to the attack

  • @mellowmoo6747
    @mellowmoo6747 11 หลายเดือนก่อน +6

    Damn this is the type of siege content I dream of making, these are all great insights into competitive matches

    • @kangrukenny
      @kangrukenny  11 หลายเดือนก่อน +1

      Thank you, glad you enjoyed!!

  • @hepgoat7693
    @hepgoat7693 11 หลายเดือนก่อน +48

    I really liked this video. It reminded me of Reaper_en's old videos and I loved those.

    • @liammeldrum1314
      @liammeldrum1314 11 หลายเดือนก่อน +5

      Same, wonder if he’s still watching

  • @altofant
    @altofant 11 หลายเดือนก่อน +9

    It’s time for multiple bans maybe undo the grenade update and make an attacker that’s actually as good as 1 of the 5 last defenders they’ve released

    • @kangrukenny
      @kangrukenny  11 หลายเดือนก่อน +3

      Multiple bans are deffo needed now I agree. Hopefully a lot of things are balanced out after SI

  • @pasoxx
    @pasoxx 11 หลายเดือนก่อน +70

    Not a single map with more attack rounds won is crazy😭 great video‼️

    • @kangrukenny
      @kangrukenny  11 หลายเดือนก่อน +5

      Yeah the stats are really crazy, glad you enjoyed the video!!

    • @ian_neff
      @ian_neff 11 หลายเดือนก่อน +6

      Yea I noticed every match I watched the defense was winning almost every time. I was always annoyed the best in the world got embarrassed every time when playing attack.

    • @goshakrasovskiy7072
      @goshakrasovskiy7072 11 หลายเดือนก่อน +2

      Bleed vs vp

    • @mariuus54
      @mariuus54 11 หลายเดือนก่อน +2

      vp beat bleed 7:0 with 6 attack rounds so thats not true

    • @alialbarakat2290
      @alialbarakat2290 11 หลายเดือนก่อน

      @@mariuus54lol vp skewed the shit out of those numbers sky is worse than the stats suggest

  • @TyrziR6S
    @TyrziR6S 10 หลายเดือนก่อน +11

    This games always been defender sided lmao that’s literally the whole reason why the attackers get better guns and scopes

  • @MoneyMike2002
    @MoneyMike2002 11 หลายเดือนก่อน +8

    Bro make Fenrir only have 2-3 gadgets and only can activate 1 or 2 at a time. SIMPLE AS THAT! if they do this he wont get banned perma in ranked Q.

  • @Bombsuitsandkilts
    @Bombsuitsandkilts 6 หลายเดือนก่อน +1

    I definitely agree that the best teams will adapt, what really changes with the meta is viewership experience. Watching the Manchester major, I noticed Solis countered most attacker utility leading to attacks with no drones left on the board and attackers bringing more 1 time use utility (flashes, smokes, Ace, Ash). Instead of things that just get spotted by Solis. This leads to attackers leaving a ton of defender utility on the board and just flash/smoke/shield executing, which is usually countered by defender C4s anyway. Definitely not as fun to watch as all the deaths happen within 20 seconds, and you can't tell what's going on because they choose to show you the POV of 1 flashed defender. The viewing experience was largley just being Yinged.

  • @bender4183
    @bender4183 11 หลายเดือนก่อน +3

    Great video
    I would love to see more on any match you find interesting in playoffs

    • @kangrukenny
      @kangrukenny  11 หลายเดือนก่อน

      You’re welcome! I’m keeping an eye out on most games to find more interesting rounds 👀

  • @Arthur-so2cd
    @Arthur-so2cd 11 หลายเดือนก่อน +9

    they should add more time to the round. it's simple really, the more deffensive operators that kill time thru utility are added, the less time the attackers have left for an execute. they should either add an attacker that destroys like 3 deffensive utility with the blink of an eye or add more time. They should add more ways of countering azami and fenrir and wamai and kaid and etc, idk how tho

    • @Arthur-so2cd
      @Arthur-so2cd 11 หลายเดือนก่อน

      also add a secondary defense gadget that works like warden's glasses but only for like 10 seconds total or only works for flashes

    • @mikeyplayzwrld
      @mikeyplayzwrld 11 หลายเดือนก่อน +4

      More time, more bans, and less nerfs to attacker weapons.

