Dead Games Are A Good Thing, Actually | Asmongold Reacts
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- เผยแพร่เมื่อ 11 ก.ย. 2024
- by @GoingIndie • Why Dead Games Are A G...
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Channel Editors: CatDany & Daily Dose of Asmongold
If you own the copyright of content showed in this video and would like it to be removed:
/ catdanyru
Weird how people can't comprehend that single player games lose players when people complete all the content. They aren't "dead", they've been completed
When your aging is complete, what do you call it? Death.
@@crossc1988 The heck you on about???
@@crossc1988how bout school.. when you finish it, are you dead? No.. you just graduated and completed everything needed.
Because people have multiplayer brainrot. I've been so happy gaming since I've given up playing multiplayer and only playing single player games.
@@crossc1988cool we're not talkng about aging. you can always go back and replay a single player game.
a “dead” single player game that has an end,
is completely different than a dead live service game.
Single player = Success or Failure
Live Service = Dead or Not Dead
Two VERY different metrics depending on which of the those two types a game is.
Anyone who says a single player game is "dead" should be immediately disregarded as a glue eater, because that term makes no sense in that context.
also that "Dead" single player game can be revived... just look at MGR:R, it suddenly got revived thanks to the endless memes of it's memes
Dead Live service game can't be revived cause it's forever dead... unless the bill that makes devs not kill those LSG's gets approved
The difference is that a good Single player game is NEVER dead. You can always go back and experience it in its glory.
A Live service game on the other hand is always on life support. Once the player base starts to dry up... It's finished and the experience often dies with it.
Single Player Games > Multiplayer Games.
As it always was.
A dead singleplayer game, some people will always come back to every so often replay it. Even if it's just once every several months.
A dead live service game... Well, it just ceases to exist in a playable form entirely.
@@emzzz8180 There's no such thing as a dead single player game.
Why do we care if a game that has a single player mode becomes "dead" ??
Who's "we"?
@@ah3611 I am we.
Need more single player games
How else would NPCs know what to hypebeast or not?
Terminally online losers only play games that are currently popular.
singleplayer games dont die, they are just on standby.
nothing like picking up a childhood game every 2-3 years and having a blast from the past.
Exactly! And even better, if you have couple of those games, you can just keep playing them through. By the time you finish last one, you gonna half-remember the first.
Well, unless you want to play "The Crew"
just did this with enlisted. played the hell out of it at its launch, went back this week and been having an absolute blast.
110%
This
1) play game
2) finish game
3) happy with good game
4) replay in 5-10 years for nostalgia+good game
5) finish again
6) still happy with good game
And repeat until death
this is me every summer with the far cry, bioshock & metro series, always a good time 😁
and also Ghibli movies on saturday nights
@@dle511 Princess Mononoke is always a great comfort watch for me. I remember first seeing it on adult swim.
TLDR: People keep using "dead game" for single player games when it's strictly a "live service game problem"
Because of big companies pushing Live Service.
Those people probably only play those shitty "live service" their entire life
Bingo.
There's no such thing as a "Dead" Single player, offline game.
I can enjoy them at my leisure whenever I choose and get the full experience as intended by its creators.
A live service game that "dies" however means the experience is gone for good.
The problem, as usual... is the Live service business model and the greedy companies continuing to try and push it for that SWEET, SWEET recurring income.
Palworld has a multiplayer base. Quit coping
@@KgEclispe252 skibidi cope fanum tax seethe rizz mald
@@shutup1037it’s mostly just children or the common gamer who isn’t educated or doesn’t care enough about the issue to really watch what they play and where they spending.
With children tho or I guess teenagers
They’re being brainwashed into only loving live service games so when they’re fully grown adults with wallets/ cards whatever
They’ll carelessly spend money and not even bat an eye or think that what they’re spending money on is wrong or feels scummy in some way ( towards them )
the percentage will be bigger than it is now.
Kids growing up in the ocean of live service where being dead means a big thing and they just started using it as a measurement for every game indiscriminately.
show them path of exile player numbers , looks like that game dies every 3 months , turns out you are allowed to play something else instead of being addicted is way healthier for the game and people get less burned out permanently .
Lanuage can be used to make small shifts in societies, expansion pack,dlc,add-on,battle pass, and live services...notice how it shifts from owning, evening offline single player games can need offline activation
If by kids you mean late 20s Milennials and mid - late 30s and 40s zoomers. Then yeah.
@@warlerker
Technically I count as a millennial, yet i grew up with purely sp.
And with my xurrent mp experience and how it's gotten, I'm kind of glad.
Entire gaming industry: "Playing old games takes food off of modern devs tables"
Rather than make a game that people will want to play, they’ve focused on making games that people want to buy.
As If I wanted to feed them, especially the woke trash, with my hard-earned, back-breaking third-world money. Also, every pound of dough bought with my cash, an ounce goes to the AAA dev, and the rest goes to the corpos and investors, and I don't want to feed them either.
I'd rather feed an indie dev instead.
@@nathanielkidd2840 Weird that a business you know runs as a business.
where's the lie?
@@MrMultiPlatform I think you misunderstood what I meant.
Making a game people want to play means making a game with an engaging story, and works on release.
