The guy who directed this game was Yamamura the combat designer for Sekiro. Miyazaki didnt have as much to do with this one than he did the other fromsoft games
Just did this ending in NG+. Gotta say I like the last two bossfights in the other ending more. Although Walter might have the coolest Arena of any boss ever. Whoever had the idea to let the fight take place on a crashing spaceship while it re-enters the atmossphere deserves a raise. Now on to NG++ and the Third Ending.
That arena was something else, not to mention all the lore and build up of Walter’s character through the game, pretty sad tbh. The third ending was also dope, that final boss though lol.
Quite the surprise seeing how you progressed from thicc heavy explosives tank man to the sleek bat mobile laser mounts. All in all, was a joy to see the play through and will definitely would like to see you tackle ng+ and beyond. Thank you once again shield man
Walter wasn't a coral entity, the Arquebus corporation captured him after Snail shut your AC down (he says he will deal with Walter in the cutscene) and experimented/tortured him then brainwashed him, put him in one of the C-weapons they found in institute city and sent him to kill you ... the reason why he could sense Ayre is because of the experimentation they did on him using coral. Also there is NG+ and NG++ for a dozen more completely new missions (or alt versions of missions you did before) as well as hidden parts and two more endings.
I like how fast these were coming out. Normally I have to wait every other day or more on most channels for most playthroughs but this was great for me.
I really liked this LP, amazing game. I can't say it's GOTY for me because I didn't play it and this is one of those games where the gameplay is the juiciest piece of the cake
Still got chills watching Rusty arrive at the mission. Don't regret the decision I made, meeting Rusty and music playing in the background is just awesome. And again this game is definitely more of a Build Check than anything else. I forced my Melee AC to fight Arquebus Snail and oh boy it was a pain.... More than 3 hours retrying the mission... And here I see Rurikhan going ALL IN with the BIG GUNS and the fight is a fuking JOKE to the point that the BOSS forgets to go into phase 2 and doesn't even have time to. LOL
I need help using the pile bunker, I can't get it to hit, every time I stagger a target I dont have enough time to assault boost and do the charge animation. It's seems like when I stagger something it barelu stuns them in place for a second or less. It's just not enough time. I can't get the pile bunker to hit
Just make sure you are close enough when you deal the last bit of stagger damage, also there is a stat on your boosters called "Melee Attack Thrust" that basically shows you the distance your AC will dash when you trigger a melee attack on a locked-on enemy before doing the melee hit, higher means larger distance covered, experiment in the AC test area to see the difference.
The guy who directed this game was Yamamura the combat designer for Sekiro. Miyazaki didnt have as much to do with this one than he did the other fromsoft games
Rurikhan: Wouldn't it be awesome if that ally was rusty?
Rusty: Ain't that right buddy😎
Ruri, the game isn't over yet, it goes all the way into NG+2
The last couple of missions for all endings are just so epic. They really pulled out all the stops with this game. Love it.
Just did this ending in NG+. Gotta say I like the last two bossfights in the other ending more. Although Walter might have the coolest Arena of any boss ever. Whoever had the idea to let the fight take place on a crashing spaceship while it re-enters the atmossphere deserves a raise.
Now on to NG++ and the Third Ending.
That arena was something else, not to mention all the lore and build up of Walter’s character through the game, pretty sad tbh. The third ending was also dope, that final boss though lol.
@@thecrypticstench I really didn't expected THAT guy to be final final boss.
Quite the surprise seeing how you progressed from thicc heavy explosives tank man to the sleek bat mobile laser mounts. All in all, was a joy to see the play through and will definitely would like to see you tackle ng+ and beyond. Thank you once again shield man
Walter was "re-educated" by Archebus when they captured you, hence why he is having trouble speaking straight, he is fighting to regain control.
yep, he said "the corporation order... no, my friend wishes". he's fighting.
Walter wasn't a coral entity, the Arquebus corporation captured him after Snail shut your AC down (he says he will deal with Walter in the cutscene) and experimented/tortured him then brainwashed him, put him in one of the C-weapons they found in institute city and sent him to kill you ... the reason why he could sense Ayre is because of the experimentation they did on him using coral.
Also there is NG+ and NG++ for a dozen more completely new missions (or alt versions of missions you did before) as well as hidden parts and two more endings.
As soon as I saw our ally was Rusty, I freaked out! lol. Great gameplay and reaction.
I like how fast these were coming out. Normally I have to wait every other day or more on most channels for most playthroughs but this was great for me.
love the way your face just lit up when rusty appears
Loved the series , and really looking forward to if you get into NG+. Thanks for such a great, honest, and real perspective of this game..
You deleted Walter a little too quickly at the end there.
Missed a couple of lines of dialogue that really tug on your heart strings.
I really liked this LP, amazing game. I can't say it's GOTY for me because I didn't play it and this is one of those games where the gameplay is the juiciest piece of the cake
his expression turn from 😐to 😄as soon as rusty comes
NG+ and NG++ both add additional mission, parts and endings
The Parts are the best part. So many cool weapons are still left to play around with.
The Walter AC head part looks like Berserk helmet or daemon hell hound which is inside Berserk
@rurikhan , game director is yamamura-san, not miyazaki-san.
Poor miyazaki
Still got chills watching Rusty arrive at the mission. Don't regret the decision I made, meeting Rusty and music playing in the background is just awesome.
And again this game is definitely more of a Build Check than anything else. I forced my Melee AC to fight Arquebus Snail and oh boy it was a pain.... More than 3 hours retrying the mission...
And here I see Rurikhan going ALL IN with the BIG GUNS and the fight is a fuking JOKE to the point that the BOSS forgets to go into phase 2 and doesn't even have time to. LOL
The best mission
Rusty is my favorite two Rurikhan.
I trying to copie his frame, but i still not fast as rusty.
There's probably parts that i still dint have yet!
You need to play again for more plot
Maybe coz there’s more than one hell
I need help using the pile bunker, I can't get it to hit, every time I stagger a target I dont have enough time to assault boost and do the charge animation. It's seems like when I stagger something it barelu stuns them in place for a second or less. It's just not enough time. I can't get the pile bunker to hit
Just make sure you are close enough when you deal the last bit of stagger damage, also there is a stat on your boosters called "Melee Attack Thrust" that basically shows you the distance your AC will dash when you trigger a melee attack on a locked-on enemy before doing the melee hit, higher means larger distance covered, experiment in the AC test area to see the difference.
@@AscendantStoic that's very helpful thank you, ill try messing with the stats
Why cant you be normal and jst say, HELL YEAH!! 🤣
Who says “hellS yeah”!?🤣😭💀