    • @Arthur-so2cd
      @Arthur-so2cd 11 หลายเดือนก่อน +1

      @@mikeyplayzwrld more bans is just hiding the problem under the carpet

    • @drjamaymay405
      @drjamaymay405 11 หลายเดือนก่อน

      Fenrir should lose 1 mine and 1 code.
      More clock time could be done, around 10-15 seconds.
      Azami can lose 1 kiba or increase the recharge time
      Solis needs a hard rework, not sure how
      The gonne-6 could get a second round possibly
      Wamai/Jager are fine
      Kaid/bandit are fine

  • @slavikcrusader96
    @slavikcrusader96 11 หลายเดือนก่อน +5

    I can see a small work around that may be bad in practice at first but could very much work in the long run (or will be added at one point either way) is that the attacking side bans 2 defenders 1 attacker and the attacking side bans 2 attackers 1 defender.
    As we will be getting more and more options to ban, we may as well give the players more options of banning, this can even stop certain combos like bandit/tubarao or just banning 2 annoying defending ops when you are attacking.
    This could also shine some light on underutilised attackers as well, as some of them are only viable when certain defenders are in/out of play, and one way or another, we will have more ways of dealing defender gadgets and reinforced walls, as we already have Thermite, Hibana, Maverick, Ace and other ops that have a hard breach device and we have Twitch, IQ, Brava, Flores, Ash, Zofia, Zero, Gonne-6 and Grenades and more to come. Whereas with the defenders, there are only some many that one can use to deny such attack utility, mainly Wamai and Jager for direct projectiles, Mute and Solis for drones/gadgets, and Bandit and Kaid for hard breach denial (Mute can also be used but isnt as rewarding as the attack can just pick it up rather than it being destroyed and gone for good).
    Giving the players more bans for operators can be more helpful with the current state of the game being defender sided

    • @kangrukenny
      @kangrukenny  11 หลายเดือนก่อน +1

      I’ve been for this banning style for a while, I agree. It gives more weight to choosing starting side (bc everyone just picks defence right now)

    • @Messup7654
      @Messup7654 11 หลายเดือนก่อน

      Doesn’t fix the issue of broken ops and things like grenades not having a timer

    • @slavikcrusader96
      @slavikcrusader96 11 หลายเดือนก่อน

      @@Messup7654 Even then, this is still a step in the right direction, as 1 can ban 1 more good OP on the defending side.
      It is also a matter of time until Ubi decides to make OP attackers, like a hard breacher with the option of effective electric utility clear (Like having a attacker being a mix of Ace for hard breach and Thatcher for util clear).
      I am also wondering when they might add an attacker that has two options for main gadget but has to pick one before the round starts. Could be interesting to see.

    • @TheBlackAztec3
      @TheBlackAztec3 11 หลายเดือนก่อน

      Or they could just make it to where the ban phases bans 10 ops because of how many more ops are in the game than before

  • @Falclone
    @Falclone 11 หลายเดือนก่อน +6

    i would like to point out how nowadays the attackers HAS to play more "tactically" as in play closer to your teammates and move as a unit and problem solve on the fly just like how you say they dont bother dealing with the defender's setup they simply find the path with least resistance and overload it. all of that are facilitate by their efficient intel gathering and opponent reading which i wish i can do as good.

  • @sashatted9935
    @sashatted9935 11 หลายเดือนก่อน +7

    Agree with Doki. I think teams became a little bit lazy with TDM meta. Strong mechanics can’T do everything in a game like siege.

    • @Nova32x
      @Nova32x 11 หลายเดือนก่อน +1

      Same here, for a good while now since the LMG cancer. Pro league just looks like a typical ranked game at this point from a lot of the games that I see. It's not what it used to be

    • @notreal5265
      @notreal5265 7 หลายเดือนก่อน

      nah, he’s wrong. dudes answer is “it’s super easy!!! if you don’t have a full five stack with perfect coordinated coms and operator picks, you’re just terrible at the game!” lmfao his whole explanation is that you should have simply 5 stacked in advance to specifically counter this problem😂 nobody is fucking lazy

  • @cyrusmathew7004
    @cyrusmathew7004 10 หลายเดือนก่อน +1

    I really love this style of content and I think this sort of content is highly missing in siege. Keep up the good work

    • @kangrukenny
      @kangrukenny  10 หลายเดือนก่อน

      Thank you!!