Making a game people want to buy means making something, and then marketing the hell out of it. Doesn’t matter if it even works, just that people want to buy it.
Palworld was great. I got my money's worth, devs got their money. An equitable exchange. Satisfaction for both parties. Done. Nothing about Palworld is dead.
When Palworld adds more content, I will play it. Its still in early access.
In a way, calling it a dead game before it is even released feels incredibly wrong. Technically it is wrong as well, as the game is still playable. It just lost a large portion of it's player count, which is very common among games, live service games even more so.
I know I was interested in the title, as I saw it covered on some channels I frequent, including Asmongold's. When I looked at the game right when it was popular, I decided to wait until more content was added and it came out for real instead of in early access. In a way, I probably completely missed the window were enough people played it to give it longevity.
For the most part, people use games like it is fastfood, moving from title to title, without fully diving into them. As soon as they even think they might get bored, they usually quit the game, which I think is a very unhealthy thing for both those gamers and the gaming scene as a whole. I can understand that a streamer or content creator that plays a title for 40+ hours a week as a job might get bored, but for regular people that play a few hours a day at most, I would think it is way too quickly.
Titles like Fortnite, League of Legends, or better yet: Path of Exile or Warframe are still alive today because players play them consistantly and/or keep coming back after short periods of inactivity.
Then again, I don't see why Palworld would still not be a title that comes back from this player falloff and slowly grind back into a title that might exist for years. They have made more than enough money to be able to support it and build it out into a more complete and better game, to slowly gain new players and have the longevity that some of these other titles have.
I know at the very least PoE started out incredibly small and niche and Warframe lost most of it's player base in early access as well, with a dev team that didn't even have a publisher and went for the risky move of self-publishing. Look at where they are now, still one of the top played MMO titles in the industry and still showing strong numbers, having made peak player counts, just like PoE. Both games exist for 11 and 10 years respectively.
@@RoddHarding It did add a bunch recently, but I'd say maybe wait till next content update.
the other thing to mention them saying couldnt outsell pokemon...... like they out sold pokemon on a single game sure overall game no due to pokemon being around longer but palword doesnt need to make and sell shotty games every few years like pokemon
“Dead” only matters when the game is built around a focus of online gameplay.
1: pal world devs didn’t just encourage people to play other games, they said “enjoy other games and if an update we come out with catches your eye we welcome you back” basically.
2: palworld is fun by yourself, most people play single player or coop with some friends so it being “dead” doesn’t really hold any weight lol
Palworld is so damn fun, my money worth it honestly, same with lethal company like godamn one minute im looking at a door i look away i look again the fucking brscken is there
Yeah i seen people enjoy lethal company @@jj2king345
Its a social thing for young kids. Dead game just means it isnt "cool" anymore.
That...actually kinda makes sense. I'll have to think on that.
The community surrounding a game does impact it imo, more than just a cool factor. It feels more alive, there's more competition. Those are legitimate aspects of gameplay in my opinion. Like genuine additions to any game, beyond a mere "cool" factor.
Beyond that, if there aren't many people playing it, that's usually for a reason. So it tells people that there's probably a reason people aren't playing it. So it's not so much that it's uncool, it's that people assume it just won't be fun. Same deal when the game was wildly successful, people probably bought into it strictly because they saw 2million concurrents. They assumed oh hey, this must be fun if that many people are playing it.
But yeah, the social thing is a serious aspect and I don't think that's isolated to just young kids. I'm in my 30s, and a game having a community, regulars, and all that means a lot to me. Getting to know people in game means something. It's one of the reasons World of Warcraft was so successful back in the day, and I believe one of the reasons it ended up falling off. Guilds aren't Guilds anymore, haven't been for a long time. The game outdesigned guilds being relevant. Now the game feels soulless and empty, even with a server full of people.
That's the too easy Boomer thought escape. New things come out all the time, and if less players play a live service game, all your achievements become less valuable, which is why nobody wants to play a "dead" online game.
@@arutina1921playing games for social credit is so... ew
young kids? Then why does asmongold use this verbiage about single player games? is he a "young kid" too?
Is a book "dead" when I finished it? Is a movie "dead" when I walked out of the theater?
Yes. Only because ppl nowadays are quick to forget, and move on until something forces them to remember. Spiderman 1 will only gain a lot of views because a popular creator posts it. Everyone else will get crumb views. I'm not trying to argue against your point, as I get it and agree, but there's an aspect thats also somewhat equally true on the other end of your point as well.
@@thephilosopher7173 Who cares what views something gets? Popularity isn't the determining factor at this point, it's argument that a single player game or a game that has single player cannot be dead. You and anyone else at any point can pick it up and play it like you did 5-10-15 years ago. A game that does not require others cannot be dead because it was never alive. If it has/had multiplayer, sure that can be dead, but if there is single player, it just isn't dead. It doesn't apply here. That's the issue the video and the OP and others are pointing out. A movie is not dead. A book is not dead. They are products to be used when and as you see fit. There is no dead or alive. It just is my dude.
Explain to me how views on a video about this thing means it's dead? No one cares if some creator made some stupid video, if someone wants to go back and play AC2 they just can. At any point. Live service games and multiplayer servers are the only things that can be dead in this context. You or most people not caring doesn't mean its dead because it doesn't require you to care about it for it to exist and be enjoyed by others.
