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Sorry for the re-upload, there was a rendering error in the previous version. My bad!
-Skryah
i acctually laughed so much from the Necropolis clip on the other upload :D
POEEEEEEEEEEEEEE.......i am excited :D. been a while asin last league i played barely at all :D
keep deleting my comment Ziz bot, you are anyway exposed in my upcoming video Mr. Beast deepfake.
The advances of modern technology never cease to surprise me
GGG - we're actually comitted to innovation. A stark contrast to AAA developers who have such tight deadlines that they're forced to spend money to buy other people's game engines and have no clue what to do with them, because they are other people's game engines. So they stagnate, doing nothing aside adding more and more monetisation systems. Funny enough PoE *has* those systems too, but no one has a problem with the season pass or the cash shop? Know why? Because GGG actually use that money to make the game better and more fun for us... most of the time. Yes they screw up from time to time, but I put that down to them throwing mud at the wall to see what sticks as opposed to incompetence.
XDDD
@@foxdavion6865I’m glad you said they do make mistakes, considering this last league really felt like an attempt just to force stash sales lol
One day humanity will look back on increased pickup range and see it for the paradigm shifting technological advancement on par with the discovery of how to make fire that it is.
Definitely between the discovery of fire and the invention of the wheel. Historical
and we will realize
WHY THE FUCK IT WASN'T AUTO LOOT
@@ouchhurts we are cavemen smashing rocks together and what you described is a lighter. We have hundreds of thousands of years to go before we can do that.
Auto waypoint just made Tyty runs 0.0034% faster. Nice.
A feature last epoch had 3 years ago. Truly ground breaking QoL.
Dude, the item pickup range is massive. Not having to run around in circles to pick up large quantities of loot is soooooo nice.
i guess.. i wont be happy until they introduce auto pick of of certain items like orbs and such
@@Astrix321 yea you probably wont be happy until the game is played by itself and you have to do nothing right?
@@MydrecaNaPopa how nice of you to interpretate what i said in your own arrogant way.
But no, i have wrist issues and moving towards an item while clicking the ground and moving above every single orb to click that too would be nice to avoid, they could simply allow you to walk over the item and automaticly pick the item up by using a filter.
did i say i want my character to auto cast, auto damage or auto heal and so on? No, stop being an arrogant twat
Last Epoch really needs this. The range is even lower than the current PoE range, it feels so bad. I literally got myself killed trying to pickup loot sometimes and just clicking like a madman.
@@MydrecaNaPopa Yeah because picking up currency is amazing gameplay. Totally the same as what you implied he wants.
Nice reupload. Ill rewatch it for you.
QoL updates are more important than a new league to me
That's why the teasers to the New league show general gameplay QoL teasers and not stuff related especially to the league. Remember the times where we got to see a few oil enchants for blight league because they were related to that league😅
No, they need to make a transfigured Spectral Helix with 500% dmg effectiveness and I'll maybe play the game again.
@@Hooga89 Just go play D2 hammerdin, you'll get your wanted experience lmao
@@ticklord I have... 500 times xD
3:45 That one guy who lost his headhunter in Alva temple is CRYING rn
The pick-up range increase is huge. I still remember the actual emergency meeting in reddit when someones post blew up in new that they had dropped a headhunter in spot that was unreachable and everyone was theorycrafting ways to get it. I can't remember if the user ever got it...
Probably didnt get it. Those items were forever lost in time :/
if he had a controller could he have got it?
someone gave him one iirc.
About waypoints passed to another characters - for me best soluton for this is in the Grim Dawn. After finishishing some late game quest you can buy an orb from a vendor and pass to another character by the stash. This orb, after cosuming, reveals the whole map and activates all waypoints.
They have had literal years to fix campaign and its still garbage. This company just wants to waste tour time on tedious bs.
There's a LOT of things PoE could take from Grim Dawn to improve itself, but doubtful they will do it.
Thanks for the update!