  • @blank7467
    @blank7467 10 หลายเดือนก่อน +3

    sitting in front of a Tubarao, kaid combo while going for a main wall has to be one of the most helpless things ubi has added.

  • @yago9636
    @yago9636 11 หลายเดือนก่อน +28

    I completely agree, we still have powerful tools to attack but ppl was so used to nade from bellow that they didnt see anything more

    • @kangrukenny
      @kangrukenny  11 หลายเดือนก่อน +2

      Exactly, the way you need to use those tools on attack has shifted, and not every team is consistent in that fundamental understanding yet

  • @zakapee1
    @zakapee1 11 หลายเดือนก่อน +5

    Almost like when you add multiple Ops that are overpowered and remove key things from attacking side (cooking nades) and add a bunch of underwhelming attackers there’s gonna be a discrepancy in the defensive and attacking side win rate

  • @derrickstevens6777
    @derrickstevens6777 11 หลายเดือนก่อน +1

    1st reason. Can't cook frags. 2nd reason. Can't cook frags. 3rd reason. Can't cook frags.

  • @theman0015A
    @theman0015A 11 หลายเดือนก่อน +1

    Alright boys here's the fix, listen up.
    In each match there is an extra 11th player who ONLY plays attack for both teams so it's always a 6v5 for the attacking team. You're welcome

  • @JoshBrown190
    @JoshBrown190 11 หลายเดือนก่อน +1

    Fantastic video, very informative, appreciated hearing your perspective and analysis of the current meta.

    • @kangrukenny
      @kangrukenny  11 หลายเดือนก่อน +1

      Thank you!! Glad you enjoyed

  • @PhyDude
    @PhyDude 11 หลายเดือนก่อน +2

    Good analysis mate. Keep up the good work

    • @kangrukenny
      @kangrukenny  11 หลายเดือนก่อน

      Thank you!!

  • @Galahime
    @Galahime 11 หลายเดือนก่อน +4

    G2 played attackers beautifully, but yeah you can still see the one sidedness. Tbf when you are playing as pro vs pro ofc defender side is going to be much easier. You do make some very solid points. One thing i would love to see is a thatcher buff, make his emps destroy things again. Also something funny they can add for the memes, give thermite shock resisting gloves.

  • @MenixOfficial
    @MenixOfficial 11 หลายเดือนก่อน +1

    Amazing video! :)
    couldnt have worded the current issues at hand any better

    • @kangrukenny
      @kangrukenny  11 หลายเดือนก่อน +1

      Thank you!

  • @SlasherSRL
    @SlasherSRL 11 หลายเดือนก่อน +4

    I probably dont have any credit to be allowed to comment on this but back when I quit playing ranked and siege in general before season 5 ( returned and played a bit casual roughly when Zero came out) one of my main worries and complaints was that for every operator added the game felt like they just extended the amount of time you have to spend before actually entering the site or being able to enter site. Like in year 4 there wasnt that much to take care of, maybe clear a floor from roamers and grab vertical to make sure you can stop any bandit tricking, now its you have to do so much more prep work as an attacker before entering the site from what I can tell.

  • @scrambledeggy
    @scrambledeggy 7 หลายเดือนก่อน +1

    Solid showing at the Manchester Show Match!

    • @kangrukenny
      @kangrukenny  7 หลายเดือนก่อน +1

      Thank you!! It was very fun to play🔥

  • @delta4tt
    @delta4tt 11 หลายเดือนก่อน +3

    I wonder if Ubi will add an additional ban option as more and more ops are introduced and more options for electrifying the wall or more hard teachers become available

  • @CrustR6
    @CrustR6 11 หลายเดือนก่อน +25

    Darling wake up kangrukenny just uploaded

    • @kangrukenny
      @kangrukenny  11 หลายเดือนก่อน +3

      🔥🔥🔥🔥

  • @Flam_Five
    @Flam_Five 10 หลายเดือนก่อน +1

    This is really great content and the breakdown of different pro games is fascinating. Ubi should sponsor your content as part of their esports investments.

