How to use MACRO VARIATION and prevent TEXTURE TILING | UE

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  • เผยแพร่เมื่อ 29 ก.ย. 2024

ความคิดเห็น • 220

  • @AudreyGoncalves-
    @AudreyGoncalves- ปีที่แล้ว +16

    Shoutout to this fella who isn't making us waste our times. Well done mate. Keep pushing with your tutorials.

    • @UnrealMatter
      @UnrealMatter  ปีที่แล้ว

      Thank you, I very appreciate your comment! :)

  • @DenisZaharenko
    @DenisZaharenko 2 ปีที่แล้ว +1

    Hey does anyone know why while painting some Parts of the landscape turned into the default texture? i tried waiting, i tried reststarting. If i paint onto it nothing happens but the other parts are normal.

    • @UnrealMatter
      @UnrealMatter  2 ปีที่แล้ว

      Use weight based blending :)

    • @DenisZaharenko
      @DenisZaharenko 2 ปีที่แล้ว +1

      @@UnrealMatter I have several biomes so i need to paint it manually.

    • @DenisZaharenko
      @DenisZaharenko 2 ปีที่แล้ว +1

      Also i painted it all with grass first and if i try to paint some thing else on top of that it is like that.

    • @UnrealMatter
      @UnrealMatter  2 ปีที่แล้ว

      @@DenisZaharenko Thats no problem. But weight based paint works normally fine. You can search for this error on the internet. I had something like this one time

  • @JoshSher_
    @JoshSher_ 2 ปีที่แล้ว +2

    Thanks a lot! Great Tutorial! I was looking for a solution because my quixel megascan asphalt texture was tiling very badly. I hoped this would solve the problem, but it doesn't quite. It looks slightly better than before, but the tiling is still very visible.
    I know Asphalt is probably the worst to tile, but how would you approach this? Is there anything additional that I have to do or any parameters I can play around with to adjust things. For example I think the Texture is tiling too small. I couldn't quite figure out how to now change the overall tiling size.
    But maybe you have other things I can try.
    And sorry, I'm very new to UE, maybe I'm missing something obvious here..
    Thank you for your help and the video!

    • @UnrealMatter
      @UnrealMatter  2 ปีที่แล้ว +1

      Hey, thanks a lot for the comment! I would adjust the size with a Texture Coordinate Node. From there you can adjust the UV tiling. I woule place some foliage around the road and manhole covers or cracks on the road with decals to cover the tiling a bit. Try it and tell me if it helps or not :D

    • @JoshSher_
      @JoshSher_ 2 ปีที่แล้ว +1

      @@UnrealMatter thank you for the fast reply🙏
      Where would you now add a texture coordinate node in this existing system to adjust the size? Before I tried changing the values of those 3 original texture coordinates. But didn’t really do what I expected(there’s probably a good mathematical reason for it).
      Yes right, just breaking the pattern with other visual information in combination with the best sizing for the viewing distance should probably do it.

    • @UnrealMatter
      @UnrealMatter  2 ปีที่แล้ว +1

      @@JoshSher_ you need to plug them into the uvs of your toad texture. The other ones are for the macro variation

    • @JoshSher_
      @JoshSher_ 2 ปีที่แล้ว +1

      @@UnrealMatter of course🤦‍♂️ thank you for your patience! You’re gold🙏
      Have a great weekend!

    • @UnrealMatter
      @UnrealMatter  2 ปีที่แล้ว

      @@JoshSher_ You're welcome my friend. I like to help people

  • @sch_laurentiu
    @sch_laurentiu 2 ปีที่แล้ว +3

    where did you get that ''macro variation'' textures for texture sample?? i don't undersand..

    • @UnrealMatter
      @UnrealMatter  2 ปีที่แล้ว +1

      It is in the UE Starter Pack but you can get it from the description :)

  • @markbangug469
    @markbangug469 3 ปีที่แล้ว +8

    Can you do a tutorial for the Megascan's surface cuz mine is tiling.

  • @VitorCaldeira1980
    @VitorCaldeira1980 2 ปีที่แล้ว +1

    how can i change the texture scale? my texture is way to big for my scene

    • @UnrealMatter
      @UnrealMatter  2 ปีที่แล้ว +1

      With a texture coordinate node that you plug into the UV of your textures

  • @dadajo7946
    @dadajo7946 5 หลายเดือนก่อน +1

    Thanks a lot. Thanks to you, it's successful. But can you help me with one more thing? The texture size is too big for the object. Can we reduce the size while maintaining this [MACRO VARIATION]?