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I gave up on hoping for increased pickup range before PoE2 but wow it actually happened
1 step closer to optional damage numbers so my slow ass knows how much damage I'm doing without needing to read a 3 page spreadsheet and have my nasa engineer friend create a super formula to calculate my damage only to find out it's zdps
every time i wonder what my dps is I find out I have none as well
I pray to god they never add damage numbers in PoE. They ruin most games, people end up focusing on them entirely and you can't give the cop-out answer of "well if it's an option just don't enable it" cause I'll do anything that gives me any amount of advantage and so will a majority of people.
@@HazardouslyInclined let people play how they want, optional in the settings to turn it on, why do you care if people have damage numbers in game instead of having it in PoB?
@@HazardouslyInclined100% agree. Damage numbers are shiiitttt and they spoil asthetics and immersion. Hope they NEVER introduce that atrocity into POE
@@brunowa8652 so turn it off
Absolutely mind blowing how advance technology has become. No longer having to run to each item to pick it up or click on a waypoint. Idk how these guys keep re-inventing the wheel - well done
as a person who missed all of these cause lets face it its been too long and i diverted my attention into other things for the meantime ... Thanks for the compilation
jeeezz so many of these things are like 10 years too late but still nice to finally have lol
Yeah these are nothing burger updates. Wow .0064 loot increase in 2024? But still wasting our time bc GGG refuses to update the campaign.
@@JDavis-mh4rgyou do realize the people who are refusing to update the campaign are the people updating the campaign to make poe2 right?
Essence Stacks for the love of god.
You suggestion on waypoints persisting on future characters is something I'd never even thought of and that would be AWESOME!
I also just saw another comment about pickup range and it would be amazing if there was an option where you could select maybe a total of 10 things that you automatically pickup, given you have the inventory space for it. So things like high end currency or oils when running blight or splinters when running legion or breach etc.
Another thing that I think they should do is something similar to what they did with scrolls with other items. When there are duplicates of the exact same currency, there should be a sort of magnetism where when other of the same currency drop within proximity, it will add to that stack. That would be huge QOL for harbingers and other mechanics of the sort.
I got lost in the World of Warcraft Season of Discovery hole and havent played PoE for a year. But quality of life things for the little thorns and barbs i still remember are happy news. I suppose I'll end up checking back into PoE sooner or later, I loved Expedition lore and bosses and I would hope this new league expands on it.
The Waypoint staying on character for levelling alts would be so good. Grim Dawn has something similar that you can unlock the first two difficulties of waypoints and it makes such a difference for a casual player how fast you can get to endgame. Would love to see it in PoE
Surprised you didn't notice it but new base, nightweave robe, biggest base ES at 2:12
I wanna know if the quality change will apply to jewelry..throwing a single intrinsic on a low level amulet could be a huge benefit for leveling attributes, could be pretty nice actually
still no death log.. even simple version with last hit info. it's crazy.
Yeah what a joke of a dev. But imagine how insanely op well be with .000743 pickup range increase.
"I did not hit her. It's not true. It's bullshit! I did not hit her. I did not... Oh hi Mark!"
Not having to redo all my buffs after a death is soooooo nice. I hated having to do it all the time and then forgetting to do one and not knowing why I was so weak. I'm loving all of these QoL updates!
so good i think ill watch it a second time
quality as a more multiplier isn't a QOL change, that's a power change, and it's enormous
and some people believed ggg doesn't hold qol hostage.
I think they should make it so that after you beat the campaign once (per league), you can then choose for other characters to level via an alternate mode. In this mode, the only thing that matters is whether or not you can kill Kitava (act 10). You get access to all previously uncovered waypoints. You can level however you want. The only stipulation is that you must fight Kitava alone. You can't be carried. If you can beat Kitava, you're ready for maps. Otherwise, you can still play with friends as normal while leveling.
How many years has this game been out? And were still being forced to rerun the campaign. And people wonder why retention is a joke.
The pickup range increase is huge beacuse sometimes you get stuck on monsters when you try to quickly pick up items and this change helps with that a lot
Woooooooooow its 2024 and we have .00758 increase for pickup just craaaazy.