    • @kangrukenny
      @kangrukenny  10 หลายเดือนก่อน +1

      Glad you enjoy the content!!

  • @micheledinapoli6435
    @micheledinapoli6435 11 หลายเดือนก่อน +3

    Couldn’t wait for this video

    • @kangrukenny
      @kangrukenny  11 หลายเดือนก่อน

      I’m glad you enjoy my content!

  • @kaimorris2970
    @kaimorris2970 11 หลายเดือนก่อน +2

    I mean the game has always been defender sided but the problem is they dont help attack at all, attackers basically have no utility rn because most defenders are OP

  • @AzuraR6
    @AzuraR6 11 หลายเดือนก่อน +11

    Time to introduce more bans for each team during the pick phase. It has to go up with the amount of characters now in the game

    • @matttheradartechnician4308
      @matttheradartechnician4308 11 หลายเดือนก่อน

      Yes I think you should be able to ban 3 ops from either attack or defense

    • @MinecraftBoy805
      @MinecraftBoy805 11 หลายเดือนก่อน

      No

    • @MisterK9739
      @MisterK9739 11 หลายเดือนก่อน +1

      Instead of introducing more crutches (like more bans which also affect attack negatively), they really need to start unnerfing attacks fire power.
      Yes, defense utility is stronger atm, but what should never have happened is the fact that defense even has better guns on some ops. Why did they nerf the G36, the Para, etc. while simultaneously giving defense ANOTHER DMR plus Thorns gun which is just RIDICULOUSLY strong?

  • @TomMeyer-n5o
    @TomMeyer-n5o 11 หลายเดือนก่อน +3

    I noticed virtue on mav practically every round over ace or therm, thast was obviously to counter tub

  • @camilodelvillar6860
    @camilodelvillar6860 11 หลายเดือนก่อน +1

    Siege needs a new company developing it atp, Ubisoft is single handedly wrecking it

  • @um001
    @um001 11 หลายเดือนก่อน +1

    Yeah, that bandit nerf seem to be overlooked. When I saw that on the patch notes (with the inclusion of tubarao) I was genuinely shocked.
    Been running mav like crazy now.

  • @paranoia_xo
    @paranoia_xo 11 หลายเดือนก่อน +4

    Nice video! Honestly, defence is already kind of inherently easier just because you can setup and force attack to play into you. But it gets even worse when they release completely cancer ops like Azami, Fenrir, Solis and now Tubarao. I get powercreep is kind of important in games just to keep up interest and get people to buy battle passes or whatever, but some of these defensive ops are way too dumb. Look at Brava and Ram and compare them to Fenrir and Tubarao in the same year... laughable. If they want to fix this at all, they need the two attacking ops in year 9 to be giga broken and release some average ass defence ops. And then, like you said, ALL the damn entries are getting nerfed, like wtf are you supposed to even do? That isn't even just killing TDM meta, that just kills the game as a whole. Ubisoft is just taking the piss with the game, sadly.

  • @fabios.253
    @fabios.253 11 หลายเดือนก่อน +3

    Glad to watch a well made video about r6, its very rare.
    If I could, I would just stop all nerfs, and start to buff the week operators. Flashbang to Ash would be a good start.

    • @kangrukenny
      @kangrukenny  11 หลายเดือนก่อน

      Glad you enjoyed it!

  • @mannymudd
    @mannymudd 11 หลายเดือนก่อน +2

    this is what i mean when i say the ops they’re releasing are ridiculous… that it has an impact on high level play (pro league) i mean its been to apparent to me that its defender sided even in lower ranks and quick play.

  • @backisbachus5358
    @backisbachus5358 11 หลายเดือนก่อน +2

    Very instructing, I only follow esport siege (and don't play so this was a very resourceful video to get a different perspective on the matches to come

    • @kangrukenny
      @kangrukenny  11 หลายเดือนก่อน

      Glad you enjoyed!