If your movie/book was designed to last forever then yes it's now dead
@@TripeDemoWhat media is designed to last forever?
Are people really needing to relearn what a dead game is and how to move on from one? Subscription games melted minds.
This guys whole video essay is pointless.
WoW addicts who've only played one game for 20 years can't understand such things.
I agree they've rotted badly 😂
No no palworld did die and os the type of games that made in a way tht it shouldn't die but it did anways.
The winning technique for producing a TH-cam video essay:
1. Say something that someone born yesterday could just intuit on their own
2. Say it with a tone that makes it sound like you just discovered Atlantis
Why are some people in the comments still so touchy about starfeild. No matter how much you love it, it’ll never love you back. Bethesda doesn’t need you to defend them.
I played for 7 months before moving on. It has that bethesda touch, but in a shallow and deceptive way. My last 80 hrs of gameplay was a loop of constantly hoping things would click, before i realized i was 3/4 thru the main quest and it wasnt gonna get any better 😢
@@shredlord42O I would've played for 7 months if they didn't constantly update nothing patches and break my mods. Vanilla Starfield is trash and I wouldn't even let my dog crap on the case that's how bad it is. Even with mods it's barely enjoyable
Why do people treat Palworld like it’s a fully finished game when it’s always been shown to be a work in progress by the devs?
They even straight up tell you to play other games if you finish it while they work on more content and updates for it. Like what?
I don't even get why people treat Palworld like it should still be played like, brah the game is really built to be a one playthrough and you're done kind of thing, it's not like it's Overwatch or TF2 it's closer to a Pokemon game.
Because Microsoft put it on their official Game Pass.
@@joedkat the fuck does that have to do with anything?
Cus the dev had bad habits of never finishing their games
@@Koppu1doragon There are still 30-40 year Olds who obsess and play the original Pokémon to this day. As well as modern ones.
If palworld has half the staying power of Pokémon then they're rich.
Palword sold more than 25 mill copies, lastest Pokémon (scarlet/violet) also sold 25 mill copies if you take in to account that one is the first game in the franchise and not even completed vs a 30 years old franchise and gold release, it's a huge win for Palword
While impressive it's not really that comparable since Palword is half the price, has been on sale, and is on more platforms (Steam and X-Box, Steam being the largest platform available). Plus it rode an initial hype wave. Not only that but they are pretty damn different types of games when you take away the aesthetics of the Pals and being able to command them. Palworld is an Arc-like while Scarlet/Violet are turn based rpg's.
If the devs/publishers are smart they will invest a chunk of that money into the game, fleshing it out so that it's not just a flash in the pan. Go the 7 Days to Die route while not taking as long for the full game to release.
@@FredCracklin You do remember this is still early access right? They're still updating and barely at the 0.3 patch, already addressing multiple problems, added more content, and refining the old content. All while having Microsoft's support and resources on top of their own revenue.
This is literally the foot of the mountain for them, and having 40k concurrent users in steam alone to this day shows how it's gonna be here for a while.
@@TheChosen141 Nha, look at their older games, still unfinished after years. game will die out sooner or later before it will hit version 1.0 and they'll have 2-3 new games released in early acces.
Pokemon hasn't been able to outsell Pokemon.
Gen 1 is the highest generation sold last I checked.
@@TheChosen141That still doesn't change the fact that they are selling on multiple platforms with lower prices and sales. People don't even care if it is early access. That's not even mentioning that the game succeeded by the back foot of Pokemon's premise with guns. The novelty wore off and I doubt releasing Palworld again would have the crazy amount of sales it got.
People use "dead game" to refer to single player games people have beaten. It's meant to apply to online multi-player games. In that case, being a dead game is a bad thing. You can't get lobbies, you can't play the game, and it's truly dead.
Yeah the past few days/weeks if the first time i've ever heard of anyone referring to a game as being "dead" that wasn't an online game
Can be both
@@zuriel4783I've seen "broken" used a lot to refer to older games that had online DRM that no longer works.
@@DMGJP no it cant. Low pop on a single player game don't mean anything. Unless you actually have an argument to say otherwise then just being fence sitter.
To me, only online games that are no longer active can be called dead games. In recent years, the word "Dead Game" has been used indiscriminately. Just a game with fewer players is considered a dead game even if it is Offline, if based on this standard tekken 8 is currently a dead game.
Innovation and fresh experiences are vital for the gaming industry's growth and longevity. Sometimes, letting a game 'die' is necessary to create space for new ideas and prevent stagnation. This is a model more developers should consider, prioritize creativity and player experience above everything else.
Just like in nature, where old plants and animals die and become food for newer plants and animals, the games that die off will provide a basis to work from for newer titles. You can learn and adapt the stuff that worked and discard the mistakes and improve the title in every way.
Sometimes this is hard, as especially having newer versions of titles is often not the way to go. Having a million iterations of Assassin's Creed gets old at some point and will result in stale games, but some of the things learned from the franchise can also be used in completely new titles to improve them.