Idk how many portals I've lost because my tornado arrow rangers were looting a map that had ground degen and died since there was nothing for me to leech from lol, I know this has happened to lots of other people. The loot pickup radius is kind of a sick change because now you can better avoid stepping on those degen spots lol.
300% more arm length HUGE buff
"Get stuck behind a wall and stuff"
I think every player that has played delve to find these big hidden treasures knows the feeling if the (back then) exalt drops behind a wall, unable to be picked up.. and It is sitting there, smiling back at you while you are desperatly looking at a treasure you yourself cannot possess..
And judging by my essay, youre right, this happened multiple times for me 😂
Nice compilation of the teasers. Some transformative element such as analysis of the Quality currency change for instance would have been great though.
1:58 instead what?
I almost forgot the game existed ever since i quit Necropolis league and was busy with other games.
Lets hope they add more improvements in the new league and not another crafting system.
The guy who had a Headhunter stuck in burial chambers boss room cauldron thing lets out a sigh of mild frustration. As well as about 10 000 other exiles.
the range pickup gave me a chub
"Items get stuck behind walls"
Immediately had me remember the reddit post of a guy dropping a raw headhunter in burial chambers a few years ago, and he couldn't pick it up cuz it dropped inside the Cauldron XDDD
No comment about the new Armor base in the Quality video?
the new system will make speed clearing acts to get to maps shave roughly 10 to 15 minutes of time simply for not needing to stop to click on the waypoint.
THE CHISEL CHANGE FOR MAPS IS INSAAAAAAANE
giga buff to CoD portal, with a SSD you're in before the energy shield recharges on the rare mob :^)
Bro is talking over mark😅
Mark IS so BASED.
I'm excited for this new upcoming league. ANYTHING will be better then necropolis. No league mechanic with these QoL updates would be better then necropolis lol
How do those quality changes on gear actually work? Does it not directly undo a lot of the damage creep nerfs that happened game wide a few years ago? Or they've said they don't want immortal builds, does this now make Jugg with brass dome have way more armor than before? Not sure on numbers just my initial reaction
I would be happy with your proposed waypoint rework
The way point change might make me want to play the league.
For anyone wondering there is a dead/destroyed totem in every teaser, some are more hidden then others but its there
Do we think this is hinting at them solving the "required" ancestor totems for melee?
@@ticklord most likely. The fact they put a lot of effort into putting a totem in every teaser, and the fact the ancestral totems for melee is one of the biggest problems in the game; of course with the fact that have stated, i think at Exilecon, that they didnt like ancestral totems and wanted to change it. I think this definitely hints towards ancestral totems being "dead". Also none of their melee builds in teaser used a ancestral totem.
the things we get excited for on such an old game is so sad...
PLEASE MAKE IT SELECT A SPECTRE I WOULD LIKE TO SUMMON FROM THE BODIES OF DESECRATE. INSTEAD OF RANDOMLY SUMMONING AND HOPING FOR THE BEST
A lot of great changes!
Excited for this league.
Ps.. Melee buffs next pls!
yay now i can pickup the fragment of chimera if he dies at the top
Pressing harvest 1 time had me chuckle
pickup range IS HUGE POG
2024 and this is the level of cope a poe player has.
@@JDavis-mh4rg I personally find it good that one of the biggest gripes with a game is pickup range and not its core mechanics
@@JDavis-mh4rg
2024, still free lmao
2:10 anyone else notice that? is that a 4th tier of item bases? Nightshade robe requires level 78, 254 int??
We eating good, exiles!
Automatic doors please!
I am so nervous for this next league. I can’t take another necropolis…
latest is MASSIVE 6th map slot!!!
determination armour looks nerfed but reservation seems buffed
One day they will learn magnetic looting of currencies similar to Last Epoch. That day my fingers will be saved.
Last Epoch looting feels empty and non-impactful. I never actually feel that I'm looting anything. Played for 900+ hours and my biggest complaint is how meaningless a lot of the loot feels, and a lot of that stems from the looting.
@@HazardouslyInclined Actual physical act of clicking is secondary to seeing loot on ground however.
I agree, Last Epoch have less impactful empotional responses in loot = less dopamine fed to you, while PoE have Exalted orbs, divines etc. that pump high and frequently.