  • @Hilders.
    @Hilders. 11 หลายเดือนก่อน +17

    imo it has to do with just how strong so many defenders are compared to attackers

    • @paranoia_xo
      @paranoia_xo 11 หลายเดือนก่อน +8

      You hit the nail on the head, particularly with the recent defensive ops vs the recent attacker ops. It's extremely one sided in terms of game influence and overall power. The recent attackers have all been relatively niche and honestly pretty well balanced. The recent defenders have pretty much all been giga cancer game breakers.

    • @Scientist-exe
      @Scientist-exe 11 หลายเดือนก่อน +6

      And they keep nerfing the attackers for some reason

  • @user-iq3qj5uk6i
    @user-iq3qj5uk6i 9 หลายเดือนก่อน +1

    Ubisoft: oh no, anyways all ops are now 1 speeds

  • @cymonin5549
    @cymonin5549 11 หลายเดือนก่อน +6

    I noticed a whole lot of Ying & flashes being brought this major, quite interesting considering I don't see that as much in Ranked.

  • @samuelrokk
    @samuelrokk 7 หลายเดือนก่อน +1

    Really awesome video!!!

    • @kangrukenny
      @kangrukenny  7 หลายเดือนก่อน +1

      Thank you!!

  • @nateums
    @nateums 11 หลายเดือนก่อน +3

    This happened right after grande cooking was gone… I think it was a good move but idk how balancing will move forward

  • @Squiggly6942
    @Squiggly6942 10 หลายเดือนก่อน +1

    This explains the new scope changes.

  • @calvinheiser
    @calvinheiser 9 หลายเดือนก่อน +1

    I'm not convinced that a defender-sided map is necessarily a bad thing, but the entire game being defender-sided is a problem

  • @joevader10
    @joevader10 11 หลายเดือนก่อน +11

    It is really crazy to me that ubi have been nerfing attackers for years now just to add three of the most oppressive defenders back to back to back... I really feel like devs don't play, and if they do they fucking suck.

    • @kangrukenny
      @kangrukenny  11 หลายเดือนก่อน +7

      It is crazy how bad the defender power creep has been. Hopefully after SI they balance out a lot of things

    • @sidekic1109
      @sidekic1109 11 หลายเดือนก่อน +1

      @@kangrukenny I'm gonna be real with you chief, either ubisoft nerfs the absolute living hell out of defenders or nothing changes, it's just how ubisoft rolls

  • @scrambledeggy
    @scrambledeggy หลายเดือนก่อน +2

    KangruKenny to darkzero??

  • @apesWRLD
    @apesWRLD 11 หลายเดือนก่อน +2

    this video really breaks down how much ubisoft shit on the attackers in the last year

  • @jambone9939
    @jambone9939 11 หลายเดือนก่อน +1

    I had been discussing this w my R6 friends the other day that with the number of operators in the game it could make sense to try banning six ops per game instead of 4. Each team could have an extra ban with one team banning an extra attacker and the other team getting another defender ban

  • @Noltur
    @Noltur 11 หลายเดือนก่อน +2

    Ubisoft try not to make your game unplayable and unfun because of uncalled for changes challenge LEVEL IMPOSSIBLE

  • @tomthatcher2396
    @tomthatcher2396 11 หลายเดือนก่อน +1

    Love seeing you do well

    • @kangrukenny
      @kangrukenny  11 หลายเดือนก่อน

      Ty Tom 🙂

  • @austingd
    @austingd 11 หลายเดือนก่อน +2

    They need to give us more bans especially considering there’s 70 ops now lol

  • @Oram.mobsteeeeer
    @Oram.mobsteeeeer 9 หลายเดือนก่อน +1

    They weren’t running germantuos gridlock fr🔥🔥🔥🔥

  • @doubleutubefan5
    @doubleutubefan5 9 หลายเดือนก่อน

    I didn't even realize Sledge went to a one-speed

  • @kaiju1281
    @kaiju1281 9 หลายเดือนก่อน +2

    I don't understand their idea of punishing people for mastering the game. even if we're forgetting all that stupid crap about self-revive and the reason for it removal being that "character's shouldn't have abilities that based on lore" (hello Aruni), what's wrong with nade cooking? if you're throwing them willy-nilly, you: 1) wasting utility 2) have a good chance blowing your toes off. getting blown up from below feels bad, but the attacker who did that is not some moron who found easy abusable mechanic. he needs to masterfully place a drone in exact place that will give him information about the opponent AND hide it from them OR he needs to know the map as the back of his hand, and he needs to calculate the exact timing to throw the nade. that's mastery, that's something that takes years of practice and developing a gamesense. you can't nail it after watching coconutbrah vid on tips and tricks on chalet
    why are they punishing players for investing time in the game?