One thing you need to take into consideration when thinking about games like GTA 6 taking forever to make is that organizations like Rockstar aren't just using some engine you can pay for, download, and possibly modify. They have their own engine that they develop before they even think about making their next primary title which takes a completely different level of creativity, skill, and time to develop than the videogame that uses the engine.
They're also raking in cash from gta online, so they don't have much incentive to make a new game
I don't care about the "Game Industry" I care about good games, and those are almost never live service, or AAA games.
Y E S
You don't get good games without a good industry.
@@None38389 AAA and live service games are only one part of the industry, not the entire industry
@@None38389what industry? "Dead service" games industry?
@@None38389 Good games are made by developers that want to make good games.
It's kind of irrelevant what everyone else does. PtW, FtP, Gotcha, Live Service, and whatever other nonsense being successful doesn't make it more likely that good games are made, it's the opposite in fact. The cellphone game market or the market for whatever new garbage AAA FPS title has no impact on the market for Factorio, Terraria or even Elden Ring.
The bottom line is, if people keep paying for low effort garbage they will keep doing it.
As a kid played Atari. You played a game till you either beat it or you found yourself bored of it and went with something new. Never saw it as a dead game.
Can you beat Atari games? 🙃
@@krickudepends on the game
Haven’t seen anyone talk about out palworld since the 1st month that hype died fast
@@HenrySuggs-by5ndBrother whose talking about Ghost of Tsushima? No one, because we played the game and then it was over.
@@Dude-ni3vk thats not true though ghosts lasted a hell of alot longer than pal world because of the free updates and extra content that was added to the game ghosts also get brought up in alot more gaming conversations than palworld simply because it was a legitimate game of the year contender
"Dead games" has more daily online than some games sees through their entire life cycle.
Nope
@@DMGJPNope, literal fact.
there are no dead games , only dead developers if they released a decent content update they would get the people back into the game , but if they earn money per copy sold they want new players , not people coming back
@@DMGJP for comparison,
PalWorld all time lowest concurrent Players are still higher than Suicide Squad.
Try to beat that first
Yeah they have around the same amount as Rainbow 6 Siege. Its a pretty good number. The other games they are being compared to are free games (sometimes the numbers arent real because they count the bots also)
solution: play single players games, ignore the internet
Also more LAN base mulitiplayer
*ignore the internet
Fixed.
@@kOoSyak
You're not even following your own advice so what's fixed😅
This entire "dead" nonsense only fits live service and multiplayer games.
If you watch DarkSydePhil you would have the impression palworld had 5 players after a month, meanwhile it kept reaching 60k players just on steam months later.
Shut up detractor DSP is the best streamer on platform
That's the issue in your first 4 words, no sane individual watches DSP.
it also is on gamepass. im sure theres lots of players on there as well
@@SuperRespect88 Yeah DSP was just butthurt that his gameplay was terrible so nobody threw money at him so he called it dead
If you watch DarkSydePhil you would have the impression DarkSydePhil had 5 players in his entire braincell count lol
I generally prefer to play single player offline games, if they have the option to play multiplayer online better, but if they don’t have a single player offline option i usually don’t play them. I prefer this games because for me is like having a book, movie or table top game, they are there for me to play, watch or read when i need them.
So, for me, my games never “die” they are just on the shelf or inside my devices (not including the games that i played and didn’t enjoy).
Same. Online is reserved for after I've exhausted the game single player and I want more out of it. Elden Ring was such a a game for me.
Games are like books. If you enjoy them, you will go back to them later. If it disappoints, you simply forget it (or refund it on Steam). Only live-service games can 'die.'
There's no such thing as a "dead" single player game, the word to describe them is "completed games". I always find it incredibly stupid that there's someone calling a single player story based game "dead".
Games as Service (GAS), Live Service Games (LSG), 1) Dangle the carrot for minimal reward, 2) Convince you you're on a journey, but really you're on a treadmill with no real destination, 3) The better the GAS, LSG the more of a "Gilded Cage" you're in, you're actually a prisoner, but you think you're free and on a journey, but in reality you're in a workhouse on a treadmill. 4) GAS and LSGs are very similar to Plato's Cave, when you're on the inside you think that it's all good, the greatest thing since Deus Ex (lol), but really you're trapped in an illusion, when you get out and touch grass, play other games, go for a walk with a friend, paint your house, clean your house (lol), cook good food, and then you go back and tell those that are still stuck in the GAS/LSG you played with that they're really in an illusory nightmare, they will turn all toxic on you, they don't want to hear that "game bad" life outside of game good.
5) I saw in Asmon's reaction to this video something interesting, he put Plato's Cave in a simple diagram and I call it 'Asmon's Box Theory of FOMO,' it explains how FOMO traps you in a game, but also if you leave the game, then how FOMO also makes it hard to get back into the game, looking at you Destiny 2. How does it make it hard to get back in to the game? Well, you know you have missed out on a lot of stuff and others in the game have well and truly progressed beyond where you're at, so you know the grind to get to where they are now is going to be daunting, so you decide not to play the game. lol.
Anyway, these are my rough thought on it all. Plus, I see a major problem with GAS/LSG games going forward as more people leave them, touch grass, feel the wind in their hair and wake up to how these games are full of traps the devs are maliciously laying for you to stay in the game.