    • @UnrealMatter
      @UnrealMatter  5 หลายเดือนก่อน

      Hey, thank you for commenting! You can change the scale of your texture by plugging a TextureCoordinate node into your UV input of the texture and then changing the x and y tiling :)

  • @perfect1353
    @perfect1353 ปีที่แล้ว +5

    It was perfect, everything down to the last minute details
    Subscribed

    • @UnrealMatter
      @UnrealMatter  ปีที่แล้ว +1

      Thank you for the feedback!

  • @gulraiztariq4342
    @gulraiztariq4342 5 หลายเดือนก่อน +1

    awesome sir very easy way to teach

  • @w0tnessZA
    @w0tnessZA 7 หลายเดือนก่อน +4

    Probably the best video on youtube explaining this. Other videos are 15 minutes long, over-complicated AF and fail at achieving what you did here. Subbed and liked! Thanks.

    • @UnrealMatter
      @UnrealMatter  7 หลายเดือนก่อน +1

      You're welcome! I'm very happy it that helped you :)

    • @w0tnessZA
      @w0tnessZA 7 หลายเดือนก่อน +1

      Thanks again man! @@UnrealMatter

  • @gasperjager
    @gasperjager ปีที่แล้ว +6

    Dude amazing video. Quick and to the point. I have been looking for a solution forever and everyone makes it so complicated. Thank you so much for this!

    • @UnrealMatter
      @UnrealMatter  ปีที่แล้ว

      Nice to hear that my friend!! Thank you for the comment, that makes me really happy

  • @sallad_ran_far7288
    @sallad_ran_far7288 2 ปีที่แล้ว +1

    Everyone liked this

  • @TheF4c3m4n
    @TheF4c3m4n 3 ปีที่แล้ว +6

    This will be very useful for me, as I have one texture that has minimum tiling on it. Thanks!

    • @UnrealMatter
      @UnrealMatter  3 ปีที่แล้ว

      Thanks for the feedback :D

  • @jimmyjones3200
    @jimmyjones3200 ปีที่แล้ว +1

    Hello! I am so confused. This isn't doing anything for me. Its just putting some noise like texture behind my actual texture. It is also just tiling as usual and not adding any variation. Can anyone help please?

    • @UnrealMatter
      @UnrealMatter  ปีที่แล้ว +1

      Hello! Yes, this is what it should do. Try deleting the normal and/or displacement map of your material if you have one. This should help. Also you can apply the same technique on other maps like specular, roughness and so on. Also what helps is getting another grass material and mixing these two to get even more variation. Hope this helps!

    • @jimmyjones3200
      @jimmyjones3200 ปีที่แล้ว +1

      @@UnrealMatter hey! Thanks for replying so quickly. Oh i see. I had a different thought of how this actually works. My textures are hand painted and quite sharp so this effect wont work for me. Thanks anyway :)

  • @hamzakilic7844
    @hamzakilic7844 ปีที่แล้ว +1

    Hello, thank you for the video. How can I create macro textures for each texture myself? Thanks again.

    • @UnrealMatter
      @UnrealMatter  ปีที่แล้ว +1

      Thank you for the comment! If you mean the gray textures I used, you can basically put any seamless dirt texture in grayscale and use that as a macro variation texture.

    • @hamzakilic7844
      @hamzakilic7844 ปีที่แล้ว +1

      thank you for answer@@UnrealMatter

  • @_casg
    @_casg 2 ปีที่แล้ว +1

    Why isn’t robot ai in charge of things like texture tiling.

    • @UnrealMatter
      @UnrealMatter  2 ปีที่แล้ว +1

      I don't know. It would be a really nice feauture to add actually. Maybe someday there will be just one node to do this

  • @CuriousScribbles
    @CuriousScribbles ปีที่แล้ว +1

    Legit. Thanks for the knowledge :)

  • @gulraiztariq4342
    @gulraiztariq4342 5 หลายเดือนก่อน +1

    very helpful lesson you make my day

    • @UnrealMatter
      @UnrealMatter  5 หลายเดือนก่อน

      Thank you so much!! :)

  • @azudevcr
    @azudevcr หลายเดือนก่อน +1

    Thank you very much

    • @UnrealMatter
      @UnrealMatter  หลายเดือนก่อน

      @@azudevcr You're welcome! Thank you for leaving a comment :)