    • @kangrukenny
      @kangrukenny  9 หลายเดือนก่อน

      Completely agree with you

  • @isaiahdaily123
    @isaiahdaily123 11 หลายเดือนก่อน +6

    It turns out if you keep nerfing the attackers they do bad ?😮

  • @TheGreendaleHumanBeing
    @TheGreendaleHumanBeing 8 หลายเดือนก่อน +1

    Remember when they reworked consulate, the most attacker sided map, into the shitshow it is now?

  • @Ecdemaniac
    @Ecdemaniac 11 หลายเดือนก่อน +1

    Ubisoft after it’s been 8 years and they still don’t understand their own game

  • @griimey7787
    @griimey7787 11 หลายเดือนก่อน +1

    Great vid, I also just thought of one way that pros are attempting to counter this "defender" meta. The attacking team usually brings Brava a lot to counter F Natts, laser gates, and cams. It seems obvious but they really to bring her a lot whereas you rarely see her online. Her use and IQ coming back definitely signals just how defender sided the game is.

    • @kangrukenny
      @kangrukenny  11 หลายเดือนก่อน

      Glad you enjoyed! Yes, Brava, Twitch, IQ see a lot of play right now to try and clear some gadgets before the attackers get in the map

  • @nekoest
    @nekoest 10 หลายเดือนก่อน +1

    Here after Faze lose the Grand Finals on the decider map from a 6-1 lead.

  • @KimiHeBaStTSBS
    @KimiHeBaStTSBS 11 หลายเดือนก่อน +2

    My solution is that all attackers should carry the defuser.
    Same rule.. 1 has the active defuser, if a different attacker wants it (an attacker already in-site) you hit a button request and then the one with the active defuser gives you that defuse activation.
    If the attacker with the active defuser dies, all the remaining attackers get a mini notification on the bottom of the screen of who wants to have this activated for them and so on.
    Defenders guarding the defuser is super fun lol, but makes 2x harder for attachers to win the round.

  • @matsuringo24
    @matsuringo24 10 หลายเดือนก่อน +1

    Really goes to show how much balance is out of whack if the very pinnacle of the game’s players can’t reach near 50/50 win rate. Why they nerfed frags I’ll never understand.

  • @kudohlol9379
    @kudohlol9379 11 หลายเดือนก่อน +1

    What a great video game, love the explanation of the team work, amazing utility use and adaptation, just like the real seal team six!

    • @kangrukenny
      @kangrukenny  11 หลายเดือนก่อน

      Thank you, glad you enjoyed!!

  • @SteCollects
    @SteCollects 11 หลายเดือนก่อน +3

    Just played two games of ranked tonight and both were 5-4 wins. Every single round defence won😂

  • @ekthepro
    @ekthepro 11 หลายเดือนก่อน +7

    Your video made me realise 1 thing. Maybe the reason the TDM meta is a thing in ranked is because going up against the utility of the defenders is just impossible, so why not just take gunfights to win? Just a theory

    • @Messup7654
      @Messup7654 11 หลายเดือนก่อน +2

      Because just taking gunfights to win is just as impossible as just going up against utility to win, trying both of those alone are bad ideas and have never won games not even in year 1

    • @unky5724
      @unky5724 8 หลายเดือนก่อน

      @@Messup7654Even in champ people maybe play half the total utility we see in pro league. The reason it’s a TDM meta is because it’s simply not fun to tub a wall over and over for a minute or be on the other side of that. All this utilty is simply not fun, so barely anyone is playing it.

  • @Muning-Gaming
    @Muning-Gaming 11 หลายเดือนก่อน +6

    I feel they need to increase the amount of banned characters as the roster increases, I remember in League of Legends that you can ban 5 Characters in a ranked match, maybe increase it to 3-4 characters.