It's like Yoshi P telling people if they aren't getting tickled by FFXIV anymore, go play other games. I think this is the correct mindset to have. I think it shows the people that make games that promote that, play games themselves.
Also like his "We will delay Dawntrail 1 week so everyone can play the Elden Ring DLC" speech.
The guy literally said if you're feeling burned out between patches play something else until the next update 😮
I remember when people gave Yoshi-P hate for the comment back in the day. People were mad about Gordias and put a negative spin on everything he said.
That's literally what I do😅
This is what I love about FF14 over games like WoW. The world of FF14 doesn’t change till you progress in the story. So there is no fear of not understanding what happens if you missed out on playing for a couple years like I did.
Palworld isn’t dead anyway but also remember it’s not even an actual release yet and won’t be for a few years probably
like it's still in to top 100 on steam considering the amount of games on steam thats still insane considering
The latest update let player to get to lvl55.
Who knows what max level will end up in the end.
@@swordre5805I'm assuming 100 if it can get there
@@pickymike Remeber the ALPHA got those numbers. As it is the updates have added FAR TOO MUCH to list and we are only on Revision 3... Game isnt even in Beta Numbers yet and is popping 10K concurrent player for 6 MONTHS. Imagine when 1.0 hits
@@snintendog ya been playing last couple weeks on a solo world since last i plaied was like jan /early feb and thank goodness the sulfur/ore mining sites and i feel the exp curve is better
straight up people have to much time to complain, so much time they complain that a game is dead even tho there are tons of other games to play. i miss the gamer, not the fan boys.
mainstream always kills every genre it touches.
You watching the wrong person then 😂😂😂
@@darkfafnir4389 i think you missed the point but ok.
"MaInStReAm" lol likes it some sort of entity
People just need to stop worrying about what’s “popular” or “dead” and just play the games they enjoy. I play Helldivers 2 and Fortnite STW which only have player counts around 40k but Idgaf because I LOVE those games, if they only have one player each it will be me and I won’t care
30 min video about the difference between people having finished a game and therefore not playing it anymore vs a live service game being dead in one of the bad ways
I'd rather play some dead games than see franchises I love murdered 😭
Well... Should have done something 10 years ago when we warned you chief.
Too late now.
Batman :(
You probably play Ark Ascended
@@The13thRonin Not if the "Stop killing games initiative" can do something about it.
@@The13thRonin He is probably talking about publishers like EA and Ubi that have killed off games because of stupid decisions (C&C/Red Alert, The Settlers, and i am sure there are many more games and publishers where this happened).
Starfield never had a life.
It was very profitable at launch hater.
Unfortunately, this is absolutely not true. Starfield actually sold well but everyone convinces themselves that it didn't to cope. Not saying starfield is good or anything, just saying this is a very popular yet wrong belief.
Edit: Just to clarify, I dont like starfield either. I dropped it 9 hours in. I just dont like seeing people exaggerating stuff cuz they have a hate boner for something. Even if something is shit, i find some people are a little to passionate when it comes to hating on it, almost like it killed their family or something.
@@Yes917 Bit of a conflation between being a financial success, and being a good game. The numbers for Starfield says it all with it having the fastest falloff in players since potentially 76, and one of the lowest average play times. The achievements on console even corroborate it by a full quarter of people never even completing the tutorial, and remains significantly lower in player count than any other Bethesda title including 76.
EDIT: Short of this being, the silent majority left Starfield very quickly. It rode it's launch on hype, and failed to back that hype up.
Lmao 😂 but it's true actually 🤣
The money it made and the amount of people who played it would easily prove you wrong.
About to say, pal world is still getting like 35,000 players on a daily basis. That really is not a dead game.
It's difficult trying to keep an audience unless the game is open world, PvP or a cult classic.
Do movies die? Does music? What about paintings? Live service games are a bit different of course, but I have no idea how a completed body of work “dies”.
well if a game requires online activation, or servers to run, and then the servers are shut down
"the completed body of work" might be on a dvd, or someone might have it on their harddrive, but is inaccessible
Something that loses relevance its dead
Video games as a hobby is about art, escapism, skillful play, enjoyable progression, but what it is not about is money. Money is the unfortunate mechanic in which we have to deal with, but keeping the profits and financial decisions away from the art room is most important.
Palworld isnt dead. Its just not complete. If they finished the game, im 100% sure a lot of players would come back to play/finish the game.
a lot of people said theyd buy it now and just come back to it later once its further along. its massive player base is still around
Yep, im waiting for it to get closer to completion. I did the same thing with Subnautica, and I will likely do it with many more games in the future.
It doesn't even matter if the players don't come back. Palworld was a hit and people enjoyed it. Even at heavy early access levels it was more fun than most fully released games. That's all a game needs to be - fun! If you get that right, you've earned your money.
Palworld can't be dead, it's a single player game. It was either successful or unsuccessful, and it was the former. Only live service games can be "dead"
I still play almost daily. Even if it was “just an asset ripoff,” it still shows more love and effort than most triple A games nowadays.
There is a difference between a game that has a story and an ending and a game that is about all time progress
Live service games "die." Other games simply get finished, and then players move on to the next one.
