Metasounds 5.2: Distance Based Dynamic Music Interaction: Deep-Dive

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  • เผยแพร่เมื่อ 3 ต.ค. 2024

ความคิดเห็น • 6

  • @annyantuv9068
    @annyantuv9068 ปีที่แล้ว +1

    This is so good and have so many possibilities to do with the same techniques. Like changing multiple sonds according to distance like reverb and all.
    👏👏

  • @RomanWaves
    @RomanWaves ปีที่แล้ว +1

    amazing work! thanks for the showcase Brian!
    may I ask what string libraries you used? These sound great :)

    • @brianmichaelfuller
      @brianmichaelfuller  ปีที่แล้ว

      Thank you!! For this demo I used Ark Metropolis and LASS combined low strings. I find that often a combination does the trick!

  • @cabab
    @cabab ปีที่แล้ว

    Excellent video!! But I found that the "Delay Pitch Shift" node is so loss to audio, it works, but it make a lot of noise.....

    • @cabab
      @cabab ปีที่แล้ว

      it seems that in UE Audio system, there is no "Stretch" mode to make audio speed up or down while the audio length keep the same.....

    • @brianmichaelfuller
      @brianmichaelfuller  ปีที่แล้ว

      Depending on your audio, anytime you stretch it by a lot you will hear some artifacts. One way to reduce this is to make sure the audio is clean and doesn’t have a lot of effects like reverb or delay. If you add that in real-time , post stretching, it can sound a lot better. Also, speeding up usually morphs better than slowing down.