That PoE 50 clicks to loot instead of LE one click, is not the differnece you experience and talk about.
@@Improstor Currently PoE drop rates are set based on the idea of clicking the loot. If there is magentic looting then there will also be a lot less loot as otherwise the value of all currencies becomes significantly less. Why turn alchemy orbs off your filter when you can just insta loot them? I turn off many things in my filter as I start to devalue their click worth, as many others do, and in turn that keeps value of those specific currency as having some value.
Smaller currencies in the current version of the game have the value(albeit minimal) because of other people removing from filters as they progress their own accounts in a new league. Could basic currency drop in higher stacks but be rarer? Sure. Could sources of large currency explosions be toned down? Sure. Maybe make it so that the current system of how currency drops is a bit more large? We already got magnetic drops at least via currency, it just doesn't work the way Last Epoch does it. It magnets the loot before dropping through currency, similar to how maps drop.
Remember, all currency used to drop in singles...
I'll be honest and say that after not having the courage of even getting to maps for 3 leagues straight because I hate the campaign with a passion, I'm watching all these fully knowing that there is a 99% chance I'm not even going to bother this league unless there is like an extremely OP clearing skill that's available in act 1 or 2 or some very rewarding quick mechanics during the campaign like Breach or Incursions or Ultimatums like they were at the time of their release.
What builds did you play that were so bad for you that you couldnt even get through the campaign?
@@MydrecaNaPopa --- I remember doing either a ballista or arrow totem don't remember which one now, I did an animate guardian one, and I did an arrow one, I think it was lightning arrow. Thing is that those characters weren't weak, they just weren't rolling on the content with my eyes closed and I hate the campaign so much that I got bored extremely quickly in all 3 last leagues before making it to maps. I've been playing PoE since closed beta one and off and I'm ready to not play it again until PoE where there is a variety in the leveling process because new campaign. I practically always do the challegens with alternate leveling such as infinite delve or infinite ledge and things like that. It's the campaign that I absolutely hate.
@@Scyths1 fair enough, cant say about the others but lightning arrow is one of the best leveling skills for both clear and single target early on so yeah its just that you have completed the same campaign too many times
@@IncredibleGoliath -- It's a metaphor ... And yeah I'll probably get bored of the PoE2 campaign too at some point, but guess what, we're in 2024 so it's been 7 years since the 10 acts were released. I'd say that's a pretty good run no ? If I get 2 to 3 years out of the campaign of PoE 2 without getting bored out of my mind I'd be happy. I think I'd be more encouraged to play the leagues now if you only had to do the campaign with your very first character of the league, it'd give me an incentive to play the strongest build in the campaign and make a new character as soon as the campaign is over with a skill that takes much longer to ramp up but at least one that I enjoy. All in all, something needs to change because as it stands I have done the exact same dance over a hundred times over the years and I am sick and tired of it, I just want some alternate leveling options but GGG thinks its campaign is a masterpiece and everyone should do it a hundred times, so has no plans to change it ....
CANT WAIT
I wonder if they are bringing in cross-play, because they made pick up range similar to consoles. I think I'm wrong, but hell, who knows.
No comment on the new base items teased ='
KIRBY IS ABOUT TO
What will happen to all the buffs when they are blocked by the massive new boss hp bar? have they mentioned something about this?
There is some point in the game that buffs up there dont matter at all on your gameplay, and to be honest looking your buffs only will make you die a lot, not to mention that they dont appear att all if you have more then your screen can show, and they change order since most off then are temporary, sums up they are kind useless, the only momemt they are relevant is when you are checking your build progress, and bossing is not the best place = (pob)
I hate the boss bar change because you would use the life bar as confirmation that you namelocked the boss correctly so that you can offscreen with ranged skills.
But do we get veiled chaos back?? ;-;
Quali giving more instead of increased is kinda huge, no?
I wanted to return back to the game after a very long hiatus. However the thoughts of how expensive it penalize the players when they made a mistake in the game and unreasonable nerfs I think i will just watch instead.
automatic opening doors waiting room
I very strongly believe that the dead totems actually mean that ancestral totems are getting turned into buffs or something along the lines. Cope so at least!