Exactly, well said
Don't people get tired of "trendy gaming" with multiplayer/online games? Seems weird seeing people lose their minds over games like Fall Guys or Palworld as if they are the greatest games ever made and then losing interest very quickly while forgetting they ever existed.
The graphic of FOMO not only keeping you in, but then also keeping you out after you leave, was absolutely mind blowing.
Games are enterteinment.
Would you call a movie a dead movie because no one is going to the cinema to watch it anymore?
If you have to maintain a server infrastructure for one exclusive movie for people being able to pay for it in order to watch it but nobody is paying for your platform...
then yes, the movie is dead.
If the only way to access the movie is going to the cinema, then yes, the movie can be dead. If the movie comes on a CD or an MP4, then it can't be dead
@@timbetruger1072 Nah that just means the platform is dead, the film will still exist after that. And even if they come to that point they have to be extremely dumb to not see this coming or atleast do something with it (even if that does mean the platform will cease to exist).
@@qunas101 Maybe 100 years ago, but ever since we record and store them movies will never die, not even if a platform implode and just stop existing. The same with other mediums. The only way a movie truly dies is if it gets destroyed on whatever it is stored, and you'd be never able to recover it, but in this age that will never happen again.
@@timbetruger1072 but people arent asking for you to maintain the server infastructure. For example they asked the crew to just become single player since it is basically single player but you need to be connected to the servers to play. Modern warfare 2, the old one is dead in a way but people created fan servers and activision just got them in trouble and they had to close. For example titanfall 2. Go there and you will struggle to find one game. Install the thing that lets you play fan servers and you can see that the game is very very alive. I think that its not that companies should have to maintain servers but if they arent supporting the game just make a tos with certain rules the servers need to follow and let players create them. Team fortress is a great example of a fully community driven game and it is very alive. People still buy black ops 3 specially when fan servers had finally been created the game had so many sales and then they shut it down.
Crash Bandicoot, Warcraft lll Majora's Mask, Diablo 1, Pokemon Red/Blue, GTA 1/2, Heroes of Might and Magic lll, Halo 1...
... Point is, I fucking loved (and still do) these games and I appreciate single player/hot seat games.. and they never die
Age of Wonders 1
Single player games dont die.. that makes no sense
I think the difference is that games aren’t just “done” anymore. Nobody calls Doom a dead game, but the games that are considered dead are live-service essentially, constantly rolling out content and updates but with less and less of a playerbase that wants it
Skyrim alone if proof you dont need to be live service to be profitable 380 million copies sold in all versions.
how could be a single player game dead?
People just throw around the word “dead game” like any other word that has lost its meaning. A ACTUAL dead game would be something like Suicide Squad. Stuff like Helldivers 2 is not what a dead game looks like
Though I hate to say the balancing team for Helldivers 2 are certainly doing their darndest to kill it. I've been on the devs side since the beginning but even I can't take much more of this bs. Whoever is in charge of that department needs to be fired and blacklisted. A few mishaps would be understandable. This is starting to feel like purposeful sabotage.
It's so basic. Live service vs single player. One can be a dead or not dead game, one can't. The metric for single player games isn't "dead or alive", it's was it successful or a failure, ie, did it meet its sales goals and make money or did it fail to?
Whether or not the 1,000,000 people who bought a single player game a year ago are still playing it or not has absolutely no bearing on how much money the developers made from that game. Same can't be said for live service games.
@@1_underthesunI'd say not only single player. TF2 doesn't have a single player mode, but it gives everyone an ability to host a server, so the game can be experienced even thousands years later, so it can't die
Calling a video game "Dead" only applies to online multiplayer games simply because they're unplayable when there are no other players online.
As humans we find human death a bad thing, and we fight it and try and live as long as possible, indefinitely if we could. But in the bigger picture nature wants us to die because its how genetics adapts and improves, which is why most organisms have a built in time limit.
This is exactly the same for the games ecosystem.
Honestly everyone is afraid of loss same for I do , I wish for longevity
I love to replay good games that I have. This year I replayed Doom 3, Bioshock, Gears of War. And now playing Palworld after a long break.
For Palworld on top of it being a work in progress, there is a lack of a competitive multiplayer core loop, in pokemon you battle other people in palworld you build a base and try to convince stubborn burnt out friends to play which is hard to do in 2024.
Yea cause it was a rip off and 🐑🐑🐑 stopped playing it
@@darkfafnir4389 Imagine thinking someone is a sheep just for liking a certain game. You people have completely ruined the meaning of the word sheep
@@darkfafnir4389it was better than pokémon
@@darkfafnir4389 "Hur durrr. I'm superior and cool cause I dislike what everyone else likes." That's how you look. You know I don't like the game either (just not my kinda game) but you don't see me complaining about or insulting people who do. Grow some maturity. The game has done nothing to warrant actual hatred.
@@lcmbeatdropBetter at everything except making money apparently
Some people just play games because its popular makes me so sad..
AAA industries have been live-service-pilled so fucking hard that having a singleplayer game be completed means no more engagement and by consequence, death.