    • @uncreativename9936
      @uncreativename9936 10 หลายเดือนก่อน +1

      I think 5, each player gets to ban one, would work really well. Especially in ranked were you might be playing with strangers.

    • @Muning-Gaming
      @Muning-Gaming 10 หลายเดือนก่อน

      @@uncreativename9936 I was thinking of that, but at the same time wouldn't 5 be too much for now?

    • @uncreativename9936
      @uncreativename9936 10 หลายเดือนก่อน +1

      @@Muning-Gaming oh yeah, because that'd be 10 total. so you could wind up with all hard breachers being banned or something nuts.
      Maybe like 3 bans per team, but each ban can be either an attacking or defensive op.

  • @FloodlightGamingReal
    @FloodlightGamingReal 6 หลายเดือนก่อน

    Weird to think that nerfing ADS speed a really long time ago (and accelerated by the removal of grenade cooking) set off a chain reaction that lead to the massive mess we have now.

  • @ditokelio7860
    @ditokelio7860 11 หลายเดือนก่อน +1

    I think a 60% defense win rate ok each map should be the aim of the balance team.
    Siege is a game that should be easier to defend, like you have 5 players to defend 1 relatively small are.
    Attack shouldn't be easy, you should need a plan and execute it well, maybe take some risks. I think the teams winning are showing that with a good plan you can get it done.

  • @dqna.
    @dqna. 11 หลายเดือนก่อน +2

    Nice video, good analysis too

    • @kangrukenny
      @kangrukenny  11 หลายเดือนก่อน

      Glad you enjoyed!

  • @yourlocalduskfox
    @yourlocalduskfox 10 หลายเดือนก่อน

    slight bit wrong about the bandit tricking. If you already have 2 on the wall and they have to emp it is very possible to trick both aces off the wall if you time your bandit batteries around thatcher UNLESS ace is right next to the wall (hugging it taking electricity damage) to make sure that there is no downtime for throws

  • @spams-games
    @spams-games 11 หลายเดือนก่อน +2

    because we have stupid op defenders like solis azami and fenrir making attack complete actual hell to push hold or do anything

  • @jaysecond42
    @jaysecond42 11 หลายเดือนก่อน +1

    It was predictable ever since the release of Azami and Solis and slowing down a lot of attackers.
    Sledge got nerfed his movespeed to 1, SMG was removed from him
    Zofia was nerf to 1 also, both attackers who are good at clearing and entrying also.
    Then Nade cooking was removed making the attackers be more preditable.
    Fenrir and Tubarao was added making defenders more handy.
    Acogs was nerf too making 1.5x which most defenders have be more valuable.
    So what do you expect?, if I were Ubisoft i would revert some nerfs back instead of nerfing the defenders to an extent that next season it will be attacker sided again.

  • @abbald
    @abbald 11 หลายเดือนก่อน +1

    I agree with you. Sure, there are some nasty operators, but you have a lot of options to choose and counter them. I think Ubisoft wants to go for another meta in the attack.
    And I see that in a lot of games, teams also lose because of a lack of plans for attack, losing avoidable gunfights or making strange decisions. I saw a team that opened the side over one bombsite just to go for the other, where the power positions were not clear yet.

  • @Khinoci
    @Khinoci 8 หลายเดือนก่อน +1

    G2s have an higher attacker winrate cus they throws the defensive rounds

  • @sav7123
    @sav7123 11 หลายเดือนก่อน +11

    This entire sandbox is D sided 😂 removing frag cooking runined the entire dynamics of the game

  • @juanluna5447
    @juanluna5447 11 หลายเดือนก่อน +1

    Yeah, I'm stop playing this game completely till they get there shit together.

  • @skelly_snipez1291
    @skelly_snipez1291 5 หลายเดือนก่อน

    Attacking is just very hard right now because Ubisoft hasn’t played their game since operation health. Idk about pro play because it is a completely different world but I’ve found that the attacker meta right now is to find one of the roamers with Deimos, kill them with a teammate, then hit site from 2 different angles. My favorite push for club house is to take rafters and get the hard wall open while that happens. Then pinch defenders.