  • @urfavkey279
    @urfavkey279 ปีที่แล้ว +1

    How would you do this with multiple textures

    • @UnrealMatter
      @UnrealMatter  ปีที่แล้ว

      You can grab a LERP node and plug a texture into the A input and a texture into the B input. Then plug a noise texture into the Alpha input and then you can combine this texture with the technique from the tutorial

  • @jasperino4852
    @jasperino4852 2 ปีที่แล้ว +6

    To make applying this to many surfaces easier, you can hook this up to the default material for megascans surfaces. If you change the default color to white (so it is invisible) and make it a parameter, you can then change the color to black/gray within the material instance that is imported from quixel. Since it's invisible by default, it will only show up on the ones you want it to by doing that. Thank you so much man. I love how quick and simple you explain things.

    • @UnrealMatter
      @UnrealMatter  2 ปีที่แล้ว +2

      Thank you so much for the comment and advice! And also for your feedback on the videos.

    • @RandiePro
      @RandiePro ปีที่แล้ว +1

      How can I do this? As I look into the megascan default material, I see nothing like the Grass Macro column showcased in the video to hook up.

    • @michaeldawn8690
      @michaeldawn8690 3 วันที่ผ่านมา

      @@RandiePro Just copy all the nodes connected to albedo and instead of the usual texture sample for albedo find the one already in the material and connect that one, the output from the multiply should go to the "Albedo (V3)" input pin of the MF_MapAdjustments node. Maybe you're confused because all the texture samples of the default material are black but it's just a placeholder that's going to be automatically replaced when you import new material, hence its Master Material

  • @hacenebernou1726
    @hacenebernou1726 ปีที่แล้ว +1

    Good

  • @joelbartor
    @joelbartor ปีที่แล้ว +1

    Bro can you make a video to explain how to make the textures not stretch ? Like I apply my texture to a mesh and then when I scale the mesh it stretch the textures

    • @UnrealMatter
      @UnrealMatter  ปีที่แล้ว

      Could try to make one, yes

    • @UnrealMatter
      @UnrealMatter  ปีที่แล้ว

      I have to figure it out myself first ;)

    • @UnrealMatter
      @UnrealMatter  ปีที่แล้ว

      Okay so it seems like you can't do that in Unreal Engine. But what you can do is scale the texture with a texture coordinate node to it's right size

  • @lionson5253
    @lionson5253 3 ปีที่แล้ว +3

    ur my hero

    • @UnrealMatter
      @UnrealMatter  3 ปีที่แล้ว

      Thank you so much! Nice to hear this

  • @Crouton_6
    @Crouton_6 ปีที่แล้ว +1

    Unfortunately does not work for me, followed you step by step as well.

    • @Crouton_6
      @Crouton_6 ปีที่แล้ว +1

      Nvm I got it lmao

    • @UnrealMatter
      @UnrealMatter  ปีที่แล้ว

      @@Crouton_6 haha nice

  • @scoutenduro5730
    @scoutenduro5730 2 ปีที่แล้ว +1

    Any tips for megascans surfaces? Doesn't seem to work or i'm doing something wrong 😬

    • @UnrealMatter
      @UnrealMatter  2 ปีที่แล้ว +1

      On very uneven surfaces like displaced rocks it doesn't work that good but try to do the same workflow from the albedo with the normal maps

    • @scoutenduro5730
      @scoutenduro5730 2 ปีที่แล้ว +1

      @@UnrealMatter I’ll give it a try! Thanks! Awesome tutorials by the way.

    • @UnrealMatter
      @UnrealMatter  2 ปีที่แล้ว

      @@scoutenduro5730 thank you! :)

  • @doordemuurom7uur215
    @doordemuurom7uur215 2 ปีที่แล้ว +1

    2:16 i doesn't show up for me :'(

    • @UnrealMatter
      @UnrealMatter  2 ปีที่แล้ว

      Then you don't have the standard files. You can get it in the description

  • @ice_boy8228
    @ice_boy8228 10 หลายเดือนก่อน +1

    Thank you very much

    • @UnrealMatter
      @UnrealMatter  10 หลายเดือนก่อน

      You're welcome :)

  • @Arsalanrahimi
    @Arsalanrahimi ปีที่แล้ว +1

    you are amazing.. i love you

  • @mrpringles6690
    @mrpringles6690 2 ปีที่แล้ว +1

    you kinda look like young Matt Damon ngl

  • @vophu6727
    @vophu6727 ปีที่แล้ว +1

    SO SO SO SO SO Thanks you !