You know what Palworld did wrong? They didn't build a cult following around their game. One very powerful marketing route they could've taken was to strategically release an anime cinematic alongside established characters/thirst traps to build a cult fanbase for those said characters. Not only would that attract alot of 'thirsty' gamers, but would also allow for people to be invested in the story and characters, theorize lore, make fan arts of the character, alongside other 'material'. They should've done what Mihoyo, Genshin Impact developers have done in terms of prolonged marketing strategy.
I can assure you a Palworld anime, reserved for a more mature audience, including graphic scenes similar to that of 'made in abyss', with good world building and a beautiful soundtrack would have absolutely rivaled Pokemon.
Similar to the quote: "You are not truly dead until you have been forgotten by everyone and everything." Same could go for video games, as they are always being played by someone out there.
What's funny is that I will keep going back to some of my old favorite games, not because I haven't finished them yet, but because it was just so fun that I like going back to it and playing it again.
They aren't live service, they were just built fun and to have an ending that satisfies.
So much more enjoyable than the ones that are desperately trying to MAKE you play the game forever.
The harder you try to hold on, the more slips through your fingers.
I do that with HoMM3 and Ahe of Wonders 1
Age'
Skyrim still Lives...
I hate to say "video game addictions", but I know alot of people that get sucked into a game because they have spent too much money or have too many valuable in game to dis-sway them from leaving. And these games dont have an end. And that can be a problem overtime. FOMO is def apart of video game addiction
the asmongold react cycle :
asmongold react to a video > commentary youtubers use him as source materials > asmon react to them > repeat
Lol
Back in the day, the only thing a "dead game" meant was you were trying to matchmake in a lobby and no one is playing the game anymore. I remember getting battlefield hardline, trying to jump into a match and finding the game was dead.
I'm just bored with games. TH-cam, Twitter, Books, rotate. I'm just over this generation being so stale and lack of innovation. Physics still feels behind. So many games feel like, go to a way-point and check off a chore. UI's feel stale. I either stare at my library for too long or I'll get into a game for a week or two, stop for a few days and it feels like a weight going back.
What playing nothing but modern triple A games does to a mf...
What games do you usually play?
Probably COD and other fps@@trashdakid3682
You are not playing good games, is all.
@@Paraguai123 Oh is that it. Wow I'm so enlightened now.
4:53 Asmon says the truth, I'm a solo diamond and master player in Apex Legends and I play in one of the hardest servers, since the sht show about the battle pass change many left - specially lower ranks - and it got so sweaty and stressful more than recreational... We need more Asmongold level players to preserved the ecosystem hahahahahahaha
Palworld is like Minecraft, you play it for a while and then come back
It'd be cool if devs change their mindsets back to making completable single-player games again.
1:27 start here and watch another VOD
😂
Your welcome to but im going watch the entire video thanks.
asmongold react asmongold LOL 0:30
😂 fr that was funny
I think this is incredibly simple. Why did it not matter before? Well because it did not effect your enjoyment of the game. You could still play it, but the multiplayer aspect of the game might be less populated. Versus now, you might not even be able to start the game. When games "die" these days it usually bricks the game or removes large parts of it. So objectively the gaming experience is worse or inaccessible altogether even when owning a physical copy of the game.
I think the practice of bricking products intentionally should be highly illegal.
Some candles are made to burn bright for a short time. That doesn't make them bad candles. Just be happy you got to see the light before it turned into a puddle of wax.
Helldivers was great, First Descendant is great... can't wait to find out what I'll be playing next.
Once upon a time, games were printed on physical media, and once the discs were sold out it became difficult to find the game, unless you searched among used goods or warehouse remnants. Nowadays online stores have unlimited copies to sell, software houses know this and make sure to plan a "long tail" even in the sale of single players. There are many ways to assist this "long tail" and bring back hype about a product: put it at a discounted price, release dlc, or make TV series, films and anime to get people talking about the IP again
17:00 Diablo 3 in a nutshell
Holy shit. You can’t apply dead game to non replable games.
Single player games sometimes aren’t meant to be replayed so often.
A multiplayer game that does within a year isn’t good, one that does within months is terrible.
A single player game being dead after a few months is amazing, totally different
This is why FF14 and RuneScape are both such widely popular boomer-live-services. The vast majority of players, in both games, do not play to grind endgame activities. They play to consume the vast swaths of unique gameplay mechanics, questing, story, and socialization. Neither game has a barrier of FOMO, nor do they have any threat of significant content deletion. They are played in the same way someone plays a single-player standalone game.
Three of my favorite games I recently platinumed probably have few people playing them, Jak & Daxter, MediEvil (the most recent remake for PS4) and Yoku's Island Express . Those are some of my most memorable and enjoyable gaming experiences of recent memory and they are all older games .
15:20 - Explained very freakin' well. I'm running through this box dilemma with The First Descendant, haha.
You are absolutely correct with that FOMO 17:17 I'm experiencing that right now. I started to play Genshin in like 1.4, stopped playing for almost 2 years due to burn out. I got back in because of friends in the second half of 4.4 and played it nearly every day since, but I'm getting to that burn out point again. I missed yesterday because I had to work the next day and had so many days of poor sleep. It is so much easier to quit once you miss one day.