  • @itzKyleM88
    @itzKyleM88 10 หลายเดือนก่อน +1

    All Ubisoft have done for the past year or two is nerf attack and buff defence... It's frustrating. I get onto the operator selection screen when I'm on attack and I panic because I have NO idea who to pick... But when we are defending? I have no problem picking, there's a definite problem in there somewhere.

  • @contrakt666
    @contrakt666 10 หลายเดือนก่อน +1

    Maybe r6 needs the lol treatment. Add 1 or 2 more bans for each team.
    We have so much more operators we need more bans. Same thing happenend in LoL esports

  • @Harsh-up3ip
    @Harsh-up3ip 10 หลายเดือนก่อน +2

    0:12 I agree with your point but why are you obfuscating the stats by describing the total win-rate, then then that of the highest map win-rates and, then the total win-rate of last year's Invitational. You knew those two numbers wouldn't look as impressive if you had put them right after one another so you staggered in some of the higher map win-rates. Good video though.

    • @kangrukenny
      @kangrukenny  10 หลายเดือนก่อน

      Every map that I singled out, rose 10% in defensive winrate from SI 23 to SI 24, how am I construing the stats with that 😂. The single figure of SI 24’s defensive winrate being 61% is impressive in its own, because we’ve never seen it go that high in any event before. Glad you enjoyed the video.

    • @Harsh-up3ip
      @Harsh-up3ip 10 หลายเดือนก่อน

      @@kangrukenny Yes you're right, that why I said I agree with your point. However, this isn't what I'm talking about at all. I'm talking about how you presented the information and compared in an indirect and obfuscated way. I'll admit, I came off a bit strong, idk why I said you knew you did it, maybe you didn't.

  • @Hezzixx
    @Hezzixx 11 หลายเดือนก่อน +1

    Goated video as usual 🐐

  • @xVirusxHacks
    @xVirusxHacks 11 หลายเดือนก่อน +1

    Can’t twitch destroy his canister after he throws? I’ve done this a few times I think earlier in the season haven’t been on, but was effective if I could recall, just have to hide the drone and be in placement ready to go as your team tries to breach and they freeze.

    • @dhevinkundu5156
      @dhevinkundu5156 11 หลายเดือนก่อน

      solis counters this

  • @IanMahler-x5i
    @IanMahler-x5i 11 หลายเดือนก่อน +1

    Tubarao and fenrir is the simple answer when players know how to use them at their peak efficiency it’s damn near impossible to win an attack round

  • @Vogl.
    @Vogl. 11 หลายเดือนก่อน

    When Ubisoft announced Tubarão i knew he was going to be broken but holy shit the invitational truly showed how broken he was
    Btw I’m currently at 2:37 so if I say something that op said in the video my bad
    Like it’s not even fair
    The attackers have
    - Impact emp with a super small aoe, demanding accurate kaid/ bandit batteries positions
    - Thermite that at the pros level play can be easily countered
    - Hibana is slow as fuck and even for hatches it’s a game of 2 pellets, impact, 2 pellets, impact
    - Ace is nerfed taking 8s for a jump entrance
    - Mav is just too slow and takes a lot of precision to open a wall
    Meanwhile Tub is like
    - His canister can cover 2 entire walls no problem
    - can provide 30s of wall denial
    - now with this new tech using Kaid it’s even more broken
    They need to reduced the frozen area of his canisters to the same as an impact emp
    And the freeze should be operator specific
    Thermite - 0,5s extra time for the charge to detonate (or none due to high risk/reward), and give the option to make his charge be manually activated (pull a pin taking extra time) to bypass the can’t activate gadget thing
    Hibana - same thing, just longer than thermite, no manual activation though
    Ace - return his timer to what once was or make it faster and make the freeze restart the progress since it uses water (perfect nerf tbh)
    Maverick should gain a speed boost to any wall that’s frozen bc idk It would be weaker due to the massive change in temperature, but I don’t think the game engine can do that
    Now when attacking you have to choose, no drones (solis) or no wall being opened (tub)
    I hope that they announce some massive changes this year

    • @kangrukenny
      @kangrukenny  11 หลายเดือนก่อน

      Agreed, but we have to be careful not to make Tubarao completely useless

  • @alecu5885
    @alecu5885 11 หลายเดือนก่อน +2

    if only ubisoft knew what they were doing