  • @benblaumentalism6245
    @benblaumentalism6245 ปีที่แล้ว +2

    Great, straightforward demo! Thank you! I have two questions:
    Did you get the values by experimentation? Also, if I want to make my material world-aligned, do all the texture samples have to be converted to texture objects or just the final main texture sample and the normal map? Thanks again!

    • @UnrealMatter
      @UnrealMatter  ปีที่แล้ว +1

      Hey, thank you for your comment. The values are random. You can use something like 0.6, 0.2 and 0.002 if you like. Just make sure you have a high, a middle and a very low value for both macro and micro variation. I don't work with world-aligned textures but I suppose it should work if you put one WorldAlignment node behind the last multiply, because the textures get combined either way.

    • @benblaumentalism6245
      @benblaumentalism6245 ปีที่แล้ว +1

      @@UnrealMatter
      Thanks so much for the information! I’ll try this with tri-planar textures and let you know how it goes!

  • @alias_2123
    @alias_2123 ปีที่แล้ว +1

    Nice Thanks !!!!!

  • @Melwasul94
    @Melwasul94 2 ปีที่แล้ว +1

    Would this material work for a landscape?

    • @UnrealMatter
      @UnrealMatter  2 ปีที่แล้ว +1

      Yeah this is the purpose of the video :)

    • @Melwasul94
      @Melwasul94 2 ปีที่แล้ว +1

      @@UnrealMatter ​because when I tried it seemed like on a "wide" level it created a perfect random pattern, whereas on a upclose level the tiling was still present. [I'd like to put a link to the image, but I can't add them through automod]

    • @UnrealMatter
      @UnrealMatter  2 ปีที่แล้ว +1

      @@Melwasul94 I know what you mean, try to do the same thing to the normal maps or delete the normal maps. Also you can watch my video on a landscape material. Maybe it will help you to get a better result

  • @sentrymma1437
    @sentrymma1437 2 ปีที่แล้ว +3

    Really good video man. You explained every step. Just so you know, I watched several videos before this one to fix my landscape and this is the only one that fixed the issue for me.

  • @holtrixstudios
    @holtrixstudios 10 หลายเดือนก่อน +1

    Much appreciated

    • @UnrealMatter
      @UnrealMatter  10 หลายเดือนก่อน +1

      Thank you for your comment :)

  • @MateoTheDev
    @MateoTheDev ปีที่แล้ว +1

    Idk what exactly to say so thank you so much!

  • @Jannick424
    @Jannick424 2 ปีที่แล้ว +1

    Thanks Bro

  • @만든다비디오
    @만든다비디오 ปีที่แล้ว +1

    impressive

  • @keterbinah3091
    @keterbinah3091 ปีที่แล้ว +1

    thankyou

  • @gebrailfodred6911
    @gebrailfodred6911 2 ปีที่แล้ว +1

    You are great

  • @ryanpatton1795
    @ryanpatton1795 2 ปีที่แล้ว +1

    this has worked for me for higher res textures, but dont try it on low res stuff lol

  • @israelaero3249
    @israelaero3249 3 ปีที่แล้ว +1

    thanks bro

    • @UnrealMatter
      @UnrealMatter  3 ปีที่แล้ว

      Thank you for watching! :D

  • @MrSurvivalTv_CS
    @MrSurvivalTv_CS 2 ปีที่แล้ว +1

    how can i tile up a texture with this tiling nodes?

    • @UnrealMatter
      @UnrealMatter  2 ปีที่แล้ว +1

      You can change the tiling with a texture coordinate node that you plug into the UV's of your texture

    • @MrSurvivalTv_CS
      @MrSurvivalTv_CS 2 ปีที่แล้ว +1

      @@UnrealMatter yes I do it but when I do it the macro textures are not working

    • @UnrealMatter
      @UnrealMatter  2 ปีที่แล้ว

      @@MrSurvivalTv_CS play around increasing the size of your own textures and the strength and the size of the macro textures

  • @tara.rankoth
    @tara.rankoth ปีที่แล้ว +1

    Thanks UM!

  • @yevheniyaz5994
    @yevheniyaz5994 2 ปีที่แล้ว +1

    Thanks

    • @UnrealMatter
      @UnrealMatter  2 ปีที่แล้ว

      Thank you for watching :D

  • @suchthaufen888
    @suchthaufen888 หลายเดือนก่อน +1

    bro holy shit I ve been trying to get this done and I couldnt find a good tutorial in 6 hours you just saved my life!!!!