For those wanting to quit Genshin or a similar FOMO game, tell yourself to take one or 2 days off and then ask yourself how you feel. Doesn't mean you'll never play it again, but it'll remind you that you survived for many years before you started playing whatever game has you currently imprisoned. You can survive for many years without the game in the future. And it doesn't mean you can't ever play again. It will just remind you of your autonomy.
Edit: When I started playing, I only had maybe 5 months of Genshin to catch up on, but now I have +2 years of catch up and I am more of a casual, do my dailies, maybe spend my resin, maybe get distracted, then get off, type player. I find whenever I play Genshin, I fall into the FOMO pattern where its all stress over artificial deadlines (limited time events) and not much enjoyment of the actual game. If they just made things less rushed, with permanent events like Honkai, it would alleviate a lot of peoples' stress. There wouldn't be as much punishment for not giving your soul to Mihoyo.
Overhyped games that are fun for a few weeks but have already made a fortune.
Why that guy has a series of "should be ded" games? that's quite the fixation with death lol
Palworld isn't dead it was literally in like 0.2 beta when people played it and after it's out of early access people will play it again
a major problem with Rust is that you can't ever save your progress, there's no single player option and every server has to wipe up to once every month. I'd play it endlessly if i could have my own single player world i can save progress in and mod.
I thought that FOMO drawing was gonna be the usual "this adds nothing to the analogy" but damn, it's a great visual.
I'd add that that "somehow" is basically a force that pushes you a squeezes you out of the box.
On the other hand, if any force tries to push you into the box, you can just go around the box.
I love dead whales.
Same
Are you a hungry shark?
Dude what ?
That’s why physical releases > digital copies
Starfield was dead in arrival
I dont think you know what "dead on arrival" means
It was undead on arrival.
its like a dead baby inside a basket
@@rocky258258😂😂 the worst kind of baby
@@sugarbomb1346 I don't think I care what you think.
It should be normal to differentiate between a game "dying" and "ending".
A game can't "die" if it was never built to "live"(-service). It simply ends when it's over.
I still play PS1 games on Duckstation till this day, it never dies.
What amazes me is just how bad western developed games are nowadays. Make female characters hot again. 🦁 🇺🇸
They just need to put good gameplay and cute/hot girls, and the game will sell. It's that easy, they just need to fire all woke bastards from their company or shut them down, and put people whom actually want to make a game instead of a propaganda piece for their ideology and to get brony points on X.
Heck, they could even make a game about fuckin' communism, a literal playable biography of Lenin himself set in Russia about his rise to power, and if the gameplay is good and there are cute Russian girls, the game will sell!
@@Bronze_Age_Sea_Person like Atomic Heart
that guy is SO wrong to why Larian isnt making any more BG games. It isnt "for the player" or to not make the players play only 1 game, they were too stressed making the 1st one fit to D&D rules. simple as that. it was development burn out, otherwise wise they WOULD have made DLC or BG4
Larian moving away from baldurs gate is the smartest business move they could possibly make. Theyve been in the industry for a long time and didnt really break out until DoS2. Now with how explosive bg3 was everyone knows Larian and their quality. Back to their own IP they go. I wouldnt be surprised if Larian makes huge waves in the next 10-15 years
how asmon explains fomo is exactly why its hard for me to jump back into to destiny 2 for longer than 3 hrs every couple weeks
Minecraft allows you to play any patch version directly from the official launcher.
Every game needs that.
Also it has a crap ton of mods to enhance the experience or add to it
Look, the problem with "games dying" is that it forces us to ride the "hype train," and if we don't, you miss out on ever enjoying the game at its peak.
Recently I had the opportunity to attend a meeting with game studio looking for additional funding for their upcoming game. The only reason I was invited to join in was that I'm the only person in my company who plays video games and follows video game/tech news while no one else had a clue about the industry. As soon as my boss found out that the game product's main source of revenue is the pay once to play model with no consistent monetization for the coming years, he pretty much nope the fuck out.
Like what Asmongold said, my boss explained that why should him as an investor, doesn't matter how good the product is, invest so much money in a project that take years to complete just to see his ROI once and whatever is earned will likely be reinvest back into the game for additional content or another new project that would take more time to develop, and that's IF you do get sales. Oh and he didn't like that Steam/PS/Xbox platform and publishers get huge cut out of the sales.
For anyone curious about what game it was. It's Project Survival (I can't reveal the finalized title) published by Shueisha. A open world anime-style survival crafting adventure game. It's literally Ark Survival with Genshin visuals. I've seen the current build of the game behind closed doors. Looks so much better and polished than the concept trailer from 1 year ago. Not sure what else i can say without jeopardizing the game development despite not signing any NDA. Do expect to see hololive Vtubers contracted to play this game since it's Shueisha publishing. Personally I do think this game project has potential to be the next Craftopia (Palworld's previous project).
The problem is that "Game is dead" is used as such a drama statement.
It is a consumer market. Once we are done consuming one thing we move on like a horde of locusts. It is a cycle which helps keep the products refreshing. The more the market tries to stick with one game and beat the dead horse the more the quality of the market will decline.
Palworld having almost all settings adjustable is something other grinding games would benefit from massively.
It's crazy to think there are a huge number of gamers, who have never experienced games before live service model. That before live service games, you played a game for much much longer in "state" with no updates or DLC. This is just a return to that era.