Okay. I’ll watch it again. Your editor is rusty since you haven’t been doing PoE videos 🤣 We’ll give them a break
Quality of life league
Why is the original video impossible to find?
we gonna get 6 way device XD
Please for the love of god kill Ancestral totems for melee those things are the bane of my existence
Just buff all melee skills something like half of the 2 totems stats and remove them ffs, pain in the ass
@@1wntv totem gameplay on melee is so fucking ass
I'm loving the "Where's Waldo" dead totems this cycle but I fear its just bait
finally I can remove auras from my skill keys
lmao now finally wwe can pick up items underneath nameless seer
Can anyone explain to me what exactly has changed in terms of the quality multiplier? After all, before this it worked as a more multiplier... And even if not, then the whole point of “more” is that this multiplier is multiplied with “increased”. And as algebra teaches us... Rearranging the factors does not change the product
It wasn't a more multiplier before. It worked as a local increased physical damage multiplier, which combined in an additive fashion with Explicit "%Increased Physical Damage" on the gear. This isn't a rearrangement of factors so much as an addition of a factor. So I think you just failed to comprehend how it worked prior to this change.
@@reydemagival yeah, thanks. Didnt realise that
Hi im Mark Roberts.
Qol is nice. Aura nerf make me worry. We got them worse than MoM?
They missed the oppertunity to say boatload :l
Yay, more accidental loot pickups 😂
finally pickup range increase
They want to extend the amount of time players spend in a league. The only thing that makes me want to stay longer is trying different builds, but I cannot stand running acts multiple times per league. Account based waypoints for the love of God.
so you just miss the nightwaeve robe or the live nummber of the boots? think this need a new upload
can it be a problem with pickup range? Maybe u pick up items u dont want to
Bruh missed the new blight oil and anoints
Holding QoL hostage and drip feeding it... My favorite
bitching even when getting what you want, my favorite
@@rubisco5997 yep not doing qol changes making people playing the game suffer to create "hype" about new league with changes that should be in the game for 10 years
this isnt bitching this is reality check and if you think these changes are something insane, new and you didnt think about it before you are clueless
@@tendyxd Try going outside every once in a while, seems like u really need it
So I can kinda understand everyone. Game Developers do need their resources for newer features and leagues because QoL will not bring in newer players or players won't return just for a slightly better base game that does offer nothing new.
On the other hand there are so many good feature requests from the community that it is really kinda disappointing to see them droplet by droplet. I can understand that many requested functions are new things or do require a new rework and therefore can't be implemented from one day to the next. But for some stuff it shouldn't take long... How long did we wait until we have increased stack size for chaos orbs in our inventories... Or use portal scrolls per button? Console players can easily identify items with B, meanwhile pc players have to right click wisdom scroll, go to the item and if they forgot to hold shift they have to do that again for every unid item😅
(Oh and don't get me started about veiled scarabs in standard now. What a fun! We can convert maps easily with a batch provided by GGG but they didn't think about a batch that would allow me to open hundreds of veiled scarabs and put them automatically into my fragment stash? But anyway, who plays Standard. Only when current league is boring).
Edit: And then there is also the thing that with every new league implementation the community wants another QoL feature which first would need to be implemented. And that would be added to a whole pile of QoL feature requests. So either GGG invents everything into a QoL league update which would be dead because no new content, just improved one, or they have to keep their stockpile of QoL requests and slowly add them into the game as they have time and see fit for the upgrade... Tho they already mentioned that the life bar update was due PoE2...
Please let unlimited open atlas specs
I've played poe like 8 years ago and there's still no "skip retradly stupid and pointless campaign" button. Cya PoE, mayby in PoE 2 they will implement this AMAZING hard to figure out feature...
If I can skip campaign, I'll be back.
i waiting for wasd moovment for 8 years and now i waiting for poe 2 ... why they did not implement posibility in poe 1???!!!!
When atomated Doors ?
only took 15 years