    • @UnrealMatter
      @UnrealMatter  หลายเดือนก่อน +1

      @@suchthaufen888 You're welcome!! :)

  • @CreateDefaultSubobject
    @CreateDefaultSubobject 3 ปีที่แล้ว +2

    Would it be useful if the texture itself contained certain objects, such as stones? Quixel assets have many textures that contain stones in the grass.

    • @UnrealMatter
      @UnrealMatter  3 ปีที่แล้ว

      This method in Unreal works with every texture so you can pick a texture with or without stones :D

  • @diliupg
    @diliupg 5 หลายเดือนก่อน +1

    Simple, short and to the point. Thanks, young man! May you reach great heights in your endeavors!

    • @UnrealMatter
      @UnrealMatter  5 หลายเดือนก่อน

      Thank you for commenting! :)

  • @dhruvdubey526
    @dhruvdubey526 ปีที่แล้ว +1

    thanks bro.. it helped me a lot but texture repetition is still there in large scale landscapes although there is macro variations.

    • @UnrealMatter
      @UnrealMatter  ปีที่แล้ว

      Hey, thank you for your comment! In big landscapes it is hard. To hide it more you can manually paint over it with other grass textures or if you have mountains you can do height based textures too. I also made a tutorial on this topic how you can make a landscape material.

  • @giogifts1912
    @giogifts1912 3 ปีที่แล้ว +3

    Good Stuff Bro

  • @nodi91
    @nodi91 10 หลายเดือนก่อน +1

    Hey man, just to say thanks, just implemented this in my game and works flawlessly.

    • @UnrealMatter
      @UnrealMatter  10 หลายเดือนก่อน

      Very nice to hear! Thank you for watching :)

  • @TheDrifterD2
    @TheDrifterD2 3 ปีที่แล้ว +1

    Very usefull thank you

    • @UnrealMatter
      @UnrealMatter  3 ปีที่แล้ว

      Nice that you like it ;D

  • @richardpeloquin4539
    @richardpeloquin4539 2 ปีที่แล้ว +2

    You just brightened my day. Thank You!

  • @joshdatraveler102
    @joshdatraveler102 ปีที่แล้ว +1

    i just wanna let you know that this video helped me a tone especially leaving the macro variation download in the description, God bless you and Jesus Christ Loves you my friend, keep up the amazing content!

    • @UnrealMatter
      @UnrealMatter  ปีที่แล้ว

      Thank you for the comment! You're welcome my friend.

  • @uhuhyesm435
    @uhuhyesm435 ปีที่แล้ว +1

    This is a REALLY solid video. I watched a few others, but they were far too all over the place. Good job, man and thanks!

    • @UnrealMatter
      @UnrealMatter  ปีที่แล้ว

      Thank you for your comment! I really appreciate the feedback :)

  • @alexruas6235
    @alexruas6235 2 ปีที่แล้ว +1

    my guess this is pretty much the ''same'' as texture variation node but less costy right?

    • @UnrealMatter
      @UnrealMatter  2 ปีที่แล้ว +1

      Yeah and I made the video for people who want to replicate it in other materials than metal and for better understanding :D

  • @centurygothicc2400
    @centurygothicc2400 ปีที่แล้ว +1

    Thanks so much for this tutorial! but how do I took out the shine from the material? I'm using UE5.0 but that shortcut u mentioned didn't work for me

    • @UnrealMatter
      @UnrealMatter  ปีที่แล้ว +1

      Just grab a scalar parameter and set the value to 0. Then you can even change it later easily if you want.

    • @centurygothicc2400
      @centurygothicc2400 ปีที่แล้ว +1

      @@UnrealMatter thanks so much! it works now, very clear tutorial ^_^

    • @UnrealMatter
      @UnrealMatter  ปีที่แล้ว +1

      @@centurygothicc2400 You're welcome my friend. Thanks for the comment :)

  • @HixxyDubz
    @HixxyDubz 3 ปีที่แล้ว +1

    amazing video, but how do i add extra textures to paint on please? many thanks.

    • @UnrealMatter
      @UnrealMatter  3 ปีที่แล้ว +1

      Watch my tutorial on how to create a landscape material :)

  • @ZakariaKhaldi
    @ZakariaKhaldi 2 ปีที่แล้ว +1

    Very Useful Content bro. Keep Going. I hope will see a lot of tutorials on this Channel.

  • @DenisZaharenko
    @DenisZaharenko 2 ปีที่แล้ว +2

    Great tut! Works perfect.

  • @rohitdosti
    @rohitdosti 2 ปีที่แล้ว +1

    Do we need the same treatment for normals or just plug that directly like you did?

    • @UnrealMatter
      @UnrealMatter  2 ปีที่แล้ว +1

      If you connect it to the normals it will look better

    • @rohitdosti
      @rohitdosti 2 ปีที่แล้ว +1

      @@UnrealMatter Where can I show you the result?

    • @UnrealMatter
      @UnrealMatter  2 ปีที่แล้ว

      @@rohitdosti If you have an instagram page you make a new post or share it in your story and tag me (unrealmatter_) or you can upload a photo on twitter and tag me (unrealmatter)

  • @Alex-eu6rw
    @Alex-eu6rw 2 ปีที่แล้ว +1

    Wow, very helpful, very concise and to the point. Thank you for the helpful lesson.

    • @UnrealMatter
      @UnrealMatter  2 ปีที่แล้ว +1

      Thanks! You're welcome

  • @ilyender
    @ilyender 8 หลายเดือนก่อน +1

    men you’re a awesome teacher well done mate ❤️

    • @UnrealMatter
      @UnrealMatter  8 หลายเดือนก่อน

      Thank you :)

  • @thomaswindfeld728
    @thomaswindfeld728 9 หลายเดือนก่อน +1

    Straight to The point. Thank You!

    • @UnrealMatter
      @UnrealMatter  9 หลายเดือนก่อน

      You're welcome! Thank you for commenting :)

  • @bigsky7617
    @bigsky7617 2 ปีที่แล้ว +1

    You may have saved my sanity. Thank you!

  • @mario-lz1nl
    @mario-lz1nl 2 ปีที่แล้ว +1

    Thank you this is very helpful 👍

    • @UnrealMatter
      @UnrealMatter  2 ปีที่แล้ว +1

      Thank you for the comment :D Appreciate it

  • @soldierofodin6769
    @soldierofodin6769 3 ปีที่แล้ว +1

    Thnx buddy, very useful video again!

    • @UnrealMatter
      @UnrealMatter  3 ปีที่แล้ว

      Thank you for watching :D

  • @joanafrc
    @joanafrc 2 ปีที่แล้ว +1

    This is amazing, thanks for sharing! Do you know if it would be possible to apply a displacement map with the macro variation on?

    • @UnrealMatter
      @UnrealMatter  2 ปีที่แล้ว +1

      You're welcome! Technically you could do it but I don't know if it looks good on strong displacement. Just try it. You can also do this workflow with the normal and all the other maps and do what fits you the best :)

    • @joanafrc
      @joanafrc 2 ปีที่แล้ว +1

      @@UnrealMatter Will try it, thank you so much! I am just a beginner and your tutorial helped a lot :D

    • @UnrealMatter
      @UnrealMatter  2 ปีที่แล้ว

      @@joanafrc Nice to hear my friend

  • @claudioproietto6192
    @claudioproietto6192 ปีที่แล้ว +1

    Suggestion: Combine this tutorial with the function " Texture Variation" inside the Materiak Graph, and it will looks even better.

    • @UnrealMatter
      @UnrealMatter  ปีที่แล้ว

      Okay, thank you. I will look for it. Never have seen that function

    • @slayth6332
      @slayth6332 ปีที่แล้ว +1

      it does add texture variation but on big large meshes like buildings, you can still see tiled variation if you know what I mean. macro variation just eliminates that repetition. but combining them both together is a great idea

    • @UnrealMatter
      @UnrealMatter  ปีที่แล้ว

      @@slayth6332 yeah, you're right

  • @sakshigour.8149
    @sakshigour.8149 2 ปีที่แล้ว +1

    you helped me so much! thamkyou man

    • @UnrealMatter
      @UnrealMatter  2 ปีที่แล้ว

      Very nice to hear :D I appreciate it

  • @SKIROW
    @SKIROW 2 ปีที่แล้ว +1

    Thank you so much!

  • @AhmedHanyArtist
    @AhmedHanyArtist 3 ปีที่แล้ว +1

    dont stop making tutorials i wanna learn thx bro ;p

  • @asdfasdf4203
    @asdfasdf4203 2 ปีที่แล้ว +1

    thank you very much for this

  • @Romeroifly
    @Romeroifly 2 ปีที่แล้ว +1

    Very good tutorial simple easy to follow, u should do more

  • @KINGDOMSONSTV
    @KINGDOMSONSTV 3 ปีที่แล้ว +2

    Excellent

  • @timejumpertarot1114
    @timejumpertarot1114 3 ปีที่แล้ว +1

    LIFE SAVER! Thanks so much!

    • @UnrealMatter
      @UnrealMatter  3 ปีที่แล้ว +1

      No problem! Subscribe for more helpful vids if you haven't already :D

  • @mrsaudify
    @mrsaudify 2 ปีที่แล้ว +1

    Perfect my dear.. great tutorial

  • @Meatyrainn
    @Meatyrainn 3 ปีที่แล้ว +1

    Great video. Thanks for the info

  • @5130045
    @5130045 ปีที่แล้ว +1

    Looks great thank you for sharing

  • @djgentertainment3675
    @djgentertainment3675 2 ปีที่แล้ว +1

    Thank you, this has really helped.

    • @UnrealMatter
      @UnrealMatter  2 ปีที่แล้ว +1

      Good to hear! Appreciate it :D

  • @itzamino995
    @itzamino995 3 ปีที่แล้ว +1

    Think you so much For tutorial

    • @UnrealMatter
      @UnrealMatter  3 ปีที่แล้ว

      Thank you for your comment! :D

  • @mic3l
    @mic3l 2 ปีที่แล้ว +1

    Viiiielen Dank Dude, danach habe ich gesucht!

  • @anindyajana798
    @anindyajana798 3 ปีที่แล้ว +1

    How to create or download macro variation texture .

    • @UnrealMatter
      @UnrealMatter  3 ปีที่แล้ว +1

      It is in the standard pack from Unreal Engine but you can maybe download them online too

    • @UnrealMatter
      @UnrealMatter  3 ปีที่แล้ว +2

      Or you can greyscale a seamless texture and use it

    • @anindyajana798
      @anindyajana798 3 ปีที่แล้ว +1

      Thanks

  • @HardhikPrs
    @HardhikPrs 2 ปีที่แล้ว +1

    it is very useful for begginers😀

  • @adethecoda8150
    @adethecoda8150 ปีที่แล้ว +1

    Great and straight forward! Thank you so much!

    • @UnrealMatter
      @UnrealMatter  ปีที่แล้ว

      You're welcome! Thank you so much for your comment

    • @adethecoda8150
      @adethecoda8150 ปีที่แล้ว +1

      @@UnrealMatter I am currently working hard on a distant variation, which works well ,but as ayou know not every technique is good for every case. So I decided to add a kind of macro variation technique to it, and it works perfect.

    • @UnrealMatter
      @UnrealMatter  ปีที่แล้ว

      @@adethecoda8150 Nice to hear, keep it up

  • @JeremySakamaki
    @JeremySakamaki 3 ปีที่แล้ว +1

    Thank you, sir

    • @UnrealMatter
      @UnrealMatter  3 ปีที่แล้ว

      Thanks for watching!! :D

  • @mushluvdbyjah9202
    @mushluvdbyjah9202 2 ปีที่แล้ว

    Way Cool!

  • @GameDevAraz
    @GameDevAraz 2 ปีที่แล้ว +1

    Nice Tutorial

  • @lazyhexor
    @lazyhexor 2 ปีที่แล้ว +1

    Thank you

    • @UnrealMatter
      @UnrealMatter  2 ปีที่แล้ว

      Thank you for watching!!

  • @jt-el8540
    @jt-el8540 ปีที่แล้ว +1

    Top notch video bud 👍

    • @UnrealMatter
      @UnrealMatter  ปีที่แล้ว

      Thank you so much!

    • @jt-el8540
      @jt-el8540 ปีที่แล้ว +1

      No problem my dude.. I'm from Colorado and you made this super easy to understand bud. Better than most I've personally seen in merely five minutes. Keep it up bro.

  • @thecrazy_craft
    @thecrazy_craft 2 ปีที่แล้ว +1

    Great tutorial!

  • @jacquespang1531
    @jacquespang1531 3 ปีที่แล้ว +2

    Thanks a lot, really simple to understand !!!!!!

    • @UnrealMatter
      @UnrealMatter  3 ปีที่แล้ว

      Thank you for watching!!